Cica’s Dogwood in Second Life

Cica Ghost: Dogwood – July 2019

An arid land surrounded by the sea, conical hills sprouting from its back to rise above both the nude ground and denuded briar-like trees – this is the strange landscape that greets visitors to Dogwood, Cica Ghost’s latest installation in Second Life.

Within this landscape is an equally curious mix. Two slightly porcine dogs, the kind you might expect to see romping through an animated film, appear to stand guard either side of a ramshackle pair of fences that  themselves appear to be protecting a group of strange structures.

Looking like a mix of gourds, pearl drops and long-necked vases, these structures sprout valve-like arms from  necks rising up to open mouths. Combined with their sometimes bent shapes, these “arms” and open mouths give these forms a comically anthropomorphic look about them, little little odd women and men waving little arms at one another or to visitors, and exchanging conversation.

Cica Ghost: Dogwood – July 2019

Two more dogs stand among these structures, again appearing to have dropped in from an animated film. One is a toothy and slightly worried-looking bulldog, the other an almost Chihuahua-like companion. Together they have an air of a Laurel and Hardy pairing about them.

Also scattered across the island are black birds, standing some in groups some on their own. With their colouring, long legs and beaks, they resemble a cross between a stork and a crow; but like the dogs and the strange structures, they have a strong sense of individual personalities.

Both dogs and birds are nicely animated – the eyes of the dogs dart around, while the birds move their eyes, turn their heads and raise the occasional leg as if about to take a step, then lowering it again in an change of mind.  These animations, together with the multiple avatar sit points with their share of dances waiting to be found throughout the region, add a subtle dynamic to this setting.

Cica Ghost: Dogwood – July 2019

But sitting under a hazy sky, even with its oddly comical-cum-fairytale look, it’s hard to completely understand Dogwood – until that is, you reach the south-west corner of the region. It is here, with a narrow channel of water acting like a moat to separate it from the rest of the land, that a another hill rises. It is topped by a tall tower, reached by precarious-looking flights of steps stacked together without support. The tower is itself enfolded by the scaly tail of a great, wingless wyvern, who rests his bulk on the crown of the tower, eyes roving over the landscape before him.

Tower and wyvern add a further fairytale feel to Dogwood – but it is what lies within the tower, at the end of that precarious stairway that offers a key to Dogwood. A lone flower stands here, the brightness of its colours and the redness of its pot standing in strong contrast to the rest of the landscape. Put them with the quote Cica has selected to frame the installation, and the poetry of Dogwood falls into place:

Just living is not enough… one must have sunshine, freedom, and a little flower.

– Hans Christian Andersen

Cica Ghost: Dogwood – July 2019

Perhaps initially hard to grasp but equally quirky and cheekily humorous, Dogwood is genuinely poetic in its presentation, carrying a rich vein of fairytale under the banner of the Andersen quote.

SLurl Details

  • Dogwood (Dueville, rated Moderate)

Peaches, ice, spring and summer in Second Life

Seanchai Library

It’s time to highlight another week of storytelling in Voice by the staff and volunteers at the Seanchai Library. As always, all times SLT, and events are held at the Library’s home at Holly Kai Park, unless otherwise indicated.

Sunday, July 21st 18:30: James and the Giant Peach

Caledonia Skytower reads Roald Dahl’s first and most widely celebrated book for young people at a part of the Magicland Storytime series.

When his parents are killed by a rhinoceros that has escaped from the zoo, 4-year-old James Henry Trotter is forced to live with Spiker and Sponge, his mean-spirited aunts, who treat him badly.

One day, after an argument with his aunts, James runs from the house, only to meet a strange man who gives him a small sack. He tells James that if he goes home and makes a potion using the sack’s contents, something spectacular will happen.

Excited, James runs home to carry out the instructions, but he trips, spilling the contents of the sack, which fall into the ground alongside of a barren peach tree, apparently lost, and a despondent, James re-enters the cruel world of his aunts. But then Things begin to happen: a peach starts to grow at the top of the tree. And it grows, and grows and grows, until it is as big as a house.

