Art and artistry: Toysoldier Thor

Toysoldier Thor
Toysoldier Thor

Blogger, activist, supporter of live entertainment, raconteur, content creator – there are many ways in which Toysoldier Thor can be defined. However, the one by which he is perhaps best known is that of artist – and deservedly so.

A resident of Second Life since 2008, Toy works in both 2D and 3D mediums, many of which bridge the physical and virtual “divide” in the most interesting of ways. While his art has been widely exhibited across the grid – and even interpreted through dance – perhaps the best way to become acquainted with his work is by visiting his in-world gallery.

Toysoldier Thor
Toysoldier Thor

It would be easy to attempt witticism by referring to the gallery as his “toybox”,  but it would also be unfair; what is on offer across five floors of viewing rooms is a veritable treasure trove of unique art. All of the pieces on display are available for purchase (and any aficionado of art is going to be hard-pressed not to walk away with one or two purchases); but more to the point, each comes with its one descriptive note card, obtained by touching the work in question.

These cards are well worth reading. Far from being a purely descriptive piece on the art itself, they delve into the history of the work  – the inspiration behind it, the techniques used to produce it, the sources from which Toy drew in developing it, and so on. In this way, the cards not only reveal more about the piece, they allow us to share in the entire creative process, and provide links to influences and so on, thus providing a unique insight into not only Toy’s craft, but also to Toy himself.

Toysoldier Thor
Toysoldier Thor

The uppermost floor of the gallery includes a number of Toy’s mesh sculptures, including the remarkable Shattered. A remarkable and emotive piece Toy has produced as both 2D art in the physical world and a 3D mesh model in Second Life, Shattered and the artist have been engaged on a remarkable journey, further narrowing the perceived divide between the virtual and the physical; the piece first becoming a 3D printed model, and which now looks set to become cast in bronze in the physical world as well (and which you can still pre-order).

It’s actually this element of physical / virtual cross-over that I find really compelling in Toy’s art. By this, I don’t mean how he might use Photoshop or other digital wizardry in order to edit and enhance photos originating from in-world, but how he actually combines virtual and physical world images to create some quite spectacular works of art. As examples of this, I would point visitors to both Assassin’s Prayer and to Death Seer (seen in the above picture, on the right), which are, in a gallery of quite extraordinary art, utterly stunning.

Toysoldier Thor
Toysoldier Thor

Those familiar with toy’s work will need no prompting when it comes to a visit to his gallery. If, however, you’ve not taken the time to pay a visit, then it is well worth adding to your itinerary. Anyone who enjoys and appreciates art in either the virtual or the physical world is unlikely to be disappointed; quite the reverse, in fact.

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Moumou’s Square: looking through the artists’ eyes

Crossed Looks Over Moumou's Square: Ermandalee and Lo Coeur
Crossed Looks Over Moumou’s Square: Ermandalee and Lo Coeur

Crossed Looks Over Moumou’s Square is a new exhibition now open at Trinity Yazimoto’s Petit Chat gallery. It features 20 pieces of art by Ermandalee and Lo Coeur, the result of an invitation extended to them both to create a series of images of the gardens of Moumou’s Square and Petit Chat.

With ten pieces from each artist on display along the paths and in the grounds of the gardens, visitors are invited to stroll around at their leisure and view them. Information givers scattered among the easel mounted pieces ensuring that, whichever direction one takes on arriving, information on the exhibition and the artists is readily available.

Crossed Looks Over Moumou's Square: Lo Coeur
Crossed Looks Over Moumou’s Square: Lo Coeur

Many of the pieces on display are located alongside or near to the parts of the garden that inspired them, allowing a direct comparison between subject and image, and an opportunity to more directly see the subject through the eyes of the artist. This is particularly effective where Ermandalee and Lo have produced pictures of the same subject; not only does this help “see” the subject as each artist may have looked on it, it also allows one to enjoy their individual but very complementary styles.

Viewing the art in this way also gives the visitor time to appreciate the gardens, which have been landscaped for Trinity by Trixxie Nitely. As you do, you’ll find there are plenty of places to sit and simply enjoy things, and Trinity’s hospitality is both warm and inviting: she offers places to sit and eat or drink both indoors and outdoors; so don’t be surprised if you find yourself coming back for future visits simply to enjoy the friendly ambience of the gardens.

