2025 SL viewer release summaries week #30

Logos representative only and should not be seen as an endorsement / preference / recommendation

Updates from the week through to Sunday, July 27th, 2025

This summary is generally published every Monday, and is a list of SL viewer / client releases (official and TPV) made during the previous week. When reading it, please note:

  • It is based on my Current Viewer Releases Page, a list of all Second Life viewers and clients that are in popular use (and of which I am aware), and which are recognised as adhering to the TPV Policy.
  • This page includes comprehensive links to download pages, blog notes, release notes, etc., as well as links to any / all reviews of specific viewers / clients made within this blog.
  • By its nature, this summary presented here will always be in arrears, please refer to the Current Viewer Release Page for more up-to-date information.
  • Outside of the Official viewer, and as a rule, alpha / beta / nightly or release candidate viewer builds are not included; although on occasions, exceptions might be made.

Official LL Viewers

LL Viewer Resources

Third-party Viewers

V7-style

V1-style

Mobile / Other Clients

  • SL Mobile (Beta) version 2025.7.560 (A) – July 23 / 0.1.557 (iOS) – July 22.

Additional TPV Resources

Related Links

Raven’s Bay: autumn and a touch of alchemy in Second Life

Raven’s Bay, July 2025 – click any image for full size

Sam Rougefeu, curator of the destinations SL blog, pointed me toward Raven’s Bay, a homestead region held and designed by Lilly Blackwood. Open to the public, it’s and engaging location with a hint of alchemy about it.

An island of mystery and magic. Explore the trails, meet friends at the café, dance on the beach, explore the Paranormal Academy!

– Raven’s Bay About Land

Raven’s Bay, July 2025

Caught in the onset of autumn, Raven’s Bay is another of those settings that bucks the trend of aligning its design with the northern hemisphere seasons; the golds and oranges present in some of the foliage is matched by the rusty folds of hills and ridges across part of the landscape to create what is largely a tranquil setting.

The Landing Point sits just offshore within a large bay cutting into the landscape from the west, watched over by a tall lighthouse raised on the bay’s northern headland. A short walk along the boardwalk from the landing point sits the squat form of an old castle.

Raven’s Bay, July 2025

This home to the Raven’s Bay Apothecary and Paranormal Academy, the latter of which appears to offer refreshments – but perhaps these should be treated with caution, given the way the biscuits are decorated and the labelling on the tea pot!

To reach the castle, visitors must cross a ribbon of single-track road. This connects to two further hoops of road as they loop around the northern and southern side of the region, with latter connecting to a spur of track running up to the sandy headland of the bay’s southern side.

Raven’s Bay, July 2025

These roads make it easy to circumnavigate the setting using either one of the bikes or Segway-style personal transports available from the rezzers outside of the Raven’s Bay Apothecary. For those of a more magical disposition, broomsticks are available for transport as well (not you will be asked to allow the AV Sitter Experience for seamless use of the broomstick).

Following the roads will reveal both the island beauty and its points of interest. The latter include the aforementioned beach, which runs part-way along the region’s southern coast; the statues places along the roadside at various points; the local café (which likely offer more palatable beverages and treats than the arsenic tea and poison biscuits offered elsewhere 🙂 ).

Raven’s Bay, July 2025

There are also two tree-lined footpaths awaiting discovery. The first is fairly easy to find, extending as it does from the far side of the tunnel running through the castle and visible from the Land Point. It leads to a smaller bay on the east, and the gazebo built out over it. The second runs to one side of the castle (and helpfully signposted “Nowhere”! 🙂 ). It leads to an old chapel and gazebo, the former of which looks like godly worship is no longer its primary aim.

For those who are seeking something spiritual, a place to stop might be at the round ruin on the north side of the region, where Buddha awaits and cushions are set-out for meditation – or for simply passing the time.

Raven’s Bay, July 2025

With places to sit throughout, together with dancing, the hint of a coastal swamp, Raven’s Bay has a lot to offer visitors and photographers, and is finished with an appropriate sky setting and environment, as well as being rich enriched with a natural soundscape.

In all, a very worthwhile place to visit.

Raven’s Bay, July 2025

SLurl Details

2025 Week #30 Project Zero User Group Meeting

via Linden Lab
The following notes were taken from the Thursday, July 24th 2025 Project Zero User Group (PZUG) meeting.

