Shadow Play: Tales of Urbanization of China

Shadow Play: Tales of Urbanization of China
Shadow Play: Tales of Urbanization of China, Chapter One – please click for full size

Shadow Play: Tales of Urbanization of China is a project by a collective entity known as Lily & Honglei (in fact three artists – Xiying Yang, Honglei Li and He Li, based in Beijing and New York). It spans three distinct mediums – the physical world, the virtual world and augmented reality – and combines modern technology with the ancient art of shadow puppetry to present a unique perspective on the changes people in China have, and are, facing.

“Over the past few decades, China has been undergoing urbanization at an astounding pace. In 2013, the newly inaugurated national leadership raised the process to a new gear when it unveiled its plan of converting 70 percent of the population to a city-oriented lifestyle by 2025,” the Artists note in their introduction to the work.

“Such a significant change would undoubtedly transform the character of a country that has been largely agrarian throughout its millennia of history. One may wonder how, and to what extent, the landscape, culture, and daily being of the nation’s people may be altered. As artists, we are compelled to explore and reflect upon the various phases of this historic undertaking.”

Shadow Play: Tales of Urbanization of China
Shadow Play: Tales of Urbanization of China

Commissioned by New Radio and Performing Arts, Inc., and sponsored by funding from the Jerome Foundation, the  virtual reality element of Shadow Play: Tales of Urbanization of China take the form of a 4-chapter story located on land provided by the University of Massachusetts, Boston.

The four chapters, The Land: Death of the Village Head, The Ruins: Lost Children, The City: Into the Void and The Maze: No Exit, unfold across a series of ornate panels designed to evoke the nature and characteristics of shadow play, and mix traditional Chinese artistry with modern photography and drawings to tell an unfolding story. Each chapter is intended illuminate genuine situation that have arisen in China as a result of China’s shifting (and often enforced) face from those of an agrarian society to a highly urbanised society: clashes during land evictions, child abductions, the rise in suicides among migrant workers, and the impact of cultural and environmental degradation.

Shadow Play: Tales of Urbanization of China
Shadow Play: Tales of Urbanization of China

To best understand the story, I’m recommend a visit to the Shadow Play website, and in particular to the cast of characters. (this page also provides an overview of the augmented reality element of the work, which can be experienced on iPhones, iPads and Android devices under defined circumstances and using the Layar application).

Once you’ve got a handle on the characters involved, the individual elements of the story are easy to trace.  Each of the panels is quite extraordinary in execution, with some powerful motifs – most noticeably with the faceless forces of the police (who I suspect are representative of the large faceless and remorseless bureaucratic  machine).

The final chapter of the story is in two parts, one on the ground, and the other in the air. The former includes a model of the Great Wall of China in flames. Originally a part of a 2010 installation by the artists called Celebrate, the burning wall stood in that pieces as a statement against the Chinese government’s rigorous enforcement of Internet censorship and filtering. While that message still fits with the narrative presented here, it also further reinforces the narrative of cultural upheaval and separation from past ways of living for so many of China’s population.

Shadow Play: Tales of Urbanization of China
Shadow Play: Tales of Urbanization of China

The airborne element of the chapter is equally striking: a single lit candle surrounded by faceless police, high-rise buildings and with blood-red tanks printed on the ground around it, offer a very clear symbolism of its own.

Shadow Play: Tales of Urbanization of China in SL is  a quite striking work; although I can’t help but feel one that is not presented here to its best advantage, and would benefit greatly were it to be displayed within its own dedicated skybox. Also, I cannot help but feel that it doesn’t fully utilise the uniqueness of a 3D environment such as Second Life, and that more interactive elements would greatly enhance its power and appeal. However, these asides don’t detract for the artistry evidence in the pieces, particularly the panels representing the first two chapters. which are beautifully striking.

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Walking among Monster Dogs

Lives of the Monster Dogs - LEA6
Lives of the Monster Dogs – LEA6

Now open at LEA 6, as a part of the University of Western Australia’s Full Sim Art series, is Lives of the Monster Dogs, an installation by Vilvi Rae.

Located on a set of white platforms that are themselves visually stunning (and something of a tribute to the monumentalism architectural style of Alvar Aalto) which rise from the otherwise flooded region, the exhibit showcases art from furry fandom, the subculture interested in fictional anthropomorphic animal characters with human personalities and characteristics.

Lives of the Monster Dogs - LEA6
Lives of the Monster Dogs – LEA6

“Furries have been part of Second Life right from the beginning (although only part of the fandom inhabits Second Life),” Vilvi notes. “Furry fandom is many things for many different people. Many artists inside the fandom express themselves through art depicting furry characters.”

