Olivia De Camps is a freelance Dominican-American film student in her Senior year at New York University Tisch School of The Arts and a former intern at the New York based independent film production company, Killer Films Inc.
For her latest project, she has teamed with producer and writer Tom Sidi in order to produce a documentary examining the ways in which people use virtual worlds like Second Life, with their introduction to the project stating:
THROUGH A SERIES OF INDIVIDUAL STORIES, THIS DOCUMENTARY AIMS TO EXPLORE THE CORE OF BASIC HUMAN INTERACTION. FOR MANY INDIVIDUALS, VIRTUAL WORLDS NOT ONLY SERVE AS ESCAPISM, BUT ALSO MORPH INTO AN EXPANSION OF THEIR REAL LIFE – WHERE GENUINE FRIENDSHIPS ARE FORMED, ECONOMY THRIVES, AND OFTEN ROMANCE IS BUILT UPON AN VIRTUAL IMAGES THAT IS FREQUENTLY TRANSFERRED INTO THE REAL WORLD. USERS HAVE THE ABILITY TO IMMERSE IN THE WORLD THEY HAVE ALWAYS DREAMED OF LIVING IN, EXPLORING THEIR GENDER, RACIAL OR SEXUAL IDENTITY, AND CREATING STRONG BONDS WITH PEOPLE THEY MIGHT NEVER GET A CHANCE TO MEET OFF-SCREEN. AS WE HAVE BEEN SUCK AT HOME WITHOUT A POSSIBILITY TO PHYSICALLY MEET, THE IDEA OF A DIGITAL WORLD HAS BECOME EVEN MORE ATTRACTIVE.
– Olivia De Camps and Tom Sidi
Olivia De Camps
In order to make the documentary, the team are seeking Second Life users who are willing to to be interviewed and have their avatars filmed as they tell their own stories about their particular interest(s) in, and use of, the platform. In particular, they are interested in hearing from people who can represent the broadest possible use of Second Life, noting:
WE ARE SEARCHING FOR STORIES TO TELL FROM AN EXPERIENTIAL, NON-JUDGEMENTAL AND VISUALLY-DRIVE WAY. TELL US YOUR STORY! HOW HAS SL BEEN A WORLD FOR YOU IN QUARANTINE? HAS IT HELPED YOU FIND YOUR IDENTITY? DID YOU FORM A SPECIAL RELATIONSHIP ON THE PLATFORM? IF YOU ARE AN ARTIST, DO YOU COME HERE TO SHARE YOUR WORKS (DESIGN, CLOTHES, HOST VIRTUAL RAVES, TAKE DIGITAL PHOTOGRAPHY)? WE ARE LOOKING FOR PEOPLE WHO WOULD LIKE TO SHARE THEIR SL EXPERIENCES WITH US, DURING OR BEFORE QUARANTINE. YOU CAN CHOOSE TO REMAIN ANONYMOUS IF YOU WISH.
– Olivia De Camps and Tom Sidi
Those interested in taking part or wish to receive further information, should cotact either Olivia (oliviadecamps-at-gmail.com) or Tom ( t-at-boraxcfm.com) directly.
The following notes were taken from my audio recording and chat log of the Content Creation User Group (CCUG) meeting held on Thursday, July 2nd 2020 at 13:00 SLT. These meetings are chaired by Vir Linden, and agenda notes, meeting SLurl, etc, are are available on the Content Creation User Group wiki page.
This meeting featured a lot of general chat on possible features and / or performance improvements that might (or “should”) be made to SL, comparisons in the pros and cons of incremental changes over “radical” changes (e.g. the former can be turned around more quickly, but can be finite in pact; the latter can dramatically change/ improve SL, but on a time frame that means that when they are delivered, they’re not what users are looking for / they don’t actually deliver what had been anticipated), etc.
SL Viewer
Currently, the official viewers remain unchanged from the start of the week:
Current Release viewer version 6.4.3.543157, dated June 11, promoted June 23, formerly the CEF RC viewer – No Change.
