Monochrome portraits and landscapes in Second Life

Kultivate The Edge, August 2019

Now open at Kultivate Magazine’s The Edge Gallery is the August-September exhibition of black-and-white / monochrome art and photography.

The featured artists for the exhibition are Tatjab, MTH63, Wintergeist, Chic Aeon, Belua Broadfoot, Illrya Chardin, Sophie Congrego, Roxaane Fyanucci, Euridice Qork, and someone called Inara Pey, who is really just along for the ride. The artists offer a rich mix of portraiture and landscape images in their selections, as well as a mix of styles that make for an engaging exhibition.

Kultivate The Edge, August 2019 – Tatjab

While the range of images is both deep and broad, I admit to finding myself repeatedly gravitating towards two of the artists in particular. The first is Tatjab – also known as tattoo artist (hence his SL and Twitter handle of “Tatjab”), painter, and pencil portrait artist, Jesse Boren. Located on the upper mezzanine level of the gallery and facing the entrance, he presents fourteen pencil portraits taken from the physical world that are utterly stunning.

Ranging from fantasy pieces (such as portraits of Cthulhu) through personal pieces (Blaze, Leland and Pam’s Grandpa, for example) to those of famous individuals such as Barrack Obama, Sir Anthony Hopkins (as Hannibal Lecter) and Clint Eastwood (as Josey Wales), these are truly marvellous pieces, one and all; the manner in which the very essence and life force of Hopkins, Eastwood (a picture I could barely take my eyes off of!) and guitarist Justin Furstienfled has been captured is just amazing – as is true of all the other pieces Tatjab offers here.

The Edge, August 2019 – Euridice Qork

Just to the left of Tatjab’s area in the gallery are nine pieces by Euridice Qork. All are avatar portraits and studies, but again I found myself repeatedly drawn to them because each and every one is powerfully evocative in its own very individual way. Within them all, one can find a sense of the subject’s self or can feel an emotional response or been drawn to thinking about a certain era – or perhaps all three, and more.

Take, for example the rightmost image of the woman at the microphone. While her style of dress might be a little more risqué than would likely have been the case at the time, the pose, the soft-focus background, the poise of the fingers of her left hand – all evoke a sense of 1940-1950s America, and a time when both jazz groups and big bands fronted by a vocalist where the means of a Saturday evening’s entertainment. Indeed, each time I look at this particular image, I cannot help but hear the words of Blue Moon, accompanied by a lone trumpet playing in the background.

Two other artists exhibiting here to and to whom I was drawn are Chic Aeon and MTH63 each  of whom can be found on the lower floor of the gallery.

Chic opts for a series of close-up images of items in-world. In this, I found the images to carry an echo of a technique that has become a signature of Melusina Parkin, and which I find particularly engaging: close-ups that suggest they are part of a large scene or story. In their presentation, be they focused on suitcases stacked one upon another or an oar in an aged and damaged rowing boat or the partially open drawers of a dresser, they drawer us to them, encouraging us into them in an attempt to peek beyond their borders, so to speak, and discern the wider story that may be just out of sight.

MTH63 offers a series of images of locations within Second Life, but rather than present them as “simple” monochrome pieces, he offers all but one of them as “negatives”, or perhaps reverse processed images (as used in the motion picture industry). Thus we’re presented with five unique views of settings within Second Life, with the one “positive” image sitting within them as the focal “glue” to MTH63’s “album”.

Kultivate The Edge, August 2019 – Chic Aeon (l) and MTH63

Truth be told, all of the artists featured in this exhibition offer a unique perspective on SL photography, be their work focused on avatars or landscapes or a mix of the two. The only potential exception is yours truly – and I say this not out of any sense of false modesty or to seek praise, but simply because I do not consider myself an artist. My images are purely intended for illustrative purposes within this blog; they are not posed, nor do they share depth of creative nuance evident in the other images, be it with framing, lighting, post-processing, and so on. As such, I count myself fortunate to be included  in an exhibition where there are some genuinely breath-taking pieces.

Slurl Details

Second Life Hair Fair 2019

via Hair Fair

The 2019 Second Life Hair Fair is currently open, and runs through until Sunday, September 1st, 2019. As with previous years, is being run to raise money for Wigs for Kids, with every purchase seeing a percentage donated to the cause, with the Bandana booths and Donation kiosks donating 100% of all proceeds received.

