Sisi Biedermann and Dann Haefnir at Konect ART

Konect Art: Sisi Biedermann

Currently on display at Konect Art Gallery, operated and curated by Gonzalo Osuna (Jon Rain), head of Konecta Radio, are exhibitions by two artists, one of whom I’m a confirmed admirer – Sisi Biedermann – together with a Second Life photographer who is new to me: Dann Haefnir.

As I’ve noted in past reviews of Sisi’s work, she is one of the most engaging digital mixed-media artists in Second Life; her work is utterly unique and completely captivating, offering a richness of imagination, style and colour. Her subject matter tends to be wide-ranging, covering everything from the natural world through in-world settings to the fantastical and even touching on the abstract and the near-surreal.

Konect Art: Sisi Biedermann

For this exhibition, the focus is very much on nature and the natural world, with one or two motifs from classical art (take Reaching Out, for example that offers a hint of Michelangelo’s The Creation of Adam in the form of the two hands within the flowers), and gentle hints of her love of northern islands such as the Faroes (see Wild Beach, with its surrounding of thistles).

What is particularly captivating about many of Sisi’s pieces is the manner in which she creates them: beautifully layered pieces that appear to start with an oil or watercolour, apparently carefully built up to give them a marvellous sense of texture that is genuinely tactile in its depth.

Konect Art: Dann Haefnir

On the ground floor, Dann Haefnir presents a ranging of landscape photographs, interspersed with plant studies. The former are largely from the physical world, although a couple originate in Second Life. All are images that are ideally composed and framed, and quite evocative in the settings they offer, causing the eye and heart to perhaps yearn to walk the rich forests, feel the sands under bare feet or witness what lies beyond the bend in the track.

As noted, this is my first encounter with Dann’s work, but on the strength of the pieces displayed at Konect Art, I look forward to witnessing more exhibitions of his work.

Konect Art: Dann Haefnir

I believe both of these exhibitions run through until the end of August, 2020.

SLurl Details

2020 Content Creation User Group week #34 summary

Cascadia, June 2020 – blog post

The following notes were taken from my audio recording and chat log of the Content Creation User Group (CCUG) meeting held on Thursday, August 20th 2020 at 13:00 SLT. These meetings are chaired by Vir Linden, and agenda notes, meeting SLurl, etc, are are available on the Content Creation User Group wiki page.

SL Viewer

Currently, the official viewers remain unchanged from the start of the week:

  • Current release viewer version 6.4.7.546539, dated August 11, promoted August 17, formerly the Arrack Maintenance RC viewer – NEW.
  • Release channel cohorts:
  • Project viewers:
    • Custom Key Mappings project viewer, version 6.4.5.544079, June 30.
    • Copy / Paste viewer, version 6.3.5.533365, December 9, 2019.
    • Project Muscadine (Animesh follow-on) project viewer, version 6.4.0.532999, November 22, 2019.
    • Legacy Profiles viewer, version 6.3.2.530836, September 17, 2019. Covers the re-integration of Viewer Profiles.
    • 360 Snapshot project viewer, version 6.2.4.529111, July 16, 2019.

General Viewer Notes

  • The Legacy Profiles viewer has been further prevented from making progress due to additional web-side changes that need to be made to enable privacy settings (who can see your feed posts) to work correctly.
  • The Mesh Uploader has been integrated with further changes, and is currently being merged up to the current viewer release code base, after which it will go to QA. Providing it passes, it could be appearing as updated RC viewer in week #35. This viewer provides:
    • Additional information on meshes at upload, a-la those added to Firestorm (see: Firestorm 6.0.2: Animesh release, February 2019)
    • UI improvements to give better information on avatar rigging & related error messaging.
    • Improved error messaging overall.
    • It will also include various fixes (such as BUG-229032 “[Mesh Uploader] Use Joint Positions Option causes ‘Collapsed Joints/Bones’ for some Files”) that are currently being worked on.

Project Muscadine (Animesh Follow-On)

Project Summary

Currently: offering the means to change an Animesh size parameters via LSL.

