The Faces We Have Lost at Nitroglobus in Second Life

Nitroglobus Roof Gallery, October 2024: The Faces We Have Lost
In March 2014, Dido Haas hosted a joint exhibition by Sina Souza and Sabbian Paine entitled The Masks We Wear, at Nitroglobus Gallery. It formed an exploration of the fact that whether we are aware of it or not, we all wear masks / adopt personas on a daily basis throughout our lives in respect of the people with whom we interact and the places in which we engage with them.

To be honest, I thought I had covered that exhibition in these pages, but alas, my memory is playing tricks on me and it appears not; matters of self, identify and the pressure of society are subjects I find fascinating. Fortunately, that exhibition was celebrated in film and can be found on You Tube.

Nitroglobus Roof Gallery, October 2024: The Faces We Have Lost (Sabbian Paine)

Also fortunately, and a decade on from The Masks We Wear, Sina and Sabbian have again returned to Nitroglobus Roof Gallery to present a continuance to their original exhibition; one that can be explored and appreciated regardless as to whether or not we saw or remember The Masks We Wear. This is because the new exhibition, which runs through October 2024 and is entitled The Faces We Have Lost, looks at the subject matter through a slightly different lens, as Sina and Sabbian explain in their introduction:

While people still wear masks every day to protect themselves, to hide, to achieve advantages or to slip into another form of existence [as explored through The Masks we Wear], they also lose parts of their real face in the form of innocence, happiness or the freedom, to be the person, who they really are. At a certain point in life we ​​may be more the mask than the real face or the mask has become a face. The question which [then] arises is ‘what is the mask and what is the face?’

– Sina Souza and Sabbian Paine, The Faces We Have Lost

Nitroglobus Roof Gallery, October 2024: The Faces We Have Lost (Sina Souza)

Thus, across the two halls of the gallery, Sina and Sabbian individually and jointly explore the concept of the blurring of true self and projected self (“masks”) and, to my eyes at least, on how society has sought to constrict us through the expectation that is is the mask and not the true self we are expected to wear at all times. In this they are both uniquely and jointly gifted through their ability to use metaphor, surrealism, abstraction and colour to present images that resonate in meaning.

These are pieces which beautifully encapsulate how the use of masks to hide ourselves can be as harmful as it can be – as Wilde observed in The Critic as Artist; A dialogue Part 2 – liberating, largely thanks to the demands of society. So it is that within this exhibition might be found reflections of having to hide personal feelings – hurt, sorrow, loneliness – behind a smile, a quip, and assumed jollity to the point when even when we are in a position to take of the mask, we no longer can; the clown persists, the tears lost, the body as faded and blackened as the moods that grip us.

Nitroglobus Roof Gallery, October 2024: The Faces We Have Lost (Sabbian Paine)

These are very visual essays on matters with which the vast majority of us will recognise; that no matter what our fears and anxieties must be, society demands we always look and appear “normal”, and that giving vent to those fears – by they of flying or simply another day at the office – is “wrong” and “unnatural”, thus leading us to a point where even when alone, it is the anxieties that replace the mask, becoming us, suppressing who we might once have been – and thus we become numbed to the needs of others, our masks of indifference between defining aspects of who we are, rather than what lies behind them.

And if this sounds dark, perhaps it is; but The Faces We Have Lost is also positive in its message: by shining a light and encouraging us to ask questions about who he are and how we behave and that those around us might be feeling exactly what we are feeling, it might well encourage to be more empathic with ourselves and others.

Nitroglobus Roof Gallery, October 2024: The Faces We Have Lost (Sina Souza)

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2024 SL viewer release summaries week #40

Logos representative only and should not be seen as an endorsement / preference / recommendation

Updates from the week through to Sunday, October 6th, 2024

This summary is generally published every Monday, and is a list of SL viewer / client releases (official and TPV) made during the previous week. When reading it, please note:

  • It is based on my Current Viewer Releases Page, a list of all Second Life viewers and clients that are in popular use (and of which I am aware), and which are recognised as adhering to the TPV Policy. This page includes comprehensive links to download pages, blog notes, release notes, etc., as well as links to any / all reviews of specific viewers / clients made within this blog.
  • By its nature, this summary presented here will always be in arrears, please refer to the Current Viewer Release Page for more up-to-date information.
  • Note that for purposes of length, TPV test viewers, preview / beta viewers / nightly builds are generally not recorded in these summaries.

