The Christmas Week at Seanchai Library

Seanchai Library

It’s time to highlight another week of storytelling in Voice by the staff and volunteers at the Seanchai Library. As always, all times SLT, and events are held at the Library’s home unless otherwise indicated. Note that the schedule below may be subject to change during the week, please refer to the Seanchai Library website for the latest information through the week.

Monday, December 23rd

14:00: A Child’s Christmas In Wales – Encore

Aoife Lorefield presents an encore reading of Dylan Thomas’ A Child’s Christmas in Wales in collaboration with musician Grace McDunnough, at the Dickens Opera House.

19:00: Grey from The Wizard of London

Gyro Muggin’s reads an extract from Mercedes Lackey’s The Wizard of London, the 4th volume in the Elemental Masters series.

Set in a Victorian London where magic is real and Elemental Masters control the powers of Fire, Water, Air, and Earth, the novel follows Lord Alderscroft, Master of the British Elemental Masters Council-the most powerful Fire Master ever to lead the Council. Loosely based on The Snow Queen, The Wizard of London delves into Lord Alderscroft’s youth, when he was bespelled by an evil Elemental Master who hoped to use him for political gain.

In Grey, Sarah Jane is sent from her home in Africa to school in London because her parents felt it would be better for her health. But given the conditions in London, however, she might have been safer in the African jungle.

Tuesday, December 24th

The Library is closed.

Wednesday, December 25th

The Library is closed.

Thursday, December 26th: The Dickens Project

  • 14:00: Ghost Stories with Caledonia.
  • 15:00: Lovecraftian Tales with Arik Metzger.
  • 19:00 Victorian Christmas Ghost Stories.

FRIDAY, December 27th: The Dickens Project

  • 13:00-16:00: Hauntings ‘Tween the Holidays with Patch Linden, Caledonia Skytower, Elrik Merlin, Da5id Abbot, and Bryn Taleweaver.
  • 18:00: Role play: Tea Dance Take 2: Lady Agatha Saves Face.

Saturday, December 28th Urchin Celebration

From 14:00 SLT at The Dickens Project and featuring Wald Schridde live, and DJ Aoife Lorefield.

Sunday, December 29th:

  • 12:00 noon: Music at the Opera House with DJ Dano Bookmite.
  • 14:00: Fantasy Faire Radio presents The Strange Case of Dr. Jekyll and Mr Hyde in an encore broadcast from the Opera House.

2019 viewer release summaries week #51

Logos representative only and should not be seen as an endorsement / preference / recommendation

Updates for the week ending Sunday, December 22nd

This summary is generally published every Monday, and is a list of SL viewer / client releases (official and TPV) made during the previous week. When reading it, please note:

  • It is based on my Current Viewer Releases Page, a list of all Second Life viewers and clients that are in popular use (and of which I am aware), and which are recognised as adhering to the TPV Policy. This page includes comprehensive links to download pages, blog notes, release notes, etc., as well as links to any / all reviews of specific viewers / clients made within this blog.
  • By its nature, this summary presented here will always be in arrears, please refer to the Current Viewer Release Page for more up-to-date information.
  • Note that for purposes of length, TPV test viewers, preview / beta viewers / nightly builds are generally not recorded in these summaries.

Official LL Viewers

  • Current Release version 6.3.5.533275, formerly the Wassail RC viewer, dated November 5th, – No change.
  • Release channel cohorts:
    • Xanté Maintenance RC viewer, version 6.3.6.533748, released on December 19th.
  • Project viewers:
    • No updates.

LL Viewer Resources

Third-party Viewers

V6-style

V1-style

  • No updates.

Mobile / Other Clients

  • No updates.

Additional TPV Resources

Related Links

Lambie in Second Life

Lambie, December 2019 – click any image for full size

Update, December 29th: Lambie has closed!

Lambie is a new Homestead region design by marinestella that offers something of an escape from the deep snows of winter, with a minimalism that – at the time of our visit – was still so new it was still being worked on, so details may have changed a little between what you see on a visit and what is noted here.

