2026 week #36: SUG meeting summary

The Simulator User Group meeting place at Longfellow

The following notes were taken from the Tuesday, September 1, 2026 Simulator User Group (SUG) meeting. These notes form a summary of the items discussed, and are not intended to be a full transcript. A video of the meeting by Pantera is embedded at the end of this summary – my thanks to her for providing it.

Meeting Overview

  • The Simulator User Group (also referred to by its older name of Server User Group) exists to provide an opportunity for discussion about simulator technology, bugs, and feature ideas is held every other Tuesday at 12:00 noon, SLT (holidays, etc., allowing), per the Second Life Public Calendar.
  • The “Leviathan Office Hour” meetings are held on the Tuesdays which do not have a formal SUG meeting, and are chaired by Leviathan Linden. They are more brainstorming / general discussion sessions.
  • Meetings are held in text in-world, at this location.

Simulator Deployments

  • No deployments this week, but all simhosts will be restarted.
  • The Nectarine update is due to be deployed to the BlueSteel RC channel on Wednesday, September 9, 2026 providing it encounters no issues during it time with QA.
  • The next update after that is codenamed Olive – details still TBD.

General Updates

  • Rider Linden is still working on a new version of the VSCode plugin.
    • He confirmed that the next update to the Lua Editor viewer (with Linux support) should see it officially become the 26.4 viewer and upped to a beta / RC version (a pre-release version of 26.4 is available on Github, but not that this will have a limited lifespan).
  • Leviathan Linden indicated that game_control is now “done” in terms of current development work:
    • Server-side support has been merged into the upcoming Nectarine simulator update.
    • The viewer-side code is now ready for merging into the main viewer Develop code base, although at the time of the meeting, this had yet to be done.
    • As a result of this, Leviathan plans to “get back to” his other workload – including a fix for the mesh face mismatch issue, the way avatars are now drifting more than should be the case when on a moving surface and the “crouch-drift misfeature” – see my notes from the last Leviathan Office hours for more on these latter issues.
    • Another item Leviathan Linden hopes to address is the Feature Request for llGetRegionWorldMapTile.
  • Monty Linden, speaking on Harold’s behalf on Lua:
    • There has been a Discord discussion on robustness around yielding and other concerns. As a result, Harold has posted a PR to Github, and is seeking feedback / comments.
    • Outside of this, work is focused on trying to find the difficult bits that are still outstanding to give a smooth ride to release, and it is planned to mov up to Luau 0.732.
    • There is currently no new Lua simulator available, although one is in development.
    • This news was followed by a general discussion on Lua issues, experiences with debugging scripts, capturing error information, etc., – please refer to the video.
  • Pepper Linden’s region crossing improvements should be (if not already) seeing a limited deployment to the Snack RC channel on the Main grid (Agni).
    • This sparked a general discussion on region crossings.

General Discussion

Please refer to the video for details on the following:

  • Kyle Linden threw out a request to anyone producing Lua content: if they are willing to share their work with the Marketing team, they may get featured in a Spotlight piece.
  • Leviathan Linden noted that whilst SVG/SVG text on a prim (see this Feature Request as an example) has been much-discussed in meetings, it is not something LL senior management is not particularly seized with.
  • The request was (yet again) made for larger region sizes – there are no plans for any such work to be undertaken for the foreseeable future.
  • A general discussion on programming languages which – outside of Lua /LSL had no major relevance on SL.

Date of Next Meetings

  • Leviathan Linden: Tuesday, September 8, 2026.
  • Formal SUG meeting: Tuesday, September 15, 2026.

Leloo’s World – Dancing Leaves in Second Life

Leloo’s World Dancing Leaves, August 2026 – click any image for full size

As we wave bye-bye to August 2026, so thought for many in the northern hemisphere turn to the ending of summer and the onset of autumn, with many public locations within Second Life also changing to match the seasonal change.

