Winchester Harbor’s autumnal delight in Second Life

Winchester Harbor, August 2024 – click any image for full size

Winchester Harbor is a magnificent Full region design by Lilly Blackwood with the support of her SL and RL partner William Winchester, who performs the role the region’s Harbour Master. I was fortunate to come across it recently after poking the Destination Guide, and the description there immediately piqued my curiosity.

Winchester Harbour is a mysterious abandoned fishing outpost in the North Atlantic Sea, suspended in time, and cloaked in eternal Autumn. It’s home to lush forests, waterfalls, a river, grass fields, and several haunted places. Enjoy a brew at the Harbour Bar, or sit atop the lighthouse and enjoy the views! There is much to see for those who love to explore.

– Winchester Harbor’s Destination Guide entry

Winchester Harbor, August 2024

I say “magnificent” as Winchester Harbor is a genuine feast for the eyes and camera; the care and love with which it has been put together has to be witnessed first-hand to be fully appreciated. The landscape is marvellous, the detailing both indoors and out sublime, and the blending of elements exquisite, all neatly wrapped within a sense of mystery edged with the occult and presented in (at the time of my visit at least – I’ve honestly no idea if it changes with the seasons) the perfect autumnal feel.

While the Destination Guide description indicates the setting is “in” the North Atlantic, suggesting a group of islands (something perhaps supported by the lack of region surround), to me the Winchester Harbor evoked thoughts of a coastal location, perhaps along the New England coast of the United States – and not because of any thoughts of Winchester, New Hampshire – or across the border in New Brunswick or Nova Scotia. Of  course, it could be anywhere, either side of the Atlantic, but it was thought of New England that tickled my imagination at times when I was wandering around and taking-in all that the setting has to offer.

Winchester Harbor, August 2024

The bulk of the region forms an extensive land mass richly wooded throughout, with four smaller islands bracketing it from three corners (one with a further little island tucked away out-of-sight behind it, and counted separately for reasons I’ll come to in a moment). In fact, given the stream running through the main landmass from from south-west to north-east, connects to open waters at either end, effectively splitting the north-west side of the land (albeit narrowly) from the rest, some might consider this an additional island in is own right.

The landing point sits on a pier jutting out into the waters to the south of the land and within a bay overlooked by two of the smaller islands. It is on one of these islands that the first hints of mystery might be found by those camming. An old church and graveyard are perched on the island’s shoulder, aged and blackened and with a fire burning within the abandoned church. The trees here add their own brooding presence with their darkened trunks as skulls stare at visitors, a cauldron bubbles and strange child-like figures dance spookily among the tombstones.

Winchester Harbor, August 2024

Also overlooking the landing point from a vantage point on a rocky island is one of the region’s lighthouses. This is open to the public – although to reach it you’ll need a boat, so keep an eye open for the rezzers (not that they are hard to find 🙂 ), and is nicely decorated for the onset of autumn and the coming of Halloween – the latter just adding a touch to the mysterious / ghostly goings-on hereabouts. It is behind this island that the little hideaway island I mentioned earlier might be found, neatly out of sight from the rest of the setting – and with good reason: it is a private home, so if you do pottle across to the lighthouse by boat, please keep that in mind and don’t be tempted to go and have a pike in person.

On the landward side of the landing point the path is marked by a signpost indicating the major points of interest to visit. Chief among these is the harbour itself, located on the east side of the region and watched over by the second the the setting’s lighthouses. The piers along the waterfront offer a variety of places to sit and pass the time – although the apparent imminent arrival of a kraken might give some pause for thought before hanging around! 🙂 .

Winchester Harbor, August 2024

It is from one of these piers that boats can be rezzed for pootling around on the water. However, they are not the only options for locomotion outside of pure shank’s pony; the harbour bar pier offers both bicycles and Segways for rezzing / riding. A further touch of the occult can also be found here in the form of the fortune teller’s shack, whilst the apothecary adds its air to the place by being the largest building on the harbour front.

Beyond the harbour, the path following the waterfront on to reach the bridge giving  access to the two north-eastern islands (one of which is home to the lighthouse mentioned above, reached by way of the chapel-like witch’s cottage occupying the other little island in the pair. Beyond this, the path curves to to one of my favourite parts of the region – the old ruins.

