Saying farewell to the original Linden Homes – and a Second Life mystery?

A selection of the old-style Meadowbrook homes, soon to depart the gird, and one of their local community points, a swimming pool

As I’ve recently noted in writing about the release of the Aspen Linden Homes and new house styles for the Log Home theme (both themes being available to Premium and Premium Plus subscribers – read here and here for more), Linden Lab has started making renewed noises about retiring the “older” generation of Linden Homes, first introduced in 2010.

On Friday, May 2nd, 2025, the Lab further confirmed the upcoming closure of the older style of Linden Homes (all of which stand on 512 sq m parcels within their own theme mini-continent scattered across the grid), with a post entitled Honouring the Past, Embracing the Future: Your New Linden Home Awaits.

Clearly aimed at users who have not as yet made the move from these older themes and styles of home to the “modern” Homes on Bellisseria, the post reads in part:

As we continue evolving and improving the Linden Home experience, we want to ensure that our residents have access to the best and most modern living spaces available. A couple of years ago, during SLB, we announced our long-term plan to phase out all legacy Linden Homes. The time has come to make that transition, and while saying farewell to your current home may feel bittersweet, we are confident that the next chapter will bring even more possibilities, personalization, and comfort.
We also recognize the lasting impact these homes have had, and we are planning a special tribute to honour the legacy Linden Homes and the memories they have held. We will share more details soon.

Whilst no deadline is given in terms of how much longer the older Homes will remain on the grid, the post does tend to make it clear their days are now definitely numbered. I honestly have no idea as to how active people are / were when in terms of living-in and utilising these older Linden Homes, or exactly how much “community” they fostered. However, they do represent a point in time in SL’s history that is worth remembering in some way; many of us actually appreciated having them – as limited as they are by today’s standards!

However, what piqued my interest was the idea of “honouring” these older homes – and very much hope that whatever is planned goes beyond just the houses themselves. While I’ve no idea how popular the approach was, at least one of the little continents presenting these older Linden Homes carried with it something of a little “backstory” to Second Life; one likely utterly obscure in this day and age, but one my mind immediately sprang to on reading the Lab’s post.

Cape Ekim, May 2025

It’s called Cape Ekim, and the legend wrapped around it involves another mythical Linden explorer in the form of Professor Linden (totally overshadowed by the feats and ego of Magellan Linden – possibly because the Professor never survived long enough to be embodied in some manner!), and his hunt for a great and benevolent dragon said to have once roamed the grid.

It’s a fun little mystery (if one a little long in the tooth and genteel / pedestrian in this age of scripted Experiences, mesh, Animesh, and all the rest we can use in SL to create adventures and games), and one I wrote about more than a decade ago.

It may not tax the grey matter too much, but it does features riddles, books, secret passageways, and a cipher to solve to  unlock a door (no pesky double-click TPing!), and is of an age and style that allow it to stand as a glimpse of SL’s past as much as the houses close to where it sits. As such, I really hope LL will give thought to the idea – and to any other similar spots which may exist within the old Linden Homes continents.

Cape Ekim, May 2025

Certainly, if the history of SL and nostalgia are your thing – and just in case it will soon vanish – why not try exploring / revisiting Cape Ekim for yourself?

Related Links

2025 week #18: SL SUG meeting

Isla Enchanted, February 2025 – blog post

The following notes were taken from the Tuesday, April 29th, 2025 Simulator User Group (SUG) meeting. They form a summary of the items discussed, and are not intended to be a full transcript, and were taken from my chat log of the meeting.

Meeting Overview

  • The Simulator User Group (also referred to by its older name of Server User Group) exists to provide an opportunity for discussion about simulator technology, bugs, and feature ideas.
  • These meetings are conducted (as a rule):
  • Meetings are open to anyone with a concern / interest in the above topics, and form one of a series of regular / semi-regular User Group meetings conducted by Linden Lab.
  • Dates and times of all current meetings can be found on the Second Life Public Calendar, and descriptions of meetings are defined on the SL wiki.

