Peace, love and music at Hippiestock 2026 in Second Life

Hippestock 2026

New Year 2026 will get off to a musical start in Second Life with the opening of the month-long Hippiestock festival on January 1st. Originally a day-long music event founded by Hippie Bowman as a way to for him connect directly with friends he’d made through the Second Life forums, the event has grown over the years to allow music fans from across Second Life to come together fun and music and to embrace the “hippie philosophy”, once described by Hippie himself as:

[A belief] in peace as the way to resolve differences among peoples, ideologies and religions. The way to peace is through love and tolerance. Loving means accepting others as they are, giving them freedom to express themselves and not judging them based on appearances. This is the core of the hippie philosophy.

– Hippie Bowman, January 2011

For 2026, Hippiestock will be taking place throughout January within an immersive Flower Power themed region created by CK Ballyhoo, with music and live events coordinated by Owl Dragonash. Key activities throughout the festival include:

General Events

  • Tuesday DJs:
    • January 6th: – Dinky Day with DJ Zed at 10:00 and Uli Jansma at 12:00 noon.
    • January 13th: 10:00 – DJ Samum (10:00); 12 noon – LiTo DJ Team.
    • January 20th: 11:00 – Ari’s Piano Set; 12:00 noon – DJ Holocluck.
    • January 27th: 10:00 – DJ Marnie Morningstar; 12:00 noon – DJ Jeff Randall.
  • Wednesday Live performances:
    • January 7th: 12:00 noon – Lluis Indigo;  13:00 – Ed Lowell.
    • January 14th: 12:00 noon – Ronnie Mayes; 13:00 – Laidback Celt.
    • January 21st: 11:00 – Mark Taylor; 12:00 noon –   Mr Wobbit.
    • January 28th: 11:00 – Joe Paravane; 12:00 noon – Lluis Indigo
  • Sunday Meditation sessions with April Acorn:
    • January 4th: 11:30.
    • January 18th: 11:30.
  • Contests:
    • Flower Power Art Contest – open for entry from now through to January 12th, 2026. Winners announced at the event, January 17th.
    • Hippiestock Photo contest – open for entry January 1st-22nd, 2022, Winners announced on January 28th.
    • Full details on both contests available at the Art Display at Hippiestock.
  • Drum circles and social gatherings throughout the festival.
Hippiestock 2025

Special Events

  • Thursday, January 15th – Feed A Smile Day in support of Live and Learn Kenya. Featuring:
    • 11:00 – Steve Who.
    • 12:00 noon – Mavenn.
    • 13:00 – Bsukmet.
  • Saturday, January 17th – Hippestock LIVE! Featuring:
    • 09:00 – Hippie Bowman.
    • 10:00 – Alsund.
    • 11:00 – Lluis Indigo.
    • 12:00 noon – Joe Paravane.
    • 13:00 – Shannon Oherlihy.
    • 14:00 – Jed Luckless.
  • Thursday, January 29th, 12:00-14:00 – Flower Power with DJ Anna Butterfly.

So for some great music and the chance to peace out, why not slip into something suitably flowing and emblematic of the ’60s, put some flowers in your hair and join the Hippiestock fun throughout January?

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Bay City New Year 2025/26 prim drop in Second Life

Bay City Prim Drop, 2025/2026

Wednesday, December 31st 2025 will once again see Bay City celebrate the turning of the year with their annual Prim Drop festivities.

An outdoor, formal dress event, the Prim Drop is open to all Second Life residents, with festivities opening at 23:00 SLT at the Bay City Fairgrounds in North Channel. Marianne McCann will be providing the music and fireworks in a 2-hour extended DJ set, and food and drink will be provided.

This will also be the final opportunity for 2025 to donate to Child’s Play Charity,  a US 501c3 non-profit organisation which helps seriously ill children around the globe during their hospital stays with the purchase of games and gaming equipment. So even if you can’t make it to the event itself, do please consider taking a couple of minutes out of your SL day and stopping by the Bay City Fairgrounds and making a donation via one of the collection bins there.

About Bay City and the Bay City Alliance

Bay City is a mainland community, developed by Linden Lab® and home to the Bay City Alliance. The Bay City Alliance was founded in 2008 to promote the Bay City regions of Second Life and provide a venue for Bay City Residents and other interested parties to socialize and network. It is now the largest group for Residents of Bay City.