  • They are based on the official video of the meeting (embedded below) + my chat log.
  • They should not be taken as a full transcript of the meeting.
Table of Contents

Meeting Purpose

  • The Project Zero User Group provides a platform  for open discussion about Project Zero, the cloud-streamed version of the Second Life Viewer. Topics can range from sharing the goals for Project Zero, demoing the current experience, and gathering feedback to help shape the future of cloud access for Second Life.
  • These meetings are conducted (as a rule):
    • The second and fourth Thursday of every month at 13:00 noon SLT.
    • In Voice and text.
    • At the Hippotropolis Campsite.
  • Meetings are open to anyone with a concern / interest in the above topics, and form one of a series of regular / semi-regular User Group meetings conducted by Linden Lab.
  • Dates and times of all current meetings can be found on the Second Life Public Calendar, and descriptions of meetings are defined on the SL wiki.

Resources

Recent Updates

[Video: 0:00-7:48; initially no sound on the video, as local chat is being used]

  • LL continue to experiment with sending some new users accessing SL via Project Zero to different start locations.
    • Part of July saw these users directed to the sandbox of the Welcome Hub; currently, they are being directed to Ahern.
    • LL is paying attention to what new users do when they get there and how likely they are to come back.
    • There is an intentional move to avoid traditional tutorial zones with these users, primarily because these tutorial areas are focused on the Desktop viewer, and Project Zero, within its emerging UI is starting to differ from the Desktop viewer.
      • There may in the future be a tutorial area designed specifically for Project Zero.
    • Suggestions for other locations new users could be sent to were sought.
  • Work is being carried out to move Project Zero’s Go menu to a sidebar within the browser window, so it operates in a similar manner to the Avatar Picker.
    • The number of available locations on the Go menu may also be expanded to more than three choices.
  • A focus remains on helping new users how to better understand avatar customisation and making new avatars.
  • A further focus is the development of a new web-based (presumably React / HTML5, as has been previously discussed) UI for Project Zero. This is designed to be a simplified UI specifically aimed at encouraging new users to give SL a try.

General Discussion

  • The general discussion revolved in part around further questions of a similar nature asked of users in the July Web User Group meeting. previous meeting: what was your first purchase; have you ever used a complete avatar; what originally brought you to Second Life; why did people say; were the first things you obtained in SL purchased or free; how did people obtain their first Linden Dollars (purchased, camping, etc), etc.
    • Obviously the responses were mixed, and mostly given in text chat.
    • his being the case, please refer to the video.

Date of Next Meeting

Essence of a Man in Second Life

Gallery Björk

Just over a year ago, I wrote about Venus by the Water, a Homestead region designed by Elizabeth (ElizabethNantes) and Cecilia Nansen. It featured a captivating setting, as I described in A Venus by the Water in Second Life, one which included the Gallery Björk.

Sadly, Venus by the Water has since closed, but Gallery Björk continues within a skybox location and featuring a new, light and expansive building sitting on a sandy island offering views on all sides out over open waters. Given the building appears to have been designed as a residential structure rather than a gallery / commercial structure, it’s an interesting choice for a venue – one that works well.

Gallery Björk, July 2025 – Essence of a Man

My visit was to see Essence of a Man, an exhibition organised by Cecilia and Elizabeth and featuring an ensemble gathering of pieces by male artist-photographers, which Cecilia describes thus:

We have asked a group of 11 men to create a black and white image depicting their personal interpretation of “the essence of a man”.

The 11 invited artists, who each submitted a single image, are: “Aegean”, “A. Salvatore”, Ayden Huntsman , Creep Wolff, Klint Kord, LordDylan Ansaldo , “Pedro”, “PK”, Shad Whybrow, “The Base Of Bad Ideas”, and Titus Palmira (quotes used against some names, as the gallery only appears to reference display names, making positive identification of the artists difficult).

Gallery Björk, July 2025 – Essence of a Man

Individual pieces are to be found throughout the rooms of the lower floor of the gallery and are placed such there no more than two in a given space – hallway or room –, allowing each piece to be appreciated without distraction as one meanders through the gallery.

While each is highly individual, almost without exception, the majority of the pieces focus on “alphaness” – buffness, muscle and bare chests – as representative of the male essence. Outside of Vulnerability and Strength by Pedro (note the way the guitar is being held as if shielding its owner), there is very little display of the softer, more vulnerable, aspects of the male nature.

