LL, you ARE kidding, right?

William Linden posts today about Viewer 2.0 and the SLE product in what I can only assume is a piece intended as light relief. Our announcement last week of the Second Life Viewer 2 Beta marks a significant evolutionary step on many fronts he gushes in the opening sentence before going on to give us some real corkers.

Like many other technologies, the value of Second Life derived from within the organization increases with adoption, for many reasons: shared learning, reduced setup times, more productive time spent on the tasks at hand, resulting in more in-depth, creative and productive uses of the product.

No shit, Sherlock. One might also say that the value of a Nintendo Wii or an XBox 360 “increases with adoption, for many reasons: shared learn, reduced setup times…” and so on. However, that doesn’t mean either the Wii or the XBox 360 are going to be valid corporate tools. This goes for Second Life as well.

However, stating the bleedin’ obvious is still only the tip of the iceberg as William pulls up an impressive table of Things You Can Do With Second Life… document sharing! Whiteboard collaboration! *gasp* video sharing! Document collaboration! OMG!!: web conferencing!!!

Wow! Amazing! Brilliant! Fabulo….err, hang on a minute….aren’t these all things most self-respecting corporate entities can already do through that thing, oh what is it called? Oh, yes the, umm “corporate Intranet” via something called the “web browser”, as well as other tools they already have at their fingertips? And, umm… can’t they already do these these things without having to fork out $55K a pop to support up to 100 staff, all of whom will need to have their moderate business desktops replaced with pretty high-end graphics / gaming machines?

No….William must be pulling our collective leg. Kingdon et al at LL must be playing an early April fool on us.

I mean, it’s obvious they’re not serious, isn’t it? Just look at this from William: Further, because some of the most valuable media content is secure behind your firewall, SLE will be the go-to solution for easily sharing this secure data in private workspaces. This includes things like company Intranet pages, internal wikis, SharePoint pages, project planning output, and any number of common web-based workgroup mediums.

This really has to be a joke, doesn’t it?

I mean, no-one in their right mind would sit down and suggest to a corporate executive that they should encourage their staff to stop viewing the corporate Internet, internal wiki pages or SharePoint site directly on their desktop / laptop browser and should instead:

  • Log into to some upmarket game-like thing
  • Create something called a “prim”
  • Play around it to size it etc.
  • Then go to their web browser, pull up what they want to see and copy the URL before closing their browser
  • Then paste said URL into the properties of this “prim” thing
  • Then view the information they were seeking?

Surely William isn’t seriously suggesting companies throw out the means to let those engaged in meetings or collaborative efforts fart around in a game to shar what can be shared quickly and easily, desktop-to-desktop, meeting room to meeting room directly via a web browser…..?

No – it has to be one big joke, doesn’t it!

Doesn’t it……?

Sadly, no. And that’s where the comedy turns to tragedy.

SEARCHing for the right words…

From reading this about search, I can only assume LL have hired spinmeister Alastair Campbell to handle their PR.I’m really having trouble coming up with an adjective that expresses my reaction.

Talk about spin – I was doing about 2,000 rpm myself just reading it!

There are many things allegedly “wrong” with Viewer 2.0. If I’m brutally honest, many of them boil down to inertia – people don’t want to change. Well, tough on them. But…it has to be said, there are some glaring issues with Viewer 2.0 that really do need to be addressed. One of them is the Sidebar. Another is Search.

Let’s not fiddle fart here. Search has always ben an issue in Second Life – we all use it in different ways, and what is “good” or “popular” for one set of residents is going to be scorned by others. Ergo, getting a tool that can successfully mix the concepts of searching, filtering, calculating and displaying results in a manner that pleases everyone is going to be hard.

But that’s really no excuse for a) pumping out something that is almost entirely inappropriate for Second Life; and b) trying to pass it off as the proverbial best thing since sliced bread.

I’m very happy to announce that, as a core feature of the new Viewer 2 Beta, Second Life Search has been redesigned inside and out to make finding the people, places and content you’re looking for easier than ever before. Liana Linden gushes, before spelling out why the new engine is so wonderful, and then concluding. The bottom line is that the new Second Life Search benefits everyone within the Second Life economic ecosystem–most importantly business and Residents–as it plays a crucial role connecting inworld buyers and sellers.

