Impressions and surrealism in Second Life

ArtCare Gallery, August 2021: Anja and Therese Carfagno

August 26th, 2021 saw the opening of a joint exhibition at Carelyna’s ArtCare Gallery. featuring the work of two very different artists whose work nevertheless presents something of a whole when presented side-by-side.

Anja (Neobookie) describes herself as a Second Life photographer who enjoys exploring Second Life and capturing the places she visits – as witnessed with her Flickr stream.  However, as she has demonstrated in recent exhibitions, she has a gift for creating pieces of surrealist art that perfectly encompass the richness of that movement, and at ArtCare she presents six large-format pieces in proof of this.

Each offers a backdrop of a wooden fence in front of which has been strung a washing line, and it is what is on the line that forms the focus of each piece. Offered in vibrant colours, these subject range from surf boards to toothbrushes and toothpaste tubes, passing by way of  Minion handbags and melting ice lollies. and more.

ArtCare Gallery, August 2021: Anja

These are images that initially appear simple in their presentation, rich in colour but which – for those who look – perhaps offer a little comment on life and living (might Minion Bags, for example a commentary on the drive for us all to conform as best we can to the dictates of  modern consumerism, and Ice Ice Baby a reflection on the passage of time (or the brevity of summer?). But however you take them, there is no mistaking the joy and lightness each piece offers when simply taken in its ability to bring together the ordinary and the extraordinary to create completely something truly unique and engaging.

Therese Carfagno is an artist with an intriguing range of styles and presentation that can encompass real and Second Life photography, her work touching upon abstraction, collage, impressionism, expressionism and more.

The pieces offered at ArtCare very much reflect this richness; they are also offered as “families” or “collections” of themed images, ranging from pairs of pieces through to a quartet entitled Blood. Within them we can find abstraction in the form of Wall, collage in the triple set entitled Sophia and digital overlays with the Sita pairing – and more, including a touch of sensuality a triple set of monochrome pieces. However, the most striking set is that of Blood, a quartet of portraits, again monochrome, that offer a depth of narrative that forces the attention to come back to it over and over.

ArtCare Gallery, August 2021: Therese Carfagno

The contrast between these two small exhibitions couldn’t be stronger in terms of colour: Anja’s works are all vibrantly saturated in their use of colour, their brightness infectious. With the exception of the Wall and Sophia series, Therese’s selection is generally heavier in tone – if not mood;  the colours more muted, and lean more towards monochrome. Individually, they are very different selections, yet together they offer a flow of art and style from one to the other that is impressively engaging.

Needless to say, a visit to this joint exhibition is highly recommended.

SLurl Details

Once Upon A Tide in Second Life

Once Upon a Tide, August 2021 – click any image for full size

I first dropped into Once Upon A Tide, a build by Mïa ((zielonooka1) occupying a homestead region, just on a month ago as July was drawing to a close. If I’m honest, I cannot remember whether the landmark came from Mïa herself (my apologies to her if it did!), whether I heard about the region through other means (in which case my apologies to whoever poked me about it) and I grabbed the LM on that first visit, or the landmark came via other means. Anyway, it’s taken me a while to put fingers to keyboard and write about the setting, as I’ve (a little unfairly) allowed other things to get in the way – so again, apologies to Mïa.

No description is provided for the region in it’s About Land floater, but that’s not a problem, as it makes for a charmingly easy visit for those who drop in, offering – in the words from Mïa’s profile – “a little bit of Ireland”. The focal point for the setting is a compact rectangle of buildings, sitting as both a waterfront promenade of businesses look down over a sea wall to the west and the fishing boats that are making their way to wooden and concrete piers and as a beachfront row of businesses as they look eastward over broad cobbles and broader sands to more waters, these broken by sandbars and rocks that are in turn watched over by the local light house.

Once Upon a Tide, August 2021

The landing point sits at the top of the wide steps that offer a way down from the rectangular street scene to the sandy beach, presenting visitors with a choice – to walk around the shops and places of business as they stand back-to-back and side-to-side as if in defensive huddle atop their sea walls, or trot down to the sands and wander over their warmth.

