Nativo in Second Life

DaphneArts: Nativo

Nativo, featuring the art, words and voice of Italian physical world artist Stefano Mingione, and which has been open for that last month at DaphneArts, is the latest in a series of installations presenting a broad canvas of artistic expression which can combine multiple approaches into a single installation / expression of ideas which are intended to be viewed as a whole, rather than just as individual elements, be they drawing, sculptures or poems.

An artist working in a range of media – drawings, paintings, sculptures, digital media, written word – Mingione tends to identify himself more thematically, through his focus on the dualities present in life. Birth and death, happiness and despair, hope and fear, youth and age; and this is very much in evident in Nativo.

DaphneArts: Nativo

The exhibition space is split into two parts – although together they form a whole. The main exhibition area, where  visitors first arrive, forms a cylindrical hall in which eleven draws are displayed. Some appear to have religious connotations, offered through titles such as Santissima Trinità (Holy Trinity) or La Caduta dell’Angelo (The Fall of An Angel), or through their subject matter – as with  Padre Perché Io Disegno (Father Because I Draw).

However, religious overtones – entirely in keeping with the idea of duality in life, expressing both the earthly and spiritual – are only part of what these images have to offer.  Collectively, they provide an expression of thinking about left, death and all that lies between in a manner – to my eye at least – not that far removed from the art of Hieronymus Bosch, another artist who pondered (agonised over?) dualities through his work (and even through his patronage).

DaphneArts: Nativo

A single walkway extends back from this cylindrical room. It offers a way to where a grand sculpture of an old man, curled foetal-like, hangs in the air. It is a further embodiment of the theme of duality: the aged man appearing foetus-like in the darkness. Positioned before the sculpture is a chair and “play” symbol. Visitors are encouraged to sit in former and click on the latter – which will allow them to hear three of Mingione’s poems – Amico, Nativo and Vecchio – narrated by the artist himself in Italian, and presented with both text subtitles and a series of sculptures representing each one. These are very much the heart of the exhibit, richly evocative, and deserve special consideration which may require each to be listened to and watch more than once.

Interpretation of Nativo is deeply subjective. I found it by turns fascinating and also a little pretentious – and ultimately captivating.

SLurl Detail

DaphneArts (Isle of Seduction, rated: Adult)

VWBPE 2018: schedule, keynotes and Above the Book

VWBPE 2018

The 2018  Virtual Worlds Best Practice in Education (VWBPE) conference will be taking place between Thursday, March 15th and Saturday March 17th, 2018 inclusive. A grass-roots community event focusing on education in immersive virtual environments, VWBPE attracts 2200-3500 educational professionals from around the world each year.

The theme for the 2018 conference is VRevolutions, with the organisers noting:

VWBPE is an ecosystem of digital spaces. While the conference is hosted in Second Life, our conference features a variety of virtual and digital spaces. To present at VRevolutions, think outside the virtual space and consider how multiple available technologies and devices redefine what it means to work, create, and learn “virtually”. The VRevolution is about doing what scares you, what excites you, breaking and creating new paradigms.

At VRevolutions, VWBPE welcomes the multifaceted communities that contribute to and expand best practices in digital and virtual spaces to support practice, creation, and learning. Regardless of the community you represent, your proposal should consider how it contributes and expands the knowledge base for innovative and revolutionary change through the increasingly complex landscape of digital technology.

The 2018 event calendar has now been published, outlining the full range of events, both at the conference itself and in the days leading up to it / following it. Displayed in posterboard format by default (shown below), the calendar view can be switched easily to agenda, month or stream via drop-down selection Individual events can also easily be added to a number of personal calendars – Google, Outlook, Apple, depending on personal preference – making it even easier for attendees to track the events and activities they particularly want to attend at this year’s conference.

Stay up-to-speed with VWBPE 2018 activities through the conference calendar & add events of interest to your own calendar with ease – click the image to visit the calendar

As with recent years, the conference will be primarily focus on the 8 core VWBPE regions in Second Life, although a number of related social events will also be taking place elsewhere – sett the VWBPE calendar for the specifics on individual event locations / URLs.

