2025 week #49: SL CCUG meeting summary

Hippotropolis Campsite: venue for CCUG meetings
The following notes were taken from my audio recording and chat log of the Content Creation User Group (CCUG) meeting of Thursday, December 4th, 2025 and my chat log of that meeting.
Table of Contents

Please note that this is not a full transcript of the meeting but a summary of key topics.

Meeting Purpose

  • The CCUG meeting is for discussion of work related to content creation in Second Life, including current and upcoming LL projects, and encompasses requests or comments from the community, together with related viewer development work.
  • This meeting is generally held on alternate Thursdays at Hippotropolis and is held in a mix of Voice and text chat.
  • Dates and times of meetings are recorded in the SL Public Calendar.

Official Viewer Status

  • Default viewer 2025.08 – 7.2.3.19375695301 – maintenance update with bug fixes and quality of life improvements – December 2 – New.
  • Second Life Project Lua Editor Alpha (Aditi only), version 7.1.12.14888088240, May 13 –  No Change.

General Viewer Update

  • 2025.08 is largely a maintenance release. However:
    • For Apple Silicon it includes a new VHACD-based convex decomposition library for mesh uploads, so creators on Apple Silicon should be able to upload meshes using it. If this library proves useful on Apple, then it will be implemented for Linux and Windows viewers, allowing the current Havok sub-library to be deprecated.
  • The first planned viewer for 2026 (2026.01) is being referred to as First Impressions. As the name suggests, the focus will be on refining the user experience for those who are coming into Second Life for the first time. Details to follow in the new year.

SLua Update

  • As per the official blog post, the SLua beta on Agni (the Main grid) has been officially announced.
  • The viewer is still a beta RC version, and an updated version is due out “soon”.
  • Official VSCode Plug-in (Recommended).
  • Official scripting documentation.
  • Third-party transpiler (LSL to SLua). Note that whilst viewed as workable, the use of this transpiler might not be as efficient as writing SLua code.
  • The nine beta test regions are centred on SLua Beta Void (mind the water or just search “slua” in the viewer’s World Map)..

WebRTC Voice Update: Speech to Text

  • There has been an LL-internal demonstration of Voice-to-text using WebRTC (transcribing Roxie Linden’s speaking into local chat in the viewer).
  • When used, the generated text is shown in local chat using a different colour to typed text.
  • Transcriptions are currently to English only (although Philip Linden indicated this will be from multiple languages).
  • The demonstration was described by Kyle Linden as “a little rough around the edges, but working.”
  • The process is direct – from voice to text, currently without any need for user intervention.
    • However, given the need for voice to be passed to the WebRTC server, then passed for transcription into text and then passed to the chat service for injection into local chat, there might be a degree of latency between someone speaking and seeing their words appear as text (around 1 second).
    • Going via the WebRTC server rather than using any form of plug-in with the viewer means that anyone using voice will have their words transcribed to text only once, rather than multiple plug-ins receiving the voice and then pushing it to a transcription service before receiving it back (which would be a non-trivial cost – e.g. 100+ plug-ins requesting the transcription of someone speaking at a Linden Community Round Table as opposed to the WebRTC server requesting the transcription once and broadcasting it to local chat).
  • One of the things LL are cognizant of is the tension between providing a fully automated service, which may tread on exiting solutions which meet specific needs, and potentially working to open the capability to allow it to work alongside of existing solutions / assist them.
  • As the transcribed text is pushed to local chat, then it is likely than worn translations tools will pick-up on the text and translate it as well; this many be both beneficial and annoying (beneficial, a non-English speaker can read the translated text just like anything else typed into local chat; annoying as it could result in someone using a worn translation tool constantly receiving walls of text (the spoken word transcribed to English text and then the translated text). As such, it was acknowledged some additional controls might be required.
  • A key point with this functionality is that it is a work-in-progress and not yet ready for formally release (WebRTC has yet to be fully deployed anyway), and once it is available, it will continue to be refined and enhanced (e.g. one enhancement might be to translate voice rather than just transcribe to English) .

