Pausing at the Lost Gardens of Pompeii in Second Life

The Lost Gardens of Pompeii, June 2022 – click any image for full size

Update: The Lost Gardens has closed and the region has changed hands. SLurls have therefore been removed from this piece.

It’s been a while since I last wrote about one of Vita Camino’s region designs, so when Shawn Shakespeare sent me a landmark to The Lost Gardens of Pompeii, I immediately added it to my list of places to visit, and finally got the opportunity to do so at the start of June.

Occupying a Full private region leveraging the additional Land Capacity bonus, the setting – as you might guess from the name – is Romanesque is nature. According to its About Land description, it is also a work in progress; so there may be a chance things might change between my writing this and you getting to visit for yourself. There are also some rental villas tucked away on the south and east side of the region, but these are well to one side (and below!) the public areas, minimising the risk of trespass.

The Lost Gardens of Pompeii, June 2022

No landing point was enforced at the time of my visit, so I’ve arbitrarily set a SLurl in this post which will land you on the west side of the region, amidst a busy little waterfront setting. This is not a place of commerce per se, but where local fishermen bring their catch to shore each day and dry and smoke them to provide the village behind with food and, possibly, to trade with the odd passing merchant – at least going by the barrels of wine (or oil)!

The village itself appears to be rather prosperous; the houses solidly built, with room for trading on the lower level and living space above complete with balconies. Their general condition and the well-kept roads might be down to the largesse of the local patrician, whose expansive dwelling occupies the backbone of the region, a rocky table of a hill that steps its way up from the surrounding coast in a series of terraces.

The Lost Gardens of Pompeii, June 2022

It is this part of the estate in which visitors will likely spend most of their time, offering as it does multiple places to sit and appreciate the setting – and to do so in typical Romanesque comfort, complete with fruits and wine set out under tile-roofed pavilions or trellis-topped gazebos. Broad, carefully laid steps offer routes upwards through the terraces – some of which have been created or given shape by the skill of stonemasons rather than by nature – with paths also enticing willing feet onwards.

Water abounds throughout the gardens, with falls tumbling from a rock face to a crystalline pool below, and multiple ponds and fountains to be found throughout. In addition, there are two large bathing pools, each occupying its own terrace but joined by a single stairway which also provides access to the villa’s bath house.

The Lost Gardens of Pompeii, June 2022

Similarly, great care has been taken to both preserve and to plant trees to provide shade and further ornamentation, while statues of deities and (doubtless) ancestors or great leaders keep watch over all that is happening in and around the gardens. And to further ensure blessings be upon the estate and the village below, two temples await worhsippers and offerings (one of which is admittedly just a façade).

The crowning glory for the setting, however, is on the broad flat top of the hill. Here sits a square terrace centred upon an ornamental pond. With pavilions, gazebos, loungers and chairs, fruit and wine, all shaded by the broad growth of mature trees and with columns standing to attention around the periphery, it at first looks “typically” Romanesque. But look again, and certain things might become apparent, initially appearing anachronistic given the overall theme for the setting.

The Lost Gardens of Pompeii, June 2022

Take, for example the fountained pond; it is home to both koi and to red-crowned crane from Asia, whilst paper lanterns of Chinese styling and stone lamps that carry a hint of Japan might also be spotted. Of course, indirect trade between Rome and China (via India) was known to have taken place; so it is possible crane and fish came via that route; however, when taken within the setting as a whole, lamps, lanterns, fish and crane present a unique west-east fusion within the terrace that just works.

Elsewhere in the setting are other unusual elements that give The Lost Gardens of Pompeii a little twists – such as the opportunity to sit and partake of fruit and wine within a portion of the lost city of Atlantis (and no, it’s not under the waters surrounding the setting – it is more unique than that, but you can find it for yourself!). Meanwhile, those looking for textures for their landscaping can also visit Vita’s store, located beyond the northern end of the waterfront village and tucked neatly into a building matching the rest of the décor.

The Lost Gardens of Pompeii, June 2022

Light period role-play is apparently allowed – presumably free style and down to those who visit, rather than anything formalised – and period costume is encouraged but not required. Finished with a natural soundscape and, needless to say, highly photogenic, The Lost Gardens of Pompeii is well worth visiting and exploring.

SLurl Details

  • The Lost Gardens of Pompeii (Islas Ballestas, rated Adult)

June 2022 Web User Group: Premium Plus Update + Marketplace rebuild

The Web User Group meeting venue, Denby

The following notes cover the key points from the Web User Group (WUG) meeting, held on Wednesday, June 1st, 2022.

