Farewell to Mont Saint Michel in Second Life

Mont Saint-Michel
Mont Saint Michel – click and image for full size

Update: November 21st 2016: Mont Saint Michel is now back in Second Life, same SLurl.

Update: October 10th, 2016: almost a year after it had first been indicated the region was closing, Mont St Michel has now gone from Second Life. Tyche Shepherd noted its depature during her August end-of-month survey of the grid.

Update, November 3rd: Mont Saint Michel remains open at the start of November, as pointed out to me by Petr Hastings-Vanbeeck. see my update for more.

I saw via Ciaran’s blog that one of Second Life’s landmark sites, Mont Saint Michel, is to close at the end of September 2015.

Region holder and owner of the *Edwelweiss* brand, Moeka Kohime, announced the closure in a brief note on her Flickr stream, citing an “economical reason”. whether this refers to finding tier an increasing burden or a fall-off in donations and / or rentals (or a combination of all three), isn’t clear. However, given her Edelweiss brand will be relocating in-world, tier does seem to possibly be the culprit here.

The hidden secret within Mont Saint-Michel
The hidden secret within Mont Saint Michel

For my part, I paid my first visit to Mont Saint Michel far back in 2011, back when two regions existed: Mont Saint Michel, the beautiful reproduction of the Abbey citadel at the mouth of the Couesnon River in France, and a region representing the causeway and vehicle park outside of the citadel’s walls.  While I’d been aware of the build for a long time prior to that visit, it wasn’t until that first visit that I really understood why it was a popular attraction for residents (even if I did miss its hidden secret at the time!). Since then, I’ve often been back over the years to wander the streets and climb the stairs up to the great abbey, although I’ve only blogged about it once between then and now, and that was in 2013.

What is impressive about the region is the level of detail within it, and the fact that it is navigable by avatar. As I said back in 2011:

The Mont faithfully reproduces the original in almost every visual aspect; no mean feat given it occupies an area a quarter of the size of the original. Yet it is not just a mere “look but don’t touch” showpiece: it is also scaled to allow avatar access, providing a fully immersive experience for visitors who can walk through the narrow streets, browse shops and wend their way up to the magnificent monastery that crowns the island.

Given this, Mont Saint Michel has always struck me as an ideal candidate for exploration using something like the Oculus Rift, and losing it before HMDs allow us to do so, and to see it so fully and immersively is to be counted our loss.

Mont Saint-Michel
Mont Saint Michel

It’s not clear precisely when the region will close, but if you do wish to pay a last (or first) visit, I’d recommend you do so sooner rather than leaving things right until the end of the month, sometimes regions have a habit of vanishing a little earlier than anticipated. To Moeka, I would like to add my thanks to those from many others, for creating and sharing such an incredible build with us over the years.

SLurl Details

Bright Canopy: relaunching Wednesday, Sept 23rd

Bright CanopyAfter experiencing a stormy official launch period at the end of August 2015, which resulted in the service having to be suspended, Bright Canopy have indicated that their streaming service for Second Life and OpenSim users will be re-opening to users on Wednesday, September 23rd.

The official announcement is due to be made at 23:59 GMT (15:59 SLT) on Tuesday, September 22nd via the Bright Canopy website. However, the text of the announcement has been released ahead of this to a number of bloggers including myself, with permission for us to help circulate the news in advance.

The announcement reads in full:

Launch Reboot

Bright Canopy is back!

Bright Canopy has been down now for almost one month. We have done our best to be transparent and communicative during the downtime. Please be sure to read the community meeting transcript for all of the details.

We have been working with Frame on a new pricing plan that will allow us to offer the service immediately. We will continue working on options that will improve our costs on the back-end and allow more  flexibility in the future.

For now, this is what we have:

  • $17 per month includes 20 hours of service.
  • Additional time $0.02 per minute
  • 30 minute minimum for sessions
  • If you use 10 hours or more of additional minutes, that will be charged immediately, otherwise additional minutes are charged at the beginning of the next month.

