Second Life Town Hall: AI & the Future of Our Virtual Community – summary

The Town Hall meeting space
On Friday, April 18th, Linden Lab Hosted a Town Hall meeting with Philip Rosedale to discuss AI & the Future of Our Virtual Community, defined in part by the Lab thus:

As Artificial Intelligence (AI) becomes increasingly present in both our physical and virtual worlds, the Second Life community is coming together for a Special Town Hall event to explore its evolving role and impact within our shared metaverse.

The meeting was livestreamed to You Tube, where the official video is available with transcript.

This following is a summary of topic, comments, presentations and responses in the order presented. Two videos are also provided:

  • The official livestream video (which ended 10 minutes before the end of the session, and which has some audio issues.
  • The video recording by Pantera Północy, to help overcome the sound issues with the above. Both are embedded in this article. My thanks to Pantera for providing it.
Table of Contents
  • Timestamps in the text primarily reference the official livestream video, with timestamps to Pantera’s video clearly denoted as such.

Philip Rosedale – Opening Statement

Welcome everybody to our Town Hall … This is our Town Hall on the growing, evolving role of Artificial Intelligence in Second Life. It’s good to see some many people here, I think engaging on this with us is one of the most important conversations of our time; how AI is shaping the metaverse; how we live with it here.
We’re not here today to make any announcements; this is a Town Hall, and we’re going to run it as one, and try to establish a pattern where we can do this again and again, when we need to, about things. … So we’re not going to announce anything, because we’re here to listen; this is going to be an open conversation. If governance or policy or software changes come out of this discussion, we can try and act on them – and we will. But at the start, we have no new announcements to make.

Brett Linden – Structure and Flow

[Video 3:06-5:42]

  • The meeting is a two-way dialogue and exchange.
  • There was a response to the opportunity for users to give pre-prepared comments [7 in all]; those people have up to 3 minutes to present them.
  • There were also pre-submitted questions and feedback [68 in all], and an aim is to address as many of those as possible, time allowing.
  • As this meeting is specific to AI, people were asked not to ask questions on other matters pertaining to / aspects of Second Life.
  • A request for orderly use of chat and open microphones.
  • LL recognises that AI is a polarising topic, but request that comments and feedback is kept constructive and solutions-oriented.

Philip Linden – Major Usage Areas for AI in Second Life

[Video 5:44-15:40]

Notes:

  • This includes actual and prospective uses of AI in SL, and some of the feedback from users submitted ahead of the meeting.
  • The breakdown of items is an arbitrary one on my part, to try to contextualise the uses.
AI Tools to Provide General Assistance
  • Finding duplicates in Feature Requests and bug-reports in the Feedback Portal [Canny].
    • This is the only way AI is being used in the Production environment, and is considered by LL to be a good addition to SL.
    • This takes the form of taking newly-entered items and – where appropriate – merging them with matching reports / requests also submitted via the Feedback Portal or held within the JIRA archive. This would be next to impossible to do at the human level.
    • All submissions to the Feedback Portal are still human-reviewed [triaged].
  • Providing assistance to new users in a range of tasks – directly answering questions, etc., as has been trailed in some Welcome areas.
  • Planned future use of AI:
    • Translation and closed-caption tools [voice-to-text and text-to-voice] – seen by LL and many users as the “number one” accessibility improvement feature.
  • Not in development, but worthy of possible consideration:
    • Assistance with Inventory management [user suggestion] – using an AI tool to help structure and organise large inventories.
    • The potential for AI tools to help with shopping on the Marketplace [e.g. to build a specific avatar look] by carrying out searches and presenting suggestions.
    • In-world text-to-content generation tools – using text chat to describe an object (including Animesh or an avatar) and having AI perform the basic construction.
    • Identifying harassment, bullying, hate-speech, etc., within text and/or Voice chat.
    • Finding cases of possible copyright infringement in a volume impossible for humans to do (albeit it with recognised potential issues).
    • As with the current physical world trend, the creation of a romantic AI-driven partner – with the recognised questions as to whether it would in fact be broadly compelling to people + the ethical implications.
Current Uses of AI Tools in SL (by Users)
  • Use of 3D content generation [e.g. Meshy] tools to create Marketplace / in-world content – recognised as being very contentious and the subject of great debate.
  • Use of 2D image generation tools [e.g. Midjourney] to create marketing materials for content in-world / on the Marketplace – also recognised as being very contentious and the subject of great debate, but seen as distinct from actual generative content creation.
  • Creating companion avatars [e.g. through the use of the Convai –driven Character Designer).
  • Creation of more dynamic Non-Player/ing Characters (NPCs), for use in role-play environments, etc.
“Philip’s Crazy Dream”
  • Having avatars “learn” through how they are used when logged-in, what they say, and have them “live on” in-world as a presence when the user logs-out.
  • Acknowledges it is a “crazy, fun, Black Mirror idea”, but wanted to include it as an illustration of where AI might potentially go.