Official LL Viewers

  • Release viewer: version 7.1.10.10800445603, formerly the DeltaFPS RC, dated September 11, promoted September 17promoted August 26 – NO CHANGE.
  • Release Candidate: ExtraFPS RC, version 7.1.11.11074622243, September 30.
    • Performance improvements: enhanced texture memory tracking, broader hardware compatibility and higher FPS gain.
    • Aesthetics improvements: new Antialiasing setting – SMAA; Contrast Adaptive Sharpening; Khronos Neutral Tone Mapping (can be changed to ACES via the RenderTonemapType Debug setting).

LL Viewer Resources

Third-party Viewers

V6-style

  • Kokua: 7.1.10.56206 (no RLV) and 7.1.10.59780 (RLV variants)  (DeltaFPS), Sept 30 – release notes.

V1-style

Mobile / Other Clients

  • Mobile Grid Client version 1.33.1308, September 30 – changelog.
  • SL Mobile (Beta) version 2024.7.530 – October 1  – update notes.
  • Speedlight v35, October 3 – release notes.

Additional TPV Resources

Related Links

Shadowfell: A short film from Second Life

Calas Galadhon Shadowfell  – click any image for full size

Every year, Tymus Tenk, Truck Meredith and the Calas team bring us worlds of wonder to explore in the form of their Halloween and Christmas wonderland builds as an adjunct to Calas Galadahon Park, and each year we are gifted with regions of mystical / seasonal delight. Mixing an atmospheric setting rich in places to explore, scenes to uncover, rides to enjoy and events to attend, all knitted together by the weave of environment settings, soundscape and supporting music, these builds are always and genuinely a highlight of Second Life.

For October / Halloween 2024, the Calas team once again present Shadowfell, a three region journey journey through a realm which although probably not modelled specifically after any element of Tolkien’s mythology, carries with it something of a sense of Middle Earth during the Second and Third Ages, mixed with hints of other franchises to offer an engaging potpourri of elements deserving of careful exploration. First presented in 2022 as The Gardens of Shadowfell, the setting was updated and expanded in 2023 (see: A journey through Shadowfell in Second Life), and it is this iteration – with some little tweaks and updates (including the use of PBR materials) – which opened at the start of October 2024 for people to enjoy.

The Shadowfell Pavilion schedule of entertainment for October 2024

As with all of the Calas themed builds, this is one in which it is very important visitors note at least some of the guidelines regarding a visit, all of which can be found at the landing point – with the most important perhaps being:

  • Make sure you Used Shared Environment (via World → Environment).
  • If you are not a PBR viewer, make sure Advanced Lighting Model is active via Preferences → Graphics).
  • Enable local sounds.
  • Make sure you have particles visible.

It also is suggested that those who can, should also enable Shadows via Preferences → Graphics. This is worthwhile if you can – and with the roll-out of the performance improvements within the viewer, this should be easier than it might have once been for a fair number of Second Life users – and I’d at least recommend it for photography.

This year, rather than blathering on and talking the four legs off a donkey describing the setting, I thought I’d offer a video instead – hope you enjoy it (best viewed in You Tube!)!

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Cherishville’s 2024 Autumn in Second Life

Cherishville, October 2024 – click any image for full size

Lam Erin’s Cherishville is a place that changes with the seasons, sometimes shifting location in the process; it’s also a place I do attempt to visit annually in order to catch one of its annual looks. The last time I did so was in winter (see Cherishville’s winter 2023 in Second Life) and I had intended to drop in during the summer during 2024; sadly, that didn’t happen for assorted reasons, so once again it is autumn that brought me back to the setting, and probably not too far ahead of winter once more taking over.

While the setting has at times dipped a toe into more tropical settings, for most of the iterations I’ve covered in these pages it has presented a look and feel of a location somewhere within the North American continent, and the same is true with this iteration. This is not to say they each look in any way similar as the seasons pass; each setting very much has its own unique look and feel. Rather, the general design and flora used within each of Cherishville’s iterations offers as a sense of loose theme for the settings presented, as if they are different locations along a journey.