One such place which has done just this is LeLooUlf’s Mainland setting as it straddles the regions of Laothoe and Gunda in the south of Heterocera. It’s a place I last visited in May 2026, not long after it had opened and when it had a decidedly spring / summer feel to it.

Leloo’s World Dancing Leaves, August 2026
LeLoo’s World – Dancing Leaves is a place where the season wraps around you, inviting you to wander, breathe deeply, and feel the calm magic of fall. Enjoy a peaceful stroll along the lakeside, complete with its charming balloon tour, or wander into the adjoining woodland paths. Throughout the area, you’ll discover cosy spots perfect for capturing those special autumn photos.

– From the Destination Guide entry for Leloo’s Mainland world

Now called Dancing Leaves to mark the seasonal change – and as recorded in its Destination Guide entry -, the setting still straddles the two regions but now has a more unified Landing Point than was the case at the time of my May 2026 visit.

Leloo’s World Dancing Leaves, August 2026

Also in keeping with the design at the time of my last visit, there is a sharp divide between the north and south extents of the setting – the latter being greatly elevated when compared to the former, with the two having individual Shared Environments.

However, I was so taken by the EEP setting used for the northern half of Dancing Leaves (and which is active for visitors when arriving at the Landing Point); I maintained it whilst photographing both.

Leloo’s World Dancing Leaves, August 2026

The northern aspect of the setting pushes its way out from stepped cliffs into a wide, circular lake, the majority of which is neatly landscaped, allowing Dancing Laves to now smoothly merge with it, whereas at the time of my original spring visit, there are more of a sharp divide between Leloo’s land and that of her neighbours.

To the west side, a flat finger of land runs out into the waters of the lake from the base of the cliffs, home to a trio of wooden buildings. All are open to the public and form, respectively, a small café, a summer house and a little potting shed / greenhouse.

Leloo’s World Dancing Leaves, August 2026

The eastern side of the land is more broken forming a trio of islands reaching into the lake, connected one to the next and to the land below the cliffs by a series of bridges.

No formal buildings stand on any of these islands, although two are home to gazebos and the third has a windmill sitting on its back. The outermost of these islands sits across the head of Leloo’s land and has a raised bridge connecting it back to the western finger of land, allowing the waters here to be circumnavigated.

Leloo’s World Dancing Leaves, August 2026

All around (and on!) the waters here are places to sit, while an orca surprisingly frolics alongside one of the bridges, ready to splash those crossing it, and the inner, shallow waters are home to a variety of fish.

And don’t miss the little “coffee grotto” tucked under the cliffs complete with a sign I can well understand and appreciate!

Leloo’s World Dancing Leaves, August 2026

At the top of the cliffs and alongside the Landing Point is the local balloon tour – instructions provided on the sign next to it. This gently floats around the lake and is suitable for singles or couples. It doesn’t cross the region boundary into the southern aspect of the setting, so you’ll have to re-engage your pedal extremities to explore here.

Although called “The Woodland” at the Landing Point, the southern, upper part of the setting is more an open garden. Whilst completely rebuilt, it nevertheless carries within it the spirit of the spring / summer build for those who have previously visited.

Leloo’s World Dancing Leaves, August 2026

This is a place for gentle wandering, the colours very much those of early autumn, when the greens of summer vie with the browns, golds, yellows and reds of the fall months. Grassy paths invite exploration. One of these connects to the local road as it passes the setting, whilst the other reaches towards the raised southern end of the garden.

This path winds gently past a small pond to one side, watched over by a vigilant owl and a cube-like garden house as it forms a quiet little retreat.

Leloo’s World Dancing Leaves, August 2026

As with the lakeside areas, the gardens offer many places to sit and pass the time – some perhaps more obvious than others (don’t miss the bee hives wither their novel pose / sit point or the little gazebo ticked away to one side of the garden!).

I particularly like the southernmost end of the garden with its clock and shaded benches and piano – although perhaps it might benefit for a couple more places to sit.