 

Keynote Speakers

The Keynote speakers for VWBPE 2018 are:

  • Dr. Mark Childs, TEL Designer, Open University, UK:  his PhD was awarded in 2010 for his thesis Learners’ Experience of Presence in Virtual Worlds. Mark was the manager of the Theatron3 project from 2007 to 2009 which developed 20 ancient theatres in Second Life for performance and learning and has co-written and co-edited four books on learning in virtual worlds. He will be presenting Identity, literacy, immersion and presence; joining together the building blocks of virtual world learning on the morning of Thursday, March 15th, 2018.
  • Bryan Alexander, Education Futurist: a prolific speaker and consultant, Bryan publishes books, chapters, and articles. He created the Future of Education Observatory, including the monthly FTTE trends analysis, an on-line book club, and a weekly video-conference discussion. He has been teaching and exploring virtual worlds since the early 1990s. He will be presenting The VRevolution calls for a new digital literacy on the morning of Friday, March 16th, 2018.

Above The Book

VWBPE 2018 will again feature a special Above The Book event. Introduced in 2017, this is an invitation-only event limited to around 30 attendees who will have the opportunity to have their questions put directly to a special guest who “has been noteworthy and have, in one way or another, helped build a legacy in virtual environments: for educators, researchers, advocacy groups, communities of practice, content creators.“

The Above the Book guest for 2018 will be Linden Lab CEO Ebbe Altberg.

Those wishing to attend the event must complete and submit the Above the Book application form, no later than Sunday, March 4th, 2018.

Volunteers Still Sought

There are still some volunteer slots left. If you would life to help run this year’s VWBPE, please consider hopping over to the volunteer sign-up page and completing the form there.

VWBPE 2018 regions, Second Life – click to see full size version

About VWBPE

VWBPE is a global grass-roots community event focusing on education in immersive virtual environments which attracts over 2,000  educational professionals from around the world each year, who participate in 150-200 on-line presentations including theoretical research, application of best practices, virtual world tours, hands-on workshops, discussion panels, machinima presentations, and poster exhibits.

In the context of the conference, a “virtual world” is an on-line community through which users can interact with one another and use and create ideas irrespective of time and space. As such, typical examples include Second Life, OpenSimulator, Unity, World of Warcraft, Eve Online, and so on, as well as Facebook, LinkedIn, Twitter, Pinterest or any virtual environments characterised by an open social presence and in which the direction of the platform’s evolution is manifest in the community.

Additional Links

2018 SL UG updates #9/1: SUG, and DDOS

Les Reves Perdus; Inara Pey, January 2018, on Flickr Les Reves Perdus – blog post

Server Deployments

As usual, please refer to the server deployment thread for the latest updates.

On Tuesday, February 27th, the Main (SLS) channel was updated with server maintenance package 18#18.02.12.512536, previously deployed to the three RC channels. This update was to directly address an odd viewer crash situation some users have experienced. Speaking at the week #8 Simulator User Group meeting, and reproduced here for completeness, Simon Linden said of the issue:

The server is doing some better checking on update data it sends to the viewer. We saw a very odd situation a week or two ago where the region was sending odd data and viewers would crash immediately. It went away after we restarted the region, and we think it was some memory corruption … FWIW, the server was sending a value of zero for a prim-code … which is totally invalid … There were also some other invalid data (like a zero’ed UUID) so my theory was memory corruption.

We didn’t have any other smoking guns. That region was fine after restarting, or when we tried our own copy. It was one of those mystery bugs, which we sometimes get since SL is so big and complex. We don’t know why it got that way, or how to make it happen again. we ended up making both the region and the viewer more robust. The underlying problem is still there and, assuming it happens again, will still cause problems.

(See also: BUG-214564.)

On Wednesday, February 28th, 2018 the three main RC channels should be updated as follows:

  • LeTigre and Magnum; no deployment, no restart, leaving them on server maintenance package 18#18.02.12.512536.
  • BlueSteel should received a new server maintenance package, 18#18.02.23.512831, containing further simulator logging improvements and internal fixes. This is dependent upon what happens with the ongoing global DDoS attack over the course of the next 12-18 hours.

