Glenrosa’s tranquillity in Second Life

{ Glenrosa }; Inara Pey, October 2018, on Flickr{ Glenrosa } – click any image for full size

Update: {Glenroas} has closed. SLurl have therefore been removed from this article.

The Destination Guide led me to { Glenrosa }, a stunning Homestead region designed by Brandi Monroe and her SL partner Gabriel (gabriel4botto) which – at the time of writing – deservedly sits within the Editor’s Picks section of the DG.

It is a place specifically designed to encourage exploration; a countryside location caught in the early bloom of morning, where the rising mist drifting across unpaved paths and between wooded hills gives a siren call for us to eat a warm breakfast, don thick coats and hiking boots and set forth before the Sun gets too high above the horizon. The region description adds to this call, inviting visitors to “set off down the winding road or take the shoreline,” and noting that whichever route is taken, surprises await discovery.

{ Glenrosa }; Inara Pey, October 2018, on Flickr{ Glenrosa }

The winding road in question lies close to the region’s given landing point, located just above the shoreline on the north coast. Two dry stone walls cup the landing point within their arc, the shingle coastline presenting a view of the broad, flat sea watched over by a squat off-shore lighthouse just away to the east, framed by the rising Sun.

The two dry stone walls are prevented from touching one another by the tall pillars that between them support wrought iron gates guarding the road. The stone stags atop the pillars, together with the region’s name, give the impression this is some landed estate, with the overall ambience of the setting giving me the feeling I could be somewhere in the remoter parts of Scotland – although admittedly, banyan trees aren’t typically found in Scotland.

{ Glenrosa }; Inara Pey, October 2018, on Flickr{ Glenrosa }

This feeling was heightened during my wanderings by the discovery of a single-track railway line running the short distance from a tunnel to a set of buffers, passing a small country station along the way. Clearly a spur line, it is not hard to imagine a small regional train – perhaps a privately owned steamer – pulling into the station with one or two vintage rail cars, so that visitors might alight and explore before the train reverses its way back down the track.

The feeling that this is – or once was – a private estate is further heightened by the presence of a grand hunting lodge at the end of the road leading up from the landing point. Furnished throughout, the Lodge shares the setting with a small chapel a short distance away, atop a  rocky hill. No longer used as a place of worship, the chapel is surrounded by gravestones, giving the impression it may have once been a family chapel and burial plot.

{ Glenrosa }; Inara Pey, October 2018, on Flickr{ Glenrosa }

The house can also be reached along the coast, following the shingle beach towards the Sun and where it broadens alongside the lighthouse before turning south. Along the way, it passes steps leading up to the chapel and one of the surprises in the region: a grand piano sitting under the banyan tree; one of several places where time can be spent in quiet contemplation.

More such places can be found scattered across the landscape, from a little deck built out over the cold-looking waters close to the lodge, to up over the train tunnel, where a little vagabond camp has been set up. This is reached by way of a small house overlooking the railway line on one side, and out across the fir trees and rocky hills of the estate on the other. Down the slope from this little house, possibly once cared for by whoever many have at one time lived in it, is an orchard, still very much being cultivated, although the house itself no longer appears to be a working home.

{ Glenrosa }; Inara Pey, October 2018, on Flickr{ Glenrosa }

A cinder track continues beyond the beach behind the main house, arcing slightly up and away from the coast before dropping back to rejoin the shingles. It leads the way to where part of the land has been flooded to form a natural inlet, its narrow neck spanned by an old bridge. Here the setting, with reeds and trees growing from the water and the wooden shack to one side, is perhaps more mindful of a Louisiana swamp than a place sitting somewhere on the Scottish  coast – but it still feels very much a part of the overall landscape, and it offers more places to sit and spend time in the region.

Caught by the rising Sun, { Glenrosa } also lends itself to other daytime windlights – although for once I’ve tended to keep to the default in the images here. Those who do take photos are invited to add them to the region’s Flickr group, and there is more than enough here to keep anyone’s camera busy.

{ Glenrosa }; Inara Pey, October 2018, on Flickr{ Glenrosa }

Although sitting within a sim surround, I confess I found the rolling, rocky landscape dominated by fir trees, to be more attractive with it derendered to present a more coast-like setting (although just having one side of the region open to water would have really done the trick). Nevertheless, with its gently undulating landscape, this is a place of beauty rounded-out by a gentle soundscape and is definitely not a destination to be missed.

