Last Dove: a western homage in Second Life

Last Dove, November 2019 – click any image for full size

Created with love in the spirit of West Texas honouring those that came before, those with us, and our future.

So reads the About Land dedication for Last Dove, a Homestead region designed by Erythro and Shannon Cardalines. And while there are many western-themed role-play regions, Last Dove is something special, as Shannon noted to me as we discussed it after Caitlyn and I had made our initial visit.

It was designed for a set for Erythro to make machinima he wants to show at film festivals in real life. We based the sim on the novel and screenplay of Lonesome Dove. The characters you see here are all bots that Ery scripted to work as his actors.

– Shannon Cardalines describing Last Dove.

Last Dove, November 2019

For those unfamiliar with Lonesome Dove, it was the title book (although technically the third instalment of the story) of a series bearing the same name, written by Larry McMurtry. It started as a film script collaboration between McMurtry and Peter Bogdanovich, but after languishing in development hell for over a decade, McMurtry purchased the rights to the script and turned it into a novel, first published in 1985 and winning the 1986 Pulitzer Prize for Fiction.

The story did eventually reach the screen – albeit the television screen – in 1989 in a CBS 4-part mini-series starring Robert Duvall, Tommy Lee Jones, Danny Glover, Diane Lane and Anjelica Houston among a long list of notable actors. It is a particularly memorable story not so much because of its western setting, but because it is a tale that intertwines themes of old age, death, unrequited love, and friendship – something reflected in the dedication for the region.

Last Dove – riding into town – November 2019

As well as being the title of the novel and series, Lonesome Dove is also the name of the Texas town where the story begins. It is this town – the set of which still stands – that serves as the inspiration for Last Dove; and it is no exaggeration to say that the region marvellously captures the spirit of the location, with several of the notable buildings being reproduced along the dusty main street. The echo of The Stockman’s Hotel, for example can clearly be seen in Last Dove’s Dry Bean Saloon.

In addition to recreating the town, Ery has also scripted a number of characters from the book / series. These may vary between visits – there is a control board for the bots hidden away in one of the building. However, when visiting, you’re more than likely to come across the two principle characters, Captain Woodrow F. Call (played by Tommy Lee Jones in the CBS mini-series) and Captain Augustus “Gus” McCrae (played by Robert Duvall) – with the latter looking particularly reminiscent of has actor alter-ego!

Last Dove – after a day in the saddle, even a girl needs a drink! – November 2019

Given Lonesome Dove is set against the backdrop of a cattle drive to Montana, other touches reflecting on the film include the bunkhouse and a small herd of Texas longhorn cattle, complete with a cowboy bivouac, suggesting the drive out on the trail. In addition, the great plains of Texas are represented by the region surround, which directly abuts the region on three sides, offers scrub grassland  that rolls gently off to the horizon and the hazy slopes of distant hills. This gives Last Dove a tremendous sense of depth, with the west side of the region separated from the surround by a span of water that perfectly echoes the Rio Grande, which features in both the story and the town (the set for Lonesome Dove is located near Del Rio, West Texas).

While inspired by Lonesome Dove, I have to admit that initially, the setting put me in mind of Clint Eastwood’s High Plains Drifter. There was something about the plains rolling away to those haze-softened hills and the town on a shoreline that put me in mind of Eastwood’s ghostly Stranger (Death) on his pale horse, riding out of the shimmering haze to  mete out vengeance. So much so that, in looking across the plains of Last Dove, I wouldn’t have been surprised had a horseman slowly materialised riding towards the town! In this respect, I did feel a bit of a twit when Shannon explained the actual inspiration – I’d been looking at the Captain Call character with the name ringing bell, but unable to place where I’d come across it.

Last Dover, November 2019

It’s important to state (again) that Last Dove isn’t intended as a role-play region per se. However, it is ideal for photography and for getting into the spirit of the old west, as I hope a couple of my pictures here suggest! Rezzing is also permitted for props – but please ensure you clean things up afterwards.

This is genuinely a superb setting, richly evocative of the story on which it is based. Its offer plenty of opportunity for horse-riding, easy exploration and – as noted – for photography. Absolutely not a setting to be missed. Those wishing to see more of the Lonesome Dove set as it looks in more recent times can do so via the Lonesome Dove Remember link, below.

Last Dove – meeting “Gus” McCrae (centre) and Woodrow Call outside the bunkhouse – November 2019

SLurl and Links

With thanks to Shawn Shakespeare and Alsatian Kidd for the region SLurl, and to Shanon for her time while visiting

April reports on the SL Marketplace mix-up

On November 4th, some users on the Marketplace who accessed their account page ended up seeing some account details for another user currently logged-in to the Marketplace at the same time.

The user account page gives a user’s SL account name, L$ balance, a small portion of their activity on the  Marketplace activity, their wish lists, received gifts list, and the obfuscated version of their e-mail address (e.g. i****@g****.com, designed to provide the user with enough information to identify their own e-mail address without revealing it to others).

