2026 week #24: SUG meeting summary

Varna in Bloom, April 2026 – blog post

The following notes were taken from the Tuesday, June 9th, 2026 Simulator User Group (SUG) meeting. These notes form a summary of the items discussed, and are not intended to be a full transcript. They were taken from the video recording by Pantera, embedded at the end of this summary – my thanks to Pantera for providing it.

Meeting Overview

  • The Simulator User Group (also referred to by its older name of Server User Group) exists to provide an opportunity for discussion about simulator technology, bugs, and feature ideas is held every other Tuesday at 12:00 noon, SLT (holidays, etc., allowing), per the Second Life Public Calendar.
  • The “SUG Leviathan Hour” meetings are held on the Tuesdays which do not have a formal SUG meeting, and are chaired by Leviathan Linden. They are more brainstorming / general discussion sessions.
  • Meetings are held in text in-world, at this location.

Simulator Deployments

  • Wednesday June 10th should see the Loganberry RC deployed to all RC simulator channels.
  • An update to the Lua simulator code is due to appear Soon™.

In Brief

  • Rider Linden:
    • Has been on-call this week so most of his attention has been on some old clean-up issues.
    • He has also hunted down a race condition that occurs when you crash and log back in right away, and believes he has a fix in the works for that.
    • He is also due to start a review some of the simulator-side Lua build work, it having been suggested internally that a different approach to some of the work might be preferable.
  • Harold Linden (LUA):
    • Has merged the Loganberry simulator code base with the the Lua development branch. This work should include the cross-region collision script failure fixes he’s also been working on, together with his changes to how setprimitiveparams is wrapped.
    • Is still waiting for integers and classes to stabilize upstream (they’re still feature flagged) before he pulls it into the Lua development branch. He does not believe there are any No existing major crashers / blockers noted for Lua in this work, but doesn’t want to endanger that until there’s something worth picking up from upstream.
    • He may still pull in the latest changes even with integers flagged off, since there’s a number of performance-related fixes that LL is behind on.
    • It is believed there are very few crashers left within the Lua code base.
    • Region holders wishing to be on the Lua simulator should submit a support ticket to have their region moved. Note that requests will only be approved if the region is not directly adjacent to any non-lua regions.
  • Pepper Linden:
    • Has been working on “a chat-related project” (the Chat Modernisation work?).
    • Has also been looking at a server bug / griefer mode, where you can be spammed by a bunch of conference chats.
  • Monty Linden:
    • Gave a heads-up that LL has been working on authorisation functions, and a few people are having log-in problems as a result. Do, if you find your password is not being honoured, it may not be your end of things.
    • Noted that Lua documentation is getting some attention, and there are refinements coming to the collaboration model and processes (Second life Creation portal). Should see some more PR movement soon.

General Discussion

Please refer to the video below for  more on the following.

  • A request was made for progress on Can’t teleport or cross borders after certain amount of time in region. While no direct work has been put into this issue as raise, Monty Linden noted that the issue reported in FIRE-35085 is likely a major contributor to the reported problems, and there are probably others.
  • The issue where Simulator occasionally halts scripts on region handoff when they have collision and/or llSleep() was the cause of some confusion, with some people believing it had been fixed in the Loganberry simulator update whilst Rider indicated the fix is in the upcoming Mango simulator update.
  • Allow custom values for llGetHTTPHeader() was raised, with Rider Linden noting there is a wider look at script HTTP on the drawing board at LL, which will include the current header restrictions. However, this is not in a position to go on the roadmap for implementation at the time of the meeting.
    • This sparked a general discussion on script HTTP.
  • Clarification on the use of bots for data-gathering (and where they cross the line) was again requested – and this was redirected towards the upcoming Trust and Safety User Group meetings – see here for more.
  • The end of the meeting included a discussion on Ternary and/or Null coalescing operators in Lua (which went right over my head and clean past the wicket keeper…).

Date of Next Meetings

  • Leviathan Linden: Tuesday, June 16, 2026.
  • Formal SUG meeting: Tuesday, June 23, 2026.

† The header images included in these summaries are not intended to represent anything discussed at the meetings; they are simply here to avoid a repeated image of a rooftop of people every week. They are taken from my list of region visits, with a link to the post for those interested.

LL announces the Trust and Safety User Group

via Linden Lab

On Tuesday, June 9th, 2026, Linden Lab announced the launch of the Trust and Safety User Group, together with a note that there will be an increase in communications on Trust and Safety matters.