So if you sign up for Bright Canopy, you will be charged $17. You will receive 20 hours of server time. Once you have used that time, if you continue to use the service, you will build-up overage time at $0.02 per minute with a minimum purchase of 30 minutes ($0.60). If you use less than 10 more hours, your card will be charged for those additional minutes (plus the $17 for the new month’s subscription) at the beginning of the next month. If you use 10 or more hours of additional minutes before the end of the month, those minutes will be charged immediately.

  • So if you use 5 additional hours during the month, you would spend $6 more . This would mean your credit card would be charged $21 at the beginning of the next month.
  • If you use 10 additional hours, you would be charged $12 now and $17 for your monthly subscription at the beginning of the next month.

It is our sincere hope that our community will find value in what we offer and are able to use the service to enhance their time in their virtual worlds. We look forward to being of service to you.

It is important to note that this is an entirely new payment model which supersedes all previous models, and requires users to sign-up to it anew in order to be able to use the service.

The Bright Canopy service allows the viewer and all Second Life content to be streamed directly to a user’s browser. In order to do this, the service relies on Amazon’s Elastic Compute Cloud for the actual service hosting and delivery, and Frame, a company with considerable experience in provisioning optimised Windows applications to users via the cloud, to facilitate that delivery.

As I explained in a recent blog post, unexpected and sustained fluctuations in the Amazon Spot Instance pricing mechanism during August adversely affected Bright Canopy’s ability to offer the service in a financially sustainable manner, forcing the company to suspend the service.

The hope is that will this new pricing plan, the company will be able to re-launch the service in a way that will meet the immediate needs of users whilst also, as the official announcement notes, allowing the company to work with Frame to possibly improve pricing for users in the future.

Lab Advises: update your Second Life payment info

secondlifeOn Wednesday, September 16th, 2015, Linden Lab issued a blog post advising people  who use a credit (or debit) card to make payments directly to Linden Lab, to update their Second Life payment information.

This is due to the company transitioning to a new payment system. The advice is particularly pertinent for any users who have not recently added or updated their payment method as the post notes:

Second Life is transitioning to a new payments processor for credit cards. If you use a credit card for Second Life payments and have not added or updated your billing information since July 7, 2015, we strongly encourage you to re-enter your information to avoid any potential disruption of services. If you use PayPal or Skrill for Second Life payments, no action is needed.

Updating your payment information is relatively simple:

  1. Login to your Second Life account at SecondLife.com.
  2. Click Account and then Billing Information.
  3. Under How You’re Paying, select the payment method of your choice.
  4. If you wish to re-use the same credit card already filed directly with the Lab, you will need to Remove it first, and then re-add the details.
  5. Make sure you also indicate to payments which are to be charged to the card by clicking on the Change option and checking the required check boxes.
To update / re-use card information filed with the Lab, you will need to Remove the existing card details first, add (or re-add, if using the same card) details of your card, and then make sure you select the payment options for which the card is to me used by clicking the Change link and checking the option(s) you wish to use
To re-use existing card information filed with the Lab, you will need to Remove the card details first, and then re-add them. When adding card payment information, make sure you also define the payments which are to be charged to the card through the Change option.

When you have updated your payment information, you should see a banner notice at the top of the Billing Information page telling you this is the case.

As noted in the Lab’s blog post, you may notice a small authorisation charge made against the card you register. This is a common means of authenticating billing information, and the charge will be reversed / cancelled by you bank of credit card issuer, so the money is refunded to you.

It is not clear exactly when the transition to the new payment system will take place / be completed (or indeed, if it has already been completed). However, if you do have a credit / debit card registered with the Lab which you have not recently updated, it would be best to do so sooner rather than later to avoid any possible hiccups with payments.