Gallery Björk, July 2025 – Essence of a Man

I say this not as a critique of any of the pieces or the artists, rather – and allowing for the fact that such a direction might have been implied as a part of the invite to participate – that I find it interesting. Perhaps it is a reflection of the core difference between how men and women see as defining characteristics within their respective genders. Either way, each of the pieces is fully deserving of consideration in its own right, and all of which makes Essence of a Man any engaging and provocative / evocative exhibition; one well worth viewing.

SLurl Details

Within the Elvenwood in Second Life

The Elvenwood, July 2025 – click any image for full size

Following my recent return to The Wylde to catch-up on more recent development there at the request of region holder Jazaar Silvermoon (Jazaar Heartsong) – see: Back to the Wylde and time in a Nightgarden in Second Life –, I received a further invitation from Jazaar to visit another of her Full region designs, that of The Elvenwood.

Occupying a Full private region leveraging the Land Capacity bonus, the region is a seamless blending of what might be seen as four somewhat different settings, all equally available from the Landing Point.

The Elvenwood, July 2025

To the west and north-west respectively, lay Delfai and Enoshima, both reached via the same stepping stone path and initial bridge as it spans the gorge separating Delfai from the landing Point. Comprising ruins and a large bathhouse, Delfai carries with it a Greco-Roman styling.

Delfai obviously suggests Delphi and the oracle Pythia, and the ruins appear to be the remnants of a temple in Pythia’s honour – a large statue of the oracle still standing within them, complete with offering on the dais before her. The path from the bridge meanders through a small walled garden area more suggestive of Italian / Roman heritage in order to reach the ruins. From there, steps climb up a short rise to allow the path to make its way on to the bathhouse.

The Elvenwood, July 2025

Located just above a large, open-sided pavilion possibly of ancient Greek design, and with a large terrace to one side of the main entrance, the bathhouse perhaps leans more towards a Roman design than Greek. Dancing can be enjoyed on the terrace, and steps lead down the side of the cliff to further remnants of a structure at at the water’s edge as the channel separates Delfai from Elvenwood.

Reached via a bridge spanning the channel between it and Delfai, Enoshima offers – as the name might suggest – a strong Japanese theme. It sits on an island in the north-west corner of the region, with gardens featuring water and Zen elements. Home to two large buildings, one of which offers a quiet, almost meditative retreat, Enoshima is, like Delfai, neatly self-contained and offers a lot to see in its own right, its paths and boardwalks encouraging exploration.

The Elvenwood, July 2025

The two largest elements of the setting are Elvendell and the Fairy Forest. Sitting to the south, Elvendell actually encompasses the region’s Landing Point, together with the Elvenwood.

Backed by high hills along part of the region’s southern side, Elvendell is perhaps liable to stir some thoughts of Tolkien and Imladris whilst having its own unique styling. The large house sits above the waters of what is clearly an artificial lake, its halls and rooms offering places to sit while its terraces offer open walks and dancing.

The Elvenwood, July 2025

Close by sit a council chamber and stairs providing access to a path rising to the highest point in the region rising to a temple-like structure mixing eleven and classic elements.  Guarded by miniature versions of the Gates of Argonath – the giant statues carved in the likenesses of Isildur and Anárion – this temple sits within its own plateau garden and offers another retreat.

The plateau hides a secret. To find it, look for the gates beyond the council chamber and the wooden pavilion to which they provide access. You should be able to find your way from there. The Elvenwood, meanwhile, lies below the eastern side of the hills of Elvendell, and offers its own routes of exploration. These should be followed carefully, as they also can reveal places otherwise hidden from casual view.

The Elvenwood, July 2025

Occupying the north and east of the region the Fairy Forest offers its own mix of beauty and expression, with tall towers rising into the sky, a wizard’s house, gardens and statues, and meandering paths. Again, time should be taken in exploring in order to reveal all the secrets – including how to reach the little island nestled into the south-east corner of the region between both the Fairy Forest and the Elvenwood without resorting to flying or getting your feet wet.

The beauty of this region lies not only in the way it has been built, but in the care Jazaar has taken to ensure that everything flows together naturally and fully, despite the many different (and what otherwise might be considered contradictory elements – Japanese, Greco-Roman, fantasy…) styles within it. This means that rather than being a set of four vignettes in and of themselves, Elvendell/Elvenwood, the Fairy Forest, Enoshima and Delfai very much flow together as a whole. Even the choice of bridge styles to link the different aspects of the region together simply adds to their sense of wholeness.