A walk around the former will reveal that the majority are façades, although one of the pubs and the neighbouring coffee shop each have interior décor as well as outdoor seating on the cobbles, should anyone fancy a sit down. But the fact the majority of the builds are façades doesn’t diminish them; they collectively offer numerous opportunities for photography  – joining the local group will provide those who need them with rezzing rights (just – as I always tend to request – remember to pick up anything you put out when you’re done).

Once Upon a Tide, August 2021

The beach, meanwhile, runs along most of the east side of the island, curving around its south side to become a narrower ribbon of sand before it encounters a rocky shoulder extending out from the town’s sea walls. Here, tucked between the wall and the tide, is a place for outdoor music, the nearby steps providing a handy route up to the pub and coffee house for those who might be in need of refreshment after dancing in the Sun. Along its eastern arm, the beach offers numerous places to sit, the opportunity to snag some fish’n’chips, and even the chance to watch some home movies (aka YouTube) whilst lying on the sand.

To the north, the land becomes a little more rugged. Low cliffs mark the northern coastline, a place where a quartet of beach houses stand over the waters below, supported on wooden piles and beams that extend outward from the edge of the cliffs. These are available for rent by those who wish to extend their visit in the region (or even make it a most home – 100 LI is included in the rental fee).

Once Upon a Tide, August 2021

Between the beach houses and the town sits what might have once been the grounds of a large building many, many decades ago. These now sit as informal gardens, just a single block of ancient stonework and arches remaining. Poles strung with lights stand close by, suggesting this might also be a place for outdoor events as well – a fact also spoken to by the plastic cups strewn  under the lights, awaiting collection.

Between the northern cliffs and the sands of the east beach, the land stands as a grassy table, offered as a camp site and the preserve of a pair of trailer homes that look as if they’ve dropped in from the United States, the battered pick-up truck with its Alabama plates adding to this feeling. A meal is being prepared alongside an outdoor fire, and someone has put together a makeshift tub for bathing – although I have to admit, the campsite’s weather report system had me smiling.

Once Upon a Tide, August 2021

Easy on the eye and the viewer, offering room to relax, opportunities for photography and a setting where the various points within the region both sits as a individual settings and flow together as a whole, making Once Upon A Tide interestingly varied for explorers and photographers alike.

SL Details

A quartet of artists at Elven Falls in Second Life

Elven Falls Gallery, August 2021: Sisi Biedermann

Elven Falls Gallery, operated and curated by Ant (AntoineMambazo) and Aires Hax, is a relatively recent venture to arrive on the Second Life art scene, offering four galleries spaces for art exhibitions, and a growing sculpture garden for 3D work. The majority of the gallery spaces each offer two floors in which artists may display their work, with all four halls currently being occupied by a quartet of artists who offer displays that are fully engaging, whether taken individually or collectively.

Sisi Biedermann is an artist I’ve often covered in these pages; so much so that it is probably well known to regular readers that I find her once of the most engaging, evocative and remarkable artists in Second Life; her work apparently knows no boundaries, and she is ever-willing to engaging in genres and and experiment with styles, approaches finishes, whilst her subjects involve everything from the natural world through in-world settings to the fantastical and even touches on the abstract and the near-surreal. Thus, her exhibitions are often a voyage of discovery even for those who are familiar with her work.

Elven Falls Gallery, August 2021: Sisi Biedermann

At Elven Falls, Sisi offers what I’m going to call a triptych (and admittedly using the terms a little loosely in this case) exhibition, in that it comes in three parts – two of which are very definitely connected. These are on the lower floor of the hall, where Sisi takes us on a walk through two well-tended gardens. The English garden to the left that has the inevitable neatly mown lawns and rose bushes (as well as other floors), while to the right we pass through a Chinese garden with water features.

Given Sisi is a photographic artist and a painter, I’ve no idea if these images started as the former and were then processed in to the latter, or began as acrylic-based paintings; but the truth is, this doesn’t matter: all of the pieces are given a slightly surrealist bent that makes them captivating in their beauty. Meanwhile, on the upper floor of the gallery, Sisi exchanges the peace and beauty of the garden for another world entirely, that of Steampunk in all its mechanical and Victorian glory. A stunning collection of digital images finished as etchings, these images sit as a kind of middle panel in this “triptych”, straddling the two, offering a further demonstration of Sisi’s range of artistic expression.

