Frog Hollow: a garden of delight in Second Life

Frog Hollow; Inara Pey, September 2018, on FlickrFrog Hollow – click any image for full size

Note: Frog Hollow has closed and Stella has created Winter’s Hollow – read here for more. Because it has closed, I’ve removed the SLurl reference from this review.

Frog Hollow, occupying the north-east corner of the Full region Blue Nile, is a 8176 sq m parcel that has been exquisitely landscaped by Stella Mahogany and offered to the public as a place of exploration and rest. It is also another shining example of why a full-sized region (Full or homestead) isn’t required to create something special and personal in-world.

Bounded on three sides by tall cliffs, Frog Hollow has a nice – but not overpowering – feeling of an enclosed garden, a personal space to be enjoyed without due worry about others looking in. To the west, it faces open water, where a wooden deck sits as the landing point for visitors. Lily pads below the decking offer a place for frogs to hop as lanterns drift on a slow breeze overhead.

Frog Hollow; Inara Pey, September 2018, on FlickrFrog Hollow

A single trail leads inland from here, winding between banks of wild flowers and the trunks of silver birch whose leaves are turning golden in reflection of of the changing of the seasons in the northern hemisphere. Fallow deer are to be seen among the tree trunks, and further inland, wander along the looping path or curiously exploring the spaces available for visitors to enjoy.

The largest of these spaces can be reached a short way among the path, where a little bridge branches away to arch over a dry steam bed and arrive at a set of gabled gates. Beyond these is a large brick-and-glass pavilion (another superb design from Cory Edo, for whose work I have a particular fondness).  This is presented as a romantic, magical place. An old grand piano sits at its centre, sheets of music floating and tumbling magically above it as if Harry Potter has recently been by in a playful mood. Cats play under the piano’s lee, and close by a painting, easel and paints await the return of their artist.

Frog Hollow; Inara Pey, September 2018, on FlickrFrog Hollow

To one side of this pavilion sits a small terrace, itself bordered by vines turning to gold, home to a setting for afternoon tea. A further befountained terrace lies to the pavilion’s rear, a paved path winding into the trees beyond. Also reached by a grassy path passing under a Rowan arch and alongside another snug little seating area with cosy bric-a-brac, the paved path leads to yet another patio, marked by a smaller, curtained pavilion presenting a place of rest and comfort.

Whilst all relatively close to one another, these little spots have been designed with considerable care; an eye for the considered use of space and for studied design ensuring that they do not feel clustered one atop the next, whilst also allowing each of them to have its own unique nature.

Frog Hollow; Inara Pey, September 2018, on FlickrFrog Hollow

Nor is this all; facing the front of the pavilion is a further paved area, complete with open fireplace and neatly set out for a formal meal as delicate little lanterns float overhead.

Should you opt not to cross the little bridge into the brick pavilion’s domain but instead follow the path onwards, it will carry you under bough and around twist and turn to a second bridge, and a further enchanted area. Here a chandelier hands from a stout tree branch, and a giant game of chess is set before comfortable armchairs, watched over by more fallow deer even as the trail winds onwards through an old metal gate – and arrives at the brick pavilion.

Frog Hollow; Inara Pey, September 2018, on FlickrFrog Hollow

In this the further genius of Stella’s design is revealed: no matter which route you take when following the path, it will take you through the garden to reveal all the major points of interest before looping you back the to landing point. Along the way you’ll pass many places where you can sit and talk and / or cuddle, engage in a game of chess, listen to, or play, a piano, observe the local fauna – and simply appreciate the beauty of Frog Hollow and Stella’s creative skill and eye for detail. And keep in mind that there are a lot of little touches to be found throughout I’ve not mentioned here (just observe the little pumpkin at the landing point for a couple of minutes, and you’ll see what I mean).

Magical and marvellous, Frog Hollow is a true delight – but it will apparently only be around as long as the leaves are falling. So don’t miss the opportunity to visit and share in the enchantment.

Frog Hollow; Inara Pey, September 2018, on FlickrFrog Hollow

September 2018 Web User Group Summary

Peace of Mind; Inara Pey, August 2018, on FlickrPeace of Mind  – blog post

The following notes are taken from the Web User Group meeting held on Wednesday, September 26th, 2018.

These meetings are generally held monthly on a Wednesday at 14:00 SLT, and are chaired by Alexa and Grumpity Linden at Alexa’s barn. The focus is the Lab’s web properties, which include the Second Life website (including the blogs, Destination Guide, Maps, Search, the Knowledge base, etc.), Place Pages, Landing Pages (and join flow for sign-ups), the Marketplace, and so on and the Lab’s own website at lindenlab.com.

Marketplace

New Deployment – New Features

A deployment to the SL Marketplace was made on Wednesday, September 26th. However, due to some issues surfacing, it had to be rolled back, causing the grid status report of Marketplace Maintenance.