Then, by chance, James discovers a secret entranceway into the fruit and crawls in. Once inside, he meets wonderful new friends: the Old-Green-Grasshopper, the dainty Ladybug, and the Centipede of the multiple boots. After years of loneliness, James finally found a place where he belongs. With a snip of the stem, the peach household starts rolling away – and the adventure begins!

Monday, July 22nd 19:00: The Ice is Coming

Gyro Muggins reads Patricia Wrightson’s 1977 novel.

Frost is seen in summer and ice patches form in spite of the hot Australian sun. To the Happy Folk, living on the continent’s green edges the frost is a reason to laugh and joke. For the Inlanders (Wrightson’s fantasy view of the Australian Aboriginals) however, the frost was once seen as a warning that an ancient foe, the ice-bearded Ninya, were on the rise – and so it might be that they are again.

The first to recognise the rise of the old threat is young Wirrun of the People. He leaves his job and sets out to meet the Ninya, taking with him as a sidekick, the petulant Mimi, and for protection, the Power bestowed by the first of the creatures in their path.

To assist in his quest, Wirrun sends for the men from Mount Conner to sing the Ninya down and keep them in their caves. But he must also beat the Ninya to the Eldest Nargun, source of fire, and use it to hold the Ninya until the men from Mount Conner arrive. And so his adventure begins.

Tuesday, July 23rd 19:00: The Penderwicks in Spring

Springtime is finally arriving on Gardam Street, and there are surprises in store for each member of the family. Some surprises are just wonderful, like neighbour Nick Geiger coming home from war. And some are ridiculous, like Batty’s new dog-walking business.

Batty is saving up her dog-walking money for an extra-special surprise for her family, which she plans to present on her upcoming birthday. But when some unwelcome surprises make themselves known, the best-laid plans fall apart.

Filled with all the heart, hilarity, and charm that has come to define this beloved clan, The Penderwicks in Spring is about fun and family and friends (and dogs), and what happens when you bring what’s hidden into the bright light of the spring sun.

Dive into Jeanne Birdsall’s classic revisiting to the lives of the Penderwicks, read by Caledonia Skytower.

Wednesday, July 24th: A Cyberpunk Summer

Short stories with Finn Zeddmore.

Thursday, July 25th

19:00: Sarra Cannon’s Loxley

In a dystopian world where citizens log into The Realm, an on-line world, to escape from their dark reality, one hacker fights to make a difference as she goes in search of a rare artefact. From Once Upon A Star: 14 SF-Inspired Faerie Tales. Also in Kitely – teleport from the main Seanchai World grid.kitely.com:8002:SEANCHAI.

21:00 Seanchai Late Night

Contemporary sci-fi with Finn Zeddmore.

 

Second Life: more information about privacy and security in Tilia

via Linden Lab / Tilia

On Friday, July 19th, tucked away in the Tools and Technology section of the official Second Life blog, Soft Linden posted Information About Privacy and Security in Tilia.

His blog post follows on from the Tilia Town Hall meeting of Friday, July 12th, and explores more about Tilia Inc., itself and the issue of data security, which has been a topic raised at both the Town Hall and in the official Q&A forum thread.

Key questions addressed by the blog post comprise:

  • Where did the Tilia team come from? And why should I trust Tilia with my personal information?
  • Does Tilia change how my information is secured?
  • It sounds like a lot has changed at once. Aren’t large changes risky?
  • What does Tilia mean for Second Life privacy and security in the future?

The Tilia team is made up of people you previously knew as Linden Lab employees. We’re part of this team because we are passionate about privacy and security. Tilia includes employees who use Second Life alts in our free time. We know many of you as friends and creators in Second Life. So not only are our practices aimed at complying with an ever expanding list of U.S. regulations and laws, but we strive to go above and beyond. We want to protect the best interests of ourselves, our friends, and the countless Residents who support the world we love. We fully believe that Second Life wouldn’t be possible without working to earn your trust.

– Soft Linden, Where did the Tilia team come from? And why should I trust
Tilia with my personal information?

From my perspective, the post looks beyond the former introduce of Tilia into the lives of Second Life users in August to future intents with the company and its ability to both support Second Life and Linden Lab.

