La Gaspesie – inspired by a corner of Canada

La Gaspesie (Canada) – click on any image for full size

We first visited La Gaspesie (Canada) some time towards the end of July or possibly early August; at that time, the region holders, Tzooki and XavierJacques were still working on the design: the board walks were – for the most part – laid out, but landscaping and the setting out of buildings was still going on. Given the state of play, we got out of the way and headed home – only to almost forget about the region in the intervening weeks. So when it did come back to mind, it seemed only right we hop back and take another look.

The region takes, as its inspiration the Gaspésie Peninsula that runs along the south shore of the Saint Lawrence River to the east of the Matapedia Valley in Quebec, Canada, and which extends into the Gulf of Saint Lawrence.

La Gaspesie (Canada)

Covering an area of some 31,075 sq km (11,998 sq mi), the peninsula’s northern shore is dominated by high sea cliffs, while at its easternmost point, there sits Percé Rock (or Rocher Percé), an island pierced by a natural rock arch. It is this landmark that serves as a focal point for the region’s inspiration, being echoed by the presence of a great rock wall also pierced by a narrow arch, sitting on the region’s eastern side.

Rather than being an island, this great wall of rock sits on a promontory of land, the rest of the region stretching westwards from it, mostly low-lying and cut by water channels that effectively split the landscape up into three large islands – although the number of bridges present can made it feel as if there are far more. Mostly rocky with a scalp of scrub grass, the low-lying lands are home to numerous buildings – huts, small houses, cottages – all of which are open to the public and within fairly easy walking distance of one another, a light scattered of trees adding to the setting.

La Gaspesie (Canada)

Off to the south-west, the height of the eastern cliffs is matched by that of a bulky lighthouse – one of two in the region – sitting atop a hump of rock. A water tower rising from the hill of the south-east headland also tries to vie with it and the cliffs in the height stakes.

Perhaps the most noticeable feature in the region is its board walks. These hug the seaward sides of the region to the west, north and east, only turning inland to the south and south-east where a channel and a bay force them to do so. Broad in width, these walkways are periodically marked by circular sections that from above resemble wooden rosettes that seem to split the board walks into sections.

La Gaspesie (Canada)

Together, these walks offer a means to pretty much circumnavigate the region – although there are plenty of ways to explore the individual major landmasses and find your way between them, as noted above. However, I have to admit I found the board walks perhaps a little too omnipresent. While they are clearly intended to offer a means of exploration (and are amenable to riding the scooters and bikes available from the rezzers near the landing point), I couldn’t help be feel they are also a little intrusive, breaking into the scene in a manner that is at odds with the otherwise very natural landscape and setting.

Now, to be honest, I have no idea if the mainland near Percé Rock is marked by board walks, and this is an attempt to emulate them (although I didn’t notice any to the same degree when looking at photos of Percé village); but it would perhaps have been nice to see come breaks in them in favour of the shingle beaches that seem to be a part of the headland facing Percé Rock. That said, there is more than enough within the region to keep eye and camera occupied without the board walks becoming too oppressive in their presence – and it cannot be denied that the region can be very eye-catching under assorted environment settings.

La Gaspesie (Canada)

Finished with an excellent ambient soundscape and with a variety of things to do from sitting and cuddling to riding bikes and scooters or messing about in bumper boats,  La Gaspesie (Canada)  does make for an engaging visit. For those in particularly need of an unwind from the day’s stresses, a link is provided in the region’s About Land description to some 26+ minutes of “unwindulaxing” music…

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Team Diabetes of Second Life announces 2019 season

Team Diabetes of Second Life has announced their 2019 fund-raising season. Founded in 2015 by Jessi2009 Warrhol and John Brianna (Johannes1977 Resident), Team Diabetes of Second Life is the official and authorised team of the American Diabetes Association in SL.

Their mission is to raise awareness, tolerance, and funds for diabetes in the virtual world of Second Life. According to the World Health Organisation in 2016 some 422 million adults in the world have diabetes and 1.5 million deaths are directly attributed to diabetes each year.

The 2019 Team Diabetes of Second life season will run from October through to December, with the following events scheduled to take place:

  • October 18th though 26th: Scare Me Silly (off-season event – see below).
  • November 1st through 30th: National Diabetes Month, featuring:
    • November 1st through 30th: The Red Hunt.
    • November 3rd: The Red Ball.
    • November 14th: World Diabetes Day.
  • December 5th to December 14th: Christmas Showcase & Winter Art Show.