Elven Falls Gallery, August 2021: JudiLynn India

JudiLynn India also needs no introduction here, also being an artist whose work never fails to attract my attention. A painter focusing on abstract work, she has been active in Second Life as an artist since 2010, and her work never fails to catch the eye with its form and richness of colour.

At Elven Falls, Judilynn splits her display into four parts. Three (two on the lower floor of her exhibition space and one on the upper), each present sets of 12 original pieces, Defined as sets in terms of colour, they are offered for sale on the basis that when sold, the purchaser takes the original from the gallery, leaving a blank space. The rest of the space offers a more “traditional” – displays of JudiLynn’s art in which the purchaser receives a copy, and the original remains on display. Whether original or copies, all of these pieces again demonstrate the richness of JudyiLynn’s abstract work.

Elven Falls Gallery, August 2021: Kraven Klees

Should one call Kraven Klees an artist or an illusionist, is a question that often comes to min when viewing his work.

Working in mixed media this incorporates digital manipulation and techniques that include fractal abstraction, digital impressionism and a touch (in places) of surrealism, he more that qualifies as the former. Yet in his finished work, there is something more; these are works that speak not so much of conscious focus in their creation as they do of abstracted automonism. Such is the unconscious foundation within his work, Kraven’s pieces also call for a pareidolic or apophenic response from the observer as the eye moves from perceiving each image as a whole to focusing on its parts and back again.

Here, Kraven presents a range of his art that can be fully appreciated on both levels – use the teleport disk outside of the main gallery building and between the halls holding the exhibitions by JudiLynn and Sisi in order to reach the upper levels of the gallery.

Elven Falls Gallery, August 2021: Faith Maxwell

Faith Maxwell is an artist whose work is new to me, despite the fact she has exhibited widely in a Second Life. Working in both 2D and 3D formats, she produces the most engaging pieces as wall-mounted art and free standing sculpture that range from the abstract to contemporary in style, passing by way of Modern Art. These are piece that, whether animated or static, have a richness of life about them that is immediately apparent, drawing the to each in turn to appreciate its beauty and form.

Smaller than the exhibits by the other artists, occupying just a single level of gallery space, this is nevertheless as an engaging a display of work as the others, toe smaller number of pieces allowing the eye and mind to feel more settled in viewing them.

SLurl Details

2021 SUG meeting week #34 summary

Sunvana, May 2021 – blog post

The following notes were taken from the Tuesday, August 24th, 2021 Simulator User Group (SUG) meeting. The meeting was recorded by Pantera Północy, and the video is embedded at the end of this summary. Note this summary focuses on the key points of the discussion where there is something to report.

Server Deployments

Please refer to the server deployment thread for updates.

  • There were no deployments to the SLS Main channel on Tuesday, August 24th, leaving the simulator version at 562252.
  •  On Wednesday, August 25th, all SLS RC channels should be updated to simulator version 2021-08-19.563028. This will see all simhosts on these channels receive the changes intended to improve simulator performance first made with deployment 561609. In addition the simulators on these channels will have fixes for BUG-231064 “The changes to llUnsit() that allow experience use are not working” and an update to ensure llChar() now properly returns the Unicode Replacement Character (�) for all out of range, even if the input value is negative.

HTTP Out Proxies Oopsie

Tuesday, August 24th did see a back-end update, which those using objects using HTTP may have noticed, with their URL becoming invalid. Monty Linden described the situation thus:

This morning at 09: 00 SLT, I started a deploy of the new http-out proxies. Within the first minute, the whole thing had gone badly. [We] Ended up with a resource conflict and AWS rolled back, as is its habit. Unfortunately, a small load balancer change was already in play. For reasons known and unknown, LB rollback often is a bit rough and traffic out the edge was impacted. [The issue] took about 5-10 minutes to clear. 
I will try that again after some tool fixes, and hopefully avoid the disruption. Sincerest apologies for the service interruption.

