Second Life to have a smashing time with Titmouse

logos © and ™ Linden Lab, Titmouse and Lightbox Expo

On Tuesday, September 8th, Linden lab announced their latest partnership event intended to offer fun for existing users and to encourage those why may not have tried the platform or who have been absence a while to have a go in a party-like environment.

For this latest event – which will take place on Saturday, September 12tth, the Lab has teamed up with animation studio Titmouse Inc., to host the virtual equivalent of the Titmouse Smash Party, to be held in conjunction with the 2020 Lightbox On-line Expo.

Titmouse, Inc., is a North American animation studio operating out of Los Angeles, New York, and Vancouver. Since 2000 they have been producing animated television programmes, feature films, music videos, title sequences, commercials, and short films for clients like Nickelodeon, The Cartoon Network, Disney, Netflix, Adult Swim and most recently, CBS Television for whom they have been working on the Star Trek: Lower Decks series others. However, for 20 years they also gained a reputation for hosting an annual Smash party.

The party allegedly started as an experiment in catharsis for Titmouse employees, after one of the founders of the company heard about a Japanese restaurant that offered clients an unusual service. To help diners get over the cost of their expensive meal, diners could, let off steamby going to a room in the restaurant and smashing a US $1,000 vase to pieces. True or apocryphal, I’ve no idea – but Titmouse reproduced the idea by setting up a basement room for staff where, if they were feeling stressed or suffering a creative block, they could go down to and smash the living daylights out of anything in the room (except other employees, obviously).

This basic idea took on a life of its own, evolving into an annual event for Titmouse staff, family and friends, with fun, music, noise and at its heart, The Cage, a place where attendees could – you guessed it – smash whatever was tossed / placed inside it to smithereens.

In the 21st century these types of activities are frowned upon. The Smash Party is a night where one can experience the visceral catharsis that our cave-person brain secretly desires without the stigma of our repressed society’s judgement.
Some companies do trust fall retreats. Some do bowling. Some do theme park trips. We, traditionally, have smashed.

– Titmouse owner Chris Prynoski, talking to WNW in 2019

Nothing is safe from The Cage – old toilets, broken (or even working TVs), furniture – anything that doesn’t constitute a serious risk or life or limb – and be placed inside and await its fate.

After 20 years, the real-life Titmouse parties were “retired”, Prynoski and his teams deciding they would rather end on a high and have people talking fondly about past parties, rather than responding to the news of the next party with, “What? Is that really still a thing?” or similar.

However, the company has found new ways of hosting the parties – through VR and now, thanks to Linden Lab, within Second Life.

Anything can (and probably will) happen at this virtual world gathering where participants are invited to smash, bash and crash one of the hottest parties of the year held by independent award-winning animation production company Titmouse.
Attendees of the Lightbox Expo and the Second Life community are invited to attend this year’s festivities, which include a combination of music, art and overall anarchy. At the centre of the event is an interactive smashing cage where attendees can smash objects with a variety of different weapons. You can also meet and take a photo with Titmouse mascot, Mr. Chirps.
Rumour has it that the region is filled with more than a few Easter eggs so don’t be surprised when you encounter everything that is weird and wonderful — all springing from the imagination of the Titmouse team.

– from the official Second Life blog post

Those interested in  finding out more can do so via the official blog post, which includes a link to a FAQ written specifically for those new to Second Life to help them get started and find their way to the event.

Be sure to save the date – Saturday, September 12th, and catch the promo video below as Patch Linden gets an early start on having a smashing time.

 

2020 Simulator User Group week #37 summary

Eris Isle, July 2020 – blog post

The following notes were taken from the September 8th Simulator User Group meeting.

Simulator Deployments

Please refer to the server deployment thread for news and updates. However, there are no planned deployments for week #37.

SL Viewer

On Tuesday, September 8th, 2020, the following viewers were updated:

  • The Bormotukha  Maintenance RC viewer updated to version 6.4.8.548394.
  • The Mesh Uploader RC viewer updated to version 6.4.8.548061.

