As a Second Life artist-photographer, Maghda is rightfully renowned for her avatar studies. More than portraits, they are always stunningly composed, layered, and rich in narrative explorations. Often the latter takes the form of self-reflection as well as themes we can all grasp – as with such exhibitions as Sole Fragments (from 2023) and Demons (from 2024), both of which were featured at Nitroglobus Roof Gallery, curated and operated by Dido Haas.
And it is to Nitroglobus that Maghda returns for an exhibition running from Monday, July 14th, 2025 through into August. Entitled Mute, the exhibition also – I gather from the notes supplied by Dido for the event – marks Maghda’s return to the SL art scene after a period of intense personal upheaval.
Nitroglobus Roof Gallery: Maghda – Mute
I’ve no idea – nor need to know – what that upheaval might have been, but would say that in no way has it diminished Maghda’s ability to produce pieces with a depth of emotional content and evocative statements on life and our relationship with its twists and turns. In this, its is hard not to see Mute are a third part of a (thus far) trilogy of Exhibitions at Nitroglobus – the first two being the aforementioned Sole Fragments and Demons.
Sometimes the ground gives way beneath you, and the air stands still, refusing to carry sound. No words rise— only the heaviness of all that remains unspeakable. A look. A breath. A storm held at the edge. Mute isn’t silence—it’s the overflow of what words can’t contain. Your voice, once steady, curls inward, tucked behind your ribs.
– Maghda on Mute
Nitroglobus Roof Gallery: Maghda – Mute
I’m not going to attempt to offer any personal interpretation of Mute; the pieces are bound to speak to each of us differently. All I will say is that as someone facing a significant degree of adversity in the physical world, I found much within Mute that resonates strongly with me. I would also note that the three large sculptures placed within the gallery space (by JadeYu Fhang, SATANasss and Cherry Manga respectively) also offer reflections of the themes and emotions found within Maghda’s art, perfectly completing it.
Officially opening at 12:00 noon SLT on Monday, July 14th, 2025 with music from NOIR, Mute is again an exhibition rich in content and not to be missed.
Another Song of Freedom, July 2025 – click any image for full size
It’s been a decade since I last visited Cammino e Vivo Capovolto, the setting which for many years formed the home for Mistero Hifeng’s mesh sculptures and the Ocho Tango dance venue. In fact, not long after my last visit, both locations relocated to a new region – and for reasons unplanned, I stopped visiting.
I mention this as an entry in the Destination Guide caught my eye recently called Another Song of Freedom – and it just so happens to be set within the region to which Mistero and Ocho Tango relocated back in 2015.
Another Song of Freedom, July 2025
While Ocho Tango appears long gone, Mistero’s gallery / store remains in the sky (with a couple of teleports reaching up to it from the ground level), allowing the ground level of the region to present a conjoined, flooded environment of two halves, the water (and railway tracks) serving to bring them together.
To the south, the region offers a setting for Mistero’s work. With minimal landscaping, a few props (notably wrought iron gateways) it sits as a gallery space in which Mistero has placed various works to form a series of artistic vignettes.
Another Song of Freedom, July 2025To the north sits Another Song of Freedom. At first glance there is little to tell the exhibition space and Another Song … apart; both have the same waters flowing through them, both sit under the same sky, both utilising Mistero’s sculptures, both comprise a series of scattered vignettes. Only the fact that Another Song … has more in the way of supporting props perhaps sets them apart to the casual eye.
However, there is very much a difference between the two. Designed by Veronica Elara, Another Song … carries within it a central theme, which Elara describes thus:
The land is a surreal transposition of some of the most important biomes of our planet Earth, focusing attention on the evolutionary path of the human being that has often led to sad scenarios of pain and war. Another Song of Freedom wants to be a sincere wish and a voice of hope that can remind us human beings how wonderful the world we live in is and an invitation to respect it and take care of it, with all our deepest roots and traditions.
– Another Song of Freedom Destination Guide entry
Another Song of Freedom, July 2025
The first part of this theme – humanity’s evolutionary path and our penchant for war and destruction – is framed directly at the Landing Point. Two sculptures (by ValiantCo) mark the ascent of man from hominid to human as they march forwards, apparently towards the towers and skyscrapers of New York, a place where the Statue of Liberty lies broken, a mushroom cloud rises into the air and a lonely globe turns above more roiling clouds, a symbol of humanity’s global dominance – and the danger of our destructive tendencies to bring it largely to an end.
Serving as a gateway, this tableau then leads people into the rest of the setting, and its multiple vignettes.