SL Viewer

The Happy Hour Maintenance 2 viewer, version 6.4.23.562602, was released on Monday, August 23rd (viewer dated August 20th). This viewer includes a range of fixes, including crash fixes and EEP improvements. This viewer also sees the viewer toolchain updated to C++17.

All other official viewers remain as follows:

  • Release viewer: version version 6.4.22.561752, formerly the CEF Update RC viewer, issued July 24 and promoted August 10  – NEW.
  • Release channel cohorts:
    • Simplified Cache RC viewer, version 6.4.22.561873, issued August 9.
    • Grappa Maintenance RC, version 6.4.22.561850, issued July 29.
  • Project viewers:
    • Legacy Profiles viewer, version 6.4.11.550519, dated October 26.
    • Copy / Paste viewer, version 6.3.5.533365, dated December 9, 2019.
    • Project Muscadine (Animesh follow-on) project viewer, version 6.4.0.532999, dated November 22, 2019.
    • 360° Snapshot project viewer, version 6.2.4.529111, dated July 16, 2019.

In Brief

  • Some have been a little confused over grid-wide Experiences. .At the meeting, it was repeated that such Experiences are the preserve of Linden Lab only; there are no plans in the works to make user-created Experiences grid-wide.
  • Some have reported traffic count issues for their regions. LL have noted there was a problem “a few weeks ago”, but it should have been resolved. Anyone finding their region is not reporting traffic correctly should file a bug report.
  • The adjustment to resolve the issue of Mainland regions looking excessively dark under certain EEP lighting (e.g. when shadows are enabled in the viewer) is across all regions, as previously reported in these update, but the switch to enable it has yet to be thrown.

Sharing in Hera’s dreams and visions in Second Life

Shadezar, August 2021 – click any image for full size

Update, October 16th: Shadezar has a new home. 

Update, September 20th: Shadezar and Venesha appear to have closed.

All of this has happened before, and it will all happen again.

No, that’s not a quote from the Ronald D. Moore re-imagining of Battlestar Galactica – although that show did famously use a variation of these words and is possibly a more popular modern frame of reference when the quote is now used. However, in this form, the words actually come from J.M. Barrie’s Peter Pan, and it is one of two quotes Hera (Zee9) uses (with very good reason) to introduce the latest iterations of her builds Shadezar and Venesha, which are once again available for people to see in-world, at least for a time.

Venesha, August 2021

When Hera contacted me to say she had decided to bring these two build back to SL, I confess I moved them to the top of my list of places to visit because, as I recently stated when writing about Shangri-La, the build she opened earlier in August 2021 (see: Losing myself in Hera’s Shangri-La in Second Life), Hera a region creator whose imagination is in many ways unparalleled in Second Life. In fact, I’ll expand on that statement here: Hera is a genuine world builder, conjuring cities, islands, kingdoms and more from the depths of her imagination and casting them into Second Life where they might be discovered and inhabited by those who find them.

In this, Hera is also a weaver of tales. Whether we are transported to a future world – be it Earth or elsewhere in the solar system / galaxy (Drune), or to the romance and danger of desert kingdoms (Shadezar) or a voyage to arrive in an alternate version of renaissance Venice (Venesha) or a medieval city cast within a Gothic garden ( Golgothica) or discovering the mysteries of an ancient tropical temple (Shangri-La) – Hera lays down the fibres of stories in such a way that we are invited to weave them together within our imaginations into stories that can take flight, be it through our photography, a changing of outfit so as to feel more fully immersed in the setting whilst exploring, or casual free-form role-play with friends.

Shadezar, August 2021

It is as a world builder / story weaver that Hera here presents the latest versions of Shadezar and Venesha. Both are offered on a Full region, with Shadezar occupying the ground level, and Venesha, in keeping with its last appearance in Second Life and these pages) occupying a sky platform. However, they are not the only builds within the region. Those visiting will automatically arrive in a third – the Attic.