The art of Milly Sharple at Holly Kai Park

Holly Kai Park: Milly Sharple

I have long been an admirer of Milly Sharple’s art, and so I’m absolutely delighted to be welcoming her to Holly Kai Park Gallery for an extensive exhibition of her work starting at 15:00 SLT on Sunday, October 28th, 2018 and running through until Saturday, November 24th, 2018.

Milly is perhaps best known for her fractal art, beautiful pieces she produces using Apophysis, software she prefers to use as it allows the creation of soft, flowing, liquid effects that can allow her work to stand well apart from other, more rigidly geometric fractal art in Second Life. What may not be so well-known is that Milly was perhaps one of the pioneers in bringing fractal art into Second Life – although her initial attempts to do so met with some resistance.

I had no idea there was an art community here. But when I discovered it, I became really excited about it! Naturally, my thoughts turned to showing my own work in Second Life, and I made some enquiries only to be met with negative responses, that such are was not “suitable” for SL and was even told fractal art was not “real” art…

– Milly Sharple, discussing her art and Second Life

Holly Kai Gallery: Milly Sharple

Fortunately Milly who has seen her “not real art” fractals used on book covers, CD cover art and even on the cards issued by an Indonesian bank to their customers, as well as selling privately around the globe – did not take the negative feedback to heart. Instead, she established her own modest gallery on her own land, and within 12 months she had received multiple invitations to exhibition her work across Second Life, such was the positive response people had to seeing her work.

Becoming more deeply immersed in the Second Life art community, Milly sought to support that community by establishing Timamoon Arts, a place where artists – especially those new to art in SL or who were using the platform to express themselves through art – could find a gallery home and like minds. Over four years, through until 2017, Milly grew Timamoon into a successful and popular art communities, hosting a rich diversity of artists and exhibitions.

Holly Kai Gallery: Milly Sharple

While her fractal art is perhaps the most well-known, it is not the only art Milly produces; she also works with mixed media, creating art that is both incredibly intricate and stunningly beautiful. The use of colour, coupled with the almost etching-like finish to many of the pieces brings them to life in a remarkable way. Whether floral representations, animal studies or pieces with a more fantasy edge, or presenting an image such as a portrait through the use of fractals, these pieces are utterly captivating.

Second Life has also allowed Milly to turn her hand to 3D art, producing pieces that are both practical as well as art forms, such as her hand chairs; or which is exquisite artistic statements, as with her Humanitree pieces. We’re pleased to have examples of both included within the exhibition at Holly Kai. Nor does it end there; Milly has also justly won praise for her region landscaping, notably with her winter-themed Let It Snow! designs, which she is hoping to continue in 2018.

Holly Park Gallery: Milly Sharple

Multi-talented, with a photographer’s eye for art and design, Milly presents art that is always visually captivating, and it is both an honour and delight that she accepted our invitation to exhibit at Holly Kai Gallery. To mark the opening, we will be hosting an event at the rooftop area of the Holly Kai Gallery from 15:00 SLT on Sunday, October 28th, 2018, with music provided by Joy Canadeo, and warmly invite friends of Milly, the Park and this blog, as well as all lovers of art, to attend. Formal / semi-formal dress preferred.

SLurl Details

Holly Kai Estates is rated Moderate.

Senchai Library’s Halloween Hauntings

Seanchai Library

It’s time to highlight another week of storytelling in Voice by the staff and volunteers at the Seanchai Library. As always, all times SLT, and events are held at the Library’s home at Holly Kai Park, unless otherwise indicated.

Sunday, October 28th 13:00: Spookin’ It at Octoberville

Stories and Poems for the season at Octoberville with Shandon Loring, Corwyn Allen, Finn Zeddomore & Caledonia Skytwoer.

If you are not already “Octoberville enabled”, then go to the Library where you will be manually teleported to the story camp – BUT BE WARNED! Octoberville fills up very fast, so . . . consider arriving early!

Monday, October 29th 19:00: The Infinitive of Go

Gyro Muggins reads John Brunner’s 1980 novel about matter teleportation and dimensional shifts.

Dr Justin Williams and his collaborator, Cinnamon Wright, develop a form of instantaneous teleportation in which the departure and arrival points appear “congruent” with one another, allowing objects to be instantly moved from one to the other in a transfer process termed “posting”.

The system works flawlessly with inanimate objects, and when a situation arises requiring an urgent diplomatic solution arises, Williams is called upon to transfer a courier from the USA to an embassy in a foreign location. But something goes wrong: on his arrival, the courier is armed – yet he carried no weapon on his departure – and further demands he be given a countersign by those at the embassy – when no such arrangement had been made. Believing the mission to be compromised, the courier shoot himself, and the package he is carrying self-destructs.

