Second Life bug tracker upgrade: August 29th, 2018

On Wednesday, August 29th, the Second Life bug tracking and feature request system will be undergoing an upgrade, starting at 20:30 SLT (so the early hours of the morning for those in Europe).

The scheduled window for the upgrade is some six hours in length, although as the official blog post states, it is hoped that the overall downtime will be far less than this.

The primary aim of the upgrade is to bring the Second Life bug tracking system up to a more recent release of the Jira software used the manage the bug tracker by Atlassian Corporation plc.

From a user’s perspective, most of the changes are of a cosmetic nature, again as the official blog post notes; the most obvious being the new log-in page that will be displayed for users following the upgrade, and whenever they are required to log-in to the system to use it.

One of the more visible changes with the Jira update will be the format of the log-in page (left), compared with the more familiar log-in page for most Second Life web properties (right)

An important aspect of this change is that every time you log-in to the new system, it updates the email address  that Jira uses for you from the one given with your Second Life account, instead of only updating it the very first time you use Jira, as is the case with the “old” system.

As well as this, there are various layout improvements and updates to the information displayed in things like a user’s dashboard, and some revised positioning of options and buttons.

Key among the latter is likely to be the positioning of the option to create a new bug report / feature request, etc. On the current Jira, this is located in the top right corner of a user’s dashboard. After the upgrade, it should be a lot more front-and-centre on a dashboard, appearing as a blue button.

Following the upgrade, I understand the option to file new bug reports, etc., will be moved from the top right of the Bug Tracker dashboard (shown top for the current version used by the Lab) to a more prominent, button-like position with the new Bug Tracker version, as I believe it will appear after the upgrade (shown bottom)

I understand from the Lab there the upgrade also means some changes to how they handle bug reports, etc., internally, but these should not see any significant changes to actually filing bug reports and feature requests. However, there may be some additional cosmetic changes to some of the forms used with the system, and if so, these will take place once the new system has had time to settle.

I have been working on a guide to filing bug reports and feature requests (with the assistance of a number of people from Linden Lab) for those unfamiliar with using Jira, and hope to be able to publish this, as it reflects the new system, in the near future.

September 13th 2018: Town Hall meeting with Ebbe Altberg

Linden Lab has announced the next in their series of Town Hall meetings, this one again featuring Lab CEO Ebbe Altberg. The event will take place.

Unlike the April 20th event, this will be a single event rather than offering two time options for users to chose from when attending. The date and time being:

Thursday, September 13th 2018 from 09:30 SLT onwards.

Once again, users are invited to offer questions for consideration via a forum thread.

The blog post announcing the event reads in full:

With SL15B behind us (and SL16B to look forward to!) we thought it was time to have another Town Hall, and give Residents a chance to ask about Second Life and hear the latest news on what is being worked on and planned in Second Life. We’ll also share specific updates on our product development roadmap, as discussed earlier this year.

Linden Lab CEO Ebbe Altberg will be appearing at a  “Town Hall” chat session on Thursday, September 13th 2018 at 9:30 a.m. (SLT/Pacific). This is your chance to interact directly with Ebbe as he discusses 2018 and beyond. 
Got a question you want to ask? Post it in the Community Forum thread “September 2018 – A Conversation with Linden Lab CEO Ebbe Altberg” in advance of the Town Hall. Questions will be selected from all submissions made prior to Sept. 10, so make sure to weigh in now!

Don’t forget to mark your calendars for Sept. 13 to see if your question is selected. On that day, you can join us live for the Town Hall meeting. Location will be publicized closer to the event – stay tuned!

I have a full transcript (with audio and video) of the April 20th event for those wishing to catch up with what was said then, and I full plan to attend the September 13th event and offer both a transcript / summary of the session, again with audio recordings of the answers given to questions.

Second Life new user experience: themed Learning Islands

The Sci-Fi themed Learning Island

Over the past few months, several mentions on the idea of themed Learning Islands have cropped up in various public discussions featuring staff from Linden Lab – notably CEO Ebbe Altberg.

