*sigh* They’re at it again…

Brett Linden posts about spring break, encouraging people to:

Share your favorites [in-world destinations] with us here OR ON our Facebook page [emphasis mine]

And then extolling people to:

Show off your freshest “Spring Break” look … by submitting your head-to-toe avatar shots to our Facebook page.

Now, I’ve recently posted on having no problem with some aspects of LL pointing at Facebook, particularly with regards to the web Profile pages. As I’ve said, there are SL users who use both FB and SL and who may well have no problem in establishing links should they wish. Granted, the system should be opt-in, but it shouldn’t simply be chucked out because Facebook=evil in many minds.

BUT…openly pushing people at FB, as Brett is doing here, is not in the same class of acceptability. It is openly pushing people to sign-up with Facebook in order to participate in what is ostensibly a Second Life activity. As such it stinks almost as badly as last year’s Valentine’s Day Hunt, when LL offered a cash prize – but only to those hooking up with their Facebook page.

The vast majority of responses to Brett’s post have challenged this latest push – and Brett has responded. But his reply is rather disingenuous, claiming people have a choice as to whether they post to the blog or to the SL Facebook page. But this is only true to a point: while people’s favourite SL destinations have the either / or choice over where they are posted – full avatar shots are being directed solely to the Facebook page.

As Gavin Hird points out, this exercise smacks of a cynical attempt on LL’s part to promote SL as a vibrant, exciting place to Facebook users in the (dare I say) forlorn hope of gaining new users.

In this, it yet an further continuance of the same failed philosophy that has marked most of LL’s attempts at “growing” the user base over the last 2 or 3 years. A philosophy that continues to annoy and upset the very hand that feeds Linden Lab.

And if LL claim that trying to generate such an image on FB was not their intent – why have they not given people a choice of venues in which to post, as they have with destinations? What is wrong with having people post pictures (in accordance with the ToS) directly in response to the blog post? Doing so would have avoided the largely negative feedback Brett has received and it would have potentially encouraged more people to join in the fun and ensured the pictures are more likely to be seen by an audience who actually care – other SL users.

It’s been said time and again: Second Life is not Facebook. It’s also not, in and of itself, a social networking tool per se. But that doesn’t meant that it cannot embrace such functions and activities – providing it embraces them in and of itself. Repeatedly shunting people out of SL sends entirely the wrong message, as it runs the risk of people slipping into a feeling that they are not actually wanted in SL, and so why should they even bother logging in?

And the feeling of not being wanted, when it comes down to it, is something that is already very prevalent among many users as it is, thanks to LL itself. The company is doing itself no favours by adding to it.

The shapes of things to come

Braydon Randt has started an interesting thread in the SL forum where those working on the beta grid are encouraged to post images of their Mesh creations.

Allowing for the limitations that will (initially?) be inherent in Mesh objects (lack of resizing for one, I understand), there are clearly some potentially exciting times ahead. I cannot get my head around Mesh at all from a technical standpoint: submeshes, vertices, triangles, prim equivalency…it genuinely goes right over my head. But I have to say that even without the ability to resize, things like vehicles and houses could make a tremendous impact on the way SL looks, especially compared with the new graphics tools.

I also confess to being a little sad, as I cannot help but feel I’ll be waving bye-bye to my own modest house building business.

Some thoughts on Second Life

Last week, I commented on people’s impatience to hear something from Rod Humble, LL’s new CEO. In doing so, I followed a lead set by Tateru Nino in outlining why Mr. Humble is facing such an uphill struggle, even if he does listen to the platform’s own user base.

Since then, I’ve been cogitating a bit (aka sitting up very late at night, logged-in to Second Life and doing next-to-nothing as I’m simultaneously nursing a poorly cat at the same time). Inevitably, my thoughts turned to what is going “wrong” with Second Life / Linden Lab – or more correctly, why things are failing.

As I’ve also said before, there seems to be a perception that Linden Lab are somehow both malicious and – in their communications at least – mendacious. Certainly, when one looks at the damage caused by ill-considered acts such as the changes to Adult Content & Policy when a fair simpler solution was readily available (create a G-rated continent), or when one looks at the way in which economic reports are currently being re-jigged to the point of becoming almost meaningless, one can be somewhat forgiven for thinking along both these lines.

I don’t actually ascribe to either viewpoint. Rather, I take the view that the board of Linden Lab are – for people heading-up an allegedly “visionary” and “forward-thinking” company – frankly remarkably backward in their thinking.

