2018 viewer release summaries, week #9

Logos representative only and should not be seen as an endorsement / preference / recommendation

Updates for the week ending Sunday, March 4th

This summary is generally published on every Monday, and is a list of SL viewer / client releases (official and TPV) made during the previous week. When reading it, please note:

  • It is based on my Current Viewer Releases Page, a list of all Second Life viewers and clients that are in popular use (and of which I am aware), and which are recognised as adhering to the TPV Policy. This page includes comprehensive links to download pages, blog notes, release notes, etc., as well as links to any / all reviews of specific viewers / clients made within this blog.
  • By its nature, this summary presented here will always be in arrears, please refer to the Current Viewer Release Page for more up-to-date information.

Official LL Viewers

  • Current Release version 5.1.2.512803, dated February 23rd, promoted March 1st – formerly the Nalewka Maintenance RC – NEW
  • Release channel cohorts (please see my notes on manually installing RC viewer versions if you wish to install any release candidate(s) yourself):
    • Love Me Render RC viewer updated to version 5.1.3.513005, March 2nd.
  • Project viewers:
    • No updates.

LL Viewer Resources

Third-party Viewers

V5-style

  • No updates.

V1-style

  • Cool VL viewer updated as follows: the Stable branch to version 1.26.20.45 and the Experimental version to 1.26.21.11, both on March 3rd (release notes).

Mobile / Other Clients

  • No Updates.

Additional TPV Resources

Related Links

Spring 2018 at La Vie in Second Life

La Vie; Inara Pey, March 2018, on FlickrLa Vie – click any image for full size

It’s just two months since our last visit to La Vie, the homestead region designed by Krys Vita and Arol Lightfoot (see here for our winter visit write-up). Normally, I prefer not to re-visit regions after so short a space of time, but La Vie has always been somewhere special, so when I received word from Krys that the region had received a spring 2018 make-over, I knew we had to hop over a take a look.

The new design brings with it some motifs and elements those familiar with earlier iterations of the region will recognise – a broad sandy beach, rural paths and fields, a little gathering of buildings – while the region as a whole presents something wholly new in terms of look and feel.

La Vie

A visit begins on the west side, where sits a little cobble square with a round-cornered road to nowhere set within it. Two sides of this square – north and east – are bounded by tall shops and town houses. To the west, the square overlooks the open sea, a wooden board walk extending out over the rocky shoreline.

On the east side sits a gym ready for those wishing to keep themselves in shape (try the boxing bag). Close to the gym, a set of wooden boards and steps provide passage over more rocks and cross a sliver of water to where a small warehouse store and wharf sit at the water’s edge. This finger of the region is almost – but not quite – cut off from the rest by the water’s narrow passage, allowing it to offer a little corner of solitude, its southern edge marked by a cinder beach, and a cosy gazebo sitting in the middle of its grassy top.

La Vie

Finding other routes out of the little village square is somewhat harder. It sits on a flat table of rock, the rugged making passage to the beach to the north or the open lands to the east a matter of scrambling over rugged  shoulders of rock; it would perhaps be nice to have another wooden walkway and steps to help guide visitors. However, once the rocks have been negotiated, visitors will likely find themselves in a broad dip in the land that forms something of a track to be followed, easing further exploration.

Take this path northwards, and it becomes increasingly sandy until it delivers you to the broad northern beach. Take it eastwards, and it will lead you through grass and by tree and bush, curling gently around the large plateau that forms the backbone of the land, steadily rising towards the top as it does so. A set of stone steps passing between old iron gates mark the top of the plateau, and give the impression you’re entering a wild garden. Crowned by trees, the plateau is home to an old folly where beribboned  geese and winged mannequins gather around a wooden swing, all watched over by a passing unicorn. A second set of gates and steps present a way to a track running sharply  down the slope of the plateau to meet with the beach below.

La Vie

Throughout this setting are a number of places visitors can sit and enjoy the scenery, from the gazebo mentioned above, to bench seating and parasolled tables in the village square, to places like the folly and its swing and shady spots on the beach. There’s even an off-shore vantage point offering a bird’s-eye view of the region, although whether it is supposed to be used or not is questionable; it’s positioned so close to the region edge, anyone finding it and sitting on it is in for a dunking when they stand!