The idea is that rather than a user signing-up for Second Life via an advert and / or  landing page that delivers them to a “generic” learning island and then leaving them to discover things for themselves, incoming users will have a “path of interest” as it were, that leads them from an advert through the sign-up process and then delivers them in-world to a location in keeping with the theme of the ad that originally appealed to them.

– Ebbe Altberg discussing the themed Learning Islands idea in May 2018.

Broadly speaking, things run like this:

  • The Lab runs a web advertising campaign featuring a specific theme – such as “science fiction”.
  • Those clicking on an ad are taken to a Second Life landing page that matches the ad’s theme (example shown below).
  • A Play Now button allows people to sign-up to SL and which, when they log-in for the first time with the viewer, will deliver them to a Learning Island in keeping with the theme of the advert and landing page, where they can get started with using the viewer, etc.
  • As well as lessons / opportunities to learn, this themed Learning Island includes one (or more) portals which allow incoming users to reach the destinations appearing on the landing pages (and others like them).
Part of the Sci-Fi landing page, an example of the themed landing pages used in conjunction with the themed Learning Islands

The first of these campaigns / themed Learning Islands has been in testing for the last couple of months, and the next is about to be rotated into testing, as Brett Linden, head of Marketing for Second Life, informed me.

Linden Lab is still in the early weeks of testing the concept of Themed Learning Islands. The initiative began quietly a month or so ago with a Romance-themed island test that is not currently active. Next up is a Sci-Fi-themed learning island that we’ll begin testing very soon. We’re also looking at several other themes for future tests, [and] it is also possible that we’ll revise the Romance and Sci-Fi themes as we gather more data on them.

– Brett Linden, head of Second Life Marketing, Linden Lab,
discussing the new themed Learning Islands

The Romance Learning Island presents a wooded island with trails and climbs, with a central “quick learn” starting point covering the essentials of movement

Of course, putting an ad campaign backed by a sign-up process, etc., is only part of the story. There needs to be some means of assessing just how well (or otherwise) it is performing. Such assessment is very much core to all of the Lab’s user acquisition and retention efforts, with A/B testing being one of the primary methodologies they employ. This is the case  with these themed campaigns / islands as well, which will be tested from a number of perspectives.

Firstly, the themed campaigns and themed islands are operating alongside the Lab’s various other user acquisition campaigns and in-world learning islands. This allows the Lab to assess the overall effectiveness of each themed campaign compared to existing methods of acquisition / retention that take a more “non-themed” approach. Secondly, the themed Landing Islands within each campaign are being directly compared with their non-themed counterparts to assess their effectiveness in retaining a specific target audience, again as Brett informed me.

There is indeed an A/B test happening — where there are two equal themed landing pages with everything being identical in design/content — except for the Join URL. On the “A” version of the landing page, a click on Play Now will take you [via the sign-up process] to the non-themed learning island (currently used for most new users outside this test). The “B” version of this page contains the Join link that will direct [again via the sign-up process] the new user to the Themed Learning Island as their first login destination. In our paid ads that accompany this campaign, we’re distributing both the A and B versions of the landing page equally so that volume to each location will be equal.

– Brett Linden, head of Second Life Marketing, Linden Lab
on some of the Learning Island A/B testing

The Romance Learning Island presents core information on using the viewer to move, communicate and interact, and provides more general information on using Second Life

As a third level of testing, the Lab is using different approaches to the information provided within each type of Learning Island, again to assess what might be more or less effective in encouraging engagement and retention.

For example, the “Romance” themed Learning Island included what might be termed minimal user guidance beyond the basics of using the viewer to walk, jump, fly, communicate and interact. By contrast, the Sci-Fi island is far more hands-on with the user, with “main” and “advanced” tutorial areas, far more ways to impart information: info boards, local chat, links to external SL resources, etc.  In the future, other means of providing incoming users with information and to help them understand to basics of the viewer, etc., will be tested in specific theme types.

Thus it is possible for the Lab to investigate what works and what doesn’t in terms of information presented to an incoming user: is it too little or too much? Where might the balance between the two lie? Does a relaxed approach that lets the user learn on their own as the explore work, or is something more “formal” in layout better? Is it better to employ one approach to passing on information, or multiple means – text, boards, videos, web links?

