A return of spring to Pususaari in Second Life

Pususaari – Where spring feels gentle, February 2026 – click any image for full size

I’ve had a something of a rough couple of weeks, the result of which has been very little time in-world, other than parking myself at the occasional user group meeting and trying to keep up with “routine” posts here. So, as things have decided to improve, I decided to ease back into blogging visits and bits by returning to a location that has been a recent favourite for me: Pususaari.

To be honest, I didn’t arrive at this decision all on my own, my friend Cube Republic poked me with the news that the region had once more been reworked by holders Lu and Leelou Von Perkle (Lu Carrillo and LeeLou Graves respectively), and this served to encourage me to hop over and have a look around once more.

Pususaari – Where spring feels gentle, February 2026

This marks my third visit to the setting, which carries the name Pususaari – Where spring feels gentle, the others having been in April 2025 and again in December 2025. With those visits – as with this one – I could not help be feel at home within the region.

Romantic island for dates and quiet moments. Soft light and gentle nature invite you to relax, wander and connect. Discover a cosy café, hidden seating spot, open verandas, beaches, animals and a unique lighthouse landmark watching over the shore.

– Pususaari About Land Description

Pususaari – Where spring feels gentle, February 2026

The cosy café and lighthouse of the About Land description face each other across the gentle, sandy sweep of a shallow bay on the south side of the region. The café forms the region’s Landing Point on the eastern side of the bay, whilst the lighthouse stands at its western extent.

The latter appears to have been decommissioned some time ago; the lantern is off and the glass of the light room is heavy with grime and dirt to the point of being opaque. Now the only illumination the lighthouse seems to provide is that of a hand-held lamp. This sits on a round table on the lighthouse gallery, a wooden chair alongside it offering a perfect look-out point, although getting up to them appears to require a bit of a jump!

Pususaari – Where spring feels gentle, February 2026

The bay and is guardian lighthouse and café are in turn overlooked by an artist’s studio/ retreat sitting up on one of the island’s wooded peaks. It can be reached by walking inland from the café, passing through a gap in the fence backing the beach and then climbing the lower slopes of the peak to where a wooden stairway and deck provide access to the upper slopes and the studio.

Inland, the region is split into two by an east-to-west flowing channel crossed by two bridges. The first of these is reached via an easy walk through a low-lying meadow beyond the slope leading up to the artist’s studio. On the north side of the water channel, this bridge is watched over by a working windmill.

Pususaari – Where spring feels gentle, February 2026

The latter forms a part on a small homestead farm on the north side of the setting, joining with a Tuscan-style farmhouse and outbuildings bordering another sweep of meadowland, horses cattle, horses, pigs and chickens making up the livestock being tended.

The farmhouse is ideally placed to overlook the beach running along the north coast of the region, a waterside summer gazebo offering a retreat of the hard work of the day on the beach, while an outdoor dining space complete with pizza oven offers a further corner of delight for the farm owners and their family.

Pususaari – Where spring feels gentle, February 2026

The western end of the north beach cuts a little more deeply into the land, and sandy walk leads inland and up to the second bridge across the region’s water channel. This provides access to the back of the wooded hill where the artist’s studio is located.

A steep grassy climb runs up over the hill, allowing explorers to make their way back to the studio. An easier walk around the shoulder of the hill offers a path to an old shack on the coast, the deck of which has long since claimed by the load seal population, whilst the interior offers a further retreat for romantics.

Pususaari – Where spring feels gentle, February 2026

A couple of wrecked boats suggest the waters around the island can be a little capricious in their treatment of passing vessels while at the same time offering further points of interest to those exploring the region – and, in the case of one of the boats – for the local pelicans!

All of the above leaves a lot unsaid about this iteration of Pususaari – the level of detail to be found throughout, the mix of local waterfowl, the many places to sir and pass the time alone or in company – and, of course, plenty of opportunities for photography.

Pususaari – Where spring feels gentle, February 2026

So – why not go see for yourself?