The new Trust and Safety User Group will effectively replace the former Governance User Group meetings (Governance effectively having been rolled in Trust and Safety). As such, the new user group will generally take place as follows:

  • The third Tuesday of the month between 11:00-12:00 noon SLT.
    • The first meeting will therefore be on Tuesday, June 16, 2026.
  • The meetings will be held at Linden Estate Services.
  • Meetings will be chaired by Melody Linden and at times feature other members of the Trust and Safety team and Linden guests.

Details on the user group are now available on the User Group Meeting page in the SL Wiki. It is not clear from the blog post as to the format of the meeting – Voice or local chat or a mixture; however, I would suspect the latter would seem to be the most likely.

Linden Estate Services: Trust and Safety User Group meeting place

The user group is to provide a forum to discuss topics relating to safety and security in Second Life. However, please note that for matters of privacy and personal safety, the following will not be openly discussed by members of the team:

  • Reports of abuse, together with the outcome of investigations or actions taken in response.
  • Specific account information (including terminations, suspensions, warnings, etc.).
  • DCMA or copyright issues.
  • Internal processes.
  • ToS interpretations.

In addition, topics which are considered sensitive or outside of the scope of Trust and Safety may been declined comment / discussion during meetings.

Trust and Safety Office and Blog Posts

Alongside of the User Group meetings, the Trust and Safety announcement indicates that the Team:

  • Will begin releasing regular Community Blog posts to assist in keeping the community informed and educated on various topics. These blogs will include topics related to maintaining good account security practices, tips and tricks, and helpful how-to guides.
  • Will shortly be opening a new in-world Office Second Life users will be free to visit outside of the User Group meetings. Details on this will be made available once the Office has opened.

For further information, please refer to the official blog post: Trust and Safety Tuesdays.

Grauland’s Spires of Sector 7 in Second Life

Grauland: Spires of Sector 7, June 2026 – click any image for full size

It was time for a return to Jim Garand’s Grauland at the start of June to see what his creativity had brought forth since my last visit back at the start of 2026. I arrived to find that Jim has once more turned his mind to a sci-fi style theme which he’d entitled Spires of Sector 7.

On my arrival, I was immediately struck by the uniformity of the landscape: a rolling surround of hills covered in regolith-like material: lumps of grey rock and stone lying atop a grey covering of dust and dirt. Only the turquoise of the sky prevented me from uttering “Buzz” Aldrin’s words on seeing the surface of our Moon close-up: “Magnificent Desolation”.

Grauland: Spires of Sector 7, June 2026

Within these hills, the region itself offers a far more rugged landscape, flat-topped mesas and plateaux (courtesy of Cube Republic’s Sedimentary Rock Set, here given a new finish) rise from the undulating dusty/rocky ground, braking it up into gully and ravine-like cuts with broad, low-lying open areas.

Two of the larger plateaux have solar arrays standing to attention on their backs, three abreast on one with a third standing ahead of them on another mesa. All with their photovoltaic wings angled to the sky as if on parade. Slightly further away, the round face of a large antenna scans the sky from the top of another outcrop, the turning of its large dish suggesting it might be a radar system rather than a communications array or radio telescope.

Grauland: Spires of Sector 7, June 2026

The group of solar arrays and radar all appear to serve a squat, square blockhouse hunkered down between the rock formations, a long stairway descending one of its sloped sides from the landing pad sitting on its flat top.

The stairs make their way down the side of the structure alongside of a large opening above which an illuminated sign states Sector 7. Whether this is in reference to whatever planet / moon / planetismal on which the blockhouse is sitting as a whole, or simply referencing this region of said body is up to visitors to decide.

Grauland: Spires of Sector 7, June 2026

The massive pressure doors to the building stand open to reveal its interior offers a large garage area, together with modular units which together make up a research facility, a medical bay and living quarters. The fact that none of the modules is equipped with an airlock and the heavy pressure door into the blockhouse is open suggests the atmosphere of this world is breathable by humans.

The blockhouse is not, however the only sign of human habitation to be found here; off to the north-east stands a lone solar array looks to the sky. It sits above a glass-walled prefabricated habitation unit offering a comfortable residence away from the more techno-looking facilities within the blockhouse.

Grauland: Spires of Sector 7, June 2026

However, it’s not the signs of human habitation which give the setting its air of mystery; it is the vegetation and standing stones which occupy much of the landscape.

