Logos representative only and should not be seen as an endorsement / preference / recommendation
Updates from the week ending Sunday, July 3rd, 2022
This summary is generally published every Monday, and is a list of SL viewer / client releases (official and TPV) made during the previous week. When reading it, please note:
It is based on my Current Viewer Releases Page, a list of all Second Life viewers and clients that are in popular use (and of which I am aware), and which are recognised as adhering to the TPV Policy. This page includes comprehensive links to download pages, blog notes, release notes, etc., as well as links to any / all reviews of specific viewers / clients made within this blog.
By its nature, this summary presented here will always be in arrears, please refer to the Current Viewer Release Page for more up-to-date information.
Note that for purposes of length, TPV test viewers, preview / beta viewers / nightly builds are generally not recorded in these summaries.
Official LL Viewers
Release viewer: version 6.6.1.572458 – formerly the Maintenance M(akgeolli) RC viewer, promoted June 29 – NEW.
Ribong Gallery Artspace: Bleu Oleander – A Nightingale Sang
Currently open at Artspace 3042, a part of the Ribong art hub curated by San (Santoshima), is A Nightingale Sang by Bleu (Bleu Oleander), a visually engaging celebration of the magic of working with prims in Second Life.
The piece takes its title from the British romantic song A Nightingale Sang in Berkeley Square (lyrics by Eric Maschwitz and music by Manning Sherwin), published in 1940; specifically the opening to lines of what has become the more traditional rendition of the song (Maschwitz actually wrote an initial opening verse that tends to be dropped from the majority of recordings):
That certain night, the night we met There was magic abroad in the air.
Ribong Gallery Artspace: Bleu Oleander – A Nightingale Sang
However, rather than referencing the love between two people, the lyrics here are used to underline that moment when human imagination and expression meet the creative promise and digital beauty of the humble prim, a moment when the most magical of relationships can begin.
In this age of external mesh tools, LODs, uploads and the need to familiarise oneself with dozens of workflows and practices in order to create something within the digital void, it is easy to forget just how powerful and rich Second Life’s in-built tools and capabilities are in their ability to give all of us the ability to build and create.
Ribong Gallery Artspace: Bleu Oleander – A Nightingale Sang
Prims don’t need complex workflows or multiple different applications; everything needed to create something captivating lies right here within the viewer, or, thanks to things like texture and script libraries, just a few clicks of the mouse away. And the skills to bring it all together can be acquired whilst remaining within Second Life, rather than far away within the near-isolation of this or that graphics tool.
From the landing point A Nightingale Sang takes visitors on a journey through a darkened space in which reside the most marvellous sculptures created and animated by Bleu. In both 2D and 3D, all of them are constructed by bringing prims together and then using scripts, textures, and the tools of the viewer – notably, for the visitor, the use of Advanced Lighting Model (Preferences → Graphics → make sure Advanced Lighting Model (ALM) is checked – this will also enable projected lighting without the need to keep Shadows enabled) – to create a richly visual installation.
Ribong Gallery Artspace: Bleu Oleander – A Nightingale Sang
Equally spaced through out the rising and falling levels of the space, the pieces are perfectly positioned so that each can be appreciated in turn – again, I’d advise using the local environment settings (World → Environment → Use Shared Environment). Also, as you explore, don’t forget to look up as well as around.
These pieces are simple yet complex living demonstrations of how we can use the tools before us to bring life to what might initially look to be little more than simple shapes to create something unique; of how once we have learn to rez and glue, an entire world of potential lies within our grasp, a world we can explore alone or with friends and in which the limits as to how far we go are defined by how far we want to go.
Ribong Gallery Artspace: Bleu Oleander – A Nightingale Sang
At the top of the installation can be found a little chapel, on the “alter” of which sit those basic shapes available within the Build floater that open the door to universe of creativity. Because, as someone once said: it all starts with a cube.
It’s been a year since my last visit to LeLoo’s World, a passage of time that would have naturally made it a destination for a return visit given I have tended to drop in once a year over the last couple of years. However, Shawn Shakespeare showed me a couple of pictures that meant I would have been hopping over as soon as I could.
For the summer of ’22, LeLoo (LeLooUlf) presents a setting she’s called a Critter Celebration, and which brings together wildlife from around the world (and some rather different critters!) in a series of settings carrying environments design to reflect the animals found within them, all linked together by a series of paths and tracks.