Winchester Harbor, August 2024

Making excellent use of the Ruined Walls kits from Marcthur Gossoon (which I’ve used myself on my island home, together with his superb No Cottage Bizar build). Here, Lily has used the kit elements to create a lovely little ruined retreat that is utterly welcoming and cosy, and a sheer delight to spend time within.

And still there is more to explore – be it the little swamp with its slightly run-down cabin or Mystery Mansion atop the north-western hills with its well-appointed décor and ghostly hostess on the veranda. There’s also the local camp sites and the gazebo hidden in the woods, and the high waterfalls. Paths are clear and easy to follow, with lanterns thoughtfully placed to alert travellers at night as to where routes divide.

Winchester Harbor, August 2024

Rounded-out with places to dance for those of a romantic disposition, a fitting soundscape and ideal EEP setting, Winchester Harbor makes for an engaging, enjoyable visit.

SLurl Details

2024 SL viewer release summaries week #32

Logos representative only and should not be seen as an endorsement / preference / recommendation

Updates from the week through to Sunday, August 11th, 2024

This summary is generally published every Monday, and is a list of SL viewer / client releases (official and TPV) made during the previous week. When reading it, please note:

  • It is based on my Current Viewer Releases Page, a list of all Second Life viewers and clients that are in popular use (and of which I am aware), and which are recognised as adhering to the TPV Policy. This page includes comprehensive links to download pages, blog notes, release notes, etc., as well as links to any / all reviews of specific viewers / clients made within this blog.
  • By its nature, this summary presented here will always be in arrears, please refer to the Current Viewer Release Page for more up-to-date information.
  • Note that for purposes of length, TPV test viewers, preview / beta viewers / nightly builds are generally not recorded in these summaries.

Official LL Viewers

  • Release viewer: version 7.1.8.9375512768, formerly the Graphics Featurettes RC viewer dated June 5 and promoted June 10th.
  • Release channel cohorts:
    • Atlasaurus RC (object take options; improved MOAP URL handling), updated to version 7.1.9.10220184061, August 7.

LL Viewer Resources

Third-party Viewers

V6-style

  • No updates.

V1-style

  • No updates.

Mobile / Other Clients

  • SL Mobile (Beta) version 2024.7.526 – August.

Additional TPV Resources

Related Links

It’s All Bling-Phong to Me! in Second Life

Akijima August 2024: Eta Mae: t’s All Blinn-Phong to Me!
It’s All Blinn-Phong to Me! is a new and relatively light-hearted art exhibition by EtaMae (Etamae) and being hosted at Akiko Kinoshi (A Kiko) at her Akijima arts region with her Akipelago chain of Islands.

For those who may not be familiar with the term, Blinn-Phong is a reflection / shading model which, in terms of Second Life has been the mechanism by which materials and their reflectivity worked exclusively prior to the arrival of glTF / PBR in SL (and indeed, still work – they haven’t gone away with the arrival of PBR).

Akijima August 2024: Eta Mae: t’s All Blinn-Phong to Me!

While Blinn-Phong is the correct name for this type of shading / reflection model, the fact is that for many, it is another odd term being ushered in alongside a tonne of others as glTF makes its presence felt in Second Life. There’s glTF and PBR themselves, together with metallic roughness, base colour, emissive, transmission, index of reflection, and so on. All of which can start to sound like a foreign language and seem quite frightening when really all they signify is an effort to bring SL graphically and technologically in line with modern rendering engines and the toolsets and standards used in content creation.

And that’s something of the “message” behind this art exhibition: don’t worry about all the terms; they are either just new ways of expressing what you’ve been doing all this time, or indicating there are new ways of doing things you’re always done, whilst offering new little tweaks you can make to things.

Akijima August 2024: Eta Mae: t’s All Blinn-Phong to Me!

On offer are a series of beautifully abstract pieces by Eta, 15 in a larger format, created using Blinn-Phong materials and seven smaller pieces (including the one at one of the entrances to the gallery space) created using PBR materials. Each set incorporates subtle animations, and both look very similar – emphasising the fact that whether you call them Blinn-Phong, PBR or just “materials”, nothing has changed in terms of what the finished results can be – or might be; we can still build and create and display – and have a few new treats to boot, such as the mirror elements Eta has added to her PBR art (and which could have been as easily built using Blinn-Phong materials).