Another Song of Freedom, July 2025
From the polar wilderness to the colours of Polynesia and Africa, and encompassing echoes of our long history here on Earth and our ability to create wonders such as the pyramids, each vignette has something to say about the beauty of the world in which we live, and in our kinder, gentler nature – our creation of music and dance and entertainment; our ability to tend the land and its creatures and produce for ourselves and others; our capability for compassion and understanding.
What is to be made of all this is up to the individual visiting, and I’m not going to put words into anyone’s mouth here. I’ll simply leave you with a further comment from Elara, and allow you to see where Another Song … might lead you.
The land is full of different scenarios to take photographs, spend peaceful moments in the company of nature in a climate of serenity and social reflection.
Vox Populi, July 2025 – click on any image for full size
The partnership of Vally (Valium Lavender) and Dandy Warhlol (terry Fotherington), as region holder and designer respectively, is back with a new Full region offering called Vox Populi – voice of the people. With its formal opening due on July 18th, the region enjoyed a soft opening on July 9th, for those wishing to explore it beforehand.
Like many of the joint designs Vally and Dandy offer for public enjoyment, Vox Populi has a rugged look to it that is immediately enticing and which, for a number of reasons, put me in mind of some of the furthest reaches of Cornwall’s southern coast caught under a summer sky.
Vox Populi, July 2025
With the landing Point sitting not far from the region’s middle, and located atop the main bulk of the landscape, the direction one might wander when exploring is simply a matter of choice. While there are footpaths and trails to be found, they are few in number for the most part, although some are obviously marked, while others take a little spotting.
At the time of my visit, a radio on the picnic table alongside the Landing Point was playing Dire Straits (Sultans of Swing) as an acoustic guitar piece, which was enough to keep me hovering around the area for a while.
Vox Populi, July 2025
The music is accompanied by a the bubbling splash of water as a stream tumbles over the rocks from higher up the hill, pooling for a while in a small pond overlooked by the picnic table before it bounces on downhill as a fast-flowing brook as it turned north towards the deep, almost square cut of cliff-sided inlet the sea has cut into the land. As it does so, the water skirts around a dry stone cottage, long since converted into a shelter for the sheep grazing either side of the stream.
To the east of the Landing Point lies one of the setting’s trails, which drops quickly to a rugged bay with standing rocks stranded off-shore and signs that the high tide has been busy down the years trying to burrow through the neck of a headland. Perhaps one day it might may eventually complete its work, and leave the end of the headland pointing up out of the shallows.
Vox Populi, July 2025
This headland can be reached by climbing the hill to the right of the path accessing the bay. While there is a fence partially blocking the way out onto the rock, it is easily skirted and it is possible to walk all the way out to the beacon marking the tip of the promontory.
Part-way along the walk to the headland is a second path, offering the way up to the Gallery 9.5 / Vox Gallery. Utilising a converted greenhouse and with an outdoor ice cream kiosk and parasol-shaded seating, the gallery is set to be the home of art exhibitions, the first of which features a small but engaging collection of monochrome SL photography by Catherine Nikolaidis. The exhibition officially opens on the 18th July along with the region, but is available for appreciation now.
Vox Populi, July 2025
Nor is the gallery alone in offering events. Away to the north (relative to the gallery), and occupying a broad headland sits a thatched-roofed cottage sitting with its back to the cliffs and the sea below. Called the Vox Pub despite its cosy residential interior, It is the venue for DJ-led music events (possibly mixed with live music sessions) “a couple of times a month”, as well as being a general meeting place.
A second music venue is to be found off to the south-west of the region, where an old fortification (castle, fortified manor house, take your pick) again stands with its back to cliffs as they drop into the sea, its flat rooftop converted into a place to enjoy music.
Vox Populi, July 2025
It is the western side of the region which to me, offers another hint of the Cornish coastline. It is dramatically rugged, with the paths widely split to encourage exploration. One of these – the main one up to the venue mentioned above – is perhaps the most obviously, being main of steps and paved footpaths cut from stone. It passes by a seafood snack bar that perhaps leans more toward the USA than anything likely to be found in Cornwall, but the bar and its grounds look out over what are obviously treacherous waters – just like the Manacles, lying off the coast of the Lizard Peninsula. Indeed, even the wreck lying off Vox Populi carries the same name as a popular wreck diving site at Mullion Cove on the Lizard.
The western side of the region is also given over to ruins and the remnants of past life. Some can be clearly seen from almost any part of the landscape; others only come into view when exploring: solitary walls standing atop rocky plateaus the sea has long sundered from the rest of the land; a long deserted chapel, etc. A lighthouse warns ships not to stray close to the northern extent of this side of the region, a sandy beach to its back.
