Firestorm 6.4.13 release

On Monday March 15th, 2021, the Firestorm team released version 6.4.13 of their viewer.

Regarded somewhat as a maintenance update more than a major release, the primary am of 6.4.13 is to hopefully move Firestorm into its quarterly cadence of releases.

That said, as well as fixes and updates, this release includes a number of additional and new capabilities added by the Firestorm team, and these form the focus of this overview.

Installation

  • There is no need to perform a clean install with this release if you do not wish to.
Table of Contents

 

  • Do, however, make sure you back-up all your settings safely so you can restore them after installing 6.4.13.
  • Again, please refer to the Firestorm 6.4.13 release notes for additional details of all changes and updates in this release.

Linden Lab Derived Updates

This release brings Firestorm up to parity with the Lab’s 6.4.12.555248 Dawa Maintenance RC, which focused on bug fixes. This viewer became the Lab’s default viewer on February 1st, 2021.

Menu Updates

Avatar Menu: Recreate  LSL Bridge

If you encounter issues with the Firestorm Bridge, you can now recreate it via Avatar → Avatar Health → Recreate LSL Bridge.

Note: you must be on a script-enabled region / parcel for this to work.

World Menu: Bulk Windlight Import to EEP

With Firestorm 6.4.13, it is now possible to bulk import Windlight .XML files directly to inventory as EEP settings / assets.

  • Go to World → Environment → Bulk Import
  • Select the EEP type you’d like to use for the import process (days, skies, water).
  • A file selection window will open. Use this to navigate to the folder on your computer containing the corresponding Windlight .XML files.
  • Use SHIFT-left-click / CTRL-left-click to  highlight the .XML files you wish to import and click Open at the bottom of the window.
  • The window will close and the import process will import the .XML files and convert them to corresponding EEP settings and assets using the original Windlight file name, placing them in the Settings folder in your inventory.
Bulk import of Windlight .XML file to EEP settings / assets

Side notes:

  • You must ensure you select the correct import type / .XML fly type for this to work. For example: if you click on Skies, you must import .XML static sky files. Selecting the wrong import option or the wrong file type will result in a file validation error.
  • Remember that the viewer already includes around 200 of the more popular Windlight .XML files already converted to EEP settings .
    • These can be found in the Library Environments folder, and can be copied to your Settings folder (or a folder of your choice) in inventory and used from there.
    • It  may be easier to check this folder for the more popular Windlights, as you may find those you have on your computer.

World Menu: Asset Blacklist Sound Button

The Asset Blacklist floater now includes a Play Sound button. When a sound item you’re added to the list is highlighted, the button will be enabled and can be used to hear the sound in question.

Build Menu: Mesh Uploader

The Mesh Uploader now includes a new tab: Preview Settings.

Mesh Uploader Preview Settings

Preferences Updates

Move & View: Avatar Rotation Speed

  • Movement → Avatar Rotation Turn Speed slider: alters the rate at which your avatar responds to turning. 0-100 as estimated percentage of the maximum turn rate. Note that high values will be snappy/jerky.

User Interface: Use Small Camera Window

With the introduction of Camera Presets, the standard camera floater was revised to include buttons for setting and using the Presets capability. However, some have found this revised floater intrusive.

When checked, Preferences → User Interface → Interface Windows → Use Small Camera Window will replace the revised camera floater with the “old” pre-Camera Preset camera floater. Unchecking the option will display the revised window floater once more.

Using the “old” camera floater

Notes:

  • The revised camera floater can be resized to something approaching that of the “old” floater, for those who would like to retain the new floater but wish to reduce the amount of screen space it takes up.
  • If, for any reason, you revert to an earlier version of Firestorm (while available) with this option enabled, the next time you use Firestorm 6.4.13, you will have both versions of the camera floater displayed. Toggle the setting to correct.

User Interface: Time Format

  • Preferences → User Interface → Top Bars → Time Format: a drop-down allowing you to set the preferred time format (12 hour or 24 hour notation, etc.), as displayed in the top right corner for the viewer.
Time format options

Continue reading “Firestorm 6.4.13 release”

2021 viewer release summaries week #10

Logos representative only and should not be seen as an endorsement / preference / recommendation

This summary is generally published every Monday, and is a list of SL viewer / client releases (official and TPV) made during the previous week. When reading it, please note:

  • It is based on my Current Viewer Releases Page, a list of all Second Life viewers and clients that are in popular use (and of which I am aware), and which are recognised as adhering to the TPV Policy. This page includes comprehensive links to download pages, blog notes, release notes, etc., as well as links to any / all reviews of specific viewers / clients made within this blog.
  • By its nature, this summary presented here will always be in arrears, please refer to the Current Viewer Release Page for more up-to-date information.
  • Note that for purposes of length, TPV test viewers, preview / beta viewers / nightly builds are generally not recorded in these summaries.