The former sit nestled between or sitting upon the rocky clusters, their vibrant reds and purples flowing over the grey landscape as if parts of it are on fire. Together with the rocky pools of water, they prove without a doubt that this place is far from arid and dead; that just below the rough, powdery and stone-strewn ground, life may well be abundant. Indeed, the presence of the water holes adds to the feeling that this is a landscape formed by the passage of water in times past, its passage resulting in the gently rounded sides of the mesas and plateaux, and its remnant now trapped in the pools, perhaps added to by rainfall or perhaps from subsurface springs.

The standing stones, meanwhile, speak to life of a different kind; one that most likely came along well after the water had shaped the landscape. They stand in ranks and groups right across the setting, both down on the stony ground and up on the raise tops of the rocky outcrops.

Grauland: Spires of Sector 7, June 2026

Whilst lacking perfectly vertical sides and geometric forms, these stones are far too regular in their shape to be the result of happenstance and erosion; they have more than likely been placed here. This is a view supported by the fact that five of them, clearly cut and shaped, sit atop smoothly rounded columns of rock to form a line resembling stone-cast torii gates or a marching line of henge trilithon.

Exactly who or what shaped and placed these stones is, alongside the study of the plant life, likely the reason for the research being carried out inside the bunker. There are no obvious clues to the creators of the stones – although the presence of hewn stone steps rising between and around some of the larger rock outcrops suggest those responsible for making and placing the stones may have been bipedal.

Grauland: Spires of Sector 7, June 2026

It is these kind of touches which so often make Jim’s regions designs so engaging; they add to the overall design by offering snippets of a back story not fully formed, inviting visitors to fill in the blanks and weave a tale to suit the landscape as they see it.

Surl Details

LL Announces Second Life Fee Changes: Reductions & Increases

via Linden Lab

Updated to cover additional LindeX fee changes.

On Monday, June 8th, Linden Lab announced a number of changes to fees charged for various services which are to start to be introduced from Monday, June 15th. These changes specifically apply to:

  • Changes to the fees applicable to buying Linden Dollars.
  • Reducing the tier charged for selected Private regions types.
  • Increases to the amounts charged for selected  Premium, and Premium Plus subscription payment plans.

The new region tier fees and minimum Linden Dollar order fee will come into effect from June 15th, 2026, and the new subscription fees take effect on applicable new and renewed subscriptions from Wednesday, July 8th, 2026.

LindeX fees for Purchasing Linden Dollars¹

To June 15th, 2026 From June 15th, 2026
Minimum fee for purchasing L$² US $1.49 US $0.49
Maximum fee for purchasing L$ US $14.99 US29.99

Note on the Above:

  1. See this blog post for details.
  2. According to LL, this should apply to smaller Linden Dollar purchases (roughly equivalent to $15 USD or less). The Percentage for fee calculations is increasing from 10% to 11%.

Selected Private Region Tier Reductions

From Monday, June 15th, 2026, monthly tier fees on the following Private region types will change as indicated:

Region Type Monthly Tier to
June 15th, 2026
Monthly Tier
from June 15th, 2026
Full Region with Land Capacity Bonus US $239 US $209
Full Region 20K Land Capacity US $209 US $199
Education (30K Land Capacity) US $129 US $105

There are no changes to Homestead or OpenSpace Private region tier, nor to Mainland fees.

Selected Subscription Fee Increases

From Wednesday, July 8th, 2026, the fee charged for Premium and Premium Plus subscriptions¹ will be changing:

Subscription Plan Currently From July 8th, 2026³
Premium MONTHLY US $11.99 per month US $12.99 per month
Premium QUARTERLY² US $32.97 per quarter US $35.97 per quarter
Premium ANNUAL US $99.00 per annum US $119.88 per annum
Premium Plus ANNUAL US $249.00 per annum US $287.88 per annum

Notes on the Above

  1. Plus and Premium Plus No Stipend subscription fees remain unchanged.
  2. Premium Quarterly is no longer offered for new subscription members, who only have the options of Premium monthly or annual billing.
  3. The new charges take effect from the start of your next billing cycle after this date.

Additional Links

2026 SL viewer release summaries week #23

Logos representative only and should not be seen as an endorsement / preference / recommendation

Updates from the week through to Sunday, June 7th, 2026

This summary is generally published every Monday, and is a list of SL viewer / client releases (official and TPV) made during the previous week. When reading it, please note:

  • It is based on my Current Viewer Releases Page, a list of all Second Life viewers and clients that are in popular use (and of which I am aware), and which are recognised as adhering to the TPV Policy.
  • This page includes comprehensive links to download pages, blog notes, release notes, etc., as well as links to any / all reviews of specific viewers / clients made within this blog.
  • By its nature, this summary presented here will always be in arrears, please refer to the Current Viewer Release Page for more up-to-date information.
  • Outside of the Official viewer, and as a rule, alpha / beta / nightly or release candidate viewer builds are not included; although on occasions, exceptions might be made.