Simulator Deployments

  • On Tuesday, April 29th, the Main SLS channel was restarted without any update
  • On Wednesday, April 30th:
    • BlueSteel and a snack channel should be updated with the Elderberry simulator update (see below).
    •  All remaining RC channels should be restarted without any change.

Upcoming Deployment – Elderberry

  • A new option to llDerezObject – DEREZ_TO_INVENTORY, which returns the targeted object to inventory and saves its current state (e.g. has the same behaviour as Build → Object → Save Back to Object Contents.
  • llIsLinkGLTFMaterial  – which can can determine if a face on a linked prim is PBR.
  • REZFLAG_DIE_ON_NO_REZZER – which will cause a rezzed prim to die if its rezzer is no longer present in the region.
  • llSetGLTFOverrides, rather than changes to llSetColor and llSetAlpha to work with PBR, as changing the latter was “starting to lead down some very scary paths WRT ‘What is the right thing to do'”.
  • Possibly a fix for llSetGroundTexture, which currently has the NE & SW values swapped. The question was asked in this was in the release, but the question wasn’t fully answered.

SL Viewer Updates

  •  Default viewer: 2025.03 7.1.13.14343205944, issued April 9th and promoted April 15th – No Change.
    • New UI element for water exclusion surfaces: Build / Edit floater → Texture Tab → Hide Water checkbox.
    • The maximum amount of Reflection Probes can now be adjusted to better accommodate low VRAM scenarios.
      • Values will be set automatically depending on your chosen graphics quality. OR
      • Use Preferences → Graphics →  Advanced Settings →  Max. Reflection Probes to manually set.
    • An issue with being unable to see Sky Altitude values in the Region/Estate window has now been resolved.
    • Preferences → Graphics → Max. # of Non-Imposters has been renamed Max. # of Animated Avatars for clarity.
    • Bug and performance fixes and memory optimisations.
  • Second Life Project Lua Editor Alpha, version 7.1.12.14175675593, April 2nd.

In Brief

  • A (reasonable) request was made to have simulator release names (“Elderberry”, “Puff Pastry” or whatever) actually reflected on the release notes rather than referencing them solely by release number.
  • Questions llDerezObject() DEREZ_TO_INVENTORY:
    • Is the clean-up procedures after de-rezzing any different to other objects? Should not be, the; the object is killed from in-world on receipt of the derez command, then a new asset is generated to replace the deleted one in the rezzing object’s inventory.
    • Is DEREZ_TO_INVENTORY to to any capability? No. The code was originally set up to respond to a message from the viewer and so would report messages back that way; however it is being updated to be smarter than that to avoid missed messages, etc.
  • A feature request to allow attachment rezzing directly from another object’s inventory has been received (e.g. to assist with changing outfits). It is regarded as a large project and, if accepted, has yet to be added to the development roadmap.
  • A feature request to Add function to get a list of objects in the region (somewhat similar to the Area Search in some TPVs) has been submitted and is currently being tracked. Upvote if you’d like to see it get onto the roadmap for implementation.
  • A discussion on prim manipulation and LSL and differences between viewer-side and simulator-side disconnects (e.g. LSL cant set sphere taper, and viewer can’t set floating text or particle). This drifted into discussion of prim / linkset ordering and an actual node hierarchy for the same that is known to the viewer, together with a means to set the linkset number for a given object in the linkset / “click and assign” root prim for a linkset.
  • Leviathan Linden offered some feedback to those testing the SLua regions on Aditi:
One thing I was working on a week or two ago but currently on hold: people on the Lua servers were using the faster scripts to thrash a log of prim properties, which would generate a storm of Full Updates. Someone noticed some hot spots in the generation/sending of those updates, slowing things down making the problem look like Lua’s fault. So, I was working on a speed-up there. Wasn’t done, got side-tracked. Will get back to it.