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Natthimmel: The Keepers of Twin Lights, St. Castoris in Second Life

Natthimmel: The Keepers of Twin Lights, St. Castoris, December 2025 – click any image for full size

Over the last couple of months and for reasons I can’t really explain, I’ve been getting interested in the US and Canadian Great Lakes and parts of their history. Much of this has centred on the role of the lakes in enabling commerce, and the sad tales of vessels such as the Edmund Fitzgerald (perhaps brought to international recognition by songster Gordon Lightfoot, and the loss of which occurred 50 years ago this past November), the Carl D. Bradley and the Daniel J Morrell, to name but three of the largest vessels to go down on the lakes.

I mention this as a roundabout way of introducing the December 2025 Natthimmel build by Konrad (Kaiju Kohime) and Saskia, and which draws inspiration from the shores of Lake Michigan (although not, admittedly, any of the vessel losses which have occurred on Michigan and her sister lakes down the centuries; that was something my little mind just jumped to in visiting the setting, for the reasons noted above).

Natthimmel: The Keepers of Twin Lights, St. Castoris

Entitled The Keepers of Twin Lights, St. Castoris, the region design appears to draw its inspiration from the paired lighthouses of St. Joseph, Michigan, where two very similar lights (now decommissioned) once guarded the entrance to St. Joseph River, some 190 km northeast of Chicago.

The river had long been a trade and transport route linking the Great Lakes with the Mississippi River prior to the arrival of European settlers as they muscled their way westward. However, they established a significant outpost at the mouth of the river at the end of the 1700s, starting a continuous presence there which led to the establishment of St. Joseph village (now city).

Natthimmel: The Keepers of Twin Lights, St. Castoris

The two lighthouses that inspired St Castoris were built in 1906 and 1907. They are very distinctive in terms of both looks and location. Both stand on a long pier extending out into the lake (one of two piers extending out from the mouth of the river), with a raised catwalk running the length of the pier to connect both lighthouses with the land.

The outer lighthouse is of a tapering conical build topped by a distinctive 9-sided lantern room. The inner lighthouse is a little more distinctive: a square lower level with a pyramidal roof rising to an octagonal tower with its own external access via steel dog-leg stair from the pier (and via the catwalk).

Natthimmel: The Keepers of Twin Lights, St. Castoris

Many of these elements are captured in Konrad’s custom models of the lighthouses within St. Castoris; the distinctive similarities (if you’ll forgive the term!) leading me to conclude that St Joseph serves as the inspiration here. Indeed even the frozen water spray hugging the outer tower is mindful of a 2010 snapshot showing much the same.

But again, it’s important to note that even if inspired by the lighthouses at St. Joseph, Saskia and Konrad’s St. Castoris is very much its own place; there is no beach or harbour entrance at what might be the landward end of the setting. Nor do the lighthouses stand on a pier of relatively modern construction, as is the case with St. Joseph.

Natthimmel: The Keepers of Twin Lights, St. Castoris

Instead, St. Castoris’ lighthouses appear to be built upon a long, narrow breakwater formed by earth, boulders and rocks dumped into the water to extend a finger outward, one with enough soil present to allow lines of frosted aspen to march out on either side of the catwalk at least as far as the inner lighthouse.  And while the lighthouses of St. Joseph may have been decommissioned in 2005, the lights of St. Castoris remain active, sweeping out towards the horizon, twin beacons indicating the safety of land, while much smaller buoys cast the red glow of warning against vessels coming too close in error to the more dangerous shores and ice floes lurking there.

It is to one vessel in particular that the lighthouses call, and the story of that vessel and its master can be found in the setting’s introductory notecard available at the Landing Point, as always. This offers further insight to St. Castoris, and carries with it the faint suggestion that within its narrative, the story refers to an earlier age whilst also offering a subtle hint as to the wayward nature of the weather over the Great Lakes during the winter months.

Natthimmel: The Keepers of Twin Lights, St. Castoris

As always with Natthimmel, Konrad and Saskia have created an engaging setting which sinks its roots into history and the physical world whilst offering its own uniqueness. Look for the places to sit that await discovery and enjoy!