I don’t say this as an insult; I seemly mean that they have fallen into the trap common to many start-ups: they don’t actually understand their own success, and so they spend far, far too much time looking at the data – the peaks in user numbers and the like – and then try to extrapolate future trends which become the basis for their next set of strategies.

Or to put it another way, they try to reverse-engineer the future.

And it doesn’t work. Never has, never will. Why? Because the focus is too narrow and tends to ignore one important factor: the existing user base.

Take just one of the peaks Second Life has enjoyed over the years: the rise in increase in concurrency throughout 2008 that saw daily numbers topping the 80K user mark, with the Grid groaning under the strain.  When looking back at those figures (which have been at best flat after a long period of decline), one suspects that those at the top of LL started wishing along entirely the wrong lines, their thinking going something like this:

We need more users. If we have more users, then they’d invest in land and the land owners would be happy; they’d but more simulators from us and drive up our revenues. More people mean more consumers of content, which means growth in the economy, grater revenues, more success and….more users! So how do we get those users through the door? Obviously we need to simplify the sign-up so they get in-world quicker. If we’re getting them in-world quicker, we need to give them a simplified interface…

And thus is born the overhaul of the “First Hour Experience” under Mark Kingdon which, after it failed, became “Fast, Fun and Easy” under Philip Rosedale (with a similar lack of success), and will, if we’re very unlucky, become some other sound bite in the near future.

Yet, if you look at it, nothing LL identified as a “barrier” to growing the user base actually stopped people signing up throughout the 2007/08 “boom period” in the first place! Some may have found it annoying – sure. But it didn’t stop them.

The fact is, “Fast, Fun and Easy” is not a strategy – it is a strap line, nothing else.

It’s been said a thousand times before in a thousand different ways, but the key to Linden Lab’s success is its existing user base. Rather than looking back at the past peaks of concurrency or the number of Big Businesses that popped their heads into SL (however briefly), and looking at the means to attract and retain them once more, Linden Lab should really be focused on one thing, and one thing only: providing a better experience for its existing user base.

Now, to be fair, Linden Lab has done this to a degree: the platform is a lot more stable overall that it was just two years ago. Yes, we’re seeing hiccups along the way – the “resolved” teleport / sim freeze issue seems to have made something of a return – but on the whole, things are better. The RC server release cycle recently introduced has helped in this regard. We’re also seeing server loads reduced through the transferral of things like Profiles to a web-based system; Linden Lab are also embracing much-needed technology improvements such as Mesh (with caveats I’ll come to) and more standardised scripting languages. Its here that overhauling the Viewer is valid: if it enables users to take advantage of new tools and functions and enhance their experience – go for it! Just don’t dumb it down for the sake of dumbing it down in the *hope* of attracting mythical “new users”.

That said technology improvements are only a part of the equation. Second Life is a social platform (I’ll not say “social network” because of the Facebook connotations people seem to get uptight about) – and yet the social tools it provides for us to engage with one another are chronically weak – not just in-world, as anyone trying to manage their Group will tell you – but in trying to reach a wider audience. Again, while many are anti-Facebook (myself included), there are times when tools that connect Second Life to other social environments are useful.

This is where LL should take a more holistic view to things, rather than repeatedly trying to fit them into discrete boxes. The technical and the social need to be considered together. But, over the last few years they haven’t. Sure, LL has acknowledged the social aspects of SL, but when it comes down to it, they’ve been trying to meet these needs by actively pushing users away from SL and towards the likes of Facebook  – witness the Valentine’s Day Hunt last year and the equally insidious “advertising opportunity” for people to promote SL.

This approach – whether initiated by the Board or solely by Mark Kingdon  – was a mistake. What should have happened was that LL should have worked to provide such tools within the framework of Second Life and give the users with the choice of whether or not to use them.

User choice should always be about that: choice. But that doesn’t mean that LL shouldn’t seek to provide links to other social environments for those that wish to use them, so long as it is done in a manner that the user choice isn’t compromised or in such a way that it comes at the expense of our in-world experience, or is foisted on us as a fait accompli. Again, this is where the move to web-based Profiles has something of a “fail” mark against it: while there is nothing wrong with providing options to have our Profiles shared with the likes of Facebook, Twitter and LinkedIn – it should be done in such a way that we have the choice as to whether or not the buttons to link to such external networks appear on our Profiles.