SL  Viewer

There have been no official viewer updates at the start of the week, leaving the various pipelines as per the end of week #8:

  • Current Release version  5.1.1.512121, dated January 26, promoted February 7 – formerly the Voice Maintenance RC.
  • Release channel cohorts:
    • Nalewka Maintenance viewer, version 5.1.2.512803, February 23.
    • Love Me Render RC viewer, version 5.1.2.512751, February 21.
    • Media Update RC viewer, version 5.1.2.512574, February 15.
  • Project viewers:
  • Linux Spur viewer, version 5.0.9.329906, dated November 17, 2017 and promoted to release status 29 November – offered pending a Linux version of the Alex Ivy viewer code.
  • Obsolete platform viewer, version 3.7.28.300847, May 8, 2015 – provided for users on Windows XP and OS X versions below 10.7.

Log-in Issues

On Monday, February 26th and continuing through Tuesday, February 27th, large numbers of SL users experienced significant issues in trying to log-in as a result of a widespread UDP-based Distributed Denial of Service (DDoS) attack on the Internet as a whole (rather than specific to SL).

On Tuesday, February 27th, whilst still dealing with the situation, April Linden at the SL Ops team took time out to post on the situation in the official blog:

Hi everyone.

As I’m sure most of y’all have noticed, Second Life has had a rough 24 hours. We’re experiencing outages unlike any in recent history, and I wanted to take a moment and explain what’s going on.

The grid is currently undergoing a large DDoS (Distributed Denial of Service) attack. Second Life being hit with a DDoS attack is pretty routine. It happens quite a bit, and we’re good at handling it without a large number of Residents noticing. However, the current DDoS attacks are at a level that we rarely see, and are impacting the entire grid at once.

My team (the Second Life Operations Team) is working as hard as we can to mitigate these attacks. We’ve had people working round-the-clock since they started, and will continue to do so until they settle down. (I had a very late night, myself!)

Second Life is not the only Internet service that’s been targeted today. My sister and brother opsen at other companies across the country are fighting the same battle we are. It’s been a rough few days on much of the Internet.

We’re really sorry that access to Second Life has been so sporadic over the last day. Trying to combat these attacks has the full attention of my team, and we’re working as hard as we can on it. We’ll keep posting on the Second Life Status Blog as we have new updates.

See you inworld!
April Linden
Second Life Operations Team Lead

The attack led to a wide number of issues for SL users, from an inability to log-in to SL, through to disconnects or other problems. As Simon Linden explained in the Simulator User Group meeting on Tuesday, February 27th:

It’s not just logins … and often there is cascading problems. If one system gets attacked, it might actually be functioning fine but if the rack or network switch it’s on is overloaded, anything else connected there also has problems.

As it stands, the worst of the attacks appear to be over, at least where SL is concerned, but users should keep an eye on the official blogs for further updates, as well as grid status updates.

Bay of Dreams in Second Life

Bay of Dreams; Inara Pey, February 2018, on FlickrBay of Dreams – click any image for full size

Bay of Dreams is the Full region home of Valor Poses Mainstore and Photo Sim, operated by Keegan Kavenagh (AlexCassidy1), and designed on his behalf by inertia (Caridee Sparta) of Neverfar fame. This latter point alone should have anyone seasoned SL travellers adding Bay of Dreams to their list of places to visit, whether or not they are on the look-out for poses; as with Neverfar (about which you can read more here), the region is an eye-catching and involved design.

No landing point is set within the region, but a good place to start explorations is in the courtyard before the main store, tucked into the south-east corner. A large church style gate stands guard over the store area, separating it from the rest of the region, large gates ready to be opened or closed as required. A teleport board sits just beyond this, offering a choice of 10 destinations for those keen to start seeing the sights. These destinations include both the ground-level store and its skyborne Adult annex – a minor niggle here being there wasn’t (at the time of our visit at least) a TP point to easily get back to ground level from the latter. Also, as the board only delivers you to a location, we’d suggest it is actully better just to use shanks’ pony from the get-go, and explore on foot.