Scare Me Silly

Scare Me Silly is an annual event taking place around Halloween. It features live performances. DJ parties, a hunt and a quest, tricks and treats, a haunted mansion, ghostly rides and – of course – shopping!

As noted above, this year the event will take place from Friday, October 18th through Saturday, October 26th inclusive. Registrations for the event from both merchants and artists are now open, and the application form, with guidelines and terms can be found here.

About the American Diabetes Association

 Established in 1940, the American Diabetes Association is working to both prevent and cure diabetes in all it forms, and to help improve the lives of all those affected by diabetes. It does this by providing objective and credible information and resources about diabetes to communities, and funding research into ways and means of both managing and curing the illness. In addition, the Association gives voice to those denied their rights as a consequence of being affected by diabetes.

About Team Diabetes of Second life

Team Diabetes of Second Life is an official and authorised fund-raiser for the American Diabetes Association in Second Life. Established with the aim of raising funds in support of diabetes treatment and to raise awareness of the disease in SL, Team Diabetes of Second Life was founded by Jessi2009 Warrhol and John Brianna (Johannes1977 Resident), who serve on the Advisory Board along with Eleseren Brianna, Veruca Tammas, Rob Fenwitch, and Dawnbeam Dreamscape.

2019 viewer release summaries week #37

Logos representative only and should not be seen as an endorsement / preference / recommendation

Updates for the week ending Sunday, September 15th

This summary is generally published every Monday, and is a list of SL viewer / client releases (official and TPV) made during the previous week. When reading it, please note:

  • It is based on my Current Viewer Releases Page, a list of all Second Life viewers and clients that are in popular use (and of which I am aware), and which are recognised as adhering to the TPV Policy. This page includes comprehensive links to download pages, blog notes, release notes, etc., as well as links to any / all reviews of specific viewers / clients made within this blog.
  • By its nature, this summary presented here will always be in arrears, please refer to the Current Viewer Release Page for more up-to-date information.
  • Note that for purposes of length, TPV test viewers, preview / beta viewers / nightly builds are generally not recorded in these summaries.

Official LL Viewers

  • Current Release version 6.3.1.530559, formerly the Umeshu Maintenance RC viewer, dated, September 5th – NEW.
  • Release channel cohorts:
    • No updates.
  • Project viewers:
    • Project Muscadine (Animesh follow-on) project viewer, version 6.4.0.530473, September 11th.

LL Viewer Resources

Third-party Viewers

V6-style

  • Kokua 64-bit updated to  6.3.1.46169 (non-RLV)  and 6.3.1.46170 (RLV variants) on September 12th (release notes).

V1-style

  • Cool VL viewer update to version 1.26.22.59 (Stable Branch) and version 1.26.23.12 (Experimental Branch) on September 15th (release notes).

Mobile / Other Clients

  • No updates.

Additional TPV Resources

Related Links

Books, magic and pirates in Second Life

Seanchai Library

It’s time to highlight another week of storytelling in Voice by the staff and volunteers at the Seanchai Library. As always, all times SLT, and events are held at the Library’s home at Holly Kai Park, unless otherwise indicated.

Sunday, September 15th 18:30: Tilly and the Bookwanderers

Eleven year-old Tilly has lived above her grandparent’s bookshop ever since her mother disappeared shortly after she was born. Like the rest of her family, Tilly loves nothing more than to escape into the pages of her favourite stories.

One day Tilly realises that classic children’s characters are appearing in the shop through the magic of `book wandering’ – crossing over from the page into real life.

With the help of Anne of Green Gables and Alice in Wonderland. Tilly is determined to solve the mystery of what happened to her mother all those years ago, so she bravely steps into the unknown, unsure of what adventure lies ahead and what dangers she may face.

Join Caledonia Skytower at the Golden Horseshoe to find out more!

Monday, September 16th 19:00: Moonheart

Gyro Muggins reads Charles de Lint’s 1994 novel.

When Sara and Jamie discovered the seemingly ordinary artefacts, they sensed the pull of a dim and distant place. A world of mists and forests, of ancient magic, mythical beings, ageless bards – and restless evil.

Now, with their friends and enemies alike–Blue, the biker; Keiran, the folk musician; the Inspector from the RCMP; and the mysterious Tom Hengyr; Sara and Jamie are drawn into this enchanted land through the portals of Tamson House, that sprawling downtown edifice that straddles two worlds.

