Previewing One Billion Rising in Second Life 2022

One Billion Rising 2022

One Billion Rising in Second Life will once again be taking place in Second Life on Monday, February 14th, 2022. As with previous years, the event opens at midnight SLT of Sunday 13th / Monday 14th February, with entertainment and activities then running all the way through to midnight SLT on Monday 14th / Tuesday 15th.

When launched in the physical world on Valentine’s Day 2012, One Billion Rising (OBR) was the biggest mass action in human history; a call to action based on the staggering statistic that 1 in 3 women on the planet will be beaten or raped during her lifetime. With the world population at 7 billion, this adds up to more than one billion women and girls who are at risk. OBR aims to bring people together, raise greater awareness of the plight of those at risk the world over, and bring about a fundamental change in how vulnerable and defenceless women and girls are treated.

One Billion Rising 2022

This year, the global movement takes as its theme RISE for the Bodies of All Women, Girls & the Earth, which the organisers note is a move towards more direct political awareness / activism:

[T]o connect both in a deeper, more purposeful, political, transformative and yet also empowering, hopeful way. And to make this coming year a truly radical, bold, fearless escalation of artistic risings … This past year has seen global lockdowns, government neglect, health crises, proliferation of authoritarian regimes, endemic exploitation of labor, escalating corporate greed, worsening poverty, racism and exclusion, the grave ongoing destruction and pillaging of the environment for capital, as well as the deterioration of the climate. At the core of all of this is the injurious hold of patriarchy and misogyny ––on women’s rights and freedom.
We call on the world to hold Artistic Risings for the bodies of all women and for the ‘ultimate body’- our Earth. Using the body as your call. Using the body as your resistance. We call on the world to use ART. Dance. Visual art. Physical and immersive theatre. Film. Sculpture. Painting. Sports. Performances (Live and Recorded). Photography and digital art. 
One Billion Rising 2022

Within Second Life, the event presents four full regions as a square with the primary stage for music and dance straddling the adjoining corners, allowing up to 200 people at a time to share in activities and events.  Each region – Dance, Resist, Rise and Unite, has its own landing point – SLurls at the end of this piece (which will open to the public shortly before the event officially opening). These provide information on the event, links to discover more about the global One Billion Rising movement, freebies, and paths to both the main event stage and other event spaces within each of the regions.

The latter include the Poetry Corner (OBR Resist), where live readings will be taking place; the Resist garden with its water feature and sculptures; plus the dance theatre and performance spaces (OBR Dance) where some of SL’s top dance and performance groups – such as Misfit Dance and Performance, TerpsiCorps ARTWerks, Guerilla Burlesque, Elysuim Cabaret and the Changhigh Sisters (to name but a handful) will be performing through the 24 hours.

One Billion Rising 2022

Artists participating in this year’s event include: 2lei, Burners Without Borders, Instituto Español SL, Darkstone Aeon, Roxelo Babenco / Museo del Metaverse, Illyra Chardin, Fiona Fei, Daark Gothly, Johannes Huntsman, Kicca Igaly and Macel Mosswood, Rubin Mayo, Krystal Rabeni, Tempest Rosca, iSkye Silverweb, Jennifer Steele. BB Woodford, AngelaThespian and PrtrickofIreland, Jaz, Kalyca, and Tansee,

Their installations can be found around the outside edge of the four regions, with information available on each display available touching the sign board in front of each of them. In addition, One Billion Rising will once more feature the #MeTooForest, a place of retreat and meditation / contemplation (OBR Unite), together with the Heroes Pavilion, featuring inspirational stories about women from many different cultures and communities (OBR Rise). These can both be found along the outside of the region alongside the art display. In addition, the four corners of the OBR region offer park areas providing further places of retreat. quiet and meditation for those who may need them.

The full schedule of events is now available, covering all live performers, DJs, dance performances and poetry readings.

One Billion Rising 2022

Why Dance?

A critique sometimes levelled at OBR / OBR in SL is that the issues it raises cannot be solved by dance. Well, that’s absolutely true, just as marching through the streets carrying placards and banners is unlikely to have a lasting impact on whatever it is people might be marching about.

But – like marches and protests – dance and music does serve to draw attention to matters. It provides a means by which people are encouraged to stop and think, while also providing a focal point of attention that allows information and ideas to be disseminated. What’s also important is that it’s a lot harder to see dancing as a threat than might be the case with an organised march or protest – something to take into consideration given there are countries where the right to march or protest freely does not exist. Hence why, as well, OBR in Second Life is marked each year with a dance video to the OBR theme song.

