The snows of Yukina in Second Life

Yukina, November 2020

Occupying half of a Full region, Yukina is the home of Namanax & Stella (Stella Mahogany), who is largely responsible for its design. Currently sitting within a winter setting, we were directed to it by Shawn Shakespeare, our resident region discoverer :).

The parcel runs north-south,  with the eastern side open to the sea, and the west boundary marked by high cliffs separating it from the neighbouring parcel.

Yukina, November 2020

The southern end of the land is a actually the private home of Stella and Namanax, and while protected by ban lines to prevent trespass, leaving the garden open, it might be a good idea to avoid straying beyond the gabled gates leading up to the house (complete with stone lions guarding the path), in order to avoid the flick-knife armed squirrel  patrols (you’ll have to visit and take a peek into the grounds of the house yo understand this comment 🙂 ).

The main house isn’t the only property on the parcel, however; the public area of the parcel are home to a number of houses and cabins large and small, including one particularly impressive structure rising from the small  lake in the middle of the landscape. All of these appear to be open to the public and are furnished, giving each of them a cosy feel.

Yukina, November 2020

The landing point sits on the east side of the parcel on the dock alongside a boathouse. From here visitors have a choice of routes for exploration, most laid out in the form of snowy tracks that wind their way out and around the houses and cabins. The way around is also marked by by the local wildlife within the parcel, which ranges from the aforementioned squirrels (which are in fact more interested in playing than carrying weapons of any description!) through rabbits, cats, puppies, chipmunks and – most notably reindeer.

All of this makes for a lot to see, from the comfort and warmth of the houses to the scenes along the tracks to the decks that sit alongside a number of the houses (and which offer places for visitors to sit).

Yukina, November 2020

There are also some nice scenic touches waiting to be found – the Christmas tree shop operated by some nattily dressed gnomes being one of the more obvious, although I liked the little hump backed bridge over the still-flowing stream that feeds the (otherwise frozen) lake.  And for those who like a little a little activity during their visits, the lake offers ice shaking;  just look for the sign on one of the tracks that loops by it.

Overall, the setting is well presented and makes for an engaging visit. However, there is a lot packed into this half region, including falling mesh snow (that actually invites itself into one of the houses, drifting through the roof!), all of which can make for heavy going in places due to the volume of mesh, so some might want to tweak their viewer to get the most comfortable level of performance.

Yukina, November 2020

But that said, Yukina offers a rewarding wintertime visit.

SLurl Details

  • Yukina (Cosa Nostra, rated Moderate)

Second Life Endowment for the Arts: first grants

via Linden Lab

On Friday, November 2020, the Second Life Endowment for the Arts (SLEA) announced the first group of artists who have been awarded grants to use the new SLEA art facilities in the first six months of 2021.

As I reported in September this year, the SLEA is the successor to the former Linden Endowment for the Arts, which ran from 2009 through until 2019, when the user committee responsible for running it decided to close it down. At the time of the closure announcement, moves were initiated to try to keep the LEA afloat, which transitioned into discussions with Linden Lab to develop a successor – the Second Life Endowments for the Arts.

Operating on a smaller scale than the original LEA, offering an initial group of five regions for art installations: four for region-wide installations and one offering quarter-region art spaces, all of which are supported by a central hub and a sandbox. Grants for the use of the spaces run for between one to six months in duration.

The seven SLEA regions.  Image courtesy of SLEA / LL

The first set of artists selected for the opening round of installations are as per the table below, and include artists who will be also be presenting on the core SLEA region (“Region 7”) – presumably using the SLEA theatre or the Art Challenge space.

Commenting on the selection, Tansee Trillium stated:

Rather than filling out a specific form to apply for a grant, SLEA requested the artist respond in his or her own words the concept of the submission.
Upon the initial review it was realized that a grading system was not necessary as each essay was clear, concise and very detailed and equally befitting of a grant. As the process continued, it was noted that a very interesting pattern was evolving. Out of 19 applications no-one requested a one month grant which made that region flexible for a longer period. The majority of requests were made for 1/4 regions, 8 to be exact.
It was at this point as Coordinator of SLEA, I made what I believe to be a very balanced, mindful decision to fill the first 6 months from January 1, 2021 through June 30, 2021 giving each of the applicants the chance to show us their original creations to be on display for others to enjoy, appreciate, be inspired, learn from and most of all represent The Arts.