Cherishville, October 2024

For Autumn 2024, there is also a further dimension to this idea of journeying: that of travelling through time. With a couple of exceptions, the road vehicles occupying the setting suggest the 1930s and 1940s (and even the exceptions suggest a not-too-distant leap from there to the 1950s). While there is nothing implicit to suggest the setting is intended to be from those decades – the buildings sandwiched between the north-side main road and the railway track paralleling it could be from almost any period of the last century and a half (or more) -,  the vehicles help to offer a sense of period to the setting.

But that said, there are anomalies to this feeling: the traffic lights serving the pedestrian crossings along the road seem to come from much later that the 1940s; whilst in terms of location, there are touches here and there that are perhaps more European in nature, such as a British telephone box and French-style advertising kiosk. Whilst these might be slightly anachronistic given the North American vibe noted above, they nevertheless work and remind us that SL can be anywhere we chose it to be.

Cherishville, October 2024

It is on the north side of the setting mentioned above that the designated (but unenforced) Landing Point has been set. It sits at the western extent of the road, which points towards the steeple of the local church sitting at its far end. A bridge with the promise of a botanic garden on its other side forms the local ending to the road, but the sign’s promise is false: across its pan is just a small spit of land. Street lamps along the road huddle under the boughs of tree from which the wind is pulling brown and gold leaves whilst the rain covers the cobble road’s surface in a patina of ripple-spreading splashes.

Set back from the road and behind the protection of a wrought iron fence, the miscellaneous houses and cottages seem to offer various retreats from the tumbling rain, both indoors and under the false shelter of a pergola, although it is perhaps the bakery-café alongside the railway platform which offers the warmest and cosiest welcome. Trains and tracks tend to be another motif in Lam’s build, and the presence of the track as it sits over the large, flagstone-paved expanse  behind the houses gives the setting a further link to past iterations of Cherishville.

Cherishville, October 2024

The train rail are further paralleled by a broad body of water entering the setting from its eastern end, where it passes under a low-slung bridge to flow through the landscape before making a right turn through boulders and shallows, making a turn to the north. Here it slips under the railway bridge and that of the one promising a walk through the botanic park, and from there exiting the region once.

South of the water and road bridge, the countryside of the setting becomes more rural and perhaps a little more mysterious. An old armchair sits out on the road just beyond the bridge, potentially hampering traffic whilst also maybe directing attention to the roofed cart with its lights and hay bails as possibly offering a slightly drier place for people to sit. Tall ranks of corn on the cob plants stand on parade to one side of the road here, apparently called to order by the slightly spooky scarecrow standing in their midst, his arms perches for local ravens.

Cherishville, October 2024

The local road sign here is not encouraging, offering directions to the likes of the Bates Motel, Amityville, Elm St., and Sleepy Hollow amongst other destinations; however it is in keeping with the time of year, so might have been raised by some local wag as a Halloween joke, particularly given the nature of the little barn sitting at the end of the track the road sign guards.

Another barn stands atop a low hill on the southern extent of the land, but this one appears to be far more for the purposes of farming. Certainly, the guard duty here has been taken over by rows of innocently-faced sunflowers, leaving the grasping fingers of the corn behind. The sunflowers are also marshalled by far less creepy scarecrow as the road loops past to make its way back to where it is crossed by the railway line, the bridge of which offering a way back to town.

Cherishville, October 2024

Caught under a leaden sky heavy with cloud and in keeping with the downpour, Cherishville offers numerous places to sit and – as one would expect – multiple opportunities for photography. I wasn’t too convinced by the little ball of a full Moon lurking at tree-top height and looking as if it might be looking for a place to land between the region’s eastern side and the outlying region surround – but a quick click with object derender meant it was no longer a distraction. Outside of this, meandering and camming through Cherishville came with its usual pleasure, and it was interesting to see someone else putting what appears to be Alex Bader’s PBR terrain materials to good use (as I’ve done on my home island).

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2024 week #40: SL CCUG summary: tone mapping

Poesy Wildes, August 2024 – blog post
The following notes were taken from my audio recording and chat log transcript of the Content Creation User Group (CCUG) meeting held on Thursday,  September 5th, 2024.

Tis meeting was also livesteamed on You Tube by the Lab. The video is embedded at the end of this summary, my thanks to the Lab for providing it.