While we have already moved regulated information out of Second Life and into Tilia, we are actively migrating additional forms of information. Now that we have a new privacy and security foundation, we can extend the amount of information that enjoys this level of protection. If it pertains to your real life identity, we believe in leveraging Tilia protection wherever possible.

…

Aside from ensuring compliance with upcoming privacy and security regulations, our early goals are largely driven by Second Life. These goals include the option for users to select stronger authentication mechanisms, better mechanisms for our team to identify callers who request account help, and additional tools which support our fraud protection team.

– Soft Linden, What does Tilia mean for Second Life privacy and security in the future?

This would seems to suggest that Tilia might be the mechanism by which Linden Lab try to implement something that has oft been raised at various in-world user group meetings and at various chat sessions and town halls: two-factor authentication for accessing user accounts via the various Second Life web properties (secondlife.com dashboard, SL marketplace, etc), – but again, I emphasise this is purely speculation on my part.

Tucked between the two paragraphs quoted above, Soft also touches on s subject I’ve previously speculated on in Tilia – a further look and a little more speculation. – Tilia and opportunities for Linden Lab to extend their business and revenue-generating models:

We designed Tilia to support additional business customers, so we are able to justify larger privacy and security projects to benefit new business customers and existing Second Life Residents alike.

– Soft Linden, What does Tilia mean for Second Life privacy and security in the future?

But speculation aside, and while it may not address all questions relating to Second Life and Tilia, Information About Privacy and Security in Tilia should be read directly and in full by anyone affected by, or who may be curious / concerned about, the upcoming changes that come into effect from August 1st, 2019.

Related Information

Via Linden Lab

Tilia Related Articles, This Blog

The beaches of Carolina in Second Life

Carolina, July 2019 – click any image full size

Warm sandy shores and tropical environs welcome you in this land filled with wildlife, relaxing beaches, and grassy areas. I hope you enjoy your stay and please remember to pick up after yourselves when you go.

– Arol Lightfoot, describing Carolina

Carolina, July 2019

Region designs by Arol Lightfoot are always guaranteed to generate a lot of interest, and so it is with her latest Homestead design, Carolina.

As Arol’s description of the region indicates, this is a very rural, open island setting. Three houses sit within its sandy banks and beaches, two on the coast and the third a little more inland. They sit amidst circling birds while Flamingos strut over the more grassy aspects of the island and horses stroll under the haze-heavy sky.

Carolina, July 2019

The surrounding waters cut into the island to form bays and channels, giving the low-lying land a richly natural look, grass and sandy mingling easily, waterfowl sitting among the piers and rocks that help define the landscape. A curious mix of trees – oaks, palms and Lebanon cedar – rise above smaller trees with bent trunks as if bowed under the weight of their boughs and leaves, but together they help further define the island’s look.

This is a genteel landscape where cats mix easily with dogs, donkeys and goats, all of whom add their own personalities to the region – some quite cheekily so. The only oddity within the setting is the battered and ageing humps of an old roller coaster. It’s not the kind of ride you’d want to take, given the state of the rail-less tracks, despite the cars being present – but it does made an interesting focal-point for photography.

Carolina, July 2019

Photography is very much a raison d’etre for Carolina, again as the About Land description notes. Rezzing in the region is open, but as auto-return is turned off, those who take advantage of it are asked to remember to pick their items when they are finished.

Peaceful, with multiple places to sit and relax and with its wildlife rounded-out by the presence of otters, sea lions – and pandas, Carolina makes for a quiet visit for those so minded, a cosy island with opportunities to explore, to sit and to contemplate – just mind the sharks if you go for a swim!

Carolina, July 2019

SLurl Details

  • Carolina (Margarita Isel, rated Moderate)

2019 SL User Groups 29/2: Content Creation summary

Jilin Estates; Inara Pey, June 2019, on FlickrJilin Estates, June 2019 – blog post

The following notes are taken from the Content Creation User Group (CCUG) meeting, held on Thursday, July 18th 2019 at 13:00 SLT. These meetings are chaired by Vir Linden, and agenda notes, meeting SLurl, etc, are usually available on the Content Creation User Group wiki page.