In Brief

  • Default viewer chat bar. The independent chat bar was removed with the implementation of the the CHUI (communication hub user interface – the integrated chat and IMs floater) in around 2013 for the official viewer, although some TPVs re-implemented it not long after.
    • Requests have long been made for LL to return the chat bar functionality to the official viewer – and this is now being done, starting with Project Zero (the viewer in a browser).
    • However, if a TPV with the chat bar functionality were to submit a pull request to LL, then consideration would be given to taking the code as-is and implementing it into the 2026.01 viewer.
  • The bug relating to scale / offsets, etc., not being persistent on PBR when switching materials has now been addressed.

Next Meeting

December 2025 SL Web User Group

The Web User Group meeting venue, Denby

The following notes cover the key points from the Web User Group (WUG) meeting, held on Wednesday December 3rd, 2025. These notes form a summary of the items discussed and is not intended to be a full transcript. The official video is embedded at the end of this summary.

Meeting Overview

  • The Web User Group exists to provide an opportunity for discussion on Second Life web properties and their related functionalities / features. This includes, but is not limited to: the Marketplace, pages surfaced through the secondlife.com dashboard; the available portals (land, support, etc), and the forums.
  • As a rule, these meetings are conducted:
    • On the first Wednesday of the month and 14:00 SLT.
    • In both Voice and text.
    • At this location.
  • Meetings are open to anyone with a concern / interest in the above topics, and form one of a series of regular / semi-regular User Group meetings conducted by Linden Lab.
  • Dates and times of all current meetings can be found on the Second Life Public Calendar, and descriptions of meetings are defined on the SL wiki.

Updates

  • Upgrades to marketplace PLE retry logic following the issues experienced in October.
  • Testing and evaluating marketplace security options intended to offer grater security for merchants on the MP and users of the MP.
  • Work on account security feature to prompt users to verify their emails to reduce account takeovers.
  • Quality of life update: deployed a bugfix for description character counter.

In Brief

  • The following question was asked by LL: If you could REMOVE a feature from Second Life’s web interface, what would it be (i.e. items viewed as annoying / low-use, not things that might be considered bugs requiring fixing)? Responses included:
    • Removal of the Download Second Life banner on the right of a user’s dashboard (under the Lindens Homes banner), on the grounds that the vast majority of SL users will likely have already downloaded and installed the viewer when accessing their dashboard.
    • The removal / update of the Events section of the dashboard.
  • Requests were made regarding:
    • Providing better traffic information through the DG / Search, etc. For example: ensuring traffic numbers are more immediate rather than possibly referencing the previous 24 hours; perhaps providing more of an average metric (e.g. average number of users of a 24, 48, 72 hours or similar period, etc.), or a mix of both (e.g. users currently within a region + an average over a period of time).
    • Enabling panoramic images taken via the 360º snapshot function to be more widely used within SL web properties (e.g. such as the Destination Guide) and / or to be stored in a manner such that they can be used in the About tab of landmark / place floaters, etc.
    • SL’s web map page to support searches by region name as well as the current options.
    • Clarification on how to get edit rights to the SL Wiki – in short, due to issues of spamming text to the wiki via bots, etc., editing rights must now be requested via e-mail.
    • When better guidelines on the uploading / labelling, etc., of AI-generated content to the Marketplace might be forthcoming. This was said to be still subject to internal decision-making.
  • It was pointed out that login-in tokens may not always be passed to the in-viewer web browser (e.g. someone is using the viewer and receives a link to the Destination Guide, which opens the in-viewer browser, they may still be asked to log-in to the DG website within the browser – despite effectively being logged-in to SL – rather than the in-viewer browser loading the Destination Guide main page).
  • General discussions on (refer to video)
    • Translations within SL properties and the viewer UI, etc. In short:
      • A third-party service (not an AI tool) is used for translations.
      • If those fluent in a given language notice errors in translation, they can report them via the feedback portal.
      • It was noted that translation within SL can be difficult due to the number of “made-up” words / terms which might not readily be recognised as “simple” brand names or specific-to-SL-terms without a more generally translatable term.
    • The date last updated field within Marketplace listings (which currently has a bug so it might not display the correct date, which is being investigated) and for the addition of a Date Uploaded field within listings, so users have both.
    • Marketplace reviews, including giving a clear idea of what the star ranking means (e.g. 1= “I don’t recommend it” through to 4 = “this is good” and 5 = “this is perfect”) in order to try to clarify to merchants and consumers alike what people are indicating when they provide a star rating.