SLurl Details

  • Pususaari – Where spring feels gentle (Bisous, rated Moderate)

2026 SL viewer release summaries week #8

Logos representative only and should not be seen as an endorsement / preference / recommendation

Updates from the week through to Sunday, February 15th, 2026

This summary is generally published every Monday, and is a list of SL viewer / client releases (official and TPV) made during the previous week. When reading it, please note:

  • It is based on my Current Viewer Releases Page, a list of all Second Life viewers and clients that are in popular use (and of which I am aware), and which are recognised as adhering to the TPV Policy.
  • This page includes comprehensive links to download pages, blog notes, release notes, etc., as well as links to any / all reviews of specific viewers / clients made within this blog.
  • By its nature, this summary presented here will always be in arrears, please refer to the Current Viewer Release Page for more up-to-date information.
  • Outside of the Official viewer, and as a rule, alpha / beta / nightly or release candidate viewer builds are not included; although on occasions, exceptions might be made.

Official LL Viewers

  • Default viewer 2025.08 – 7.2.3.19375695301 – maintenance update with bug fixes and quality of life improvements – December 2.
    • Notable addition: new VHACD-based convex decomposition library for mesh uploads.
  • Second Life Release Candidate viewer 2026.01 – 26.1.0.21999748351, February 20 – NEW.
    • Legacy search; WebRTC improvements; QoL improvements.
  • Second Life Project Viewers:
    • Second Life Lua Editor Alpha viewer 26.1.0.21525310258, February 3.
    • Second Life Voice Moderation viewer 26.1.0.20139269477, December 12.
      • Introduces the ability to moderate spatial voice chat in regions configured to use webRTC voice.
    • Second Life One Click Install viewer 26.1.0.21295806042, January 26, 2026 – one-click viewer installation.

LL Viewer Resources

Third-party Viewers

V7-style

  • No updates.

V1-style

  • Cool VL viewer Stable: 1.32.4.21, February 21 – release notes.

Mobile / Other Clients

  • No updates.

Additional TPV Resources

Related Links

Sophie’s Infernal Symbiosis and Yellow Impressions in Second Life

Subcutan Art Gallery, February 2026: Sophie de Saint Phalle – Infernal Symbiosis

Sophie de Saint Phalle (Perpetua1010) has recently opened two exhibitions of her work, each of which is also set to words offering both insight and description.

The first, which opened on February 13th at Sophie’s own Subcutan Art Gallery, where it occupies an atmospheric skybox exhibition space. It is entitled Infernal Symbiosis, and perhaps the best way to describe it is a celebration of the meeting of self and nature, and the ability of the latter to remove the noise, the insistent pressure the demons of modern life, and to remind us of our heritage and our being a part of Nature and the world around use.

Subcutan Art Gallery, February 2026: Sophie de Saint Phalle – Infernal Symbiosis
The watercolours were created at the edge of flow— in the forest, beside a narrow creek. Water becomes body; body becomes landscape. Nature and human dissolve their borders and remember their shared origin.

– Sophie de Saint Phalle, Internal Symbiosis

In the darkness of the gallery space, the vibrancy of the 14 abstract paintings is perfectly brought to life, the fluid lines and flowing colours giving a sense of both motion to what are essentially still life images, together with a sense of water-like fluidity. Together  they give us a beautiful sense of harmonious intermingling of our humanity and Nature.

Subcutan Art Gallery, February 2026: Sophie de Saint Phalle – Infernal Symbiosis

In this, it is – to me at least – vital to take in the ambience of the gallery space as a whole; within Subcutan, Sophie always takes care to offer her art in terms of an immersive environment, where setting, art and EEP all combine to form an experience to be explored and appreciated. This is very much the case here, the outer lobby of the main hall and the scenes visible through the windows adding creative depth and feeling to the exhibition as a whole.

Sophie’s second current – at the time of writing – exhibition opened on February 19th at ArtCare Gallery, curated and operated by Carelyna. Again occupying a sky-base exhibition space is Yellow Impressions.

ArtCare Gallery, February 2026: Sophie de Saint Phalle – Yellow Impressions

It offers some 13 nude images presented as marble etchings, all of which carry a similar theme of symbiosis and joining – or perhaps understanding might be a better term, as Sophie notes in the text accompanying the exhibition.

As myself became intertwined with the soul structures of others, surface turned into tangible life. In this transition — between inner perception and outward appearance —an image-skin emerges that does not depict, but carries.

