Socialising Second Life

**As per suggestions, I’ve raised a JIRA on this idea – hopefully in the right place, as this is my first time actually raising a request! – if you support the idea, please go and vote! **

OK. It *is* possible someone else has blogged on this elsewhere. I’m also cross-linking from my D/s blog, as this has relevance.

While Mark Kingdon and the Facebook push may have (thankfully) have gone from LL, we still hear much about SL and “social networking”, with much of the emphasis being on pushing people out from SL in order to Network.

In doing so, they are looking in completely the wrong direction.

Recent events in my Second Life (which I needn’t go into here) have caused me to re-evaluate my “goals” and “desires” within SL, both in terms of my general interaction and also the D/s side of my life. What has come out of this is the realisation that, when you think about it, finding what we seek in terms of personal interaction on the level of relationships, etc., is pretty much hit-and-miss.

Yes, we can find places and group that might serve our needs readily enough in a broad sense. But when we are looking for someone specific – say, when we’ve been here a while and (like me), the world has gone utterly topsy-turvy – actually settling on trying to find someone with whom you can relate to and perhaps build something new with – is a matter of blind chance. We either:

  • Review friends, socialise like mad and hope something comes up
  • Start group hopping and sim hopping and…socialise like mad and hope something comes up
  • Start pouring over the profile of every person we meet in the hope something turns up
  • and so on and so forth.

Now, of course, it’s not always as frenetic as all that – or as desperation-driven as that sounds. But the fact is, there is no alternative medium for people to find people.

Linden Lab, you’re missing out!

In talking to a trusted friend and confidante – Sylvia Portal – it struck me that, rather than pushing people out from SL with hooks to other apps and the like (or even to Avatars United), there is potential here for LL to fill a real need among all sectors of the community, and make money.

Personal Classifieds.

Simply charge a small, flat fee (weekly renewable on a manual basis) to let people post a suitable advert electronically. Let the ads be categorised under a series of broad headings, and with sub-headings (so you might have ADULT with MEN for WOMEN, WOMEN for MEN; BDSM (with its own sub-categories) etc.). And…

  • Make it searchable.
  • Have it on a website, so that within search, just the summaries appear and people click a link to go to the website to see the full ad.
  • Make it subscribable (by sub-category)
  • Have “channels” deliver those categories someone has subscribed to appear in links in their Viewer 2 sidebar (“New in the last 24 hours”) – that again links to the website & the specific category
  • Control access to ad categories on the basis of Age Verification
  • Make the website directly accessible for direct browsing.

Technically, I appreciate this would be a lot of work. But providing the fees charged are balanced (say X for 1 week, Y for 2 weeks, etc.), I’m pretty convinced a lot of people would use the system in preference to what amounts to blind luck and prayer. And yes, there are some potential issues – but they don’t add up to anything more significant than we all face when roaming SL anyway.

So why not, Linden Lab? The service would be appreciated and you’d not have to continue pushing people out from SL to do some of the things they want to do.

Just remember where you read about the idea  – I’m willing to negotiate and fee for this idea! :). And that goes for any other entrepreneur who fancies a shot at doing this sans Viewer interaction!

Fractured credibility

I am Fractured Crystal. I have a long history of doing stupid things… so begins the latest in a round of Emerald-related blog posts. This is nothing new, Emerald has been the subject of heated blogging since its inception – with just about all of the allegations relating to its malicious intent remaining a matter of – well, malicious intent on the part of many of those making the various claims against it.

All this changed, however, when none other than LordGregGreg Back (LGG) went on record citing concerns about what was happening within the Emerald “team” – with people’s actions not exactly measuring up to their words.

The response from Emerald was the usual dismissive rebuttal – albeit thinly coating a tawdry attempt to suggest it was LGG himself who was at fault. And so the house of cards began to fall, with evidence coming to light that Emerald – and by extension, each and every one of us who has used Emerald has, utterly unwittingly – been the cause of at least one Denial of Service attack on another user.