The simple aesthetic of the design in some ways offers a distant echo of one of SL’s popular and missed regions: Roche, in its original form (see this article from 2012 and this one from 2015); although this echo is purely coincidental, rather than anything deliberate.

Lambie, December 2019

This echo comes from the lay of the land: the large central lake surrounded by a path running around it bordered here and there by buildings. However, It is only in this similarity of the design that the echo of Roche can be found; for the rest, Lambie is its own design.

Sitting between the path, with its smattering of snow, and the lake is a ring of denuded trees, their lack of leaves and the colour of the water pointing to this being something of cold place, if not one caught in the depths of winter. The trees are broken in four places by broad gaps that sit almost like the cardinal points of a compass to allow unhampered access to the waters of the lake.

Lambie, December 2019

The buildings around the ring of the island comprise a little farm hut, an open-sided barn and outhouse and a bus stop shelter. To the east of the island is a small, time-worn beach, little more than a ribbon, the fence-like line of concrete flood barriers separating it from the rest of the landscape (other than for a single gap), while just offshore stand the remains of overhead power cable pylons. These are mirrored on the west side of the region by more broken pylons, the positioning of each set suggesting the land once extended much further outwards than is now the case.

The overall setting is both suggestive of cold air and passing gusts of light snow, and also of warm times and sunlit opportunities for photography. It’s the kind of place that encourages people to cuddle up to share one another’s warmth – or perhaps share a warming drink of hot chocolate or similar.

Lambie, December 2019

There’s also a feeling of age to the setting: the building look careworn, the grass and trees have a sense of being long used to the changing seasons, while the lake offers its own detritus to match the broken outlying pylons: a Ferris wheel car long separated from its wheel, an old pier with a broken section that lies canted and partially sunk a few meters away.

Lambie does suffer from some issues in its design: the track around the island doesn’t feel like a natural part of the landscape and has physics disabled, causing visitors to sink into it for example. However, finished with a subtle sound scape and with a smattering of sea birds wheeling in the sky, this is a region that is easy on the viewer as well as on the eye. For those in the mood, a pedal boat rezzer is available on the west side of the island for trips around it.

SLurl Details

  • Lambie (Miranda, rated Moderate)

Sorcha and Ninna at Monocle Man in Second Life

Monocle Man: Sorcha Tyles

Now open in the sky gallery at Monocle Man (take the teleport disk to the gallery if delivered to the ground) is a joint exhibition by Sorcha Tyles and Ninna Dazy, with each artist split between the lower and upper floors of the gallery, allowing visitors to enjoy a natural mix of their art.

Sorcha is both a Second Life photographer and a gallery owner – she runs the Artful Expressions Gallery – and so she might be more familiar to some in hosting exhibitions by other photographers, particularly those who may just be starting to exhibit their work or have been overlooked by “established” galleries.

Monocle Man: Ninna Dazy

Ninna joined Second Life some 13 years ago, enjoying the platform for its creativity. As a result, she discovered photography and started taking picture of herself and friends before moving on to capturing the places she visited – although maintaining a focus on her avatar.

For this exhibition, Sorcha and Ninna present what is very much a linked exhibition – they are both close friends – with images provided by each of them that complement one another’s selected portfolio. Both demonstrate extensive skill with the SL camera capabilities and with post-processing techniques to produce images that are rich in detail, tone and with a strong ribbon of narrative running throughout all of them. In particular, soft focus, depth of field, angle and colour.

Monocle Man: Sorcha Tyles

These are photos that are at once – by virtue of being on display – public statements of Ninna’s and Sorcha’s time in Second Life, and also personal in tone and content. Through them, we’re given insight into their Second Lives.