Current Status

  • Still officially on hold.
  • Will include shape sliders for Animesh – although it should be remembered body shapes and sliders are intended for humanoid avatars, not animals, etc.

Using the JIRA

Complaints were raised about the need to raise Jira bug reports for issues that are “raised in chat”. Simply put:

  • Describing an issue (often loosely) in chat  – or Voice, which is often the medium for meetings – actually doesn’t mean the issue is captured and recorded. It also doesn’t necessarily mean the issue has been properly described, as those talking about it are not being encouraged to think about the issue in a structured manner or provide illustrations that can better help with understanding precisely where their problem lies.
  • The Jira system provides a means by which:
    • Information can be captured in a structured manner.
    • It can be illustrated.
    • It can be updated with further observations, feedback from others, etc.
    • It can be referenced, searched and cross-referenced, potentially helping other users understand a problem they are encountering and allowing the Lab to better understand the overall impact of an issue.
    • At the end of the day, issues reported by Jira stand a better chance of being fixed at some point that those just chatted about (which likely have a 0% chance).
  • Raising Jira reports – Bug or Feature Requests – isn’t actually hard. See:

ARCTan

Project Summary

An attempt to re-evaluate object and avatar rendering costs to make them more reflective of the actual impact of rendering either in the viewer. The overall aim is to try to correct some inherent negative incentives for creating optimised content (e.g. with regards to generating LOD models with mesh), and to update the calculations to reflect current resource constraints, rather than basing them on outdated constraints (e.g. graphics systems, network capabilities, etc).

As of January 2020 ARCTan has effectively been split:

  • Viewer-side changes, primarily focused on revising the Avatar Rendering Cost (ARC) calculations and providing additional viewer UI so that people can better visibility and control to seeing complexity.
  • Work on providing in-world object rendering costs (LOD models, etc.) which might affect Land Impact will be handled as a later tranche of project work, after the avatar work.
  • The belief is that “good” avatar ARC values can likely be used as a computational base for these rendering calculations.

Current Status

  • It now appears that Vir’s work in updating Jelly Dolls will now appear in the ARCTan viewer, when that eventually emerges, but may also (and possibly sooner) appear in a Maintenance RC viewer.
  • Overall, ARCTan has been held-up awaiting a fix for an Bake Service issue. Vir believes he now has that fix, and is waiting for it to be deployed to one of the Lab’s internal text grids so he can check to see if it works. Assuming it does work, the fix will be queued for deployment to the main grid and allow performance data gathering to resume.
  • Discussions are to resume regarding better UI elements to support information on complexity, etc., that users can understand and use.

In Brief

  • Animesh:
    • minimum default 15 Land Impact: it is apparently putting some creators off of trying to make Animesh items (notably breedables). It’s been suggested lowering this to 10 LI might help generate greater interest in Animesh creation. Right now, LL haven’t done enough analysis to determine how the figure might conceivably be changed, rather than just making an arbitrary adjustment.
    • Bakes on Mesh support: this has been discussed on a number of occasions. There are no plans to provide support for Animesh to use Bakes on Mesh in the foreseeable future, as it requires Animesh to be overhauled to have full inventory support, together with outfit support, and would also require a significant update to the Bake Service to recognise and support Animesh characters.
  • Date of next meeting: probably Thursday, September 3rd, 2020.

A return to Broken in Second Life

Broken, August 2020 – click any image for full size

Shawn Shakespeare recently indirectly reminded me that it has been a year since I last wrote about Natalia Corvale’s Broken, the homestead region she has long dedicated to anyone who has lost someone they loved, offering setting that are rich in natural beauty and offering places to escape the madness of the world.

For the current iteration, Natalia offers strands of previous themes to the region design, as well as offering something entirely new with a touch of south of the border, down Mexico way.