These meetings are generally held in-world on the first Wednesday of the month, with dates and venue details available via the SL public calendar. They are usually chaired by Reed Linden, who is the Lab’s Product Manager for the Second Life front-end web properties (Marketplace, secondlife.com, the sign-up pages, the Lab’s corporate pages, etc.).

A video of the meeting, courtesy of Pantera, can be found embedded at the end of this article (my thanks to her as always!), and subject timestamps to the relevant points in the video are provided. Again, the following is a summary of key topics / discussions, not a full transcript of everything mentioned.

Premium Plus

[Video: 2:17-8:30]

  • Premium Plus will officially launch during SL19B (Thursday, June 16th through to Sunday, June 26th, 2022).
  • Grumpity Linden (VP of Operations) and Patch Linden (VP) of Product Operations will be discussing Premium Plus – price, benefits, etc.), during interviews at SL19B (dates TBC)).
  • The price will (obviously) be “more” than Premium, but there will be an initial “discount” for those signing-up following release.
  • Indicated initial benefits include:
    • More: free tier than Premium’s 1024 sq m; stipend; group slots.
    • Lower fees for uploads (excluding mesh initially, as the upload fees for this are calculated differently, so the hope is to offer discounted mesh loads after Premium Plus has been deployed).
  • “Future benefits” being considered for “the future”:  new region types; new Linden Home types; potentially discounts for options such as Name Changes, mobile applications (not defined), “priority access to some areas” (again not defined).

Search Update

[Video: 8:40-10:36]

  • As noted in past WUG summaries, the Lab is working to improve Search results relevance. This work is now progress.
  • The SL Search engine uses an Elasticsearch instance, and the third-party contracted-in to work with LL has Elasticsearch expertise.
  • In particular, work has been focused on building “search relevance engine” machine learning tool, designed to observe how Search performs and gradually improving the relevancy of results.
  •  Additionally, a number of fixes are being developed for common issues (e.g. search for an item by its name, but it doesn’t top the results list).
  • It is hoped this work should start surfacing in July(ish).

Marketplace Overhaul

[Video: 12:30-57:29]

  • The development of the listing Styles – formerly called listing variance,  the ability to have a single listing for an item that has multiple individual colour options that would otherwise have to be individually listed) -has been on-going for some time.
  • All of the backend infrastructure and database updates are now in place.
  • HOWEVER – in order to implement the capability, the front-end of the Marketplace effectively has to be re-built. Because of this, LL is considering a complete rebuild of the Marketplace “from the ground up”.
  • To this end, a portion of the meeting was spent discussing what form the MP might take to meet the needs of both merchants and shoppers, e.g.
    • What should it look like?
    • What features / capabilities are important to merchants or shoppers (either within the existing MP or that they would like to see added)?
    • What features / capabilities within the existing MP require improvement / replacing and how / why?
  • A further recognition of the need for a complete rebuild is that the MP is often the “front page” of Second Life for the user community, in that it is the web property that is most often used by residents (It also has a reasonably high visibility on the web in general), and thus needs to reflect this.
  • The plan is to discuss these points (and others raised by the Lab / meeting attendees) over the next few meetings.
  • Feedback from this meetings included:
    • Look and accessibility: more in the way of an Amazon style of look / feel (including the “Users who bought this also bought” type of section); better integration with tools like screen readers / magnifiers; better recognition of screen resolution / size and scales the UI to suit; an ability to produce short links to listings.
    • Search: more relevancy when searching for items (which will hopefully come out of the Search overhaul); ability to filter-out specific stores from search results; ability to have store names listed as a search result option; ability to add an item to the shopping cart directly from a Search results list (rather than having to open the product listing page and add from there).
    • Refunds / Redeliveries: the ability to allow refunds and prevent the redelivery of an item for which a refund has been given (BUG-226218); the ability to redeliver directly from the listing page.
    • Social Media integration: improved capabilities to offer You Tube links and links to Instagram accounts (e.g. for product preview images), etc. Seen as possible, with the caveat that apps like Instagram use tracking pixels, etc., so linking would be depending on negotiations around this (LL do not as a rule allow user data tracking).
    • Improved co-ordination between MP and in-world stores:  an ability for merchants to update their in-world store location globally, rather than by editing all listings; the ability to have an MP store better reflect the in-world store (e.g. if a creator had a store that has multiple “departments” or “mini stores” within it, these can be reflected as “sub-brands” or “sub-stores” within the MP, and if one of these “sub-stores” is renamed (either on the MP or in-world), the change is reflected on the other).
    • Tools for merchants: improved analytics / metrics on store performance / listing performance; options for applying discounts / promotional codes on selected items.