Responses to Comments Submitted in Advance

[Video: 15:40-22:15]

  • Is Linden Lab currently training, planning to train, or knowingly paying another company to train any AI models with user-generated content [UGC] previously uploaded to Second Life, including but limited to: textures, mesh models, shapes, scripts and chat logs?
    • The Lab has yet not trained AI on any of the content in-world.
    • This is a community discussion on AI, and as such, given SL’s success has been in part based on the explicit and clear statement that Linden Lab does not own any UGC within the platform, training AI on such content is not seen as a decision LL can arbitrarily make.
    • There has potentially been unfounded concerns raised on this as a result of some misunderstanding of the role of the partner company to LL in developing the AI capability used within the Feedback Portal system, as mentioned above – however, this work only utilised public information within the Feedback portal system.
  • When will Convai bots [characters built using the Convai tool] be allowed on parcels in Bellisseria.
    • Bellisseria has been established as a community with a specific covenant which states No Bots. As such, properly marked Convai characters are not allowed in those regions.
    • If all [a majority?] Bellisseria residents want to have Convai characters within the regions, then LL are open to finding a way to taking a vote or similar on the subject and updating the Bellisseria covenant.
    • On a broader context, LL should be looking to residents / communities to make these decisions, rather than the Lab wants to do.
  • Bots and AI characters / AI content should be clearly marked as such (e.g. with the creator’s name).
    • Aware of a third-party blog survey in which 53% of respondents agreed with this idea.
    • Currently, there is no automated way to easily identify AI content, and such is the pace of AI development, that any tool or gadget created for this purpose is liable to be obsolete in 6 months.
    • Further, given SL is an open world where those coming in do not have to give personally identifying information, makes pursuing them in the event of a gross misuse of AI difficult.
    • However, LL is open to discussions on the issue and possible solutions.
AI Town Hall: Philip Rosedale on the stage

Resident Statements

Sailor Paü (HonePau)

[Video: 24:56-26:53]

When we come into Second Life we’re not just bringing an avatar we’re bringing our thoughts our moods our intentions. For a lot of us this place is more than just a game or a creative outlet it becomes emotional it becomes real in ways that’s hard to explain to some people outside of sight of it. So the question of whether AI can have a soul here isn’t just about machines or scripts, it’s about presence and about connection.
When I’m thinking about what makes something meaningful in Second Life it’s not about how detailed your mesh is or how smooth the animations are it’s about feeling something that it gives you and maybe a build something someone made years ago an old sim that you visit; a forgotten gallery; maybe a memory; and that makes us start to think about the soul so it’s not a religious sense necessarily, but in a deeper emotional way um the part of us that it makes us connect mostly.
An AI can learn to replicate things so it can speak in our tone it can recreate scenes, mimic dialogue, outfits, pictures, something you say … And I guess everyone’s just curious about where it can go next especially since we’re all singular individuals functioning separately. So maybe AI will continue to improve maybe it will eventually move and speak in a way that feels more human; but it doesn’t have that memory or meaning to it and it doesn’t ache; it doesn’t create from longing it doesn’t respond from presence or absence or carry something when you’re gone. So I guess that’s all I wanted to say overall when it came to Second Life AI and the soul, and being able to not detach that from yourself when it comes to wherever it goes.

William Gide – Questions

[Video: 27:20-32:35]

[Pantera’s Video: 29:03-34:18]

Note: the audio broke up quite notably during this part of the session, to catch the audio in full, please refer to Pantera’s recording per the above link.

  • Many don’t feel comfortable with talking to “counterfeit people” [AI-generated characters], so what is the Lab doing to allow people to easily identify they are interacting with a large language model (LLM) automated bot?
  • What’s being done to give land holders on Mainland the same ability to ban bots as available to private estates?
  • In regards to on-boarding new users with AI bot assistance: what failure scenarios has LL discussed that would convince the company that LLM bots, at the price-point you’re willing to pay right now, are not yet ready for user orientation?
Philip Rosedale Response
  • Better parity between region / parcel controls on Mainland to those on private estates: there is a number of open tickets on this in general (and specifically for Voice), and LL’s intention is to provide better moderation controls, and LL will look at open issues to help decide the order of implementation for better controls.
  • In respect of question’s and Sailor’s statement: little doubt that SL is all about human connection, so the importance of discussing and deciding what to do with LLMs that pretend to be people “is extraordinarily high”.
    • A question from this is how to distinguish people from AIs, given the noted fact that users are free to join the platform without giving any personally identifying information [which then might be used to distinguish human-driven avatars]. This presumption being that most people would not want to move away from this model.
    • This is a question that goes beyond LLMs masquerading as humans, and can include things like the sale of illegal items on the Marketplace.

Nodoka Hanamura-Nu Vaughn (Rathgrith027) – Text

[Video: 33:56-38:11]

[Pantera’s Video: 36:02-39:55]

For nearly a quarter of a century we have called this place home. We have created, we have cherished we have toiled and desired. We have yearned and developed ourselves in the fire of creation, from which Second Life,  Agni – our home, named after the very Hindu god of fire himself!
I have to ask you: what gives Agni its fire? What gives it the light that radiates across its grid? It is the creative minds of its children! Children who bleed, sweat, and toil in works of mind and body to create this world we call home, in every respect. Who use digital tools to create facsimiles of a reality we wish we could only have in the physical. To live lives that those bound to a chair and bed, those without voice, without sight, without sound, can live a modicum of a normal life!
And what life is it, if it is not made as a labour of love, a labour of advancing oneself? All things are done through struggle, both big and small – both inflicted on oneself and inflicted by others! What point, what purpose, is Agni to create – if a machine creates for us? Exists for us? Thinks for us?
These artificial intelligences should exist to make our work easier – to obsolesce the undesirable and most painful of the struggles of creation and production not obsolesce the work and plant a façade of life!  Do w not find it concerning that a machine creates for you, THINKS FOR YOU? At what point do we draw the line?
At what point do we say “no” to the repetitive slop that inundates our Marketplace? At what point do we say “no” to the manipulation of the advertisements of products sold to us? At what point do we say “no” to the people who have been blinded by the future and in insult to that all transhumanism is, have abandoned their humanity in blind pursuit of advancing technology.
I am not a Luddite! Neither are so many of us! But we know full well the perils of technology used without caution, without respect, without understanding of its consequences! I ask you, at what point do we draw the line? Do the Lindens draw the line? Do they draw the line in our mutual interest?
At what point can we even be certain that the person on the other side of the screen is a human, and not an algorithm that could be replaced with any other? At what point can we simply disregard creating for others and simply just create for ourselves, drowning our virtual home’s ability to produce a profit for not just its denizens that contribute to it, but its benefactors?  I ask you, at what point will the Lindens actually open their eyes and listen?!
It is now, or it is never, for this discussion, and the decisions which follow will steer the ship [and] either see us through another 25 years if we are lucky, or see our certain demise in the next 5 as creators and residents alike abandon our home as a result of the continuing degradation of it!
I implore the residents, and most of all the Lindens, when you speak here, when you make your decisions, do so not in your own damned self-interest, but in the interest of all of us. For I implore you all, if we let these AI run rampant, they will take our very humanity from us. I cede the floor.
Philip Rosedale Response