Sitting within its own skybox, the Attic is more than a simple landing point; it is the place where dreamers are welcome and stories await their telling. As such, it is a place that should not be immediately hopped away from, but should be appreciated in its own right, having much to say for itself, both it terms of Hera’s builds and in reference to her approach to her creations.

Venesha, August 2021
For as long as I can remember I have wanted to do a Neverland for adults. I even came up with a name for it, Neverworld X. It has always seemed to me that the Peter pan story has a lot more going on than the Disney version. But although I tried many times to build it, I always ended up feeling that it would in the end just become a naff place used for kinky sex etc. Nothing wrong with that, but not something I wanted to pour a lot of time and effort into. And it occurred to me that, in fact, SL itself was already this Adult Neverland. So, needing an entrance hub for these sims I decided to get this whole Neverworld, Perter Pan Nursery thing finally off my chest once and for all.

– Hera, explaining The Attic landing point for entering Venesha and Shadezar

Shadezar, Venesha and Shangri-La: tales in the Attic

Thus, The Attic sits as a place where we can enter a world of dreams and tales – the three books on the trunk under the window beckoning us to open them and be transported to Hera’s lands of fable and into tales framed though her work and our imaginations. It is a place that, as a portal, reflects Hera’s thoughts on the magic and power of Second Life, thoughts she also gives voice to in introducing visitors to her creations of Shadezar Venesha and Shangri-La by way of this attic setting:

You are maybe familiar with the Neverland from your childhood. But that is just one small Island of the Neverworld created by the minds of children. Adults loose the ability to play there when they grow up. But they should not despair, it is simply time to move on and discover the far bigger land of fantastic fantasy, The Neverworld.
It was once said of the Neverland in relation to adults that “On these magic shores children at play are for ever beaching their coracles. We too have been there; we can still hear the sound of the surf, though we shall land no more.” … Listen now to its deep sea waves as they crash against dark rocks of deep forbidden desires, and again to the soft lapping rhythm of the surf as it gently rolls up upon the beach of sensual dreams. Listen as they call you away to adventures far beyond the innocence of childhood, to the mysterious islands of Neverworld X.
Shaedzar, August 2021

Here as well, to further enhance our mood for a visit to each (and preferably all) of her designs, Hera offers us a story of her own, written in the manner of J.M. Barrie, and which is deserving of being read for itself. Look for a fourth book within this attic nursery as it lies propped against the fireplace; and when you find it, give it a click.

And without wanting to over-egg things, I would suggest Hera’s use of the quote from Peter Pan also has a very literal application.

This is not the first time either Venesha or Shadezar has appeared (or reappeared) in Second Life. Both have long histories – Shadezar’s origins lie within the Hera’s Kingdom of Sand build, whilst Venesha’s history stretches back to her Venexia build. Both have appeared in Second Life more recently (August 2020). Thus they are very much an embodiment of the quote from Barrie used by Hera and seen at the top of this article.

Venesha, August 2021

However, their return is no mere repeated roll-out of builds that were here a year ago; there are departures from previous iterations awaiting discovery. This iteration of Venesha, for example, has an entirely new version of the Doge’s palace from baths up to salons. Elsewhere, links to the past remain as well. Shadezar, for example, retains its subterranean invitation for swords and sorcery role-play that carries echoes all the way back to the Kingdom of the Sand. Reached via direct teleport from the landing point outside of the city’s walls, the role-play information area also offers a map of the city for those who might need it.

Throughout both of the builds, as one would expect, there are numerous opportunities for photography – and also numerous opportunities for engagement among friends and visitor, be it through simply spending time within one or both, engaging in casual role-play or making use of the rooms and places waiting to be found as a quiet hang-out (the Doge’s palace in Venesha caries out for use!).

Shadezar, August 2021

When introducing her idea of Neverworld within The Attic, Hera also offers a variation of a quote by T.E. Lawrence from his autobiography, The Seven Pillars of Wisdom:

Those that dream by night in the dusty recesses of their minds,
wake in the day to find that it was but vanity
But the dreamers of the day are dangerous folk
for they may act upon their dreams
with open eyes and Dream True.