It’s an elegant, simple statement; as Eta notes: it’s not profound, it’s not deep – but it it is illustrative. Just because the terms are new and the technology is changing, there’s no need to be frightened or object to what’s going on. SL is still a place where we can express ourselves (physically and artfully). So just chill, have fun – and enjoy!

Akijima August 2024: Eta Mae: t’s All Blinn-Phong to Me!

SLurl Details

Bound over at Xanadu in Second Life

Xanadu, August 2024 – click any image for full size

Following the lead of Susann DeCuir, I dropped into Xanadu, a quarter Full region held and designed by Xan Dark (Xan Darkheart) and presenting a (primarily, but not exclusively) Sino-Japanese fusion of ideas wrapped within an Adult-rated environment in which adult / sexual activities are allowed; as such, I’ll say up front that the setting may not appeal to everyone in terms of its function, but it is nevertheless visually engaging and photogenic – and during the time of my visit, it was quiet and friendly.

The landing point sits within a Zen garden located more-or-less in the middle of the setting and to which it might said – that in the manner of ancient Rome – all roads (or in this case, paths) lead; or at least depart, given it is the landing point. Watched over by a Zen master, the garden offers visitors a choice of routes to take.

Xanadu, August 2024

To the north, the path crosses a zig-zagging walkway of modern design as it passes over an oval body of water served by waterfalls, to reach a coastal pavilion; south to where a stone bridge guarded by a Torii gate and a pair of Kirin crosses another body of water before the path climbs up to a temple in which Buddha listens to the prayers and chants of monks; west to pass a bamboo garden with it bed-enclosing tea house and onwards to where a Tibetan structure sits as a bathhouse come personal retreat.

Off to the east, the path skirts the waters crossed by the stone bridge to where a hollowed tree trunk provides the way up to another little house for adult pastimes, and then on to where a sauna hides amidst an enchanted wood before reaching ruins that would not look out of place in Medieval Europe.

Xanadu, August 2024

And that’s just the start of things. There are in fact two pavilions looing out over the waters to the north and west of the region and the off-region mountains guarding the waters. Both provide a view across the turquoise waters to where a giant octopus ravages the wreck of a sailing ship. Or, if you turn to the right on crossing the zig-zag bridge, the trail will lead you to a wooden bridge as it reaches out to a boat-like island in the middle of the lake. Here, slung below the bough of a Sakura tree is a swing, with other places to sit and cuddle along the bank of the lake nearby. Whilst sitting at any of these, you might get a sense of being watched. If so, look up at the waterfalls that feed the lake here and you might find the reason 🙂  – and another place to have a little fun.

Then there is the lake between the landing point and the temple. Not only is it home to Koi carp and swans and herons and more, it is home to a floating deck reached by crossing a stone dragon bridge. And still this is only scratching the surface of all that might be found within Xanadu. There are dozen of little touches to be found, from the little playground for pandas to the more obvious table-top games – and I couldn’t help but smile at the sight of a ninja-like figure clearly up to nefarious mischief. There’s also the hidden theatre awaiting discovery and the hot tub deck, both of which add their own modern twists to  what might otherwise be a ageless setting.

Xanadu, August 2024

Nor – outside of the Kirin – had I mentioned the fantasy touches apparent throughout. Fairies await visitors wander the paths, a goblin keeps watch, whilst a wall of giant basalt columns separate the setting from the neighbouring parcels like a rocky version of G.R.R. Martin’s Wall separating Westeros from the North. Not – I hasten to add, having recently been chastised for offering personal impressions in describing another region, that this setting in anyway contains anything to do with Martin’s mythology; it’s simply what comes to mind when exploring.

As might be gathered from all of the above, Xanadu packs a lot into a quarter region – and quite beautifully so; the flora is rich and verdant, the paths set out in such a way as to give the impression one is wandering a location far larger than its 14,368 sq metres. Thus, throughout all of it there is never a sense of being overcrowded, just of being in another land where inspiration come from many sources, those from Asia reaching beyond Japan and China, and the fantasy elements offering a nice twist.

Xanadu, August 2024

Yes, sexual activities, D/s and BDSM do form part and parcel of the overall setting, so discretion is advised for those not into these particular activities as noted; but also as noted, I didn’t encounter anything off-putting during my visit and found a delight in the overall design and my explorations.

Kudos to Xan for such a richly diverse and detailed location, and my thanks to Susann for the pointer!