Broken, August 2020

Surrounded by the high sandstone mesas of an off-region surround, and ringed at it edge by a slightly broken circle of rocks and plateaus that, from ground level appear to blend with the surround, the majority of the region sits as flat grasslands, dried and risking a turn towards yellow under the Sun. Joshua and Junipers with a mix of cacti give a further sense that the region sits on the edge of an arid region – one perhaps just beyond the surrounding rocks and mesas – although it is kept from drying out completely courtesy of the rive that sluggishly cuts though it.

The landing point sits offset somewhat from its centre, sitting close to a little adobe village built around a fountained-topped plaza. painted in different colours from yellow to a dour brown.

Broken, August 2020

The little houses may only be shells, but this is intentional, as they are really there to provide places to sit – and such places are one of the familiar elements found within Natalia’s designs. The majority of this seating in on the roofs, although a courtyard between three of the houses offers ground-level seating, while tables and chairs on the stone slabs of the little square are set with tables and chairs, an a outdoor tequila bar to one side offers refreshments.

Just beyond the incomplete wall of the village and across the other side of the landing point, sits a little church. Flat-topped, it may still have a row of bells strung from a metal frame, but this chapel is unlikely to be a place of worship now. The pews have all long gone, and the old upright piano that may have once accompanied hymns is now left with only a rusting lamp and crates of empty, ageing beer bottles for company.

Broken, August 2020

Horses are another motif from past Broken designs, and they can again be found here, out on the grasslands, brazen drinking from the village fountain and even keeping watch from up on a high peak, a couple of chairs close by for those wishing to do the same.

Indeed, such is the lie of the land that those who have a wearable horse might be tempted to slip it on and take to the hoof to explore. This is something this iteration of Broken has in common with the the August 2019 version, and is a manner of exploration that I can again recommend this time around, offering as it does a way of discovering all the various seating points in the region in a manner entirely in keeping with the setting – although admittedly, there are a couple of seating areas not well suited to horseback access!

Broken, August 2020

As is always the case with Broken, this is another engaging design from Natalia, one worth spending time exploring and enjoying, although for photography, you might want to experiment with environment settings.

SLurl Details

  • Broken (Farron, rated: Moderate)

Consolidating PAC: 52 studios, 2 galleries, 1 shattered builder!

Cherished Melody: the waterside walk and Featured Artist gallery beyond, with one of the new studios just visible to the left

A week ago I wrote about one of the things that is keeping be busy – the consolidation work to unify the Phoenix Artists Collaboration (PAC) into a single location.

Well, a week is a long time in Second Life 🙂 , and it finally looks as if the major work is over and I’ll be getting back to more regularly scheduled blogging. The core of the building / landscaping is now done, and the work of transitioning artists from Holly Kai Park to Cherished Melody can shortly begin.

The view from the events space outside the PAC Gallery

It’s been an interesting project; with some 31 artists at Holly Kai Park, and 22 at Cherished Melody within an established setting, it was important we try to bring things together in a way the maintained the look and feel of what Audie had already established, whilst acknowledging we would also need to find space for at least one gallery for group exhibitions, and provide an events space for openings, etc.

Overall, and if I say so myself – and allowing for the fact a little bit of squeezing had to be carried out – thing seem to have turned out pretty well.

In all, Cherished Melody now has 52 indoor studios and two outdoor display areas for our 3D artists. In addition, we’ve actually managed to fit not one, but two gallery spaces into the location. One of these will be the PAC group gallery for exhibitions featuring group members, the second a Featured Artist / special exhibitions gallery (although the space can potentially be re-purposed to provide additional indoor / outdoor studio space, if that becomes a requirement). I’ve also bee able to work in a garden area for pop-up art displays by group members and their friends – although again, the current layout of this area is subject to revision, as it needs a little more brainstorming!

The revised Cherished Melody layout from the air

Most importantly, the work has allowed the water aspects of the setting to be maintained, particularly to the west, but also on the east side as well, with the two bodies of water connected through the water around the landing point that I hope adds to the sense of space within the setting. Admittedly, some of the new studios had to be places somewhat closer together – such is the nature of things – and this can be seen on the south side, where I took a courtyard design Audie used as my lead, but even in these spaces, incoming artists from Holly Kai Park should have a greater sense of space than their former home.