The Elvenwood, July 2025

Finished with both an over-arching EEP setting and the considered use of ambient sounds, Elvenwood really is a visual feast, with far more to see and appreciate than I’ve mentioned here. And if you’re interested in shopping, Jazaar’s can be reached via the teleport disk at the Landing Point.

SLurl Details

2025 week #30: SL SUG meeting

Lavender Springs, May 2025 – blog post

The following notes were taken from the Tuesday, July 15th, 2025 Simulator User Group (SUG) meeting (“off week”). They form a summary of the items discussed, and are not intended to be a full transcript. The notes were taken from my chat log of the meeting  – no video this week.

Meeting Overview

  • The Simulator User Group (also referred to by its older name of Server User Group) exists to provide an opportunity for discussion about simulator technology, bugs, and feature ideas.
  • These meetings are conducted (as a rule):
    • Every other Tuesday from July 8th, 2025, at 12:00 noon SLT.
    • In text (no Voice).
    • At this location.
  • Meetings are open to anyone with a concern / interest in the above topics, and form one of a series of regular / semi-regular User Group meetings conducted by Linden Lab.
  • Dates and times of all current meetings can be found on the Second Life Public Calendar, and descriptions of meetings are defined on the SL wiki.
  • The term “off week” is used to describe meetings held by Leviathan Linden on those weeks when a “full” Simulator User Group meeting is not scheduled to be held.

Simulator Deployments

  • There are no planned deployments to any channels this week, only restarts. Although the Main channel apparently had some issues on Tuesday July 22nd, leading to multi restarts for some regions.

In Brief.

  • Rider Linden is working on a few new script features that the moles need for an upcoming project. These mostly deal with land and being able to transfer or sell land using a script.
  • Pepper Linden has been working on a re-write of LL’s Conductor service, and is currently wrapping this up as it goes through QA. The Conductor service is responsible for placing regions onto servers, and the re-write is designed to allow the team responsible to more optimally place regions and prevent things like ‘hot-spots’ (e.g. one region on a host using more resources than it should and starving other regions of CPU time).
  •  Signal Linden is working on number of projects:
    • Making “shovel-ready” tasks for open source contributors. This includes: bringing back legacy search; implementing drag-and-drop uploads; resizing large textures before uploading; etc.
    • Looking at bounty/reward platforms for compensating people for working on initiatives LL hasn’t got much traction on.
    • Getting budget approval for taking SLua to production and merging some “nice small fix-up PRs” on the LSL-definitions repo.
  • The idea in having a series of defined tasks for contributors is to have more people contributing upstream to the viewer and providing “ready to go” code and thus free the Lab’s core viewer team to focus on larger viewer projects.
  • Having the ability to replace mesh / prim HUDs with something more suitable was discussed. One suggestion has been the development of an HTML5/CSS/JS solution of some sort. However, this would require quite a bit of both viewer and server work; as such, a proof of concept from the community would go a long way towards getting some server attention on it.
    • Some concerns were raised about this leading to people having to connect to unknown external websites.
    • Another suggestion was for a  small mobile subset of SVG within SL, although this is a potential awkward solution as it doesn’t allow thing like buttons lighting up on HUDS when moused-over.
    • This led to a discussion on options (HYML5, SVG, some form of modal system built-into the viewer, using MOAP / CSS, with various opinions being expressed.
  • glTF mech import:
    • As reported in my CCUG meeting notes, this is to go to “beta” with the next viewer update.
    • Full glTF scene import is regarded as “seriously deprioritised”, with Signal Linden expressing a preference for keeping it so until it can be implemented server-side.
    • There s a report that a change in the glTF uploader broke the glTF scene rendering. no further details available.
  • The plan to replace the SL Wiki (powered by Media Wiki) with a new documentation platform was discussed (see:  Modern Documentation Platform: docs.secondlife.com).
  • As of the next official meeting, the Simulator User Group will be at a new location (still TBC at the time of writing). What this should look like was a source of extended discussion, as was whether or not Simon Linden’s home (the meeting place until now) should be left intact or destroyed (“destroyed” won that part of the discussion).

Date of Next Meeting

† The header images included in these summaries are not intended to represent anything discussed at the meetings; they are simply here to avoid a repeated image of a rooftop of people every week. They are taken from my list of region visits, with a link to the post for those interested.