Table of Contents

Meeting Purpose

  • The CCUG meeting is for discussion of work related to content creation in Second Life, including current and upcoming LL projects, and encompasses requests or comments from the community, together with related viewer development work. This meeting is held on alternate Thursdays at Hippotropolis.
  • Meeting dates and times are recorded in the SL Public Calendar, and they re conducted in a mix of Voice and text chat.
  • The notes herein are a summary of topics discussed and are not intended to be a full transcript of the meeting.

Official Viewers Update

[Video: 1:18-2:30]

  • Release viewer: version 7.1.10.10800445603, formerly the DeltaFPS RC (multiple performance fixes, etc), dated September 11th, promoted September 17th.
  • Release Candidate: ExtraFPS RC, version 7.1.11.11074622243, September 30.
    • Performance improvements: enhanced texture memory tracking, broader hardware compatibility and higher FPS gain.
    • Aesthetics improvements: new Antialiasing setting – SMAA; Contrast Adaptive Sharpening; Khronos Neutral Tone Mapping (can be changed to ACES via the RenderTonemapType Debug setting).

Near-Term Viewer Release Roadmap

  • ExtraFPS work is focuses on bug fixes with the aim to get it promoted to default viewer status ASAP.
  • The first maintenance RC to follow ExtraFPS will be the Maint B viewer, which will include updates put on hold during the focus on performance issues plus additional updates, some of which may be further “post-PBR” performance / aesthetic improvements.

WebRTC Status

[Video 2:34-3:41]

Summary

  • A new project intended to move Second Life away from reliance on the Vivox voice service and plug-in, and to using the WebRTC communications protocol (RTC=”real-time communication”). Roxie Linden is leading this work.
  • Key benefits:
    • WebRTC supports a wide range of real-time communications tools in common use (e.g. Google Meet), supporting audio, video and data communications, and is thus something of a “standard” approach.
    • Offers a good range of features: automatic echo cancellation, better noise cancellation and automatic gain control, much improved audio sampling rates for improved audio quality.
    • Opens the door to features and capabilities to voice services which could not be implemented whilst using Vivox.

Status

  • Still awaiting wider simulator RC deployment. Per recent SUG / TPVD meetings, this now looks set to commence on October 16th, although the date may still change.
  • In the meantime, WebRTC support is available on the following regions Pop Rock RC, comprising: WebRTC Voice 1, WebRTC Voice 2, WebRTC Voice 3 and WebRTC Voice 4.
  • LL is already looking ahead to further work with WebRTC once it has been deployed, in terms of “Voice and media”. More to follow on this in the future.

Graphics Team Work

Linear Alpha Blending

[Video: 4:08-6:06]

  • Again, as per the previous CCUG meeting, in order for PBR lighting to render anywhere close to correctly, alpha blending had to be switched from SRGB to linear colour space. This can cause some older content using Blinn-Phong, to look either more opaque or more transparent than in did pre-PBR.
  • For those with access to the Content Creation Discord channel, this work is now available in a pre-release viewer there.
      • Note: due to a request from Derrick Linden, I am unable to post information on how to access the Content Creation Discord channel. Requests to do so should be made to Vir or Derrick Linden.
  • This work is supported on (the Beta grid) – again, refer to the Discord channel for details on this.
  • Those using the Discord build are asked to provide feedback (with screen shots as appropriate).

Tone Mapping

[Video: 8:00-12:18 and 24:31-End]

  • Originally slated as being a part of the viewer to follow ExtraFPS, the Khronos Neutral tone mapper (another code contribution by Rye Cogtail), which should improve overall ambient lighting in SL, making things somewhat brighter and more vibrant.
    • Options for this are available within the ExtraFPS viewer as debug settings:
      • RenderToneMapType – set the desired tone mapper (either Khronos Neutral (new default) or ACES .
      • RenderToneMapMix – mix between linear and tone-mapped colours.
    • If this approach is continued, these options will likely become UI elements within the Sky settings, allowing the desired Tone Mapper  / mixing be set at parcel level for the viewer, together with Advanced Graphics options for determining which should be the general default.
    • Results to these have thus far been mixed, so more feedback is being sought – which is felt to be better (ACES or Khronos Neutral (or even something else, etc).
  • Some concerns have been voiced by creators over the idea that tone mapping can be user-configurable (“how can I make sure the tone mapping on my item is correct, if the user can change tone mapping in their viewer?”).
    • Allowing tone-mapping offers the ability for people to view Second Life as they prefer / set their regions / parcels to be viewer under specific lighting conditions; ergo offering tone mapping options via the EEP Sky settings as has been suggested above was seen by most at the meeting as a good thing.
    • Some questioned how consistency of appearance can be maintained (per the question above)  if they cannot be certain on the adjustments users make to their viewers.
    • One suggestion was for LL to designate one as the default that creators should be testing and creating against, and if the parcel is different, then it is up to the parcel owner to deal with.
    • Overall, keeping with Khronos  / glTF would be preferred,
  • Further help in setting the brightest / contrast for for scenes can also be offered through exposure control and the colour gradient, with Geenz working on these as well.
  • The above grew into an extended technical discussion through to the end of the meeting, please refer to the video.