Vilvi has curated the pieces displayed in the installation, taking time and effort to seek the artists’ permission to reproduce their work in-world. The result is an engaging, informative  display, with over 30 pieces of art from a number of artists on offer to visitors. In addition, one of the platforms includes a small media centre providing links to Vilvi’s own excellent machinima on Vimeo, including the award-winning Sun Dog, which took the 2nd Runner-up prize in the UWA-sponsored Machinima section of the 2014 Screen My Shorts Project Homeless short film challenge.

Lives of the Monster Dogs - LEA6
Lives of the Monster Dogs – LEA6

Everything about this exhibition has been carefully and beautifully executed, including the title itself, which as Vilvi notes, is drawn from the 1997 novel of the same name by Kirsten Bakis. Touch any of the pictures on display and you’ll receive information on the piece and its artist in local chat, while the  minimalist form of the structural components ideally presents the works on display. Finally, the exhibition is topped through the use of Fox Amoore’s music stream.

I confess to not having come across the latter until visiting Lives of the Moster Dogs, but the music is not only fitting given Fox’s links to the furry community, it is in itself outstanding, and my thanks go to Vilvi for introducing me to it – do make sure you have music streaming turned on as you walk through the installation.

Lives of the Monster Dogs - LEA6
Lives of the Monster Dogs – LEA6

All told, a superb exhibit, perfectly showcasing the artistic talent within the furry community;  Lives of the Monster Dogs will remain open through until the end of January 2015.

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Art at the End of Time

Orsini Tarantal - EOT Museum of Second Life Art
Orsini Tarantal – EOT Museum of Second Life Art

The End of Time estate, comprising a total of seven regions, is a beautiful haven open to the public which offers plenty to see and do. In particular, the estate offers two main venues for art, as well as featuring art displays through the paths and trails that wind through the estate.

The Museum of Second Life Art at The End of Time is a gallery space feature the work from both the virtual and the physical world by a number of artists with in a rotunda style building which, for me, seems to carry echoes of Frank Lloyd Wright.

Currently on display across the two floors of the gallery are pieces by Consuela Caldwell, Orsini Tarantal (RL: Javier Escudero Cuervas-Mons), JudiLynn India, Kynne Llewellyn and Max Bobair. All represent a rich variety of styles and -as noted – mix images captured in the virtual realm with pieces created in the physical realm, thus offering a highly individual gallery space  / exhibition displayed around a central free-form sculpture by Patty entitled Nude Describing a Staircase.

Kynne Llewellyn  - EOT Museum of Second Life Art
Kynne Llewellyn – EOT Museum of Second Life Art

Meanwhile, the Subway Gallery offers  a very different ambience, with the façade of a run-down quarter of a town somewhere, complete with the backdrop of industrial noises. The Subway’s latest exhibition opens at 14:00 SLT Wednesday, January 14th, features an extraordinary retrospective exhibition of poster art by Dana Pinkerton, and which celebrates the tenth anniversary of her rezday.

Dana Pinkerton - EOT Subway Gallery
Dana Pinkerton – EOT Subway Gallery

On display are some 30-ish posters Dana has created over the years, each featuring other avatars in what is a striking and very individual approach to portraiture. Many of the images on display feature SL DJs (Dana herself is a DJ as well as an artist and club owner), and may be familiar to some from the profile pictures of the subjects. The exhibit space itself has the feeling of being divided into two halves: the first room features posters with a high level of ambient lighting and more muted, natural colours, while those in the back room of the gallery are far more vibrant in colour and have something of an 80’s movie poster look about them.

During the opening event, a limited number of selected works, signed by the artist, will be available for sale, and there is an open invitation for those so interested to attend.

Dana Pinkerton - EOT Subway Gallery
Dana Pinkerton – EOT Subway Gallery

Wander the estate, and you’ll find other art on display – such as the “trash-art” sculptures by ZTAR Magic , a member of the LastPlak Collective. The estate also usually features Feather Boa’s remarkable “Butterflies” exhibit as well, displayed along an open-air walk, but is currently on loan to Art Forest through until the end of January 2015.

ZTAR Magic - EOT Ztar Magic Garden
ZTAR Magic – EOT Ztar Magic Garden

I’ll have more on End of time and my return blogging visit under a separate title; in the meantime, I’ll leave you with the relevant SLurls.