Xanadu, August 2024

SLurl Details

  • Xanadu (Angel Bay, rated Adult)

Scylla’s Swerve at Nitroglobus in Second Life

Nitroglobus Roof Gallery, August 2024: Scylla Rhiadra – Swerve

August 5th, 2024, saw the opening of Swerve, a themed exhibition by Scylla Rhiadra, hosted by Dido Haas at her Nitroglobus Roof Gallery.

Scylla is, quite frankly one of the most gifted communicators in Second Life; her ability to to use art to convey ideas, feelings, realities and truths, and/or to expose concepts and ideas and encourage the grey stuff between the ears to start firing on all available cylinders, is second to none. This is especially true with Swerve, which takes as its subject matter, a visualisation of the essence of De rerum natura, (“On the nature of things”), a six-part (and potentially unfinished) poem by the 1first century BCE Roman poet and Epicurean philosopher, Titus Lucretius Carus.

It is also, again quite frankly, an exhibition I’ve found exceptionally difficult to write about. This is partially due to the fact that Scylla lays out out the inspiration and ideas for the exhibition quite wonderfully through both a poster on the wall close the gallery’s main landing point and through the notecard that can be obtained by touching said poster. As such, anything I might further say on in this regard is rendered somewhat superfluous.

Nitroglobus Roof Gallery, August 2024: Scylla Rhiadra – Swerve
“Swerve” is the most usual translation of the Latin term clinamen, a key word and concept in De Rerum Natura, a 1st-century BCE philosophical poem by Titus Lucretius Carus. Lucretius was the great populariser of Epicureanism, and his poem is a long and detailed explication of the ancient understanding of atomism, and of its implications for human life. It is also, in an important sense, the inspiration for this exhibition.
Lucretius tells us that nothing that is not “matter,” composed of atomic particles, exists in the universe. We swim through a torrential downpour of plummeting atoms that crowd the void of space, and these fall naturally in a straight line. Vitally, however, they also sometimes swerve from their straight, downward course and, colliding with others, cohere into new clumps of matter or ricochet off each other in unpredictable ways. “Swerve” is thus the foundation of all existing things, and, as importantly, of all change. The idiosyncratic motion of these swerving atoms is also, Lucretius asserts, the origin of human free will, for we too “swerve” from our natural course according to the dictates of our appetites and passions.

Scylla Rhiadra, introducing Swerve

There’s also the fact that by pure happenstance, I’ve not long since finished reading Greenblatt’s The Swerve: How the World Became Modern, the story of how the last known remaining copy of De rerum natura was rescued from certain loss in the early 15th century, helping to kick-start our modern understanding of modern physics an physical sciences.

While there is much that is perhaps questionable within The Swerve (particularly around Greenblatt’s propensity to interject his own view on religion together with a blurring of historical lines), I have nevertheless found it hard to divorce my thoughts on the fundamental story of the rescuing of the poem and how it potentially influenced modern thinking as outlined in Greenblatt’s book, from Scylla’s far more focused and elegant examination of her opening question posed when introducing her exhibition:

What does it mean to live in a godless, materialist universe ruled by the laws of physics and propelled by the endless fall and collision of atoms in apparently chaotic order?

Scylla Rhiadra, introducing Swerve

This is not in any way to fault Scylla; the fault is mine alone; I have lacked the mental discipline to keep my mind focused purely on Scylla’s work.

However, in trying to keep that focus, what I can say is this. The images Scylla present within Swerve are – as always – of a nature that allows each of them to stand on its own as an engaging piece of art while also offering a depth of reflection and / or enunciation of ideas either posited by Lucretius or to which we might be led in considering of his explanations of life, the nature of the mind and the soul, the driving forces behind our own actions and reactions to the cosmos – and others – around is, and most particularly by our own inner passions and desires, which can both aid and foil us.

Nitroglobus Roof Gallery, August 2024: Scylla Rhiadra – Swerve

In this there is much subtext to be found within many of these pieces – be it the placement of an icon on the wall or the juxtaposition of a woman’s body behind the bloom of a flower. Some of this again stand quite independently of Lucretius’ writing – but at the same time, understanding his outlook and the Epicurean view of the cosmos and humanity greatly enhances how these pictures might be viewed – an they, aided by Scylla’s words, tickle the desire to know more about this almost-lost didactic poem.