Well great. Only one problem. Search isn’t necessarily “all about” the buying / selling of goods. And eve if it was, this new tool leaves much to be desired.Let’s look at just some of the issues:

  • You cannot filter searches in terms of overall category. No matter what you’re looking for, whether you use the navigation bar shortcut or the main Search window, you have to enter your search keyword / phrase and hit return first. Only when you have a set of results can you then filter down.
    • So you cannot, for example, select PEOPLE and then search on an avatar’s full name or a first / last name. You have to run a default search of ALL categories first.
    • So cannot search for a specific place, as PLACES will not be available until after your initial search has been run.
  • If you’re searching for an event, you’d best know where it is, rather than what it is, or you’re initially stuffed.
  • Searches that originally took 3 or 4 clicks of the mouse now seem to take forever – both in terms of mouse clicks and (all too often) having to mentally filter results as well as scroll endlessly
  • Land search is borked to the nth degree. Again, great if you know the name of a parcel / region, otherwise not so hot
  • The window does not retain information from previous searches. Close it, and the results and keyword(s) / phrase entered are gone – not great if you want to use Search as a reference aid, but need it out of the way for extended periods (yes, you can minimise and retain information – but that’s at the expense of screen space)
  • Too much space is wasted on irrelevant information, leading to the need to repeatedly click through pages of around 3 result each
  • Sorting is hit-and-miss
  • There is no convenience usage in the new interface. As I’ve previously noted, on of the beauties of the old Search was the ease with which you could view results: a nice two-pane window in which you’d get a list of results on the left, which you could then click on individual items, and display more information on them in the right pane. Simple, direct and easy. Now Search is frequently a matter of two PAINS:
    • A somewhat counter-intuitive interface window that wastes time and effort both in terms of usability and in the eay in which information is presented
    • The need to go to the Sidebar to get detailed information on a selected item appearing in Search – thus generating a further unwelcome intrusion into the sol-called “immersive experience” Second Life is allegedly supposed to be.

I could go on – but enough points are being made over at the discussion group. And as per usuall, seem to be getting little or nothing in the way of any response from Liana….or anyone else for that matter.

Issues with Serach are not new. It has been the subject of intense debate and upset for years. Yet with each iteration, it seems to get worse and worse when it comes to functionality, ease of use and relevance of results. Add to this the amount of negative feeback that was apparently received during the closed Alpha testing of Viewer 2.0 and the fact that  – by their own admission – most of Linden Lab’s own staff “hated” the new Viewer (but were, it seems, nevertheless forced to endure), I think I’ve come up with a new byline to replace the much-missed Your World, Your imagination. It’s this (with apologies to Paramount TV and the makers of “Frasier”): We’re not listening.

Mixed messages

The release of the Viewer 2.0 BETA (caps deliberate, as some in the official SL forums seem to be missing that part) has generated a lot of debate, discussion, teeth gnashing, cloth rending and….feedback from Linden Lab.

Most of the feedback from the Lab has been positive – they’ve recognised issues, admitted errors (e.g. the removal of a lot of the INSPECT tool functionality) and have promised to tweak and improve in several areas.

This is all excellent stuff – and what we need to see and hear. If Viewer 2.0 is the way of the future for both the Official Viewer and all future Third Party Viewers (given the codebase is now in Snowglobe), then the Lab needs to listen and take on constructive and genuine critiques and concerns.

That they are already deserves some recognition – although what comes out the other end in terms of a “polished” version 1.0.0.0 of the Viewer will be the proof of the pudding.

However, while the dev tem are busy responding and taking note, across the room we have Amanda Linden and her “Viewer 2.0 poll” – and once again we’re plunged back into “oh dear, oh dear, oh dear” land, and much shaking of heads.

This, um, “poll” asks one question: “Do you like Viewer 2.0” and gives only 4 options to reply:

  • “I love it!”
  • “I like most of it.”
  • “I’m indifferent.”
  • “I don’t like it.”

The marketing spin here is so intense, I got dizzy just looking at the screen.