Other social aspects are being handled in-world: we’re shortly to get an improve Group Chat function. But again, it’s been tackled as a purely technical exercise, not part of a wider understanding of what we might want or need to make SL an effective social tool for us to more easily reach people in-world and, if we wish, elsewhere.

This lack of any holistic view or understanding of the complexities of Second Life can be illustrated further if we examine the forthcoming arrival of Mesh imports.  When talking about it last year, Jack Linden and Philip Rosedale came out with comments that still stun me whenever I read them. When asked about the potential impact on in-world content creation, Jack’s reply was that it would change “very little” in regards to in-world content creation because the number of content creators is “very small”. Philip Rosedale, in a separate interview, stated his belief that the majority of “new users” will (quote), “never rez a prim”.

Leaving aside Rosedale’s statement amply demonstrates LL’s overwhelming obsession with the “new user” demographic, both of these statements were, and are, alarming because they most clearly demonstrate the overall lack of understanding those at the top of Linden have when it comes to what makes Second Life vibrant and engaging.

To paraphrase a former US President or two, it’s about the content, stupid. The reason many people involved in Second Life in the first place was not because the sign up process was simple, or that the Viewer was easy to use or that the “first hour” experience was particularly gratifying. The reason they got involved in Second Life is because they could a) meet people and b) they can create. Whether they did so for commercial reasons or simply for the sheer pleasure of being able to doodle, play and have that warm inner glow of being able to say, “Wow! *I* did that!” is utterly irrelevant.

There was a time when those at Battery Street understood this; sadly, that understanding seems to have died a death. All that is left is that one narrow focus “new users”. One can almost hear the mantra at Battery Street: Mesh is good, as Mesh will bring in users… wash, rinse, repeat…

Well…yes, Mesh will bring in some new users. But it won’t, in and of itself, retain them or lead to sustained growth for the platform because, fundamentally, it doesn’t really significantly add to what people can do in-world.

Again, within a more holistic framework – providing the means by which we can more effectively use these shiny new things and tell our friends in-world and out world about them – LL would do so much to both improve the user (new or established) experience and empower / encourage users themselves to become LL’s best means of promoting Second Life, potentially up to the point of it going viral in a positive sense.

At the end of the day, Second Life has succeeded because of its users – and not in spite of us, as one sometimes feels is how some at Linden Lab seem to think.

It grew because  – for a time at least – the company was focused on ensuring that those who came could participate and have fun. Over the years, Linden Lab has – in the manner of many start-ups – drifted away from the nucleus of what made them a success in the first place. And that nucleus was never the Viewer or the signing-up process or the “first hour experience”. These were, are and remain, means to an end.

While it would be impossible to listen to each and every one of our views on things, this is no reason for LL to go entirely the other way and utterly ignore what we say, even when we are united and what we have to say makes sense.

Nor is it justification for the company to cut itself off from the platform. Being ready and willing to spend more time in-world – to travel, to see, to participate and engage with us – would go a long way to helping the company define a better, more rounded strategy for the future. It might even finally break their approach to “growing” Second Life that has, for the last three least in particular, repeatedly failed to achieve any significant success or growth.

Statistics – they are what you want them to be

I’ve held off commenting on the recently release of the 2010 Q4 economic statistics released earlier this week because, well, I didn’t want sarcasm to get the better of me.

Over the last 12-18 months, we’ve seen LL repeatedly not only move the goal posts when it comes to reporting economic stats – but damned-near change the entire playing field at the same time – as Hitomi Tipomi points out with a link to 2010’s Q2 economic stats. With the current figures, things have reached a point of near ridicule.

Concurrency was, for a very long time a key measure – now it is gone, leaving us only with “repeat log ins” which are promoted as being “good” as they are “up”.

But how, precisely, is “repeat log ins” a “good” economic measure? People log in and out all the time for a variety of reasons – up to and including crashes. Ergo, far from being a “good” measure, all “repeat log-ins” tends to indicate is that:

  • Second Life is not as stable as LL would like (and this is certainly supported by anecdotal evidence)
  • People actually have lives outside of SL which require them to log in and out several times a day.

In this respect, concurrency is a far better measure (although not perfect, as, like repeat log ins, it doesn’t differentiate between Main accounts and Alt – both are considered “unique” even if operated by the same user) in that it shows an overall trend in SL usage. But – concurrency has been more-or-less flat (around the 70K mark at peak hours, dropping to around 20-30K at the more “unsociable hours”), therefore it is now a “bad” measure, it would seem.