There were also a number of non-specific recommendations “make it better”; “better tools to deal with negative / inaccurate reviews”, etc., that will require more clarity / granularity as to what is desired.

Suggestions have been (and will be at upcoming meetings) recorded by LL, and will form the basis for both internal discussions and more idea generation at the next WUG meeting.

Timeframe and Approach

Assuming this goes ahead:

  • In rebuilding the new Marketplace, the ability to migrate existing listings from the current MP to the new MP would be factored in; precisely what form this would take has yet to be fully determined..
  • In reality, it is unlikely any form of initial “new MP” will be available until some time in 2023; the focus at the moment is purely trying to road map capabilities, features, design, with user input.

“Land Journey” Refresh

[Video: 57:30-58:33]

  • The next major web project will be a refresh of all aspects of land sales – the Land Store, how Linden Homes are offered / selected; how land for sale is located, how it can be rented (and from whom), etc.
  • This work likely will not include the return of land auctions by users, unless a system can be developed that avoids abuse and can pay for its cost of implementation / management.

Next Meeting

  • Wednesday, July 6th, 2022. Venue and time per top of this summary.

Gem Preiz: Exoplanet II: On The Way Back in Second Life

Gem Preiz Exoplanet 2: On The Way Back

In February 2022, Gem Preiz opened Exoplanet: Once Step Further; the first chapter in a two-part series that combines a science-fiction story with his fractal art to offer a vision of humanity’s innate desire to explore, discover, learn about and understand the cosmos around us (see: Gem Preiz: Exoplanet – One Step Further in Second Life). Now, with its formal opening on Wednesday, June 1st, 2022 comes the second chapter of the series, once again hosted by Akiko Kinoshi (Akiko Kiyori) within her “Akipelago” art hub of regions.

In the first chapter (which remains open to visitors) we are invited to a crew of astronaut-scientists engaged on the deep-space exploration of planets beyond our own solar system – referred to as exoplanets in the science community – and to consider the remains of civilisations the crew have discovered, as represented by Gem’s fractal images displayed within the base the crew have established. Now, with Exolpanet 2: On The Way Back, we find the crew aboard a space station (or perhaps, for reasons I’ll come to, a ship-come-station) about to make the return to Earth.

Gem Preiz Exoplanet 2: On The Way Back
Astronomy is a science that makes you dream. The observation of distant objects transports us in space and time, and leads us to ponder the origin of the universe and the possibilities of hosting extra-terrestrial life there. The discovery of exoplanets in 1995 opened up a new field of exploration which could undergo even more spectacular development thanks to the new James Webb telescope. The enthusiasm for their discovery was nourished by science fiction stories, now legitimized by the proof of the existence of these worlds.

– Gem Preiz

As with the first chapter, Exoplanet 2 is both art installation and immersive environment intended to nudge visitors into thinking about life and and interstellar exploration. The station (/ ship) itself is built on a vast scale, with multiple levels to explore, both within the vertical central core (housing the essential systems and services – control, power, life support (including a hibernaculum), medical and essential crew facilities), surrounded by two concentric rings of additional facilities, including labs, crew sleeping quarters, access to docking facilities and small ship hangers, escape pods, etc. Through all of this are points of interaction (look for the hand icons), whilst floor-and-wall mounted teleport disks and buttons provide fast transit between different points of the station.

The art comes in three primary forms to be found throughout the station. The first is a series of eight framed fractal images depicting the worlds the crew has visited; the second, eight sketch-like images of locations within Second Life, serving to remind the crew of their beauty of their home world – and us of the fact they we are all bound to a single, beautiful but wholly fragile planet.

Gem Preiz Exoplanet 2: On The Way Back

The third art element sits within the Entertainment section of the station. Here can be found two large media screens which can display videos of some of Gem’s past installations. These include a video of Wrecks, itself part of a  two-element exhibition of Gem’s art from 2016 (called Heritage) and which also formed an evocative foray into the realm explored through Exoplanet (see: Of Heritage and Wrecks in Second Life).

A fourth artistic element might be said to exist outside of the station, where Gem has used a series of EEP settings to provide a changing backdrop of astronomical images. These include distant galaxies, stars, imagined worlds and moons a lot closer to home, and can be viewed either by camming out or by one of the little personal flyers found in one of the station’s hangers and taking a trip outside. Just be sure you are using the installation’s EEP settings (make sure World → Environment → Use Shared Environment is checked).

Not only do these EEP settings offer an additional layer of art, they also suggest the station is “jumping” its way through the cosmos to bring the crew back to Earth.