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Winter 2025 in Luane’s World in Second Life

Luane’s World, Winter 2025 – click any image for full size

It has been a fair while since my last visit to Luane’s World, the estate held and operated by LuaneMeo and her publicly-accessible Full region, Le Monde Perdu (The Lost World). It was summertime 2024 when I made that last visit, so with winter now dominating Second Life, a return for a Christmas-time blog post seemed to be in order.

The lake that often forms a part of the region remains with the latest iteration, but is now frozen, offering a place to go skating. Cabins sit to either side of the lake, with the Landing Point on a third side.

Luane’s World, Winter 2025

Taking the form of a winter market where hot drinks and more might be found, the Landing Point sits under an awning of lights. A small deck offers skates for those who wish to head out onto the ice. For those who prefer their skating on a smaller scale, a wooden gazebo sits to one end of the little market with an ice rink under its awnings. It is located alongside a large Ferris wheel waiting to give visitors a ride.

At the opposite end of the market area, a covered bridge allows explorers to continue onwards around the lake-edge trail. This leads past steps climbing to one of two chapels in the setting, this one ready for services and guarded by a cat.

Luane’s World, Winter 2025

Beyond the chapel, the trail winds past one of the two cabins mentioned above, turning away from the lake as it does so before branching. One part of the trail then climbs the setting’s uplands via log steps set into a relatively gentle slope, while the other offers the way to the bridge connecting the region with the rest of the estate, a shrine-like folly looking out over the water close by for those who seek it.

The path along the uplands runs around to the north, passing cabins among the trees there, including the one directly overlooking the lake, and which has a stairway leading down to a deck close to the water’s edge. None of the cabins are private, allowing them to present visitors with places to rest and enjoy company.

Luane’s World, Winter 2025

Continuing westwards, the path ends abruptly at a sheer cliff, the land dropping to a gorge-like valley through which water would normally flow between the lake and the open sea, but now sits frozen. A tall bridge spans the valley to reach the far side, where a snowy path curls up to the setting’s second chapel.

However, this is not a place of worship; it has been converted into a place where beverages of an alcoholic nature might be imbibed and pool played. These probably explain why Santa is circling overhead in his sleigh (and presumably awaiting clearance to land) – after a busy night zipping around the world delivering presents, the old chap justifiably deserves a drink or two! As well as being reached on foot by the path just described, the chapel bar is also connected to the lowlands by a ski lift as it shuffles back and forth between the bar and a spot close to the Ferris wheel.

Luane’s World, Winter 2025

Another path, this one marked marked by footprints and a sign pointing to the North Pole, runs west from the bottom of the ski lift and out to the icy edge of the region (say “hi!” to the little Santas having some fun along the way).

The ice floes are home to dogs having snowball fights or sleeping in igloos. Further around the ice and cliffs, that familiar SL anachronism of polar bears and penguins mixing together can be found; in this case the penguins are having fun with their versions of skating and sledding while the polar bears appear mostly interested in having fun with Christmas lights.

Luane’s World, Winter 2025

Throughout the setting are multiple places to sit and pass the time, watch the skaters on the lake or observe the local wildlife, while the familiar hot air balloon sits overhead awaiting anyone wishing to pose in it. Walks can be had around much of edge of the setting and there are touches of detail waiting to be found – such as the little Santa figures I’ve mentioned.

And of course, the entire region is highly photogenic, so have fun exploring!

Luane’s World, Winter 2025

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A Calas Christmas 2025 in Second Life

Calas Galadhon Christmas 2025 – click any image for full size

Christmas is almost upon us and it is past time when I should have covered one of the great annual events of the season in Second Life: the Calas Galadhon Christmas regions, rich in detail and offering plenty of entertainment. I feel slightly tardy in getting to the four (yes, four this year!) Midwinter regions so late in the month (although it’s still sooner than last year!), but unfortunately, when it comes to time and dealing with the physical world, things are what they are, and I’m still taking things as they fall / time allows. Apologies to Ty, Truck and the team for this.

For 2025, the Calas Christmas regions follow the same overall design as seen for both 2023 and 2024 – but with the addition of the aforementioned fourth region. As to be expected, all of the elements which heighten enjoyment during a visit are included: ice skating, sleigh rides, flying reindeer rides, balloon tours, horse riding, and music, together with of opportunities for photography.