With March having arrived, and the promise of spring sitting on the horizon for those of us in the northern hemisphere – or the danker days of winter for those in southern climes – La Vie’s current make-over reminds us of the promise and delight of warmer, sunnier days and the opportunities for countryside walks or lazy afternoons on the beach.

La Vie

Another beautiful setting by Krys and Arol, and a perfect destination for those seeking somewhere to go.

SLurl Details

  • La Vie (La Vie, rated: Moderate)

Mysteries, aliens, poems and creatures

Seanchai Library

It’s time to highlight another week of storytelling in Voice by the staff and volunteers at the Seanchai Library. As always, all times SLT, and events are held at the Library’s home at Holly Kai Park, unless otherwise indicated.

Sunday, March 4th, 13:30: Tea-Time Mysteries: Nero Wolfe

Rex Stout’s corpulent, fastidious, eccentric, prescriptivist, sedentary – yet gifted with a razor-sharp mind – armchair detective, Nero Wolfe, is the focus of a new Tea-Time series for Sundays.

The subject of 33 novels and 39 novellas and short stories written by Stout between 1934 and 1975, Wolfe is for many, as familiar a character as Sherlock Holmes, not just because of Stout’s original writings, but because of the numerous film, TV and radio spin-offs they encouraged, together with the lesser writings of others focusing on Wolfe and his confidante / leg-man / secretary / chauffeur Archie Goodwin.

This week, Seanchai present In Bad Taste.

Monday, March 5th 19:00: Sentenced to Prism

Prism is a planet with a uniquely crystalline environment and which supports both silicon and carbon-based life forms. It is a planet where even the tiniest creatures are living jewels.

For some time, the Company has been illegally exploiting Prism, but now all contact has been lost with the research team there, leaving the Company with a problem. Any attempt to launch a rescue mission will draw unwanted attention both to Prism and to the Company’s activities. Something else must done; so they call on the talents of Evan Orgell.

A smart, self-confident and successful problem-solver, Orgell has access to the best equipment available within the Commonwealth. Unfortunately, and as Orgell discovers, Prism is a harsh and hard place – a lot harder than his state-of-the-art environment suit. When that succumbs to the local flora/fauna, Orgell finds himself exposed to the hostile environment and fighting for his survival without any protection, dependent upon little more than his wits.

Then help arrives from an unexpected quarter: a sentient life-form native to Prism calling itself A Surface of Fine Azure-Tinted Reflection With Pyroxin Dendritic Inclusions – which Orgell decides to call “Azure”.

Join Gyro Muggins as he reads a standalone story from Alan Dean Foster’s Humanx Commonwealth series.

Tuesday, March 6th 19:00: Irish Poets and Wonders

With Caledonia Skytower.

Wednesday, March 7th 19:00: Beyond the Veil

With Shandon Loring. Also presented in Kitely (hop://grid.kitely.com:8002/Seanchai/144/129/29).

Thursday, March 8th

19:00: Creatures of Mist

With Shandon Loring. Also presented in Kitely (hop://grid.kitely.com:8002/Seanchai/144/129/29).

21:00 Seanchai late Night

Contemporary sci-fi with Finn Zeddmore.

 


Please check with the Seanchai Library’s blog for updates and for additions or changes to the week’s schedule.

2018 SL UG updates #9/2: TPV Developer Meeting

Cece's Secret; Inara Pey, January 2018, on Flickr Cece’s Secret – blog post

The following notes are taken from the TPV Developer meeting held on Friday, March 2nd 2018. A video of the meeting is embedded below, my thanks as always to North for recording and providing it. Time stamps in the text below will open the video in a new tab at the relevant point of discussion. Not this was a foreshortened meeting (20 minutes), with some lengthy periods of silence.