Crossed Looks Over Moumou's Square: Ermandalee
Crossed Looks Over Moumou’s Square: Ermandalee

And when you are looking around, don’t forget to take a jump down the rabbit hole to Trinity’s underground gallery where she displays her own work. It offers a further artistic delight to visitors, as I noted when last blogging about it.

Crossed Looks Over Moumou’s Square will be open through until Saturday, March 21st, 2015, inclusive, and is a recommended visit.

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Doing it with mirrors in Second Life

Speculum - LEA6
Speculum – LEA6

Speculum is the title of Giovanna’s Cerise’s new installation at LEA6, the home of the UWA’s Full Sim Arts series.

While the title of the piece may give rise to thoughts of certain medical examinations, let me assure you that this is not the intent here. Giovanna is using the word purely to mean “mirror”, and quite without any hint of medical connotations at all, although there are a number of oddly endearing figures earnestly peering into what appear to be mirrored lenses close to the landing point.

Speculum - LEA6
Speculum – LEA6

Giovanna explains the installation thus:

The mirror, as multiplicity and continuous playback. The mirror, where the invisible overlaps the original and the hidden appears suddenly. The mirror, as an illusion of which you can not do without. The mirror as a projection in an unreal dimension. The mirror that opens the door to …

 Beyond the figures with their little eyepieces held up to their lens-like heads, is a truly astonishing build, which Giovanna recommends is viewed using either the Verdigris windlight setting or a sunset setting. I used both, and they serve the installation well.

Speculum - LEA6
Speculum – LEA6

The main parts of the build comprise huge, intricate wooden structures, gigantic lattices of beautiful complexity, which hold aloft great cog-like discs representing mirrors. Three of these rise from the waters of the region, their mirrors pointing skywards, while a fourth floats overhead, holding its mirrors upright.

Between and under these stands another construct, a huge rectangular piece, partially wreathed in shadow, within which sits a series of white convex forms, again suggestive of mirrored lenses. To fully appreciate this piece, you not only need to see it from without, but also travel through it (click the single mirror cog raised on a pole at the landing point to be teleported). The optical effects seen as you walk through the “lenses”  and shadow areas can be striking.

Speculum - LEA6
Speculum – LEA6

Giovanna has always shown great aptitude in using light and space in her work, as well as using geometric forms and structures, and her artistry with all of them is very much on display here. This is a stunning and immersive build, and will remain in place through March. I do thoroughly recommend you pay a visit.

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MadTones and whimsy in Second Life

MT-1_001
MadTone – LEA26

I’ve been something of a fan of the work of Lorin Tone and Madcow Cosmos for a good while now; ever since their 2011 Through the Lens of Dreams exhibit (see here) in fact. As I understand that Madcow is not quite so involved in SL nowadays as was once was the case, I was intrigued when I saw that Lorin had been awarded a region as a part of the 8th round of the LEA’s Artists In Residence programme, and wondered what might be popping-up.

MadTone is the title of the exhibit, and it opened on Sunday, February 15th. Developed by Lorin with help from partner Judi Newall, together with Kelly Shergood and Xon Halostar, it presents marvellous visual creations with carefully designed sound scapes, so be sure to have local sounds enabled when visiting!

MadTone, LEA26
MadTone, LEA26

Those who have visited previous installations by Lorin and Madcow are liable to recognise some of the pieces displayed here. There are, for example, items here from the likes of In the Belly of the Whale, the collaborative installation led by Eupalinos Ugajin and Ole Etzel in January 2014, and from Of Sound Mind from September 2012. As such, and while it is not perhaps intended in such a manner, the installation represents something of a retrospective of Lorin’s partnership with Madcow. It’s certainly a reminder of their whimsical creative genius.

Exploration is not as a straightforward as it may seem; there is no set path, and there is a lot to see on land, in the air and under the water. To make sure you get a good feel of all there is to discover, you can hop on to a dragon a short distance from the landing point, and it will take you on a flight around the region and introduce you to points of note within it, allowing you to get a good feel for the installation, ready for a more leisurely explore and play once the dragon has dropped you off (there’s a teleporter system to get you back to the ground if you hop off the dragon at one of the airborne pieces).