Vox Populi, July 2025
As always with Dandy and Vally, a highly-engaging setting well worth visiting and exploring.
The following notes were taken from the Tuesday, July 8th, 2025 Simulator User Group (SUG) meeting. They form a summary of the items discussed, and are not intended to be a full transcript. The notes were taken from my chat log of the meeting and Patera’s video, which is embedded at the end of this article – my thanks to her for providing it.
Meeting Overview
The Simulator User Group (also referred to by its older name of Server User Group) exists to provide an opportunity for discussion about simulator technology, bugs, and feature ideas.
These meetings are conducted (as a rule):
Every other Tuesday from July 8th, 2025, at 12:00 noon SLT.
Meetings are open to anyone with a concern / interest in the above topics, and form one of a series of regular / semi-regular User Group meetings conducted by Linden Lab.
Dates and times of all current meetings can be found on the Second Life Public Calendar, and descriptions of meetings are defined on the SL wiki.
Simulator Deployments
There are no planned deployments to any channels this week, only restarts (RC channels subject to confirmation at the time of the meeting).
The next simulator release is estimated to be around two weeks from being ready for deployment.
Second Life Project glTF Mesh Import, version 7.1.14.15976006598 July 2 – New.
This is an early Alpha release with some of the rough edges and already resolved many bugs and crashes, although more are to be found, together with general feedback from the community. Please read the release notes if you intend to test this viewer.
Second Life Project Lua Editor Alpha (Aditi only), version 7.1.12.14888088240, May 13 – No Change.
Upcoming Changes to the Simulator User Group Meetings
As from this meeting, the Simulator User group will be moving to every other week, rather than weekly. So the next formal meeting will be on Tuesday, July 22nd, 2025.
However, for the foreseeable future, Leviathan Linden plans to make himself available to hold informal meetings on the “off” weeks – so he will be available on Tuesday, July 15th.
In addition:
The format of the meeting will also be changing to include a “dev stand-up” in which the members of the engineering team who are present can provide a short “here is what I’m working on” summary.
The meeting might also include a mail box so that questions which cannot be addressed at the current meeting can be submitted and answered at the next.
The location of the meeting will be changing (and at the time of writing is TBA).
The meeting will remain text-only – although this may change when speech-to-text becomes available.
In Brief
Also refer to the video for additional discussions.
Puppetry:
The Puppetry project remains in hibernation, awaiting work on things like getting inverse kinematics (IK) into the viewer.
There has been some internal talk of animation streaming (which had been experimented with during the Puppetry work) at the Lab, but this has yet to the thrashed out enough to get close to getting on the development roadmap.
SLua:
Leviathan Linden has been working on an optimisation to address a SLua bottleneck with llSetLinkPrimitiveParams(). This work has resulted in object FullUpdates measurably faster when viewed via debug timings, although the difference is not noticeable is term of user experience.
He also noted that he didn’t really drop the number of function calls all that much, but that “they are doing less work, but still about the same number of them”.
As such the work needs to progress further, but is once again paused whilst Leviathan addresses some high priority bugs.
Rider Linden is working on on expanding llRequestInventoryData, allowing it to take advantage of metadata in other assets (e.g. materials, animations, textures, sounds) which could prove useful for scripts.
Questions were raised on accessing Aditi, the beta grid. Those trying to do so / having issued should refer to this help desk article.
Map Tiles:
Individual Map tiles have a UUID (as well as a URL to allow them to be shown on web pages); however, 4, 16, 64, etc., region tiles only have a web URL.
A script function to confess the UUID for a region’s map tile has often been requested. Pepper linden noted that LL have have the mapping of region id to texture tile UUID, so the latter can be exposed via an LSL function, but the work to do so has yet to be prioritised.
The process for pruning stale Map tiles from the map, as there is a bug in the mapgen that results in “chunks of the map disappearing.” As a result map tile removal is back to a manual process.
The request to “bring back LindenWorld” made at SL22B (and raised at just about every User Group meeting since), prompted Leviathan Linden to note:
It is an interesting idea. Although [the] LindenWorld feature set is very buggy/outdated. It isn’t compatible with modern SL accounts. I wonder how we would do auth? It would probably have to be rewritten for it to actually work. From a developer’s perspective: it would be a lot of work to host a LindenWorld grid. Just to build the ancient LindenWorld client… big long overhaul of legacy C++ code which no longer builds with modern compilers/libraries/APIs.
A general discussion on terrain, adding more geometry detail to the terrain per metre, the raw terrain export/import.
A discussion on water, the water plane, exclusion volumes, “physical” water, etc.