LeLoo’s World – A Critter Celebration, July 2022
The entire setting has the look and feel of an animal conservation centre and, needless to say, the opportunities for photography are rich throughout; as is, in theory, the opportunity for a little fun education, as the About Land description notes:
This summer, LeLoo’s World is celebrating the beauty and wonder of nature’s creatures. So put on those walking shoes, set the mindset dial to “happy!” and pick up your copy of the Critter Info HUD for some fun and interesting facts on various animals you will see here. All are welcome to this PG event!
LeLoo’s World – A Critter Celebration, July 2022
The HUD is offered (a little persistently!) on a visitor’s arrival at the landing point. The latter is laid out as something of a small commercial hub such as might be found at the entrance at a conservation park. The HUD, as per the setting’s description, is designed to offer up facts about the animals that can be found within the setting – although I’ll admit for some reason it didn’t want to work for either myself or my Alt.
Directly in front of the landing point is a path marked by a green arrow pointing the way under a rocky arch. However, before taking that, there are stepping stones winding off to the right, passing behind the market stalls that should be followed, lest it otherwise be missed. It offers the way to a little touch of North America, where brown bears, grizzlies and deer are enjoying the rocks and water as eagles circle overhead. Benches and chairs here offer seating for those wishing to stay awhile.
LeLoo’s World – A Critter Celebration, July 2022
Through the rocky arch is a further expression of North America, this a more wooded environment that is home to more bears and deer, together with foxes, raccoons and opossum Beyond this is a fun area for dog lovers; a place where cuddly little critters can also be found, tucked into their own corner and enjoying one another’s company.
From here visitors pass into Africa, and the Serengeti, a place where giraffe, elephants and zebra roam, and hippos and crocs cool themselves in the water. Visitors can rest up here at a safari camp, and it is worth taking your time to mouse-over some of the animals. Doing so will reveal poses with some of them for photography; a trend continues as the path passes on through to the jungles of India, watched over by tigers and where African elephants substitute for SL’s lack of Asian elephants.
LeLoo’s World – A Critter Celebration, July 2022
Onwards, visitors enter the world of the Far East, with SL’s traditional merging of China and Japan: a rich bamboo forest where panda can be found in family groups and beyond which can be found a house with more of a Japanese look and feel, a place where water and Zen gardens are mixed to present a haven for birds and not a few (Norwegian?) forest cats.
Covering half a region and located up in the air to limit the impact of thing like the water plane interfering with viewer performance, with – as noted – multiple opportunities for photography – A Critter Celebration at LeLoo’s World is a fun, easy-going visit that is highly enjoyable environment in which to spend time.
The following notes were taken from my audio recording and chat log of the Content Creation User Group (CCUG) meeting held on Thursday, June 30th 2022 at 13:00 SLT. These meetings are chaired by Vir Linden, and their dates and times can be obtained from the SL Public Calendar.
This is a summary of the key topics discussed in the meeting and is not intended to be a full transcript.
Official Viewers Update
One Wednesday, June 29th, The Maintenance M(akgeolli) RC viewer, version 6.6.1.572458 was promoted to de facto release status.
No changes to the rest of the official viewers through until Thursday, June 30th, leaving them as:
Release channel cohorts:
Nomayo Maintenance RC (Maintenance N) viewer, version 6.6.1.572179, June 1.
Project viewers:
Performance Floater project viewer, version 6.5.4.571296, May 10.
Mesh Optimizer project viewer, version 6.5.2.566858, dated January 5, issued after January 10.
Legacy Profiles viewer, version 6.4.11.550519, dated October 26, 2020.
Copy / Paste viewer, version 6.3.5.533365, dated December 9, 2019.
Work on an implementation of reflection probes which can be used both with PDR shading and with legacy content.
The overall aim of this work is to provide a means to support more physically accurate reflections in SL than can be currently generated (seen as a requirement for PBR support).
It applies to both PBR generated content, once available, and to legacy content.
Creating a materials type with an associated inventory asset. This will initially comprise the ability to copy a texture entry (with its specific parameters) to inventory, to be followed by initial work to work implement a PBR graphics pipe in the viewer.
Normals will likely be MikkTSpace, as per the glTF specification, but work needs to be done to see if supporting this could lead to clashes with the current normal maps rendering. This does mean that current Normal maps will not work on PBR materials.
The initially supported capabilities are:
RGB albedo + transparency.
RGB Occlusion/Roughness/Metalness: R = occlusion, G = roughness; Blue = metalness.
RGB emissive.
RGB normal (- alpha).
Double-sized supported (disables backface calling before issuing the draw call).
Two-sided lighting (so if the back of a triangle is visible, it flips the normal around).