Official LL Viewers

  • Current release viewer: Project Jelly viewer (Jellydoll updates), version 6.4.13.555567 and dated February 5th, 2021, promoted February 17th – No change.
  • Release channel cohorts:
    • No updates.
  • Project viewers:
    • No updates.

LL Viewer Resources

Third-party Viewers

V6-style

V1-style

Mobile / Other Clients

  • No updates.

Additional TPV Resources

Related Links

Crossing The Divide in Second Life

The Divide, March 2021

A tweet from Second Life blogger and photographer Rig Torok concerning one of his recent region outings set a bell clanging in the back of my head when it showed up in my time line. It featured an image of, and URL to, a place called The Divide,  was sure we’d visited in the not-to-distant past, but which which failed to show up on my listed of blogged destinations.

That prompted me to rifle through Windows Explorer, and sure enough, there was a folder from December 2019 with a couple of photos of the setting, some rough notes  – and nothing else; so we’d clearly visited, but for whatever reason, had either never fully explored or I’d simply forgotten to go back for photos and write-up thoughts for a post. Hopefully, this piece will therefore make up for things.

The Divide, March 2021

The work of Xen (Xenia Nordberg) and Coriel (Coriel7766), and sitting on a sky platform over a Full private region that leverages the Land Impact bonus, The Divide is described as a study of contrasts, an expression of duality inspired by the works of Hayao Miyazaki.

For those unfamiliar with Miyazaki, he is a Japanese Anime artist, writer, director and producer of animated films. He is internationally regarded as one of the accomplished film-makers and story tellers in the history of animation. His work is characterised by a range of recurrent themes, including humanity’s relationship with nature and technology, elements of which are evident within The Divide, both directly and indirectly.

The Divide, March 2021

Humanity’s relationship with nature is perhaps most clearly shown in the divide within the setting: to one side, and containing the landing point, sits a very Japanese theme town or village. To the other lies a sinuous, climbing valley, the separator between the two a narrow river channel spanned by bridges.

On the one hand, these two settings speak of both more prevalent aspect of our relationship with nature in our standing apart from it in our towns and cities of concrete and glass whilst constraining its presence to parks and gardens. On the other it represents our underlying need to embrace nature and the escape it can offer in its open spaces and amongst its flora and fauna.

The Divide, March 2021

The town itself is a marvellously compact affair that packs a lot into it, which  admittedly can make moving through it a little heavy going thanks to things like texture loads; I found it easier to disable shadow rendering entirely other than when actually taking snapshots, just to get the textures to load in a little faster and to offer smoother walking / camming. Streets run between an assorted collection of buildings, bunting and lanterns stretched overhead as if for a festival, a subway station hinting at a connection with places further afield whilst hiding a surprise.

While a good number of the town’s buildings are simple façades, others offer interiors to be explored, adding depth to the setting’s sense of place. Little side gardens may also await discovery, again harking back to the idea of our relationship with nature in the manner they offer retreats from the hustle of the street life just a few metres away. An interesting curio sits on the west side of the town: a mushroom-like rock rising above the surrounding buildings, topped by an ancient ruin that is itself home to a able-top D&D style game.

The Divide, March 2021

The human / technology reference is also much in evidence throughout, from the very obvious – all the neon signage, the vehicles, and so on – to the more subtle (anyone spot the reference to a certain film franchise focused on technology?). There’s also the pointers to the speed of modern life such as the “fast food” kiosks for grabbing a bite while on the move, countered by little temple-like places where life can be put on pause and more spiritual matters addressed.

Across the water, the valley and parkland offers the means to escape and explore and presents an interesting mix of themes and ideas. There are Chinese elements such as the of pandas in their bamboo copse, for example, and more studies in our relationship with nature, notably typified by the little shrines along the path that climbs up into the hills.

The Divide, March 2021

To the south of the setting, beyond a bamboo curtain sits a ramshackle home. Reached via a concrete bridge, it again echoes the ideals of relationship: humans living within nature, with our relationship with technology represented through the use of a converted shipping container for the house – the same kind of contain that is used to transport all our little electronic and computerised gizmos around the globe aboard massive ships guided by satellites circling the world high overhead.

Some of the landscaping along the valley and its climbs could perhaps do with a little tidying up, but as long as you follow the paths and steps, you shouldn’t have too much of an issue in finding your way around. Make your way all the way to the top of the steps that wind up through the head of the valley, a zipline awaits to offer a faster way back down – just mind the trees on your way!