– Tansee Trillium, announcing the first SLEA grants

The first group of SLEA artists, the dates when they’ll be exhibiting and the regions in which they’ll be exhibiting. courtesy: SLEA

In  addition to the awarding of the first grants, Tansee has announced that the SLEA regions will officially open to the public on New Year’s Eve, December 31st, 2020, with a special “ribbon cutting” event that will include fireworks and particle display, held simultaneously across five regions together with live music, DJ’s, and dancing.

There will also be a special SLEA Grand Opening on Sunday, January 24th, 2021, featuring a special 24-hour Celebration of the Arts. Any artists wishing to participate in this event should contact Tansee or Hannington Xeltentat.

Congrats to all of the participating artists.

2020 CCUG meeting week #47 summary

Ruegen, October 2020 – blog post

The following notes were taken from my audio recording and chat log of the Content Creation User Group (CCUG) meeting held on Thursday, November 19th 2020 at 13:00 SLT. These meetings are chaired by Vir Linden, with dates available via the SL Public Calendar.

The venue for meetings is the Hippotropolis camp fire.

SL Viewer

At the time of writing, the current selection of official viewers (release, RC and projects) was as follows:

  • Current release viewer version 6.4.11.551711, formerly Cachaça Maintenance RC viewer promoted on November 12 – NEW.
  • Release channel cohorts:
    •  Custom Key Mappings project viewer, version 6.4.12.552100, November 12.
  • Project viewers:
    • Simple Cache project viewer, version 6.4.11.551403, issued on November 12.
    • Project Jelly project viewer (Jellydoll updates), version 6.4.11.551213, November 2.
    • Legacy Profiles viewer, version 6.4.11.550519, October 26.
    • Copy / Paste viewer, version 6.3.5.533365, December 9, 2019.
    • Project Muscadine (Animesh follow-on) project viewer, version 6.4.0.532999, November 22, 2019.
    • 360 Snapshot project viewer, version 6.2.4.529111, July 16, 2019.

General Viewer Notes

  • The Custom Key Mapping viewer is thought to be reaching a point where it can be promoted as the de facto release viewer.
  • A new Love Me Render (LMR) RC / project viewer is due to be issued. LMR-5 will include non-EEP bug fixes.
  • The Copy / Paste project viewer is on hold as a result of running into UI complications, and is currently awaiting further work by the viewer UI team, or possibly a decision to scrap the viewer entirely.

ARCTan / Jellydoll / Imposter Avatars

  • Vir has most recently looking at timers / frame rate variability.
  • As a reminder:
    • The current ARCTan work is focused on the viewer-side updates to avatar complexity calculations.
    • Work on providing in-world object rendering costs (LOD models, etc.) which might affect Land Impact will be handled as a later tranche of project work, after the avatar work.

Graphics

  • Work has commenced on separating out the rendering of viewer UI elements from scene rendering.
    • The reason for this is that the UI currently gets rendered on per frame basis, which is performance expensive on what is essentially a relatively static element of the viewer.
    • The aim is to revise the UI such that it is only re-drawn was needed, and it is hoped this will result in a performance gain in terms of viewer frame rates.
    • When this work is in a condition where it can be released, it will appear in its own project / RC viewer, and not as a part of the Love Me Render graphics-specific viewer pipeline.
  • No news on work for replacing OpenGL.

In Brief

  • There may be an issue with the viewer ignoring avatar custom joint positions if they do not have a weight associated with them. This appears true for .DAE files exports from Maya, and possibly with exports from Blender 1.7.9.a / 1.7.9.b (although Avastar may automatically compensate for unweighted custom joints by given them a default weighting). However, it is not clear if the issue lies with the modelling software or the mesh uploader, and its been requested that those experiencing these issues check the mesh upload data to see if anything is being pruned.

Date of Next Meeting

  • Thursday, December 3rd.

LL confirms Second Life regions now all on AWS

Logos ©, ™ and ®Linden Lab and Amazon Inc

On Thursday, November 19th, and after several months of very hard work in order to manage things in an orderly and as non-disruptive manner as possible, the last remaining regions on the Agni (the Second Life main grid) were successfully transitioned over to running on Amazon Web Services (AWS), thus placing the entire grid “in the cloud”.

The announcement can first via Twitter, and from April Linden, the Lab’s Systems Engineering Manager, Operations, who announced:

April Linden’s announcement

The Lab actually started transitioning regions several weeks ago, and without fanfare, first moving a number of regions only accessible to Linden personnel, and they carefully widening things to include selected public regions on the Mainland, and  – subject to the estate owners initially keeping quiet as well – private regions that experience assorted loads.

