Urban decay in Second Life

Xin; Inara Pey, May 2015, on Flickr Xin (Flickr)

Xin is the home region for the store of the same name, a place I was drawn to it after seeing images by Goizane Latzo. It is one of a number of regions which have taken a theme of disaster / apocalypse as a theme – perhaps the most notable (in terms of bloggers) being Sera Bellic’s The End of the World As We Know it, which I visited last month, although I’ve yet to blog about it.  

In the case of Xin, designed and built be Alice Pvke (although apparently, ” Jaix helped for like nine seconds”! 🙂 ) it’s unclear as to precisely what has happened; the arriving visitor is presented with a town surrounded by mountains, and which is in a state of ruin. High-rise building stand broken or have toppled over to crash into their neighbours, while down below, the streets are slowly decaying, and the local freeway overpass is in a state of collapse.

Xin; Inara Pey, May 2015, on Flickr Xin (Flickr)

Has there been an earthquake or some other natural disaster? Or is the destruction the result of a war or some other man-made catastrophe? Whatever the cause, it would appear it left the local citizens in a state of turmoil; while the streets are now deserted, there are signs of city-wide violence; vehicle sit riddled with bullets, and even one of the city’s fire trucks appears to have been the target of deliberate assault, its once pristine bodywork battered and dented, its windscreens and side windows smashed-in.

Across town sits an old amusement park, the bumper cars sitting pathetically amidst the ruin of their track, while a once proud Ferris wheel lies broken across the street, its cars sitting in a jumbled heap.

Xin; Inara Pey, May 2015, on Flickr Xin (Flickr)

Everything about this town speaks to a once thriving metropolis; now humanity appears to have fled, and slowly, but surely, nature is gradually reclaiming the neighbourhood. Grass, the seeds of which no doubt carried by the wind, has started to lay claim to the flat roofs of some of the smaller buildings, while vines and creepers climb the sides of others, and to spread themselves along the old power lines that connect some of the skyscrapers. The streets themselves are starting to crack and break-up as roots and grass force their way up through ever-widening gaps in the ageing tarmac.

For those seeking an atmospheric backdrop for photos, Xin might provide a useful option – although admittedly, rezzing is disabled. Those looking for the store should take a look underground near the landing point.

Xin; Inara Pey, May 2015, on Flickr Xin (Flickr)

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Roxeter: where the arts meet in Second Life

Roxeter; Inara Pey, May 2015, on Flickr Roxeter (Flickr) – click any image to enlarge

Friend and content creator Vivienne Daguerre tapped me about her new collaborative venture, Roxeter, located on her own region, bearing the same name and which is also still the home to her Black Rose brand.

“Roxeter is intended to be a place supporting and featuring SL artists and live musicians,” Vivienne informed me, “and in future we hope to add writers and theatre performances to the list.”

Having opened in March, Roxeter already offers a number of indoor and outdoor venues for music and live performances, and the theatre is currently under construction, with work progressing well.

Roxeter; Inara Pey, May 2015, on Flickr Roxeter (Flickr)

The region itself has something of a New England feel to it, with the core venues built around a small town-like locale centred around two squares. The first of these features an open air café which offers something of a social hub, around which sit a small number of commercial properties, the Roxeter library, and the pub (which offers an indoor venue for music) with the black rose radio station and media centre right next door. Beyond these sits an open-air music venue flanked on the one side by a large events stage built out over a beach, and on the other by the theatre.

The second square, this one with a fountain as its central feature, can be found behind the library building, with the Roxeter Place for the Visual Arts facing the library facade across it. At the time of my visit, Roxeter Place featured small displays of works by Darkyn Dover and John (Johannes1977), both of whom I admire for their exceptional photography, and Altarn Damon Bach – whom I admit is a new name to me, but whose work is equally stunning.

Roxeter; Inara Pey, May 2015, on Flickr Roxeter (Flickr)

Community is very much a part of Vivienne’s focus in Second Life, and this is reflected in the fact that not only offers venues to the arts and music communities, but uphill from the Roxeter Place for the Visual Arts still a number of private houses available for rent to interested parties (please keep in mind some are already occupied); there is a small realtor’s office down in the town offering details of the available lots. Finally, and as no town should be without one, just across a narrow stream sits the local church and manse. The latter is also a private residence, so again, do keep that in mind when visiting, although you might want to look around the church grounds for the entrance to the catacombs below!