This is actually the update that includes more of the promises Marketplace updates, including:

  • Wish lists.
  • Follow favourite merchants.
  • A new drop-down of people a user must frequently sends Marketplace gifts to.

It will now be re-scheduled for deployment once the issues have been fixed.

Clean-up

The Lab will shortly be starting a clean-up of the Marketplace. This will most likely be done by running different queries with different criteria, and seeing what the results would be in terms of removed listings / stores.

For example, one query might be run against all users who have not logged-in to Second Life or the Marketplace in (say) 10 years or 6 years, and see how many items might be unlisted as a result. If the outcome is thought to be a manageable amount (i.e. not half the Marketplace potentially vanishing), then the query might be run, and the items unlisted. Then the process will be repeated over a shorter time period (e.g. say not logged in for 8 years of 4 years, depending on the original query). Other criteria, such as number of sales of an item over a number of years, or how frequently an item is flagged etc., might also be added to the mix over time.

This does mean that items that still work in SL, but the creator is no longer active in SL or the Marketplace, will likely vanish. However, as items are only being unlisted, and affected merchants will be contacted and advised where possible. So, they will always have the option to log-in to the Marketplace and re-list their items if they so wish.

Web Updates Release Notes

It is hoped that a location will be established for web property release notes, just as there are pages for release notes on SL wiki.

Automatic Landmark Updating

This is an age-old problem: how to automatically update store (or other) landmarks following a move. In 2012, Toysoldier Thor came up with the concept of the Virtual Landmark (VLM) – see here for the essentials – and which eventually lead to Darrius Gothly developing VLM for Virtual Worlds – see here for the essentials. VLMFVW are not ideal (I have not tested them in five years to confirm whether they still work), but at the time they did assist with the problem.

Unfortunately, having landmarks that can be remotely updated is seen by the Lab as requiring an entire new landmark system and (presumably) and entirely new asset type which would exist entirely independently of existing LMs (and so could cause confusion among users), so this is not something that is likely to happen in the short-to-medium term, if at all.

Date of Next Meeting

Wednesday, October 24th, 2018.

Second Life Hair Fair 2018

The 2018 Second Life Hair Fair is currently open, and runs through until Sunday, October 7th, 2018. The event features around 70 hair designers, and as with previous years, is being run to raise money for Wigs for Kids.

Spread across six regions, four of which – Brunette, Noirette, Redhead and Blonde – contain the stores of participating vendors, while the remaining two, Foils and Streaks, are designed for those who prefer to shop by camming rather than walking (and are thus referred to as the Cam Sims).

The four shopping regions are wisely lightly decorated in order to minimise viewer-side lag that might otherwise be created by having a significant amount of extra object and texture rendering.  Stores are easily identified by the large signs located on the brick paths leading around the regions. These are laid out in such as way that wherever you teleport into a Hair Fair region, by following the red brick path in one direction and keeping to that direction, you’ll eventually visit  every store before returning to the point at which you arrived.

The full list of participating merchants can be found on the Hair Fair website together with SLurls. However, do note that direct teleporting is limited to the landing points in each region; to use the store SLurls, copy them into local chat once at the event, then right-click on the display link to display an in-world beacon and arrow you can use to navigate to your desired store.

Hair Fair 2018 Map, on FlickrHair Fair Map, via Sasy Scarborough

All items purchased at this event will have a minimum of 15% of their price donated to Wigs for Kids, and for the men, stores selling male / unisex hair are denoted by a large ♂ symbol floating over their roofs. When purchasing, always check to ensure items are received; should you encounter problems, left-click the vendor / pack from which you made a purchase, this will trigger an automatic redelivery. However, do note that the list of purchasers held by each vendor / pack is only so long, so it is essential you check as soon as possible after purchase in order to avoid the vendor / pack dropping your name.

Those wishing to avoid spending too much time in the event regions can join the Hair Fair Demo group (no charge for joining). Notices with demos posted by participating merchants within the group allow styles to be tried prior to visiting, so that desired hair can be identified and the SLurls used to make visits to the required stores. Note that this is the only in-world group associated with the Hair Fair.

If by chance you don’t find hair to suit your needs, there are numerous donation kiosks located along the paths of the regions, so you can always make a L$ donation directly.  There are also Bandana Booths to be found, which also give 100% of donations to the cause, and from which you can obtain Hair Fair Hares.

The Hair Fair shopping regions offer open spaces with minimal additional objects / textures to help reduce viewer-side loads and lag.