Related Links

Spring at Aurora Falls in Second Life

Aurora Falls, February 2022 – click any image for full size

I was drawn to the setting of Aurora Falls after coming across it within the Destination Guide. The work of Suite Belle Stark (Suitelady DeCuir) and Zaccai J. Stark (Robesz), it utilises the western half of a Full region furnished with the private island LI bonus to present a mix of public and private spaces available for exploration and / or rent.

With a north-south orientation, the setting offers a rugged coastal setting, a place that would look perfectly at home along the northern coastlines of the United States or Canada, or perhaps along the Scandinavia or more rugged parts of the Baltic. To the south and north are upland regions, the former somewhat higher that the latter, the lowlands between largely given over to an inlet that cuts into the landscape to form a curling bay, a single channel, crossed by a bridge, facing the open sea to the east, and high peaks rising to the west that give the sense that this is a small island hugging the coast.

Aurora Falls, February 2022

The landing point sits on the southern highlands, where a broad road emerging from a tunnel; quite where the tunnel, topped by a crown of trees, might lead is left to the imagination. From it, the broad road rolls down from the uplands to double back on itself as it reaches the lowlands and what might have once been a little fishing hamlet. Here it eventually comes to an end facing the furthest reach of the inlet.

What appear to have been the original buildings around the bay have a distinctly working appearance: a warehouse here, a boathouse, shacks built out over the waters as if ready to receive fishing boats as they come alongside. However, if this had once been a little commercial fishing haven, those days are long gone. The buildings built out over the water and the old warehouse have all been repurposed; the former has been converted into an over-the-water restaurant, the piers close by now home to an old houseboat that has been converted into a little bar. The warehouse, meanwhile, as become a den for music and, shall we say, other recreational activities!

Aurora Falls, February 2022

In its current design, the island now appears to be given over to a vacation retreat. A little grocery has been built close to the local gas station, and a pair of small holiday cabins have been built along the curve of the bay cutting into the land. Part of the old fishing village even seems to have been knocked down and turned into a Zen garden; a place to release the mind and spirit (if the items available at the warehouse haven’t already done so!), in meditations and / or yoga. Only the old boathouse appears to have retained its original purpose – although perhaps this is just to support recreational fishing trips off the coast, rather than any commercial enterprise.

The vacation cabins form the core of the rental properties in the region. Two sit on the inner meanderings of the setting’s inlet, the third facing the open waters on the east side, where the land points towards the northern highlands across the single wooden bridge. Whilst within their own parcels, these cabins are located directly adjacent to public spaces such that it is possible to visit all of the latter, such as the local camp site, without passing them and possibly invading privacy. However, they offer comfortably furnished spaces for those looking for, say a short-term vacation home.

Aurora Falls, February 2022

Atop the northern uplands sits the largest of the rentals: a sprawling single-storey house. Reached via a single footpath, it sits behind high waterfalls that face the rest of the setting and is given additional privacy by a surrounding screen of trees.

Whilst this northern headland is largely presented as a private residence, the highlands here do hide a secret. Tucked into their eastern corner (and outside of the parcel given over to the large house above), a watery tunnel winds its way into the hill to where a large cavern sits. Lit by torches, it is the home of an over-the-water bar and little snuggle spaces extending from its circular wall.

Aurora Falls, February 2022

Throughout all of this is a wealth of detail awaiting discovery – including clues to the more North American setting for the island (just look for the racoons!). There are also numerous places to sit and appreciate the setting and – needless to say – many opportunities for photography. Those requiring props can join the local land group for rezzing rights.

Those on medium-to-low end systems may find they need to make adjustments to their viewer in order to enjoy a smooth experience in the region when moving / camming – but this should not deter people from visiting; Aurora Falls is an engaging visit to make.

Aurora Falls, February 2022

SLurl Details

Milena’s reflections on Light and Life in Second Life

Milena Carbone: Light and Life

Since entering Second Life in 2019, Milena Carbone (Mylena1992) has demonstrated her talent as both an artist and as an agent provocateur in the way she has utilised her art to encourage us to think about matters of import to us all: the environment, climate change, the preservation of wildlife, the nature of our relationship with God and the controversial role religion has played in both that relationship and on the course of our history as a growing civilisation, and the greed that has also played that central role in the unfolding of our history. At the same time, Milena’s work serves as all art should: as pieces that stand as images to be individually appreciated in their own right for the beauty and / or simplicity of appearance and statement.

