Sakrisoya: a touch of Norwegian beauty in Second Life

Sakrisoya, November 2025 – click any image for full size

Sakrisoya is the name given to the latest region setting from the combination of Dandelion Rabbit (formerly Tolla Crisp) and Dandy Warhlol Terry Fothrington), and presented under Tolla’s Frogmore estate brand.

I’ll note up front that it is a setting with access restricted to members of the Frogmore Land Management Group, which requires a payment of L$500 – but this does include rezzing rights and unfettered access to all of the estate’s public locations, many of which I’ve covered in these pages. In this case, my own attraction to the setting is that it is inspired by Lofoten, a dramatic archipelago extending into the Norwegian Sea from Norway, lying within the Arctic Circle.

Sakrisoya, November 2025

Lofoten is not a place I’ve visited, but I have seen photographs of several of the islands and as a result have often wondered about visiting. They are marked bay dramatic mountains as well as stunning bays and sheltered beaches and largely untouched beauty, despite attracting up to a million visitors a year. The link between the region and Lofoten is stated in the region’s About Land description:

Lofoten:
Picasso’s brush strokes reflect
 onto the fjord’s arctic mirrored surface
ethereal landscape expanding
where mountains meet the sea
Sakrisoya, November 2025

It’s a perfect description of both locations, with Sakrisoya beautifully encapsulating much of Lofoten’s renown: towering mountains and peaks, a rugged landscape carpeted by hardy grass and the presence / passage of water have had a particular role to play in shaping the land.

This is a place showing limited signed of human habitation – a wooden chapel, an dry stone barn and a couple of cosy cabins (one of which is furnished) sitting above a stretch of coast. These in particular added a touch of familiarity for me personally, having visited similar turf-roofed homes in Iceland.

Sakrisoya, November 2025

The setting is surrounded by water, allowing it to have a rocky coast complete with shallows and deep waters coming directly up to the shoreline, much as might be found in a landscape formed by fault-derived ridges and graben. The Landing Point sits towards the centre of the region, close to the junction of two highways rushing through the region to split it into three parts.

The Landing Point faces north over the longer of the two streams and towards rocky uplands marked by two square peaks and from which wall falls to fill a large body of water split by a smaller fall, before dropping down to the surrounding water. A broad shoulder of grassland lies between the stream and the peaks, on which the local chapel can be found. This shoulder of land extends out into a lower-lying finger of land extended out to the west and offering a couple of places to sit and look back at the rest of the island.

Sakrisoya, November 2025

The portion of the island on which the Landing Point sits forms the lowlands of one half of a high horseshoe of rock with its back to the southern waters. Falls drop on the inland side of this horseshoe to where it has formed a deep, open-ended bowl  largely walled by basalt columns, suggesting something of a volcanic past to the island. It is on this portion of the island that the cabins mentioned above sit, dry stone walls marking their property, with outdoor seating for people to enjoy. Close to these is one of the two bridges connecting the north sides of the setting to the southern.

The remaining portion of the setting, lying to the south-west, offers a further semi-rugged area, backed to the south by the remaining half of the rocky horseshoe, the lower portion of the land given over to rough grazing for a local herd of horses, the dry stone barn offering them some shelter for them against harsher weather.

Sakrisoya, November 2025

There are two ways to reach this side of the island: take a plunge into the waters of the stream separating the north side of the island from the rest and then crossing back over the stream via the bridge sitting below the chapel,  or by walking up to the bridge mentioned above and then along the northern island and down to the second bridge. Doing so is worthwhile for explorers, as there is a walk to be taken out to the setting’s lighthouse, and another that is neatly tucked away among the rocks that leads up to the flattened heights of the southern horseshoe.

The one small regret I have with the setting – and it is purely personal – is that it doesn’t directly abutting the off-region mountain surround. Had it done so, I feel that it would give the location greater depth, allowing it to feel a part of something much larger in terms of a mountainous, rugged island in the manner of those forming Lofoten. Doing so might not be easy, hence why I call this a very minor quibble.