While efforts were made to deflect / play down the situation – particularly through various postings within the SL forums, investigations quickly showed that the allegations relating to the DoSS to appear to accurate – so much so that Linden Lab issued a statement on Emerald, both in the official blog, and via e-mail to users.

Modular Systems have responded to the situation, both through Fractured Crystal’s comments and another self-serving blog posting.

I use the term “self-serving” deliberately – because while both posts have the veneer of apology, both are couched in terms of self-justification (particularly the latter of the two links above), in which the underlying tone seems to be, “Me bad but it’s really OK, as he bad to.”

Well sorry, this just isn’t good enough; it’s akin to saying, “Yes, I mugged him, but it’s really OK as he’s mugged others.” In short, it is vigilantism.

Fractured Crystal’s “apology” is side-barred with the old truism power corrupts; absolute power corrupts absolutely. And while the tag may have been offered as a means of excusing his actions, the fact now remains that whatever the outcome of discussions between Modular Systems and Linden Lab, the former’s reputation is now not so much tarnished as it is fractured. What’s more, it will remain so for as long as this individual and those who share his world view remain involved in the “team” in any capacity whatsoever. For those of us what have had our trust so casually thrown aside, the time has come to move elsewhere in order to access Secondlife – be it Viewer 2, Viewer1.23.5 or any of the Viewers still credible part of LL’s Third Party Viewer Policy.

Naming and displaying

Hot on the heels of Philip Rosedale’s appearance at SLCC, Jack Linden brings us further news on the new Display Names option Philip mentioned.

On the whole, I find this a very good move; that people have been forced to select a predetermined last name for Second life – and have been unable to do anything about it (or indeed their first name, should they subsequently wish) – has been something of an annoyance. It also has to be said things like the lack of unicode capability with names, or the inability of partnered couples to share a common last name has caused endless grumbles. Similarly, and while I don’t engage in the same myself, I’m sure those that like to be Klingons, Romulans or orcs or elves  – or the whole rainbow of creatures / races / breeds that live within Second Life will welcome the ability to be more than just Joe Smith with a fancy helmet and a big sword / blaster gun / whatever.

Even so, despite the positives, it’s interesting LL have been careful to lay out the justification for the new (Viewer 2 based) feature alongside the announcement – almost as if they’re anticipating a backlash at the move and want to be able to point fingers back at the community as to why it has been done.

Good as it potentially is, it is not without concerns – many of which are raised in the comments that follow the announcement.

From a personal perspective, I’d question the “convenience” of some aspects of the new system, such as the find that Display Names will take precedence over “user names” (your current avatar name) in things like Friends /Contacts lists. Given that the user name is the constant that underpins an Avatar’s identity, I would have thought it more sensible not to change functionality so that Display Names are show in preference. Those who find a lot of their Friends and Contacts using this feature – even with changes limited to once a week – are going to find trawling through their lists to find if Joe Smith is now H’uspank’l chithulyTa, Sorovin Paladin, Howling Vishniac or Amy Anne Martha Fleetwood this week somewhat tiresome.

The idea that IMs will be logged under Display Names is similarly questionable. Business owners rely on IMs to trace conversations, record information and feedback about / from customers, etc. Right now all IM exchanges with a customer tend to end up in the same .TXT file – so over time it is easy to build up a history of correspondence with repeat customers, information that can be used in a variety of useful ways. With Display Names things could get very muddled. Given the transient nature of Display Names, some business owners potentially have a nice little task of ascertaining whom their most recent conversation was with (or who actually sent an IM that went to e-mail while they were offline), then having to prat around copying the info to the relevant IM log.

I’m not convinced by all of the “con” arguments put forward in the responses to the announcement; those familiar with Second Life and the antics a minority like to get up to will inevitably make sure that the option to display “user names” beneath Display Names is checked at all times. However, the potential for bilking the unwary does increase somewhat – though not enough to make this a no-go idea.