With the recent overhaul of her gallery space to form The Carbone Studio – a reflection of Milena’s expressiveness in art and dance – Milena opened her latest exhibition Light and Life, a selection of portraits that follow the lines of her more recent works in that that are engagingly minimalist in form whilst offering a depth of meaning and story.

Milena Carbone: Light and Life

Life and light are – as the introductory notes for the exhibit state – deeply intertwined. Both are born out of darkness, both express all that we have and are – and from whence we came. Between them, they offer us a chance too be renewed each and every day as we awake from darkness as the light of day calls us, and the life of wakefulness returns.

Within the nine images Milena presents in this exhibition is a glorious minimalism that personifies a part of the relationship of light and life: images that express the richness of life as captured through the message of photons travelling through space to be captured by the eye and lens to capture a moment; a memory.  At the same time they also speak more broadly to the themes noted above the birth of life from darkness, its growth through the nurturing warmth of light from simple organisms lost in a drop of water through to the complex creatures we are today, able to take joy in each new day, to share, create, to give and receive -even if darkness still sits within some of the poorer more selfish decisions we make as individuals and as a civilisation.

Milena Carbone: Light and Life

Whether you wish to enjoy Milena’s images and portraits of her avatar and life as she expresses it through it or whether you which to ponder the deeper questions and ideas Milena postulates in her introduction to the exhibit, Light and Life is again, a rich collection of images with an engaging, provocative core theme. It is reached via the main landing point for the Carbone Studio; while there, and before jumping to the gallery space, I also urge you to read Milena’s statement about herself and her art.

SLurl Details

An immersive Wonderland 2.0 in Second Life

Wonderland 2.0, February 2022 – click any image for full size
Go down the rabbit hole and find yourself in Alice’s abandoned park.

– The invitation to visit Wonderland 2.0

A region design apparently focused on Lewis Carroll’s Alice stories is nothing new within Second Life; I’ve visited a number through my time in Second Life and written about several in this blog, and thoroughly enjoyed each of them. In addition, Alice’s Adventures in Wonderland and Through the Looking Glass have both been the subject of art installation and special events within SL.

Wonderland 2.0, February 2022

However, Wonderland 2.0 is decidedly special. Designed and built by Lucifer (Samael Morningstar) and Violette (Violette Rembrandt), and occupying a Full private region, it has grown from a 1/3 region parcel through a half a region to this new iteration, which Lucifer and Violette are still nipping and tucking. It offers an immersive trip into not “the” Wonderland of the books, but “a” Wonderland – a marvellous place of imagination and adventure put together by Lucifer Violette in which the stories of Alice are the jumping-off point for a journey into the fantastical and the captivating within an incredibly eye-catching landscape; a unique adventure in which Alice’s experiences sit as touchstones throughout, and with a richness of interaction.

These touchstones commence at the skybox landing point, where jut outside of a small cabin, the Cheshire Cat grins through a giant keyhole at those stepping out of the cabin’s single room. A short walk past a not-too-friendly rabbit (Bryn Oh’s Mr Zippers) delivers arrivals to where light swirls within the open maw of a rabbit hole visitors are invited to jump down.

Wonderland 2.0, February 2022

Doing so delivers people to a further room where on a table sits a little bottle with the familiar invitation: Drink Me. Those who do so (by touching the bottle), will find themselves instantly reduced in size, the room grown large round them (through the neat use of a quick teleport), and the way forward marked by a previously tiny door of what might have once been a little moue hole but has now become a full-size door. Touching the RED arrow pointing at the door then delivers visitors to the region proper.

To describe this landscape would be to defat the purpose of a visit: that of taking a journey of discovery and adventure through a literal wonderland of colour, space, art and more. Throughout this landscape of paths and fields, flowers and hills, over which whales swim, boats float and island drift, lay rich vignettes, visible and hidden. Some embrace Alice’s adventures, other provide their own ride into immersive fantasy.

Wonderland 2.0, February 2022

Nor is what awaits restricted to the ground level; there is a lot more over it (and under it!) than the route down from the Landing Point. So much so, in fact, that I genuinely  doubt a single visit will suffice for someone to catch it all. These elements in the sky can be reached through one of the major means of exploring the region: the network of Anywhere teleports. Some of these take the form of the usual Door form, sitting on or floating serenely just above the ground. A click on them will open them, and a second will walk you through them – and on to another vignette, one generally – but not always on roughly the same level.