[Video: 38:16-39:11]

I think there are many ways in which AI has dangers for us and I’ve written about this a good deal [and] I’ll put one link in chat for those who don’t follow my Substack writing. This one is about avoiding homogenization and I think it’s a great example of why there are many ways in which we don’t want to use AI to manipulate our culture and ourselves. So just really, thank you for that; that’s a  very strong uh strong and appropriate perspective.

Ruby Maelstrom – Text

[Video:  39:54-42:15]

[Pantera’s video: 41:21-43:58]

I’m here to make a short presentation in support of the responsible use of generative AI in Second Life.
I have used AI as a starting point for many of my mesh objects. In fact, I likely would have never learned how to use Blender if I hadn’t had AI to provide some sense that I wasn’t starting from square one. Everyone, is not the same, but I personally needed that push to tackle such a complex learning challenge. After working alongside AI for a while, I now feel like I understand how to model in Blender, and I’m starting to learn how to rig mesh.
AI isn’t a replacement for humans in the creative process, but a tool like many others which can help people like me do things they may not have found the energy or motivation to get started on previously. It can be a starter for an engine of creativity.
Having said that, everything that I’ve made with the assistance of AI is marked so that people are aware that it was involved in the process. I believe that a practice of marking AI-generated content makes sense. 
I also use one of the Linen-provided AI characters in my café, and it’s a popular fixture which a few people actively seek out to have a conversation with. An LLM character can be welcoming and friendly, and is strongly affected by what kind of personality its owner has written for it. When someone doesn’t feel fully capable of interacting with another person, an AI character can be a useful social outlet. In this way, I see AI characters as a sort of accessibility tool. It is also clearly marked as AI in multiple ways, and interaction with it can be avoided quite easily.
Thank you for listening to my perspective on some of the ways that generative AI can be used positively in our shared digital world.
Philip Rosedale Response

[Video: 42:18-44:02]

  • Very much agrees with the point made.
  • Notes that he’s been asked what tools he uses – ChatGPT, Grok, etc., and how frequently, and that he uses them most frequently for programming (outside of SL).
  • Feels that AI tools help him as an experienced developer who is “very out-of-date with modern tools and technology, and he finds that AI is extraordinarily helpful in saving time using programming language to do something but would not otherwise be able to figure out the coding patterns, or which otherwise would take me a lot longer to complete.
  • >Also notes that he also uses GPT or DeepSeek to seek answers to questions when he feels it would be more efficient in answering than a Google search.

Hazel (Dolly Waifu)

[Video: 44:33-46:40]

  • Notes that content in Second Life represents the collective efforts of thousands and thousands of artists, creators and builders, many of whom have spent a lot of time learning skills in various tools and who depend on the platform as a source of income.
  • Many of these creators already face enormous stress and pressure to keep up with the myriad events, etc., which constantly require them to turn out new content, sometimes on a monthly basis, in order to just maintain a place in the market and their income.
  • Is concerned that generative AI merely ads to this pressure on a quantitative level, due to the volume of items that can be turned out with little or no effort / overhead.
  • Requests that LL do not lose sight of the effort of all content creators in SL and provide tools that help uplift the artesian nature of their work above the use of generative AI tools, and help them to protect and maintain their work and their income against a perceived rising tide of less qualitative but far more quantitative content.
Philip Rosedale Response

[Video: 46:4-47:31]

  • Would suggest that one of the big problems with AI isn’t that it can replicate human action in things like creating content, but the fact it can do so extremely easily and quickly.
  • Also notes that tech entrepreneurs try and paper over the negative impact to presented by AI with the excuse that people will just figure out new things to do, which is an unfair statement, given the fact AI can do things with orders of magnitude of greater speed and reduced cost.