The Sci-Fi themed Island provides a much broader learning experience, covering many more aspects of viewer use, with subject matter split between “Main” and “Advanced” tutorial areas

When not being tested, some of the themed Learning Islands may be opened to broader access from within Second Life. However, during testing, the islands are not publicly offered up for general access. The reasons for this are fairly clear if you stop to think about them, and Patch Linden summed them up succinctly.

We actually want to discourage public access to the islands while in testing so that our statistics, measuring and data-gathering don’t get influenced by having the islands inundated with established users coming into them and possibly preventing new users from naturally proceeding through the anticipated test flow. That way, we can gather as accurate information as possible on what’s happening in terms of acquisition and retention against everything else. 

Patch Linden, Senior Director of Product Operations, on why information
on the themed islands isn’t being generally announced

Also, once initial core testing with a specific themed island has finished, the Lab plan to add it to the broader Learning Island rotation. This allows a further level of comparison: does a themed Learning Island perform better with retention of users delivered to it outside of any related advertising campaign than is the case with non-themed islands, or does it not perform as well? Is there a difference? And so on.

Elements common to the “non-themed” learning islands can also be found in some of the themed islands, such as this guide to the SL viewer’s default toolbar buttons, again allowing for wider testing of approaches

One thing that struck me in talking to Keira, Brett and Patch about this programme is just what is going into user acquisition and attempts to improve user retention, when it is perhaps a little to easy to assume the Lab is just “tinkering without understanding”. Considerable thought is being put into trying to increase new user engagement and retention, and it does involve a lot of number crunching, analysis, and trying to build on what is shown to work, as well as trying entirely new approaches.

Overall, this themed approach to advertising / new user experience comes across as a good idea to try. Whether it actually works or not, and how well it works and with which themes, will only become clear over time; I do admit to being a little edgy around the Sci-Fi Island, which is very different in looks to the “hard sci-fi” images presented in the landing page – leading me to wonder if the contrast might have an impact on the new users who come through it.

But, concerns like that aside, it’s clear from talking to Brett, Keira and Patch that the Lab is pouring a lot of effort into this approach, as well as looking at other avenues of user acquisition and retention. Certainly, as this particular programme evolves I hope to be able to return to it in the future and offer updates and perhaps insights. In the meantime, I’d like to extend my thanks to Keira Linden, Patch Linden and Brett Linden for extending their time and input to this article.

Private region price reduction: 2 weeks of grid growth but still early days

Strawberry Lake; Inara Pey, July 2018, on FlickrStrawberry Lakeblog post

It’s been two weeks since Linden Lab introduced the new pricing structure for private regions, and as Tyche Shepherd reports, her Grid Survey shows the grid has experienced its second consecutive week of net private region growth since the change came into effect.

In the week immediately following the introduction of the new pricing structure (Monday July 2nd through Sunday July 8th), the SL grid saw a net increase of 34 private regions, while in the week Monday July 9th through Sunday July 15th, the net increase was 35 private regions.

As Tyche indicates, these increases have helped slow the overall rate of private region attrition to just 0.3% – a net loss of 52 private regions between January 1st, 2018 and July 15th, 2018. By comparison, some 326 private regions were lost to the grid between January 1st and July 16th, 2017 (with an overall net loss of 667 private regions through the entire year).

The two weeks following the private reduction pricing changes have seen net increases in the number of regions on the grid. However, it’s still too early to call this a trend or draw significant conclusions. Credit: Tyche Shepherd

So, have regions losses turned a corner as a result of the price change?

Frankly, it is too soon to tell; two weeks is only two weeks – we need to see how things trend out over a longer period before anything can really be determined. A lot here will depend on how much of the tier reduction land rental businesses pass on to their tenants in order to make private rentals more appealing; something I noted in passing in Looking at the new private region and L$ fees. Plus, a simple count of region growth isn’t the entire story here.