This is an excellent quote to repeat in closing this article, because Hera is such a dreamer – and we are fortunate to be able to share in her dreams as we walk the streets, paths, halls and rooms of Venesha, Shadezar and Shangri-La. And if you appreciate her work, please consider a donation to her teddy bear in The Attic – the funds will go towards the cost of keeping Hera’s dreams available for all of us to enjoy.

Venesha, August 2021

SLurl Details

War, gods, heroes – and summer tales – in Second Life

Seanchai Library

It’s time to highlight another week of storytelling in Voice by the staff and volunteers at the Seanchai Library. As always, all times SLT, and events are held at the Library’s home in Nowhereville, unless otherwise indicated. Note that the schedule below may be subject to change during the week, please refer to the Seanchai Library website for the latest information through the week.

Monday, August 23rd 19:00: Goliath

The third and final instalment in  Scott Westerfeld’s Leviathan series, Goliath takes us once more to the alternative past history of Earth at the time of the First World War, and a world divided between the Darwinists- those who have evolved genetics to make animals more useful to humans – and the Clankers, who have built their society on machinery technology.

Once again we join Alek and Deryn in their adventures, this time with both of them aboard the living airship Leviathan. Unexpectedly, the ship is diverted mid-flight over Russia with orders to pick up a single large create being transported overland by a fighting bear. Once aboard the whale-ship the crew set about constructing the machine as the ship continues on its way.

Passing over Siberia, the Leviathan comes across an area of great mystery: a devastated region where the trees have been flattened to form a great series of rings, the corpse of another whale-ship lying near its centre, the beleaguered survivors needing rescue even as they are protected from out-of-control and starving fighting bears by another strange machine.

Bringing them aboard the Leviathan, the crew discover the survivors have been protected by the work of one Nikola Tesla, a scientist and inventor who may have the weapon that can bring an end to the Great War.

As the adventure continues, Deryn, still disguising herself as a boy in order to be a part of Leviathan’s crew, struggles with her feelings for Alek and whether she should reveal the truth about herself to him…

Tuesday, August 24th 19:00: Going Greek!

The Greek myths are the greatest stories ever told, passed down through millennia and inspiring writers and artists as varied as Shakespeare, Michelangelo, James Joyce and Walt Disney. They are embedded deeply in the traditions, tales and cultural DNA of the West.

While Stephen Fry is perhaps best known as an actor / performer with a flair for also being a raconteur, he has also made a name for himself as a writer of both fiction and non-fiction. As a lover of Greek mythology, he has penned three volumes on the legends: Mythos: The Greek Myths Retold (2017), Heroes, The myths of the Ancient Greek heroes retold  (2018) and Troy Our Greatest Story Retold (2020).

In his hands, these legends – from Athena born from the cracking open of Zeus’s great head to Persephone’s descent into the underworld courtesy of Hades or the 12 trials of Heracles or Perseus’ facing of the Medusa or the fate of Prometheus after he betrays Zeus or the vanity of Cassiopeia and the fate it placed on her daughter, all the way through to THAT war with the horsey thing – Fry turns the stories of the titans and gods and heroes, heroines, kings and queens of the ancient Greek tales into an entertaining account of ribaldry and revelry, warfare and worship, debauchery, love affairs and life lessons, slayings and suicides, triumphs and tragedies.

With Going Greek! Willow Moonfire offers a mix of some of the re-told tales from all three volumes in what is sure to be an entertaining reading.

Wednesday, August 25th, 19:00 Creatures of Light and Darkness

Two gods, two houses, one quest and the eternal war between life and death. To save his kingdom, Anubis, Lord of the Dead, sends forth his servant on a mission of vengeance. At the same time, from The House of Life, Osiris sends forth his son, Horus, on the same mission to destroy utterly & forever The Prince Who Was a Thousand.

But neither of these superhuman warriors is prepared for the strange & harrowing world of mortal life. The Thing That Cries in the Night may well destroy not only their worlds, but all humankind.

With Corwyn Allen.

Thursday, August 26th

19:00: Summer Stories

 With Caledonia, in The Glen.

21:00: Seanchai Late Night

Contemporary Sci-Fi-Fantasy with Finn Zeddmore.