The Divide, March 2021

Rich in detail, expressive in design, The Divide presents a lot to be discovered and enjoyed. My thanks to Rig for the reminder.

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Celebrating St. Patrick’s Day with Seanchai Library

Seanchai Library

It’s time to highlight another week of storytelling in Voice by the staff and volunteers at the Seanchai Library. As always, all times SLT, and events are held at the Library’s home in Nowhereville, unless otherwise indicated. Note that the schedule below may be subject to change during the week, please refer to the Seanchai Library website for the latest information through the week.

Sunday, March 14th,19:00: The Quiet Man

Released in 1952, John Ford’s The Quiet Man is regarded as a classic Irish-American romantic comedy / drama. Starring John Wayne, Maureen O’Hara (and assorted members of their RL families!) and Barry Fitzgerald, it is a popular choice among critics and film-lovers.

The screenplay for the film was drawn in a large part from a short story of the same name originally published in 1933 in the Saturday Evening Post, and penned by Irish author, Maurice Welsh. Together with a number of other short stories by Walsh, The Quiet Man was gathered into a single volume of his short stories, The Quiet Man and Other Stories, which dealt with many recurring characters living in rural Ireland of the 1920s, and set against the backdrop of the civil unrest which affected the country at that time, while examining the complexities and occasional intrigues of life, love and Irish traditions.

Join Caledonia Skytower as she reads Walsh’s original tale of The Quiet Man, Paddy Bawn Enright to mark the upcoming 2021 St. Patrick’s Day.

Monday, March 15th: 19:00 Leviathan

In 1914, the world is divided into Darwinists and Clankers. The Darwinists have evolved genetics to make animals more useful to humans. The Clankers have built their society on machinery technology.

Prince Aleksandar Ferdinand, the would-be heir to the Austro-Hungarian throne and part of the Clankers, has spent his life facing an uncertain future: because his mother was of common blood, he has been barred from taking his father’s title in the fullness of time.

But when his father and mother survive Gavrilo Princip’s assassination attempt in Sarajevo only to be poisoned later the same day, Aleksandar finds himself the centre of intrigue. Despite the fact that he has no legitimate claim to the throne, the Germans are intent on neutralising him, fearful that he might nevertheless unite the people behind him, possibly fracturing the alliance of nations forming the Clankers.

Forced on the run aboard a battletorn war machine crewed by a handful of men loyal to his late father, Aleks encounters Deryn Sharp, a young woman who has disguised herself as a boy to serve aboard British Air Service Leviathan, a living whale flying ship.

Despite their differences, and with the inevitability of war darkening every horizon, Aleks and Deryn embark on a fantastical, around-the-world adventure that will change both their lives forever.

Join Gyro Muggins as he dives into Scott Westerfield’s 2009 novel of an alternate past.

Tuesday, March 16th

12:00 Noon: Russell Eponym, Live in the Glen

Music, poetry, and stories.

19:00: Darby O’Gill and the Banshee’s Comb Part 1

With Shandon Loring.

Both sessions at The Glen.

Wednesday, March 17th, 19:00: St Patrick’s Day Special at The Glen

  • 15:00: The Quiet Man reprise with Caledonia Skytower.
  • 18:30: Celtic music (with dancing!) from Ktadhn Vesuvino.
  • 19:0;: The Poetry of Ireland with Shandon Loring.

Thursday, March 18th 19:00: Darby O’Gill and the Banshee’s Comb Part 2

With Shandon Loring.

The art of Isabel Hermano in Second Life

Janus II Gallery: Isabel Hermano – Living in a Steampunk World

I did not intend to write about another exhibition at Chuck Clip’s Sinful Retreat so quickly after my last arts write-up (see: Sheba’s mystical art in Second Life). however, after witnessing Isabel Hermano’s exhibition at the Janus II Gallery in the region, I could not help but put fingers to keyboard.

Given the breadth of her work that is on display, I’m rather surprised to admit that’s I’ve not previously documented Isabel’s art, as her digital images are truly  captivating to the eye.

Janus II Gallery: Isabel Hermano – Living in a Steampunk World

Although entitled Living in a Steampunk World, the pieces offered through this exhibition feature much more than the style of retro-futuristic images we might normally associate with the idea of “steampunk”; while such elements  – the ideas of Victoriana, corsets, goggles, exotic mechanicals – present in several of the images, so to does the exhibition cast a wider net, capturing retro-modern elements, touches of Fritz Lang and Buck Rogers, hints of childhood, even a glimpse of contemporary science fiction.