The event this year comprises six regions, three of which – Noirette, Redhead and Blonde – contain participating vendor stores. The remaining three, Foils, Perms and Streaks, are designed for those who prefer to shop by camera rather than walking (and are thus referred to as the “cam sims”).

The shopping regions are (wisely) lightly decorated in order to minimise viewer-side lag that might otherwise be created by having a significant amount of extra object and texture rendering.  Stores are easily identified by the large signs located on the paths leading around the regions.

The list of participating merchants can be found on the Hair Fair website. This year as well as hairstylists, the event features a selection of accessory creators that have also made items to adorn hair purchases. Further, there is a demo group so people can try the styles at home before venturing to the event. Simply paste the link below into local chat in your viewer and click the link to open the group’s information panel (you’ll also be invited to join the demo group on arrival at any of the event’s landing points):

  • secondlife:///app/group/2e30d166-f3e5-e2de-ff72-b3da2d06ded2/about.
via Hair Fair

About Wigs for Kids

For more than thirty years Wigs for Kids has been providing hair replacement systems and support for children who have lost their hair due to chemotherapy, radiation therapy, Alopecia, Trichotillomania, burns and other medical issues at no cost to children or their families. The effects of hair loss go deeper than just a change in a child’s outward appearance. Hair loss can erode a child’s self-confidence and limit them from experiencing life the way children should. With an injured self-image, a child’s attitude toward treatment and their physical response to it can be negatively affected also.

Wigs for Kids helps children suffering with hair loss look themselves and live their lives. Families are never charged for the hair replacements provided for their children; Wigs for Kids rely completely on both the donation of hair and / or money to help meet their goals.

Read more about Wigs for Kids mission, and discover how hair can be donated.

URLs and SURLs

Broken’s summer beauty in Second Life

Broken, August 2019 – click on any image to enlarge

We first visited Broken, the homestead region designed and held by Natalia Corvale, at the start of 2019. At that time, it offered a winter’s setting: a place lightly dusted in snow (see The beauty of Broken in Second Life for more). Now, eight months later, things have moved on and in keeping with the northern hemisphere seasons, Broken presents a landscape caught in the bloom of summer and caught under twilight’s full gleaming.

The land lies split into a number of islands, some connected by bridges, others perhaps best visited by the little swan boats that can be found a short walk to the north from the landing point. The latter sits within the largest island in the group, a low-lying, grassy location marked by the presence of a barn and several horses that stand idly around.

Broken, August 2019

Examination of the horses will reveal they are in fact Water Horse Animesh animals available for visitors to ride; just click a horse to mount it (you’ll be offered a riding HUD – not a vital requirement – and removable stirrups). Use the Arrow or WASD keys for movement, with a double tap of W or Up to cycle through the walk, trot, canter and gallop options (and a quick tap on the D or Down arrow to cycle back down).

The HUD, for those who want to try it offers an option to dismount and lead the horse around, whilst standing from it de-rez the horse – don’t forget to remove the stirrups from your feet! (you can also find out more about the horses in my review The Animesh Water Horse in Second Life). I should also note using the horses can make it easier to cross to those islands in the group that are not linked by bridges to their neighbours.

Broken, August 2019

When writing about Broken in January, I noted that the region has the feel of being a personal design for Natalia. This still feels the case now; the dedication offered in the About Land description  – “for anyone who’s ever lost someone” – remains the same, and it continues to resonate with aspects of Natalia’s profile information. Further the very setting, with the twilight sky under its painter’s clouds, invites a mood of remembrance and / or contemplation.

Also as I noted in January, “lost” doesn’t necessarily refer to having suffered the passing of someone close. Rather, it encompasses the separation born of a relationship – be it as lovers or friends – that has run its course and which now lies behind us. Thus Broken perhaps offers a place where memories can be recalled, although this doesn’t necessarily make it a place purely for the melancholy of heart. Far from it; there are plenty of places where couples can spend time to be found scattered across the island, both indoors and out.