Similarly, while a rise in online sales volumes is something of a useful indicator, it is still very limited in its overall value. While I won’t be as uncharitable as some and say the only people it benefits is LL (as they get the commissions), I would agree that it is questionable as a statistic if it is not published alongside a measure of total volume/value of in-world sales.

Again, as has been noted in the comments following the figures, vast increases in web-based sales are actually potentially bad for the SL economy and the Grid as a whole. Let’s face it, LL is largely dependent upon tier for its revenue. Push the web side of things, and merchants are going to start moving away from their land holdings and focusing solely on web sales, with Linden Lab losing the tier revenue as more and more Mainland is abandoned and the demand for new private sims tumbles to the point where that market stagnates – or even shrinks as estate owners cut losses and divest themselves of sims.

Certainly it is worrying that, despite LL’s best attempts to fudge the figures, we’re seeing around 48-49% of Mainland effectively “empty” and non-revenue generating (the land is either abandoned (7-8%) or Linden-owned (40-41%).

In many respects, the figures published are reveal more for what they don’t include than anything else. LL have been busy tooling around with the stats for a while now, largely under the guise of “trying to get more meaningful information” out to us. I don’t doubt there is some truth in this, but things are now pared back to such a degree, it fuels suspicion that overall, SL is in worse shape than LL would like to admit.

And whether that is true or not is beside the point; it’s simply a very damaging perception that in turn fuels people’s reluctance to invest in the platform – and that is bad for SL. Period.

 

Storm, meet teacup …?

People are getting a little bent out of shape around the idea of being “outed” on Facebook as a result of the “new” web-based Profiles.

Now, I’ll say up-front that I don’t like Facebook. I don’t like Zuckerberg’s attitude that amounts to people wanting a degree of privacy around their private lives are somehow “less trustworthy” than those who put the entire mundanity of their lives online (or more pointedly, on Facebook).

BUT.. that said, this whole thing is coming over as something of a storm in a teacup in many respects. The issue in question is that an SL user who has a Facebook account went to his SL web profile and clicked the Facebook LIKE button and – quelle surprise – it linked his SL web Profile to his Facebook account. Ummm… well, what else did he expect?

Whether or not he was signed-in to Facebook at the time is irrelevant – and it is certainly not a reason to go screaming about the “wrongness” of the Profiles. Let’s face it – these buttons crop up everywhere; they are there for Facebook users to record things and places they like. Cookies are used so that information can be collected, recorded and displayed without the need for people to constantly log in and out of Facebook in order to do so.

As such, the user got precisely what he indicated he wanted: his SL Profile linked to his Facebook account and RL identity. No one outed him but himself. As Darren Caldwell points out in the thread:

This is because You clicked “like” on your own Profile. 

Only You can link your SL profile to your FB profile.  Other people clicking “Like” on your profile will not link the two.

And even then – he really didn’t “out” himself at all.

All he actually did was create a link between his avatar’s Profile and his real life identity on Facebook. Unless both contain information that specifically links one to the other, anyone else looking at his Facebook page will simply see that he happens to “Like” someone called “Perrie Juran” who is a Second Life user.

To claim that LL, in including these buttons, are putting people’s privacy and anonymity at risk smacks a little of histrionics. Certainly, it’s not a reason for people to decry the new Profile system.

That said, I would have preferred it if the Facebook and Twitter buttons were something that we could opt-in to and display on our Profiles, rather than being presented as a fait accompli. This latter point is apparently now being addressed according to comment from Fredrik Linden in a comment on JIRA WEB3494 – although I have yet to see any sign of an ability to remove the two buttons in question on my Profile. In the same JIRA, Yoz Linden has indicated the 1st Life tab is not longer displayed on the web Profiles – which is a good move – and hinted that it may not be back out of respect for people’s privacy.

A lot of finger-pointing is going on here, but at the end of the day, this is something of a two-way street. While Linden Lab may be acting somewhat precipitously in providing these buttons, equally those opting to use, say both SL and Facebook – as with the user generating the above thread – really should take responsibility for their own actions, both in using the tools and, frankly, in what they put in their Profile.

“Think of the grown-ups!”

Ciaran Laval (busy sorting out his new blog home) raises questions around the whole Teen merger / “public” profiles and decision-making processes operating within Linden Lab.