There are perhaps small aspects of Scylla commentary that might give cause for disagreement. Her use of the word godless might be seen as inaccurate, as neither Epicurus nor Lucretius posited a universe without deities; rather they held that such was the natural, elemental nature of an atomic universe, ordered by simple rules and interactions (such as clinamen), there was simply no need for any gods to involve themselves in the affairs of mortals; they could simply get on with enjoying absolute peace for all eternity. However, I would respond by saying that in a wider context – that of the “modern” world – Scylla’s use of godless is well-founded; while we have no evidence throughout De rerum natura that Lucretius was an atheist, in its denial of divine intervention and its repudiation of the immortal soul, the poem was (and sometimes still is) seen as “anti-Christian” and “dangerous”.

Nitroglobus Roof Gallery, August 2024: Scylla Rhiadra – Swerve

There is so much more I could say – but (thankfully for you) I won’t, other than do go as see this exhibition – read Scylla notes and then view her work; allow it to inhabit your thoughts and whisper to you with the voice of history.

SLurl Details

2024 SL SUG meetings week #32 summary

Soulstone, July 2024 – blog post

The following notes were taken from the Tuesday,  August 6th, 2024 Simulator User Group (SUG) meeting. They form a summary of the items discussed, and are not intended to be a full transcript, and were taken from my chat log. Pantera videoed the meeting, and the recording is embedded at the end of this piece – my thanks, as always, for her work.

Meeting Overview

  • The Simulator User Group (also referred to by its older name of Server User Group) exists to provide an opportunity for discussion about simulator technology, bugs, and feature ideas.
  • These meetings are conducted (as a rule):
  • Meetings are open to anyone with a concern / interest in the above topics, and form one of a series of regular / semi-regular User Group meetings conducted by Linden Lab.
  • Dates and times of all current meetings can be found on the Second Life Public Calendar, and descriptions of meetings are defined on the SL wiki.

Simulator Deployments

  • The SLS Main channel was restarted on Tuesday, August 6th 2024.
  • On Wednesday, August 7th:
    • The BlueSteel RC is to be restarted.
    • The remaining RC channels should receive the Summer Fun simulator update, which includes the initial Combat 2 updates from Rider Linden.

Upcoming Releases

  • The is an internal discussion going on at the Lab as to the next simulator update. This may either be Picnic or the back-end WebRTC updates – with the most likely order being Picnic first, then WebRTC.

SL Viewer Updates

  • Release viewer: version 7.1.8.9375512768, formerly the Graphics Featurettes RC viewer dated June 5 and promoted June 10th.
  • Release channel cohorts (please see my notes on manually installing RC viewer versions if you wish to install any release candidate(s) yourself).
    • WebRTC Voice RC, version 7.1.9.10084807842, July 26.
    • Atlasaurus RC (object take options; improved MOAP URL handling), version 7.1.9.9981869229, July 22.
    • Maintenance B RC (usability updates / imposter changes) 7.1.9.9555137545, June 21.
    • Maintenance C RC (reset skeleton in all viewers), version 7.1.9.9469671545, June 14.

Game Controller

  • As a reminder – Summer Fun includes the Game Controller updates from Leviathan Linden, but these have yet to reach a former viewer release.
  • Also, and just as a FYI for those trying the pre-release game control viewer:
    • If the viewer is used on a simulator without the back-end support (e.g. any simulator on the SLS Main channel after toWednesday, August 7th, and Tuesday, August, 13th), the viewer will be logged out in what might look like a crash.
    • This generally only happens the the GameControl option is enabled, but has also been reported on occasion even with the option disabled.

In Brief

  • A general and (theoretical) means of cleaning-up the viewer codebase, and the potential risks in doing so (e.g. apparently “unused” code removed or capabilities thought as no longer relevant resulting in content breakage.
  • The above extended into the use of APIs in the viewer as well, with encouragement for those with ideas for APIs to file them as feature requests (such as this feature request).
  • Rider confirmed that the promised facelift for the LL combat regions will focus on Concord, Lexington and No Man’s Land.
  • It’s been noted that outdated map tiles are still appearing on the World Map despite recent updates – apparently, the final updates to the map server have yet to be deployed, hence the delays in updates some might witness.
  • Please refer to the video below for further details.

† The header images included in these summaries are not intended to represent anything discussed at the meetings; they are simply here to avoid a repeated image of a rooftop of people every week. They are taken from my list of region visits, with a link to the post for those interested.