Zeke Onyx

[Video: 47:43-52:59]

  • Speaks as a mentor and the operator of a community gateway on-boarding new users (Vidian Gateway).
  • Is not in favour of AI adoption within SL, although concedes it could be useful, but believes it is being embraced far too quickly and without regard for possible dangers.
    • Raises concerns that AI “mentors” in SL may (in keeping with William’s questions) have a high error / failure rate in helping new residents (e.g. being unable to tell if someone is wear one or three pairs of shoes).
    • Requests the need for Marketplace content filters to remove AI content from search results, etc., for those who do not wish to view it.
    • Beyond Second Life raises concerns about:
  • Provides feedback on various AI usage / limitations:
    • AI search engines outside of SL endangering people through providing incorrect information.
    • References generative AI tools that take images, text, music without consent and re-use without attribution.
    • Raises ethical concerns over AI bots data-scraping information – companies adding conditions to their terms of service that expressly allow them to scrape user data for AI training, taking away the right of choice for users.
    • Notes the environmental impact AI farms can have on the environment (power use, etc.).
  • States that use of AI is power without responsibility.
 Philip Rosedale Response

[Video: 53:00-56:53]

  • Offers a definition of “generative AI” for those who might not be familiar with it:
[It] is generally the title applied to those models called large language transformer models or stable diffusion in the case of image and content generation these models are notable in that they are effective only because they are trained on what need to be extremely large bodies of existing work and as just said, in many cases that work is not clearly allowed by those who have posted it. Indeed I am one of those who would agree that the assertion that information published on the public Internet can be freely used to generate new content by AIs –  I don’t believe that is obvious. I think that we need as a society to have a conversation about what the rules should be.
  • Note that this is also a conversion – about what the rules of re-use should be – for Second Life, even for data listed as “public” on the internet, as it is not clear what that means.
  • Acknowledges that the legality of training AI on text, images, etc., via common Internet trawl or the use of large bodies of data, is still “up in the air”.
    • As such, thinks the world should be “sensible” sensible about the extensive use of any such technologies while that debate is still on-going.
    • However, believes it is a debate beyond the scope of Second Life, and requires the input of the “whole world” and big corporations like Google, Facebook and OpenAI.
  • Agrees that it is not at all obvious that public data conveys the right for AI systems to take it and re-use it.
  • Notes that every one of these arguments / concerns has use-cases on both sides which are complicated and we need to bear out what’s going to happen, and be aware that if we don’t use some of these technologies in some ways, there may be negative impacts.
  • Agrees that existing LLMs are extraordinarily expensive and environmentally unfriendly – although, so does the Internet as a whole, with social media applications using “10 or 100 times” more electricity than current LLMs.

Rysa (lukaskw)

[Video: 58:46-1:03:11]

  • Wants to specifically discussion generative AI – specifically in the sense of content generation large language models, including but not limited to: images videos text and scripts (which touches on the use of Convai characters). It does not include machine translation or similar.
  • Would personally not see generative AI content in Second Life in any capacity, but understands a blanket ban is both unlikely and unenforceable.
  • Instead proposes a (hopefully) simple solution for two areas of SL: Marketplace and avatar Profiles.
  • Many have already commented on the massive influx of AI generated images and other types of content on the Marketplace being sold under all manner of names and categories.
    • Would love to see a means to filter such content out of the Marketplace experience for those not wanting to see it.
    • Would also suggest an enforceable requirement for generative AI content to be listed as such in a similar manner to mesh / partial mesh content.
  • Understand policing this would be a huge task and something not easily automated at this time; but feels the ideas should be discussed.
  • In terms of Profiles, with LL, various brands and residents all experimenting with AI powering full avatars, believes more than just relying on the goodwill of those writing the avatar’s Profile to indicate it is AI-powered.
    • S personally in favour of a more “heavy-handed” approach – there should be a clear, unavoidable denotation of an avatar’s status at a scripted agent of any kind – so not just AI powered avatars, but any scripted bot system.
    • Believes it has to be marked as such internally, so suggests the denotation should be made public through the Profile.
  • Believes the overall, residents of Second Life should be given the tools that they need to make informed decisions about the aspects of the grid that they wish to engage with, and tools such as those suggested would help in this.
Philip Rosedale Response

[Video: 1:03:29-1:04:40]

  • Suggests the idea of self-identified content on the MP should be submitted to the Feedback Portal (if not already done), as it is something LL could consider, noting that self-identification is not currently enforced.
  • Notes that subjective identification of AI-generated content can be just that: subjective, rather than accurate. Therefore placing such identification into the hands of a tool runs the risk of false positives.

Dax Dupont

[Video: 1:05:53-1:09:33]

  • Continues the discussion on generative AI and the ethical and safety impacts, citing articles about AI Chat bots used in the mental health sphere having a negative impact on those using them.
  • Asks whether LL are convinced that their use of AI in the first person [via bots] in SL is safe for users, and will not “hide behind the standard liability claim of’ oh we’re not responsible of whatever comes out of this object’, because they believe there is a “non-zero” chance people are going to get hurt.
Philip Rosedale Response
  • Points out that Second Life may be a pseudonymous environment, it is not anonymous, and that acts have consequences. There is a strong bottom-up governance trend.
  • Thus, in general, and regardless of the use of AI, anything that come out of an avatar is someone’s responsibility.
  • In terms of LL’s direct use of AI bots, emphasises that LL does not see itself as a content creator, so would not take responsibility like that; even tools like the Character Generator carry the statement that those using the tool are responsible for the content the character is creating.
  • Believes that to create a living world like Second Life has to be “deeply bottom up”, meaning everyone takes responsibility for the things they are doing, and any use of an LLM would have the same responsibilities applied to an avatar emitting its signal as it would to anything else some might say through their avatar.

Arrow Njarðarson Strong

[Video: 1:11:31-1:13:51]

  • Notes that he has used AI extensively to assist him in his personal life and with his Second Life as a creator / builder, including creating AI characters that have assisted him process his personal trauma.
  • Does not believe AI “steals”, but rather learns “patterns like a student exposed to a library of human thought, and then generates new unique content based on what we ask it to do”, and as such, believes the creativity rests with the creator, and that AI is a “brush”.
  • Notes that AI has personally allowed him freedom as a person living with anxiety and noise sensitivity, helping him to reclaim control of his time and energy, and his ability to dream again.
  • Suggests that AI is another way of learning from humanity’s shared knowledge, and is not something to replace us but to continue the ago-old process of the accumulation of wisdom.
Philip Rosedale Response

[Pantera’s Video:  1:15:40-1:16:08]

  • Notes that Arrow touches on the challenge that AI does demonstratively have very close copies of recognisable content, such as likenesses of Mickey Mouse or similar, because they are so common, it can reproduce them precisely – and that is one of the issues making AI such a complex topic.