MadTone - LEA26
MadTone – LEA26

If you enjoy light-hearted, interactive installations with a touch of whimsy about them, I’ve little doubt you’ll find MadTone pleasing to the eye and ear. Similarly, if you’re someone who has enjoyed Lorin’s and Madcow’s work in the past, it offers a happy trip down memory lane. If you’re somewhere between the two – go visit anyway!

And when you do, keep an eye out for the talkative turtle / frog and its Shakespearian insults! 😉 .

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i4 Galleries: of abstracts and postcards

Leko Catnip - i4 Galleries
Ieko Catnip – i4 Galleries

Kayly Iali is an artist and the owner  / curator of i4 Galleries of Art. A suite of four gallery spaces within the Port Lydius region, i4 Galleries occupies the same quarter of the region’s sky space as Lusus Saule, whose work I also recently reviewed.

February saw the start of four new exhibits at i4 Galleries, three of which sit within the abstract school, while the fourth presents an delight take on the idea of vintage postcards.

I’ve encountered the work of JudiLynn India previously in SL, and have always been struck by her bold use of colour and materials. An artist working in acrylics and digital art in the physical world, JudiLynn here presents 14 striking pieces of her art which demonstrate her work to its fullest advantage.

Judilynn India - i4 Galleries
Judilynn India – i4 Galleries

The large format in which the works are presented allows the rich detail in each, including the texturing apparent within it, to be clearly seen, adding to their vibrant look and feel.  number also exhibit a rich, dynamic energy in both the use of colour and line; there is a sense of power and movement within them, while other are more restful in nature, presenting a calming influence whilst retaining a strong use of form and colour.

A former graphic artist working in advertising, Ieko Catnip switched to painting some 20 years ago, inspired by the work of Zao-Wou-Ki, Pierre Soulages, Antoni Tàpies and Hans Hartung. She specialises in lyric abstraction and has her own contemporary art gallery in SL.

The fifteen pieces displayed here are of  similar large format presentation to JudiLynn, which again allows the riches and dynamism of each item to be shown to its fullest.

Leko Catnip - i4 Galleries
Ieko Catnip – i4 Galleries

Also, as with JudiLynn’s work, there is a striking dynamism to the pieces on display, although one somewhat different in nature. The shapes within several of the pieces are far more anthropomorphic in nature, more suggestive of the human form in motion, while in others there is sense of movement and form which might suggest a ship in a storm or lily pads on the water.

Vonnie the Fox is a relative newcomer to Second Life. An artist in the physical world, the exhibition at i4 Galleries marking the first public display of her work. She sees SL as a means of exploring and experimenting with digital art and expression, listing both SL art and building as two of her interests.

Vonnie the Fox - i4 Galleries
Vonnie the Fox – i4 Galleries

Here she takes an interesting approach to abstract works, presenting a series of colour images of scenes in Second Life shot through the medium of Linden Water. This gives the pieces a rather unique sense of motion / distortion, while the use of bright colours, either within the subjects of the pieces or through the selection of windlights, leads to a set of highly individual pieces. Don’t forget to check his Flickr stream, either.

The final exhibit in this quartet steps away from abstract foundations and is, perhaps, the most interesting in both idea and format – and one which offers a unique way of showing appreciation to a friend.

David Peyton - i4 Glleries
David Peyton – i4 Galleries

David Peyton works mostly in photography and mixed media, and his exhibit at i4 combines both to present a series of vintage postcards featuring a range of sights from around Second Life

Not only is a delightful series of postcards offered for admiration and (like the works in the other three exhibits) also for sale, it is presented with a wonderful dash of humour through the Kisses on a Postcard element of the display, which feature imagined missives from the likes of Napoleon to Josephine or Georgia O’Keeffe to Alfred Stieglitz, and others. What’s more, David also offers a special service: select a postcard, pen your own message and David will supply you with a set of 20 individually numbered postcards you can send to friends in SL.

Kayly Iali - i4 Galleries Skyloft
Kayly Iali – i4 Galleries Skyloft

As an added bonus, once you’ve toured the main gallery spaces, you can also teleport to the Skyloft (ou can also reach it via the teleport board at the gallery landing point). Here you’ll find Kayly’s own work on display, a beautiful mix of abstract and still life work, presented in an ambient environment that really shows them to their best advantage, making it easy to see any of the pieces displayed on a wall in your own home.