This wider casting of the net doesn’t invalidate the title of the exhibition – rather, it enhances it, and offers a new twist.

Take Tinman, with its the image of C3-PO for example: whilst his appearance might bring to mind thoughts of a technologically advanced, spacefaring civilisation far beyond that of our own, his appearance as a “tin man” is not actually that far removed from the ideas of steampunk mechanoids.

Isabel notes that she likes to use bold colours  on account of the depth of passion they suggest, and that use of colour is clearly shown here – and I would argue that its presence in these pieces adds a further dimension to their narrative. And make no mistake, these are pieces rich in their ability frame moments and ideas that capture the eye and transport the imagination in the most marvellous of ways, whether or not the idea of steampunk are central to the journey.

For me, this sense of narrative is particularly strong with Radio City Music Hall, and The Sisters. These are also two pieces that may not immediately appear to be particularly “steampunk” in nature. The first brings to mind the era of Marlowe and hard-boiled detectives, whilst the latter richly mixes ideas. With the three female characters, there is a clear reference to Fritz Lang and Metropolis, whilst the airship above them both suggests steampunk airship – but set against a cosmic backdrop of a nebula cloud, it also carries that Buck Rogers vibe mentioned above.

Janus II Gallery: Isabel Hermano – Living in a Steampunk World

Theses are also pieces that are rich in motif and symbol – the use of animals in several of the more “steampunky” pictures, the juxtaposition of modern technology with suggestions of the Victorian era, mechanical octopuses, and so on that can lead the imagination onwards in it journey – and the eye to the richness of detail within each of these pieces.

Open through until early April, Living in a Steampunk World is a captivating exhibition of digital art.

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An Enchanting Small Town in Second Life

Enchanting Small town, March 2021

Enchanting Small Town is a homestead region design by Nataly Moonwall that opened earlier in the year, but which I’ve only recently managed to hop across to and see. For those seeking something of a urban setting for photography (albeit sans props, as there is no group available for rezzing rights), it could be a useful place to visit.

Step away from the stresses of life and chill in this realistic small town. A place to hang out & explore. Take great pictures. Beautiful, relaxing beach. Café, Playground, Jazz Club and more! Enjoy.

– Enchanting Small Town About Land description

Enchanting Small town, March 2021

Compact in size and easy to explore, the setting very much has a US West Coast vibe to it, set out as a waterfront location overlooking a sloping beach and backed by taller buildings and hills and suggest it could be part of a larger coastal setting.

The beach and the waterfront are the focal point, the latter comprising a main road that doubles as parking for the beach, being a dead end. Behind it sits a large, modern house that appears open to the public – although the sign on the main gates offers a stark warning to trespassers! The general design of the house, complete with infinity pool to the rear (which may have worked better facing the open sea), oozes wealth. But for me, it wasn’t the house – as excellently furnished as it is – that held my attention.

Enchanting Small town, March 2021

Bracketing it are two pedestrianised areas that caught my attention the most. One is fronted by what looks to be a recent development of boutique shops adjacent to a subway entrance and small newspaper kiosk. This area runs around to an older part of town with apartment houses and narrow streets that is fronted by a motel entrance.

The entire layout here suggests that at one time the waterfront road may have continued around to the motel, but the construction of the boutique shops prompted the broader pedestrianisation and the opening of the subway station entrance / exit.

Enchanting Small town, March 2021

The main entrance to the subway lies beyond the motel, where the West Coast feel starts to merge with a sense of the the other side of the United States: the signage for the station (and that over the smaller entrance / exit) would clearly be more at home in New York. While there may not be a station under the entrance, it points the way to the local jazz club, a cosy place that sits within a neighbourhood that again perhaps suggests New York than Santa Monica, further adding to the region’s mix of West Coast / East Coast vibe.

To the other side of the main house is a further pedestrian thoroughfare that leads to to a small recreational park. It is home to one of those small community supermarkets together with a bubble tea café for those needing some refreshment; it’s the kind of place someone might come to people watch, although it is currently more home to the local pigeons and doves.

Enchanting Small town, March 2021

Whilst most of the buildings in the region are façades, places like the café, the supermarket and jazz club, as well as the furnished house, add depth to the setting by providing places for people to go to and spend time within. Further depth is added by the inclusion of areas of the setting including props such as cars, etc., but which are not currently directly accessible, suggesting things could be moved around to present different areas to explore.

With the beach awaiting swimmers and sunbathers, a beach bar waiting to serve cocktails and opportunities for photography throughout, Enchanting Small Town makes for an easy, engaging visit.

Enchanting Small town, March 2021

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