Each has what might be a defining element in her photos that also sets the two apart, making their respective exhibits individual as well as linked. With Sorcha, this is perhaps her use of camera angle, with notable and effective use of both overhead and low angle shots that add both depth and a certain about of intimacy: through her use of a particular angle, we’re being invited to share in her thoughts and actions. With Ninna is is the use of soft focus and depth of field. Both encourage us to focus on the avatar(s) present in a shot, but also suggest a broader story through what is intentionally only partially revealed beyond the avatar.

Monocle Man: Ninna Dazy

Having opened on the 15th December 2019, this joint exhibition will remain in place until around January 3rd or 4th, 2020. Recommended.

SLurl Details

2019 Content Creation User Group week #51 summary

Last Dove, November 2019 – blog post

The following notes are taken from my audio recording of the Content Creation User Group (CCUG) meeting held on Thursday, December 19th 2019 at 13:00 SLT. These meetings are chaired by Vir Linden, and agenda notes, meeting SLurl, etc, are available on the Content Creation User Group wiki page.

The majority of this meeting was a generic conversation of ideas such as moving Second Life to support PBR, what might be done to improve Pathfinding, etc., none of which are on the road map for Second Life at present; as such these notes keep the the current projects that are in progress at the Lab.

SL Viewer

A new Maintenance viewer, code named Xanté, was released on Thursday, December 19th. Version 6.3.6.533748 contains around 30 fixes for reported issues and bugs. All other viewer remain as per my Current Viewer Release List.

With regards to viewers:

  • The Lab’s focus has been on transitioning their Bitbucket viewer build repositories from Mercurial to Git – see my week #50 TPVD meeting notes for more.
  • As well as the current pipelines of viewers, work is also in hand to ensure the viewer is ready to manage Name Changes when that capability is deployed in early 2020.

Environment Enhancement Project

Project Summary

A set of environmental enhancements (e.g. the sky, sun, moon, clouds, and water settings) to be set region or parcel level, with support for up to 7 days per cycle and sky environments set by altitude. It uses a new set of inventory assets (Sky, Water, Day), and includes the ability to use custom Sun, Moon and cloud textures. The assets can be stored in inventory and traded through the Marketplace / exchanged with others, and can additionally be used in experiences.

Due to performance issues, the initial implementation of EEP will now likely not include certain atmospherics such as crepuscular rays (“God rays”).

Resources

Current Status

  • Bug fixing continues, notably around alpha rendering issues.
  • The hope is that of the remaining issues, some my be related, and so solving one will help to solve others of a similar nature.

ARCTan

Project Summary

An attempt to re-evaluate object and avatar rendering costs to make them more reflective of the actual impact of rendering both. The overall aim is to try to correct some inherent negative incentives for creating optimised content (e.g. with regards to generating LOD models with mesh), and to update the calculations to reflect current resource constraints, rather than basing them on outdated constraints (e.g. graphics systems, network capabilities, etc).

Current Status

  • Vir is working on getting things to a state where he can do so practical testing over the holiday period to ensure the relevant data is being collected. This is dependent on whether he has the time to confirm the internal version of the viewer is logging everything it needs to be logging.
  • The work is still very much focused on the data collection aspect, rather than doing anything with the data that is gathered.
    • The kind of data being gathered includes: what are the graphics and geometric properties of the objects in a scene, what rendering settings are being used, poly count for different LODs with a model, what are the graphics properties in use (materials, texture + texture size, etc.), plus the time required to generate a frame successfully given the work required to render the scene.
  • Once the data has been gathered, the idea is to run the viewer on multiple hardware configurations (GPU, CPU, etc.), and gather data on the the impacts of changes those various properties.
  • The aim is to get a more accurate feel for how performance is impacted, and how significantly changes impact performance (e.g. what’s the impact of enabling Full Bright compared to enabling materials? Which is genuinely better: properly optimised mesh or plain faces with materials or a combination of low-resolution mesh + materials?
  • As well as allowing the complexity calculations for avatar attachments and in-world objects to be better refined, the data gathered might, further down the line in the project, enable LL to make plausible forecasts of what might be seen by way of performance improvements in relation to suggested constraints being put on objects as a part of the creation process.
  • Textures are still proving a problem in terms of measuring impact (e.g. is it more a total threshold limit being hit, rather than the number of textures used within an individual object?).
  • Anther limiting aspect is the number of different bottlenecks users can experience quite outside of the Lab’s control (e.g. their network connection, what else is going on across that connection at the same time, etc)., and bottlenecks within individual systems that can vary.
  • One attempt to improve things that has been made in Firestorm is for the matrix calculations for worn mesh to be cached the the bones to which the mesh has been rigged hasn’t moved between frames. This can save up to 7 sets of calculations for a mesh with 8 faces that the viewer may not actually need to make. This may be contributed to LL for evaluation.