All four exhibits in the main gallery spaces will be open through until April 2015. Given their proximity to one another (The Vonnie the Fox and David Peyton exhibitions are just around the corner to Judilynn India and Ieko Catnip), they can be enjoyed together. This is something especially worthwhile given the abstract theme carried within three of them, while David’s exhibit offers a unique and charming approach to art in SL. A trip to Kayly’s skyloft will also round-out any visit perfectly.

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The mathematical artistry of Lusus Saule

Lusus Saute - Fractals
Lusus Saule – Fractals

“Presently striving to become an artist in Second Life”, is how Lusus Saule describes himself. I think he’s being far too modest; his artistry is clearly evident in his work, and I find it remarkable that I haven’t seen more of his pieces exhibited through SL galleries.

As it is, his work can primarily be found on display in his own Lusus Art gallery complex, a suite of four gallery spaces located in the Port Lydius art region and nested behind the i4 Galleries.

Officially opened in October 2014, the spaces are currently displaying four aspects of his work which all have a decidedly mathematical leaning, and which each present a series of fascinating studies.

Lusus Saule - Fractals
Lusus Saule – Fractals

I was actually drawn to his work when I spied one of his fractal images on a poster while visiting Port Lydius for other reasons. As regular readers know, this particular form of art has a specific attraction for me, so seeing the poster encouraged me to go take a look, and I was quite delighted by all I discovered.

“These images were created with the 3D fractal software called Mandelbulber,” Lusus says of the pieces on display in his Fractals exhibit. Five of these are quite strikingly offered in the kind of panoramic format I personally feel is ideal for capturing the beauty of this type of work. Intriguingly, Lusus says that these items were the result of getting sidetracked using the software while working on a larger project.

“I originally wanted to see if it was possible to create an immersive experience by creating fractal images that surrounded the viewer,” he says. “[So] look out for these some time in the near future!” I can say that it is something I’ll certainly be doing.

Lusus Saute - Droste Images
Lusus Saule – Droste Images

Alongside of the fractal exhibition can be found Droste Images. Here Lusus presents  series of images taken in, and of, regions in Second Life which he has then manipulated to create finished works based on the Droste effect. This essentially sees the same image repeated within itself, each version geometrically reduced. Such images form visual instances of strange loops, itself a foundation of fractal geometry, making it the ideal partner to the fractals exhibit. Indeed, some of the images on display here are suggestive  of another mathematical form which utilises fractal properties: mandelbrots.

Across the courtyard from Fractals and Droste Images can be found Op Art and Animated Gifs.

Op Art blends of Op Art and Kinetic Art in a series of striking pieces which have a geometric / mathematical foundations. Traditionally, Kinetic Art relies on the observer’s movement around the art (be it 2D or 3D) to generate the sensation of motion. While this is clearly evident in the pieces displayed here, Lusus has added to it through the use of scripts to generate additional movement.

Lusus Saute - Op Art
Lusus Saule – Op Art

This actually gives these pieces considerably greater depth, and when combined with slow, simple camera movement when viewing them, can result in some startling effects, most of which are rather difficult to capture in a still image. The movement and depth within individual pieces can also change simply as a result of the distance from which they are viewed, giving rise to a range of optical effects and illusions that enhance the Op Art aspect of the works.

Animated Gifs,as the name implies, presents a series of animated GIFs to the observer – although they may not appear to be animated when first viewed. This is because Lusus is utilising SL’s Media On a Prim capability for his work. This means that in order to be correctly seen, media needs to be enabled within the viewer, and individual images clicked upon (the frames may go white for a few seconds prior to the images displaying).

Lusus Saute - Animated Gifs
Lusus Saule – Animated Gifs

The result of this is a series of animated images and abstracts, all following geometric patterns which are perhaps both more fluid and complex than might otherwise be achieved through purely scripted means of showing animated gifs. Again, still images don’t really capture the dynamic nature of these pieces, they have to be viewed first-hand.

Whether viewed individually, or toured together, Lusus’ gallery spaces are more than worth a visit. You can also find out more about his activities in SL via his website, and if you’re ever in need of a helping hand with an aspect of using Second Life, be aware that he also curates the Metaverse Tutorials website as well.

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