March 2024 SL Web User Group summary

The Web User Group meeting venue, Denby

The following notes cover the key points from the Web User Group (WUG) meeting, held on Wednesday March 6th, 2024. They form a summary of the items discussed and is not intended to be a full transcript. A video of the meeting, recorded by Pantera Północy, is embedded at the end of this summary – my thanks as always to Pantera for recording it and making it available.

Meeting Overview

  • The Web User Group exists to provide an opportunity for discussion on Second Life web properties and their related functionalities / features. This includes, but is not limited to: the Marketplace, pages surfaced through the secondlife.com dashboard; the available portals (land, support, etc), the forums.
  • As a rule, these meetings are conducted:
    • On the first Wednesday of the month and 14:00 SLT.
    • In both Voice and / or text.
    • At this location.
  • Meetings are open to anyone with a concern / interest in the above topics, and form one of a series of regular / semi-regular User Group meetings conducted by Linden Lab.
  • Dates and times of all current meetings can be found on the Second Life Public Calendar, and descriptions of meetings are defined on the SL wiki.

Marketplace

  • The Marketing Team has been working on back end and infrastructure work to upgrade the Marketplace. The updates should be released in the coming days.
  • There were some outages when deploying some updates in the past week, which resulted in issues such as ANS not appearing in Marketplace. This has been corrected, and ANS should be back and working as normal.
  • Once these infrastructure updates are deployed, it clears the way for some new features and UI updates LL has been planning.
    • In terms of UI updates, LL is planning improvements to the viewing products and checking out the Marketplace via the viewer, improving the display size when the floater is changed, and moving the MP so it will display decently on mobile or tablet devices.
    • The feature updates once again have a focus on search. These will include updates based on user feedback / requests, but details of what these will be and the likely time frame for deployment is still being finalised, so details to come. However, “some updates will come faster than others” in terms of information relating to them.

General Discussion / Requests for Marketplace

  • A discussion on making the shopping cart / wish list more flexible.
    • This included requests for more carts for different functions (e.g. a shopping cart specifically for holding items to be purchased as such; carts which could be used to save items for later purchase, separate to the one used for check out, etc.).
    • The latter was particularly popular, either as a cart or a “Save for Later” list (a-la Amazon).
    • Making the wish list function more robust / flexible  / visible (e.g. being able to have more than one wish list).
  • The above spilled into a discussion with the Buy Now button, with some wanting it to include the ability to buy and send gifts directly, rather than having to go through the shopping cart / checkout; some wanting a better distinction between Buy Now and Buy as Gift, as they believe people hit Buy Now mistaking it for Buy as Gift.
  • Both of the above will be looked into.
  • Coupons and vouchers: the ability for merchants to offer coupons and voucher for use on the MP is on the roadmap, but not currently being worked on.
    •  This spilled into the idea of “affiliate” linking – e.g. a person puts together an Flickr image of a look they have created and includes links to the items on the MP – when someone clicks on any of the links and makes a purchase, the originator of the photo gets a referral fee paid to them.
  • There is interest at LL in developing a “You Might Also Like” function / “Also Bought” (again a-la Amazon), wherein items similar to the one being looked at are listed or items other have frequent bought together with the item being looked at are listed (rather than the current merchant-generated “related products” list). But again, not on the current roadmap.

Marketplace Styles

  • Marketplace Styles (allowing things like different colour variants for a product in a single listing) had been given as a capability LL were hoping to deploy before the end of 2022 or early 2023 (see November 2022 Web User Group: new “Plus” subscription level).
  • It is has now been confirmed as something LL has “got designs for” and “would like to get to”. So, as per my January summary comment, if you are a Merchant who has been looking forward to this capability, it is probably best not to hold your breath for its arrival unless you’re especially fond of blue as a facial colour.

In Brief

  • Web Search (viewer):
    • LL are considering a re-working of the current web search page presented in the viewer.
    • The current layout might become “relegated” to being an “advanced search” capability, with tabs being added to the top of the page to make searching easier (e.g. by category – People, Places, Events – rather than having to specifically uncheck or check these on a per search basis.
  • It’s been noted that the use of the word “Resident” when used as part of an account name is inconsistent (e.g. in some searches / actions, only the user’s first name needed to be entered, the “resident” is automatically appended; in others “resident” must be explicitly typed in as a part of the name. LL would like to address this, but no work going forward at present.
  • A discussion on L$1 items, gifting and a “biasing” of top selling item lists., and the idea of limited L$0 items being gifted only to friends of the person using the item as a gift.
  • Further requests to make demo(s) a dedicated category on the MP, or to make a Demo checkbox within listing creation to ensure the metadata indicates an item is a demo, this improving searches wishing to include / exclude demo items without having to rely on keywords.
  • A general conversation on the MP and merchant’s perceptions on how people use the Marketplace.
  • A suggestion to have a Marketplace button in the Profile floater for merchants who have a Marketplace presence – or configurable buttons that people can use to point to their MP store, their Flickr presence, etc. This led to a discussion on Profiles.
  • The WUG meetings are “very close” to becoming biweekly.
  • Note: the video extends beyond the end of the meeting. As this is use chat, rather than specific put to LL, it is not summarised here – please refer to the video.