Leloo’s World Dancing Leaves, August 2026

My only niggle with Dancing Leaves is the presence of the billboard sitting between the Landing Point and the archway to the road, which I feel loudly intrudes into an otherwise peaceful location. Fortunately, I never travel without Derender in my pocket, so it was easily taken care of 🙂 .

This aside, I genuinely love Leloo’s work both on the Mainland and with her region. She puts a huge amount of time and care into building very special places for people to visit, and I’m always more than happy to drop into them and just relax. I’m pretty sure you’ll feel the same way as well!

Leloo’s World Dancing Leaves, August 2026

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A return to a Lost Lagoon in Second Life

Lost Lagoon, August 2026 – click any image for full size

When exploring and writing about Second Life, it can be somewhat easy to focus on those places which are new or which are periodically re-imagined with new designs or in reflection of the changes in the seasons.  Indeed, it can be regions that do undergo such changes which can become particular favourites for revisits – and I say this as one who is as guilty as anyone in this regard!

However, there are regions which tend to remain largely unchanged over the years, quietly attracting visitors with their perennial designs – but often being forgotten about when it comes to blogging.

Lost Lagoon, August 2026

I was reminded of this fact courtesy of Cube Republic recently when, following a discussion (and preview) of some of his upcoming new products (which are also highly appropriate for region / parcel landscaping!), he pointed me in the direction of Lost Lagoon.

The last time I visited this Homestead region was way back in January 2020 (which was actually my second visit there). At the time, I found the setting – the work of Mark Knight (knight676) and Jana Guyot – extremely attractive.  And I’m more than pleased to report this is still the case today.

Lost Lagoon, August 2026
Lost Lagoon is an isolated paradise in the South Seas. This beautiful jewel of a destination is a great place to explore, get in touch with nature, relax and cuddle. Everyone is welcome to find their piece of paradise at the Lost Lagoon.

– Lost Lagoon Destination Guide entry

Presenting a rugged island with a sweep of rocky and hilly uplands arcing around the north side from west to east, this is an island of dramatic changes, the hills in particular framed as an attention-grabbing view when first arriving at the Landing Point as it sits tucked into the region’s south-east corner.

Lost Lagoon, August 2026

A bridge connects the Landing Point on its little island with the rest of the setting; and on my arrival, I was initially struck by the comforting sense of familiarity. At first camming it appeared that indeed, the setting was much as it had been at the time of my last visit over 78 months ago.

However, just a casual glance around the landing Point itself revealed several small, but subtle changes, all of which suggested that whilst the landscape might not have overly changed since 2020, there was certain pretty of new touches to be found and appreciated whilst exploring.

Lost Lagoon, August 2026

But – I’m not going to just simply do a compare and contrast between my last and current visit; suffice it to say whether you haven’t visited Lost Lagoon in the last few years or have yet to make a first visit, you’re in for a treat as you explore, as there is a lot to discover throughout.

What I will say is that this is a setting deserving to be seen under its Shared Environment, the heavy skies under what feels like a westering Sun (even if it does lie to the east!) ideally suiting the dramatic nature of the landscape and the hardy lives of those who appear to be living here.

Lost Lagoon, August 2026

This is a place of rugged paths winding into the hills, of boardwalks snaking over marshy wetlands and trails encouraging the fee onwards in exploration. Wooden cabins lay scattered over the drier lowlands like a handful of seeds cast over the landscape and left to take root.

One of these sits on the eastern coast where a white-capped tide rolls to the shore, its caps and foam speaking to the potential of rocks waiting just under the surface, ready to rip the bottom out of an unwary boat anxious to cut corners and reach the moorings at the Landing Point.

Lost Lagoon, August 2026

More cabins lie along the southern side of the island, each standing in defiance of the heavy skies and offering calming comfort within. Off to the west and within the wetlands are the remnants of older structures, broken and deserted yet still providing, perhaps, little oases of solitude and relaxation.

Watching over this, up on the hills sits what at first appears to be an old observatory – although a walk and climb up to it will quickly reveal it to be anything but. However, how one gets up to it is not as obvious at might first appear to be the case.