SL Viewers

[1:27-2:53]

  • The Nalewka Maintenance RC viewer, version 5.1.2.512803 (dated February 23rd) was promoted to de facto release status on Thursday, March 1st, 2018.
  • The Love Me Render RC viewer updated to version 5.1.3.513005 on Friday, March 2nd, which incorporates KDU and other security improves and (I believe) brings it to parity with the new release viewer.

All other official viewers in the pipe remain as per the start of the week:

  • Release channel cohorts:
    • Media Update RC viewer, version 5.1.2.512574, February 15.
  • Project viewers:
  • Linux Spur viewer, version 5.0.9.329906, dated November 17, 2017 and promoted to release status 29 November – offered pending a Linux version of the Alex Ivy viewer code.
  • Obsolete platform viewer, version 3.7.28.300847, May 8, 2015 – provided for users on Windows XP and OS X versions below 10.7.

An update to the Media update RC is anticipated to bring it to parity with the new release viewer, and a new update to the 360-snapshot viewer is also anticipated, which hopefully addresses the fuzziness / resolution issues inherent in the current version (see my hands-on overview – link above – for more on this).

Upcoming Viewers

Maintenance Viewer

[3:00-3:09] A new Maintenance RC view should be appearing in week #10 (week commencing Monday, March 5th, 2018).

Bakes on Mesh Project Viewer

[3:10-4:30] A Bakes on Mesh project viewer, suitable for use with Bakes on Mesh test regions on Aditi is with th Lab’s QA team, and may be appearing in week #10.

Bakes on Mesh is a project to extend the current avatar baking service to allow wearable textures (skins, tattoos, clothing) to be applied directly to mesh bodies as well as system avatars. It does so by allowing the faces on a mesh body / head to be defined in terms that the Baking Service can understand, allowing system layers to be applied to those faces, using 1024×1024 textures (rather than the 512×512 currently used by the Baking Service).

It’s important to note that the project viewer (with simulator-side support) is only the first phase of this project (essentially providing the 1024×1024 texture support), and there will still be much more to be done after the project viewer has been made available. Please refer to my Bakes on Mesh updates, which form a part of my weekly Content Creation User Group updates, for more specific information on this project.

Animesh Update

[7:56-9:06 – with audio break-up] The current focus remains:

  • Viewer-side bug fixes.
  • Performance profiling for Animesh complexity and LI costs.

The next step is to deploy updated simulator code in support of the limits so it can be put to the test.

DDoS Attack

[10:38-11:00] Some have experienced audio stream issues since the widespread amplified,UDP-based Distributed Denial of Service (DDoS) attack against memcached servers which took place across the Internet on Monday, February 26th / Tuesday, February 27th (memcached is a distributed memory caching system and is used to speed up dynamic database-driven websites and Internet-facing services by caching data and objects in RAM). As audio streams is handled by separate services (e.g. Shoutcast). It is possible they may have been suffering after-effects of the attack.

[11:05-11:56] The Lab has little to add to the blog post published by April Linden on the situation, other than they continue to harden systems and services. Overall, Second Life can come under frequent DDoS attack, but it myriad of parts are generally robust enough to withstand such attacks without them reaching the point of impacting users.

Off-Line IM Delivery Failures on Logging-in

[5:10-7:00] A project has been initiated to try to resolve problems with the viewer failing to receive all off-line IMs when a use logs in.

The cause appears to be that when a user logs-in, the simulator floods the viewer with UDP messages for the off-line IMs either before the viewer is ready to handle them, or as such a rate, messages are dropped.

To correct this, the Lab is making an API change in the simulator “in the next couple of weeks” and will be introducing a new viewer cap. Together, these will allow the viewer to indicate when it is ready to receive and handle off-line IMs, and ensure that the simulator correctly packages the messages for delivery, rather than simply sending a flood of items to the viewer.

These updates will hopefully be made available in a manner which allows TPVs to merge them relatively easily, rather than forming one part of a huge number of changes to the viewer.