That said, I do find it objectionable that anyone can use my name as a display name. I’ve invested time and effort into my Second Life, and I regard “Inara Pey” very much as a part of my identity (to the point I now use the name outside of SL in the likes of Blue Mars and elsewhere); ergo, I’d be somewhat affronted at the thought of someone using it because they think it “cute” – leave alone creating any mischief while doing so.

Torley and others do their best to field questions raised in the commentary (although Amanda’s admonishment to Anne O’Toole on the subject of the use of all lower case in the “user name” is more than a little patronising), but it is interesting to note that there is a continued silence around the subject of scripted tools that log resident names.

These – such as security orbs – rely on a specific name being entered by an operator. It would appear that those maintaining such tools – say for access control to areas, etc., could find themselves constantly updating things or issuing “rules” users aren’t going to find popular.

It is going to be interesting to see how the “beta” period goes with the new feature – and how many will actually recognise / see it, given the size of the Viewer 2 user base compared with the 1.23.5 user base (where Display Names won’t be visible).  This in itself may cause problems where feedback is concerned, as issues such as those raised here may be simply discounted by LL purely because a “minority” seem to find them a problem.

Overall, Display Names add a flexibility to Second Life that has been missing for far too long; nevertheless it is not something that should be rolled out with a bang and accepted as “working”. LL have put a lot of emphasis on listening to feedback going forward; one hope that they’ve already started listening now and will work with us to make sure that Display Names is the cool feature they predict and we’ve wanted to see.

When words collide

I try not to engage or comment on disputes between people, but in this case I’ll make a small exception, as the faux pas is too good not to point out.

As I’ve mentioned, LordGregGreg departed Emerald over the weekend, and in doing so much of trust people have for the Viewer being kept “on-the-rails” followed him through the door.

His reasons for leaving were pretty clearly stated, and have been widely reported by supporters of Emerald and snipers alike.

Of course, there will always be two sides to every story – and then there is the truth, as the old cliche goes. But LordGregGreg – as many have stated – has never been anything other than straight and honest with people. As his blog shows, he’s been a consistent voice advocating people’s right to privacy and some security in what they are receiving through the Viewer or where the Viewer is redirecting them. He also has a deep technical understanding of the Viewer. For this reason, it is disappointing to see such a tawdry, accusative post appear on the Modular System’s blog regarding his departure.

It’s hard to see how raising legitimate concerns over the possible capture and/or transmission of private information that is not relevant to the user’s SL experience in terms of what they see or or and what the Viewer needs to be able to do in order for them to do so is an act intended to “deliberately try to bring the Team’s reputation into disrepute.” To try and gloss over the matter does little to redeem Modular Systems in the eyes of many.

That said, I could not help by smile and laugh at the closing attempt to dismiss LGG’s contributions to the project: Alas, part of being a success is having detractors, however we wish him well on his next legitimate venture.

“Legitimate venture”? Phox / Fractured / whoever wrote this, I suggest you go back and re-read that line carefully. You may think you’re very cleverly casting further aspersions on Lord GregGreg’s character; but that’s the danger when trying to engage in clever wordplay: one is all to often hoist by one’s own petard as one’s words collide – they have a habit of being read in ways other than originally intended.

I mean, are you really admitting the project LGG has just left – Emerald – is in fact an illegitimate venture?  Perhaps we should let the jury decide.

Grid “merger”: precipitating the identity link?

I’ve been bouncing around looking at reactions to the announced “grid merger” in SL – or more correctly, allowing 16 and 17 year-olds onto the Main grid – both here and elsewhere. Specifically, I’ve been looking at people’s thoughts on the potential additional risks such a move forces adult users of Second Life to face.

In the thread linked to above, Cabbage Acanthus and Derek Torvalar hit on two of my major concerns respectively, the matter of public perception and the legal ramifications people might face as a result in-world activities (the latter of which will clearly vary depending on one’s nation of residence), or which might equally cause panic / confusion.