The rest of the viewer pipelines currently remain unchanged from the end of week #36:

  • Current release viewer version 6.4.7.546539, dated August 11, promoted August 17, formerly the Arrack Maintenance RC viewer – No Change.
  • Release channel cohorts:
  • Project viewers:
    • Project Jelly project viewer (Jellydoll updates), version 6.4.8.547487, issued August 26.
    • Custom Key Mappings project viewer, version 6.4.5.544079, June 30.
    • Copy / Paste viewer, version 6.3.5.533365, December 9, 2019.
    • Project Muscadine (Animesh follow-on) project viewer, version 6.4.0.532999, November 22, 2019.
    • Legacy Profiles viewer, version 6.3.2.530836, September 17, 2019. Covers the re-integration of Viewer Profiles.
    • 360 Snapshot project viewer, version 6.2.4.529111, July 16, 2019.

Region Crossings

The recent updates to region crossings have generally improved things, but they’ve also led to a lot of “interesting” – to use Simon Linden’s term – side effects and some unpredictable behaviour.

  • Some are reporting a possible increase in avatar / vehicle collisions when crossing into regions with damage enabled.
  • Others are reporting issues of crossings “hanging” – the vehicle vanishes, the avatar is unable to move, communication, teleport, stand, etc., while the user is still able to cam around but is unable to to cleanly log-out.

This second issue apparently particularly noticeable when the region being entered is not visible at the time of the crossing (see BUG-229312), although this factor may be a separate issue to anything related to region crossings.

Group Chat

People continue to experience issues with group chat disconnecting / failing following a transition to a different region via vehicle or teleport (see BUG-229219).

There is a potential fix for this issue in the works, but whether or not it solves all of the issues currently being experienced or not is an unknown until it is actually deployed.

In the meantime, the group chat issue may be related to to issues being experienced with bots using group chat becoming unresponsive,sometimes after little more than an hour of running.

All of these issues appear to date from a period of back-end updates made in early August.

Cloud Uplift

Questions continue to be asked about changes that will / may be made to simulator services as a part of or immediately following the uplift work to get simulators transitioned to AWS services.

As has oft been stated by the Lab (and reported in these pages), the Lab’s focus is on successfully transitioning all of their services  – including simulators “as is”, without making substantive changes at this point in time. As  Oz Linden stated during the meeting:

Uplift is trying very hard not to make any changes we don’t _have_ to make … A big driver for getting simulators uplifted is that then we can start selling regions again … believe me, that’s pretty great motivation.  When and whether we’ll make other changes to optimize or exploit the cloud is later on.

–  Oz Linden, September 8th, 2020

aaa

The dunes of La Vie in Second Life

La Vie, September 2020 – click any image for full size

After receiving a poke fro Shawn Shakespeare, I was surprised to note that it has been over two years since our last visit to La Vie, the Homestead region held by Krys Vita and previously dressed by her and Arol Lightfoot. As such, following on Shawn’s suggestion, we hopped over to take a look at the region in its latest iteration.

This design is the work of Krys and her SL partner CarterNolan, and is beautifully minimalist in  presentation, whilst offering an attractive and photogenic setting.

La Vie, September 2020

The easiest way to describe it is simply to say that given the current worldwide climate of uncertainty around SARS-COV-2 and so on, La Vie represents the kind of idyllic location many of us probably would like to run away to and spend time appreciating without the the pressures of the world intruding,

Sitting as a series of sand flats that poke their heads above an azure sea, the region has the feel of a place perhaps at high tide – at least on its western side, where wind breakers usually put out for sunbathers sit partially submerged in rippling waves, a pelican watching over them and possibly wondering why the silly humans didn’t move them before the water rose…

La Vie, September 2020

Raised board walks run across the sands and also connect them, their presence perhaps suggesting that at certain times in the year a lot more of the setting might be waterlogged – although for now there is enough sand and low dunes to make wandering well beyond the board walks easily manageable – not that the channels cutting through the landscape are particularly deep. At least not until you get to the east side of the region that is.

It is on the east side that the region places host to signs of civilisation: a tidy mesh of piers and moorings for boats and sail craft, most of the wharves stout and broad enough to carry wooden buildings on their backs. These are mostly commercial in nature and include workshops and sea-related places of business, although a couple of units offer the opportunity to work off the extra kilos that might be added to one’s weight following frequent visits to the Salty Dog Café.