Related Links

Halloween photo call to help promote Second Life

secondlifeLinden Lab has launched a photo call in the run-up to the Halloween season in October, and it is one with a slight twist. rather than offering cash prizes, selected entries could be used to help promote Second Life Halloween activities, etc. to residents via e-mails and banner ad campaigns, and perhaps even social media.

The photo call announcement reads in part:

Do you like to dress your avatar up in costumes – travel the haunted spots all over Second Life, and generally run amok during this time of year? Why not show off your fun with images?

Share your pic on our Official Flickr Page with the tag “SLHalloween2015” so that we can see all of your amazing works. You may submit as many as you like between now and September 28th, 2015.

We’ll showcase the chosen image(s) in an email to Residents, as well as in some banner campaigns. We’ll let the chosen image creators know via Flickr and ask for an avatar name for the credits.

An example of the use to which images submitted in the 2015 Halloween photo call might be put (image courtesy of Linden Lab)
An example of the use to which images submitted in the 2015 Halloween photo call might be put (image courtesy of Linden Lab)

There are obviously some basic requirements for entries to be considered – they should be appropriate for audiences of all age ranges; they should be taken in-world and free from additional text and logos, for example. The Lab also suggests taking a picture that tells a story might help make an impression.

This isn’t a contest per se, and shouldn’t be taken as such. It is, however, an opportunity for users to get into the Halloween spirit and perhaps have their avatars immortalised n a Second Life campaign.  Those wishing to take part should, as the announcement notes, simply submit their images with the SLHalloween2015 tag to the official Second Life Flickr group.

So – happy snapping!

“Created Reality”- possible contender for Project Sansar’s name?

Is Porject Sansar to be called Created Reality?
Is there a Link between Project Sansar and “Created Reality”?

Ciaran Laval and I have been using Twitter to further ponder a domain registration in the name of “createdreality.com”. It was originally taken out in June 2013, which under the usual two-year registration policy means it possibly expired around June 3rd, 2015. However, on July 9th, 2015, it was renewed through Ascio Technologies, the company used to register the projectsansar.com domain.

The domain registration renewal followed a trademark registration submitted to the USPTO by the Lab for the name “Created Reality”. This occurred on May 22nd and is summarised here.

The timing of both is possibly interesting, given the domain name had been allowed to lapse (although this could simply have been admin oversight), and the trademark filing came 2 weeks after Lab had confirmed “Project Sansar” to be the new platform’s code-name, thus ruling out “Created Reality” as simply being an alternative code-name for the platform.

The domain createdreality.com was registered through the same servie used to register the projectsansar.com domain
The domain createdreality.com was registered through the same service used to register the projectsansar.com domain

The trademark application also contains pretty much the same descriptive wording as used within the “Project Sansar” and “Sansar” filings made in April 2015.

So, does this mean “Created Reality” is the new name for the Lab’s Next Generation platform? Well, maybe – but maybe not.

On the one hand, it is interesting that the Trademark filing came after the code-name for the platform had been decided. However, this isn’t necessarily indicative of anything; the Lab could simply be covering the bases as they consider various names for the new platform.

More to the point, while the name “Created Reality” may doubtless describe the platform’s function in presenting spaces where people can create their own virtual realities, it does actually read rather, well, bland.

The createdreality.com domain administrator: Linden Research (Linden Lab)
The createdreality.com domain administrator: Linden Research (Linden Lab)

Countering this, however, is the idea that the new platform is apparently geared towards being a “white label” service in which in which creators can build their own branded spaces, and then promote  / market them directly to their potential audience, complete with sign-up portal, etc.

As such, the users of the environments created on the platform are perhaps more likely to know the environments by their various names, rather than collectively by the name of the platform on which they run. Thus, the platform’s name might be less front-and-centre than is the case with something like Second Life. Although that said, I’d personally like to see something a little more dynamic by which to know the platform.

Right now, the Lab is saying little on the subject of “Sansar” or “Created Reality”, with Peter Gray only informing me that the platform’s name is still “being determined”.