Release channel cohorts:
Tools Update RC viewer, version 6.4.5.544474, July 7.
Arrack Maintenance RC viewer, version 6.4.5.544465, July 6.
Love Me Render RC viewer, version 6.4.5.544028, June 30.
Project viewers:
Custom Key Mappings project viewer, version 6.4.5.544079, June 30.
Mesh uploader project viewer, version 6.4.4.543141, June 11.
Copy / Paste viewer, version 6.3.5.533365, December 9, 2019.
Project Muscadine (Animesh follow-on) project viewer, version 6.4.0.532999, November 22, 2019.
Legacy Profiles viewer, version 6.3.2.530836, September 17, 2019. Covers the re-integration of Viewer Profiles.
360 Snapshot project viewer, version 6.2.4.529111, July 16, 2019.
General Viewer Notes
The Tools Update RC viewer is on track to be promoted to de facto release status, possibly on Friday, July 17th, or more likely week #29 (commencing Monday, July 20th).
The Love Me Render viewer is still seeing additional EEP fixes added to it, as well as some other issues that are being looked into.
The upcoming version of the LMR viewer will include a fix for the EEP specularity issue (see BUG-228781 and BUG-228581).
BUG-229079 “[EEP] Density multiplier does not allow full range of settings to be saved/loaded”, requires adjustments to be made to both the viewer and the simulator code.
BUG-229031 “[EEP] Water has a large performance hit on EEP” has been accepted, an analysis has yet to be completed.
ARCTan
Project Summary
An attempt to re-evaluate object and avatar rendering costs to make them more reflective of the actual impact of rendering either in the viewer. The overall aim is to try to correct some inherent negative incentives for creating optimised content (e.g. with regards to generating LOD models with mesh), and to update the calculations to reflect current resource constraints, rather than basing them on outdated constraints (e.g. graphics systems, network capabilities, etc).
As of January 2020 ARCTan has effectively been split:
Viewer-side changes, primarily focused on revising the Avatar Rendering Cost (ARC) calculations and providing additional viewer UI so that people can better visibility and control to seeing complexity.
Work on providing in-world object rendering costs (LOD models, etc.) which might affect Land Impact will be handled as a later tranche of project work, after the avatar work.
The belief is that “good” avatar ARC values can likely be used as a computational base for these rendering calculations.
Current Status
It’s still not clear in the Jelly Doll updates will appear in an ARCTan project viewer or within a project viewer of their own. These are more generic Jelly Dolls that improve their rendering.
It might be preferable for the Jelly Doll updates to move to their own project viewer, as ARCTan is awaiting a Bake Service update, which is in turn held up due to the on-going cloud uplift work.
There was a scare that the ARCTan updates might cause a performance hit – although this might be down to a system configuration issue and is still being investigated.
In Brief
There is some background work going on to update the Second Life systems requirement page. Not so much because SL’s requirement have changed, but simply to bring them more in-line with modern systems.
The data the Lab does gather on client systems indicate that a lot of users are based on laptops using on-board graphics and “a lot on older systems”.
It’s been a week since the news broken that Linden Lab is in the process of being acquired by new owners (see Linden Lab announces it is to be acquired, July 9th, 2020). Since then there has been a lot of comments and speculation ranging from the entirely positive to the inevitable “we’re doomed! / the sky is falling!”
Some have raised concerns that neither J. Randall Waterfield nor Brad Oberwager have experience with running games companies. However, having hands-on experience in running the type of company in which you’re investing isn’t actually a prerequisite for funding / representing / guiding it. Rather, what’s important is having the ability to understand the company, appreciate its value proposition and being able to contribute to its continued growth; and both Mr. Oberwager and Mr. Waterfield appear to have these abilities. In particular, J. Randall Waterfield, as CEO of the Waterfield Group, comes from an environment where long-term investment in companies to ensure their growth is very much the raison d’etre.
Waterfield buys and builds well-run American businesses.