Viewer Update

The current Maintenance RC viewer, Umeshu (version 6.2.4.528492 at the time of writing) is now considered “very close” to promotion to release status, with Vir linden noting that if SL viewer users notice they get a message to update “that’s very probably it.”

Bakes On Mesh

Project Summary

Extending the current avatar baking service to allow wearable textures (skins, tattoos, clothing) to be applied directly to mesh bodies as well as system avatars. This involves viewer and server-side changes, including updating the baking service to support 1024×1024 textures, but does not include normal or specular map support, as these are not part of the existing Bake Service, nor are they recognised as system wearables. Adding materials support may be considered in the future.

Resources

Current Status

  • There have been a couple of further issues show up during internal testing of Bakes on Mesh related to local appearance when editing an avatar’s appearance – changes don’t always resolve consistently, particularly with regards to texturing non-rigged meshes with bakes.
  • Transparencies on the Bake Service aux channels: after meeting with mixed expectations on how this should be handled (see recent previous CCUG summaries in these pages), the Lab is anticipating supporting two cases:
    • If a creator wants the aux channel to be opaque – this will require the placement of an opaque texture at the bottom of the bake stack (e.g. a skin-like universal), and setting Alpha Mode for the object (Edit > Texture) to None.
    • If a creator wants to have a translucent layer with portion of it see-through – this will likely require a universal wearable that just has transparent textures, and setting the Alpha Mode to Alpha Blending.
    • Vir noted that it is possible to have other combinations of textures and Alpha Mode settings, but these can give unpredictable results.  To help avoid this, the plan is to get some better documentation put together ready for when BOM reaches release status.

Note: there is an internal Bakes On Mesh review meeting scheduled for Friday, July 19th, at which the issues mentioned in the first bullet point will be examined. If these are determined to be edge cases, and no other issues are noted, the Bakes on Mesh project is liable to be moving to release status “very soon”. Creator wishing to test the capability are therefore asked to download the Bakes On Mesh RC viewer and use it and report and bugs or issues they encounter “right away”.

Animesh Follow-On

  • Vir is working on a project viewer in support of the new LSL functions that can be used to set visual parameters for Animesh objects.
    • It had been indicated that the capability would allow parameters to be looked up by name or ID, which is a little inconsistent compared to how things usual work (via using integer constants). It’s therefore been decided to support all of the applicable visual parameters by means of a set of corresponding constants.
    • There is no current time frame on when a project viewer may appear – this is dependent on the viewer being build and then passing through the Lab’s internal testing / QA.
    • Obviously, when the project viewer is released, it will be subject to further testing – including the impact updating the parameters for multiple Animesh objects (making them taller or shorter or fatter or thinner, etc) has on a region / viewer performance.
  • These commands will likely be throttled to prevent the mechanism being used as an alternate (and potentially impactful) means of animating Animesh. Concerns have be raised that the throttle could be set too low.Vir has requested that discussions on throttling wait until a project viewer is available, so they might b properly tested and discussed in terms of possible changes.
  • There are still requests for Bakes on Mesh for Animesh to be included in this project. This is unlikely, as it would require further extension of the BOM project before it has even gone live. Which is not to say Bakes On Mesh for Animesh might not be (part of?) a future project.
  • Attachment points for Animesh, however, may be something that is looked at “fairly soon”, possibly as a later part of this current Animesh follow-on.

Environment Enhancement Project

Project Summary

A set of environmental enhancements allowing the environment (sky, sun, moon, clouds, water settings) to be set region or parcel level, with support for up to 7 days per cycle and sky environments set by altitude. It uses a new set of inventory assets (Sky, Water, Day),  and includes the ability to use custom Sun, Moon and cloud textures. The assets can be stored in inventory and traded through the Marketplace / exchanged with others, and can additionally be used in experiences.

Due to performance issues, the initial implementation of EEP will not include certain atmospherics such as crepuscular rays (“God rays”).

Resources

Current Status

  • A further version of the RC viewer (6.4.0.529247) was issued on Monday, July 15th, but overall, testing is still on-going.
  • It’s been reported that the “forced sky update” ability in EEP could adversely impact performance. This is due to by looked at be the Lab.