– Sophie de Saint Phalle, Yellow Impressions

ArtCare Gallery, February 2026: Sophie de Saint Phalle – Yellow Impressions

That the nudes are what might be termed partial studies – and indeed possibly familiar to followers of Sophie’s work – matters not. Again, as Sophie notes, reduction of the body, the absence of features (e.g. head, or facial features) and focus on specific elements of the human body (e.g. the torso),becomes a method of approach, a means to express the idea of both self and our perception of others becoming intertwined; an energy flow if you will, of a subconscious yet perceptual openness – or perhaps offering – of one to another.

Taken together or individually, Infernal Symbiosis and Yellow Expressions are both shirking and visually engaging, whilst the words accompanying them (touch the exhibition title boards in each case to receive these), allow us to thread the path of the deeper expression and meaning within both.

ArtCare Gallery, February 2026: Sophie de Saint Phalle – Yellow Impressions

Highly recommended.

SLurl Details

2026 week #8: SUG meeting summary

Sable Hound Hollow – Romantic Reverie, January 2026 – blog post

The following notes were taken from the Tuesday, February 17th, 2026 Simulator User Group (SUG) meeting. These notes form a summary of the items discussed, and are not intended to be a full transcript. They were taken from the video recording by Pantera, embedded at the end of this summary – my thanks to Pantera for providing it.

Meeting Overview

  • The Simulator User Group (also referred to by its older name of Server User Group) exists to provide an opportunity for discussion about simulator technology, bugs, and feature ideas is held every other Tuesday at 12:00 noon, SLT (holidays, etc., allowing), per the Second Life Public Calendar.
  • The “SUG Leviathan Hour” meetings are held on the Tuesdays which do not have a formal SUG meeting, and are chaired by Leviathan Linden. They are more brainstorming / general discussion sessions.
  • Meetings are held in text in-world, at this location.

Simulator Deployments

  • Tuesday, February 17th, 2026:  the SLS Main channel simhosts were restarted and updated to simulator release 2026.02 (Kiwi). This includes:
    • LL’s annual server certification changes – some outstanding changes are required to Aditi (the Beta grid), Agni is fully up-to-date.
    • “PERMISSION_PRIVILEGED_LAND_ACCESS”, allowing the llSetParcelForSale function to be used (and potentially other parcel settings in the future), but will require a viewer-side update in order to be accessed.
    • A bug fix to llTransferOwnership that was stripping out items that it shouldn’t have.
  • On Wednesday February 18th, all simhosts on the RC channels should be restarted without any updates.
  • The next simulator release is now officially 2026.03 – Loganberry; no details are currently unavailable.

In Brief

Please also refer to the video, below.