We prefer basic businesses with a few years of proven, conservative growth. We avoid companies that are growing too fast. We believe slow and steady makes the race… We strive to be a good partner to existing management, are passive with regards to general managerial issues, and work hard to help our CEOs and their families’ realize their vision.
Waterfield’s investment timeframe is forever. We work to grow book value at a reasonable pace with no exit in mind.
Now, to be clear, it’s not the Waterfield Group that is investing in Linden Research, but rather a venture between Mr. Waterfield and Mr. Oberwager; but given Mr. Waterfield’s pedigree with long-term investment, is hard not to see him taking the same approach in his other ventures.
Nor should the fact that Mr. Oberwager has sold off three of the businesses he’s built be seen as a negative. Building a company from the ground up is a different matter to investing in an established, profitable entity, and selling the former in order to repeat the cycle isn’t automatically indicative of a intent to buy-in to an existing company simply to sell it on without a longer-term commitment.
Which is not to say a buy-out like this isn’t without risk; with the best will in the world on the part of incoming investors to a company, things don’t always go as planned or turn out as hoped – but planning for failure isn’t generally how investors set about acquiring profitable companies.
A further point to remember is that acquiring a company isn’t something that happens overnight; it can actually take multiple months or even years to progress from an initial decision to sell, through reaching an agreement in principle, to that final closure.
Due Diligence means investors are rarely unaware of the business they are about to invest in
One big part of this process is due diligence, a process designed to make potential investors precisely aware of what they are getting themselves into – things that might alter the deal, such as revealing unwanted risks or unwelcome financial exposure that they might wish to see properly mitigated prior to proceeding further. This means that incoming investors are rarely coming into a company flying blind or are suddenly going to find themselves facing an unwelcome wake-up call that might leave them re-evaluating their desire to retain the company.
On a more interesting – to me at least – level is that given the length of time an acquisition can take – even if measured over months, rather than years – is how closely the decision to sell Sansar might have been tied to the decision to offer Linden Research up for acquisition.
Simply put and despite the effort already put into Sansar, it still has a long way to go before it is likely to establish a sold income-generating business model, and therefore represents a significant revenue sink hole of unknown depth. As such, it would make sense for the Lab to divest itself of Sansar prior to putting itself up for acquisition; doing to removes the uncertainty around that platform whilst leaving the company with a demonstratively profitable product (Second Life) and a second that is just starting to show its potential (Tilia Inc.). Depending on the time frames of the two events, the sale of Sansar might even have been a pre-requisite put in place by the new investors to limit potential risk raised through the due diligence process.
Following the acquisition announcement, there were questions asked through the forums, etc., on why would a profitable company be put up for sale, and statements (such as can be seen in comments on this blog) that you “don’t sell a profitable company”.
Well the fact is that profitable private companies are routinely sold for a variety of reasons, and none of them are “bad” or “negative”. For example, and leaving aside the point that the fact a company is profitable obviously makes it more attractive, a sale can be because the current owners wish to exit the company entirely to pursue other opportunities; or they may simply want reduce their overall holdings in the company as part of a general change in lifestyle, whilst leaving the company with the ability to continue operating successfully (and in the case of the latter, still have their experience / expertise available, should it be needed).
I’m not about to try to second guess what reasoning is at work in the case of Linden Research, but I am curious as to the shape of the board once the acquisition has been finalised. Will it be just the two new investors (which seems likely), or will one or two of the remaining board remain?
Obviously, how things pan out will only become clear over time, but overall (and such is my nature as a “glass half full” person) I lean towards the feeling that the coming change for Linden Research will prove to be positive.
Now open on the Green Pavilion 1 platform at Akim Alonzo’s Itakos Gallery, is Bunkers are Us, by Kaiju Kohime. A 3D installation, it is a reflection on modern life, that in part draws on the SARS-CoV-2 pandemic, but casts its net much wider.