Simply put, the private region pricing restructure will have seen the Lab take a reduction in monthly revenue generation. It’s questionable whether such a modest increase in region numbers, even when coupled with other options for increased revenue generation such as the Mainland price restructuring (with its possible attendant increase in Premium subscriptions) and the US $0.50 increase on L$ purchase transaction fees, has wholly overcome the immediate deficit of the tier rate cut.

Thus, while the uptick in private region count is a positive turn, it is too early to be celebrating. We’ll need another 4-6 weeks before we can start to get a genuine feel for how things are going as a whole. It will also be interesting to see how long new regions entering the grid remain in place or whether we see some rapid comings / goings month-to-month. I’m also curious as to how the restructuring affects the Full / Homestead product ratio on the grid, so will be looking to see if Tyche can provide some updates on this in the coming weeks / months.

In the meantime – and totally off-topic as far as private regions are concerned – I wonder if Tyche has had time to have a bop around Mainland to see how the abandoned land situation there is fairing? As of January 2018, abandoned land stood between 22% and 23% of all Mainland; it would be interesting to see how it now stands, some four months on from the Mainland price restructuring.

Second Life land auctions get a face-lift

Update, February 26th, 2019: it is now possible for users to offer their own Mainland property for auction. See Mainland users can now auction their land and Creating Your Own Auctions.

As promised in the Second Life roadmap blog post of March 2018, the land auction system has been revamped, and is now live – although only for Linden Lab held Mainland at this point in time.

The announcement came via a blog post, A Face lift for Auctions, on Wednesday, July 11th. As per that announcement, the new auction system leverages Second Life Place Pages as the medium for presenting land up for auction and for placing bids, together with a new “cover page” listing available parcels up for auction. which can be found at https://places.secondlife.com/auctions.

As per the official blog post, there are a few things to note with the new system:

  • Currently, it is for Linden-held land only – Mainland parcel owners will be able to add their own parcels for auction soon.
  • Auctions of group-owned land are not supported at present.
  • When bidding, you must have the funds available in your account – under the new system, your maximum bid amount is immediately taken out of your account and held in escrow until you are outbid, or win the auction.
  • Winning bidders will generally be notified within one hour of an auction closing.
The new Places/Auctions page. Clicking on the link for a parcel available for auction will initially display a brief summary of the parcel (bid end time and current leading bid amount) before taking you to the auction page for the parcel – click to enlarge, if required

To help people get started with the new system, the Lab have produced an Auctions Walkthrough document, together with an Auctions FAQ – both of which should be read by those interested in place their parcels up for auction (when the system is open for people to do so) or who wish to bid on the parcels currently being auctioned.

Those wishing to offer their own land for auction (when possible) and who are not familiar with using Second Life Place pages, may want to read through my Place Pages tutorial. I will be updating this tutorial to additionally include information on how to create your own parcel auctions in due course.

A parcel auction page – note the image on the right is a placeholder; those auctioning their land can include a photograph of it, taken from the parcel’s Place Page

 

Looking at the new private region and L$ fees

Village of Ahiru; Inara Pey, May 2018, on FlickrPrivate region set-up fees and monthly tier rates are reduced from July 2nd, 2018, together with an increase in L$ purchase fees. Picture:  Village of Ahiru (blog post)

A major goal at the Lab is to “re-balance” the Second Life economy – shifting the onus of their revenue generation away from a heavy reliance on virtual land leasing to distribute it more broadly across all fronts  – land, Premium subscriptions, transaction fees, Marketplace fees, etc. Over the last few years we’ve seen some of this in action:

  • In April 2016, increases were made to all transaction processing fees and Linden Dollar processing fees (raising the latter by 30% to US $0.40 per L$ purchase).
  • In June 2017 increases were made to the maximum fee for processing credit transactions was raised to US $25, and the fee charged per L$ purchase was raised to US $0.60.
  • In November 2017, increases were made to L$ purchase fees (to US $0.99 per transaction) and to fees charged for transferring money via PayPal or Skill from the start of 2018, raising both to 2.5% with no maximum limit on the application of the fee.