Lost Lagoon, August 2026

Whilst a gravel track does appear to offer a route up the east-side slopes of the hills this only goes as far as a small folly sitting on the east shoulder of the higher peak. True, there is an arch of rock spanning the gap between folly and rotunda (and under which another gravel footpath runs) – but this is not the way forward.

Instead, to ascend to the tall cylindrical building with its imposing dome, one should first travel west along the lowlands, passing by way of an outdoor event space, around a little island on which one of the local cabins sits and then climb the stone steps running up into the hills alongside another of the cabins.

Lost Lagoon, August 2026

From here an old bridge crosses a stream tumbling down from falls bursting forth of the high rocks, and a path points the way to the hidden means of ascent up to a promontory and from there, the way around the peak and to the observatory-like structure.

But wherever you go while wandering here, there is much to see and appreciate. The attention to detail is marvellous throughout, and the entire island is a haven for birds and waterfowl throughout – as well as to sheep and to the stags as they literally but heads.

Lost Lagoon, August 2026

Lost Lagoon exudes a sense of lived-in longevity well suited to its largely unchanged appearance across more than 6 years. It’s an atmosphere that is both inviting yet edged with a hint of mystery which invites onward exploration across land and boardwalks, with discoveries promised no matter how remote the path might appear to be.

Should you require rezzing rights for photograph, these can be obtained via Group membership (L$150). Do make sure to have local sounds enabled when wandering to more fully immerse yourself in the setting.

Lost Lagoon, August 2026

In all, Lost Lagoon remains a visually engaging and attractive location for exploration and photography. My thanks again to Cube for remaining me of its continued presence in Second Life and the Mark and Jana for creating it.

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Eta’s C a t c h in Second Life

Souland Gallery, August 2026 – Eta – C a t c h

Catch-22: the paradoxical situation a person cannot escape due to contradictory rules or limitations. It lies at the heart of Joseph Heller’s satirical novel of the same name (and which in fact spawned the term) – and currently, also at the heart of C a t c h, an installation by Eta (etamae) which opened in Second Life in late August 2026 at her space within Souland Gallery, operated by Julana Allen (Julana Teichmann).

For Eta, her paradox came in the form of the recent heatwave experienced by the UK (and much of Europe) and her need to be creative. The former was such that its heat and humidity resulted in lethargy and a sense that any expenditure of creative effort would be overpowering to achieve anything, whilst the need to create could only be accomplished by the expenditure of effort, mental and physical within the sapping lethargy of the heatwave, potentially resulting in nothing being achieved.

Souland Gallery, August 2026 – Eta – C a t c h
Within my skybox at Souland Gallery I have tried to convey my no win situation of the intense heat and humidity I felt at a moment in time. Those feelings of being unable to move, being stuck fast even if I was in a place I dearly wanted to be and had paid silly monies to get there.

– Eta

The result is an installation in which monochrome is used to great effect with white suggestive of heat and lethargy, and darker elements to hint at the need for coolness and respite from the heat.

Souland Gallery, August 2026 – Eta – C a t c h

Tall figures and groups of figures are rendered in white. gathered together in poses suggestive of melting or wilting, much as we feel in extreme instances of heat. Meanwhile, dark swirls suggest the vortices of cool air and grey forms on the walls suggest the longed-for cooling influence of fans and / or a longing clouds to come between us and the Sun and offer some respite to allow us to do more than just wilt.

A poem – c a t c h – accompanies the installation, summing up the feeling of being trapped by the heat, of seeing everything we want to do become lost and unimportant in the need to escape to simply be.

Souland Gallery, August 2026 – Eta – C a t c h

Visually engaging and making subtle use of PBR (the installation is best seen in a PBR capable viewer & using the local shared environment.