Bay of Dreams; Inara Pey, February 2018, on FlickrBay of Dreams

Veer left from the teleport board, and the route takes you through the ruins of a stone-built structure shouldered on either side by blocks of unhewn rock. Two arches stand at the end of the ruins, one offering a path down to a beach watched over by great trees with trunks bent with age to where a board walk cross shallow water to a smaller island. The other arch offers a path to where two old houses stand  above the beach, each reached by its own steps cut into the living rock. Both appear abandoned, and a rough, grassy path arcs between them, passing round a little copse of trees standing between them.

The larger of these two houses sits with its back to a deep gorge cutting south-to-north through the land, a sandbar at its southern extreme preventing the sea from completely splitting the region. A wreck of an old plane lies on the sandbar, and a path from the smaller of the two abandoned houses offers a route over the rocks above the edge of the gorge to where a set of steps drop down to the beach and ‘plane wreck. Alternatively, a wooden bridge spans the gorge from behind the larger of the two houses, linking it with the broad, stepped plateau on the far side. Here, past the windmill and tree house, up the wooden steps and with a little scrambling over rocks, you might find yourself at the front door of the largest house on the island, looking imperiously down at the rest of the scene.

Bay of Dreams; Inara Pey, February 2018, on FlickrBay of Dreams

A second bridge, wide and gated two-thirds of the way along its length, spans another watery charm splitting the land. It offers the way to a grassy shoulder of rock where visitors can either opt to go by way of log bridges down to a secluded beach and beach house, or use a switch back path cut into the rock to descend to where the wrecked aeroplane awaits.

The smaller island to the north-west and mentioned earlier, appears to have once been a centre of commerce. A lighthouse and a huge warehouse rise from the rocky base of the island, vying with one another to be the tallest. Old wharves extend out into the waters from their feet, and two old trawlers are moored in the shallows. But whatever went on here has long since ceased: the buildings are decaying slowly, the wharves falling apart, the waters beneath them fast becoming choked and overgrown with grass and weeds, while falling trunks of great fir trees now pin the old boats under their weight.

Bay of Dreams; Inara Pey, February 2018, on FlickrBay of Dreams

Whether the trees fell due to age, or were cut down might be a matter for debate. However, there is plenty of evidence for them having been brought low by storm and wind to be found elsewhere, while the heavily bent trunks of other trees suggests this is a place subject to extremes in wind, further suggesting it is the elements which are responsible for the damage.

With its rugged outlook, scattering of houses, store and old fishing centre, Bay of Dreams is a visual treat. For those who would like to tarry a while, there are numerous places to sit – indoors and out – to be found, and for photographers, rezzing rights can be enjoyed on joining the local group, although you might want to twiddle with Windlights.  Our thanks to Shakespeare and Max for pointing it out to us!

SLurl Details

2018 viewer release summaries, week #8

Logos representative only and should not be seen as an endorsement / preference / recommendation

Updates for the week ending Sunday, February 25th

This summary is generally published on every Monday, and is a list of SL viewer / client releases (official and TPV) made during the previous week. When reading it, please note:

  • It is based on my Current Viewer Releases Page, a list of all Second Life viewers and clients that are in popular use (and of which I am aware), and which are recognised as adhering to the TPV Policy. This page includes comprehensive links to download pages, blog notes, release notes, etc., as well as links to any / all reviews of specific viewers / clients made within this blog.
  • By its nature, this summary presented here will always be in arrears, please refer to the Current Viewer Release Page for more up-to-date information.

Official LL Viewers

LL Viewer Resources

Third-party Viewers

V5-style

  • No updates.

V1-style

  • No updates.

Mobile / Other Clients

  • No Updates.

Additional TPV Resources

Related Links

Mystery, fantasy, myths and a little touch of poetry

Seanchai Library

It’s time to highlight another week of storytelling in Voice by the staff and volunteers at the Seanchai Library. As always, all times SLT, and events are held at the Library’s home at Holly Kai Park, unless otherwise indicated.