Next Meeting

  • Wednesday, April 3rd, 2024.

2024 SL SUG meetings week #10 summary

Woodland Café and Library, February 2024 – blog post †

The following notes were taken from the Tuesday, March 5th, 2024 Simulator User Group (SUG) meeting. They form a summary of the items discussed, and are not intended to be a full transcript, and were taken from my chat log and the video embedded below, recorded by Pantera – my thanks as always for her work.

Meeting Overview

  • The Simulator User Group (also referred to by its older name of Server User Group) exists to provide an opportunity for discussion about simulator technology, bugs, and feature ideas.
  • These meetings are conducted (as a rule):
  • They are open to anyone with a concern / interest in the above topics, and form one of a series of regular / semi-regular User Group meetings conducted by Linden Lab.
  • Dates and times of all current meetings can be found on the Second Life Public Calendar, and descriptions of meetings are defined on the SL wiki.

Simulator Deployments

Upcoming Simulator Release

  • The simulator update to follow Gingerbread remains  Hearts & Flowers, which will likely be deployed in the next couple of weeks. This mostly comprises internal (non-user visible) updates, together with these user-visible additions:
    • llSetLinkSitFlags/llGetLinkSitFlags – allow you to adjust the sit flags for a prim. It supports the existing two SIT_FLAG_ALLOW_UNSIT and SCRIPT_ONLY.
      • At some future point, SIT_FLAG_HIDE_AVATAR should also be added, so you don’t need to play an animation that squishes the avatar so they aren’t visible in something like a very small vehicle.
    • A feature for estate managers that will allow them to schedule automatic region restarts (see below).
    • A new constant in llSPP PRIM_SIT_FLAGS it will contain all the sit flag information, (including ALLOW_UNSIT and SCRIPTED_ONLY (the two older constants will still be available).
    • A new capability to load item inventory lists via HTTP (so items with large contents will load faster when accessed, although this will require a viewer update as well).
  • The next update after that will likely be called Spring Break. This might include notecard searches.

Schedule Region Restarts

Once fully deployed as a part of the Heart & Flowers simulator update (see above) this:

  • Will allow region and estate owners / managers schedule region restarts via the region console in the viewer (when updated).
  • Allows schedules to be set on a Daily or Weekly basis (e.g. every day at 06:00 SLT; Monday & Thursday at 17:00, etc.)
  • Has “vaccination” period of +/- 5 minutes of the selected restart time, so that all regions in an estate don’t suddenly restart at exactly the same time.
  • Allows any scheduled restart to be cancelled in the same manner as existing manual restarts.

Viewer Updates

No changes at the start of the week:

  • Release viewer: version 7.1.3.7878383867, the Emoji Viewer, issued February 15, promoted March 1st, 2024.
  • Release channel cohorts (please see my notes on manually installing RC viewer versions if you wish to install any release candidate(s) yourself).
    • Maintenance-W RC (bug and crash fixes), version 7.1.3.7983616888, February 22, 2024.
    • glTF PBR Materials Maintenance-2 RC viewer, version 7.1.3.7821226606, February 20, 2024.
    • Maintenance X RC (usability improvements), version 7.1.3.7721015131 , February 14, 2024.
    • Maintenance Y RC ( My Outfits folder improvements; ability to remove entries from landmark history), version 7.1.3.7790341084, February 9, 2024.
  • Project viewers:

Game Controller Update

  • Leviathan Linden has produced a new GameControl viewer.
  • This has new logic that detects the game controller device and produces the GameControl data, and can be used to drive a Flycam around.
  • The viewer leaves SpaceMouse and other 3Dconnexion devices unchanged, but disables the old game controller logic to drive X-Box style game controllers.

Combat User Group Update

  • It appears that after yours truly wibbled about the Combat committee User Group sharing the same acronym as the Content Creation User Group (CCUG), which could cause confusion, it has apparently been agreed the combat User Group will henceforth be know as the RTSS – the Rooty Tooty Shooty Society – which gets a two thumbs-up from me 😀 .
  • Rider has established two regions on Aditi (the Beta grid) – Gallipoli and Thermopylae (both being appropriate names) – with combat support so people can start getting a feel for the new features as he gets them written, and provide feedback at the meetings (the next being on Thursday, March 14th, 2024).