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2026 week #35: SL CCUG meeting summary

Hippotropolis Campsite: venue for CCUG meetings
The following notes were taken from:

  • My chat log and audio recording  of the Content Creation User Group (CCUG) meeting of Thursday, August 27, 2026.
  • Please note that this is not a full transcript of the meeting but a summary of key topics.
Table of Contents

Meeting Purpose

  • The CCUG meeting is for discussion of work related to content creation in Second Life, including current and upcoming LL projects, and encompasses requests or comments from the community, together with related viewer development work.
    • This meeting is generally held on alternate Thursdays at Hippotropolis and is held in a mix of Voice and text chat.
  • Dates and times of meetings are recorded in the SL Public Calendar.

Official Viewer Status

General Viewer Notes

  • 26.3, as the default viewer has a  “pretty good” low crash rate.
  • It is hoped that the 26.4 Lua Editor viewer with Linux support will be moving to beta/RC status “pretty soon” – a beta/RC version is currently with QA for testing.
    • The idea being to have this available as server-side Lua support is made available on the Main (Agni) grid.
    • LL is actively building Linux versions of all viewer (alpha/project and beta/RC) moving forward.
    • There is still some back-end work to complete for Linux support (e.g. updating the viewer download pages (main and Alternative, etc.), to reflect the availability of Linux and to have the relevant URLs, etc.).
  • Work has resumed on the Graphics Care Package (GCP) viewer, with the focus on bug fixes and cleaning-up regressions. This latter work includes clean-up issues around mirrors, with some long-standing mirror-related bugs also to be worked on.
    • There is further clean-up work to be done in general before a alpha/Project version of the GCP viewer appears with an official version number.
    • An alpha version of GCP will not mean it is feature complete; further updates, etc., will be made whilst it is soaking as a alpha/Project viewer, the release being to allow those who wish to to try the viewer and provide feedback.
  • One element under review with regards to inclusions in GCP (and Second Life as a whole) is materials Transmission.
    • One potential use for this would be to give any in-world surface the cosmetic appearance of water which could be “seen” as such through the appropriate scripting support  – e.g. volume detect, or this Feature Request to get the face details of an in-world object.
      • Note this is not about giving surfaces / prims the same properties as Linden Water – that is a far more complex ask.
    • Transmission had been promised in the past, but there are concerns over impact performance, so its inclusion in SL is still under internal review and testing. If the impact is too greater for many systems, it is unlikely to be implemented; if its impact can be moderated through the use of a toggle in the viewer, then it might be considered.

General Discussions

  • With regards to Linden Water:
    • We currently have water exclusions surfaces (objects which can “hide” areas of Linden Water when looking on it from above. This is useful for things like keeping Linden Water out of the hulls of boats, etc., when viewed from above, but if the camera moves below the surface, the visual effects of Linden Water (hazing, etc.) will still be apparent.
    • Given this, there has been a long-standing request for water exclusion volumes which would completely hide Linden Water howsoever the volume is viewed from within (above, below, etc.).
    • Whilst LL is aware of this, the development of water exclusion volumes is not currently being targeted.
  • The PBR “terrain painting” project Cosmic Linden was once working on, circa 2023/24 remains “on the shelf” for now.
    • This led to a general discussion as to what form this project would take if it were to be re-started (e.g. supporting permissions, limits to use (e.g. supported at parcel level, or limited to region level), etc.
    • However, as these discussion were mostly theoretical at this point, and it is unclear if current priorities, etc., would allow for the project to be dusted-off and restarted. As such, all such discussions were largely academic at this point.
  • There was a question on improving sound quality in SL (e.g. higher bitrate sampling, etc.). Currently, there is not work in the pipeline for this due to other priorities.
    • This led to a general discussion on sounds and Voice in SL – matters of attenuation, roll-off (or lack thereof), as well as general sound quality, all of which was user-led with little linden input / feedback.
  • Maxwell Graf demonstrated a viewer-side project he has been working on for functional water caustics using EEP lighting / settings together with a projector with a frame-based animation with a negative cut-out to shine the light through it (+ objects to create volume).
    • He noted that scaling the idea beyond anything like fish tank or pond could be problematic, although the process does not require any scripted update mechanism, it is purely based on the animation playback and interaction with the appropriate EEP lighting.