These initial transitions were more about testing certain aspects of simulator operations, rather than marking the outright start of any region migration process; the Lab wanted to gather data on simulator / region performance on AWS and investigate how simulators with a wide mix of avatar  / content loads behaved.

However, these initial moves quickly gave April and her team, the QA team under Mazidox Linden  and the simulator development team, the confidence to start broadening the “uplift” process further, extending things first to the simulator release candidate deployment channels (RC channels) and then, in the last couple of weeks, the bulk of the regions as they sit on the SLS “Main” channel.

While there have been hiccups along the way – most notably with teleport problems and group chat / IM failures,together with some performance degradation in other areas – on the whole, the entire transition of the grid has been remarkably smooth and problem-free.

However, this does not mean all of the work is over: as LL would only be quick to point out themselves, there are still a number of back-end systems to transition to AWS, and after that, there will inevitably be a period of “bedding in” everything to get things running, before work can start on the “fine tuning” of all the various services. (there are also some regions still running in the Lab’s co-location facility in Arizona to help  people with workarounds for specific issues, but these are perhaps just a handful, including a couple of  public regions – Debug1 and Debug2.)

Soft Linden on the AWS transition

Nevertheless, this is a huge achievement, and marks a hugely significant milestone in what has thus far been around a 3-year project to get all of Second Life safely transitioned over to AWS, so congratulations to all of those at the Lab who have been working very hard to make this happen, and without causing widespread upset or issues.

Lab introduces Second Life public events calendar

Earlier in November, a little discussion round robin kicked-off on the subject of helping to keep SL users informed of events. It was kicked off by John Westra, after I posted an article  concerning the (then upcoming) Lab Gab session with Oz and Mazidox Linden discussing the Cloud Uplift project, who tweeted:

His voice was amplified by J.M. Hardin, who in turned tweeted a request for some form  of calendar functionality users could turn to to help stay abreast of what’s going on within Second Life:

J.M. Hardin’s response

I thought this was an excellent idea, so thought I’d add my voice to the call – which someone at Linden Lab (/me waves to Strawberry / Tara) – appeared to like:

My own thoughts on the calendar idea, as “liked” by the official Second Life Twitter account

Roll forward a couple of weeks, and it is revealed that not only was the discussion read and liked, it prompted so action as well, as on Thursday, November 19th, Linden Lab announced the launch of the Second Life public calendar  – not that no log-in is required to view the calendar, just click the link and then bookmark the page.

The calendar is already packed within a range of events  – including things like the weekly / monthly user group meetings – with each item neatly annotated with further information: just click on an item to expand it (see below). In addition, the blog post includes an ICAL feed link you can use to add the SL calendar to you personal calendar, and you can of course select individual events and add them individually to your own calendar, marked this as a very flexible response to the requests.

The SL public calendar provides a list of all official SL events that are occurring in-world, complete with details and the ability to add events to your own calendar (arrowed in red), or you can use an ICAL feed link to add the entire calendar to your own.

So, thanks to John and J.M. for the idea – and thank you, Linden Lab (particularly the folks on the Marketing team) for following-up on the idea and implementing it.

 

Ladmilla and Eli’s Enigma in Second Life

Raging Graphix Gallery: Ladmilla and Eli

Currently open at Raging  Graphix Gallery, curated by Raging Bellls is Enigma, another fascinating selection of art and words by Ladmilla and Eli Medier.

Working as a couple, Eli and Ladmilla have gained a reputation for their joint pieces – an image (generally by Ladmilla, although Eli does produce his own as well) accompanied by words by Eli. More that just poems and pictures, these are illustrated pieces that encompass thoughts, desires, and reflections on life, love and more, that capture the eye and imagination.

Raging Graphix Gallery: Ladmilla and Eli

As I’ve noted when reviewing Ladmilla’s and Eli’s work, it is a perfect mix of styles: wonderfully layered images created by Ladmilla that have both a tactile richness and also a sense of great depth; and carefully constructed blank verse by Eli that compliment Ladmilla’s images as well as having to stand as poems in their own right.

An interesting contrast that I’ve noted with Ladmilla and Eli in their images is that Ladmilla often tends to lean towards the use of brighter, lighter colours in her work (although not exclusively so), while Eli tends towards cooler, heavier colours. This adds to the richness of the mix of images they can offer, and while Ladmilla does here present a couple of pieces that are of a deeper tone, they still retain a softer brightness within them, this contrast is visible within the pieces offered here, with Eli’s four image intentionally angled to the use of grey and colours that sit perfectly with his words.

Raging Graphix Gallery: Ladmilla and Eli

Enigma will be open through until at least the end of November.

SLurl Details