Sunday, February 25th

13:30: Tea-Time Mysteries: Nero Wolfe

Rex Stout’s corpulent, fastidious, eccentric,  prescriptivist, sedentary – yet gifted with a razor-sharp mind – armchair detective, Nero Wolfe, is the focus of a new Tea-Time series for Sundays.

The subject of 33 novels and 39 novellas and short stories written by Stout between 1934 and 1975, Wolfe is for many, as familiar a character as Sherlock Holmes, not just because of Stout’s original writings, but because of the numerous film, TV and radio spin-offs they encouraged, together with the lesser writings of others focusing on Wolfe and his confidante / leg-man / secretary / chauffeur Archie Goodwin.

This week, Seanchai present In Bad Taste.

18:00: The Not-Just-Anybody Family

When Junior Blossom wakes up in the hospital, his last memory is of crouching on the barn roof with cloth wings tied to his arms, and of Maggie and Vern in the yard below, urging him to fly. That had been just before Junior spotted a police car approaching the farm in a cloud of dust.

Meanwhile Pap, the children’s grandfather, sits in disgrace in the city jail. He was arrested for disturbing the peace after his pick-up truck accidentally dumped 2,147 beer and soda cans on Spring Street.

With their mother away on the rodeo circuit, it’s up to Maggie and Vern to find a way to rescue Pap and Junior. How will they solve their family problems?

Join Caledonia Skytower at the Golden Horsehoe for this Magicland Storytime reading of this Betsy Byars classic.

Monday, February 26th 19:00: Sentenced to Prism

Prism is a planet with a uniquely crystalline environment and which supports both silicon and carbon-based life forms. It is a planet where even the tiniest creatures are living jewels.

For some time, the Company has been illegally exploiting Prism, but now all contact has been lost with the research team there, leaving the Company with a problem. Any attempt to launch a rescue mission will draw unwanted attention both to Prism and to the Company’s activities. Something else must done; so they call on the talents of Evan Orgell.

A smart, self-confident and successful problem-solver, Orgell has access to the best equipment available within the Commonwealth. Unfortunately, and as Orgell discovers, Prism is a harsh and hard place – a lot harder than his state-of-the-art environment suit. When that succumbs to the local flora/fauna, Orgell finds himself exposed to the hostile environment and fighting for his survival without any protection, dependent upon little more than his wits.

Then help arrives from an unexpected quarter: a sentient life-form native to Prism calling itself A Surface of Fine Azure-Tinted Reflection With Pyroxin Dendritic Inclusions – which Orgell decides to call “Azure”.

Join Gyro Muggins as he reads a standalone story from Alan Dean Foster’s Humanx Commonwealth series.

Tuesday, February 27th 19:00: Merlin’s Dragon

Long ago, at the dawn of Merlin’s world, a strange little creature named Basil appeared. Part lizard, part bat, his eyes glow with a mysterious light.

When Basil discovers a threat to his world and to Merlin, he begins an epic journey that takes him from the Great Tree of Avalon to the outermost edges of the spirit realm. But his boldest journey will be to face his own deepest fears. And only if he survives can he save Merlin – and find his future.

So reads the cover description for The Dragon of Avalon, part of T.A. Barron’s Merlin Saga series, a trilogy of stories within the series charting Basil’s rise from humble beginnings to the greatest dragon of all time, loyal to Merlin and protector of Avalon.

Join Faerie Maven-Pralou as she delves in Barron’s magical realm.

Wednesday, February 28th 19:00: Poetry This Year

Caledonia Skytower,  shares the poems students have chosen for recitation in the programme she coordinates in real life.

Thursday, March 1st, 19:00: Monsters and Myths: Sirens

With Shandon Loring. Also presented in Kitely (hop://grid.kitely.com:8002/Seanchai/144/129/29).

 


Please check with the Seanchai Library’s blog for updates and for additions or changes to the week’s schedule.

The featured charity for January / February 2018 is Reach Out and Read, giving young children a foundation for success by incorporating books into paediatric care and encouraging families to read aloud together.