In order to prove he did not sabotage the system, Williams has himself posted – only to find that while he feels unchanged, the world around him has changed in the most subtle of ways. As time goes on, Williams – with the help of a doubly altered Wright – realises that the teleportation device is moving its subjects between parallel universes. It is also apparent that some of those arriving in the dimension in which he now exists have far more knowledge about what is going on.

The question is, is it the system that is causing people to move between universes, or ir it something more subtle?

Tuesday, October 30th

13:00 onwards: Stranger Nightfire’s Annual Halloween Party

Featuring Stories & Music, up in Haunted Holly Kai

19:00: Spooky in 100 Words

With R. Crap Mariner

Wednesday, October 31st: Halloween!

17:00 onwards: Stranger Nightfire’s Annual Halloween Party

Featuring stories with Caledonia Skytower and Shandon Loring. Music at 18:00. All up in Haunted Holly Kai.

19:00: The Jennifer Morgue

Corwyn Allen reads the second volume in the Laundry Files by Charles Stross.

Bob Howard is an IT expert and occasional field agent for the Laundry, the branch of Her Majesty’s Secret Service that deals with occult threats. In this second outing, Bob Howard finds himself dragged into the machinations and conspiracies of megalomaniac multi-billionaire Ellis Billington, The Black Chamber and The Laundry…

Dressed in a tuxedo (what else for a globe-trotting British Secret Agent?) and sent to the Caribbean, Bob must infiltrate Billington’s inner circle via his luxurious yacht. His mission? Prevent the Billington from violating a treaty that will bring down the wrath of an ancient underwater race upon humanity’s head.

Offering a wonderful pastiche on both the world of James Bond and a wonderful mimicking of Ian Fleming’s style of writing, Stross produces a novel that also evokes Lovecraftian overtones that is delightfully entertaining to read. In true Bond style, Bob is (reluctantly) partnered with an American agent – in this case a stunningly beautiful woman who also just happens to be a soul-sucking succubus from another dimension. Which, being the case, marks Bob’s mission somewhat differently to those of Bond: not only must he stop the bad guys and come through this at best shaken, he must totally avoid being stirred towards getting the girl…

Thursday, November 1st

19:00: Classic Vintage Spookiness – Tales of Halloween

With Shandon Loring at Haunted Holly Kai. Also presented in Kitelyhop://grid.kitely.com:8002/Seanchai/144/129/29.

21:00: Seanchai Late Night

Contemporary Sci-Fi-Fantasy with Finn Zeddmore.


Please check with the Seanchai Library’s blog for updates and for additions or changes to the week’s schedule.

Purple Leonis: Witch at DiXmiX

DiXmiX Gallery: Witch

Opening at 12:00 noon on Saturday, October 27th at DiXmiX Gallery is a special exhibition of art by Purple Leonis ONeill (Nel4481). Entitled Witch, it celebrates the mystery and mysticism of Halloween as a time of witchcraft and dark magic by recalling the story of a woman whose fate is very much tied to black magic and dark arts.

Welcome,

My name is Madeleine and I’m a witch …. well …. I was … here is my story.

Thus we are introduced to the protagonist of the story, a woman who went against her times to seek out the forbidden, to communicate with the dead, and to join with other women of like mind to found a coven.

DiXmiX Gallery: Witch

Though brief, the story colours her life sufficiently for us to track it from that first evening of temptation through until her death at the hands of local villagers. It is a story reflected in the  images arranged into the lower and upper floors of the gallery’s Grey Hall, itself decorated to presented a suitably haunting look.

The images are striking both in their richness of character, and in the manner in which they both illustrate and add subtext to Madeleine’s tale. Some show her awakening through subtle means: a seemingly gentle evening game with a cat (felines – albeit generally black ones – being the usual familiar for witches) or the innocent-looking brush of fingers over a Bible. Others are more direct: caught in a Ouija board induced trace, naked dancing around a night-time fire in the depths of a forest and – ultimately, trapped at the stake as the flames rise.

One night, everything has changed. Village men came to capture me. That night sounded my end….
Beaten, maltreated, tied up by the villagers, I was tied to the pyre of those condemned for witchcraft.

DiXmiX Gallery: Witch

With – again appropriately  – 13 images in total, the exhibition sits as both a display of art and – in a sense – a graphic novel telling Maeleine’s tale. My one small quibble with the story is the date on the tale: 1890, a time long after he period when women would be burned for the perception of their witchcraft.