Sakrisoya, November 2025

That thought put to one side, Sakrisoya is an engaging and highly photogenic region that sits well on the eye and easy on the viewer. Yes, there is a fee to access it, but as noted, that does allow rezzing and unfettered access to all of the public settings within the Frogmore estate.

SLurl Detail

Avalonian Gallery, November 2025 in Second Life

Avalonian Gallery, November 2025

As I continue to try to catch up on what’s going on in Second Life, I took the opportunity to hop over to the Avalonian Gallery, operated and curated by Moon (Moon Dragonheart), a 20-year veteran of Second Life (and fellow “Brit”) and his SL partner Luanamae Heartsong. This is one (which might actually be relatively new to the SL art world) of the many smaller, boutique-style galleries which can often pass unnoticed in the scheme of things, especially by those of us who blog art, so a slap across my writs in this regard, but which nevertheless quietly hosts engaging exhibitions.

Located on its own sky platform above the Mainland continent of Heterocera, the gallery is housed within one of Cain Maven’s instantly recognisable and elegant buildings. A large terrace bordered by hedgerows sits before the gallery, offering both the Landing Point and (presumably) space for event openings.

Avalonian Gallery, November 2025: Dante Helios

At the time of my visit, the gallery was hosting an untitled exhibition of art by Dante Helios (Dantelios). Also hailing from the UK, Dante splits his SL work between landscape images and erotica, noting:

Both of these themes fascinate me and continue to bring me pleasure in SL. I enjoy exploring beautiful sims and trying to capture the feeling of being there. I also enjoy seeing how women are far freer to express their sexuality in SL through their avis than they are in RL.

For this exhibition, the focus is on Dante’s landscape work, which I find to be rich, evocative and finely balanced in the use of post- (and possibly pre-?) processing to create pieces that can open the door to the imagination, allowing it to paint stories of its own – or which can simply be appreciated for their beauty.

Avalonian Gallery, November 2025: Dante Helios

The gallery building is split into two rooms, large and smaller, and Dante’s exhibition might be seen as being loosely split between the two.

Within the larger L-shaped room, entered directly from the terrace, is a display of images largely (entirely? I admit, there were two I didn’t recognise) within a region I’ve always found to be richly engaging on many levels: Buddha Garden, the work of Gian (GianArt Clip). It’s a place I’ve visited numerous times since 2022 (the most recent having been in August 2025), and the images Dante presents here offer and entirely new outlook on the setting, presenting it with a sense of mystical beauty that is quite marvellous.

Avalonian Gallery, November 2025: Dante Helios

The smaller room presents a collection of eleven pieces captured from around Second Life. They again include personal favourites – the now departed (and missed) Elvion, the ever-captivating Chou-Chou (the cathedral of Memento Mori perfectly captured and instantly recognisable as I place I’ve spent a lot of time within and have filmed in the past).

Also to be found (although I admit I had to peek at the name of the pictures for these) are Luane’s World, Angel of Pain, and Storybook, all of which have been locations featured in these pages, and the spirit of all of them is perfectly captured in Dante’s images.

Avalonian Gallery, November 2025: Dante Helios

I’m not sure how frequently exhibitions are staged / changed at Avalonian Gallery or how long this exhibition has been running. The latter being the case, I would recommend hopping over and viewing sooner rather than later. In terms of the former, I fully intend to keep an eye on the gallery’s group notices and outlets such as the various SL Arts groups for future exhibitions.

SLurl Details

2025 week #48: SUG meeting summary

Goddess Temple, August 2025 – blog post

The following notes were taken from the Tuesday, November 25th, 2025 Simulator User Group (SUG) meeting. These notes form a summary of the items discussed, and are not intended to be a full transcript. They were taken from the video recording by Pantera, embedded at the end of this summary – my thanks to Pantera for providing it.