Region Crossings

  • Monty Linden’s update comprises: “We can now throw avatars into the sea twice as fast as before [so] Developer testing continues 😦 “.

In Brief

  • A request was made for functions that could be used to actively detect forces being applied (e.g. in vehicle racing communities its hard to police cheaters using the push or force functions they have in attachments/HUDs). The request was not to change the force/push functions, but detect their usage by another script.
    • This led to an extended discussion on how best to approach this, options, limitations, etc., running through the meeting for around 20 minutes, from the 20:19 SLT time point to the 20:41 SLT time point.
  • A further discussion of llHealth and Damage from around the 20:41 SLT point through to close to the end of the meeting.

† The header images included in these summaries are not intended to represent anything discussed at the meetings; they are simply here to avoid a repeated image of a rooftop of people every week. They are taken from my list of region visits, with a link to the post for those interested.

2024 SL viewer release summaries week #9

Logos representative only and should not be seen as an endorsement / preference / recommendation

Updates from the week through to Sunday, March 3rd, 2024

This summary is generally published every Monday, and is a list of SL viewer / client releases (official and TPV) made during the previous week. When reading it, please note:

  • It is based on my Current Viewer Releases Page, a list of all Second Life viewers and clients that are in popular use (and of which I am aware), and which are recognised as adhering to the TPV Policy. This page includes comprehensive links to download pages, blog notes, release notes, etc., as well as links to any / all reviews of specific viewers / clients made within this blog.
  • By its nature, this summary presented here will always be in arrears, please refer to the Current Viewer Release Page for more up-to-date information.
  • Note that for purposes of length, TPV test viewers, preview / beta viewers / nightly builds are generally not recorded in these summaries.

Official LL Viewers

  • Release viewer: version 7.1.3.7878383867, the Emoji Viewer, issued February 15, promoted March 1st, 2024 – NEW.
  • Release channel cohorts (please see my notes on manually installing RC viewer versions if you wish to install any release candidate(s) yourself).
    • No updates.
  • Project viewers:
    • No updates.

LL Viewer Resources

Third-party Viewers

V6-style

  • No updates.

V1-style

  • Cool VL viewer updated to 1.32.0.12 (PBR), March 2, 2024 – release notes.

Mobile / Other Clients

  • No updates.

Additional TPV Resources

Related Links

Noa Cloud: Master of Landscapes in Second Life

Maison de la Chouette, March-April 2024: Noa Cloud

Maison de la Chouette is a new art venue – at least for me – operated by the veritable Owl Dragonash, a superb patron of the arts herself, and also a talented Second Life photographer. A further gallery nestled within the Corsica South Coasters area, it joins the likes of NovaOwl and the galleries at Port Emyniad (and locations in between) in presenting the opportunity for visitors to explore the local landscape and trails and appreciating a rich variety of SL art (see: Art and a walk in Southern Corsica in Second Life).

I was drawn to Maison de la Chouette specifically because it is, throughout March and April, hosting an exhibition of art by Noa Cloud. The holder and creator of [REN] (of Noa is perhaps best known amongst SL explorers as the holder and creator of [REN], which I last visited in May 2023 (see: The idyllic beauty of REN in Second Life). Noa is a gifted writer, a musician and actor, and himself an explorer of Second Life. He is also a talented photographer-artist ([REN] is also home to his own gallery) with a focus on SL landscape and avatar studies.

Maison de la Chouette, March-April 2024: Noa Cloud

At Owl’s Maison, he is presenting fifteen images showcasing his landscape work, and they are both beautifully rendered and carry a depth of artistic express which mark them as instantly purchasable for display in anyone’s SL home. Several of the pieces offer images of SL’s wildlife and animals, generally casting them in the most delightful way of telling a little stories of love, companionship, childhood and fun, utilising characters he discovered on his journeys around SL.

The images are present in both panoramic and square formats, with the latter offering a patterned border around them. This reminded me of the old postage stamps with there “crenelated” edges resulting from being torn off of their printed sheets along the perforations surrounding them. This patterning adds to the sense of these images belonging to a special collectable set.

Maison de la Chouette, March-April 2024: Noa Cloud

Noa’s gift in his photography is to combine a skilled eye for framing and cropping with an equally keen eye for spotting both detail and the opportunity to offer a story with his work. The result is that there is a certain visual poetry imbued in the finished pieces; a suggestion that if they haven’t had a story or poem written about them, then one is due. Just take Solitary as an example of this or, on a more humorous and enchanting level, Beby Bird (which also stands as testament to the creativity of whoever is responsible for this pairing of birds).