Philip Rosedale – Closing Remarks

[Pantera’s Video: 1:16:08-1:18:44]

  • Notes that the meeting has been recorded as a matter of permanent record.
  • Believes that the discussion could result in proposals submitted by users through the Feedback Portal which might help / try to move things towards specific actions relating to AI in terms of code, governance and the SL Terms of Service.
  • Would like feedback on whether people think such town Halls are a good forum for discussions on matters relating to SL.
  • Feel as if that, given the state of the world at large, there is a potential to use Second Life as a demonstration of how self-governance can work.
  • He recognises that LL as a company are running the servers and the platform, and so have an “unfair” advantage that could be “difficult to give up” – but given projects such as open-sourcing the viewer, the open nature of the currency exchange, etc., – it might not be impossible.
  • Restates his belief that open dialogue of the kind seen at the meeting is desperately needed in the wider world.

Final Word – codyjlascala

[Pantera’s Video: 1:19:53-1:22:00]

Featured in the award-winning film My Avatar and Me, Cody made a moving statement at the conclusion of the meeting, spoken through his carer, but offered in the first person here.

Here is my opinion on AI. I think it would be a good thing, especially for people with disabilities, because it could help them to build things and stuff like that, which is very difficult for them to do. I have been trying to build a city in Second Life, and it has really not been easy, and AI could really help me do what I want to do. I love Second Life because it is a democracy and not an autocracy.

Videos

Official Video

Pantera’s Video

2025 week #16: SL CCUG meeting summary

Hippotropolis Campsite: venue for CCUG meetings
The following notes were taken from my audio recording and chat log of the Content Creation User Group (CCUG) meeting of Thursday, April 17th, 2025.

Please note that this is not a full transcript, but a summary of key topics .

Table of Contents

Meeting Purpose

  • The CCUG meeting is for discussion of work related to content creation in Second Life, including current and upcoming LL projects, and encompasses requests or comments from the community, together with related viewer development work.
  • This meeting is generally held on alternate Thursdays at Hippotropolis.
  • Dates and times of meetings are recorded in the SL Public Calendar, and they are conducted in a mix of Voice and text chat.

Official Viewer Status and Updates

Viewer Status

  •  Default viewer: 2025.03 7.1.13.14343205944, issued April 9th and promoted April 15th – NEW.
    • New UI element for water exclusion surfaces: Build / Edit floater → Texture Tab → Hide Water checkbox.
    • The maximum amount of Reflection Probes can now be adjusted to better accommodate low VRAM scenarios.
      • Values will be set automatically depending on your chosen graphics quality. OR
      • Use Preferences → Graphics →  Advanced Settings →  Max. Reflection Probes to manually set.
    • An issue with being unable to see Sky Altitude values in the Region/Estate window has now been resolved.
    • Preferences → Graphics → Max. # of Non-Imposters has been renamed Max. # of Animated Avatars for clarity.
    • Bug and performance fixes and memory optimisations.
  • Second Life Project Lua Editor Alpha, version 7.1.12.14175675593, April 2nd.

Upcoming Viewers

2025.04
  • The 2025.04 viewer is “still progressing”.
  • There is an issue described as “not all of the glTF meshes not coming in”, including those with less than 65K vertices. The cause for this is still under investigation and is currently preventing the viewer progressing to an RC release.
  • This viewer is provisionally targeting:
    • The glTF mesh uploader (based on the current .DAE mesh uploader and doing pretty much the same). Again, please note that this is not the full glTF scene importer which has been discussed at previous CCUG meetings; that work is being broken down into smaller, more easily managed projects.
    • Possibly – and subject to confirmation – re-enabling subfolders within the My Outfits folder.
    • Hover height improvements.
  • The glTF issue coupled with an elevated crash rate issues discovered in 2025.03 and affecting 2024.04 means that this viewer will be running behind the planned schedule for releases.
2025.05
  • Internal discussions on what form this should take are in progress.
  • One option is to have this release comprise entirely of updates originally planned for inclusion in the 2024 Maintenance C release prior to that being put on hold when the focus shifted to addressing performance issues, etc., in the wake of the initial PBR release.
  • One of the updates for this viewer is likely to be Inventory Favourites (presumably somewhat similar to the Firestorm Favourite Wearables).

Removing Scale From LI Calculations (Recap/Update)

  • Signal Linden highlighted a Feedback Ticket he has raised, proposing the removal of scale from Land Impact calculations, which has been touched upon at the last couple of SUG meetings.
  • However, there are now a few caveats starting to appear possibly impacting “everything from rendering to physics”, which require further internal discussion at LL.
  • One of these is the LI goes in both directions – so while removing scale from the calculation may be positive for a net reduction in the LI of objects that have been scaled up in size – it could have a net negative for objects scaled down (e.g. you have a group of objects each with 20 LI, and have scaled them down so each only has 10 LI, removing scale would reset them to 20 LI apiece).
  • Further, the Lab needs to re-evaluate LI as a whole and where there could be potentially “bad” impacts on LI changes as a result of scaling – such as with streaming calculations, which are entirely based on scale.
  • As such, this work is now in the column of “something we want to do, but we need to do it responsibly”.