Gem Preiz Exoplanet 2: On The Way Back

Exoplanet 2 is also linked directly with Exoplanet: One Step Further via the teleport HUD, which can be obtained at the main landing point (and which provides direct access to the major points of interest in both installations), or by finding your way to the shuttle about to launch from the station, and which contains a teleport to Exoplanet.

A detailed introductory card is available to visitors on arrival, which both provides an overview of the installation and explains some of Gem’s thinking behind it. The card makes for a recommended read, and Exoplanet 2: On The Way Back makes for a rich, engaging visit.

SLurl Details

2022 SUG meetings week #22 summary

Tempura Project, April 2022 – blog post

The following summary notes were taken from the Tuesday, May 31st, 2022 Simulator User Group (SUG) meeting. It forms a summary of the items discussed and is not intended to be a full transcript. A video of the entire meeting is embedded at the end of the article for those wishing to review the meeting in full – my thanks to Pantera for recording it.

Server Deployments

At the time of writing, there was no server deployment thread for the week, or release notes for the RC updates.

  • On Tuesday, May 31st, the SLS Main and Event channel servers updated to simulator version 2022-05-20.571998, which includes a couple of fixes, including one for the issue with objects not showing up when you first log-in.
  • Wednesday, June 1st should see the RC channels receive an update with fixes in support of the upcoming Premium Plus capability.

Available Official Viewers

There have been no official viewer updates at the start of the week, leaving the current crop as:

  • Release viewer: version 6.6.0.571939 – formerly the Performance Improvements viewer, dated May 25th – NEW.
  • Release channel cohorts (please see my notes on manually installing RC viewer versions if you wish to install any release candidate(s) yourself).
    • Makgeolli Maintenance RC viewer (Maintenance M) viewer, version 6.5.6.571575, May 12.
  • Project viewers:
    • Performance Floater project viewer, version 6.5.4.571296, May 10.
    • Mesh Optimizer project viewer, version 6.5.2.566858, dated January 5, issued after January 10.
    • Legacy Profiles viewer, version 6.4.11.550519, dated October 26, 2020.
    • Copy / Paste viewer, version 6.3.5.533365, dated December 9, 2019.

In Brief

  • To avoid over-/mis-use, Mazidox reminded people when filing bug reports to differentiate between rezzing and rendering. The former only applies to objects being placed into the world; rendering refers to objects already in-world. So, when you TP to a location, the objects within it are not rezzing, they are rendering.
  • Options for dealing with BUG-232143 “Substitute with NULL_PARAM whenever a variable of llSetLinkPrimitiveParams is not being changed.”, and this will likely get further discussion at the next meeting.
  • Brad Linden touched upon the materials / PBR project the graphics team is working on – see my most recent CCUG meeting summaries for more background. He specifically raised the proposed scripting support for the materials aspect of the work, noting a draft specification of what is being considered will be published shortly. Currently, two functions are under consideration:
    • llSetMaterial(key material_id), with LL thinking this could be framed in a similar manner to llSetAgentEnvironment() and possibly  llSetPrimitiveParams() work.
    • and llSetMaterialParams( parameters TBD), which will override only the specific params that are modified by the function, and will likely be framed in a similar manner to how llSetTexture() works.
    • Those interested in learning more should likely attend the CCUG meetings, with the next due to take place on Thursday, June 2nd, 2022.
  • The above topic also incorporated texture preloading (which, given the new materials assets will be called directly by the viewer via the CDN, should have to be used for any pre-loading with them), with an “llPreloadAsset” function might ever be available (would need to be a project of its own), and object culling.

A Samurai’s Tale in Second Life

A Samurai’s Tale, May 2022 – click any image for full size

Justice Vought opened the next instalment of his journey through region designs over the last weekend in May 2022, and was kind enough to pass me a personal invitation to visit – my apologies to him for taking several days to get to drop in; life is being a little hectic at the moment, and my daily SL activities have been largely confined to logging-in and parking myself for IM’s etc.

This latest design, however, was guaranteed to pull me across to it sooner rather than later because not only is it Justice’s latest build – and I have never failed to appreciate and enjoy his work – it also carries visitors to the Far East, which as regulars to the pages will know is a part of the world I love.

A Samurai’s Tale, May 2022

In particular, A Samurai’s Tale presents something of a tribute to Japan’s feudal history and the time of the samurai military nobility, but perhaps not in the manner one might expect.

The samurai came to prominence during 12th century, with their power and responsibilities growing in the wake of their defence of northern Japan against the attempted invasion by the  Yuan dynasty in the 13th century. During the Edo period, (1603 to 1868) the role of the samurai  became a mix of soldier and administrator, steward and chamberlain within the daimyo estates.