Calas Galadhon Christmas 2025

Following on from 2024, reaching the ground level of the regions is a two step process. The first being the main Landing Point, with its walk across a frozen setting to a teleport portal for a trip down to Santa’s workshop complete with a chance to visit with Santa within it. From here, an outside path passes the present loading bay where Rudolf and his team are waiting, presumably eager to get on with the work of delivering presents around the world. From here, arrows point the way to the second teleport portal. Do note that the portals are walk-through, but that if you haven’t previously accepted the Calas Galadhon Experience, you’ll be asked to join it on the first use of one of the portals.

The Landing Point lies on the southern edge of Midwinter 2 with the open countryside of Midwinter 3 behind it. The Landing Point is home to the couples and single / group sleigh rides, with the cross-country ski tour starting point (Group membership required) a short distance away, as is a Calas horse rezzer. These will travel south into Midwinter 3 and so can visitors on foot – just over the the region crossing is a sled ride down to the lower-lying lands there, for those who prefer.

Calas Galadhon Christmas 2025

Within the wilder lands of the south visitors might find a Christmas tree farm, a cavern with a teleport leading back up to Santa’s workshop, a barn serving as the warehouse for the Christmas tree farm, wild animals and … a sense of peace.

North across Midwinter 2 are various routes up through the snow-covered lands to where the Christmas Pavilion presides over the frozen skating lake with its Christmas tree and miniature Disney island, together with the overflow dance pavilion and Calas Christmas Special train. With its multiple places to sit around the shore of the lake, the seasonal interior of the pavilion and cosy confines of the train carriage, together with the balloon tour, the lake and pavilion are an obvious destination for visitors. However, what interested me with this year’s iteration of the estate lay within the newest region to be added.

Calas Galadhon Christmas 2025

This lies to the west of Midwinter 2, and offers another wilderness setting to explore, with little touches of typical wintertime activities  such as people driving home for Christmas (RIP Chris Rhea). The setting is dominated by the Loon Overlook Café and Bar, a homely place sitting upon a table of rock overlooking a ribbon lake which in turn offers a quiet place for skating should the pavilion lake prove to be a little crowded. A little further to the west is the flying reindeer tour.

Facing the Loon Overlook from across the lake are a couple of log cabins, while a cocoa station sits on the bank of the lake for those who need a warming drink, the main lake and the pavilion forming a backdrop for those with a high draw distance. However, what I like in particular about the new Midwinter region is that it has an air of the main Calas Galadhon estate about it, offering those exploring it a sense of wandering through the Calas parklands in winter, without ever having to leave the Christmas regions or all they have to offer.

Calas Galadhon Christmas 2025

Throughout the entire Midwinter estate are places to sit, things to do and a multiplicity of poses which might be used for photography – details are available via Calas Galadhon Christmas introductory note card presented at the Landing Point. Those who enjoy Christmas music should enable the local audio stream.

As always, the Calas Galadhon Christmas regions offer a lot to see and enjoy – so make the most of them now to both continue your Christmas and holiday celebrations and before they once again vanish into the night for another year!

Calas Galadhon Christmas 2025

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Note that the Midwinter estate is rated Moderate.

2025 week #51: SL CCUG and Open Source (TPVD) meetings summary

Hippotropolis Campsite: venue for CCUG meetings
The following notes were taken from:

  • My chat log of the Content Creation User Group (CCUG) meeting of Thursday, December 18th, 2025 and my chat log of that meeting
  • Pantera’s video (embedded at the end of this article) and my chat log of the Open-Source Developer meeting held on Friday, December 19th, 2025.
Table of Contents

Please note that this is not a full transcript of either meeting but a summary of key topics.

Meeting Purpose

  • The CCUG meeting is for discussion of work related to content creation in Second Life, including current and upcoming LL projects, and encompasses requests or comments from the community, together with related viewer development work.
    • This meeting is generally held on alternate Thursdays at Hippotropolis and is held in a mix of Voice and text chat.
  • The OSUG meeting is a combining of the former Third Party Viewer Developer meeting and the Open Source Development meetings. It is open discussion of Second Life development, including but not limited to open source contributions, third-party viewer development and policy, and current open source programs.
    • This meeting is generally held twice a month on a Friday, at 13:00 SLT at the Hippotropolis Theatre and is generally text chat only.
  • Dates and times of meetings are recorded in the SL Public Calendar.