Sweeping from ancient Wales to the streets of Ottawa today, Moonheart will entrance you with its tale of this world and the other one at the very edge of sight and the unforgettable people caught up in the affairs of both. A tale of music, and motorcycles, and fey folk beyond the shadows of the moon. A tale of true magic; the tale of Moonheart.

Tuesday, September 17th 19:00: Poems Line Jazz, like Poems

with Ktadhn Vesuvino, live on stream.

Wednesday, September 18th: The Night Before Pirate Day

With R. Crap Mariner, Da5id Abbot, Corwyn Allen, and The Dread Pirate Caledonia at The Pirate Cove.

Thursday, September 19th

Note: both Thursday sessions will take place at The Pirate Cove.

19:00: Jack Sparrow: The Siren Song, Part 2

Captain Jack Sparrow and his crew have suddenly fallen under a sinister spell. While continuing on their quest for the Sword of Corts, they find themselves entranced by an ethereal song which leads them away from their quarry.

With Shandon Loring, also in Kitely – teleport from the main Seanchai World grid.kitely.com:8002:SEANCHAI.

21:00: Seanchai late Night

Contemporary Sci-Fi-Fantasy from on-line sources with Finn Zeddmore.

An engaging pot pourri of art at Focus Gallery in Second Life

The Exploratorium, Focus Gallery – MBTY

Focus Magazine’s gallery space is constantly evolving, something that makes any repeat visit both interesting and enjoyable, both for the art on display and to see what is happening in general. My latest visit was in part a reflection of this, as I wanted to see the latest addition to the gallery’s exhibition space: the Exploratorium of Art.

Located at the southern end of the gallery’s skybox space, the Exploratorium presents an “underground” exhibition space for artists where they can display and – if they wish – sell their work.

The Exploratorium, Focus Gallery – Loegan Magic

It is a semi-permanent exhibition – by that I mean, they can exhibit as long as they feel they would like to or until they run out of fresh content, and artists replenish the work at least every month. Ideally, artists will be members of the group and have an interest in participating in the community.

– Focus Magazine Gallery co-owner Angela Thespian, discussing the Exploratorium

Currently, spaces within the Exploratorium are offered to artists on the basis of direct invitation, or as a result of names being passed on by other artists within the community; there is no fee charged to artists for mounting an exhibition.

The Exploratorium, Focus Gallery – Wanderer

Some 16 spaces are offered in the exhibition hall, with some familiar names on display at the time of my visit, including Anibrm Jung, CybeleMoon, Focus co-owner, PatrickofIreland, as well as two or artists whose work I was seeing for the first time. Together, those currently displaying present a rich mix of landscape and avatar studies

Alongside of the Exploratorium is the Focus Artist in Residence (FAIR) gallery, which at the time of my visit featured the work of Jos Loll, Finn Somerset, Kaleb Avedon and Bryce Sun. These are, as with the June FAIR exhibition I reviewed (see: Focus Gallery in Second Life, June 2019). Having witnessed his first exhibition just a couple of months back, I was particularly pleased to see a further display of work by Kaleb Avedon – who is also a gifted live performer in Second Life.

Focus Gallery -Doc Romano

The main gallery space, located in the focus office building, features an exhibition of work by Doc Battitude. I admit to being more familiar with Doc via the region designs of CandleWood (see: Touring CandleWood in Second Life, March 2019) and Iona Shores (see: Exploring Iona Shores in Second Life, June 2019).

When it comes to his art, Doc offers an eye for detail and framing that easily matches that see within CandleWood and Iona Shores and demonstrated by his partner, AdalynneReed. The images here focus primarily on male and female avatars, particularly on the upper level of the gallery space, while the lower level includes a selection of landscape pieces. The latter are, for me, eye-catching, but I must confess The Windmill and The lighthouse Tale particularly captivated me.

Focus Gallery -Doc Romano

Rounding-out the exhibitions on offer during my visit is an outdoor selection of art called The Happiness Photo Walk, featuring images and photos from Second Life and the physical world, taken by Feature group members of things that make them happy. Perhaps unsurprisingly, a lot of these feature dogs, although I was a little surprised that only one featured one of our Ruling Overlords – a grey cat looking suitably unimpressed!

Focus Gallery continues to engage with the art on display, and with a developing programme of art-related events and activities, including talks and discussions by artists, the gallery is a recommended destination for all those supportive of art in Second Life.