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Mistero Hifeng at LEA29

Come fosse...niente - Mistero Hifeng, LEA29
Come fosse…niente – Mistero Hifeng, LEA29

As I wrote back in October 2014, Mistero Hifeng is a remarkable artist, straddling the physical and virtual. His sculptures and 2D art are visually stunning, mixing the real with the surreal, and I’ve been and an admirer of his work since first noticing it on a number of regions around SL.

An awardee of a full region under the Linden Endowment for the Arts 8th round of Artists in Residence, Mistero has just opened his exhibit on LEA29 to the public.

Bordered on two sides by tall cliffs and open to the sea on the other two, the region somewhat resembles the half region given over to his gallery and sky store: a watery environment with sandbars and small  sandy islands, across which his sculptures are ranged, some of them resized to quite large dimensions, making them both easier to appreciate and also quite intimidating in scale.

Questa vita cosi imperfetta - Mistero Hifeng, LEA29
Questa vita cosi imperfetta – Mistero Hifeng, LEA29

For anyone who has seen Mistero’s pieces, some of those will doubtless be familiar: the katana wielding chess pieces of Voltare, the haunting faces and figures of Chiuso nella gabbia di un’eta’, the surreal Quante volte ho detto al cielo io, the unsettling Prendimi L’anima, and so on.

However, there are also some newer pieces here as well, such as Come fosse…niente…, and Per Te, both of which I found particularly striking and evocative. Standing, or should I say gracefully arched, over some of the pieces is the imposing figure of Veglio su di te, while scattered across the water is a series of untitled female figures standing beneath umbrellas.

Per Te - Mistero Hifeng, LEA29
Per Te – Mistero Hifeng, LEA29

I will confess that I couldn’t entirely escape a slight feeling that I was visiting a commercial extension to Mistero’s gallery, which I’m sure is not the artist’s intent. However, leaving this niggle aside, there is no denying that the additional room offered by a full region does allow several of the pieces to be impressively resized and displayed, as noted. If you have never seen Mistero’s work before, this is perhaps an ideal way of acquainting yourself with it

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Examining the wrong pictures and taking a little Whiskey with your coffee

Wrong Pictures,Melusina Parkin,  e-image gallery
Wrong Pictures,Melusina Parkin, e-mage gallery

Currently on display at her e-mage gallery space is Melusina Parkin’s latest exhibition.  Intriguingly entitled Wrong Pics, it offers a series of images which “are the outcome of a long work of selecting, re-thinking, and editing quite good photos, with the aim of enhancing a meaning the subject could inspire, by extreme manipulations of its features.”

The result is a collection of 16 pictures which demonstrate various unintended photographic errors such as over-exposure, colour saturation, incorrect lighting, inadequate focus, double exposure and so on, can enhance, rather than diminish, an image. It’s an outcome referred to as “fautographie”, a term popularised – although not coined – by photographic historian Clément Chéroux in his 2003 book Fautographie: petite histoire de l’erreur photographique (“Fautographie: story of the photographic error“) – which Melusina points to as influencing her exhibit. The idea that an image born of accident rather than design  – what what Chéroux refers to as “photography by default” – can be as striking as anything deliberately composed or edited.

Wrong Pictures,Melusina Parkin,  e-image gallery
Wrong Pictures,Melusina Parkin, e-mage gallery

This is something of a challenging exhibition, because by it’s very nature it is founded on something of a dichotomy. “Fautographie” emphasises the way in which the accidental or unplanned photograph can be as artistic as any other photo. Yet, in order to demonstrate this, the images on display have had to be deliberately manipulated to achieve the desired results.

Not that this is any criticism of Melusina. For one thing, this dichotomy is not lost on her: at the back of the gallery lies a small plaque bearing a quote from William Gibson: It is possible to photograph what isn’t there; but it’s damned hard to do. For another, given the tools we have at our disposal in SL, it is pretty much impossible to accidentally produce a double exposure or an unintended reflection, or a lens flare,  or to over-expose an image or jostle the camera during a long exposure. So just because things have been manipulated here doesn’t necessarily detract from the exhibit as a whole, or its intent.

Selected Letters, Whiskey Monday, The Pixel Bean Cafe
Selected Letters, Whiskey Monday, The Pixel Bean Coffee House

Located in the cosy upstairs gallery of the Pixel Bean Coffee House is a baker’s dozen exhibition of pieces by Whiskey Monday. Originally intended to run through until the end of December 2014, the display remains open for the present – but you may well be advised to visit it sooner rather than later, in case there are plans in hand to replace it with work by another artist.