In addition:
There will be an ability to “preview” materials on an item within your own viewer (similar in nature to Local Textures) before actually uploading them.
LSL support is still being defined, but should at least allow individual texture UUIDs to be replaced under script control.
The approach being taken is to may the system extensible so that further capabilities / plug-ins / options can be added with relative ease in the future.
However, Displacement maps will not initially be supported due to not being defined in the core of glTF 2.0; nor will any extensions that are not adopted into the core glTF standard (either glTF 2.0 or 3.0).
Materials Progress
The focus has been on under-the-hood work to allow drag-and-drop of materials assets onto objects / object faces (download demonstration mp4 here).
Screen Cap from a video by Runitai Linden showing (l) the basic PBR Materials UI, and right, materials assets in inventory, which can be dragged / dropped onto objects / object faces in-world (centre)
There is further work required on the back-end inventory services and asset store, and on some of the shaders in the viewer, before any of this work is ready for public testing on Aditi.
ALM Proposal / Work – Recap
At the #week #23 TPVD Developer Meeting (notes here), it was indicated that LL are “leaning” towards removal of the non-Advanced Lighting Model (ALM) (aka “forward rendering”) rendering path from the viewer, leaving just ALM rendering (aka deferred rendering”).
Were this to be done, it would only be done if it can be shown that this does not adversely impact performance (e.g. ALM runs roughly as well as non-ALM for those using the latter) on the broad cross-section of hardware most commonly operated by SL users.
The work will include:
A slider to manage the number of rendered local lights to lightening the load of rendering illumination on lower specification systems.
A “data saving mode” primarily intended to help those on metered connections by culling the download of additional materials / PBR maps and potentially downloading lower resolution textures mips, all of which will reduce the data passing over their connections. However, it will result in a much poorer visual experience once the PBR work has been implemented, and the hope is the mode will only be used in the minority of cases.
Given the ongoing work to support PBR and a more rounded set of materials, moving to deferred (ALM) rendering without fallbacks to non-ALM rendering – providing, again, the caveats noted above can be met / implemented – will in general help ensure a more reliable / consistent viewing experience across a broad range of hardware.
In Brief
The work to make full use of available video memory on a client computer is being put out to a hardware compatibility lab to help ensure the code changes are doing what they are supposed to be doing on a wide variety of hardware. These tests will also look at the impact of running the viewer with ALM active all the time across all hardware configurations.
On Animation:
The Puppeteering project highlighted at Grumpity and Mojo Linden’s Meet the Lindens session came in for criticism, but it was suggested people give the system a chance to reach a more advanced stage before judging, as the video presented in the talk does not do the work justice.
Vir indicated that while there is an understanding at the Lab that people would like the animation system overhauled:
Such a project currently isn’t on the roadmap
However, consideration is being given to allowing an on-the-fly adjustment of animation priorities.
Requests for additional animation work were requested via Feature Request Jira.
Runitai Linden suggested that as glTF supports animations it might – in the future – be a possible option for animation improvements. However, note that moving in this direction is also not part of the current roadmap.
Gateway Airport Terminal, July 2022: Rage Darkstone and Nils Urqhart
Erik Mondrian pointed me towards Gateway International Airport on the Mainland continent of Sansara – not, as might be suspected, because I’m a sometimes SL aviator, but because it is the setting for a newly-opened art exhibition featuring 2D and 3D artists.
Located in the airport’s gallery, a spacious setting with a large main floor and suspended walkways around it, the untitled exhibition features Zia Branner and Nils Urqhart presenting 2D art works, with Terra Merhyem and Rage Darkstone offering 3D pieces. The gallery itself is spacious.
Gateway Airport Terminal, July 2022: Zia Branner
The 2D art – more of Nil’s superb landscape photography from the physical world and Zia’s ever-engaging abstract art, together with a series of stunning floral pieces – is neatly spaces and framed around the outer wall spaces on the main level and catwalks and on some of the inner supporting walls. Each piece is ideally sized and positioned for individual viewing.The 3D pieces have been placed throughout the main floor and along the catwalks so that they stand both as individual pieces and both frame and have elements of the 2D works as backdrops. As might be expected given these pieces are by Terra and Rage, the 3D works are instantly attractive and engaging, with some static and others mobile, colours scintillating and samples twisting and turning as if alive.