In Brief

  • [4:35-4:53] Viewer Texture Memory Use: the Lab still plans to look at the question of texture memory use within the viewer, although it is noted this is turning into a “bit of a minefield”.
  • [12:02-13:05] Dullahan Linux: there have been requests for the Lab to provide a Linux Dulllahan build of the viewer (see this repository). Callum Linden has confirmed he’ll try to put further work into this before moving on to a new project, to at least leave it in a state others with more knowledge of Linux might be able to use.
  • [15:35-15:48] Disabling UDP inventory messaging: this is still being targeted for summer 2018, but there is currently no confirmed date.

This Weekend in Second Life Dance

Club eScape - February 28 2018

Hi there. R. Crap Mariner, your Dance Correspondent.

I’ll be posting dance performance schedules, similar to Inara’s posts about Seanchai Library readings. We’ll start with the weekend events for now.

Let’s get started, here’s the events that I had on the calendar as of press time…


(All times SLT)

FRIDAY MARCH 2

6:00PM – ELYSIUM CABARET

Elysium Cabaret – Welcome to the Weekend!

If it’s Friday, it’s Elysium Cabaret! Fancy some imagination? In The Empire Room at Copperhead Road, every Friday at 6pm SLT the dynamic performers of Elysium Cabaret take the stage to bring you a solid hour of entertainment! Featuring elaborate sets and choreography sequenced to an eclectic genre of music, Elysium Cabaret offers something for everyone. Grab your friends and get their early because the sim fills. Come celebrate Friday! Welcome to the weekend!

http://maps.secondlife.com/secondlife/Copperhead%20Road/74/64/2754

Elysium Cabaret - February 23 2018

10:00PM – GUERILLA BURLESQUE

Guerilla Burlesque Revue show on the main stage!

One sensational hour of fast-paced original, live dance entertainment, the best of its kind on the grid. Dancers Guerilla Burlesque develop fresh dance interpretations of hit songs, build stage sets, choreograph animations, and costume avatars to provide you with an innovated live performance experience.

Doors open at 9 pm for the 10 pm show! Arrive early and invite your friends!

https://maps.secondlife.com/secondlife/Idle%20Rogue/107/189/33

Guerilla Burlesque - February 23 2018

SATURDAY MARCH 3

1:00PM – DEBAUCHE

This coming Saturday the 3rd March with curtains raising at 1pm SLT Debauche are so proud and honoured to be returning to Ville de Coeur.

We always receive such a great and warm-hearted  welcome here, the theatre is stunning and so are the local community.

Please come and share  with us the delights of Debauche in glorious surroundings as we do our very best to entertain you.

Please dress semi or full formal though please try to keep those scripts low

https://maps.secondlife.com/secondlife/Aquitaine%20Coeur%20Nord/125/16/23

Debauche - February 25 2018

3:00PM – CENTRE STAGE

Ryan Sawyer and his group return to the stage.

https://maps.secondlife.com/secondlife/Nope/31/13/3006

3:00PM – GYPSY ROSE BURLESQUE

Grand opening of the Gypsy Rose Burlesque.

http://maps.secondlife.com/secondlife/SkyBeam%20Stowaway/23/40/2000

6:00PM – WHYMSEE NOIR

Join us on Saturday, March 3, 2018, starting at 6 pm SLT, for Let’s Dance: Animals! I’ve got an animals-themed song set, I’ll make us a nice open playpen, and we’ll get all animalistic together! Come dressed in neko, furry, an animal avatar, or come as you are (bits and pieces covered, please!)…this animal show is all choreographed and designed with YOU in mind…’cause at the end of the day, we can’t do it without you!

For the Let’s Dance show, we trade in our sets for MORE dancing and LESS wait time between songs! There will be lots of wiggling, dancing, physics, and a little dazzle thrown in for good measure! Dance along with us or have a seat in our comfy chairs, we like it when you watch! No naked avatars, just dancing. Come to the show and see what all the fuss is about!

http://maps.secondlife.com/secondlife/Whymsee/96/192/3286

7:00PM – PARAMOUNT GRAND THEATRE

Spring Into March! Paramount Grand Theatre’s brand new show for March. Come join us for an evening of classy but sassy entertainment as we the Paramount Players dance for you, March 3rd & 10th at 7pm SLT.