About Wigs for Kids

For more than thirty years Wigs for Kids has been providing hair replacement systems and support for children who have lost their hair due to chemotherapy, radiation therapy, Alopecia, Trichotillomania, burns and other medical issues at no cost to children or their families. The effects of hair loss go deeper than just a change in a child’s outward appearance. Hair loss can erode a child’s self-confidence and limit them from experiencing life the way children should. With an injured self-image, a child’s attitude toward treatment and their physical response to it can be negatively affected also.

Wigs for Kids helps children suffering with hair loss look themselves and live their lives. Families are never charged for the hair replacements provided for their children; Wigs for Kids rely completely on both the donation of hair and / or money to help meet their goals.

Read more about Wigs for Kids mission, and discover how hair can be donated.

URLs and SURLs

 

A rendezvous with Florence Bay in Second Life

Florence Bay; Inara Pey, September 2018, on FlickrFlorence Bay – click any image for full size

Update, February 2020: Florence Bay has closed. SLurls have therefore been removed from this article. However, Florence at Low Tide is now open – see Witnessing Florence at low tide in Second Life for more.

Florence Bay is a homestead region held by Gnaaah Xeltentat and Tomaso Franizzi, with landscaping by Minnie Blanco (Minnie Atlass). Minnie both runs and landscapes the Soul 2 Soul region (some of which you can read about here, and here); given my fondness for hers work, I was curious to take a look at Florence Bay, so we recently hopped over to explore.

The region is listed by Gnaaah and Tomaso as “private, but please wander and enjoy”. Two large houses are located on the island; as these are private residences for both Tomaso and Gnaaah, people are asked to respect their privacy and consider both properties as off limits, although there are no security systems in place.

Florence Bay; Inara Pey, September 2018, on FlickrFlorence Bay – click any image for full size

The setting is suggestive of somewhere in northern latitudes, the tall off-region peaks on two sides suggesting this is a rugged upthrust of rock just off a stretch of untamed coastline, caught under a cold, wintry sky. Fir trees and scrub grass are the dominant flora on this hunched landscape, their presence and the sound of the wind whistling its way in off the sea further enhancing the sense that this is somewhere well north of the Topic of Cancer.

At the time of our visit, there was no enforced landing point for the region, so for this article I’ve arbitrarily selected a point in the south-east corner of the region, as it seems a logical place to start explorations. A narrow ribbon of shale beach curls around a low-lying promontory here, the home to a copse of tall firs and an old chapel. The latter appears to have been converted to a place for general meditation or reflection, rather than being a place a worship, the altar replaced by a warming fireplace. For those with a taste for adventure, a raft lies among the reeds of the shallows close by. This again offers a place of rest and shelter, although the manner in which its makeshift sail is catching the wind suggests it is eager to break free of whatever ropes or chains are holding it in place…

Florence Bay; Inara Pey, September 2018, on FlickrFlorence Bay

The little promontory curls around to connect to the bulk of the landscape, climbing as it does so. Here rocky paths can be found, one running west, the other north, each leading to the private residences. It is also here that things get a little confusing with exploring.

Beyond the western house is a little café and, sitting behind it on a second headland, a shed housing – rather incongruously, given the overall rugged setting – a car undergoing repair.  However, while the café would appear to be a public space, the only way to reach it is by walking directly in front of or around one of the two private residences, potentially impinging your presence, even in passing, on the property. It thus becomes a little confusing as to whether the café is a public space or not.

Florence Bay; Inara Pey, September 2018, on FlickrFlorence Bay

Similarly, beyond the headland with the garage, the land falls away to another low-lying finger of rock and shale beach, complete with a set of piers reaching out into the deep cut of the western bay. Chairs sit on the piers, and a rowing boat with sitting poses is moored alongside, together with a fishing boat, all of which suggests this is also a public space; but again, to reach it requires a degree of trespass through the garden of the private house.

This pier looks both eastwards and back inland to where the second of the two houses sits high above the frigid water atop a shoulder of rock, and north to were a narrow cleft splits the land, spanned by a wooden bridge. This can be reached by following the path from the my offering arrival point westwards and up over the low hump of a hill, before turning right and away from the first house and its gardens.

Florence Bay; Inara Pey, September 2018, on FlickrFlorence Bay

This route passes over another grey beach of shale curing within the large bay before rising to the western headland, offering a view down to a small, and previously hidden cottage sitting right on the coast, and access to a path running up to the bridge and the small knuckle of rock beyond – the home of firs trees and a bear with her cub.

There are odd little issues that might be found when travelling across the region: the rocks used to mark the paths can be seen hovering over the landscape in places, while there were a few points where we either bounced off of flora that wasn’t phantom or fell through rocks that unexpectedly were. But when taken in total, there is no denying the atmosphere exuded by Florence Bay, accentuated nicely by the region’s soundscape, and the fact that it lends itself as a perfect location for photography.