Come ON, Amanda! If you really want to get solid user feedback, then at least produce a decent poll, one than offers granularity, that asks pertinent questions, that is, in a word, useful.

One like this, in fact.

Yes, the results you get may not stack up against the heavily biased item you put forward, or provide you with the flag-waving worthy of a PR release – but it would provide invaluable feedback to your developers, helping pinpoint clearly (and without all the angst and shouting in the forums) where there are issues with the Viewer.

I appreciate you’ve probably realised the poll is tilted – hence the rapid closure. However, just by putting it up in the first place sends out the message that you and the marketing team are more concerned with fluff rather than substance. Worse, you make yourselves the butt of considerable resident derision.

Shhhh….not in front of the kids

One of the most lucid Second Life bloggers around is Ciaran Laval. His posts are intelligent, insightful, and entirely devoid of the drama and rambling vitriol that so often undermines whatever point an author wishes to make. I’ve taken to dropping into his blog regularly throughout the week as he does ferret out things many of us miss.

An example of this is his commentary on a possible merging of the main and teen grids. Ciaran raises the question as a result of noticing some interesting trends around the “new” forums, as his post indicated. Without wishing to steal any of his thunder, I had noticed the thread he gives as “exhibit 3” – but unlike Ciaran, I’d failed to see it in a wider context. Kudos to Ciaran for putting things in perspective and raising the flag on matters.

While this apparent trend towards merger within the forums is indeed worrying, I have to admit the most surprising thing about Ciaran’s post are the replies given – people expressing surprise or smug “well, I’ve been predicting this”.

The fact of the matter is that the merger – despite commentary otherwise from LL – has been openly on the roadmap (to use a favourite LL buzzword) since the end of 08/ start of 09, when Philip Rosedale went on record in an interview vis:

Generally, I think that the future of Second Life needs to be one where people of all ages can use Second Life together, and that’s the direction that we’re taking in our planning and our work……if you look at the problems with having a teenaged area, which is itself so isolated from the rest of the World, they’re substantial. There’s an inability for educators to easily interact with people in there because we’ve made it an exclusively teen only area. Parents can’t join their kids in Second Life so problems like that are ones that we think are pretty fundamental and need to be fixed. We need to stop creating isolated areas that are age specific and, instead, look at how we can make the overall experience appropriately safe and controlled for everybody. So that’s the general direction that we’re taking there.

[My emphasis at the end]

This view was openly stated in an interview with Robert Bloomfield at Metamonics 09. At the time, it passed with barely a raised eyebrow within the community as a whole – those that did question Rosedale seemed to accept the brush-off that he was talking about something “off in the future”.

It matters not who has been predicting it or since when. No, if there is any surprise at all, it as that we’ve all – myself included – been far too complacent when it has come to the issue of mergers. Hopefully, Ciaran’s analysis and flags will help change this. Assuming LL will even listen.

Enemies known: The Linden Lab Board and their thinking

In 2008, Mitch Kapor spoke at SL5B, finally coming clean with the community and voiced his belief that the time of the “pioneer” in Second Life (i.e. you and me) is now drawing to a close, and it was time for the “pragmatist” (largely identified as corporations and business entities and maybe not-for-profits) to come in and take over.

Since that time, LL have seemingly worked on two levels:

The first took the form of the development of an Enterprise tool (“sim-in-a-box”) for the so-called “emerging” corporate market which has also seen:

  • A hiving-off of “worthy” sections of the business community in SL, the development of closed groups such as the Gold Solution Providers group (complete with much angst and/or outright misunderstanding on the part of the wider community)
  • LL spinning out what – when all is said and done – is set to be a pretty dumbed-down version of SL in terms of a simplified viewer (Viewer 2.0), potentially lacking functionality that many of us not so much enjoy, but need
  • The suggestion that even things like Landmarks are no longer sacrosanct, and are somehow better being replaced by an “address bar”, and SL being “webbified”
  • Most tellingly, this approach has lead to what can only be described as thinly veiled hostility towards existing residents / users from the likes of Amanda Linden, to a clearly stated wish to limit the freedom of “casual” users around Mainland areas, as voiced by LL’s bed-partner, Justin Bovington of Rivers Run Red.