La Vie, September 2020

There’s a strong sense of this all being a local, family-run centre given the frequent use of the “Saltwater” name.  Perhaps the house at the centre of the piers and wharves being the base of operations for whoever runs things. It’s also something of a tour de force of building with AustinLiam’s designs as well, an approach that lends further authenticity to the feeling this really is a place put together by a single group of people working to create a unified presence, rather than a place that has grown over times with many different hands and views. I’ll also admit that seeing AustinLiam’s Captain’s Retreat in the region gave me a case of itchy fingers, as it is a design I’ve long wanted to fiddle around with and make into a cosy home.

With more marshy land off to the south sitting under the spread of a huge oak tree and a pair of monkeypod trees, and open sands to the north that carry the suggestion of strong winds sometimes visiting the land, this is a setting watched over by an old lighthouse to one side and an equally old forest-style look out tower on the other, both offering vantage points from which to suss out the best sunbathing spots on the sands below.

La Vie, September 2020

Completed by multiple places to sit and enjoy the setting – including a swing for watching the local sea turtles – and finished with a gentle sound scape, La Vie in this iteration really does offer a welcome sense of escape and freedom.

SLurl Details

  • La Vie (La Vie, rated Adult)

2020 viewer release summaries week #36

Logos representative only and should not be seen as an endorsement / preference / recommendation

Updates for the week ending Sunday, September 6th

This summary is generally published every Monday, and is a list of SL viewer / client releases (official and TPV) made during the previous week. When reading it, please note:

  • It is based on my Current Viewer Releases Page, a list of all Second Life viewers and clients that are in popular use (and of which I am aware), and which are recognised as adhering to the TPV Policy. This page includes comprehensive links to download pages, blog notes, release notes, etc., as well as links to any / all reviews of specific viewers / clients made within this blog.
  • By its nature, this summary presented here will always be in arrears, please refer to the Current Viewer Release Page for more up-to-date information.
  • Note that for purposes of length, TPV test viewers, preview / beta viewers / nightly builds are generally not recorded in these summaries.

Official LL Viewers

  • Current release viewer version 6.4.7.546539, dated August 11, promoted August 17, formerly the Arrack Maintenance RC viewer – No Change.
  • Release channel cohorts:
    • No updates.
  • Project viewers:
    • No updates.

LL Viewer Resources

Third-party Viewers

V6-style

  • No updates.

V1-style

Mobile / Other Clients

  • Mobile Grid Client updated to version 1.25.1276 on September 2  – release notes.

Additional TPV Resources

Related Links

Stories with a new home in Second Life

Seanchai Library

It’s time to highlight another week of storytelling in Voice by the staff and volunteers at the Seanchai Library. As always, all times SLT, and events are held at the Library’s home in Nowhereville, unless otherwise indicated. Note that the schedule below may be subject to change during the week, please refer to the Seanchai Library website for the latest information through the week.

Sunday, September 6th, 13:30: “Welcome to Our Home”

Seanchai Library celebrates their new, spacious home today with an opening session of stories.  Join them for an hour of tales, followed by an hour of Music and Dancing in the new Ceiluradh Glen.

Seanchai Library’s new Ceiluradh Glen

Monday, September 7th: Anything You Can Do

Gyro Muggins reads Randall Garrett’s (writing as “Darrell T. Langart”, one of his many pen-names) story of an alien encounter first published in serial form in 1962.

What do you do when you finally make contact with E.T. after it crash lands on Earth and you find that, unlike Hollywood, it’s not here  for reasons of conquest- but that, despite its clear intelligence, it just doesn’t care about the destruction and death it wreaks across a city, because its norms of behaviour are so thoroughly  – well, alien – compared to ours, and its sheer power means very little can actually harm it?

Well, you obviously take a man and rebuild him – but not with bionics; rather you do so purely biologically- so that he can match anything the alien can do. But then, when you’ve done so, is your creation still human?

Tuesday, September 8th:

12:00 Noon: Russell Eponym, Live in the Glen

Music, poetry, and stories in a popular weekly session at Ceiluradh Glen.

19:00: Firelight

Willow Moonfire reads selections from what is effectively the epilogue of Ursula K. Le Guin’s Earthsea saga.