Music for the opening will be provided by Miss Dee Hannaha, and given the nature of the event  – although it is not openly stated – suitable dress may will be appreciated.

SLurl Details

A taste of Andalusia in Second Life

La Frontera; Inara Pey, October 2018, on FlickrLa Frontera – click any image for full size

La Frontera, a homestead region designed by Zaffy Bailey (zaffin) and Pete (PeteSunny), opened its doors to the public recently, offering an opportunity for visitors to spend a little time in a setting inspired by Spain’s autonomous region of Andalusia.

Focusing on a terraced village setting among the steps of high, sandy hills, the region presents a simple, elegant setting visitors are invited to explore and photograph – there is an invitation to upload images to the region’s Flickr group – and to enjoy the general relaxed ambience of the village and the beach below.

La Frontera; Inara Pey, October 2018, on FlickrLa Frontera

The little village is split into two by the steps of the hill, with the landing point set in the terraza of the large part. As befitting the location, the building here are adobe-fronted, with some offering a nod towards Moorish architecture again in keeping with the inspiration for the region, while others are perhaps a little more Tuscan in styling. Bicycles are racked to one side of the fountained square, but to be honest, the cobbled and stone-stepped paths winding between and down from the village’s buildings are better followed on foot.

There are several of these paths, ranging from simple dirt tracks cut into a hill, others ancient stone steps, carefully cut and placed and suggestive that there may once have been something far older than the current houses sitting upon the hill, and still others rough stones loosely planted in the sandy soil. Each offers a route of exploration, either up or down from the terraza, making any exploration a matter of following where your muse leads.

La Frontera; Inara Pey, October 2018, on FlickrLa Frontera

Nor are the paths alone in finding a path down the hillside; a stream, rising up above the village, tumbles by way of falls, channel and sloping path down to where the sea awaits (a second waterfall drops more directly to the sea on the north side of the island). With its rushing, turbulent water crossed here and there by bridge and steps, the fast-placed stream may have, over time, played a role in helping to separate a low-lying sandbank from the rest of the land.

The home of scrub grass, a scattering of trees, wild flowers and tall reeds, the semi-circular sandbar offers a beach where a tan can be gained, and the skin cooled by either a dip is the sea or in the pools to be found on the sun-dried earth of the bank.  It is connected to the rest of the land by two humpbacked bridges that stand almost guard-like, one either flank of what might have once been a walled orangery. This appears to have once been a part of a larger formal garden, although only the flagstones of a terrace and a central water feature now remains.

La Frontera; Inara Pey, October 2018, on FlickrLa Frontera

A wooden board walk also spans the arc of water separating the sand bar from the rest of the land. Follow this and it will take you to the near-hidden secret of the region: and underground music venue. Located inside a high-ceilinged cavern, this offers plenty of space for those wishing to dance. Zaffy tells me the plan is to make this the venue Whether this will be a “formal” venue for dancing / music is unclear to me; during my visit, Zaffy was either engaged in building or AFK, as my enquiry went unanswered.

Throughout the region are plenty of opportunities to sit and appreciate the setting, from the beach, through the gardens up to the village – including up on some of the roof tops and verandahs, all the way to the highest peaks (or higher still in the case of the windmill standing well above the land to the north-east). There is also a subtle sound scape to add aural depth to the region as one wanders the paths and trails.

La Frontera; Inara Pey, October 2018, on FlickrLa Frontera

Offering uncluttered charm, plenty of opportunities for photography and perfectly suited to being seen under a variety of warmer windlight settings, La Frontera is a delight to visit, and a reminder to those of us sitting on the cusp of winter that warmer days and days in the Sun really aren’t that far away.

SLurl Details

With thanks to Shakespeare for the pointer!

2018 SL UG updates 43/2: CCUG summary

Alexa Linden’s Funky Love EEP sky

Animesh

Project Summary

The goal of this project is to provide a means of animating rigged mesh objects using the avatar skeleton, in whole or in part, to provide things like independently moveable pets / creatures, and animated scenery features via scripted animation. It involves both viewer and server-side changes.

Resources

Current Status

Land Impact: a simulator bug has been found that is being fixed. In short, if an Animesh object has a conventional prim as its root, the required 15 LI for the Animesh skeleton is not applied. This LI is an aggregate value for Animesh skeletons during testing Animesh performance for a defined set of test Animesh objects across a range of systems.

