June 2026 will mark the 23rd anniversary of Second Life opening to public access – and as we’ve all come to expect, the month will mark the start of several weeks of events and celebrations running into July under the umbrella of the Second Life Birthday (SLB) otherwise know for this year as SL23B.
One of the most popular series of events at SLB are the daily Meet the Lindens sessions, and SL 23B will be no exception. During the course of the first full week of the celebrations, residents will have the chance to listen to members of various individuals and teams at Linden Lab as they provide updates and take questions.
The session will run from Monday, June 22nd through Friday, June 26th, each one commencing at 13:00 SLT at the Orpheum Theatre, with the schedule lining up as follows.
Day (from 13:00 SLT)
Participants
Monday June 22
Philip Rosedale – Founder and CTO
Tuesday June 23
The Product Team
Wednesday June 24
The Engineering Team
Thursday June 25
The Marketing and Growth Team
Friday June 26
The Second Life Studios Team
If you wish to submit questions to the teams ahead of the even, there is still time to do so via the Meet the Lindens question form. Note that questions must be submitted before June 21st, 2026.
via Linden Lab
Theatre SLurls
Note that all SLurls will not be operational until the official “soft” and “hard” openings of the celebrations.
Logos representative only and should not be seen as an endorsement / preference / recommendation
Updates from the week through to Sunday, June 7th, 2026
This summary is generally published every Monday, and is a list of SL viewer / client releases (official and TPV) made during the previous week. When reading it, please note:
It is based on my Current Viewer Releases Page, a list of all Second Life viewers and clients that are in popular use (and of which I am aware), and which are recognised as adhering to the TPV Policy.
This page includes comprehensive links to download pages, blog notes, release notes, etc., as well as links to any / all reviews of specific viewers / clients made within this blog.
By its nature, this summary presented here will always be in arrears, please refer to the Current Viewer Release Page for more up-to-date information.
Outside of the Official viewer, and as a rule, alpha / beta / nightly or release candidate viewer builds are not included; although on occasions, exceptions might be made.
Official LL Viewers
Default viewer – 26.2.0.25386466510, May 19 -“flat” UI and font update – No change.
Second Life Lua Editor Alpha viewer 6.1.0.23768336784, April 29 – No change.
At the start of the weekend, Cica Ghost sent me – as she always kindly does – to visit her latest installation for 2026. Entitled Secret Tribe, it is a setting which seeks to quite literally elevate us by offering a walk around multiple tall platforms linked together by way of bridge-like walkways gently hung between them. Ladders from the ground climb up to these platforms, allowing visitors to reach them after descending from the Landing Point.
The platforms are either roughly circular or rectangular in shape, each with a fence border. Like pretty much everything within the setting, the platforms are made of wood, as are the oddly-shaped houses sitting on some of them. These in turn have something of an oddly-shaped acorn look about them.
Cica Ghost, June 2026: Secret Tribe
The land beneath the platforms and walkways shares the colour of the wood, but is hardly barren; flowers grow across it, offering starbursts of soft colour. The beauty of the flowers is are a little offset by the roots also rising from the ground and curling their across it before burrowing back under the surface like troops of worms wriggling across the landscape.
This is a place that is home to fantastical wooden creatures, from beetles inviting you to dance on one of the platforms, to a giant hollow-bellied horse and a strange cat partnering with a giant bird. Among all of these, a trio of ordinary geese are the ones who look out of place!
Cica Ghost, June 2026: Secret Tribe
This is perhaps the point of the setting: a presentation of the fantastical, the unknown – the strange; creatures at ease with one another – the bird and the cat -; who work with and respect the nature things at their disposal, carving their homes from wood. To be united in their life and pursuits, to be at piece with their environment. It’s a feeling amplified by the text – of unknown origin – Cica has chosen to describe Secret Tribe:
Not connected by blood but rather by energy. Those who are there for you through the good and the bad, those who are patient, and those who are supportive of you and your dreams.
Cica Ghost, June 2026: Secret Tribe
With places to sit, opportunities to dance, Cica once again offers a setting that mixes positivity and emotions, a place we can share and enjoy.
The OSD meeting is a combining of the former Third Party Viewer Developer meeting and the Open Source Development meeting. It is open discussion of Second Life development, including but not limited to open source contributions, third-party viewer development and policy, and current open source programs.
This meeting is generally held twice a month on a Friday, at 13:00 SLT at the Hippotropolis Theatre and is generally text chat only.
Default viewer: Flat UI – 26.2.0.25386466510, -“flat” UI and font update, dated May.
Second Life Project Viewers – Lua Editor Alpha viewer 6.1.0.23768336784, April 29.
Viewer Notes
26.3 is still slated to be the upcoming performance viewer, but people are currently spread out on some other priorities such as the new compositor work which will hopefully pave the way for XUI moving onto its own thread.
Currently, the Lua editor is getting reworked into a “sooner rather than later release”, which means a Linux flavour of the official viewer will finally get released.
The next major update (after Lua?) is probably going to be vcpkg (under-the-hood viewer packaging), but this is probably going to be late summer before this surfaces.
The Graphics Care Package (GCP) viewer is now anticipated as not happening “for the next few months”.
Overall, LL is working on refining the release train and figuring out what is to move forward, with Geenz Linden noting:
We’re trying to be a bit more flexible with our releases, and we’re having a ton of internal discussions about how we want to move forward with things like feature releases. So we might have something split those up along the way, we’ll see.
Other Items
Roxie Linden noted:
That there are some WebRTC Voice fixes on the current simulator RC version.
There are some potential CEF/Dullahan improvements in the wings.
There are some server-side solutions for Voice-to-text transcription being evaluated.