Whiskey’s compositions are always remarkable; beautifully composed and edited, each one presents a striking image and / or theme, and this series of pictures carries the collected title of Selected Letters, a title which at first may seem a little confusing, as the subject matter within the pieces might seem well removed from communications or letters, the images appearing to focus more on aspects of self-expression and matters of place and identity,  But really, aren’t all of these  – our sense of self, our feelings of place and identity, and such, all little missives we send to ourselves – and to others?

Selected Letters, Whiskey Monday, The Pixel Bean Cafe
Selected Letters, Whiskey Monday, The Pixel Bean Coffee House

The prints on display at the Pixel Bean Coffee house are available for purchase, should you desire to have a piece of Whiskey’s work in your virtual home.

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The algorithms of art

Art and Algorithms Digital Arts Festival
Art and Algorithms Digital Arts Festival – Jo Ellsmere: Biomechanical (click any image for full size to see the details)

The Art and Algorithms Digital Arts Festival, currently located on LEA8, will be closing at the end of December 2014, and if you haven’t already paid it a visit, I would recommend that you do. It is a continuation of the Second Life element of the art festival of the same name, which was held in Titusville, Florida, between October 3rd and 12th, 2014.

Arranged around a central landing point area are eight individual exhibition spaces offering one or more pieces by well-known SL artists. Each exhibit is highly individual in terms of subject matter, and despite the fact they are all packed into a single region, they each offer an individual environment, complete with custom media streaming and parcel windlight presets.

The landing area, designed by Pixel Sideways, initially served as a tutorial area for people entering SL for the first time from the Titusville festival; as such, it may not appear to hold much of interest to the established SL user. However, I’d suggest having a little look around, as there are several points of interest to be found, including a teleport to Pixels’ own display area located high over the region. The music stream provided in the arrival area might also be of interest as well, given it is being driven by solar radiation levels being recorded by NASA’s Lunar Reconnaissance Orbiter as it orbits the Moon!

Art and Algorithms Digital Arts Festival
Art and Algorithms Digital Arts Festival – Ub Yifu: The Tree People, “an absorbing immersive environment, which is at the same time a tribute to Nature and its many gifts, the mysterious duality of life, and the creative people who explore virtual worlds in search of their holy grail”

The first of the installations on display to capture my attention when visiting was Jo Ellsmere’s Biomechanical, picture at the top of this article. A homage to V. Meyerhold’s biomechanics system developed to help train actors, it was first seen as a part of the digital element of The Golden Age of the Russian Avant Garde, by Peter Greenaway (UK) and Saskia Boddeke (Holland) which I wrote about in May 2014, and makes a welcome return here. The piece features five avatars beautifully scripted to move through as series of synchronised actions, both as a single unit and as five unique elements within that unit, a slight syncopation to their movements giving them a time-lapsed grace.

Jo also shares the stage with Pyewacket Kazyanenko for Interstellar Princess, which they disarmingly refer to as simply, “a complete understanding of the universe, why it is as it is and why it exists at all”! Featuring a small army of bots named for the phonetic alphabet, and a similar number of televisions (make sure you run media in the parcel), it’s a curious piece.

Art and Algorithms Digital Arts Festival
Art and Algorithms Digital Arts Festival – Lollito Larkham: Petit-Gris (Little Gray), the Plutoian who passes the days listlessly, moving about his home, reading about alleged “humans” and tale of the wonderful planet Earth, his mood swinging between hope and despair that he’ll ever be able to see it for himself

The origins of ALEA FUKUSHIMA apparently lie in a dream artist Artistide Despres had, in which he imagined a scientist-musician who was able to neutralize the radioactivity at the Fukushima nuclear power plant by transforming the energy into music. This is an interactive piece, musical instruments in the “reactor building” responding directly to avatars.

In another of the overhead domes, Feathers Boa offers visitors Painting in Three Dimensions,  retrospective of her work from the period of 2007-2010. All of the pieces here also respond to the presence of an avatar, changing as you approach them and then step away from them.

Art and Algorithms Digital Arts Festival
Art and Algorithms Digital Arts Festival – in A Comfortable Skin, Gracie Kendal continues her exploration of society’s obsession with appearance, identity, and acceptance, using both physical and virtual avatars. Don one of the paint-splattered skins she offers, jump into the images of physical world locations and similarly-attired “avatars” and take a picture of yourself. Are you comfortable in the skin you’re in?

Glyph Graves presents three pieces for the price of one: Ghost Flora, Breeze, and Forest of Water. The latter two pieces are presented in one of ground-level exhibition spaces, while Ghost Flora can be seen in the waters surrounding the central landing / tutorial area.

Together, these works make up an interesting exhibition, each of them showing various facets of artistic expression and the versatility available within virtual environments like Second Life for immersive art.

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