  • Rider Linden is currently engaged on some under the hood backlog fixes that have been needed for quite a while.
  • Rider also raised two “how much will this break?” questions:
    • Right now LL’s LSL Regex operates on 8 bit characters. A bug report has been submitted about it not supporting unicode. So the question is: what if LL switched to using unicode under the hood. Another option on that would be to add a flag at the end (like “/i”) that would indicate it should unicode? The favour shown at the meeting was an under-the-hood unicode change although concerns was raised over the potential for implement work-arounds to the issue which might be in widespread use.
    • The second question was on change notification on texture changes – and the fact that LL aren’t sending them; the notifications are available on a scripted texture change, but are not being fired. This discussion got mixed in with  discussion on “Second Life II” (which Sansar sort-of wasn’t, although also kind-of was) please refer to the latter half of the meeting for details.
  • Leviathan Linden:
    • Is working on “some final changes to my workaround for the “cannot change mesh face” problem. After code review some changes were determined to be necessary.
    • He has also implemented a submission from Henri Beauchamp (Cool VL Viewer) to try to resolve the issue of “perpetually cloudy avatars” by resending avatar attachment info whenever the viewer requests avatar textures. This still requires further refinement and addition to a simulator update, but it is progressing.
    • A bug report about too many listen events when creating similar llListen() filters; this is now seen as a bug and a fix from Leviathan will be a part of 2026.03 Loganberry.
    • Leviathan has also received a bug report against the game-control viewer pre-release: custom key (button?) mappings are not being saved. He has not as yet been able to dig into it, but wanted people to know it is on his radar.
  • Harold Linden (SLua):
    • Has added a couple of things: `table.append()` and `table.extend()` so that it’s much less annoying to work with lists of rules as is typical in existing functions like set primitive params/. This will be deployed in an upcoming TBD simulator update, as it still needs a couple of “tweaks”.
    • Harold is also working on a fix for `string.gsub()` and `table.sort()` and friends killing your script if they run too long.
    • Various questions throughout the meeting on SLua – please refer to the video.
  • SLua Resources (as it was asked during the meeting):
    • Official scripting portal (this is a work in progress and open to contributions – Github for the latter here).
    • The Second Life official Discord server / channels.
    •  Suzanna’s SLua Guide (Suzanna  Linn).
    • Official VScode plugin notes:
      • It is not yet available on the VScode marketplace.
      • Issues and PRs for code submissions can be made here, and the plugin downloaded.
    • VSCode plugin + documentation (Wolfgang Senizen – likely be discontinued and contributions shifted to support the official documentation).
  • The subject of region crossings causing issues and the need for them to be a “top priority” for “fixes”.
    • Harold Linden has done some work on some work to improve the testing situation there. Now that LL has codified how it (mis)behaves, he hopes LL can define a path for the correct behaviour while ensuring fixes don’t break existing viewers that rely on the broken behaviour
  • Roxie Linden repeated her update that WebRTC is tentatively targeting a March deployment for WebRTC. When it happens, it will be a typical server rollout (week one: limited simulator RC channel deployment; week 2: deployment to all remaining simulator RC channels; week three deployment to the rest of Agni). However, if anything comes up, one or more stages of deployment may be delayed for fixes.
  • Another viewer side-track for a server meeting, this time questioning the arrived of the “visual polish” viewer with SSR updates, something covered at the Content Creation User Group (attended by the individual raising the question at this meeting).
  • I had to depart the meeting early; please refer to Pantera’s video (blow) for the final 20 minutes.

Date of Next Meetings

  • Leviathan Linden: Tuesday, February 24th, 2026.
  • Formal SUG meeting: Tuesday, March 3rd, 2026.

† The header images included in these summaries are not intended to represent anything discussed at the meetings; they are simply here to avoid a repeated image of a rooftop of people every week. They are taken from my list of region visits, with a link to the post for those interested.

Stevie’s Sanctuary in Second Life

Stevie Basevi’s Sanctuary, February 2026 – click any image for full size

Earlier in February, Honey Heart (H0neyHeart) – whose Sable Hound Hollow I visited towards the end of January 2026 –  dropped me a line to let me know our mutual friend / acquaintance, Stevie Morane Basevi (Stevie Basevi) would be officially re-opening her region of Sanctuary on February 19th, although it is already available for people to drop in an explore, together with the neighbouring region of Zantosa.

Stevie is something of a tour de force in Second Life. I first met her through Relay for Life of Second Life, before coming to know her a little more through both her art and her association with projects I’ve tended to follow and support in my own way: One Billion Rising, The Dickens Project and the Bradbury Project. An avid role-player, Stevie first established Sanctuary in 2008, growing it over time to a community and location covering many aspects of Second Life.

Stevie Basevi’s Sanctuary, February 2026
Sanctuary, long celebrated for its award-winning historical role-play, has evolved into a vibrant cultural space for art, photography, dance, music, and theatre—welcoming global gatherings and creativity without borders.

– Sanctuary About Land Description

For this latest iteration, both Sanctuary and Zantosa – each of which are Full private regions leveraging the Land Capacity bonus available to such regions – Stevie has turned to another old acquaintance to design the overall look and layout of the regions: Busta  (Busta Blakewell, previously badboyhi, whose regions designs have regularly featured throughout this blog.

Stevie Basevi’s Sanctuary, February 2026

Given the size of both regions, I’m not going to try to cover them both in a single post; they are richly laid out and offer much to be discovered, so will hopefully return to Zantosa at some point in the near future.

Sanctuary offers a setting suggestive of somewhere in England; a place with certain timelessness – parts of it could easily be Victorian, others carry a faint hint of the 1950s-1960.