Not that these are pieces that need to be dissected to be appreciated; they can be enjoyed very much in and of themselves, and the setting within Maison de la Chouette’s gentle Tuscan flair of villa and terrace (the is displayed both indoors (both floors) and out) demonstrate how perfectly Noa’s images lend themselves for display at home.

Maison de la Chouette, March-April 2024: Noa Cloud

I understand that the “opening” party for the exhibition – in reality, a mid-point celebration – is to be held on March 19th, 2024, commencing at 13:00 SLT with live music by Grace Loudon, followed by a DJ set from 14:00 SLT. Might see you there!

Slurl Details

Flower’s Serene Retreat in Second Life

Serene Retreat, February 2024 – click any image for full size

In September 2023 I dropped into Shades of Autumn, a homestead region design by Flower Caerndow which she offered for people to visit and photograph. I found it an engaging and autumnal visit, with plenty to appreciate within in (see: Appreciating the Shades of Autumn in Second Life). Earlier in February 2024, Flower opened up her latest region design, Serene Retreat, occupying a Full private region, and given my enjoyment of Shades, I trundled over recently to have a look.

Welcome to a beautiful peaceful retreat and experience the magical beauty of nature. All are welcome to wander and take pictures and find the hidden cuddle spots. 

– Serene Retreat About Land Description

Serene Retreat, February 2024

This is a place which very much carries on in the spirit of Shades, whilst presenting an entirely new landscape to explore and photograph.

The landing point sits towards the northern tip of the island, close to where a small gallery of Flower’s own SL photography might be found. Whilst picturesque, the pictures serve a dual purpose: as well as offering views of the region, each is a teleporter which will carry a visit to the location it frames. However, given the overall nature of the island, unless you’re in a hurry to get to someone or somewhere, it’s much better to explore using your pedal extremities.

Serene Retreat, February 2024

A short walk downhill from the landing is one of the island’s sandy beaches and (if it is your first port of call on arrival) the first of the region’s little places to sit and / or cuddle. For those who prefer, steps leading up from the cobbles surrounding the gallery in its ruined tower provide a way up the neighbouring hill, where a small tea house sits within a Zen garden watched over by a figure of Buddha.

From here, other paths wind their way over the island, notably to the south and east, passing by a ring of standing stones to reach the highest point within the setting as is sits above steep rocky inclines falling away to the sea. Other paths wend their way through a nearby copse, where crystals, hints of exotic plants and some of the local wildlife might be found, together with further places to sit and pass the time in solitude or with others.

Serene Retreat, February 2024

Also to be found on the edge of the Zen garden is a pool of crystal-clear water, home to swans and koi carp, and the birthplace of a stream that runs out to a rocky lip before cascading down to be caught by a rocky pool. From here and tumbling over the coastal rocks, it makes its way out to open waters. A mossy / grassy path slips down the hill alongside this stream and its falls, passing a romantic little snuggle point and what appears to be the last remnants of a building. Below these an old track passes, looking like it might have once passed around a good ideal of the island, but which the sea has been gradually reclaiming in places.

Just below the stone flooring of whatever might have once stood here, whilst also running back from the cart track, is a narrow hollow slumped within the arms of the hill. More crystal and exotic flowers are to be found here, together with the open mouth of a tunnel slipping back under the hill and inviting exploration. However, I’ll leave it to you to find out what lies within its caverns.

Serene Retreat, February 2024

The eastern side of the island also offers a second beach reached via two stone-stepped paths running down to it. From here, and past the tepee-like sitting area and a swing, you can scramble up on to the island’s rocky feet and make your way around to the south side. It’s not possible to get all the way around the island at close to sea level, but for those who do follow the hill’s lip, a way down to a southern shingle beach and its little sitting spot can be found. This also allows visitors to continue their walk on around the island close to its edge, and thus come to the stream and hollow mentioned above.

Tranquil, photogenic and sitting under a sky mindful of Stevie Davros’s work (which is not to say it is – just that it reminds me of his work – which is to say it has a sense of realism about it which is attractive), Serene Retreat build on the foundations Flower laid with Shades of Autumn whilst offer its own unique and engaging setting for exploration.

Serene Retreat, February 2024

SLurl Details

2024 SL SUG meetings week #9 summary

Oblivion, January 2024 – blog post †

The following notes were taken from the Tuesday, February 27th, 2024 Simulator User Group (SUG) meeting. They form a summary of the items discussed, and are not intended to be a full transcript. No video this week, I’m afraid.