The second thrust has been at the social engineering level. This has come in many forms.It started innocently enough, with a desire to improve the “first hour experience” for new users. To be honest. this move was actually required in some respects, as the sign-up process was tedious and one had to grit ones teeth and just persevere if one wanted to make some sense of SL and its interface. However, what started as a worthwhile move seemed to grow viral-like across LL’s planning, including:

  • The hiving-off of “adult” themed activities and content
  • The GOMming of SL Exchange and the destruction of its independent forums / the closure of On Rez
  • An open bias against small communities within SL, as exemplified by the Community Partnership Program
  • The closure of the information-rich old forums in favour of a system many users were, and remain, highly critical about due to both its lack of reasonable functionality
  • The heavy-handed “moderation” of discussions within the “new forums”, including stomping on any – even reasonable critiques of the company
  • Public statements from Mark Kingdon that LL is pretty much about “streaming” new users – i.e. directing them into pre-defined silos LL intends (one presumes) to manage and control  – including extending the “first hour experience” for new users to their “first FIVE hours”
  • The provisioning of Linden Homes which a) provides a direct demonstration of Kingdon’s desire to “stream” users, b) sees the Lab further move into the business of content creation (and is an experient which actually fits quite well with what I have to say below)
  • Linden Lab seeking stronger ties with the likes of Facebook – both directly through their own pages there and indirectly through innocuous-seeming “fun” – presumably in the hope of finding a mythical wellspring of “new users”
  • The promotion of their new viewer (see above) as “the” tool expressly for new users coupled with the suggestion that anyone seeking “power” from their viewer should redirect their attention to third party viewers – thus again driving forward the move to dumb-down SL in the mistaken belief this will make it “more popular”

And now – and thanks to Prokofy Neva for pointing this out – we have Board Member Biil Gurley waxing lyrical about virtual goods as rental items as a means of generating revenues. Despite the caveat given at the end of the piece, vis: I have received several comments that concern this post and how it relates to SecondLife…..SecondLife doesn’t actually sell virtual items, its residents do. As such, this post does not relate to SecondLife at all.  It pertains to the 98% of virtual worlds where the hosting companies ALSO is in the digital goods business; it is pretty clear that Gurley is thinking in terms of SL.

It is hard to believe that a post that relates to virtual goods, server space, monetarisation and turnover, written by a current Linden Research Inc board member, coming at a time when all four of these points are very much on the minds of said board & the company’s executives, can be purely coincidental. Further, of the six points Gurley raises in defence of his position, the first two, if adopted, would directly benefit Linden Lab far more than anyone else. Beyond these, it is easy to see how items 4, 5 and 6 also benefit LL in terms of simplifying their metrics and encouraging more in-world transaction turnover which proportionately feed into LL’s coffers in terms of tier and – in the case of XStreet – listing fees and sales commissions.

But it goes much deeper than this, and Prok herself gives a very direct and balanced rebuttal to Gurley’s points.

What is really appalling about Gurley’s suggestion, and his oblique references to LL opting-in to such a system (again discounting his view that the idea “does not” apply to Second Life) is that – as with the recent social engineering trends prevalent in LL’s thinking over the past 18 months – this idea essentially breaks the very thing that makes Second Life compelling to its existing user base.

This is the fact the Second Life, unique among virtual environments, allows each and every one of us to create our own narrative. We have the ability to so much within Second Life that is forever out of our reach in real life, and on so many levels from “simple” role-play escapism through to the ability to be genuinely creative, and have the opportunity to make a real and lasting contribution to the richness of Second Life, be it through the painstaking development of breathtaking sims or the creation of in-world art, goods and services.

If growing the platform is really LL’s concern, then they really should focus on extending this capability, of giving more people the means to write their own narratives. If these means investment in terms of time and energy and, admittedly, outlay, then so be it. Rather than limiting users’ abilities to develop their own streams of narrative, their own abilities to create and contribute, LL should be proactively enhancing the tools and services that make this possible.