In the same thread, Carole Franizzi touches on the core element of both of these concerns: that of identity. As it stands, we simply have absolutely no way of vetting for ourselves that whoever we are dealing with in Second Life are who they claim to be (i.e. of a given gender and over a certain age).

Until now, this hasn’t been an issue, and when LL themselves have tried to slide things towards a more direct linking of SL and RL identities, there has been an enormous – and in some ways, justified – push back against such moves. But allowing minors into the Main grid clearly changes things; particularly as much of the direct legal onus for verifying who we are dealing with on-line fall on each of us individually – as Derek’s quote from Canadian law illustrates.

It is true that since Wallace’s faux pas on the subject of such linking, LL have been careful to caveat any potential moves towards it as being something users will be able to at least opt out of, and Mark Kingdon went out of his way to expressly state as much on numerous occasions.

But will this now remain the case? Could it be that as minors are allowed into the Main grid LL will find the adult population (and by that term, I mean all of us using SL, rather than any given segment of the community)  potentially more willing to see RL information being displayed alongside SL information, if it helps verify people are indeed who they say they are?

I’m not for a moment suggesting this is in any way why the “merger” is happening – but one has to admit, in looking at the broader implications, it could have some “interesting” knock-on effects, intended or not.

The one-sided love affair…

I keep going back over the transcript of last Friday’s in-world presentation. In my first piece on it, I tried to give a reaction to the gist of the presentation rather than a review, so a part of me keeps thinking I’ve sold some of it short.

To be fair to Philip, he does make some valid points. It’s just unfortunate that these are outweighed by the feeling of having, “been there, heard that,” and the doubt that there is sufficient recognition within LL that they need to change their culture if anything is really going to change for the better.

There is one aspect of the presentation I did find interesting. When it comes down to it, Rosedale’s focus is very clearly locked on to the idea of SL becoming a place for business enterprise – as is evident from the latter half of the presentation. Not so much the business you and I might conduct – although he does give more than a tip of the hat towards this and the work of content creators in SL – no, he’s referring to “big” business.

Again, it’s a familiar meme. Throughout the Kingdon era, a good part of the focus at LL was the “business community”: we had the development of the (former) SL Works website into the microsites, the drive to expose how SL is “transforming” business and, of course the behind-the-firewall SL Enterprise product. No surprises there: as I’ve stated elsewhere, Kingdon may have had some ideas of his own for SL, but by-and-large it is safe to say that most of the direction LL took under his tenure was at the behest of the Board itself.

What is interesting is the frame-work of Philip’s comments on business (in the corporate sense). First off, he makes it clear that sorting out lag is a priority because it is seen to be hurting SL where bringing in business is concerned. He also implies that LL doesn’t actually know how well the SLE “behind the firewall” product is doing: An example that speaks to a broad point, SL Enterprise, we don’t know who is using SL.  We think it is used by educators, those casual users, by people at work. Really? you mean no-one in LL is tracking sales? Granted, this may not reveal who is actually taking the software out of the box and putting it to use on a server…but tracking sales would give an indication of the markets for SLE..if any. Is this comment in fact a coded, “SLE isn’t selling like we thought it would”?

However, what is most interesting in Philip’s comments on the involvement of big business in SL is his statement that, In SLE, we’re not trying to move away from use at work, but we aren’t going to work on deploy behind fire wall. We will work to support them on the main grid.

“We will work to support them in the main grid”. It’s as if Philip is hoping for a repeat of the “glory days” of 2006, when business from all markets  – technology, finance, footwear, automotive, television, and so forth – poured into SL.

But didn’t actually stay.

Worse, when reading these words, I couldn’t help but remember Justin Bovington’s (of Rivers Run Red a (former?) strategic partner with LL) outright hostility towards “ordinary” users, and his cries that swathes of the Mainland should be turned into “no go” areas for the likes of most of us, reserved purely for the “serious” or “business” user.