From this description, you might think everything sounds a little cramped in the region. Well, not so; considerable time and effort has gone into developing Roxeter and its venues, so the entire region has a feeling of open spaces as well as having something of a small town look. Indeed, with the off-sim islands on one side and craggy peaks on the other, the entire effect is that of being in a coastal town as it looks out over the open sea.

Roxeter; Inara Pey, May 2015, on Flickr Roxeter (Flickr)

A major aspect of Roxeter is that it is entirely non-profit: the region is paid for entire out of the revenue generated by Vivienne’s Black Rose store (which is located high overhead and can be reached by the teleport point inside the little Black Rose shop in the town), with the aim of the venues here being, as Vivienne described, to promote music and the arts in Second Life and provide a means by which artists, musicians, DJ’s the theatre groups can present their music and work.

Obviously, operating a group of venues like this takes time and effort, and Vivienne has brought together a team of talented individuals to help keep Roxeter moving forward.  Freya Lovenkraft is managing the live entertainments, and has started a video series, Behind the SL Music, hosted at Roxeter’s Black Rose Radio, in which she interviews and chats to people from SL’s music industry. Her first interview, with Mason Thorne, is available for viewing.

Artist Shakti Adored curates the Roxeter Place for Visual Arts, while Ercila Robbins manages the library, which had a literary / knowledge focus. Filling out the current team is Trinity Taryn Ansome, who is Roxeter’s Second Life Arts, Music and Culture blogger.

Roxeter; Inara Pey, May 2015, on Flickr Roxeter (Flickr)

All told, Roxeter is quite a superb undertaking with an already very impressive events calendar. There is also an in-world group to keep abreast of news and event notices, while all the latest from the region can also be found on the Roxeter web site.

If you’re looking for a new music / arts / theatre venue, then this is a place you should definitely make a point of visiting.

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Of seeking respite in Second Life

France Portnawak, Dreamworld Volcano; Inara Pey, May 2015, on Flickr France Portnawak, Dreamworld Volcano (Flickr) – click any image to enlarge

There are times, no matter how you try, when the words you want to put into an article refuse to either run from fingers through keyboard to screen, or when on the screen, simply don’t want to order themselves in the way you’d like.

When this happens, you can really only do one of two things; wrestle with the words in the hope of getting them to submit and line-up the way you’d like – or go seek respite by doing something else entirely. For me, the latter generally involves a bath full of hot water and bubbles, music and a book (and perhaps a glass of wine on the side). Today however, I decided to find respite from my block by jumping into SL, albeit with no clear idea of where I Might go or what I might do.  Fortunately, there are plenty of places in-world to captivate us and carry us far from the roubles of the physical world – and even the worries of what to do.

France Portnawak, Dreamworld Volcano; Inara Pey, May 2015, on Flickr France Portnawak, Dreamworld Volcano (Flickr)

Places like Leico Arado’s region of France Portnawak, which has recently undergone one of its regular make-overs, and has been given the theme name of Terracotta.

The last time I visited, autumn was just settling-in for a stay; now it is the turn of a balmy, semi-tropical summer evening, the sun casting a golden glow across the sky and the sea from the west, the haze in the sky all but masking shadows on the ground (see the images that top and tail this article).

The region has been crafted into a west-facing island that is intriguing in its mix of tropical and deciduous flora; groups of palms standing amidst or close to trees from more temperate climates. Scattered around the landscape, which varies from low-lying sands and grass to rocky outcrops, can be found a number of houses and outbuildings, each with its own ambience and story.

France Portnawak, Dreamworld Volcano; Inara Pey, May 2015, on Flickr France Portnawak, Dreamworld Volcano (Flickr)

One of the houses sits out on the water on stilts, reached by a meandering path of stones which forms something of a breakwater. Within the rough circle formed by the stones, fishing nets awaited attendance, marsh plants float idly and long grass marches out from the shore, claiming a large part of the watery enclosure. Motor boats apparently offer a means to shuffle back and forth between the shore and the house in place of walking; but be warned – the enclosed water is bounded by a number of submerged physical invisiprims which tend to interfere with navigation.

The house on stilts appears to be the lodge of a hunter / fisherman – at least going by the wall decor. The other houses also have a particular character of their own; the one on the coast closest to the stone path, for example, suggests a woman’s touch and the presence of children. Not far from this, behind steep sand dunes, sits what might be a den used by teenagers, sitting under the metal roof of an open-sided hut.