Official Viewer Status

  • Default viewer 2025.08 – 7.2.3.19375695301 – maintenance update with bug fixes and quality of life improvements – December 2.
    • Notable addition: new VHACD-based convex decomposition library for mesh uploads.
  • Second Life Project Lua Editor Alpha version 7.2.3.19911032641, December 5.
  • Second Life Project Voice Moderation viewer 26.1.0.20139269477, December 12.

Viewer Updates

Viewer Side Voice Moderation

  • Introduces the ability to moderate spatial voice chat in regions configured to use webRTC voice.
  • Allows region  / parcel owners (the latter subject to local region permissions) to moderate Voice chat (i.e. muting people if required) on their land.
  • Allows existing Group moderators to moderate Voice chat, if used within their groups.
  • This function is viewer-side and limited to muting people.
    • Muting remains active through the muted individual’s log-in session (i.e. if they TP out of a parcel where they are muted, then TP back, they will still be muted; however, if they log out / in, then they will be unmuted until moderation is re-applied).
    • This approach is to make the moderation more a social tool – e.g. muting someone who has left their microphone open and are accidentally flooding the channel with background sounds whilst AFK.
  • For more obnoxious users on Voice, the currently-existing ban methods are recommended.

Viewer 2026.01 – One-click Installer / Updater

Viewer 2026.01 is in progress. This will include:

  • Improved bugsplat support (we want better reporting for freezes, and just generally better crash reporting). This work builds on the successes of 2025 in detailing with viewer crashes and reducing overall causes for crashes.
  • A new one-click installer:
    • To be powered by a new dependency called velopack.
    • The process will literally be: click once, and a (small) pop-up is briefly displayed stating the viewer is being installed, and the viewer is launched when done.
    • On Windows, the viewer will default to installing under Apps/Local; on Apple OS it will remain as a drag-and-drop; Linux is still TBD.
    • It will be possible to tell the installer to install to a custom location, if preferred, but initially, this will be via a command line argument.
    • Config files and such are not changing. Anything that counts as user data will not change. It’s only where the viewer is installed by default that is changing.
    • In addition:
      • Older viewers will need to be uninstalled.
      • NSIS installer scripts will still be around for projects that prefer that.
      • Velopack does output “portable” viewer installs – literally a zip file with everything needed to install the viewer, if required.
      • The new installer will be offered as an opt-in to TPVs wishing to make use of it.
    • The one-click install capability will likely be an alpha (formerly project) viewer, which will be made available “in the coming days” in order to gain some user feedback.
    • These changes will not affect the current viewer repos, channels, cohorts, etc., as currently used by TPVDs.
  • It is also hoped to include a new updater to make viewer updates more transparent, running the the background without the need for direct user intervention.
    • So, when there is a new version of the viewer available and a user attempts to launch their current version of the viewer, the new version will be downloaded, installed and launched.
    • It will still be possible to disable automatic viewer updates from within the Viewer Preferences.
  • The idea behind the new installer  / updater is to make installing and updating the viewer a less onerous task for newer users.

General Viewer Notes

  • Viewer 2026.02 will likely be UI-focused. This might include:
    • Changes to the UI font See: https://github.com/secondlife/viewer/issues/2023), which will likely require some updates to various floaters and panels in the viewer.
    • Adoption of some of the UI updates made to the Project Zero (viewer in a browser) version of the viewer.
    • More information will be available on this viewer as plans are settled.
  • As a general note on viewer performance, and within the official viewer, Geenz Linden notes that at the start of the year, LL was tracking an average viewer FPS of around 40 on the official viewer, but as the end of year approaches, the average has “moved well past that”, and “getting pretty close” to tracking above 50 FPS.

General Discussion – Both Meetings

  • No plans to offer larger sizes for prim creation at present.
  • WebRTC voice:
    • Still needs further adjustments (e.g. such as with voice roll-off with distance).
    • Can have issues of “muffling” when moving the camera, and these are still being looked at.
    • Is now available on the Project Zero viewer.
  • A general discussion on colour palette spaces in the colour picker for saving colours (e.g. providing more, and whether it might be better served as a list).
  • A further debate on having a dedicated chat bar exposed in the official viewer.
  • A general discussion on the derender capability found in various TPVs (very useful for photographers / machinima makers; silencing noisy  / spammy objects, etc).
  • A discussion in the OSUG on the upcoming viewer font update.

Next Meetings