Pixtoria: the art of Davenwolf Dagger in Second Life

Davenwolf Dagger – Pixtoria Galleries

I recently gained an introduction to the photography of artist, photographer, and Second Life resident, Davenwolf Dagger as a result of his participation in the July exhibition at Kultivate’s The Edge gallery (see: Kultivate: The Edge Gallery – July 2019), where his presented an eye-catching collection of black-and-white photos entitled The Blacksmith Series, that particularly caught my eye, both for the richness of their narrative and for the fact they indirectly reminded me to recall the time I was lucky enough to spend in Tasmania.

Coincident to my review of that exhibition, Davenwolf also sent me an invitation to visit his in-world gallery, Pixtoria Galleries – an invitation I was happy to accept.

Davenwolf Dagger – Pixtoria Galleries

Split between two levels, one on the ground and the other in a skybox, Pixtoria is a veritable tour de force of Davenwolf’s art  – and quite engagingly so. The ground floor provides an introduction to his digital images, running from the abstract through to fractal-like pieces to those suggestive of exotic, alien landscapes to a – for me – fascinating piece entitled DNA, with is marvellous suggestion of constructs and building-blocks and hint of architectural constructs.

The ground level gallery space is small, offering a social area on its upper floor rather than more images, but it is enough the whet the appetite and encourage the visitor to click the teleport disk to reach the sky gallery.

I’m a bit of a creator and perfectionist so I’m always making something. Whether it be in SL or the real world I like to keep myself entertained by creating artworks, photography, drums, videos, sculptures etc., you name it and I’ve done it over the years. Some projects I’ve had with better success than others but I eventually get there in the end.

– Davenwolf, describing his life and art

Davenwolf Dagger – Pixtoria Galleries

The sky gallery is a much larger affair, split into two levels of two halls apiece, the upper levels connected to the lower by elevators. The lower level is home to more of Davenwolf’s digital art, one hall devoted to pieces that continue the themes evident in some of the ground level pcitures, with experiments in line, colour, form and tone. Some of these offer a clear fractal influence (Trident, the triptych like Connections and Spiral), while others present more “organic” forms.

Across the floor, in the other lower level hall are some utterly wonderful images expressing the beauty of geometry as a model for art. Spheres, rings, cones and more sit on chequerboard patterns and under expressive skies, their colours and reflective surfaces offers wonderful depth, so much so you feel like the reflections should move in response to your own camera / avatar movements. Tucked into one corner of this hall are two pieces – Urban Decay and Stranded – that each contain an especially powerful narrative.

Davenwolf Dagger – Pixtoria Galleries: The Blacksmith Series

The upper levels of the gallery featured, at the time of my visit, two exhibitions of Davenwolf’s photography. The first focuses on The Blacksmith Series, his marvellous black-and-white series noted above, captured in an old working environment in Launceston, Tasmania, and, across the intervening atrium, Ward 21 Morisset Asylum.

The latter is an utterly evocative series, taken (I assume) in a disused wing of the psychiatric hospital that opened in 1908 either within, or very close to, the town of Morisset, New South Wales, Australia. Reaching its peak in the 1960, when it houses up to 1600 patients, today it still tends to dominate the town’s reputation, despite now having a patient population roughly one-tenth the number from the 1960s.

Davenwolf Dagger – Pixtoria Galleries: Ward 21 Morriset Asylum

Davenwolf’s pictures capture halls and rooms now broken and decaying, but which are now the home of graffiti. Utilising light and shadow, camera angle and choice of lens, and the occasional image of a man, Davenwolf uses the condition of the ward and the presence of the graffiti to give  – and pardon the term, no pun intended whatsoever – graphic interpretation of a mind in turmoil.

When viewed as complete sets, The Blacksmith Series and the Ward 21 Series are striking in their storytelling. However, the individual pieces within each also stand as collectable images in their own right.  Similarly, the digital images offered through the gallery will natural grace any art collection, making any visit to Pixtoria Galleries doubly worthwhile.

SLurl Details