Meeting Overview

  • The Simulator User Group (also referred to by its older name of Server User Group) exists to provide an opportunity for discussion about simulator technology, bugs, and feature ideas is held every other Tuesday at 12:00 noon, SLT (holidays, etc., allowing), per the Second Life Public Calendar.
  • The “SUG Leviathan Hour” meetings are held on the Tuesdays which do not have a formal SUG meeting, and are chaired by Leviathan Linden. They are more brainstorming / general discussion sessions.
  • Meetings are held in text in-world, at this location.

Simulator Deployments

  • All simhosts appear to be undergoing restarts this week, with no deployments. This will be due to it being Thanksgiving in the US.
  • One final simulator release for 2025 is in the works.
    • 2025.10 is to be code-named “Jackfruit”, and will comprise crash fixes, optimisations, some internal updates and also work on “some early [WebRTC] Voice moderation features” which will not be exposed to users for the time being.
    • First panned deployment is to the BlueSteel RC channel on Wednesday, December 3rd.
  • The first simulator release for 2026 will be 2026.01 “Kiwi” – details TBA.

SLua Work

  • The SLua beta is now available on the Main grid (Agni). Official information on this is to be blogged either on Wednesday, November 26th, or early in the week after US Thanksgiving.
  • The nine beta test regions are centred on SLua Beta Void (mind the water!).
  • Harold Linden is working on the SL-specific JSON encoding so you can encode and decode vectors and keys, etc., and have them decode as actual keys.
    • This work is implemented within the SLua repository, but has yet to be deployed.
  • The question was asked on when it will be possible to get require from script assets. Rider Linden noted that LL likely doesn’t have plans on the drawing board to include directly from a script asset in inventory, although it could be done with the JSONRPC (plugin makes the request, viewer finds the script, plugin includes it in the pre-processed code) – however, you’d have to have full rights to the script you are including.
  • Official VScode plugin notes:
    • It is not yet available on the VScode marketplace.
    • Issues and PRs for code submissions can be made here, and the plugin downloaded.
  • A general discussion on possible SLua capabilities.

SLua Resources

WebRTC Update

  • Roxie Linden noted that there has been a WebRTC voice server update. This provides HRTF (better spatialization) as well as server crash fixes. It’s still regarded as “beta”, but the WebRTC team is looking for feedback on its usability.
  • WebRTC remains limited to selected Linden-owned regions (on the Preflight RC channel).
  • There have been discussions on expanding the number of Main grid regions supporting WebRTC, but there are no firm plans as to when this might happen.
  • There have also been some internal experiments with voice transcription (captioning).
    • The above led to general requests about text-to-speech and how it “should” work. Roxie made it clear that while the capability has been discussed, no work has thus far been scheduled for it.

In Brief

  • Rider Linden was on call for the past week, so his attention has been split. He has fixed an issue with one of the mail in scripts and keeping on top of the Pull Requests into the VSCode plugin and monitoring the SLua regions on Agni.
  • Leviathan Linden has been carrying out Voice related work, but is now “almost done” with that. He is currently focusing back on simulator crash and performance issues.
  • Monty Linden has been working on an SL Mobile project and will be working on some simulator fixes over the holiday period.
    • He also hopes to find time to write-up all he knows about TP/RC failures and the systems that contribute to them. This is work that will be looked at in the New Year.
  • A general discussion on the use of Discord, including as and official channel for Second Life communications, the pros and cons with the platform, its generally popularity and the requirements for joining various Discord channels (including the SL official).
  • A discussion on SL supporting various chat tools.

Date of Next Meetings

  • Leviathan Linden: Tuesday, December 2nd, 2025.
  • Formal SUG meeting: Tuesday, December 9th, 2025.

† The header images included in these summaries are not intended to represent anything discussed at the meetings; they are simply here to avoid a repeated image of a rooftop of people every week. They are taken from my list of region visits, with a link to the post for those interested.