France Portnawak, Dreamworld Volcano; Inara Pey, May 2015, on Flickr France Portnawak, Dreamworld Volcano (Flickr)

Quite what the stories are to these and the other places to be found on the island is up to you as the visitor to decide – and there’s more than enough scattered around each of them to get the imagination rolling with narratives. But, if dwelling on possible stories isn’t to your mindset, there are also plenty of places to simply sit and while away the time, either on your own or with a friend, while a climb up to the highest point on the island will bring you to a rather interesting little temple.

In its latest iteration, France Portnawak offers a curious juxtaposition of looks and styles which somehow simply works, with everything flowing together to present visitors with a chance to wander, wonder and simply relax.

Which is just what I needed to do.

France Portnawak, Dreamworld Volcano; Inara Pey, May 2015, on Flickr France Portnawak, Dreamworld Volcano (Flickr)

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Windwept echoes of a Starfall

WindWept, Dolly; Inara Pey, May 2015, on Flickr Windwept (Moderate) May 2015 (Flickr) – click any image for full size

In 2014, Starfall’s Twiight’s Edge proved to be a popular stopover for Second Life travellers. Both a destination and a venue for performance art, it was a captivating place to see; a beautiful use of water on which to build some captivating scenes (my own initial visit is recorded here). So much so, that its closure was met with a fair degree of lamentation.

Such ws the love of the place, that the news that Nezzy (Inez Pennell) and Imp (Cinderr Resident) had created a new location in Second Life filled a fair few people with delight – including myself; although I admit it’s taken me a little time to work my way around to making a  visit. And I have to say, Windwept, the new region, doesn’t disappoint, at all.

WindWept, Dolly; Inara Pey, May 2015, on Flickr Windwept (Moderate) May 2015 (Flickr) – click any image for full size

Windwept provides a watery environment surrounded by gently undulating hills which encompass a place rich in echoes of Starfall while evoking a look and feel entirely of its own. Those familiar with the latter will doubtless recognise some of the art and elements placed within Windwept, all of which helps generate a comforting déjà vu like feeling that while one might well be visiting for the first time, there is something comfortingly familiar about the region.

Scattered across the water are a series of rocky vignettes, each inviting exploration. The largest of these is a high plateau which offers both a commanding view of the region and its surrounding hills, and a cosy little coffee shop in which to relax. Equally cosy, thanks to it being chock full of bric-a-brac, is a converted shipping container, sitting on the water a little apart from everything else; while right across the region are places to sit and be cosy with a friend or friends.

WindWept, Dolly; Inara Pey, May 2015, on Flickr Windwept (Moderate) May 2015 (Flickr) – click any image for full size

But like Starfall, Windwept is a little deceptive in nature; what you see is not necessarily all that there is; towards the centre of the region is a wooden pier with a small stone-walled garden at one end, bounded on three sides by windows floating in the air. Here sits the top of a ladder, descending into a watery hole – the first indicator of hidden delights waiting to be found; in this case, an underwater room, and little hideaway tucked out-of-sight.

And there is more. Touch the windows (three were active at the time of my visit), and you can be transported to other locations, high overhead, which offer an interesting mix of themes and a touch of whimsy – including one which looks like it may well be intended for live events.

WindWept, Dolly; Inara Pey, May 2015, on Flickr Windwept (General) May 2015 (Flickr) – click any image for full size

It’s good to see Nezzy and Imp open a region like this again; Starfall always had a wonderfully tranquil fee to it, and the skyborne areas for art and contemplation were always a pleasure to visit. Windwept captures so much of Starfall’s spirit, but offer something this is also wonderful in it own right.  The winter’s morning look and feel to the region is ideal for photography, but as can hopefully be seen in the images here, the region offers itself to a range of windlight settings.

But don’t take my work for it – go see for yourself!

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Meandering through Miyagi

Miyagi; Inara Pey, May 2015, on Flickr Miyagi (General) May 2015 (Flickr) – click any image for full size

It’s Honour’s fault. But then it always is, isn’t it? 😉 .

She recently posted about an oriental region called Miyagi. As regulars here know, anything involving an oriental feel tends to pique my interest. Then Honour mentioned something about racing cars as well, and as I’m currently having Formula 1 withdrawals (hey, three weeks between races this time!), so I had to go take a look…

Miyagi is truly a place with two different faces to present to the world – and with a few secrets waiting to be found as well, making it the ideal place for gentle (in an adrenalin-fuelled way) explorations.