Gateway Airport Terminal, July 2022: Terra Merhyem and Zia Branner
With still-life elements celebrating dance and motion, Rage’s selection of pieces presents a richly flowing narrative, their colours and tones perfectly off-setting the blue tint of Nils’ winter landscapes. Across the hall, Terra’s vibrant and animated pieces are grouped as a series of individual collections of mobile sculptures which also flow one to the next, while their colours and motion offer a transitioning reflection of the sense of life within Zia’s art. Also to be found within Terra’s pieces are books of her art, ready to be enjoyed by visitors.
To be fully and properly appreciated, this is an exhibition that must be seen with the Advanced Lighting Model mode enabled in the viewer (Preferences → Graphics make sure Advanced Lighting Model is checked), and make sure you are using the local shared environment. Also, as a last point, keep an eye out for the exhibition gift!
Gateway Airport Terminal, July 2022: Nils Urqhart
Richly contrasting, finely balanced and very visual and appealing, a superb exhibition of work by four very talented artists.
Dukedom, June 2022 – click any image for full size
As regulars to my Exploring series may know, Busta (BadboyHi) is a region designer whose work I enjoy, and I recently had the opportunity – courtesy of an LM passed to me by Shawn Shakespeare – to visit a design he has put together for Kn0cks Shad0ws (Whozyer Daddy) and his Full region, Dukedom.
Designed primarily for photography, the region is divided north-to-south by the presence of an elevated rail line, making this a setting very much of two parts. To the west, and occupying the majority of the region, are wild lands, a place of tall trees, waterfalls, streams and touches of the bayou along the west coast. Along this shore are wooden cabins, shacks and an old houseboat that mix their presence with mangroves, wetlands and a rocky shoreline to suggest a little community eking out a living by finishing – something added to by a number of fishing boats, one of which has seen much better days…
Dukedom, June 2022
This is a place where wildlife abounds. gulls wheel and turn overhead, ibis stalk the mouths of the streams emptying into the coastal areas, alligators bask in the dirt of the local tracks and ignore the fact potentially tasty seals are not that far away, also basking themselves out of the water; deer watch more domesticated animals – cattle, goats, and geese; peacocks strut their stuff, bids sing in the trees and more. Ways around the coast and through the hunched uplands behind it are marked by rough trails, boardwalks, tree-trunk bridges that span the streams and hard-packed earth paths and steps.
Sitting between the streams and set a little back from the waterfront lies a roughshod deck extending outward over rocky ground from where a glass-fronted cabin sits. At first looking to be a cosy retreat, closer examination with reveal it to be something of an apothecary-come-magic store; a place well in keeping with the bayou vibes exuded by the lands below. Around it are offered several places to sit, including a welcoming cuddle sofa.
Dukedom, June 2022
The sofa and benches around the cabin are a just a handful of all the places people can find to sit and pass the time; places that include swings watched over by baby chimps, and the carving of a giant hand holding a blanket in its palm which begs the question, was it carved over the bank of the stream against which it sits, or has come to reside there after the fact. Back down as the waterside sits a comfortable deck ideal for a small group, sitting alongside a makeshift watchtower.
Further back among the trees awaits more to be found among the trails; with two further cabins being chief among the sights. Each is comfortably furnished and offer welcomes to those passing, and both sit close to where the elevated train line cuts across the region and, beyond it, the purely urban setting.
Dukedom, June 2022
Occupying a little over one third of the region, this urban area sits as a busy, if a little run down, corner of a much larger town. The area under the elevate tracks looks to be undergoing repair / renewal, lots of people are out and about on the streets, a building is being heavily refurbished / rebuilt, cars are everywhere, and a military helicopter is clattering around overhead.
The latter might have been called by the local law enforcement as they attend a rather grisly homicide that has been committed on some waste ground to one side of the town. It’s a scene that – as is the way of things – has drawn a crowd of its own, some of whom are more interested in catching the situation on film and selfie, rather than offering respect for the life lost. But not everyone is drawn to the tragedy; at the back of the waste ground, a skateboarding area has been set-up and is of much more interest to local teens – although perhaps that is also a reflection on modern-day human nature and indifference…
Dukedom, June 2022
Throughout the region there as many points where photography is possible, although sadly, group membership is closed, so no props rezzing available. As an adult-rated region, there are apparently some adult-rated items spotted around – but nothing too obvious that I noticed from my ramblings through the wilds and along the streets.
I would also say that as a Full region with both the private island additional land capacity and with a lot of mesh and textures, Dukedom can hit some people’s performance, so be prepared to make some adjustments to your viewer if required. But that aside, Dukedom has a lot to commend itself; just take your time when visiting – and try not to disturb the sleeping bunny!