Ged of Gont reminisces about his life in the comfort of his home as he prepares to pass on. Firelight is a short story full of warmth that brings closure to Earthsea, and also to Le Guin’s own life. Published posthumously, it’s hard not to hear Le Guin’s own voice in Ged’s — saying goodbye along with her beloved character.

Wednesday, September 9th, 19:00: More of Cale’s Greatest Hits

Caledonia Skytower reads various short selections of popular stories that she has presented over the last 12 years. This week’s selection includes selections from Neil Gaiman’s The Graveyard Book and a touch of Maeve Binchy!

Thursday, September 10th

19:00 Captains Courageous, Pt 2

Shandon Loring reads Rudyard Kipling’s adventure. Also in Kitely: teleport from the main Seanchai World grid.kitely.com:8002:SEANCHAI.

Harvey Cheyne Jr. an arrogant, spoiled son of a multi-millionaire, is en route to Europe with his parents via luxury liner. As the ship enters the fishing grounds of the Grand Banks, He manages to fall overboard – the result of rushing to the deck in a heavy sea feeling sick from attempting to smoke an illicit cigar.

His fall passes unobserved aboard ship, which passes onward, leaving him to drown. Fortunately, he is rescued by Portuguese fisherman, Manuel. Unable to convince any of the fishermen of his position in life or his father’s wealth, Harvey finds himself forced to earn his passage aboard one of the larger fishing vessels.

At first indignant, Harvey quickly learns it is work – or go hungry. And so he embarks on a new life one which eventually leads him to a surprising realisation.

21:00: Seanchai Late Night

Contemporary Sci-Fi-Fantasy presented by Finn Zeddmore form such on-line sources as Escape Pod, Light Speed and Clarkesworld magazine, and more.

Pandemonium and Perspectives in Second Life

Attention Gallery – Jon Wyck

The September exhibition at Attention Gallery, owned, managed and curated by Isle Biedermann and Mirabelle Sweetwater (Biedermann), opened on Saturday, September 5th. It offers a double-header of an exhibition, displaying the art of Jon Wyck and Deckhard Neox  in what are two somewhat contrasting exhibitions in terms of their respective themes, which can perhaps best be described as “light” and “dark”.

With Perspectives of light and Life, Jon Wyck presents ten images that offer a mix of landscapes and avatar studies, each neatly reflective of its title. Each is intriguing in its representation of light, be it Moonlight over a shadowed tower, sunlight filters through drapes that adds warmth to a sculpture, the metronomic sweep of a lighthouse lamp caught in mid-rotation, the curtain of light created by the skyscrapers of a city backdrop, or use of colour throughout an image as a whole.

Attention Gallery – Jon Wyck

At the same time, and as the title of the selection indicates, each of the images in this selection offers a comment on life, from the desire for an island retreat to the thrill of living on the edge trying to control a powerful machine, going by way of reflections on art, mysticism and and beauty of nature around us.

With October and Halloween once again approaching, Deckhard Neox offers a trip into the darker side of life with his ten pieces, as he explains in his introductory notes:

PANDEMONIUM is my small gift to horror genre in film and literature, genre that I loved and feared since my early childhood. Emotions, either beautiful, uplifting, inspiring or in this case terrifying make us human and thus curious, enchanted and alive, forever searching for mysteries of life … and death.

– Deckhard Neox

Attention Gallery: Deckhard Neox

The result is a series of images that celebrate all that we tend to bring to mind when we consider in the silver screen’s (and television’s) delight in thrilling  / scaring us: werewolves, vampires, knife-wielding and masked maniacs, balloon-carrying clowns, the threat of shadows moving in the darkness and more.

These are – in a literal sense as much as thematically – dark images (so much so, I admit to finding myself wishing they were perhaps presented in a larger format just to bring more of their details to the fore). Each evokes a sense of atmosphere whilst also playing due homage to the film it is intended to evoke, sometimes clearly – as with The Well (The Ring) Halloween (Halloween), They All Float (It – film and mini series), etc. Others are more subtle – such as Ave Satani (The Omen – which also carries a hint of a certain “hell hound” from Holmesian mythology that has oft been played for horror).

Attention Gallery: Deckhard Gallery

Two small but engaging displays that will be available through until the end of the month, I believe.

SLurl Details