Next Meeting

  • Wednesday, January 7th, 2026.

Susann DeCuir at Cats and Dogs in Second Life

Cats and Birds Gallery, December 2025: Susann DeCuir – Facets of Second Life

Cats and Birds is a small gallery space I had not, up until preparing this article, previously heard of or visited, so was pleased to have the chance to acquaint myself with another location celebrating art in Second Life. Operated by Gaby Gaby Valentin-Steampunk (Gabrielleval), it sits to one side of the nightclub of the same name, and I was drawn to it after reading about the December 2025 exhibition there, which features the imagery of Susann DeCuir.

For those own may not be aware, Susann is a fellow Second Life traveller and blogger, writing about her discoveries in Mein Zweites Lieben (My Second Life), covering all things SL, including the regions and art events she visits, as well as covering her own region of Angel of Pain, which I’ve also covered in these pages, and a broad swathe of SL news.

Cats and Birds Gallery, December 2025: Susann DeCuir – Facets of Second Life

Entitled The Many Facets of Second Life, the exhibition at Cats and Birds is a veritable tour de force of Susann’s work as she documents the places she has visited and also touching upon her own interests within Second Life.

Susann has an admirable eye for angle, focus, composition and shot, allowing her to imaginatively and captivatingly capture the places she visits. She also has the eye of a storyteller and the gentle touch of a rightfully restrained editor; while she may well post-process her images (as most of us do), she does so gently and lightly, and always with a eye to her subject.

Cats and Birds Gallery, December 2025: Susann DeCuir – Facets of Second Life

Thus, throughout all of her captures of regions and settings, she never moves away from the environment settings in which they are found. Instead, she uses her editing skills to compliment the composition of landscape and environment through which she has roamed, rather than the use of alternative settings within the viewer many of us might opt to us. Whilst there is nothing wrong with opting for alternative environment settings when taking photographs, it is nevertheless true that there is always a risk of spoiling the intent presented by the location; thus, by encouraging herself to stay within the bounds of the local EEP settings, Susann remains truer to the original.

Through the 25 images within this collection – each one neatly displayed with a name plate which, when clicked will offer the observer the chance to see it in much greater detail within Susann’s Flickr – we are not so much spectators (or beholders, if you will) of Susann’s artistry and photography; we become fellow travellers with her. We journey through the worlds she has visited, sharing her time and space and sharing in her unique and gifted perspective on Second Life and its beauty and wonder.

Cats and Birds Gallery, December 2025: Susann DeCuir – Facets of Second Life

A genuinely engaging exhibition, highly recommended, and my congratulations to Susann. Please note the exhibition will run through until December 31st, 2025.

SLurl Details

Lake Ruby’s winter’s land in Second Life

Lake Ruby WinterLand 2025, December 2025 – click any image for full size

Lake Ruby is a Full region held by Donna Helendale (Donna Pavlova) and Rakir Helendale, leveraging the Land Capacity bonus available to Full private regions and which is currently the home of Lake Ruby WinterLand 2025.

This is a richly engaging and very visual setting which – as the name implies – is currently dressed for winter and which has, for those willing to seek them out, some surprises that might be missed by the casual visitor.

Lake Ruby WinterLand 2025, December 2025

The Landing Point sits along the northern edge of the region, on a cobbled street running between a parade of shops and the platform of a railway station and caught under gently falling snow.