The first face Miyagi offers the world, for those unfamiliar with it at least, is that of a rural Japanese setting with paved footpaths mixing with shrines, little houses, bamboo walks, a castle and even its own Yumedono (hall of dreams). Away from the arrival point with its modern commercial premises and teleport board (which reveals some of Miyagi’s other face), this is an almost tranquil setting. You can wander the footpaths, visits the shrines, wander over bridges crossing the waterways which divide the land and find plenty of opportunities for taking photos.  make your way across the region, beyond the castle, and you can climb torii-spanned steps leading up to a mountain-top shrine.

Miyagi; Inara Pey, May 2015, on Flickr Miyagi (General), May 2015 (Flickr)

In fact, so picturesque is the the place, it’s easy to forget there’s more here than meets the eye. As noted above, the teleport board gives some of it away – you can use it to reach a number of skyborne raceways – rezzing is permitted, so you can try them for yourself. Or you can test your skills at simball (that’s a kind of full contact football played on hoverboards, for want of a better description), although you will need at least one other player for this to work. The teleport board will also give you access to the local nightclub, Gao (after all every racing driver likes to let-off steam).

But this is far from all Miyagi has to offer. Explore carefully enough, and you might find your way to the river boat tour which will take singles and couples on a ride around and through the region, revealing things you might otherwise miss. Further afield lies a path leading up to an onsen sitting over a lava flow – bringing a whole new meaning to the term hot springs. Higher still, on another peak, sits the hang gliding and bungee jumping platforms (the latter with some delightful animations”) – although you may need a little time to find the elevator up to them! Even the castle offers a rope slide of its own, while closer to the arrival point, there are opportunities to fly a hot air balloon or a wooden helicopter!

Miyagi; Inara Pey, May 2015, on Flickr Miyagi (General), May 2015 (Flickr)

And the secrets of Miyagi? Well, not everything at ground level is at it seems. Take the little shrines scattered around the place, for example, or the kago you’ll find at the start of the path leading to the Miku shrine. Are they all that they seem? Perhaps you might want to open the doors and find out.

Should you feel particularly daring, look for the trap door in the floor of castle. it’ll reveal a rope ladder leading downwards to a subterranean maze, complete with several traps, hidden passages and more. Just be aware that there’s only one way out (teleporting doesn’t count 🙂 ), and you’ll need the code from a certain nice young lady stuck down there if you’re to get past the final barrier. Then you can take the train car back to safety – well, assuming you find the ladders back up to ground level! And if you find the ladders before going to the castle, do remember that without the code mentioned above, your journey underground will be kept a little short.

Miyagi is a place that manages to cram a lot into itself without feeling the slightest bit overcrowded. With places to wander, rides to enjoy, opportunities to sit and contemplate and the chance for some sporting fun all mixed with a little underground adventure, there is enough on offer to keep almost anyone happy during a visit. Keep an eye out, as well, for the Show Pub Puppet theatre (shows Saturdays / Sundays?) on neighbouring NonStop, where a music store can also be found.

Miyagi; Inara Pey, May 2015, on Flickr Miyagi (General), May 2015 (Flickr)

The Colder Water: sunset on the lighthouses three

The Colder Water; Inara Pey, April 2015, on Flickr The Colder Water, April 2015 (Flickr) – click any image for full size

One of the most hauntingly beautiful regions is Second Life is due to close its doors today, April 30th, 2015, and there are many in Second Life who will miss it.

As I wrote in August 2014, following my first visit there:

The Colder Water, located on the homestead region of Daydreams, is without a doubt one of the most atmospheric and evocative regions I’ve visited.  Both minimalist in one direction, yet rich in content and imagery in another, Jordan Giant’s design has an immersive attractiveness that is quite breathtaking.

The news of the closure came via a message Jordan posted in Flickr earlier in April, to to which Ziki Questi alerted me. Truth be told, I had hoped to get an article out on the closure a lot earlier than now to give people time to pay a visit. Unfortunately, I’ve been going in several directions are once of late, both SL-wise and in the physical world, and haven’t had the time I would have liked to devote to writing something sooner.

Instead, I offer a new video of The Colder Water, and hope that it helps us all remember the land of Daydreams and the Lighthouses Three.

Thank you, Jordan, for sharing your vision and your creation with us.