The Players are bringing the Irish, the Scottish, the Leprechauns and the Celts to Paramount. Maybe even some American marching may make an appearance!

http://maps.secondlife.com/secondlife/Hell%20Lust/77/83/22

Paramount Grand Theatre - February 3 2018

SUNDAY MARCH 4

So, there’s a lot going on at noon…

12:00PM – SPIRIT LIGHT DANCE COMPANY

Spirit Light Dance Company Presents Showcase 2018

Once a year we encourage members of the company to stretch their wings and present a piece of their own work. Each entrant must choose their music, create the set, get it in a rezzer and on the stage. They either make or source their costumes for their dance. They run the dance HUD and often the mover as well, or if an operator is needed they must train the operator. In all cases they are encouraged and mentored by senior members of the company. This is not a competition but rather an opportunity to strive for personal excellence–to be the best that they can be.

We invite you to join this full cast presentation of 11 outstanding examples of choreographic skill and creative spirit.

We recommended that you arrive early to secure a seat and to cache the sets and the animations.

Please keep your scripts to 50 or below.

http://maps.secondlife.com/secondlife/Rockcliffe%20I/120/82/3602

Spirit Light Dance Company SLDC - September 24 2017

12:00PM – DESIRE ARTS

Sunday, February at 12pm SLT

Desire Arts Dancers doing their “after hours” show, but today we do it for a Sunday matinée! We bring you the performance quality at our Saturday shows, with more skin… little less costume. Some acts do contain adult content.

Also, Presentations of a controversial nature (including those involving sex, politics and/or religion) will be presented separately from the Dance Program.

https://maps.secondlife.com/secondlife/Hell%20Lust/174/78/21

12:00PM – KIKI’S BURLESQUE

http://maps.secondlife.com/secondlife/LORII%20CAPRONI%20ISLAND/106/174/24

Kiki - December 3 2017

12:00PM – OASIS DANCERS/DEBAUCHE

Debauche would like to invite you all to the Debauche home theatre to come and enjoy, to witness two of the very best dance troupes in Second Life sharing the stage in a combined show.

Last weekend both troupes shared the stage at the Oasis home theater. Had fantastic support and plaudits. Was truly a magnificent show.

Now its time of Debauche to return the favour, to extend our hospitality in what will surely be simply another wonderful show for everybody to enjoy.

Sunday 4th March, 12pm SLT, please come smart, smart casual with low scripts

Lets Rock this weekend.

Debauche  xxxx

http://maps.secondlife.com/secondlife/Champion%20Isle/71/126/2001


Usually, I see notices for Phoenix at 5PM on Saturday, Club Image at 6AM on Sunday, and Winds of the Sahara at 5PM on Sunday… oh well.

That’s why you should check with the Dance Queens event calendar for updates and additions to the weekend’s schedule, as well as the many events that happen during the week. Or, you can check out my experimental in-world floor calendar.

The huge calendar...

A little more tee in Second Life

Angel Manor: always an amazing visit and for those trying SL golf for the first time, an excellent introduction to the game?

Caitlyn and I have been dabbling on-and-off with golfing in Second Life. Our preferred base of operations has been the AERO golf club, simply because it is so relatively quiet (see Teeing off in Second Life for more). However, there are many places in SL where a round or two can be enjoyed. So many, in fact, that there are doubtless favourites for many who enjoy the sport  – just as those coming into it for the first time might feel a little overwhelmed. Not just by the breadth of choice, but also by the prospect of trying to get around an entire 18 holes.

Of course, you can always break your round down over a couple of sessions: find a course and do the first nine, say, then come back and complete the back nine another day. Or, if that doesn’t appeal, you can always try a smaller course – such as the one at Angel Manor. Here, on the south side of Kaya Angel’s magnificent 12-region estate centred on his stunning manor house, can be found a delightful 6- hole course which can serve as an excellent introduction to SL golf.

Set within Angel Manor Park, the course covers just over half a region, and can be played using most golf systems. Two systems are provided at the tee for the first hole: Fa Nyak’s basic system of club and HUD (provided free and works for about a day), and the CrowleyCorp Elite golf system. The latter can be purchased outright from the vendor boards, or “rented” for L$10 per 16 hours (real-time).