† The header images included in these summaries are not intended to represent anything discussed at the meetings; they are simply here to avoid a repeated image of a rooftop of people every week. They are taken from my list of region visits, with a link to the post for those interested.

2025 SL viewer release summaries week #17

Logos representative only and should not be seen as an endorsement / preference / recommendation

Updates from the week through to Sunday, April 27th, 2025

This summary is generally published every Monday, and is a list of SL viewer / client releases (official and TPV) made during the previous week. When reading it, please note:

  • It is based on my Current Viewer Releases Page, a list of all Second Life viewers and clients that are in popular use (and of which I am aware), and which are recognised as adhering to the TPV Policy.
  • This page includes comprehensive links to download pages, blog notes, release notes, etc., as well as links to any / all reviews of specific viewers / clients made within this blog.
  • By its nature, this summary presented here will always be in arrears, please refer to the Current Viewer Release Page for more up-to-date information.
  • Outside of the Official viewer, and as a rule, alpha / beta / nightly or release candidate viewer builds are not included; although on occasions, exceptions might be made.

Official LL Viewers

  • Default viewer: 2025.03 7.1.13.14343205944, issued April 9th and promoted April 15th – No Change.
    • New UI element for water exclusion surfaces: Build / Edit floater → Texture Tab → Hide Water checkbox.
    • The maximum amount of Reflection Probes can now be adjusted to better accommodate low VRAM scenarios.
      • Values will be set automatically depending on your chosen graphics quality. OR
      • Use Preferences → Graphics →  Advanced Settings →  Max. Reflection Probes to manually set.
    • An issue with being unable to see Sky Altitude values in the Region/Estate window has now been resolved.
    • Preferences → Graphics → Max. # of Non-Imposters has been renamed Max. # of Animated Avatars for clarity.
    • Bug and performance fixes and memory optimisations.
  • Second Life Project Lua Editor Alpha, version 7.1.12.14175675593, April 2nd – No Change.

LL Viewer Resources

Third-party Viewers

V7-style

  • Black Dragon for Windows version 5.3.4 (PBR) April 22, 2025 – release notes.

V1-style

  • Cool VL Viewer Stable: 1.32.2.45, April 26, 2025 – release notes.

Mobile / Other Clients

  • No release updates.

Additional TPV Resources

Related Links

Finding Tolla’s Nemo in Second Life

Nemo, April 2025 – click any image for full size

Saturday, April 26th saw the opening of the latest addition to Tolla Crisp’s Frogmore / Witherwood Thicket estate (Tolia also holds Goblin’s Knob under the Frogmore banner, but that sits apart from Frogmore / Witherwood Thicket on the grid).  All three locations tend to be collaborative works by Tolla and landscaper Dandy Warhlol (terry Fotherington), and I’ve covered them on numerous occasions in this blog.

However, the new area is entirely Tolla’s own work, and has been causing no small amount of excitement in the Frogmore group in the run-up to it opening.

Nemo, April 2025

It is called simply Nemo, and it’s name should give away the fact that it is an underwater environment. In this it both stands apart from the Gothic mystery of Witherwood Thicket itself whilst perhaps also adding another chapter to that location’s enigmatic presence.

Whilst comparatively small in size when compared to the above water element of the region in which it sits, Nemo is by no means a quick, easy visit. There is rather more to be discovered than might at first be apparent from an initial cam-around on arrival (part of the setting are nigh-on a half-region walk from the Landing Point. It is also a setting rich in detail – and I really do mean rich; a casual hop-in / hop-out a waste of time – Nemo is a place to be experienced.

Nemo, April 2025

That said, it is also a place leaning heavily into the use of PBR materials. I’m not sure of Blinn-Phong fallbacks are provided (I no longer run any non-PBR viewers), so if you’re not running a PBR-capable viewer, consider this a warning that Nemo might not appear at its best for you.