Some of these teleports, however take the form of rabbit holes, wells, and more (like a dip in the water of a stream, for example). These are indicated by 3D arrows which, when clicked, will carry you through them (again with animations) to another location, this time usually involving a vertical move to a location in the sky, or back to the ground. In places the two types of teleport combine to lead visitors from setting to setting – such as with the caves, pirate ship and winter vignettes that all await discovery. Thus, exploration is gently teased out of visitors, and given the manner in which these doors and jumps might be found, no single route through the region’s settings and vignettes might match another.

Wonderland 2.0, February 2022

Nor are these the only teleports: also to be found within the region are a number of Experience-based portals. If you accept the associated Experience, they will teleport you to other locations within Second Life. Meanwhile, for those who prefer to wander rather than just teleport around, there are paths to be found, undulating across the fields of flowers and also up some of the highlands of the regions – and I do urge visitors to follow them as well.

Wonderland 2.0 is a genuine treat for those who love exploring – and one of those places where, at the risk of repeating myself, I don’t want to delve into a huge amount of detail about for fear of spoiling the pleasure of direct exploration. It is a place that fully deserves special attention and time when exploring. In fact, such is the the design, it will take more than one visit in order to capture everything. In this, as well, I’d like to thank Lucifer for taking the time to show me elements within Wonderland 2.0, and I’d also like to pass my congrats to him and Violette on this latest, and largest iteration of their vision. I look forward to returning and seeing even more!

Wonderland 2.0, February 2022

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A look at Elven Falls Art Collective in Second Life

Elven Falls Art Collective

In August 2021 I made my first visit to what was then the Elven Falls Gallery, operated by Ant (AntoineMambazo) and Aires Hax (see A quartet of artists at Elven Falls in Second Life). At that time the gallery was fairly new, and comprised four main buildings, each of two floors, fronted by a sculpture garden for 3D art.

Since that initial visit, Elven Falls has expanded and undergone a name change, becoming the Elven Falls Art Collective, offering an expended arts hub which now includes an option for artists (or those who appreciate living adjacent to an arts venue!) the opportunity to rent one of a number of spacious homes at what is a very modest price.

Elven Art Collective: Fuschia Nightfire

The Full region on which the collective stands (and which includes the Full private island LI bonus) has been split into two primary areas: to the south and running east-to-west lie the art spaces. To the north, offering the same overall orientation and separated from the art spaces by a channel of water, lay the rental properties.

With the landing point sitting at its eastern end, the arts venue can be very broadly split into four equally engaging areas. To the south lies the Left Bank, a broad, paved area overlooking open waters and off-region islands offering an outdoor display space for (primarily, at least during my visit) 2D artists. To the north, and forming one bank of the intervening channel between the two main parts of the region, sits a meandering sculpture garden that lies beyond the bridge that links arts venue to residential area, and continues all the way to the western end of the region and the Memory Garden.

Elven Falls Art Collective: Leiland

Between these two sits what I’ll call the “Studio Avenue”, six spaces studio / gallery spaces. They provide something of an “artists-in-residence” parade pointing the way to the main gallery spaces, giving visitors a pleasant opportunity to browse / shop for art along the way to the exhibition spaces.

Forming the fourth element of the art venue, the gallery buildings have been reduced from four to three, but this has been somewhat compensated for by the largest of the three now offering a third floor of exhibition space, reach via the elevator found just outside the front entrance. At the time of my visit, the February exhibition had recently opened, and given the time of year had been given a suitable title: Love is in the Art.

Elven Art Collective: Nina Camplin

The exhibition features four artists: Fuschia Nightfire, whose vibrant work I have not had the chance to see of late, so it was a pleasure encountering it once more; Nina Camplin, a gifted artist specialising in animal and pet portraiture and who, as well as participating in love is in the Art, is also the official Artist in Residence for Elven Falls; Leiland a physical world artist and photographer whose work spans multiple genres as can be witnessed here; and an artist whose work I believe I was encountering for the first time: Elven Falls Art Collective: Leiland.

All four exhibiting artists offer completely engaging displays of art; as noted, I genuinely enjoyed seeing Fuschia’s vibrant abstractions and sculptures; her work always have a depth and vitality infused into it through motion and colour. Similarly, Nina’s work captures the life and spirit of her subjects perfectly – and she offers the opportunity for anyone with a pet the opportunity to have her make it the subject of one of her pieces; Leiland’s work, meanwhile is so captivatingly broad in style, style and genre it is easy to lose oneself in his gallery space.