Multiple bug reports on the issue were raised with Linden Lab, and at least one forum thread was raised on the subject, with some pointing to the Marketplace maintenance that was in progress as a possible cause – and they were right, as the Lab’s Second Life Operations Manager has revealed in a blog post (Report on the Recent Marketplace Issue), that reads in part:

We’ve been working to make the Second Life Marketplace more robust and handle higher numbers of page views at once. Due to a change made this morning, the user account page got cached when we didn’t mean for it to be. Once we realised what had happened, we rolled back the changes immediately and deleted all of our caches. No other parts of Second Life were impacted.

Our engineering teams are now working with our QA (quality assurance) team to make sure we develop better testing for this in the future. We want to make sure we catch something like this long before it makes it out into the hands of Residents.

We’d like to extend a really big thank you to everyone who reported the issue to us the moment they saw it! Because of your vigilance we were able to react really quickly and limit the time that this misconfiguration was live. (Seriously, y’all rock! 💜)

We’re sorry this issue happened this morning. We’re working to make sure it never happens again, and developing better test procedures for use in the future.

While the error was unfortunate, and might have been a little discomforting for some who encountered it, the Lab estimates that no more than 500 users visited the account page during the time the issue could occur, and not all of them were given the wrong page to view.

Where the issue did occur, April notes that it did so at random, and randomly selected the incorrect page to be displayed, so it was impossible for a user to “pick” another user’s information and intentionally view it. She also notes that it was not possible to either make purchases via an incorrect account page, or to make any changes to the page.

As always, details in full in April’s blog post – and many thanks to her again for providing an explanation of the issue and what is being done to hopefully avoid future repetitions.

Cica’s Rocks in Second Life

Rocks, by Cica Ghost – The Sim Quarterly

The Sim Quarterly, curated by Electric Monday, opened its latest exhibition on Monday, November 3rd, 2019, featuring a full region installation by Cica Ghost.

Entitled Rocks, it’s a homage to art itself, introduced by a quote by Juliette Aristides, founder and director of the Classical Atelier at the Seattle Academy of Fine Arts:

How you draw is a reflection of how you feel about the world. You’re not capturing it, you’re interpreting it.

Rocks, by Cica Ghost – The Sim Quarterly

In particular, this is a celebration of Cica’s love of art and a reflection of her own creativity in Second Life. As the names suggests, the installation features rocks, huge blocks of semi-regular shaped stone that rise for a mostly flat ground scarred with cracks as if the earth has long since dried out.

All of different sizes, the blocks share a common feature: each has a painting on at least one of its vertical faces. These paintings mirror aspects of Cica’s work in Second Life. Some, for example, present her tall, slender houses, others are home to her famous stick figures and paintings of her flowers. Mixed in with these are pictures of some of her fabulous creatures: a snail here, a fish there, sheep and chickens, while many include references to what might be called her familiars: cats and crows.

Rocks, by Cica Ghost – The Sim Quarterly

It’s a bright, happy place, the paintings bright and cheerful. If art is a reflection of how an artist feels about the world, then this is an installation that tells us Cica loves life and finds the world a bright, warm place in which she can feel at home. And visitors can share in that love and happiness: many of the stones can be touched and offer single and multiple dances, with some additionally offering sit points as well.

A genuinely engaging installation, rich in images and expression.

SLurl Details

2019 viewer release summaries week #44

Logos representative only and should not be seen as an endorsement / preference / recommendation

Updates for the week ending Sunday, November 3rd

This summary is generally published every Monday, and is a list of SL viewer / client releases (official and TPV) made during the previous week. When reading it, please note:

  • It is based on my Current Viewer Releases Page, a list of all Second Life viewers and clients that are in popular use (and of which I am aware), and which are recognised as adhering to the TPV Policy. This page includes comprehensive links to download pages, blog notes, release notes, etc., as well as links to any / all reviews of specific viewers / clients made within this blog.
  • By its nature, this summary presented here will always be in arrears, please refer to the Current Viewer Release Page for more up-to-date information.
  • Note that for purposes of length, TPV test viewers, preview / beta viewers / nightly builds are generally not recorded in these summaries.

Official LL Viewers

  • Current Release version 6.3.3.531811, formerly the Voice RC viewer, dated October 18, promoted October 31 – NEW.
  • Release channel cohorts:
    • EEP RC viewer updated to version 6.4.0.532314 on November 1st.
    • Love Me Render RC viewer updated to version 6.3.4.532273  on October 31st.
  • Project viewers:
    • Project Muscadine (Animesh follow-on) project viewer updated to version 6.4.0.531949 on October 28th.

LL Viewer Resources

Third-party Viewers

V6-style

V1-style

Mobile / Other Clients

  • No Updates

Additional TPV Resources

Related Links

Sci-fi, recipes, homely tales and a little Shakespeare

Seanchai Library

It’s time to highlight another week of storytelling in Voice by the staff and volunteers at the Seanchai Library. As always, all times SLT, and events are held at the Library’s home at Holly Kai Park, unless otherwise indicated.

Monday, November 4th 19:00: Variable Star

Gyro Muggins reads Spider Robinson’s 2006 completion of an eight-page novel outline from 1955 by Robert Heinlein.