In his musings he points to a JIRA raised in August 2009 relating to maturity rating in Profiles. This is relevant not only because of the arrival of minors on the Grid (and I use that term to point out that people as young as 13 are “on” the Grid, albeit cosseted on sponsor sims) – who have unrestricted access to Profiles and such – but also because the way LL have recently “adjusted” things like Classifieds mean that some merchants now face an uphill battle to get decent visibility for some of their products (for example, a merchant based on Adult land now has anything tagged for Search flagged as Adult  – based on the land rating – even if they sell what are actually Mature products).

The JIRA is linked with a couple of others – SVC-4355 and VWR15142 – both of which open up genuine concerns.

Currently, as I’ve commented elsewhere in this blog), the rules state that Profile Content must be PG/G rated. Whether we agree with this system or not, that’s the rules. As such, the onus is on each of us to make sure that our Profiles meet this requirement: no language that might be regarded as offensive, no nudity in pictures and Picks, etc.

These JIRAs point out the inconsistencies of the system and the requirements as they stand – not just in relation to minors being on the Grid, but in general; and certainly, something needs to be done.

However, I still cannot bring myself to vote for VWR-15298 as it stands. Why? Because, as Couldbe Yue states succinctly in the JIRA’s comments:

my only concern is that some of the profile must be available for viewing… I have sold items that are pg or mature and these customers should be able to find me if they need customer service. They shouldn’t have to remember to search adult for a profile – particularly if they’ve had no indication that the shop they bought from was adult in the first place.

In essence, simply placing a blanket maturity rating on Profiles could do as much harm as good. Of course, one could argue that people *could* create “business-oriented” Alts to deal with the problem – but again, how do they then redirect people to their Alt if their Main Profile is filtered as “Adult” (or even “Mature”.

CouldBe suggests that perhaps Picks should be individually rateable, and others have suggested every panel on the Profile should be rateable. But again, is this really possible? And what would it mean, coding-wise at the back-end? Remember, it is not just a case of added a field for a flag: it is how that flag is responded to – how is the information filtered and then displayed at the Viewer end? How complex would it all be? Can the information even be handled at that granular a level?

The issue is a thorny one; as such, even if there is a means by which things could be improved, that chances are that no action will be taken. At the end of the day, the current system places the least onus on LL. And – on the surface at least – is the “easiest” system to adhere to for the reasons I’ve mentioned language-wise and picture-wise. A little self-censorship is not going to hurt us.

Except…except that even the most benign language can cause offence in some quarters – simply because those who are going to be offended will be offended because they will “see past” the “innocent” language to the subject matter. Plus we’re all hampered because even if we *try* to keep Profile due to LL’s misbegotten “sooper sekrit” naughty words blacklist, which can also land you in trouble for having an otherwise “safe” Profile.

Ciaran also makes mention of the idea for a G-rated, or “family” oriented Continent. This idea, again, is not specifically related to the arrival of teens on the Grid, going all the way back to the Adult Policy Changes farrago – but it would almost certainly benefit them hugely if LL were to show a little more common sense on the matter.

This is an issue that also needs discussion. Under the old regime, it was very much the dead horse  / flogger situation. However, there is a new CEO at Battery Street, so perhaps there is an opportunity to get this particular matter revisited – and get other aspects of the current situation sensibly discussed among residents (adult and teen) and Linden Lab together. Certainly, it’s why I made an open plea to Rod Humble in December.

The benefits of having a “family continent” cannot be reasonably denied or dismissed. I’ve listed some in my open letter – and there are more. It’s a fully win / win /win situation: adults benefit, teens benefit, families benefit – even educational and other sponsor organisations stand to benefit. Good grief – even Linden Lab would benefit!

No-one at the Lab has ever stepped forward and explained precisely why such an approach to Second Life would not work. Zindra shows that there can’t be any real technical blocks. Marketing-wise, LL stand to gain a heck of a lot (assuming, snideness aside, they actually grasp the concept of pro-active marketing – at times one has to wonder); perceptions-wise, they stand to gain even more. Yet they resolutely set a collective face against the idea.

So far as I can see, the only thing the idea has going against it is the age-old “not invented here” mentality: as LL didn’t properly consider the idea in the first place, it’s no longer worth considering anyway, no matter what merits it has or the benefits it could bring.

The question is, even with a new CEO in place, how do we make sure the idea is given fair and reasonable air-time? Office Hours are drawing to a close – and those still hosting them will doubtless turn a deaf ear to anyone raising the idea. Similarly, raising a JIRA is pointless: it’s been tried, and despite the phenomenal number of votes it received, it was completely ignored by LL.

But this doesn’t mean we should not try to somehow get the message across, individually and collectively.