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The caverns and castle of Abrahamstrup in Second Life

Abrahamstrup, September 2019 – click any image for full size

It’s been a while since I’ve last written about Binemust, the Full region held by Biné Rodenberger, a place we’ve oft enjoyed visiting for its landscapes and gardens both above and below the region’s waters. However, we were recently drawn back due to Biné having spent the last few months creating something very new and different for the region, and which she recently opened to the public.

Abrahamstrup as the region is now known, presents a great mountain of an island rising from the sea and topped by the stern walls of a tall, blocky castle keep, sans surrounding curtain walls and courtyards. The island rises steeply from a narrow ring of shingle beach, the rock offers no real means to ascend to the great keep – at least from the outside. How then, to reach it? The About Land description holds a clue:

A Mountain Island – A Labyrinth of Caves – A Castle.

Abrahamstrup, September 2019

And indeed, on the shoreline facing the landing point – located on a deck built out over the water and home to a small shack – is an entrance to a cave or cavern at the foot of the mountain, the board walk connecting deck to shore pointing a crooked finger towards it.

Those arriving are offered an introductory note card that explains more about what to expect, together with a flashlight. Whether the latter is required largely depends on personal choice – and possibly whether visitors opt for the local environment settings or tinker with them viewer-side. During our first visit, I opted to initially go with my preferred viewer-side settings before switching back to the region’s environment. For the pictures shown here, I used ~Clouds Fluffy White Elven Sky, by Stevie Davros, tweaked a little, together with the region’s settings.

Abrahamstrup, September 2019

Crossing to the shore and entering the first cavern gives a hint of the engaging curio of exploration that awaits: a great façade modelled on that of Al Khazneh (The Treasury) at Petra in Jordan faces the cavern entrance, while to one side, glowing flowers suggest a path to the heavy door of the façade. Across the cavern, a large sign suggests people EAT – with places to do so close by –  while another offers the invitation LET’S GET WEIRD.

Pass through the massive wooden door of the façade, and the path plunges downward into the first chamber of a network of caverns and tunnels. Each of these caves – about which I’d prefer not to say too much lest it spoil discovery – offers a certain setting, with those underwater offering a feel for actually being underwater, despite the flaming torches lining the tunnel walls (having the viewer’s Advanced lighting Model enabled  – Preferences → Graphics is strongly recommended during a visit), giving them a wonderful fantasy feel.

Abrahamstrup, September 2019

Along the way through the tunnels is a sign offering the direction to reach the castle, but when exploring for the first time, I recommend ignoring it and going in the other direction. This allows you to visit the rest of the caverns and tunnels first and avoid possibly missing what’s on offer. One of these tunnels may lead you back outside through a narrow cleft sitting above the eastern beach, if so, there are some local points of interest to see before re-entering the tunnels once more.

When you are ready, the ways to the castle can be found within one of the underwater chambers. And yes, I did mean “ways” – there are two teleport options available: a door to the very top of the keep’s central tower (use the pail of flowers and candles through which you emerge onto the roof to make a return), and a mirror that leads into the castle itself.

Abrahamstrup, September 2019

Throughout her time in Second Life, Biné has been a patron of the arts, and this has always been reflected in her region designs, as continues to be the case within Abrahamstrup. In fact, it is the presence of pieces by number of artists within this design that also make me hesitate in revealing too much of what lies within caverns and castle rooms. However, careful exploration will reveal pieces by the likes of Cica Ghost, Haveit Neox – whose alien and telescope found within the main hall of the castle offer something of  a nod towards his Paper Tower (see: A Carnival of Architecture to say farewell to a landmark) -, Bryn Oh and Kilik Lekvoda.

Set off to the north-east corner of the region and sitting on its own black rock island is a further curio: a Russian (Soviet era?) communal swimming pool, apparently broken and battered by time and perhaps tide. Sitting almost like an industrial era left-over, it presents a very different setting to castle and caves, and can be reached via the shoreline beach from the landing point.

Abrahamstrup, September 2019

My one regret with Abrahamstrup is that in order to make room for it, Biné has had to remove most of her marvellous underwater gardens – long a highlight of visits to Binemust. True, for those who plunge below the waves, some elements remain, but the gardens, paths, sunken trees and artistic corners have, for a time, vanished. Nevertheless, the island with its caves and waiting discoveries, together with the high castle keep offer more than enough to keep explorers and photographers happy, making Abrahamstrup a worthy visit.

Note: visitors must have Payment Information On File to access Abrahamstrup.

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