Two billboards sit between the cobbles and the station’s platform. One of which will provide two notecards: the first will provide a list (extending across two further notecards) of winter-themed regions across Second Life and the other (obtained by clicking the little gift sock on the same billboard) providing a hint to finding a gift forming a part of a hunt. Most of the shops, meanwhile, appear innocent enough – although one does contain a secret of its own (albeit it clearly signed, which I felt somewhat spoilt things, even if I understand why it is so labelled).

Lake Ruby WinterLand 2025, December 2025

And it is at the station that the first touch of the magic imbued in the region might be seen: a steam locomotive is departing the station, hauling carriages behind it as it rises into the sky along magical tracks that fade into the twilight – perhaps as the train will as it goes on its way.  Directly under the train and tracks sits a frozen extent of water where visitors can enjoy the ice skating referenced in the region’s About Land and Destination Guide descriptions.

To the south, behind the little row shops, the land climbs sharply, stepping its way up to where the towers and Gothic spires of a tall castle rise. A fast-flowing stream tumbles from these highlands to form a partial barrier between the castle and the Landing Point.

Lake Ruby WinterLand 2025, December 2025

Crossing this stream without actually entering it demands visitors follow paths, steps and bridges, all of which lead them on a journey of exploration of the rest of the setting; an exploration in which they will discover some – but not necessarily all – of the other secrets sitting within the snowy and rugged landscape.

Some of the latter include a little model village; a cosy cottage carved into the bole of a great tree and another occupying a fallen tree trunk; wooden carvings and stone statues; lantern-draped trees; gazebos hiding in plain sight; what might be a Viking’s tomb; and places to dance and places to sit.

Lake Ruby WinterLand 2025, December 2025

There is no singular path by which the region can be discovered; instead it branches here and there, sometimes clearly, sometimes perhaps less so. Stone steps rise and fall, bridges cross streams, sometimes sturdy in form, other times less so. But whichever path you take, there is something waiting to be seen, and when you’ve done with one route – particularly should you reach the castle – does not mean your explorations are at an end; backtracking to a fork or to where a set of steps might rise or fall could well be in order if you are to discover everything.

The castle itself offers a large cobbled courtyard before its doors, the ruins of a chapel to one side within which stone-carved chess pieces appear to be engaged in a battle royal. Between castle walls and chapel ruins one of those many paths snakes around the southern side of the island, presenting a way to reach the Wizards tower and stone-built lighthouse, the latter occupying the region’s south-eastern headland.

Lake Ruby WinterLand 2025, December 2025

Within the castle there are rooms to be explored, from the grand entrance hall to the library with its flying books and banquet room with its floating candles, while a fire warms a comfortable lounge as rabbits play on cloud-like islands outside.

It is also with – or rather, below – the castle that the deeper secrets of the setting await discovery.  To find them one must pass through the gates to one side of the castle’s cobbled courtyard to where an ice dragon reigns supreme. Here, to one side, the darkened maw of a tunnel entrance awaits the opportunity to swallow you (complete with stalactites and stalagmites sitting tooth-like as once commences once descent within).

Lake Ruby WinterLand 2025, December 2025

I don’t want to give too much away about what lies blow the castle, as this would spoil the surprises. Suffice it to say, go deep enough, and you’ll pass beyond the ice and cold and reach a point where three further routes of exploration wait within the walls of a great crypt.

Depending on the door picked, these involve a circle of chambers where hot pools and crystals and more might be found, together, perhaps with in some Riddles in the Dark (Tolkien fans will understand when they see); a path to a hidden retreat of a wine cellar and the way back to the Landing Point (by way of that “secret” within one of the shops I mentioned earlier) or tunnels (complete with a literal mouth at their far end!) leading to a cove sitting below the castle’s walls.

Lake Ruby WinterLand 2025, December 2025

Rugged and beautiful with a definite twist of mystery-magic and full of places to sit and / or dance, Lake Ruby WinterLand 2025 is engaging visit.