If you are a PAC member at Holly Kai Park, you’re welcome to hop over an take a look – but please, not we’re not quite ready for artists to start claiming spaces, so don’t lay down prims or anyone or start setting up just yet: we’ll let all of you know once we’re ready. Those who are curious about what’s been going on at Cherished Melody are also welcome to come have a look around.

The PAC Gallery, which has an open-air event space before it

SLurl Details

Seiko Blessing and Raging Graphix in Second Life

Raging Graphix Gallery: Seiko Blessing

Raging Bellls opened the August exhibition at her Raging Graphix Gallery on August 13th, with a selection of art by Seiko Blessing (softandred), that will run through until Sunday, September 20th, 2020.

Seiko is a physical world artist and photographer, starting in the latter at the age of 14 and graduating to the role of her high School public relations photographer whilst still a student. In adult life, she has self-published two books of photography and has seen her work exhibited in museums, galleries and coffee houses.

Raging Graphix Gallery: Seiko Blessing

For this exhibition she offers a selection of her Second Life landscape photographs, many of which are linked by heavy, evocative skies, laden with cloud through which sunlight filters. This evens may of the pieces presented what at first glance might appear to be a dour look, but which actually emphasises the settings present within each piece, delineating houses,  trees, animals, boats and so on with a clarity that is captivating.

Others within the selection make rich use of depth of field to offer richly evocative images, each offering a story that easily captures the eye – so much so that I found it a little sad they were relegated to the stairwell area of the exhibit space, and they might easily be overlooked.

Raging Graphix Gallery: Seiko Blessing

Considered in their composition, tone and finish, sometimes framed with in-world props for a little extra depth, Seiko’s exhibit at Raging Graphix serves as an excellent portfolio of, and introduction to (for those unfamiliar with her photography) her work.

SLurl Details

2020 Simulator User Group week #34 summary

Conall-Vika, June 2020 – blog post

The following notes were taken during the Simulator User Group meeting of Tuesday, August 18th, 2020.

Simulator Deployments

Please refer to the server deployment thread for news and updates:

  • On Tuesday, August 18th, the majority of servers were updated to server maintenance update 546455, previously deployed to the RC channels comprising updates to assist with the cloud uplift.
  • On Wednesday, August 19th, there will an RC deployment comprising an updated version of server release 545166 with a new build ID which integrates all the changes made in the last month. Te release will have an updated build number, which was not available at the time of writing.

SL Viewer

The Arrack Maintenance RC viewer, version 6.4.7.546539 and dated August 11th, was promoted to de facto release status on Monday, August 17th.

The remainder of the current official viewers start the week unchanged:

  • Release channel cohorts:
  • Project viewers:
    • Custom Key Mappings project viewer, version 6.4.5.544079, June 30.
    • Copy / Paste viewer, version 6.3.5.533365, December 9, 2019.
    • Project Muscadine (Animesh follow-on) project viewer, version 6.4.0.532999, November 22, 2019.
    • Legacy Profiles viewer, version 6.3.2.530836, September 17, 2019. Covers the re-integration of Viewer Profiles.
    • 360 Snapshot project viewer, version 6.2.4.529111, July 16, 2019.

In Brief

  • BUG-229219 “Group chat disabled after TP”  (the actual issue behind people not seeing group chat correctly as reported in my previous SUG summary): there have been several bug reports on this, and the Lab is investigating.
  • The improvements to region crossings have resulted in a race condition that mean the receiving region can start acting on a vehicle (running scripts, etc), before avatars are correctly re-seated. Simon Linden is currently addressing this.
  • BUG-229207 “Stuck “Loading contents…” if object has more than 1 item in its content” is a bug that had been fixed 545166, but resurfaced following the deployment 456455 on August 18th. According to Rider Linden during the SUG meeting, it has now been “re-fixed” (or as he put it, referencing comments that the issue had been unfixed, it has be “un-unfixed”).