However, if we place the “Created Reality” trademark alongside the one for “Sansar”  – the latter being quite distinct from the trademark filed for “Project Sansar” – it would seem we have a couple of the names the Lab have been ruminating on for the platform’s eventual title. Could there be more lurking out there in the form of trademarks and / or domain names?

Stand Up 2 Cancer in Second Life this September

logo-2Saturday, September 12th marks the start of the 2015 Stand up 2 Cancer (SU2C) campaign in Second Life, and the venue schedules are shaping up nicely. I previewed this year’s campaign, at the end of August, so feel to treat this as a small update / teaser.

This year builds on the 2014 début event, which saw L$ 1.5 million raised over 4 days, and will see more than 150 performers, DJs and tribute bands perform at around 40 venues across Second Life in two weeks of music and fund-raising to assist the ground-breaking work of Stand Up 2 Cancer. Activities commence on Saturday, September 12th and run through until Sunday, September 27th, all brought together through the leadership of Still Braveheart, who pioneered the 2014 inaugural weekend.

Jasmine's Hollow; Inara Pey, June 2015, on Flickr The Dirty Grind over Jasmine’s Hollow  will host multiple events across the 2 weeks of SU2C fund-raising

As I noted last time around, the focus this year is not only on a much broader time span for fund-raising, but it is also looking to support far more of SU2C’s work by splitting donations between SU2C’s activities in Canada, the UK and the USA. In addition, people will be able to donate directly to SU2C’s work in through three countries by following the special donation links available at all participating venues if they’d prefer to pay direct, rather than via in-world L$ donations.

Obviously, with so many performers and venues participating, listing them in a blog like this is impossible – so do please keep a track of the SU2C in SL event schedule on Google, and via Stills’ own blog, which will have daily events, times and LMs to venues as things get under-way, as well as all the very latest news. However, to help whet appetites, here is a small sampling of what is to come (note schedules subject to possible last minute change).

Saturday, September 12th: BS’s Bring a Friend and Stay Awhile

09:00
KeivnMThomas Carpool
10:00
Manu Aurell
11:00
wolfie Moonshadow
12:00 noon
LaidBack Celt
13:00
Bandit Eddingham
14:00
Leannan Wolfgang
18:00
Erin & Satin
BS's Bring a Friend and Stay Awhile - kicking things off for SU2C 2015
BS’s Bring a Friend and Stay Awhile – kicking things off for SU2C 2015

Thursday, September 17th: Breakwaters New England Community

15:00
emptypockets88240
15:30
Bo Hayes
16:00
Premium Composer
16:30
Automatic Quandry
17:00
Manu Aurell
17:30
Luvofmusic
18:00
Travis Overrland
18:30
Glenn Bunjie
19:00
MrMulti Write
19:30
Ariangels Resident
20:00
Dilah Halostar
Breakwaters New England Community
Breakwaters New England Community

Monday, September 21st: RMS Titanic

16:00
Saxy and Romantic
17:00
MusicMan Appletor
RMS Titanic, another stately 2015 SU2C venue
RMS Titanic, another stately 2015 SU2C venue

So, do please keep an eye on Still’s blog for the full schedule of events, together with the Google calendar, and who knows – we might bump into one another at one of the venues! If so, do please say hello.

About Stand Up 2 Cancer

SU2C takes an innovative  approach to ending cancer by focusing on forming “dream teams” of doctors and researchers who are directly involved in leading-edge cancer research and treatment, and then undertaking aggressive research programmes. 100% of all donations made through SU2C goes directly into funding cancer research and treatment and paying for these teams; none is lost to “administrative costs” or put aside for CEO or executive salaries, etc.

Such is the success of this approach that as of 2014, and in the USA alone, SU2C has raised over $261 million in seven years. This money has all be used in directly supporting 141 clinical trials of possible cancer treatments, involving 750 scientists and 5,000 cancer patients, and which have spanned 112 US institutions.

Related Links