Elven Falls Art Collective: Elven Falls Art Collective: Leiland

And then there is Tarozaemon. His backstory is as rich and engaging as his art – and I recommend a read of his bio, both for its level of storytelling and for the information it supplies on the nature of of fractal art – which forms his artistic forte, as demonstrated in this highly engaging exhibit. Nor does Taro leave the explanations to a note card; within his gallery space he has taken the time to provide a guide to the various fractal types, from the simple Von Koch Curve, through to the perhaps most famous of them all: the Mandelbrot set, passing by way of the Julia set and others,. It adds a further depth of appreciation for his work – and if you are not familiar with the mathematical and natural form of the fractal, I high recommend a visit.

For those interested in the Elven Falls rental accommodations, these all take the form of Cain Maven’s expansive Cranmore house.  Six such units are offered, each within its own garden (but not its own parcel), laid out around a communal swimming pool and terrace. Sufficient room is provided between the houses such that local chat won’t carry between them, and each has a waterside view to the rear aspect. At L$200 per week for rent, they are offered semi-furnished (kitchen and bathroom) and have 200 LI included. At the time of my visit, two units were still available for interested parties.

Elven Falls Collective: rentals

Offering a rich and diverse selection of art and artists, Elven Falls is an engaging community hub that continues to grow both in that broadness of art on display, and through its design and layout.

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2022 SUG meetings week #6: summary

LANA, January 2022 – click any image for full size

The following summary notes were taken from the Tuesday, February 8th, 2022 Simulator User Group (SUG) meeting. It forms a summary of the items discussed, and a video of the entire meeting is embedded at the end of the article – my thanks to Pantera for recording it.

Server Deployments

  • There was no deployment to the SLS Main channel on Tuesday, February 8th, 2022, but the simhosts were restarted.
  • Wednesday, February 9th should see the RC channels updated with simulator release 568051, which includes a series of bug fixes (including one for BUG-230771 “llRequestUsername returns invalid data when invalid key is provided”) and adds a feature to LSL: OBJECT_ACCOUNT_LEVEL flag to llGetObjectDetails(): when called on an agent in the region, returns the agent’s premium status.

Please refer to the forum Server Deployment thread for further updates.

Available Official Viewers

This list reflects those official viewers currently available.

  • Release viewer: version version 6.5.2.567427 – Mac Voice hotfix viewer, January 13 – no change.
  • Release channel cohorts (please see my notes on manually installing RC viewer versions if you wish to install any release candidate(s) yourself).
    • Maintenance RC viewer, version 6.5.3.567451, issued on January 20th, combining the Jenever and Koaliang Maintenance viewers.
    • The Tracy Integration RC viewer version 6.4.23.563771 (dated Friday, November 5) issued Tuesday, November 9.
  • Project viewers:
    • Performance Improvements project viewer version 6.6.0.567604, dated January 24.
    • Mesh Optimizer project viewer, version 6.5.2.566858, dated January 5, issued after January 10.
    • Performance Floater project viewer, version 6.4.23.562625, issued September 2.
    • Legacy Profiles viewer, version 6.4.11.550519, dated October 26, 2020.
    • Copy / Paste viewer, version 6.3.5.533365, dated December 9, 2019.

Multi-Factor Authentication

  • Following the announcement that LL are developing viewer-side multi-factor authentication (MFA)  – see my week #5 TPV Developer meeting summary – there have been renewed calls for LL to broaden the means by which MFA can be used beyond the need for a phone phone an authenticator app.
  • These requests are for e-mail support as a bare minimum.
  • However, and to point out yet again:
    • MFA with SL is opt-in, rather than opt-out.
    • For those who wish to use it, the Lab have provided a bare-bones means for users to use MFA using a unique key reference available via their account dashboard at secondlife.com. See: Second Life Multi-Factor Authentication: the What and How.

In Brief

  • There was further discussion on region crossings and future work. A lot of this centred on corner crossings.
    • In short, SL doesn’t really support corner crossings (avatars  / vehicle must first pass from the “departing” region to one sitting to one of the cardinal points, and then from that region to the “destination” region).
    • This can result in a lot of timing issues and data hand-off, etc.
    • LL acknowledge more work needs to be done in terms of better handling, data checking, etc., between the involved simulators and the viewer.
    • Currently, no significant project in planned for region crossing work – which does not men it will not be looked at.