Now, to be sure, for SL to do more than subsist, it needs to thrive. Getting big business and the likes to invest is potentially one of the major ways that LL can hope to ensure it thrives. This much isn’t rocket science; the dots would appear to be there waiting to be joined up.  But again, please note the key words in that statement: “potentially” and “appear”.

Why are they key? Well, simply because there is a very big question mark as to whether the business community need Second Life as much as Linden Lab believes to be the case.

So far, we’ve seen two attempts as trying to lure business in: opening the doors in 2006 and riding on a wave of media popularity, and the launching of Second Life Enterprise. Both have been far from stellar. Between both we had the likes of Bovington and Amanda Linden pushing a “let’s get real for business” theme that came across as – frankly – openly hostile towards the rest of us.

But…aside from the early takers like Toyota, IBM, Nike, NBC, etc., no-one has really found am ongoing business-oriented use for SL; least of all Linden Lab. Oh sure, there was the flurry of activity around the US Navy’s project and there are various small-scale projects and case studies in the “SL Work” microsites; there has been talk of the US Army using (and note this, given Philip’s statement) SLE for “war game modelling” and the like; and even some US Federal Agencies have sniffed at SL. But the fact remains that these are niche markets with limited scope; and if SLE is going to be shelved, it is really hard to see them going anywhere on a scale that actually matters in terms of revenue development.

Certainly, the Grand Vision of SL being at the “centre” of all things corporate, “revolutionising” communication, collaboration, the way meetings are “held” and so on and so forth that have been dreamily blogged about on the official website (and note the central position of Viewer 2 – those still asking “why” Philip won’t “drop” it therein have their answer) remains little more than a gleam in LL’s own eye.

Of course, LL-ites will point out that SLE is only “beta”, and therefore it shouldn’t be used to judge SL’s “potential” as a “business platform”; similarly they’ll say that the reason business came and went in some six short months back in 2006 was because “we” (i.e. LL) didn’t “understand” the potential or what was happening.

Well, yes. SLE *is* only “beta”, and yes, to some degree, the influx of 06 may have been hard to foresee. BUT – and here’s the rub – none of these excuses matter.  The simple fact is that, outside of niche activities, as stated, Second Life simply isn’t ready for big business to pay anything more than a cursory interest in it; there is simply nothing here that is compelling for big business to invest time, effort and money in SL on an ongoing basis.

And this is where Philip’s assertion that lag is somehow a critical factor in preventing business leaping onto the SL bandwagon raises more than just one eyebrow. Compared to issues such as data security & integrity, confidentiality and a host of other business-critical issues that would need addressing before business dipped anything more than a big toe into the water of Second Life, “fixing” lag would seem to be something of a trivial item upon which to focus. Let’s be honest here, who didn’t read the aforementioned blog post (March 2010) lauding SL as the Next Big Corporate Thing  – or indeed Amanda Linden’s “Open Letter to Your Boss” (remember that?) without having something of a laugh and the rose-tinted manner in which the Grid and SL’s capabilities were presented in both?

Beyond this, there is also the question that if LL is serious about reaching beyond niche markets, whether driving corporations towards the main Grid is really the right way to go. OK – so SLE might not be selling well right now – but surely, if it is packaged, presented and promoted properly, it stands to be a much better product for LL than simply leasing server space. A single sale of SLE represents eleven years of income from a single sim, or the equivalent income from 9.5 sims over the course of 12 months. The financial math alone isn’t hard to work out. Plus, SLE checks the boxes companies are going to want to see checked: it operates behind their firewall, it is completely under the control of their own IT bods, it doesn’t have strangers flitting around, it doesn’t suffer from questions of data integrity or communications issues as much as the Grid does, and so on.

But again, all this pre-supposes big business actually needs SL or can, indeed, find a practical use for it. To date, it is fair to say the love affair has been entirely one-sided. We’ve yet to see a single runaway success for SL / LL where the corporate world is concerned. And frankly, it’s really hard to imagine that we will if everything is to be pushed back into the Grid itself.