SLurl Details

Cica’s Winter in Second Life

Cica Ghost, December 2025: Winter

December has arrived, and with it, the holiday season has popped its head over the horizon, and I’m more in the mood to start touring winter-themed locations in Second Life. By coincidence, Cica Ghost dropped me a line to let me know she’d just opened her end-of-year setting in her homestead region of Mysterious Isle, thus giving me my first outing to a winter setting to mark the approaching year-end.

Called, appropriately enough, Winter, the setting comes with a quote from T.S. Eliot’s poem The Waste Land, first published in 1922. Eliot is, again entirely coincidentally, one of my favourite writers of the 20th century, and it is not unfair to view The Wate Land a one of the most important poems of that century (and this, if you want my opinion, remains true for this current century as well 🙂 ).

Cica Ghost, December 2025: Winter

Given my love of Eliot, there is a danger here of me getting side-tracked into an examination of Burial of the Dead, from which the quote has been taken:

Winter kept us warm, covering
Earth in forgetful snow

– TS Eliot, The Waste Land, 1922

However, I’ll spare you any such thing, because the focus here is on these particular lines, not the poem as a whole or even part of it from which they have been taken.

Cica Ghost, December 2025: Winter

In their standalone state, these two lines perhaps encompass ideas of the joyous warmth we can so often feel when seeing a snow-covered landscape, together with the opportunities for us to forgot the worries and concerns of life whilst enjoying unique forms of play and fun snow can encourage – or simply by walking through snow and appreciating the quiet beauty it so often brings.

Befitting this, Cica presents a snowy landscape intended for wandering and finding its wonders. The latter particularly come in the form of Cica’s engaging creatures, all of which are – once again, appropriately – white. In this, what I found particularly attractive about Winter is its monochrome-like environment, one in which I’d recommend enabling Shadows in your viewer if your computer is up to it.

Cica Ghost, December 2025: Winter

This build does offer fewer places to sit than many of Cica’s previous installations through the year;  to me, this encourages the idea of walking through this winter wonderland, rather than jumping from sit point to sit point, this making it more enjoyable. In this Winter is an easy-going, happy setting in keeping with the season for many of us, allowing us to ease into the winter months, the holiday season and prepare ourselves for the year’s end.

SLurl Details

  • Winter (Mysterious Isle, rated Moderate)

The blossoming of Sakura Islands in Second Life

Sakura Islands, November 2025 – click any image for full size
Sakura Islands is a richly detailed Japanese-inspired space with three immersive zones: a funky rooftop cityscape, a dreamy night skybox nestled among cherry trees beneath starry skies, and lush, pastoral islands blanketed with cherry blossoms. Enjoy contemplation and quiet reflection or a peaceful balloon ride. You may even spot a forest troll!

– Sakura Islands Destination Guide and About Land description

I’m always drawn to evocative Oriental-themed settings in Second Life – as I’ve oft mentioned, I spent a fair amount of time in the Far East at one point in my life (and still like to return when the opportunity presents itself), and it left a lasting impression on me. So when I came across the Destination Guide entry for Sakura Islands, I had to hop over and take a look.

Sakura Islands, November 2025

Occupying just over one-sixth of a Full private region leveraging the Land Capacity bonus available to such regions, Sakura Islands is the work of Nic Belmonte-Voxel (Nic Voxel). As its description notes, it is vertically split into three parts, with the rooftop setting serving as the main Landing Point (although this is not enforced).

The latter is a small setting that is not without its quirks, such as the chairs held aloft by little balloons and available for the intrepid looking for somewhere to it. It’s also a place clearly under the control of our feline overlords (you know what they say: dogs have owners, cats have – staff).

Sakura Islands, November 2025

Visitors arrive on the “central” rooftop, a place where a figure of Totoro, the first of several references to the acclaimed 1988 Japanese animated fantasy film, My Neighbour Totoro, stands under an umbrella, presumably waiting to greet new arrivals. Another reference to the film is also hidden in plain sight, but I’ll leave you to find it (clue: mouseover things, and assuming no-one else has left it running!).