In Brief

  • Blue tint on reflective surfaces: this is largely the result of one of two things:
    • Outdoors, the fact that automatic  / void probes will be reflecting the ambient lighting and when outdoors there is rather a lot of sky, and so they is going to give reflections a blue tint.
    • Indoors: no internal reflection probe has been placed to override the automatic / void probes, so the sky reflections will be used via the automatic probes. Solution (not always ideal / possible): install a reflection probe indoors.
  • PBR metallic “vs.” PBR specular: it was acknowledged that general control of reflectiveness in surface could be – to a degree – better managed through the support of PBR specular rather than relying solely on PBR metallic (as is currently supported), and adding PBR specular is being considered.
  • Terrain:
    • Significant updates to SL terrain (e.g.  terrain painting (summarised here), increasing the terrain geometry, potentially implementing better terrain LODs, etc), all all either on-hold (terrain painting) or seen as a much larger undertaking that needs to be focused solely on terrain improvements.
    • As such, they are currently viewed as “down the road projects” while the focus remains on providing content creators with more immediately benefits (such as the taking mesh models, etc., directly from their preferred workflows and dropping them into SL without additional faffing).
  • Lighting:
    • Geenz Linden has broken down what he refers to a “super Canny” feature request on lighting into a number of smaller requests. All are tracked – but this does not mean they are currently being worked upon, but rather are things Geenz would like to get to as time allows:
    • Path Traced Global Illumination (PTGI) described as “not any time soon”.
    • Environment versioning: to help track chances to the environment rendering, versioning of assets has been introduced. whereby if the parameter ranges of an asset are changed by LL, then the “old” version of the asset becomes locked and the revised parameters only apply to  new asse version (which requires a new viewer version).
    • Light sources on water (outside of the Sun and Moon: not going to be “coming back” any time soon.
  • Some confusion around glow and emissive mask on PBR. The best place for information on PBR, Blinn-Phong (“legacy”) materials + capabilities) is Kirsty Aurelias’ handy (invaluable) guide.
  • Changes to Blinn-Phong alpha-gamma (as has been discussed in previous meetings) is currently on hold and subject to on-going discussions within the Lab on how to best proceed.

Next Meetings

Fantasy Faire 2025: your (almost) complete unofficial guide

Fantasy Faire 2025 – Izumo
If you are just after links and Surls, click here to jump to them!

The largest fantasy-related event to take place in Second Life, Fantasy Faire 2025, opened its gates to Fairelanders at 12:00 SLT on Thursday, April 17th, 2025. It will remain open through until Sunday May 4th, 2025 inclusive, once again raising money for Relay for Life and the American Cancer Society’s (ACS) efforts to bring about a World Without Cancer.

Table of Contents

As with previous years, 2025 will see a wide range of activities and events taking place at the Faire, with role-play, parties, Jail & Bail, the LitFest, live performances, auctions, and more, together with the using multiple opportunities for fantasy- focused shopping.

The notes below are intended to get Fairelanders old and new up-to-speed with a one-page look at the event as it opens.

Fantasy Faire 2025, Holi

If You Are New to the Faire and Other Notes

If you are new to Fantasy Faire, the many regions it encompasses can be overwhelming to the point where you might fill panicked into trying to see everything at once.. But – the Fire is here for two weeks, so you have lots of time to visit, and remember: shopping and sightseeing can be much easier once all the initial rush is over!

The best place to start a first-time visit is Fairelands Junction. From here you can reach all of the regions via the teleport portals, so it makes a good hub for exploring. You can also grab a Fantasy Faire teleport HUD from here (or at the region landing points).

Also:

  • Keep up-to-date with the Faire and all that is going on through the official Fantasy Faire website.
  • The Fairelands have their own mythology and history. If fantasy is your thing, be sure to read about the History of the Fairelands.

Enjoying a Better Experience / Performance

  • For the best visual experience:
    • Make sure your viewer is set to Use Shared Environment (World → Environment) as the regions all have their own environment settings, and several have dedicated day / night cycles.
    • Try to travel light! Remove heavily scripted attachments you do not require for visiting the Fairelands – including any HUDs you don’t need while visiting (thus reducing things like the texture footprint they take up on your computer and the resources they might claim on the simulator, making the latter a little better for everyone).
    • Please don’t use particle-generating attachments / effects, they may look pretty on you, but they can really impact performance.
    • If you use them, turn off Shadows rendering.
    • When there is no Linden Water visible, set Water reflections to None: Opaque.
    • Reduce your Draw Distance to lighten loading.
    • If you’re familiar with it, use the Improve Graphics Speed floater to adjust your viewer’s rendering and performance on-the-fly.
  • Regions can be busy! So if you teleport into one, be sure to move a little way from the landing point as soon as you can to avoid becoming part of an avatar tower!
  • And, despite the comments about HUDs above, don’t forget to pick up the Fantasy Faire Teleport HUD for quick and easy access to all the regions!
Fantasy Faire 2025, The Wraithwoods

Shopping

Fantasy Faire is very much about shopping. Merchants from across SL can be found in the shopping regions, all of whom offer some of their items through official RFL of SL vendors, so that proceeds of sales go to RFL / ACS.

Parties, Entertainment and Performances

The Fairechylde: DJ Events

The Fairechylde will once again be docked at the Faire, spending her time within The Golden Hour region, hosting DJ parties to keep Fairelanders entertained. These parties – live or via Fantasy Faire Radio – will be running right throughout the Faire.