2025 SL viewer release summaries week #47

Logos representative only and should not be seen as an endorsement / preference / recommendation

Updates from the week through to Sunday, November 23rd, 2025

This summary is generally published every Monday, and is a list of SL viewer / client releases (official and TPV) made during the previous week. When reading it, please note:

  • It is based on my Current Viewer Releases Page, a list of all Second Life viewers and clients that are in popular use (and of which I am aware), and which are recognised as adhering to the TPV Policy.
  • This page includes comprehensive links to download pages, blog notes, release notes, etc., as well as links to any / all reviews of specific viewers / clients made within this blog.
  • By its nature, this summary presented here will always be in arrears, please refer to the Current Viewer Release Page for more up-to-date information.
  • Outside of the Official viewer, and as a rule, alpha / beta / nightly or release candidate viewer builds are not included; although on occasions, exceptions might be made.

Official LL Viewers

LL Viewer Resources

Third-party Viewers

V7-style

  • Black Dragon for Windows –  5.5.0 November 21 – release notes.

V1-style

  • No updates.

Mobile / Other Clients

  • SL Mobile (Beta) version 2025.1067 (A) / 0.1.1067 (iOS) – November 20 – Avatar rendering improvements.

Additional TPV Resources

Related Links

The inviting joy of Sei Fiore in Second Life

Sei Fiore, November 2025 – click any image for full size

I came across the region design of Sei Foire (“flowers for you”), within the Destination Guide. Its description immediately caught my attention, offering as it does a clear invitation to visit.

Sei Fiore is a whimsical daydream brought to life, where rolling meadows of daisies sway like tiny suns in the breeze and every path feels touched by a bit of magic. Here, the world softens, ponds shimmer with quiet secrets, petals twirl like confetti, and joy tiptoes back into your heart as naturally as breathing.

– Sei Fiore Destination Guide description

Sei Fiore, November 2025

On my arrival, I was delighted to discover this Full private region design is the work of Raven Fairelander (RavenStarr Fairelander). She was the creator of Posey Wildes, a setting I visited back in August 2024, finding it to be a beautiful and evocative setting rich in poetry and short stories by classical writers such as Eliot, Dickinson, Poe, Wordsworth, Yeats, Wilde and more. I was captivated by that visit, and remembering it caused no small amount of anticipation as I started to explore Sei Foire.

That said, I should state from the outset that while there are some passing similarities between Posey Wildes and Sei Fiore, particularly in terms of the touches of whimsy, the two are very different – and richly engaging – settings, with Sei Fiore being unique to itself.

Sei Fiore, November 2025

It is a setting perhaps most perfectly described through Raven’s words in the setting’s Destination Guide and About Land descriptions, the latter of which states:

A meadow-born dream where joy grows wild. Rolling fields of daisies stretch beneath a golden sky, their petals whispering laughter to the wind.  In Sei Fiore, joy isn’t chased, it’s found, blooming right where you stand.

– Sei Fiore About Land description

Sei Fiore, November 2025

I found this description particularly apt because as soon as I stepped out of the Landing Point gazebo, the joy carried by the region immediately surrounded me. This is very much a setting where trying to view it logically is to face defeat; this is a place to simply be accepted and relished as it is explored.

In this, the various locations awaiting discovery – the pond with its giant frogs and sea serpent, the dinosaurs gossiping on the shoreline, the pink elephants, the crystal walk burrowing through the neck of a hill, the giant plants, and so much more – are all very different one to another, yet the all flow together into a unified whole.

Sei Fiore, November 2025

Within the setting it is possible to wander, to sit, to meet the locals in all their forms (from the aforementioned dinosaurs et al to dapper-dressed mice, little fairies, mythical beats and more), or find your way to a beached pirate’s ship or to platform-hung tree, and visit gardens where dragons sleep and meadows where a horse awaits you as its rider…

With giraffes watching over terraces held aloft by balloons to a certain tea party sitting atop waterfalls that give rise to the setting’s modest brook, Sei Fiore is a tumbling mix of themes and ideas, all woven together with a sense of laughter and happiness within a landscape rich in detail and photogenically attractive.

Sei Fiore, November 2025

This is a place to watch out for the smaller details as well as the large; where table-top games rub shoulders with the option to sit back in meditation or contemplation; where the gentle rocking of a boat on the water might send you to sleep or interactive elements might take you by surprise (do mouse-over things!).