Some of these increases were couched as being in part to meet the costs involved in the Lab handling the transactions and ensuring all proper fiscal and legal requirements for money handling are properly met. Doubtless, this was the case – the Lab has invested heavily in matters of compliance. However, it’s also not unfair to say that once the initial expense in performing this work has been recouped, these fee increases enable the Lab to both cover the cost of transaction handling and generate some revenue through such transactions (however modest on the individual transaction it might be).

On the other side of the scale, we’ve seen efforts to make virtual land more attractive – notably through the region buy-down offer of April-September 2016, and more recently the changes to Mainland pricing.

On July 2nd, 2018, the most ambitious change to private region pricing in Second Life came into effect: a reduction of 15% in private region maintenance fees (tier) for all current region types and reductions in the set-up fees for Full and Homestead regions (new OpenSpace (“water”) regions no longer being offered as a product from July 2nd, 2018).

These changes – it should be noted – come with a further increase in Linden Dollar purchase fees, which increase to US $1.49 per transaction.

New Private region pricing structure. Note that as from July 2nd, 2018, new OpenSpace regions will no longer be available as a product, and Linden Dollar purchase fees increase to US $1.49 per transaction

It’s fair to say that any change of this kind, be it in land pricing or transaction fees, can generate heated feedback (witness this forum thread on the 2017 increases). The changes to private region fees have been no exception, with views being expressed via in-world groups, within assorted forums (such as SLU) and even in blog comments. Some have been upset over the L$ transaction fee increase; others  – notably those in the virtual land rental business  – have been upset by the change no extending to grandfathered regions; others apparently don’t see the move as “enough”, protesting that the tier rate should be cut to US $195 (or similar). And there has been a fair amount of reaction to the L$ purchase fee increase.

Obviously, time will reveal the outcome of these changes, but as is my want, I’d pass comment on a few things.

When it comes to the land rental business, it is hard to see why the exclusion of  grandfathered regions is being taken so negatively. For one thing, these are already below the new tier rates, as the Lab states. Further, it is now 18 months since the buy-down offer closed. This should have been enough time to recover the up-front cost of converting regions to grandfathered status (US $600 / Full; US $180 / Homestead), and now leave rental companies in a position to enjoy a modest increase in income from such regions whilst also offering customers using them a degree of lower rent.

Which is pretty much also the opportunity they have with this tier reduction. Frankly, 15% is unlikely to have people leaping in droves to buy Full regions directly from the Lab. But what it might do is once again increase people’s desire to have Homestead regions as private homes. Given that these remain tied to holding at least one Full region, it’s not unfair to say that should it happen, land rental companies can only benefit. And even if the private land market remains relatively flat, such businesses should still be able to lower their rental rates to attract new customers without damaging their existing margins.

So it really is hard to see why some in the land rental business are so put out by grandfathered regions being excluded, or to claim they get “none” of the benefits of this fee reduction.

When it comes to the increase in Linden Dollar transaction fees (which with this increase will have rise by 198.4% since April 2016), the impact will perhaps be harder to gauge, simply because people can offset at least some of the impact by adjusting the amounts of Linden Dollars they purchase in a single pass. Just how much of an offset can be achieved depends on a range of factors – the amount of L$ someone buys in a single pass, how easily they might be able to consolidate purchases, etc. – but this doesn’t deny the fact it is precisely what people have been doing as a result of past increases.

Even so, it will in interesting to see what, if any, impact this has on actual spending in SL – although I suspect that changes to fees elsewhere that have been hinted at (such as with the Marketplace) might have more of a visible impact, if and when they come into effect.

There will always be positives and negatives to just about anything the Lab does. However, “the tier is too damned high!” has long been a mantra within Second Life and while it is “only” a 15% reduction in tier, this is a positive step towards addressing this mantra when it comes to private regions fees (and it’s not unreasonable to assume there might yet be more in the future – although they are unlikely to be even close to appearing over the horizon at this point in time). Similarly, while people are likely to continue to be put out by it, the increase in to the L$ transaction fee is a relatively “fair” move, as it spreads at least some of the burden of revenue generation for the Lab across a much broader section of the SL user base.