Fantasy Faire 2025, Xalren

Live Performances

Throughout the run of the Faire will be live performances by musicians, singers, dance troupes and more from across Second Life. Performances will be hosted on the Arts and Performance region of Pixieland.

The Fairelands Masked Ball

Fancy a more formal soiree where tuxedoes and gowns are encouraged and an air of mystery is added with eyes behind masks? Then head for the Fantasy Faire Masked Ball. This will be hosted on The Golden Hour on two dates, so as to suit multiple time zones:

  • Saturday, April 26th – Noon through 14:00 SLT.
  • Friday, May 2nd – 18:00 through 20:00 SLT.
Fantasy Faire 2025, Misplaced Melody

Events and Activities Highlights

Literature, Theatre and Film Festivals 2025

Now in its 11th year, the Fantasy Faire Literary Festival is  being hosted at The Golden Hour, and brings with it a celebration of fantasy in the form of story. The LitFest offers many ways to experience the stories of the Faire and inspire your own tales of journeys, wonders, and adventures.

Once again, the Festival will include a special Guest of Honour, English author Genevieve Cogman, and include the region tours to encourage the inner writer / poet.

The Theatre Festival is a new event for Fantasy Faire. It will feature Talks, Practical Sessions and Rehearsals all focused on stage productions in Second Life, and will include the premiere of a new play, 310788, at the end of the Faire!

The Film Festival is returning for its fourth year at Fantasy Faire. Led by Chantal Harvey and Saffia Widdershins, there will be an almost daily event at 11:00, including talks, discussions and retrospectives of the works of different machinematographers.

Role-Play Activites and Classes

Role-play lead by  Astrium will be taking place between April 19th and 22nd. In The Echowrite Quill, travellers venturing into Obsidian Sanctum, under the watch of the Dragon Council, they may find a gate that is not locked. Whilst they may enter expecting to find treasure, they may instead find themselves entrusted with a wondrous, and terrifying, secret.

Lost to time and swallowed by the stars, a quill drifts between forgotten realms and the world of now. It is no ordinary instrument, but a relic of boundless creation—capable of scripting entire realities into existence with a mere flick of its tip. For centuries, the dragons of Obsidian Sanctum have guarded this quill in secret, watching and waiting. Only one deemed truly worthy may claim it. But first, they must solve three ancient puzzles… and restore the Ink of Forever.

– from The Echowrite Quill

Find out more via these links:

Fantasy Faire Quest: The Dreamcaster’s Cauldron

This year’s chapter of the Fantasy Faire adventure quest series is The Dreamcaster’s Cauldron. Once again the Bard Queen will call upon adventurers bold of heart to purchaser a Quest HUD (also proceeds to RFL / ACS) and follow the clues in a quest of two parts.

You don’t have to join the Quest as soon as it opens; the prizes are for everyone who completes the adventure, and the Quest will be open right through until the end of the Faire.

Fantasy Faire 2025, Gwath

And There’s More

Don’t forget, all the staples of Fantasy Faire will again be available, including the live auction, the silent auction and jail and bail – see the Fantasy Faire website for details on these .

Links and Region SLurls

Website Links Event Region SLurls Shopping Region SLurls
Website Home Page

Social Media

Albane’s Secrets in Second Life

Les Secrets d’Albane, April 2025 – click any image for full size

I’ve often said that to create a special place in Second Life other people might enjoy doesn’t actually require holding an entire region – Full or Homestead. It’s not even necessary to have a half or even a quarter of a region; beautiful little spaces can be created almost anywhere.

Not only have I said this but over the years I’ve delighted in visiting such corners, whether as a result of discovering them through the Destination Guide or by referral or simple serendipity or personal invitation.

Les Secrets d’Albane, April 2025

My latest discovery came via the Destination Guide in the form of Les Secrets d’Albane (“Albane’s Secrets”), a beautiful little garden tucked among the lakes of the Moon region of Sanara.

It’s a place created by Albane Claray, a landscape artist and the vision behind the of Village de Roqueblanche, and which I visited and wrote about in 2022. As a public space, Les Secrets d’Albane is truly tiny – just 3280 sq metres of land caught in the arms of two of Sansara’s roadways. But as the saying goes, small it may be, but it is perfectly formed.

Les Secrets d’Albane, April 2025
[The] Whisper of the wind in the trees, the scent of flowers. The friends corner, gossip with no tomorrow. At the crossroads of our lives.

Les Secrets d’Albane About Land description

Visits commence at the entrance to the garden, and a detailed description really is not required; the setting clearly speaks for itself; simply follow the path through the garden to the caravan and decide where you want to go from there.

Les Secrets d’Albane, April 2025

You might, for example, opt to sit outside the caravan and enjoy tea and cake, or slip inside and enjoy a game of chess from the sofa or sit at the windows and look out over the gardens. Or there’s the board game set-up outside and the reading nook and fountain further along the path.

For those who prefer, there’s a waterside area and also a boat on the water where time might be spent. My one minor niggle here is that, with a little linking to help free-up some LI, a hedge or ivy-covered wall could be placed between the road it it sits alongside the road, might help increase the sense of peace and beauty within the garden.

Les Secrets d’Albane, April 2025

However, such a niggle shouldn’t be taken to mean the garden is in any way spoiled. With its richness of colour, blossoms, flowers and attention to little details, Les Secrets d’Albane is entirely pleasing. Despite its small size, the places to sit and pass the time are spread far enough apart to give a sense of privacy when more than one couple (or individual) is visiting the garden and wish for a little peace and quiet.

An altogether delightful visit, and ideal for those seeking relaxation and  / or the opportunity for personal photography. Don’t forget that should you also fancy a visit to Village de Roqueblanche, you can do so via the teleport board outside the caravan trailer.