And when you feel you’ve roamed enough, you can make your way up to the island’s hilly middle, past the Curious ‘Shrooms and under the living arch of a tree to reach the Green Witch Café, and available yourself of the company of Althea The Green Witch within the cosy walls of her establishment.

Sei Fiore, November 2025

Beautifully crafted and a joy to explore, Sei Fiore is well worth taking the time to visit.

SLurl Details

Sea Fiore (Frozen Star, rated Moderate)

2025 week #47: SL CCUG and Open Source (TPVD) meetings summary

Hippotropolis Campsite: venue for CCUG meetings
The following notes were taken from:

  • My chat log of the Content Creation User Group (CCUG) meeting of Thursday, November 20th, 2025 and my chat log of that meeting
  • Pantera’s video (embedded at the end of this article) and my chat log of the Open-Source Developer meeting held on Friday, November 21st, 2025.
Table of Contents

Please note that this is not a full transcript of either meeting but a summary of key topics.

Meeting Purpose

  • The CCUG meeting is for discussion of work related to content creation in Second Life, including current and upcoming LL projects, and encompasses requests or comments from the community, together with related viewer development work.
    • This meeting is generally held on alternate Thursdays at Hippotropolis and is held in a mix of Voice and text chat.
  • The OSUG meeting is a combining of the former Third Party Viewer Developer meeting and the Open Source Development meetings. It is open discussion of Second Life development, including but not limited to open source contributions, third-party viewer development and policy, and current open source programs.
    • This meeting is generally held twice a month on a Friday, at 13:00 SLT at the Hippotropolis Theatre and is generally text chat only.
  • Dates and times of meetings are recorded in the SL Public Calendar.

Official Viewer Status

General Viewer Updates

  • 2025.08 is to be the last viewer release for 2025. This is likely to be promoted to de facto release status after the US Thanksgiving holiday.
  • At the time of writing, 2025.08:
    • The crash rate is improving.
    • This viewer includes the VHACD convex decomposition library.
    • Mesh content creators are encouraged to try the current beta of the the viewer to make sure physics hulls are working in-world, etc., given that many settings with the library are different to those used by Havok, the longer-term plan being to eliminate Havok sub-libraries from the viewer.
  • The next viewer version will by 2026.01 – details of which will be made available once its likely contents have been initially settled on by the Lab.
    • However, it looks like 2026.01 will include the new code for faster log-in loading of inventory for those with very large inventories, and a dedicated Linux build of the viewer.
    • During the OSUG meeting, Geenz Linden indicated that another project he hopes to start moving forward with in 2026 is the Current Outfit Folder (COF) updates contributed by Kitty Burnett (Catznip), and the current plan is to get this into 2026.01.

You Tube Embedding Issue

  • As a reminder:
    • You Tube recently updated elements of their video embedding code such that non i-frame youtube.com/embed/NNNNN style links will not work within Second Life (whilst youtube.com/watch/NNNNN style links will still function correctly – although this latter format does expose all the You Tube on-screen video controls, etc).
    • This is an issue liable to impact a variety of in-world television and similar systems utilising You Tube.
    • It is very much a You Tube issue, so there is no guarantee they would remain valid / useful for any length of time.
  • For further detail please refer to the official blog post: YouTube Embeds in Second Life: What Happened and How to Keep Your Media Working.
  • Those finding further information on issues arising from this You Tube change should report them via the SL Feedback Portal.

SLua Update

  • Back-end support for SLua is now available in Beta on Agni, the main grid.
  • The SLua beta viewer, available from the official Alternate Viewers page, must be used for writing SLua code, but no specialised viewer to view SLua scripts running in-world.
  • The latest SLua viewer includes the websocket to Visual Studio.