Yes, Kapor – we may well be pioneers, but we are hardly the “misfits” you are so dismissively of in your SL5B address. By making this assertion – and possibly imprinting it on the minds of the executive team at Linden Lab – you forget one thing. Rather than being socially inept, we rather represent the majority of your potential users. We are, so to speak, the tip of the iceberg. While we may be small in number on the surface, we represent the mindset of people willing and able to invest time and money into Second Life if they see it as a compelling environment.

And no, these people are not Facebook users or Flickr users or users of any of the latest flat social media tools that are all so busy chasing their own tails. Rather they are the people using the likes of Eve, WoW and other immersive environments. You appeal to these folk, you offer them a compelling, rich environment that offers them the opportunity to experience new ways and means for them to express themselves in a virtual environment  – and give them the freedom and ability to constructively express themselves within the SL community – and you’ll generate a far greater new user take-up than you will through trying to dumb-down SL to the point where it is a 3D mirror of Facebook.

As to Gurley’s view – as I said, Prok has done an admirable job of rebutting his argument. So much so that my saying anything here would be redunant. Certainly, there is space in SL for a purely “rental-driven” market (outside of land)  –  but it should not become the only market model or be thought of in any way as an absolute, as Gurley’s article suggests. At the end of the day, any move towards this model on a larger scale – and I can see some in LL relishing the thought simply because of Gurley’s listed inventory “benefits” will spell the complete marginalisation of SL as viable community platform.

Hobnail Linden

We’ve all become depressingly familiar with LL’s continued push to drive all open discussion / debate that does not meet with their liking out of their flogs. Despite proclaiming that they are “listening”, and that time and agin, they are “consulting” with us, and that our views are “important”, their actions demonstrate precisely the opposite.

Take the recent outcry over the proposals to shut down the vBulletin forums in favour of the all-but-unavigable and utterly depressing Clearspace flog. We got lots of head nodding from LL, and lots of soft words, but at the end of the day, nothing changed.

When people challenge controversial posts from Lindens on matters that are of deep concern to residents, we get a telling commentary, thus: we’re a corporation that’s driven by decisions made in the executive suite and the board room. Those decisions are made with an ear to the ground of what current Residents want, and what we think we need to do in order to grow the population. We very certainly do listen to what’s said here and in the forums, and inworld, and in user surveys, and elsewhere. But the prevailing voices on this blog or in a particular forum thread don’t always determine what choices we make. (Wallace Linden, in a reply in “Will the Real You Please Stand Up“).

In other words, “Well, we’ll listen, but what we choose to hear and from whom is entirely up to us, and we reseve the right to cheery pick what we hear. And even then, if what we’re hearing doesn’t match what is being said in the board room and executive suite, tough.”

Now – once again – when Residents try to reasonably and openly express concerns to Linden Lab through the only medium they have left to them that Linden Management allegedly read, along comes Lexi Linden to stomp all over efforts with hobnail boots.

And even when an attempt is made to precis the concerns and post them to the “discussion blog”, where “lengthy discussions” are supposedly allowed….in comes Lexi to shut things down.

Whether or not the latter of these two threads came over as shirt-tempered; whether or not SL answers was the right place to post the original (and well-worded) letter is entirely beside the point. Why? Because both posts show the breadth and depth of frustration MANY long-term users of Second life are feeling as a result of actions and attitudes taken and demonstrated by Linden Lab.

As such, these questions, asked by people who are willing to part with (in LL’s own words) thousands of dollars of hard-earned, real world income each year deserve considered replies.

What they don’t need is someone stomping all over what is perceived as unwanted voices of dissent that spoil the look of the nice, glossy flogs.

If residents raising concerns are going to continue to be treated in this way, then let’s at least see Lexi Linden given a more appropriate name.

My vote is for Hobnail Linden, in honour of her oversized boots….

Addendum

It’s actually ironic in a way. Lexi linden trounces on three SL Answers threads that are critcal of LL as being “inappropriate” for that area of the “forums” (despite two of them being posted under SL Answers > General > Discussions (my emphasis). and she does so within 10 minutes of said thread being initiated.

Yet this thread, which demonstrates misunderstandings, potential intolerance among residents, etc., is allowed to roll on unabated…

Double standards?