Meeting Overview

  • The Simulator User Group (also referred to by its older name of Server User Group) exists to provide an opportunity for discussion about simulator technology, bugs, and feature ideas.
  • These meetings are conducted (as a rule):
  • They are open to anyone with a concern / interest in the above topics, and form one of a series of regular / semi-regular User Group meetings conducted by Linden Lab.
  • Dates and times of all current meetings can be found on the Second Life Public Calendar, and descriptions of meetings are defined on the SL wiki.

Simulator Deployments

  • No SLS Main channel deployment on Tuesday, February 27th, but the simhosts were restarted.
  • Wednesday, February 28th will see the Gingerbread RC update (containing llComputeHash(), llGetCameraAspect(), llGetCameraFOV(), llGetNotecardLineSync() and llWorldPosToHUD() ) re-deployed  to the Bluesteel RC, together with Ferrari and Preflight. It includes a fix for the issue of scripts being prevented from restarting when crossing into regions running on the update.

Upcoming Simulator Release

  • The simulator update to follow Gingerbread remains  Hearts & Flowers, which will likely be deployed in the next couple of weeks. This mostly comprises internal (non-user visible) updates, together with two notably user-visible additions:
    • llSetLinkSitFlags/llGetLinkSitFlags – allow you to adjust the sit flags for a prim. It supports the existing two SIT_FLAG_ALLOW_UNSIT and SCRIPT_ONLY.
    • At some future point, SIT_FLAG_HIDE_AVATAR should also be added, so you don’t need to play an animation that squishes the avatar so they aren’t visible in something like a very small vehicle.
    • A feature for estate managers that will allow them to schedule automatic region restarts.
    • A new constant in llSPP PRIM_SIT_FLAGS it will contain all the sit flag information, (including ALLOW_UNSIT and SCRIPTED_ONLY (the two older constants will still be available).
    • A new capability to load item inventory lists via HTTP (so items with large contents will load faster when accessed, although this will require a viewer update as well).
  • The next update after that will likely be called Spring Break. This might include notecard searches.

Viewer Updates

No changes at the start of the week:

  • Release viewer: version 7.1.2.7215179142, formerly the glTF PBR Materials Maintenance RC, issued December 15, promoted January 8, 2024 – numerous bug fixes and improvements – No Change.
  • Release channel cohorts:
    • Maintenance-W RC (bug and crash fixes), version 7.1.3.7983616888, February 22, 2024.
    • glTF PBR Materials Maintenance-2 RC viewer, version 7.1.3.7821226606, February 20, 2024.
    • Emoji RC viewer, version 7.1.3.7878383867, February 15, 2024.
    • Maintenance X RC (usability improvements), version 7.1.3.7721015131 , February 14, 2024.
    • Maintenance Y RC ( My Outfits folder improvements; ability to remove entries from landmark history), version 7.1.3.7790341084, February 9, 2024.
  • Project viewers:

Game Controller Update

  • Leviathan Linden is still working on trying to get the viewer’s Flycam capability (SpaceNavigator) with the new GameControl logic rather than old system.

Region Crossings

  • Monty Linden is working on the region crossings code (both physical region crossings and all that goes into them when vehicles, etc., are included, and teleports).
  • There has also been independent and on-going investigations by users into crossings. Some of the more recent has been around the issue of the EstablishAgentCommunication (EAC) event between the simulator and viewer (see this forum post for specifics).
  • As it turns out, the server engineering team have been working on an entire simulator to address EAC, which is seen as both problematic and potentially hiding other bugs in the code – and potentially causing issues for the SL Mobile app.

In Brief

  • The Sever Team has a new member – Pepper Linden.
  • There is an upcoming fix to go into a simulator maintenance release for the detach bug stopping all animations started by other attachments or sit objects – see github issue BUG-225288.
  • A further confirmation that the client-side scripting environment will be Luau, a Lua VM implementation developed by Roblox.
    • Note that this project does not encompass delivering client side scripts from inside SL simulator; it is purely viewer-side. Any such capability is seen as being so far down the line as to not be on the roadmap, although the use-cases for such interaction were noted.
  • Rider Linden is looking at llCloseDialog, allowing a script close a dialog that it had previously opened.
  • A general discussion on Experiences – extending the scope of possible controls (not on the immediate roadmap) and making the Join Experience dialogue lees frightening / off-putting to users.

† The header images included in these summaries are not intended to represent anything discussed at the meetings; they are simply here to avoid a repeated image of a rooftop of people every week. They are taken from my list of region visits, with a link to the post for those interested.