SLua Resources

CCUG Discussion – In Brief

  • glTF animation upload support: this is “on the radar” for development, but is not currently an active project, and needs to be added to the current viewer roadmap.
    • A request to review animation priorities was also requested, and it was suggested this might be something that could possibly be looked at within the current animation support framework.
    • A general discussion on animations and priorities continued through the early part of the meeting, but no-one from the Lab with sufficient up-to-date knowledge of the animation system to provide meaningful input to the discussion.
    • This discussion included the following animation feature requests: user-definable animation priorities and allow starting an animation with a specific priority, together with this proposal for animation network reworking from user Coyote Enthusiast.
  • A request was made for an independent alpha channel (i.e. not linked to Diffuse/Colour channel) and available to both both Blinn-Phong and PBR that could help reduce the number of unique textures required for things like terrain, and without having to atlas huge sheets of layered details. The short answer was that this is unlikely until there is (at the very least) an opportunity to revisit texture streaming at the very least, with Geenz noting:
We’re already on some razor thin memory margins on some of our potato machines – so if we did that we’d need to find a way to make some stuff more scalable in our texture streaming tech. This isn’t a no – we need that for other things. But it’s not a 30/60/90 days thing I’m sorry to say.

Bakes on Mesh (BoM) Layering

  • Better layer ordering has been put to the UI/UX team with not promises as to when it might be worked upon, although there are “other projects” the Lab is planning which would also benefit from this.
  • A feature request for allowing sets / containers for/of BOM layers has been submitted, and is defined by Geenz as “interesting” and “TBD”.
  • The above led to a discussion on BoM improvements (e.g. PBR materials support; blend modes of different layers; etc).
    • In response to this, Geenz noted he would like to get PBR specular support, if only as a migration path from Blinn-Phong (and with the noted, “if you do this expect things to not quite look right if you mix these two”).
  • This discussion involved the potential complexities / straightforward aspects of PBR specular support, providing BoM support to alpha channels, before circling back to the benefits of having better texture streaming in general and prioritising the latter to different texture slots, etc.
  • This discussion touched upon BoM support for Animesh and a request for a universal alpha.

OSUG Discussion – In Brief

  • Signal Linden revealed that Friday, November 21st, 2025 was his last day at Linden Lab after 10 years with the company, rising to the position of Director of Engineering.
    • Signal has been the major driver in overhauling and improving the Lab / third-party/open-source relationship, which is to continue along the path Signal has set for it, improving and refining things where appropriate.
  • Roxie Linden noted that there has been a WebRTC voice server update. This provides HRTF (better spatialization) as well as server crash fixes. It’s still regarded as “beta”, but the WebRTC team is looking for feedback on its usability.
    • Further work on WebRTC is in progress, including spatial moderation.
    • Thought is still being given to replacing Echo Canyon (Vivox Voice testing region) with a WebRTC equivalent, with Roxie Linden indicating this is now a matter of scheduling and implementation.
    • Roxie’s preferred approach would be to have an ‘echo’ option with Preferences which, when used, does a full round trip to the server and back, allowing both device verification on the WebRTC service and network quality. If adopted, this will require both a server update and some viewer UI work.
  • A brief discussion on potentially replacing Chrome Embedded Framework (CEF) in the viewer (e.g. to something like Servo – as this matures). The response was that CEF is unlikely to be replaced in the foreseeable future, which does not mean there will not be fixes, etc., for identified issues.
  • Request for LL to provide SGV support, including for text on prims / test rendering in-world, including the following two requests:
    • SVG Canvas: A way to generate dynamics graphics on prim faces (without MoaP).
    • Add a Text Rendering Method.
    • In response, and specifically in terms of in-world text rendering, Geenz Linden suggested that something like MSDF might be more appropriate for SL, as it allows pre-rasterizing a large collection of fonts into some really tiny textures, and get some pretty sharp text rendering that scales “pretty easily”.
    • This led to a discussion on potential uses of SVG, and the advantages of SVG over MSDF, and vice-versa, and other options for in-world text rendering (and the use-cased thereof – such as notice boards, etc.).
    • Geenz requested tat if there are SVG-specific use-cases before text rendering, these be recorded in a feature request Canny.
  • A request was put forward to have TPV stats (usage per OS, crash rates and crash types) on a more frequent basis once more (they were at one time monthly, then switched to weekly before becoming more sporadic once more). This will be looked into.

Next Meetings