All of us need shelter. It can be a house, a tent, a church. But the past few decades we have increasingly isolated ourselves from others in ever more fortified houses with increasing security and locks. Because of the the increasing amount of threats that are bestowed upon us, like wars, climate change, exponential population growth and fast spreading diseases we have become less confident in our fellow human beings. We have retreated behind concrete masks, concrete skins, concrete bunkers.
Our last shelter is our skin. We hide inside our skin. But not only are we fortifying our houses, are we not becoming bunkers ourselves as well?
– Kaiju Kohime
Itakos Project: Kaiju Kohime Bunkers are Us
On the platform is a reflection of the above description: three large concrete homes with gun-like slits for windows, together with two smaller bunkers and a cathedral, its original form shown in rusting outline, the building itself having shrunk within the framework as physical representation of the idea of withdrawal away from the world.
The houses contain within them various elements: violins, concrete blocks that might be books, flowers, ladders that climb nowhere… They are perhaps the things we take with us into our solitude in lieu of genuine company, and perhaps – in the case of the ladders and the female form – reminders of the freedoms and companionships we lose in so shutting ourselves off from others.
Projected onto the walls of the building are the words of Proposition 1 from the Tractatus Logico-Philosophicus by Austrian-British logic philosopher Ludwig Josef Johann Wittgenstein (if you do not see the words of the proposition, make sure you enable your viewer’s Advanced Lighting Model (ALM) via Preferences → Graphics). The only one of his works to be published in his lifetime, TLP, as it is often called, was an attempt to identify the relationship between language and reality and to define the limits of science, and is regarded as one of the more significant philosophical works of the twentieth century.
Itakos Project: Kaiju Kohime Bunkers are Us
Within this installation, the use of Proposition 1 would appear to be a direct challenge to the manner in which we are all increasingly self-isolating, an attempt to remind us that back contracting inwards, we limit ourselves, that the world is all that is, is becoming ever more finite thanks to our willingness to withdraw and the facts that help us interpret, understand, and live within that world are similarly become more finite, thus limiting our world view even further.
It is symbolism like this, found throughout Bunkers Are Us, that makes this installation provocative, be it through consideration of how our slide towards isolationism – which started well before SARS-CoV-2 reared its head -, or our mistrust of those around us that causes us to convert our houses into castles and has reduced churches from places that welcomed everyone to closed fortresses where only the known few are welcome; or through the manner in which it brings us into contact with Wittgenstein; or simply through the wonder of the mobile sculptures within the smaller bunkers.
With further subtle commentary in the form of the two Animesh figures located at the teleport station (echoes of simplier times when the world was our home?), Bunkers are Us is an installation that pokes at the conscience and grey matter.
Mount Campion is the highest point on the Mainland of Second Life. Sitting on a high ridge of hills running along the north side of Heterocera, it is home to the Mount Campion National Forest, a series of high granite steps that reach almost to the mountain’s green peak.
As the name suggests, the rocky steps and plateaus are home to a rich forest of fir, cedar, maple, birch, beech and more, tall and short, all casting their boughs over paths and trails that wind up and and down between their trunks and over the rocks, shaded from view above by the umbrellas of green held aloft by the trees.
Mount Campion, July 2020
Designed by Marz (Mar Scarmon), the forest is home to many secrets. Scattered through the woodlands, for example, are houses and cabins. Some stand at the side of the tracks that wind through the park, others within their own gardens, or with gardens close by; some appear as mountain cabins, others are more whimsical in form. All are picturesque when caught under the right light and from the right angle, and most sit at places where the paths through the forest may fork or reveal a new route through trees or between rocks or up to higher elevations or down to some below.
But the houses are not the park’s biggest attraction; that take the form of a series of tunnels and caverns that sit beneath the steps and plateaus of the park, awaiting discovery just behind the cliffs and rock faces.
Mount Campion, July 2020
There are many ways into – and out of – this network of tunnels and caverns. Some sit at the edge of the park’s paths or open unexpectedly onto them. Others lie at the end of trails that break away from the main paths that at first seem to just meander through the trees. Some even lie behind doors found at the bottom of gardens or within the cellars of houses.