Broken, August 2019

These, and the very nature and placement of the islands one to the next, mean Broken ripe for exploration and photography. Some of the locations to be enjoyed are easy to find – such as the Hideaway cabin  tucked away to the south and west of the region and that offers a cosy little place to share and o perhaps ruminate. Others are a little harder to find, and often pop out at you unexpectedly, presenting a smile of delight on being discovered.

Large among the latter is the hilltop open-air theatre; more subtle are the swings beneath stout boughs or the raft floating quietly in the shadow of shoreline bushes.  Travel east and you might unexpectedly come across a little fish’n’chips bar; go north beyond the camper trailer visible from the landing point, and over the low hills beyond it, and you’ll come across another cabin, this one squatting above the open sea, its exterior careworn by the elements, its interior a cosy little retreat.

Broken, August 2019

All of this is just scratching the surface of Broken’s delight, much of which extends into the very landscaping of the region, particularly in the use of grasses and flowers across the ground. There is a natural beauty that shines throughout the region from grass to flowers to trees and buildings and individual locations, that make it instantly attractive, and that encourages the visitor to stay.

With thanks to all who suggested a re-visit to Broken: Max, Miro, Morgana and Shawn!

Broken, August 2019

SLurl Details

  • Broken (Farron, rated: Moderate)

2019 viewer release summaries week #33

Logos representative only and should not be seen as an endorsement / preference / recommendation

Updates for the week ending Sunday, August 18th

This summary is generally published every Monday, and is a list of SL viewer / client releases (official and TPV) made during the previous week. When reading it, please note:

  • It is based on my Current Viewer Releases Page, a list of all Second Life viewers and clients that are in popular use (and of which I am aware), and which are recognised as adhering to the TPV Policy. This page includes comprehensive links to download pages, blog notes, release notes, etc., as well as links to any / all reviews of specific viewers / clients made within this blog.
  • By its nature, this summary presented here will always be in arrears, please refer to the Current Viewer Release Page for more up-to-date information.
  • Note that for purposes of length, TPV test viewers, preview / beta viewers / nightly builds are generally not recorded in these summaries.

Official LL Viewers

  • Current Release version 6.2.4.529638, formerly the Love Me Render RC viewer dated August 5, promoted August 12th – NEW.
  • Release channel cohorts:
    • Bakes on Mesh RC viewer updated to version 6.3.0.530037 on August 16th.
    • Umeshu Maintenance RC viewer updated to version 6.2.5.530030 dated August 15th.
  • Project viewers:
    • No change.

LL Viewer Resources

Third-party Viewers

V5/V6-style

  • Kokua 64-bit non-RLV updated to version 6.2.4.45881 and RLV/FTRLV to version 6.2.4.45882, both on August 16th (release notes).

V1-style

  • Cool VL Viewer Stable Branch updated to version 1.26.22.57 and Experimental Branch to version 1.26.23.10, both on August 17th (release notes).

Mobile / Other Clients

  • No updates.

Additional TPV Resources

Related Links

A touch of supernatural role-play in Second Life

Clifton Forge, August 2019 – click any image for full size

Clifton Forge is a half Full region offering “modern supernatural para role-playing,” featuring humans, witches, vampires, and werewolves.

Supported by its own website, the setting is distinctly urban, representing a small city nestled within a mountain environment. It is intended to offer a place where, “blissful everyday living masks a darker and more turbulent truth”, the website setting-up a place where normalcy forms a blanket over a range of strange activities which those interested in role-playing within the environment can then take-up:

All manner of depravity conceals itself behind a flawless veneer here; the Hotel’s façade is cracked by stories of staff suicides, the Church here asks for alms – but whether it intends to divert these funds to charitable causes or fill its own coffers is unknown. A harried city cop turns Sheriff in what some might see as a peaceful retirement plan, while others wonder why she has escaped to a more pastoral clime. Everyone has a secret – what is yours?

Clifton Forge, August 2019

Like many RP environments in Second Life, the official landing point sits in the sky over the parcel in the sumptuous setting of a grand hall. Here visitors can contact the Clifton Forge administrators, and follow browser links to the RP back-story, rules and apply to join the group to participate in local role-play. Those arriving at the landing point will also be asked to join the local Out Of Character (OCC) group prior to making a visit down to the city proper. The group is free to join and helps mark visitors as non-playing characters during a visit, and you can always leave it following a visit if you have no interest in remaining a member.