One of the six fairways at Angel Manor Park

Fa Nayak’s system is more than adequate for more casual golf play in SL: everything is HUD-driven, with three basic clubs provided: driver, wedge and putter. The CrowleyCorp system is more sophisticated: HUD-driven again, it provides a set of 12 clubs: driver, 3 woods (1, 3, 5), five irons (5-9), a pitching wedge, a sand wedge, and a putter. In addition, the HUD provides options for adjusting the club size for a better fit with different height avatars, a range of camera options, a built-in power meter, a spinner for adjusting backspin on the ball,  and an animation suite (tee-up, walk to ball, drop ball, holster / unholster club from bag, if used).

Which of the two systems you play with is a matter of choice: Fa’s is the simpler of the two, and avoids the need to have to worry about fiddle-farting with options and settings – useful if you are just starting out. The CrowleyCorp system offers a more “realistic” approach to play, although with respect to the Angel Manor course, it probably really doesn’t come into its own, the holes all being relatively short par 2 or par 3 affairs with few obstacles which have to be worked around.

Both systems also offer the same basic play: select your club – such as the driver (which will also tee you up) –  then checking the particle wind indicator and noting the ball’s direction of flight as indicated by the arrow marker overlaying your ball. The LEFT / RIGHT cursor keys can be used to adjust the latter, and to compensate for winds cutting across the ball’s line-of-flight (headwinds and tail winds are handled through the power of your stroke).

The Fa Nayak HUD (l) offers the essentials for good game play without overwhelming the novice. The CC Elite HUD (C) offers a broader range of clubs (on the right) and additional gameplay and animation options. Selection of wood, iron or wedge opens a further sub-menu of options (r), requiring a greater degree of familiarity with the function of the various clubs

When your shot is aligned, it is then a case of pressing and holding the LEFT mouse button and monitoring the power behind your swing. This is indicated by the power meter on the CrowleyCorp HUD, or in-world with the Fa Nayak system, which uses a hovertext indicator. Judge the amount of power to put into a swing takes practice – and be wary of holding the mouse button down too long as the power meter reaches full strength (when needed), as this can over-drive your swing and lead to unexpected results. Then, note where your ball falls, may way for your companion players, before continuing down the fairway and to the green, selecting your clubs as required by each stroke.

Given their relatively short par lengths, the six holes at Angel Manor can be completely pretty easily, avoiding a round from becoming too drawn-out. As noted the obstacles are pretty limited, but it is still possible to get into the odd spot of bother which can make things fun. But, as a gentle introduction to golf in SL, the compact size of this course makes it pretty ideal – while the choice of systems available for play gives newcomers a good feel of what to expect on other courses.

Both systems use essentially the same approach to play, including swing direction indicators. note my camera is deliberately slewed to take this picture, and is not representative of gameplay camera positioning

Nor is this the only fun to be had in Angel Manor Park. Sitting in the middle of this little 6-hole course is a clay pigeon shooting system. Free-to-play, this is a qualification-based game: each round comprises 40 clays, with a minimum number which must be hit each round (e.g. 10 in the first), to progress to the next round. At the same time, the frequency and number of clays released each time increases, and the angles of release can become more and more divergent.

I’ve played this type of game in SL before (in fact, a really old, and no longer functional system is buried in my boxed inventory). Some require the payment of a basic fee to play, others are free – the Angel Manor system, created by Abramelin Wolfe – is free to play. Just get a shotgun from the board and touch the trap to start a round and go to Mouselook to shoot (left-click). My one minor niggle with this system is the gun has unlimited ammo: hitting the clays is a matter of blasting away as fast as possible, rather than making shots count in the knowledge you have to “reload” every 2 shots. But – it’s still fun to play.

So, if you’re looking for a gentle introduction to SL golf located within a eye-catching environment (and one of the grid’s most famous and stunning destinations) – and which offers something “extra” in the way of fun (blasting clays out of the sky), Angel Manor park could be just the ticket. And don’t forget – there is the manor and its public grounds awaiting exploration as well!

SLurl Details