Next Meeting

Sun, sand & sound at Hiraeth Beach and THE BLOCK in Second Life

Hiraeth Beach, August 2026 – click any image for full size

Hiraeth Beach occupies around a half of a Full region held by Philippe Bruraf – VOID (bruraf), the other half being taken up with his club THE BLOCK, of which more anon.

I came across it via the Destination Guide earlier in August, and decided to hop over and have a look. What I found was a natural expanse of coastline carrying with it memories of places I’ve visited in the physical world whilst itself remaining a place firmly rooted in the imagination.

Hiraeth Beach, August 2026
Hiraeth Beach is a secluded coastal escape where sea, wind, nature and forgotten history meet. Wander along wild shores, explore ancient ruins and a mysterious temple, discover hidden places beneath the sea, or simply find a quiet spot overlooking the horizon. Hiraeth is a Welsh word for a longing for a place that feels like home, even if you have never known it. More than a beach, Hiraeth is a place to explore, photograph, or simply slow down and breathe. Some places are visited. Others are remembered.

– Hiraeth Beach Destination Guide Description

Hiraeth Beach, August 2026

I’ve spent many a happy hour over the decades walking the sands of places like Bamburgh on the coast if Northumberland, on spring, summer, autumn and even blue-skied winter days when the tide had retreated to expose broad, wets sands, the wind is fresh and clean and the worries of the world are a lifetime away.

Whilst a castle is noticeably absent from Hiraeth Beach (unlike Bamburgh!), there was something about it which immediately put me in mind of those walks, particularly when taken in the early morning. At the same time the setting is suggestive of more far-off places; a feeling most likely heightened by the Kuromatsu pines growing along the back of the beach and out along its headlands and the presence of a stone Buddha’s head.

Hiraeth Beach, August 2026

This is a place with a sense of both age and patience: ruins mark part of the coastline, casting a more Mediterranean feel to it (and hint at the temple remnants lying beneath the ebb and flow of the sea), whilst fishing nets are strung as if awaiting unwary fish carried inwards by an incoming tide.

There are numerous places to sit found scattered along the length of the beach whilst the temple ruins under the waves can be reached via a teleport board.

Hiraeth Beach, August 2026

There are some small niggles with the setting; elements in the form of the privacy surround around the nightclub setting intrude into the western skyline. Whilst not a major inconvenience, once noticed, they do tend to distract when in view; given that he nightclub venue is wreathed in a darkness that largely hides them from within it, it’s hard not to question the necessity of their presence.

The other is that the above aside, Hiraeth Beach is ideal for photography, but the lack of rezzing rights (even with local Group membership and / or Auto Return enabled) might be a limiting factor some seeking to capture themselves using the setting as a backdrop.

THE BLOCK, August 2026

Meanwhile, the nightclub – THE BLOCK, as noted above – is connected to Hiraeth Beach via a road tunnel at the northern end of the region. Passing through this tunnel in either direction will transition visitors through the two local Share Environments – and both of the locations really should be seen using their respective environment settings.

THE BLOCK is a world away from the tranquillity of the beach, being something of a post-apocalyptic setting, complete with a fallen Statue of Liberty. It is located in what amounts to a concrete compound guarding a fortress-like warehouse, the ruins of streets on two sides. Inside, the club is an almost psychedelic tour de force of lighting (hence the reason for viewing it under its Shared Environment) and industrial design, all of it highly effective. Events are held both within the club and in the courtyard of the compound Thursday through Saturdays – details via the local Group; and I gather some events are additionally held out on the beach as well.

THE BLOCK, August 2026

I’m not a great person for clubs in SL, but I did find the lighting and design of THE BLOCK appealing. Camming around also suggested that some expansion to the club spaces is underway, if currently off-limits to public access. As such a return to see what else develops here might be in order.

Hiraeth Beach and THE BLOCK are two very different locations joined by a single designer / builder. Very different in looks and appeal, they equally work together as locations to visit and experience.

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