In terms of design, the setting really does bring together a lot. Tolla has made superb and considered use of lighting, colour density, reflection probe ambience and animated mesh elements to give a real sense of being undersea. The sea floor is beautifully carpeted in a mix of swamp grasses and ferns, corals, seaweeds, sea anemone, trees and vines as to create the sense of a living, breathing ecosystem warmed by groups of fumaroles.

Nemo, April 2025

Within this environment, all manner of (largely tropical) fish swim, including clown fish. Turtles might also be found together with the odd shark – although his grin suggests he’s not into causing mischief – while jellyfish rise and fall. The Landing Point sit within a ruined structure, its arches suggesting it might have once been a place of worship – although given the Witch King styled statue standing to one side, one has to ask who or what might have once been worshipped…

It is actually one of several submerged structures to be found within the setting. some of these appear to be as equally old; others perhaps more recent, their wooden forms having yet to give in to the predations of water and salt. There is an intriguing mix of detritus and jetsam to be found. An old canon which might be indicative of a ship having come to grief here (and indeed, there is a partial wreck a short distance away) vies with the car from a Ferris wheel for the attention of local growths, the car also sitting close to part of a carousel, suggesting both might have been tossed into the sea intentionally.

Nemo, April 2025

Paths wind through all of this, leading to ruins and structures, caverns and corners as if in a natural maze. Paths are lit  by sunlight filtering through from above, the glow of phosphoresce from plants and from what might have once been aboveground lamps which sometimes share space with marble and stone statues. Rock walls also mark routs and divide these underwater gardens into more discrete settings.

With a name like Nemo, the “Finding” part (as I’ve used here) easily comes to mind – but is the setting really about fishy adventures? Sure, there are clown fish – there’s even one on his own waiting to be found. However, to consider the name a direct reference to the Disney / Pixar film (and its sequel) might be a mistake. There is another Nemo worthy of consideration here; one again the subject of the Disney treatment – albeit in live action format in his case, as embodied by James Mason (although he is far from the only actor to have taken on the role in question).

Nemo, April 2025

I’m of course referring to Jules Verne’s anti-hero, Captain Nemo, commander and designer of the marvellous Nautilus. The reason I feel the “Nemo” reference is more to him than a clown fish is simple: within the set it is possible to find Nemo’s Study, a very human retreat, albeit it now flooded. There is also a submerged library – and Captain Nemo was most certainly a learned man; while clown fish may have many gifts, I’m not convinced reading is one of them!

Of course, we’re all free to let our imaginations construct theories and stories to go with the setting – and leave us not forget, it does lie under waves that wash against Witherwood Thicket, as if the setting might once have been a part of that landscape. So perhaps there is a story there as well. But whatever paths our imaginations take, one thing is abundantly clear, Nemo offers a richly engaging visit.

Nemo, April 2025

SLurl Details

  • Nemo (Witherwood Thicket, rated General)

Cica’s Rocks and Drums in Second Life

Cica Ghost, April 2024: Rocks and Drums

Cica Ghost’s latest turn of whimsy opened in Second Life towards the end of April, bringing with it another opportunity to leave the weight of the world behind and just have a little fun and let a smile or six crease your lips.

Rocks and Drums is another charming setting featuring giants, strange houses, beautiful flowers, vehicles, dancing, and a sense of fun. It comes with a line from  American singer, songwriter, poet, painter, author, and photographer, Patricia Lee “Patti” Smith, If you don’t have what you need, just rock with what you’ve got!

Cica Ghost, April 2024: Rocks and Drums

Given the core aspect of this installation is rock, it’s an apt quote. This is a place of rocky hills, rocky cairns, stone of primitively-hewn rock, and most notably rock giants and strange houses hewn from rock. Some are on the ground, other balance precariously on the top of stacks of flat rocks or rocky plinths. Like the stone giants, the houses are topped by tufted grass-like hair.

Across the land, grass and flowers grow tall, and people can wander freely. The stone giants are not the only creatures here, huge friendly treemen can also be found, and can rocks with fair-sized teeth!