Florence Bay; Inara Pey, September 2018, on FlickrFlorence Bay

 

 

2018 SL UG updates 39/1: Simulator User Group

Missing Melody; Inara Pey, August 2018, on FlickrMissing Melody – blog post

Server Deployment Plans

There are no planned deployments for week #39.

SL Viewer

The Bakes on Mesh project viewer updated to version 5.1.9.519785 on Monday, September 24th. Otherwise the start of the week sees the majority of the current official viewer unchanged:

  • Current Release version 5.1.8.518593, dated August 14, promoted August 20. Formerly the SL Voice RC viewer – No Change.
  • Release channel cohort:
    • BugSplat RC viewer, version 5.1.9.519462, September 10. This viewer is functionally identical to the current release viewer, but uses BugSplat for crash reporting, rather than the Lab’s own Breakpad based crash reporting tools.
    • Rakomelo Maintenance RC, version 5.1.9.519298, September 5.
    • Animesh RC viewer, version 6.0.0.518949, August 24.
    • Love Me Render RC viewer, version 5.1.8.518751, released on August 20.
  • Project viewers:
  • Linux Spur viewer, version 5.0.9.329906, dated November 17, 2017 and promoted to release status 29 November – offered pending a Linux version of the Alex Ivy viewer code.
  • Obsolete platform viewer, version 3.7.28.300847, May 8, 2015 – provided for users on Windows XP and OS X versions below 10.7.

Environment Enhancement Project

Those who have been testing EEP have been raising JIRAs on the test viewer, and Rider Linden is about to pass an updated version of the simulator code to the QA team for testing.

It will address some validation where FS had much larger ranges of values than the Lab did. [And] I’ve dealt with a cloud speed issue that had annoyed me and I forgot to get in before we sent out the preview. Internally no cloud motion was 10,10… it will now be 0,0 this means some clouds will suddenly appear to go faster

– Rider Linden on the EEP simulator update

Region Crossings

Joe Magarac (animats) continues to poke at the viewer side of region crossing issues, and has apparently come across a contributing factor to some crossing issues: essentially, on a double region crossing (ie briefly crossing into the corner of a region from another before moving on to the next region) the simulator seems to be sending the viewer an object kill message for the vehicle at the very beginning of region crossing. The viewer sees the message unexpectedly and reacts to it, causing the region crossing issue referred to as a half unsit (he avatar is stuck in the region, unable unsit, move or teleport, and requires a relog as a means to recover). The issue could be down to a race condition in messaging, but  Joe has been using additional logging in a version of Firestorm, and can consistently catch the kill message.

Region crossings currently aren’t being looked at by the Lab, although Simon Linden keeps hoping to get back to looking at the code in the future. In the meantime, Joe continues to log his findings on BUG-214653.

A further trip to The Galleries in Second Life

The Galleries Museum

The Galleries, curated by Ernie Farstrider is an extensive gallery complex ideal for those wishing to explore many of the rich facets of art in Second Life. As I last wrote about the complex nearly a year ago, I thought it about time I talked a little more about it, this time taking a look at the Ground level facilities of The Galleries Museum.

Modelled on New York’s Solomon R. Guggenheim Museum, designed by the legendary Frank Lloyd Wright, the building is very much a gallery space, despite the “museum” in the title, and at the time of my visit had just opened a new exhibition of art by Violetta Carolina, who returns to the gallery for the first time in five years.

The Galleries Museum

The exhibit features Violetta’s 2D the 3D art, the former presented as a series of bold paintings, rich in colour, leaning towards an abstract look, but each piece individually striking in tone and look. With a distinctly modern cast to them, the sculptures offer both contrast and compliment to the 2D pieces,  making this an unusual (in the positive sense of the word) and imaginative exhibit.

Beyond it, in the great atrium section of the building, are exhibition spaces given over to multiple artists,  all of which can be toured by climbing the familiar ramp up from the lowest level (or, if you prefer, but taking one of the elevator teleport to the uppermost level and then winding your way back down).

The Galleries Museum: Violetta Carolina

The atrium provides space for at least eight artists on the ramp itself, with additional space on the lowest level, and the range of large on display mixes images captured in-world and creations from the  physical world uploaded for display in Second Life. I’m not going to offer a cast list of artists exhibiting their work at the time of my visit, simply because I’m not sure how quickly displays change, and all too often such lists can look more like the reading a cast list. However, I did enjoy seeing images by Graham Collinson, and Kayly Iali during my visit, as I’ve always enjoyed their work.

Located outside the front of the building is a teleporter that will carry visitors up to the sky complex of galleries, where a further exploration of art can be enjoyed  – see my review from October 2017, but please keep in mind the artists on exhibition may well have changed.

The Galleries Museum: Graham Collinson

SLurl Details

Georgiana, home of The Galleries, is rated Moderate.