A Samurai’s Tale, May 2022

However, in the latter half of the 19th century, with Japan formalising / consolidated its military and ruling structure under the emperor during the Meiji Restoration, the samurai’s feudal roles came to an abrupt end. However, they did not entirely from Japanese life as they adjusted to new, professional and entrepreneurial roles, whilst their traditions, memory, culture and weapons remain popular through until today.

So popular, in fact, that when considering the era of the samurai, we tend to often just think of the warrior, his armour, and the palaces and great daimyo estates of the shoguns, together with Edo period walls palaces, towns and so on. And this is why, for me, A Samurai’s Tale is refreshing. Rather than offering a single scene from feudal Japan, it instead presents vignettes that can be said to reflect the core virtues expected of the samurai: justice, courage, benevolence, respect, honesty, honour, and loyalty.

A Samurai’s Tale, May 2022

For example, from the landing point, visitors can walk through a small graveyard with shrines to remember the dead, thus witnessing honour.  Over a bridge sits a house representative of loyalty to family and master. Within the house are have period images on the walls, together with a stand holding a pair of katana blades (courage). Travel down the hill from the landing point, and a small fishing village awaits, the kind of little settlement a local samurai would consider as being under his protection (justice / benevolence), and so on.

By not confining itself to a particular period, the setting it allows the music and dance spaces located both close to the house and towards the middle of the region to blend with the rest of the design without looking out-of-place. Meanwhile, there are other numerous elements to be found within the region that fits with the theme – and one which even offers an subtle link to another chivalrous legend, even if it is the purely fictional Arthurian legend.

A Samurai’s Tale, May 2022

One of these touches I particularly like comes in the form of stone-carved versions of Kikazaru, Mizaru and Iwazaru, the three Sambiki-Saru (“mystic apes”), whom we better know in the west as Hear No Evil, See No Evil and Speak No Evil. Perhaps most famously represented by a 17th century carving over the entrance to the Tōshō-gū shrine in Nikkō, they represent the maxim of seeing or hearing no evil in others and speaking no evil of them; a maxim said to be the triple dogma of Tendai-Buddhist philosophy which should symbolise a person’s life. As such, their presence within the region underscores the elements of honour and respect within the samurai virtues.

This is also a place where you’ll want to have local sounds enabled whilst exploring, as Justice has created a local soundscape that blends with the various vignettes, giving them added depth.

A Samurai’s Tale, May 2022

SLurl Details

The week with Seanchai Library – May 30th -June 3rd

Seanchai Library

It’s time to highlight another week of storytelling in Voice by the staff and volunteers at the Seanchai Library. As always, all times SLT, and events are held at the Library’s home in Nowhereville, unless otherwise indicated. Note that the schedule below may be subject to change during the week, please refer to the Seanchai Library website for the latest information through the week.

Monday, May 30th, 19:00

A US Memorial Day Special.

The inventor who almost took the pleasure out of life by building a Happiness Machine; the young reporter who fell in love with an alluring lady of ninety; the old gentleman whose last act was listening to the clang of a green trolley car going round a corner, two thousand miles away.

These are just a few of strange and vivid people who entered the secret world of a twelve-year-old boy during one enchanted summer when he discovered the fact that he really was alive…

 

Tuesday, May 31st

12:00 Noon: Russell Eponym

With music, and poetry in Ceiluradh Glen.

Wednesday, May 25th: Seanchai Flicks

A special for Star Wars month as the Seanchai cinema space plays host to videos from the galaxy far, far away.

Thursday, June 1st, 19:00: Beggar’s Day: The Beggar Prince

The Kingdom of Galaway has a law – The Test of Kings –  that every heir to the throne must work a year and a day as a commoner in order to prove they are worthy of being ruler. Not a great law when you are as lazy and indulgent as Prince Larry.

He find that on his day, he must become servant to a former slave, Brishee, as she is conscripted to find the lost artefact, The Shield of Many Uses. However, the evil Percy has other ideas. Via murder and conspiracy, he intends to usurp the throne of King Willy.

Will Larry survive in his role as servant to Brishee? Will she succeed in her quest – and Larry, by extension, succeed in The Test of Kings, or will he be the first to fail, and Percy thus succeed?

The King, meanwhile, has problems of his own: why does Cruith the Crone keep stealing his chickens? Why is she always the first in line to bend his ear on Beggar’s Day?

Caledonia Skytower reads M.J. McGalliard’s first volume in the Beggar’s Day series.