** The next Content Creation User Group Meeting should be on Thursday, January 9th, 2020, but check the wiki page for confirmation **

 

The Rusty Nail in Second Life

The Rusty Nail, December 2019 – click any image for full size

The Rusty Nail is a new Homestead region designed by BadboyHi offering a mix of photogenic setting open to the public and four rental opportunities for those seeking a Second Life home. We were pointed to it by Shawn Shakespeare, and were also welcomed by BayboyHi (aka Busta), who has been keeping himself busy with a number of designs of late.

For The Rusty Nail, he presents a rugged, hilly island that has a sense of being somewhere in the tropics, although the fauna clearly indicates it is very temperate in climate. The coastal areas to the south-west and along the western side of the region offer shale and muddy flats deeply cut by inlets that are crossed by low wooden bridges and board walks and are home to a smattering of trees and bushes.

The Rusty Nail, December 2019

The landing point is tucked into the south-western corner of these lowlands, where a shack sits on a raised platform over a mud flat, the shale before it presenting space for music and dancing. A path runs eastwards from here, spanning one of the inlets via two of the aforementioned board walks and bridges, a careworn path on the far side of the bridge running up a shallow channel that appears to have at one time been cut into the rocks there by water action. The path ends at the gate of one of the rental properties – so please avoid trespassing further if the house appears to have been rented.

The rentals should be mentioned here as they have clearly been selected with care to match the environment. All four sit on decently-sized parcels and are all unique to one another in style. They are separated such that it’s possible for any occupants to feel as if they are the only ones living on the island. Three of the houses are perched just above the south, east and north coastlines of the island, presenting seaward views, with two having direct private access to the water.  The third sits up and back from the water, with a short finger of public waterfront between it and the sea –  although given the lay of the coast to the west of it, it is unlikely explorers wandering to it will be a problem.

The Rusty Nail, December 2019

The fourth house sits more inland compared to the others, occupying the shoulder of an east side island that affords it good views over the open sea to the south and east, and which is particularly notable for being located above the island’s river valley. The latter is home to a café bar sitting on a deck overlooking the clear waters of a quite broad stream that bubbles up from a pair of springs nestled at the foot of the hills closing off the inland side of the cove, before flowing out to meet the sea.

Presenting a slightly oriental look, the café is open to visitors and residents of the island and offers a convivial meeting point. A ladder that dips into the waters from the side of the deck suggests swimming in the stream is allowed – a low-slung bridge at the stream’s mouth ensures it is not open to water vehicles – although the water looks a little too cold for casual dipping. Board walks on either side of the cove provide access to two of the rental properties, so again, do be aware of the risk of trespass if exploring beyond the café and its deck.

The Rusty Nail, December 2019

Those venturing to the north-east corner of the island will find another public space. This is home to a copper brazier in which a warm fire is blazing, a semi-circle of trunks converted into seating and a hot chocolate bar enclosing it in the arms of a cosy semi-circle. A deck steps out over another mud flat close by, the height of its legs suggesting the mud beneath it may well be flooded by incoming tides.

For photographers, The Rusty Nail offers a lot to occupy the eye and camera, while those seeking a home may find the size of the properties here (which all appear to be pre-furnished) attractive – rental information and LI allowances can be obtained from the rental boards located in each parcel.

The Rusty Nail, December 2019

SLurl Details