There are reports that changes to MapBlockRequest blocks limit (so it only accepts requests for up to 64 blocks on the current simulator RC release, when it used to accept up to 256 block requests) has broken the World Map in some viewers.
This is currently being discussed internally, and there may be more news on this by the time of the next Server Group Meeting (if not before then).
There was a general discussion on which Linux distro will be used for the official Linux viewer, the favoured approach currently being “something Arch based”.
A general discussion on scripting, notably around the availability of Lua scripting in viewers + back-end compilation, and which bumped into Mono and LSL scripting, ran through the second half of the meeting – please refer to the video.
A concern was raised over Firestorm’s introduction of an option to disable the masking of URLs in the viewer, and how it could break some content. The general feedback from the Lab is that the feature exists as a toggle and does not break the shared experience, ergo, they have no problem with it. However, Geenz is happy to raise concerns (both for and against) internally.
Serena Arts Centre, June 2026: Between Dreams and Reality
On June 12, 2026 a new ensemble exhibition opens at Serena Arts Centre. Entitled Between Dreams and Reality, it features the work of 18 Second Life artists, the majority of whom offer pairs of 2D images ranged within the gallery’s domed display spaces and along the walkways between them.
Given the number of artists participating, the range of art on display is broad: from SL-centric through to images uploaded from the physical world, be they purely digital in nature, paintings, or mixed media. Mixed among the 2D displays are a number of 3D pieces, including Azrael, a striking piece by TerraMerhyem featuring the canonical angel of death.
Serena Arts Centre, June 2026: Between Dreams and Reality
To list all the artists participating in the exhibition would be somewhat tedious to read, so instead I’ll offer the gallery’s description of the event:
We ‘re glad to Invite our visitors to explore their own imagination, reflect on the nature of dreams, and discover how they influence our daily reality. Such an exhibition could not only captivate visitors but also encourage them to explore their own inner worlds. Our Artists have created works representing dreamlike landscapes, fantastic characters, or scenes drawn from their dreams. The theme of dreams and imagination allows for creativity and introspection so artists can express themselves freely and they will eagerly expect your feedback.
Serena Arts Centre: Between Dreams and Reality, June 2026
Serena Arts Centre, June 2026: Between Dreams and RealityThe use of space across the exhibition allows visitors to wander freely and appreciate the art without feeling overly hemmed-in by other pieces / artists, allowing the eye and imagination to properly focus on what they are seeing within each piece. This encourages the grey matter to cogitate and the imagine to weave possible stories.
An engaging and expressive exhibition, Between Dreams and Reality officially opens at 12:00 noon SLT on June 12, 2026, with music provided by DJ TaccaExotic.
Serena Arts Centre, June 2026: Between Dreams and Reality
Memories of Dreams Resurrected, June 2026 – click any image for full size
Memories of Dreams was a Homestead region design by Yxes (Yxes Evergreen) I visited back in 2024, prior to visiting her follow-up design, Memories of Spring in 2025. I very much enjoyed exploring both, as I did with Yxes Morrigan’s Roadhouse. So when I saw Yxes had opened Memories of Dreams Resurrected, I had to hop over and have a look.
You wake up from a beautiful dream, sure that you’ll remember it this time. But it immediately begins to slip away, leaving just a wisp of a memory. Or was it only a dream….?
– Memories of Dreams Resurrected About Land description
Memories of Dreams Resurrected, June 2026
For this iteration of the region, Yxes has chosen a rugged island setting surrounded by hills rich in woodlands and which don’t quite reach the setting, leaving it sitting within the waters of a lake. Rising dramatically from these waters, the island resembles the shape of a boot when seen from overhead, its cliffs and the steps of its sloping spine are heavy in waterfalls on their south and west faces.
These waterfalls drop into a rocky bay given further shape by a raised boardwalk running along its southern and west sides, but which entirely divorced from the Landing Point in terms of reaching it on foot.
Memories of Dreams Resurrected, June 2026
The Landing Point sits on the deck of a wooden shack – Cory Edo’s Piper Hideaway – snuggled between the uppermost reaches of the island and raised above a small body of calm water to one side and some of the tumbling falls to another whilst looking out over the waters of the bay. A rope slide connects this deck with the boardwalk below to provide a route from one to the other.
The boardwalk offers the most practical means of getting around the island, connecting as it does with several other structures awaiting visitors. Sitting at the eastern end of the island is a somewhat run-down hut sitting alongside a decrepit timber wharf.
Memories of Dreams Resurrected, June 2026
Together with the broad-based cypress tress rising from the water, they give the impression of swampland without the vines and water carpeting often associated with such places. A large mast spotted with microwave antennae points to the sky close by the hut, but doesn’t appear to be directly connected with it.
To reach the hut and mast, the boardwalk rises over a southern headland by way of a wide deck with the walkway splitting; one arm descends the headland to reach the hut, the other descending to reach a rather tired-looking deck and roughly-built coffee house.
Memories of Dreams Resurrected, June 2026
Off to the west, the boardwalk swings inland to climb up between waterfalls to reach another shack, this with its wooden walls mostly covered by white adobe, its furnishings as cosy as those found within the cabin at the Landing Point. Behind the adobe-clad shack, someone has taken the time to create a little rocky retreat complete with a comfortable pool.
Watched over by a mix of cats and birds, and the cypress trees mixing easily with cork, maple and banana trees, the entire setting has a sub-tropical feel to it and is well-suited to a range of EEP settings (I used one of my own in the photos seen here). It is also, obviously, perfectly suited to photography, the various places to sit scattered around it inviting visitors to stay and enjoy the ambience.