Date of Next Meeting
Tuesday, July 22nd, 2025
† The header images included in these summaries are not intended to represent anything discussed at the meetings; they are simply here to avoid a repeated image of a rooftop of people every week. They are taken from my list of region visits, with a link to the post for those interested.
Green Story, July 2025 – click any image for full size
It’s been some three years since my previous visit to Green Story, the Homestead region held and designed by Dior Canis. I hadn’t meant to leave so long a time between visits, so a nudge from fellow blogger and photographer, Miu (MiuMira) to hop over and visit came as a welcome reminder.
Overall, there is a tendency among many public regions that change appearance within Second Life to follow the passage of the northern hemisphere seasons of the physical world. As such, I always find a certain pleasure in settings that buck this trend – a nice summery location when most are showing us the many faces of winter, for example.
Green Story, July 2025
Such is the case with the current iteration of Green Story, which opts to present a rich wintertime setting to offset all the summer spots we can enjoy across Second Life. It carries with it just the smallest hints of the end-of-year holiday season.
Caught under a night-time glittering with unnumbered stars and from which snowflakes infinitely fall to blanket the ground, this iteration of Green Story retains a familiarly semi-rugged design found within previous versions, but which is completely unique.
Green Story, July 2025
Overhead, the Milky Way arches across the sky, its bright ribbon cutting the sea of stars in twain whilst also itself being split by the dark shadow of the Great Rift running through the middle of its arc.
With highlands and rocky peaks running along the east side of the region, the Landing Point sits tucked into the lee formed by the shoulders of these highlands, and within a little gathering of buildings clustered around a clock tower and alongside the local tram line. It is here that the little hint of the winter holiday season might be found, in the form of a little kiosk store, while a couple of the other buildings forming cosy places for sitting and chatting.
Green Story, July 2025
A little to the west the land gives way to open waters, a string of street lamps curving along the line of the coast to suggest the water has overwhelmed a local footpath or road.
Off this coast and set directly against the arch of the Milky Way lay the shadowy forms of a tall tower and thin, stubby finger of a three-storey townhouse linked by a set of wooden decks. How you reach this is up to you, but the tower offers both bungee jumping and the opportunity to drift around the region in the air.
Green Story, July 2025
Another opportunity to travel the region lies to the south, where a horse rezzer might be found close to the tall form of a windmill (do remember to turn off your own AO before sitting on the rezzed horse!). Not far from the rezzer, the land starts its eastern climb, wooden walkways and stone steps rising to a shoulder of rock and one of the many sitting areas found throughout the region.
Overseen by one of the many cats found throughout the setting as they keep an eye on things, this shoulder of rock within its campfire is not the highest point in the region people can explore. To the north can be found a shelf of rock looking out over the open waters, it is reach extended by a high wooden deck which points a finger out over the lowland and snowy shoreline below.
Green Story, July 2025
This plateau is home to a small recording studio and more places to sit. It is perhaps reached via an uphill walk to the mid-point of the highlands, and then crossing an elevated bridge spanning an overgrown gorge, before climbing onwards from there.
However, how you choose to explore is up to you. While there are one or two rough / unusual elements to the setting (a couple of the building were floating just clear of the snow beneath them on my visit, and an entire cabin appeared to be magically (intentionally or otherwise, I’ve no idea) balanced on the very topmost little branches of a tree), there is no mistaking the many opportunities for photography to once again be found within Green Story.
Logos representative only and should not be seen as an endorsement / preference / recommendation
Updates from the week through to Sunday, July 6th, 2025
This summary is generally published every Monday, and is a list of SL viewer / client releases (official and TPV) made during the previous week. When reading it, please note:
It is based on my Current Viewer Releases Page, a list of all Second Life viewers and clients that are in popular use (and of which I am aware), and which are recognised as adhering to the TPV Policy.
This page includes comprehensive links to download pages, blog notes, release notes, etc., as well as links to any / all reviews of specific viewers / clients made within this blog.
By its nature, this summary presented here will always be in arrears, please refer to the Current Viewer Release Page for more up-to-date information.
Outside of the Official viewer, and as a rule, alpha / beta / nightly or release candidate viewer builds are not included; although on occasions, exceptions might be made.
Second Life Project glTF Mesh Import, version 7.1.14.15976006598 July 2 – NEW.
This is an early Alpha release with some of the rough edges and already resolved many bugs and crashes, although more are to be found, together with general feedback from the community. Please read the release notes if you intend to test this viewer.
Second Life Project Lua Editor Alpha (Aditi only), version 7.1.12.14888088240, May 13 – No Change.