Cica Ghost, April 2024: Rocks and Drums

While the houses on the ground are easy enough to access, those atop rock piles and plinths present something of a problem.  However, the answer comes in the form of flat rock tablets. Some have balloons attached, others are propellor-driven. Simply step up onto one as it reaches the ground and then allow it to carry you elevator-like up to one of the houses.

Those who fancy a shot of making like Fred and Barney can jump on one of three rock car rezzers and go for a drive around the setting. And of course there are Cica’s familiar dance stations and places to sit. So, go on over and let Cica’s creations raise a smile. Her shop means you can even bring some of them home with you if you like!

Cica Ghost, April 2024: Rocks and Drums

SLurl Details

2025 Raglan Shire Artwalk in Second Life: call to artists

Raglan Shire Artwalk 2024

The Raglan Shire Artwalk is one of the staples of the SL art calendar, and for 2025 the 20th Artwalk will take place between Sunday, May 18th and Sunday, June 15th, inclusive.

Running across four weeks, the Artwalk is popular event among artists and residents, often attracting over 150 artists, who display their 2D and 3D art across the regions of Raglan Shire. All the displays are open-air, with 2D art is displayed on hedgerows in and around the regions, while sculptures and 3D art is displayed in a number of designated areas, all of which allows visitors to both appreciate the art and explore the Shire regions.

Qualifying Art

For the purposes of this show, qualifying art is defined as original representations of RL photography, painting, drawing, printmaking, collage, and digital fine art that can be displayed on a prim; and SL photography, manipulated SL photography and SL sculpture. AI-generated art and pictures of RL crafts, such as beadwork, leatherwork, etc., are not part of this show definition.

Call to Artists

A Call For Artists for the 2025 event has been issued for those wishing to participate, and key points about the exhibition in addition to the above, are as follows:

  • It is a non-juried show.
  • Artists can display more than one piece if they wish.
    • 2D artists (“flat” art – photos, paintings, etc.) will be awarded a maximum of 15 LI. Individual pictures should be 1 prim, including the frame, and pieces should not exceed the height of the hedgerows against which they are displayed. No hovertext allowed.
    • 3D artists (sculptures, etc.), will be awarded a maximum of 500 LI for up to three pieces of work. Artists are requested to state the LI per piece in their application, together with its overall dimensions (length, width & height). Note that any piece exceed 10m in any of these will require special permission from the organisers.
  • In addition:
    • Sales of art are allowed, but tip jars and floating text are not allowed.
    • All art must be rated PG / G – so no nudity, please!
    • Group membership will be required in order to display work.
    • Touch-based landmark / biography givers may be included, but will count against an artist’s total LI allowance.

Registration

Those wishing to display their art should complete and submit the 2025 Artwalk Registration Form by no later than 21:00 SLT on Tuesday, May 12th, 2025.

Raglan Shire Artwalk 2024

Event Dates

  • Tuesday, May 12th: applications close at 21:00 SLT.
  • Friday, May 16th (after 09:00 SLT) and Saturday May 17th: Artist set-up days
    • Hedgerow space for 2D artists is on a “first come, first serve” basis.
    • Areas within Raglan Commons, Heron Shire,  Athen Shire, and Morning Shire will be designated for sculpture set up – available locations will be designated with with a marker.
  • Sunday, May 18th: Artwalk Opens.
  • Sunday, June 15th: Artwalk closes.
  • Sunday, June 15th (after 21:00 SLT) through Tuesday, June 17th: takedown of works.

Event Contacts

In-world contact preferred.

  • Artwalk Director: Linn Darkwatch.
  • Artwalk Assistant: Panacea Pangaea.
  • Artwalk Assistant: Kayak Kuu.
  • Artwalk Assistant: Karmagirl Avro.
  • Questions may also be asked through the Friends of Raglan Shire in-world Group.

Related Links