Taking the main teleport to group level will deliver visitors to the east side of the parcel, and a further teleport board ready to take people onwards to some of the principal points of interest in the city which might conceivably be leaping-off points for role-play opportunities. These include some typical locations for any city setting: the local church, the hotel, the medical centre, the police station, places to sit and eat or find entertainment, and so on. However, the setting is far better seen by exploring on foot or by using the local bicycles available from the rezzer located close by.

Clifton forge, august 2019

The town is split into two, with the portion that contains the landing point also offering the main square, the city hall, the emergency facilities, various businesses and paths to some of the local residencies (note that some or all of the latter are available for rent, so do be aware of the potential to trespass into someone’s home when exploring). The second of the city’s districts – reached via a single tunnel – is home to the church and the hotel, together with further local businesses, before giving way to a more rural setting, of rocky bluffs and woodlands in which sit shacks and cabins.

Given the city only occupies a half region, attempts have been made to make use of elevation in places – notably the woodland area mentioned above, and with some of the rental properties and the church. This, together with at least one underground parking area both adds literal depth to the setting as well as making role-play more interesting by providing a sense of greater space than had things been kept more-or-less on the one level across the parcel.

Clifton Forge, August 2019

When exploring, notes that there are NPCs dotted around. some of these – such as the bouncer outside of the Castle House – will provide note cards when touched, and these cards contain game play information and local rules (e.g. such as player being frisked and fully disarmed before entering an establishment).

One or two aspects of the setting look like they might still be under development – I noted a couple of floating pieces of vegetation in the sky above the town, and the ground around Castle House looks like it might be awaiting further landscaping. However, the setting is, overall, as it is presented in the description: an urban environment representative of a small city; one that is awaiting a cast of role-players.  If you’re into the supernatural and are looking for a role-play environment that offers in in a modern setting, might be interested in taking a look – just note that for the purposes of this article, I did adjust my windlight settings away from the local default.

Clifton Forge, August 2019

SLurl Details

Magical cars, Alien artefacts, tales of love and loss

Seanchai Library

It’s time to highlight another week of storytelling in Voice by the staff and volunteers at the Seanchai Library. As always, all times SLT, and events are held at the Library’s home at Holly Kai Park, unless otherwise indicated.

Sunday, August 18th

13:30: Tea Time with Jeeves

Just for summer, Seanchai Library takes a dive into the world of Reginald Jeeves, a well-educated, intelligent valets of indeterminate age who is employed by the amiable young man-about-town, Bertie Wooster, whom Jeeves routinely has to benignly rescue from the consequences of his idiocy.

Created by author, humorist, and lyricist (working with Guy Bolton and Jerome Kern) Pelham Grenville Wodehouse (October 1881 – February 1975), Jeeves and Wooster are perhaps his most iconic characters, their adventures eventually growing to 35 short stories and 11 novels, the majority of which are first-person narrated from the perspective of Bertie Wooster.

This week comes the third part of The Inimitable Jeeves.

A semi-novel published in the UK and the United States in 1923, The Inimitable Jeeves brings together 11 previously published stories structured as “chapters” rather than appearing as individual stories, giving the volume the appearance of being a novel something initially enhanced in early editions, which split the first five and final story into two chapters apiece, giving the impression the book was 18 chapters long (later editions reversed this, each story being just a single chapter for 11 in total).

The stories also add to the novel-like feel, as they each focused variously on a small group of characters throughout including Bertie’s Aunt Agatha, his somewhat inept friend Bingo, and his cousins Claude and Eustace, brought together with Jeeves and Wooster in some familiar Wodehouse themes.

Join Da5id Abbot, Kayden Oconnell, and Caledonia Skytower as they read this delightful series at Ceiliuradh Glen.

18:00 Tilly and the Bookwanderers

Eleven year-old Tilly has lived above her grandparent’s bookshop ever since her mother disappeared shortly after she was born. Like the rest of her family, Tilly loves nothing more than to escape into the pages of her favourite stories.

One day Tilly realises that classic children’s characters are appearing in the shop through the magic of `book wandering’ – crossing over from the page into real life.