A little penthouse-like room sits to one side of the roof, offering places to sit (and a third reference to the film 🙂 ) while soot sprites bounce around in a corner. Outside, bridges span the alleyways between buildings, presenting access to three more rooftops. One of these looks like a flying saucer out of the 1950s or 1960s, a steel-and-concrete frame with stairs climbing up to it giving the impression it is hovering above the roof over which it sits.

Sakura Islands, November 2025

Facing the flying saucer / UFO on the opposite side of the Landing Point rooftop is a shipping container reached by a makeshift bridge and which has been converted into a little cabin, presumably for a painter. The remaining accessible roof has a lean towards the industrial. Watched over by a Japanese ghost floating over it, it also has a shower tub sitting on it – possibly for use by the cabin owner? The other visible rooftops are not directly accessible, but are home to blossoming sakura.

Moving between the three main locations is via teleport boards and the use of a local Experience (with the ground level offering two destinations – one on the higher reaches of the setting (which I would recommend as a good arrival point during a first-time visit), and one at the foot of high waterfalls.

Sakura Islands, November 2025

Meanwhile, the second skybox in the region is located at a higher altitude, and presented within a sky sphere giving it the Oblivion-like impression of being set high in the sky, looking down on surrounding peaks, with rocky lands rich in more sakura below it. It’s a quiet place offering places to sit, the skybox itself one of Cory Edo’s designs.

However, it is the ground level which really caught my attention. Rugged, it is lined on two sides by high curtain walls of rock separating it nicely from the rest of the region, leaving the remain two sides looking out over water to off-region islands, the tall tower of a lighthouse rising from a nub of rock to stand as a sentinel between the setting and the islands to the south.

Sakura Islands, November 2025

If you follow my suggestion vis. ground level teleporting, you’ll find yourself standing on a flat-topped table of rock forming an attract wildling garden crossed by two main footpaths. One of these, running east-to-west connects the garden with bridges providing access to two of the other highland areas, whilst the north-south path provides access to the shoreline on the southern side of the setting and to the shingles of the gorge separating the larger islands from the more northern parts of the setting.

Within this garden, and reached by a separate path, is a dry landscape / rock /Zen garden (pick your preferred name!), and also a hot spring with seating for those wanting to relax in the water. Meanwhile, the main garden continues westward on the far side of the bridge, where the second of the table-topped islands resides.

Sakura Islands, November 2025

Roughly the same size as the first island, this is home to the summer / tea house and again offers indoor and outdoor seating, together with more sakura sprinkling blossoms over paths, grass and flowers. A bridge has been slung across the cleft between this island and the smallest of the three (which can also be reached via a further bridge reaching out to it from the landing point rock), where sits a small shrine.

Eastwards from the landing point rock, the land juts out from the surrounding cliffs to form a promontory alongside the high waterfall feeding the main gorge. This again forms a garden space with room to sit down under the watchful eyes of a goat. Stone steps curve down from here to arrive at the foot of the falls, presenting a further means to reach the main gorge and explore its length, with a little bridge and stepping stones helping you to keep your feet dry as you head for the waterside tea house or the steps leading up to the north side of the setting.

Sakura Islands, November 2025

Throughout all of this there is much to discover – such as the hot air balloon rezzer (which is not the only means to taking to the air by balloon and drafting around the setting; again, mouseover things! 🙂 – plus, a third balloon is also present, but it is static in nature); the raft and rowing boat out on the waters offering their own little retreats; the prone Totoro tucked away and perhaps not too obvious to at first spot, but nevertheless offering another place to sit.

There are a couple of oddities that perhaps need correcting – a floating tree, water tumbling out of mid-air (unless a part of the landscape was simply refusing to load in my viewer!) – but these in no way detract from the setting’s beauty and sense of calm. In all, Sakura Islands is perfectly conceived and executed, and – needless to say – very photogenic.

Sakura Islands, November 2025

SLurl Details