Stevie Basevi’s Sanctuary, February 2026

This town is the kind of place in which it would come as no surprise to turn a corner and find Sherlock Holmes lecturing Dr. John Watson on the minutiae of various powdering of ash and a certain bird droppings will inevitably lead to the cornering of their quarry. Turn another and it would be equally unsurprising to witness find a dapper John Steed stepping down from the running board of his 1930 Bentley Speed Six, umbrella in hand as he rounds the front of the car to open the door to allow Ms. Emma Peel to gracefully alight.

In other words, it is immediately immersive and open to broad role-play opportunities.

Stevie Basevi’s Sanctuary, February 2026

The Landing Point sits to the east side of the region and within the town square. Splitting the townscape in two is a high wall and a tall gatehouse. The latter forms a teleport link to the neighbouring Zantosa. Simply walk towards the gates to be teleported across the region boundary.

The local lunatic asylum offers its own opportunity for potential role-play, having been turned into a bar – although who is to say some of the former residents aren’t lurking in the upper floors? The asylum is one of a number of locations within the town which can be explored. Others include the local church, a pair of pavilions offering a kind of two-part music conservatory, the theatre  and the Sanctuary art gallery, featuring Stevie’s art on the ground floor.

Stevie Basevi’s Sanctuary, February 2026

It is outside the church that visitors can obtain further information on the region, including a delightful back-story to its development and a teleport HUD to help reach points of interest – simply add it from inventory to use it.

The majority of the locations on the teleport HUD can be found on the ground level of the setting and so can be reached on foot. Two, however, are sky-based and will require the HUD to reach them.

Stevie Basevi’s Sanctuary, February 2026

I’m not going to give a blow-by-blow description of the region, it really does speak for itself in terms of design, atmosphere and details. I will however note that there is a further art display – dedicated to Sue Elaine Winkler to the rear of the main gallery building.

Part of the region is cut through with a storm drain linking two low-lying parts of the setting. This carries a suggestion a degree of land reclamation has taken place, resulting in an inland body of water complete with multiple places to sit and appreciate the setting, together with a recovered area of coastline forming both a walk and further places to sit and pass the time.

Stevie Basevi’s Sanctuary, February 2026

Whether or not you are into role-play, structured or casual, sanctuary makes for an engaging and photogenic visit.

Slurl Details

Sanctuary (rated: Moderate)

2026 SL viewer release summaries week #7

Logos representative only and should not be seen as an endorsement / preference / recommendation

Updates from the week through to Sunday, February 15th, 2026

This summary is generally published every Monday, and is a list of SL viewer / client releases (official and TPV) made during the previous week. When reading it, please note:

  • It is based on my Current Viewer Releases Page, a list of all Second Life viewers and clients that are in popular use (and of which I am aware), and which are recognised as adhering to the TPV Policy.
  • This page includes comprehensive links to download pages, blog notes, release notes, etc., as well as links to any / all reviews of specific viewers / clients made within this blog.
  • By its nature, this summary presented here will always be in arrears, please refer to the Current Viewer Release Page for more up-to-date information.
  • Outside of the Official viewer, and as a rule, alpha / beta / nightly or release candidate viewer builds are not included; although on occasions, exceptions might be made.

Official LL Viewers

  • Default viewer 2025.08 – 7.2.3.19375695301 – maintenance update with bug fixes and quality of life improvements – December 2.
    • Notable addition: new VHACD-based convex decomposition library for mesh uploads.
  • Second Life Beta (RC) viewer 26.1.0.21522948608, February 12 – NEW.
    • Legacy search; WebRTC improvements; QoL improvements.
  • Second Life Project Viewers:
    • Second Life Lua Editor Alpha viewer 26.1.0.21525310258, February 3.
    • Second Life Voice Moderation viewer 26.1.0.20139269477, December 12.
      • Introduces the ability to moderate spatial voice chat in regions configured to use webRTC voice.
    • Second Life One Click Install viewer 26.1.0.21295806042, January 26, 2026 – one-click viewer installation.

LL Viewer Resources

Third-party Viewers

V7-style

  • Firestorm version 7.2.3.80036 – February 10 – release notes.
  • Megapahit viewer version – 26.1.0.55017- February 13 – changelog.

V1-style

  • No updates.

Mobile / Other Clients

  • No updates.

Additional TPV Resources

Related Links