This has led to some alarmist blog posts about prim returns, following a (somewhat sensationalist) forum post on Animesh being delayed by 2 weeks (itself guesswork) on the matter. Given that Animesh hasn’t reached release status, and there are few (if any) commercially-available Animesh objects at present, it’s not unfair to say both the blog posts and the forum thread are something of an over-reaction.

Performance Impact: (see BUG-225584 and forum thread). This is related to the new dynamic bound box used with Animesh. Beq Janus from the Firestorm team has been involved in investigations as to the degree of potential impact, and has discovered a potential baseline performance impact of around 8-10% between an Animesh-capable and non-Animesh viewer, regardless of the presence of Animesh.

The latest update to the Animesh viewer (version 6.0.0.520636 at the time of writing), should mitigate a lot of the performance impact resulting from the dynamic bounding box.

Animesh vs. Avatars: while there will be a baseline impact for Animesh objects, this should be less than the baseline impact seen with avatars, which not only have a skeleton, they also have a shape and appearance elements associated with them. The the complexity of a mesh body to an avatar (with a baselines of around 400 faces, plus mesh clothing, attachments, etc., and avatars tend to be a lot more complex than most considered Animesh should be.

Animesh follow-up: there has been a lot of talk about a follow-up project for Animesh since the project started. These include adding a body shape (allowing Animesh humanoid objects to gain slider support), which is viewed by the Lab as being possibly the preferred follow-on project, although it is acknowledged given the wide variety of arbitrary mesh forms that could be converted to Animesh, slider use might be limited. However, it is unlikely any follow-on project will be an immediate follow-on to the current work, as there are several other projects currently in the pipeline awaiting attention.

Animesh attachments: another long-term request has been to attach objects to Animesh creations. A problem here is that attachments are managed by the simulator-side avatar agent – and Animesh objects do not have an avatar agent associated with them, so they don’t have the back-end support for tracking attachments. This is an issue that needs to be solved before attachments on Animesh can be handled – and even then, there is the question for potential performance impact. Various alternative ideas have been suggested to allow for attachment support n Animesh, but these may also have their own issues, and are unlikely to be adopted.

Animesh “assembling” issue?: we’re all familiar with the way mesh bodies “assemble” when logging-in / teleporting to an occupied region: the various mesh elements stack-up, usually at their default attach points, while some may appear offset or oversized, then the position, rigging, LOD, etc., data is received by the viewer and things “assemble” into an avatar. This behaviour can occur with multi-part Animesh objects as well, and there is a report that sometimes the Animesh “assembling” can leaves parts floating around for up to a minute before “snapping into place”.  Thus far, the problem has only manifested with one creator using the pre-release of the Firestorm Animesh viewer, so it’s not clear whether there is an underpinning issue with Animesh or not.

Environmental Enhancement Project (EEP)

Project Summary

A set of environmental enhancements allowing the environment (sky, sun, moon, clouds, water settings) to be set region or parcel level, with support for up to 7 days per cycle and sky environments set by altitude. Uses a new set of inventory assets (Sky, Water, Day) that can be stored in inventory and traded through the Marketplace / exchanged with others, and which can additionally be used in experiences. A new set of render shaders to support atmospheric effects such as rainbows, crepuscular rays (“God rays”), better horizon haze and fogging (but will not include rain / snow). The ability to change the Sun and Moon and cloud textures with custom textures.

Resources

Current Status

As per my week #43 SUG update, a simulator update has been updated to fix the issue of racing skies when EEP-enabled regions are seen on non-EEP viewers. In addition, Rider is working on the first pass of the LSL support for EEP.

Bakes On Mesh

Work is continuing with fixing the Bake Service issues. however, as Anchor Linden, the lead for the project, is on vacation, this work will likely remain open until his return.

Other Items

  • Animations: there have been multiple requests for improvements to the animation system, including: allowing animation constraints to be set; extending the .ANIM format, animations by .DAE file and support for animation scaling. The Lab is aware of the requests being made, although not formal project has been defined at this point.
  • Morph Targets: there have been requests to allow morph targets within the avatar shape so that the shape sliders can be manipulated via LSL (so an avatar “gorging” itself at a scripted meal gets fatter, as a simple visual example). There are concerns that opening the body shape parameters to LSL manipulation could result in over-use and performance impact (e.g. rapid LSL adjustments to “animate” an avatar rather than using an actual animation), but some ability to allow morph targets is seen as potentially “interesting” – although this is not to say it will become a project.
  • Date of next meeting: due to the start-of-month internal meeting at LL, the next CCUG meeting will be on Thursday, November 8th, 2018.