Les Secrets d’Albane, April 2025

SLurl Details

Linden Dollar Buy fees reduced to US $0.01 for 50 hours

via Linden Lab

On Wednesday, April 16th, 2025, Linden Lab announced that Linden Dollar buy fees are reduced to US $0.01 per transaction for all Second Life users in a “limited-time offer”.

When and What

  • Offer commenced: 12:30 SLT on Wednesday, April 16th, 2025.
  • Offer ends: 14:30 SLT on Friday, April 18th, 2025.
  • Offer duration 50 hours.
  • Any purchase of Linden Dollars made during this period (within the required trading limits), whether through an Instant (Market) or Best Rate (Limited) Buy (https://secondlife.com/my/lindex/buy.php) or through the viewer (Buy L$, top right of the viewer window), will incur a transaction (Buy) fee of just US $0.01.
  • Normal L$ Sell fees still apply.
The limited-time L$ Buy fee offer applies to in-viewer L$ purchased and both Instant and Best Rate buy via your Second Life dashboard

From the official blog post:

Times are tough for a lot of people, so we’ve come up with one way to make things a little easier: Second Life is launching a special LindeX limited-time offer – a chance to make Linden Dollar (L$) Buy fees nearly disappear for a limited time! 
While the global economy wrestles with rising tariffs and tense trade talks, we’re responding with a bold, Resident-first promotion: we’re charging just a penny for your LindeX buy fees for the next 2 days. We’re committed to you – our Residents – through these challenging times, and we will continue to stand by you as we have over the past 22 years. 

For further information, please refer to the official blog post.

2025 week #16: SL SUG meeting

Simurg, February 2025 – blog post

The following notes were taken from the Tuesday, April 15th, 2025 Simulator User Group (SUG) meeting. They form a summary of the items discussed, and are not intended to be a full transcript, and were taken from my chat log of the meeting and Pantera’s video, embedded at the end of this piece.

Meeting Overview

  • The Simulator User Group (also referred to by its older name of Server User Group) exists to provide an opportunity for discussion about simulator technology, bugs, and feature ideas.
  • These meetings are conducted (as a rule):
  • Meetings are open to anyone with a concern / interest in the above topics, and form one of a series of regular / semi-regular User Group meetings conducted by Linden Lab.
  • Dates and times of all current meetings can be found on the Second Life Public Calendar, and descriptions of meetings are defined on the SL wiki.

Simulator Deployments

  • This week will see all channel restarted without and deployments.

Upcoming Deployment – Recap

This next simulator update will be called Elderberry. Among other things, this should include:

  • A new option to llDerezObject – DEREZ_TO_INVENTORY, which returns the targeted object to inventory and saves its current state (e.g. has the same behaviour as Build → Object → Save Back to Object Contents.
  • llIsLinkGLTFMaterial  – which can can determine if a face on a linked prim is PBR.
  • REZFLAG_DIE_ON_NO_REZZER – which will cause a rezzed prim to die if its rezzer is no longer present in the region.
  • Updates to llSetAlpha will have a caveat: if alpha  is set to >0.85, it will switch the overrides to opaque; setting under that value sets them to blend. This is because there seem to be some serious rendering issues with blend mode and an alpha near 1, per this image.
  • llSetGLTFOverrides, rather than changes to llSetColor and llSetAlpha to work with PBR, as changing the latter was “starting to lead down some very scary paths WRT ‘What is the right thing to do'”.

SL Viewer Updates

  • Default viewer: 2025.03 version 7.1.13.14343205944, dated April 9th, 2025, promoted April 15th, 2025.
    • New UI element for water exclusion surfaces: Build / Edit floater → Texture Tab → Hide Water checkbox.
    • The maximum amount of Reflection Probes can now be adjusted to better accommodate low VRAM scenarios.
      • Values will be set automatically depending on your chosen graphics quality. OR
      • Use Preferences → Graphics →  Advanced Settings →  Max. Reflection Probes to manually set.
    • An issue with being unable to see Sky Altitude values in the Region/Estate window has now been resolved.
    • Preferences → Graphics → Max. # of Non-Imposters has been renamed Max. # of Animated Avatars for clarity.
    • Bug and performance fixes and memory optimisations.
  • Second Life Project Lua Editor Alpha, version 7.1.12.13907344519, April 2nd.

In Brief

Please refer to the the video for details on the following.

  • A general discussion llDerezObject and whether an object being taken back by an object has been renamed will result in a copy being generated, or the original still replaced (answer: still replaced).
    • As a result, a DEREZ_TO_INVENTORY_COPY parameter has been requested, and could be suppled in the simulator update after Elderberry.
    • Rider Linden also noted he may need to disallow a reclaim on coalesced inventory objects, as once in-world, acoalesced object becomes a grouping on independent objects, with not connection between them or any means to re-group them.
    • Discussion around this functionally and iiDerezObject continued through most of the meeting.
  • Progress on SLua is described as being “good”, but as per the pervious meetings (SUG and TPVD), there is more back-end work to be done before the SLua project moves to a “beta” on Aditi.
  • Following the discussion on World → Show → Land Owners has been broken since the release of PBR such that all owners, regardless of type are only shown as red, rather than in different colours based on ownership (see Land owners colour),  it was noted that a fix for the issue should be in the next RC viewer update – 2025.04.

† The header images included in these summaries are not intended to represent anything discussed at the meetings; they are simply here to avoid a repeated image of a rooftop of people every week. They are taken from my list of region visits, with a link to the post for those interested.