With the help of Anne of Green Gables and Alice in Wonderland. Tilly is determined to solve the mystery of what happened to her mother all those years ago, so she bravely steps into the unknown, unsure of what adventure lies ahead and what dangers she may face.

Join Caledonia Skytower at the Golden Horseshoe to find out more!

Monday, August 19th 19:00: Arthur C. Clarke’s Rendezvous with Rama

Gyro Muggins reads one of the greatest science fiction novels of human first contact with alien intelligence.

In 2131, a fast-moving object of extremely large size is detected beyond the orbit of Jupiter travelling on a course that will see it pass through the inner solar system to swing around the Sun, before heading out into space. An automated probe launched from Mars reveals the object to be a perfect cylinder, 50 km long and 20in diameter rotating regularly along its long axis and clearly artificial in nature.

The deep space survey vessel Endeavour, her crew untrained for first contact scenarios, is the only vessel that can intercept the cylinder as it uses the Sun’s gravity well to accelerate and bend its path onto a new trajectory. After a high-speed chase, the Endeavour reaches the cylinder – christened Rama by those who first identified it – and finds one of the end caps has curious triple chamber airlock systems within it. Through one of them, the crew gains access to the object.

What they find within stuns them: the cylinder is hollow, a 50x16km “tube” the inner surface of which forms a circular world of three parts:  a large plain, with six city-like groups of structures scattered around it, a central band of frozen water the crew call the Cylindrical Sea with a single long, thin island (which they dub “New York” due to its superficial similarity to Manhattan island). Beyond the sea lies a landscape of split into cubes and squares, dominated by a group of massive cones extending inward along the cylinder’s long axis from southern end cap.

Initially in darkness and frigid when the Endeavour’s crew enter, the cylinder gradually comes to life, revealing its strange alien nature, where everything appears to be done in triplicate (or multiples thereof). And then, as tensions among the human civilisations across the solar system rise, the “Ramans” appear.

Tuesday, August 20th 19:00: Chitty Chitty Bang Bang

So, you think you know the story because of the film? Well, guess again! Disney’s famous 1968 film can best be described as being loosely based on the children’s story by Ian Flemming, the creator of James Bond.

Flemming’s last novel, Chitty Chitty Bang Bang was published posthumously, and initially in three volumes, two months after his death in August 1964. He took his inspiration for the titular car from a series of post-War World I aero-engined racing cars called “Chitty Bang Bang”. They were built by Count Louis Zborowski at Higham Park, in Kent, England, and one of them, the “Higham Special” went on to take the land speed record in 1926 with a speed in excess of 170 mph, after it had been purchased by racing driver J.G. Parry-Thomas specifically for that purpose.

In the book, the car is a Paragon Panther, a powerful 1920s touring car that is restored by Commander Caractacus Pott. At first the car is just that – a powerful 4-seater tourer Pott uses to transport himself and his wife and children around. But then the car starts to exhibit a “personality” and abilities beyond those of any normal motor vehicle. Some of these will be familiar to those who have seen the film, but where the latter options to introduce jealous barons and a wicked Child Catcher, the book offers a more down-to-Earth but equally engaging series of adventures of Commander Pott and his family.

Join Caledonia Skytower to discover the real Chitty Chitty Bang Bang!

Wednesday, August 21st: A Cyberpunk Summer

Short stories with Finn Zeddmore.

Thursday, August 22nd

19:00: The Blue Salt Road

An earthly nourris sits and sings
And aye she sings, “Ba lilly wean,
Little ken I my bairn’s father,
Far less the land that he staps in.

– Child Ballad, no. 113

So begins a stunning tale of love, loss and revenge, against a powerful backdrop of adventure on the high seas, and drama on the land. The Blue Salt Road balances passion and loss, love and violence and draws on nature and folklore to weave a stunning modern mythology around a nameless, wild young man.

Passion drew him to a new world, and trickery has kept him there – without his memories, separated from his own people. But as he finds his way in this dangerous new way of life, so he learns that his notions of home, and your people, might not be as fixed as he believed.

With Shandon Loring, also Also in Kitely – teleport from the main Seanchai World grid.kitely.com:8002:SEANCHAI.

21:00: Seanchai Late Night

Contemporary sci-fi fantasy from on-line sources such as Lightspeed, Escape Pod, and Clarkesworld with Finn Zeddmore