It is only once you’re within the caves that you really appreciate how cleverly they have been put together. Using mesh kits and prims, Marz has built a convincing and consistent set of tunnels and caverns that rise and fall, divide and come together, run to dead ends or to walls that hide hidden turns and climbs up or down. Natural in form, many have the look of having been shaped by the passage water (and water can still be found in some). They are lit throughout by flickering torches, while sign posts – the same as those found along the trails outside – sometimes offer suggestions on directions to take whilst wandering through them.
Mount Campion, July 2020
Such is the design, just when you think you’ve seen all there is, something new pops-up, such as an unexpected opening that leads out to another part of the paths and tracks of the forest. Some of these can be surprising because they st close to another opening, but managed to pass notice whilst hopping in and out of that other tunnel. Others emerge from the network on a precipitous ledge that in turn reveals itself to be another path that clings to the vertical faces of the the mountain faces – paths that might otherwise be missed in a too-hurried walk around the park’s trails and paths.
And therein lies another part of the magic with this design: the paths wind and meander, rise and fall, drop through canyons, disappear into tunnels then reappear – but ultimately they all link together, offering multiple ways to explore the park and appreciate all of its many touches – the hidden paths, the statues, and so on, and also its features – gardens, houses, tunnels and caverns. All of which makes for a rich and rewarding visit.
On Tuesday, July 14th, the majority of the grid was updated with server release 544419, first deployed to the RC channels on Wednesday, July 8th. This should resolve issues with off-line inventory offers and group notice attachments, although a viewer-side update is also required, which is in the current Arrack RC viewer.
On Wednesday, July 15th, the RC channels should be updated with server maintenance update 544832, designed to resolve issues with some internal service updates, chat range improvements and capability improvements.
SL Viewer
There have been no official viewer updates to mark the start of the week, leaving the current pipelines as follows:
Current Release viewer version 6.4.3.543157, dated June 11, promoted June 23, formerly the CEF RC viewer – No Change.
Tools Update RC viewer, version 6.4.5.544474, July 7.
Arrack Maintenance RC viewer, version 6.4.5.544465, July 6.
Love Me Render RC viewer, version 6.4.5.544028, June 30.
Project viewers:
Custom Key Mappings project viewer, version 6.4.5.544079, June 30.
Mesh uploader project viewer, version 6.4.4.543141, June 11.
Copy / Paste viewer, version 6.3.5.533365, December 9, 2019.
Project Muscadine (Animesh follow-on) project viewer, version 6.4.0.532999, November 22, 2019.
Legacy Profiles viewer, version 6.3.2.530836, September 17, 2019. Covers the re-integration of Viewer Profiles.
360 Snapshot project viewer, version 6.2.4.529111, July 16, 2019.
Cloud Uplift
I don’t know if any of you have looked at AWS, but it’s a huge and complex system, so the learning curve on how to build servers, get them deployed, set up networks, security, etc etc etc is pretty tough … Not a surprise, just a lot of learning and work.
– Simon Linden, SUG Meeting, July 14th
Two publicly-accessible regions – Morris and Ahern – on Aditi (the beta grid) are now running in the cloud. Aside from outbound HTTP messaging and e-mail, they should function with no discernible difference to regions within the Lab’s co-lo facility.
Ahern and Morris on Aditi (the beta grid) are now operating from the cloud
Commenting on the HTTP messaging / e-mail situation, Oz Linden stated:
There are abuse constraints in AWS that we need to make sure we don’t violate. Both outbound HTTP and Email are ways that scripts could cause problems. We have a way to regulate HTTP out that we’re pretty sure of, and which you should be able to test fairly soon on main grid simulators. llEmail may get some new constraints and/or more severe throttles … still studying that one. When we have some updates on that, we’ll post in the LSL forum.
– Oz Linden, SUG Meeting, July 14th
It is believed that the current HTTP / e-mail out issues should not affect HTTP / e-mail between regions. The issue also shouldn’t affect llTargetedEmail, since the caller cannot specify an arbitrary email address.