When aspiring composer and musician Joel Johnston first met Jinny Hamilton, it seems like a dream come true. And when she finally agrees to marry him, he feels like the luckiest man in the universe.

There’s just one small problem. He is broke. His only goal in life was to become a composer, and he knows it will take years before he’d be earning enough to support a family. But Jinny isn’t willing to wait; she wants Joel with her in marriage now.

Unsettled by her conviction that money wouldn’t be a problem for them, Joel presses Jinny for an explanation. Her response stuns him: ‘Hamilton’ is not her last name – it is ‘Conrad’, and her grandfather is the wealthiest man in the solar system: Robert Conrad; she had been using subterfuge to ensure whoever she fell in love with really loved her for who she was, not for her grandfather’s money. With that truth revealed, she also informs Joel of her family’s broader plans for her and her husband-to-be.

Perhaps most men in Joel’s shoes, faced with the facts that Jinny really did love him and was offering a life of wealth, might have forgiven her for hiding her identity and plans. But not Joel. So it was that he found himself trying to get as far from her and her family as possible: aboard a colony ship heading deep into space. And then came the cosmic cataclysm that would visit so much calamity on humanity as a whole.

Tuesday, November 5th 19:00: What’s Cookin’?

A favourite food stories and recipe exchange with Caledonia Skytower and friends. Tonight they share favourite food stories, and everyone is invited to bring some of their favourite recipes (on note cards) to share.

Wednesday, November 6th 19:00 Stories from Home

With Thanksgiving in the United States now approaching, the Seanchai Library staff sit down to celebrate this time of year by sharing local tales from the various regions of the corporeal world where they live, or have lived: the American South-west, the Klondike, the Puget Sound, and more. You are invited to recommend stories from your home as well.

Thursday, November 7th 19:00 Julius Caesar – A Novelisation

With Shandon Loring. Also in Kitely – find teleport from the main Seanchai World grid.kitely.com:8002:SEANCHAI.

Seanchai Listening Rooms

Following the success of Seanchai’s Pirate Story Listening Room at this year’s Pirate Cove event, the library now offers two special listening rooms that are now available for your 24/7 story pleasure.

  • The Raven’s Chamber focuses specifically on Edgar Allen Poe’s 1845 narrative poem The Raven. Inspired in part by a talking Raven in the historical novel Barnaby Rudge: A Tale of the Riots of Eighty by Charles Dickens, Poe’s famous alliterative poem uses musicality stylized language with its own internal rhythm as it relates a talking raven’s mysterious visit to young man – the poem’s narrator – lamenting the loss of his love, Lenore, as he slowly descends into madness. Both “traditional” and “alternate” readings of the poem can be heard in the room on stream, along with other interpretive content.
  • The Ghost Listening Room takes a broader scope, offering haunting tales in comfortably spooky atmosphere.

Both listening rooms can be reached via the direct SLurls above, or by visiting Seanchai Library and using the teleport boards (shown below) located on the back wall of the library’s Story Floor (main floor). Each board will offer both an information note card about the room, and open your world map for teleporting to either room.

Seanchai Library now operates two seasonal reading rooms

Linden Lab’s management team expands: congrats to Grumpity, Patch and Oz

© and ® Linden Lab

Back at the start of October, Beth MacBain pointed out on the forums that Patch Linden had received a promotion, to Vice President of Programme Operations.

At the time, I dropped Patch a line asking about his expended role – although as I didn’t hear back – and I did a quick check to see if his promotion had been reflected on the Lab’s official Management Team page.

Back then, the answer was no – possibly because I was a little quick on the draw. However, since then it has been updated – and it reveals that Patch is one of three senior staff with a specific focus on Second Life to gain a promotion to Vice President and join the Lab’s management team.

The other two – who have worked alongside Patch for some time as “the troika” (as Grumpity Linden puts it) who determine much of the product and feature direction for Second Life: Grumpity herself, who is now Vice President of Product (Second Life); and Oz Linden, who is now Vice President of Second Life Operations.

Linden Lab Management Team page, October 2019 – a line-up that now includes Oz, Patch and Grumpity Linden (highlighted)

Given this, I’d like to offer belated congratulations to Patch, Grumpity and Oz on their new positions. All three have contributed significantly to Second Life’s development over the years, and genuinely have the platform’s best interests at heart. If you’re unfamiliar with their backgrounds and their roles at the Lab, just hop over to the Lab’s Management Team page and click on their photos there (just scroll down the page to view them).

The October 2019 update to the Management Team page also reveals that the Lab’s General Council, Kelly Conway departed the company during the month.

Having been at the Lab since May 2013, Kelly was also a founding Director of Tilia Inc., where she oversaw the team responsible for regulatory compliance policies and procedures, including related to anti-fraud and anti-money laundering (AML) measures. She has now moved to Manticore Games, to take over the role of General Council there. I had some indirect dealings with Kelly over the years (mostly the results of assorted requests put to the Lab through Pete and Brett Linden that touched on Tilia, the Terms of Service, etc.), and would like to offer best wishes to her in her new role and company.