Official LL Viewers

  • Default viewer  – 26.2.0.25386466510, May 19 -“flat” UI and font update – No change.
  • Second Life Lua Editor Alpha viewer 6.1.0.23768336784, April 29 – No change.

LL Viewer Resources

Third-party Viewers

V7-style

V1-style

  • Cool VL viewer Stable: 1.32.4.32; Experimental 1.32.5.2:  June 6 – release notes.

Mobile / Other Clients

  • No updates.

Additional TPV Resources

Related Links

2026 week #23: SL CCUG meeting summary

Hippotropolis Campsite: venue for CCUG meetings
The following notes were taken from:

  • My chat log and audio recording  of the Content Creation User Group (CCUG) meeting of Thursday, June 4th, 2026.
  • Please note that this is not a full transcript of the meeting but a summary of key topics.
Table of Contents

Meeting Purpose

  • The CCUG meeting is for discussion of work related to content creation in Second Life, including current and upcoming LL projects, and encompasses requests or comments from the community, together with related viewer development work.
    • This meeting is generally held on alternate Thursdays at Hippotropolis and is held in a mix of Voice and text chat.
  • Dates and times of meetings are recorded in the SL Public Calendar.

Official Viewer Status

Viewer Notes

  • Viewer 26.3.0 (performance improvements) remains the priority for issue and later promotion. This viewer will include async inventory loading, which should further help with loading very large inventories; together with new texture streaming updates which should help those on SL minimum specification computers with constrained VRAM.
  • Beyond this, there are on-going discussions within the Lab as to priorities for the viewer train going forward.
    • This might see the Lua Editor and the Linux updates for the viewer get merged into the Develop branch. However, if this does happen, it should not be taken to mean Lua is on the cusp of being formally released; rather it will will mean that the viewer side gets released within a viewer ahead of the back-0end support going grid wide (the latter loosely seen as being in the late summer at the earliest).
    • Setting feature flags within the viewer to gatekeep upcoming features and functionality until such time as it is generally available (as would be with the Lua code mentioned above) is also being discussed.
  • The Graphics Care Package Viewer (GCP) is effectively “on hold” for the present. However, it might see some additions made to it, such as the glTF transmission work (which will depend on the overall performance impact).
  • Maintenance releases are also in development. As has been indicated in past CCUG and Open Source meetings, these will be much smaller updates to the viewer, aimed at offering a more limited number of fixes  (e.g. the top 5 or 10 issues / viewer crashers) than has been the case with past maintenance viewer updates. The first of these is probably going to be viewer 26.3.1 (i.e. following 26.3).

General Discussions

  • Kyle Linden confirmed the Second life Creation portal (/Getting Started with Scripting) has seen a lack of outward communications from LL, but the Lab definitely wants to proceed with building it out and does want to receive contributions. To this end he will be contacting those known to have produced documentation on things like Lua, and this work will be progressing in the near future.
  • It was requested that the upcoming rendering updates within the GCP viewer all have options to disable them if people do not wish to use them.
    • Geenz pointed out that rather than options to disable, all of the items with could impact performance (such as glTF transmission) will have drop-down options within Preferences, allowing their quality, to be lowered, limiting any performance impact. However, some capabilities (e.g. glTF metallic) will remain enabled at all times, as they are viewed as essential to content.
  • A general conversation about possibly reintroducing texture sampling / supporting glTF texture filtering, plus looking beyond OpenGL together with upscaling resolution via the likes of AMD’s FSR, Nvidia’s DLSS, Intel’s XeSS, etc. See here for more), with Geenz noting the with the deprecation of OpenGL, LL is getting increasingly constrained as to what they can do, although FSR is a “maybe”, as there has been some backporting of support to OpenGL.
    • The above being said, LL is currently still looking at API options (e.g. Vulkan / Metal /  WGPU (the latter being seen as  suiting a wider mixed of older hardware can address multiple APIs)), although the focus at the moment is on finding a good inflection point to determine the direction which should be taken (such as Apple finally finally ending their support of OpenGL, rather than deprecating it but still supporting in through Mac Os 14 Sonoma).
  • Conversations not directly related to content creation included Nvidia’s new CPU/GPU ARM chips and how they may affect hardware (and Windows support) in the future; availability of Second Life OpenSpace regions; whether Second Life can have regions larger than 256×256 sq m (not on the horizon).

Next Meeting