In Brief (Q&A)

  • [Video: 12:23-13:30] A brief discussion on glTF punctual lights (coming with glTF scene import), which might also offer the opportunity to offer more lights on alpha (rather than just the 6 closest, as it currently the case).
  • [Video: 15:00-16:50] more Bakes on Mesh channels (e.g. individual left / right eye channels to allow for individual eye colours er eye:
    • Nothing currently planned beyond the existing Aux channels.
    • LL has had internal discussions on a “simplified editor for decorating houses, etc.”, and feedback has been requested as to what kind when / if the concept of layer channels is re-visited, it might be from the perspective of replacing them with something more accessible – but this is not something currently being investigated.
    • In terms of channels for individual eye colours (or similar), a feature request was requested.

Next Meeting

† The header images included in these summaries are not intended to represent anything discussed at the meetings; they are simply here to avoid a repeated image of a gathering of people every week. They are taken from my list of region visits, with a link to the post for those interested.

Nils’ Autumn Lights in Second Life

Kondor Art Club, October 2024: Nils Urqhart – Autumn Lights
Currently open through October at the Kondor Art Club is a new exhibition of photography by Nils Urqhart entitled Autumn Lights.

For those not familiar with his work, Nils is a professional photographer-artist hailing from France in the physical world, whose work is focused on landscapes, particularly those found within France’s numerous (and quite breath-taking) mountain ranges. In this, he covers everything from the magnificent and dramatic heights of the French Alps to the much lower (in terms to summit height, but no less impressive in scope and landscape) Jura and Vosges, the latter with their distinctive ballon summits, and Bugey.

Kondor Art Club, October 2024: Nils Urqhart – Autumn Lights

Since 2007, Nils has brought many of these landscapes and scenes into Second Life, offering nigh-on 180 (at the time of writing!) exhibitions which serve as travelogues of his walks and hikes through the mountains and countryside of France. Within Autumn Lights, he presents a fall walk through the Vosges and (primarily, I think) the French Alps, capturing the golden richness of the foliage, the majesty of the snow-capped peaks beyond and the rugged beauty of the land and the homes people create within the valleys and among the hills.

These are images that bring home the full depth of Nils’ compositional skill. Within them we find greens, golds, browns and yellows set against skies so blue they stray towards cobalt and touched here and there with ribbons of cloud; or the yellow tides of trees flowing up the slopes of stonewashed hill to meet their zenith, the rocky slopes rolling back to where their rounded tops are backed by snowbound peaks at even greater heights; or the checkerboard of small fields sets within the golden march of firs, their boundaries marked by embankments and dry stone, the grass within them pale and sunwashed…

Kondor Art Club, October 2024: Nils Urqhart – Autumn Lights

Each image offered through Autumn Lights has a story to tell; a story of the stately grace of these mountains, the formation of which started 300 million years ago and sharing something of an ancestry with the Himalayas, together (on a smaller scale) the people who populate them, which itself reminds us that humans inhabited these region as far back as the palaeolithic period.

But more than this, these images tell the story of a man in love with the country and landscapes in which he lives and travels; they form – as I’ve noted-  a travelogue of his times within these mountains and their foothills, walking, hiking, exploring. As such they can be appreciated for the beauty they convey quite naturally and fully, whilst also inviting us into Nils’ life and allowing us to witness them through his eyes and thus share in his love for the places he records on camera.

Kondor Art Club, October 2024: Nils Urqhart – Autumn Lights

A genuinely beautiful selection of images.

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