Announcing Le Cirque de la Nuit 2020 in Second Life

Idle Rogue Le Cirque de la Nuit

April is upon us, and with it comes a variety of events across Second Life, including Idle Rogue’s Le Cirque de Nuit. Now something of an annual tradition – the first presentation having been in 2014 – this hour-long programme features award-winning animated dance performances based around Erin Morgenstern’s novel, The Night Circus.

So you think you have seen Idle Rogue Productions annual steampunk circus in black and white, “Le Cirque de la Nuit”? Think again! No two editions of “Cirque” are exactly alike, and reservations for this year’s open Monday, April 6th at Noon for the limited six performances. Advanced Reservations are required.

– From the Idle Rogue press release for 2020’s Le Cirque de Nuit.

One of Idle Rogue’s most popular productions, Le Cirque de Nuit will for 2020 offer two rounds of shows over the weekends of Friday, April 10th through Sunday, April 12th and Friday, April 17th through Sunday, April 19th, with individual performances as follows (all times SLT):

  • Friday, April 10th, 22:00.
  • Saturday, April 11th, 19:00.
  • Sunday, April 12th, 15:00.
  • Friday, April 17th, 22:00.
  • Saturday, April 18th, 15:00.
  • Sunday, April 19th, 17:00.

Given their popularity, seats for all performances must be booked in advance. Reservations can be made by contacting Saturday Melody in-world on or after 15:00 SLT on Monday, April 6th. All seats per show will be offered first cone, first serve.

Bloggers wishing to preview the show should contact chryblnd Scribe in-world for information on the Preview performance that is planned for Wednesday, April 8th (time tba at the time this article was written).

Le Cirque de la Nuit: Dax Dover. Credit: Idle Rogue

Directed by Blaze DeVivre,the show might be described as “a steampunk circus in black and white”. It uses Morgenstern’s novel as a background  to present stories of magic, circus and illusion as dance entertainment within an environment created by Gloriana Maertens.

The circus arrives without warning. No announcements precede it. It is simply there, when yesterday it was not. Within the black-and-white striped canvas tents is an utterly unique experience full of breathtaking amazement. It is called Le Cirque des Rêves, and it is only open at night.

– Cover copy of The Night Circus

This year, the show features an introductory act, narrated by the storytellers of  Seanchai Library, with all of the acts interspersed by displays of colourful fantastical art installations, including pieces by Bryn Oh, Cica Ghost, and equestrian designer H0ney Heart.

Note that should you book seats for a performance, guests attending the show are requested to:

  • Arrive no later than an hour prior to the stated start time of a performance. Music will be provided for entertainment.
  • Use an up-to-date viewer, with Advanced Lighting enabled so that the full effect of ambient and projected lighting can be seen.
  • Keep their complexity level low, and minimise their script load (including by removing HUDs ad well as worn scripted attachments) for the benefit of all the audience and the performers.
Le Cirque de la Nuit: Meegan Danitz. Credit: Idle Rogue

Further information can be obtained via e-mail to idlerogue-at-gmail.com.

Additional Links

Secrets, magic & science, poems, and games in Second Life

It’s time to highlight another week of storytelling in Voice by the staff and volunteers at the Seanchai Library. As always, all times SLT, and events are held at the Library’s home unless otherwise indicated. Note that the schedule below may be subject to change during the week, please refer to the Seanchai Library website for the latest information through the week.

Sunday, April 5th, 18:30: The Secret Garden

Caledonia Skytower continues this classic of children’s literature  by Frances Hodgson Burnett, first published in 1911, at the Golden Horseshoe in Magicland Park.

Orphaned after losing her parents in a cholera epidemic, young Mary Lennox returns to England from India, entering the care of her uncle Archibald Craven, whom she has never met.

Up until this point, Mary’s childhood had not been happy; her parents were selfish and self-seeking, regarding her as a burden over which they were not obliged to hold much responsibility. Not overly healthy herself, she is as a result  a temperamental, stubborn and unmistakably rude child – and her arrival at Misselthwaite Manor and the relative gloom of Yorkshire’s weather does little to improve her mein.

Her disposition also isn’t helped by her uncle, who is strict and uncompromising, leading to Mary despising him. But her uncle’s story is itself filled with tragedy, particularly the loss of his wife. As she learns more about her uncle’s past, so Mary learns about a walled garden Mrs. Craven once kept, separated from the rest of the grounds and which, since her passing has been kept locked by Mary’s uncle, the door leading to it kept locked, the key to it buried somewhere. 

Finding the missing key and the now hidden door, Mary enters the garden, and her passage into it starts her on a journey of friendship and discovery, one that leads her to the thing she never really knew: family.

Monday, April 6th 19:00: The Higher Space

Gyro Muggins reads Jamil Nasir’s 1996 novella that mixes science and magic.

Bob Wilson is a lawyer with a house in the suburbs, a beautiful wife, and a predictable life. Then he agrees to represent a neighbourhood couple in what looks like an open-and-shut custody case.

But no sooner do the Wilsons take in fourteen-year-old Diana Esterbrook than Bob must ask himself some troubling questions. Is Diana a computer genius or a dangerously disturbed adolescent? Why is his house being bugged? Who is the mysterious man in black? And what about Diana’s birth mother, a convicted kidnapper just released from prison?

Wilson’s quest for answers will lead him to an enigmatic private detective, a meek professor with dreams of immortality, and finally to the secrets of a discipline called Thaumatomathematics a strange blend of magic and science where death becomes the key to beatific ecstasy.

Tuesday, April 7th:

12:00 Noon: Russell Eponym, Live in the Glen

Music, poetry, and stories in a popular weekly session that is finding a new home in Ceiluradh Glen as guest of Seanchai Library.

19:00: Words for Our Souls: Poetry in The Glen

Seanchai Staff share words for our time around the fire.

Wednesday, April 8th, 19:00: No Session

The library will be dark.

Thursday, April 9th:

19:00: What’s in a Username?

Shandon Loring returns to Game On: A Gamelit Anthology, this time to read Angel Leya’s short story, What’s in a Username?

While playing a hot new MMORG called Power, gamer girls Maddy and best friend Amber run into a guy on whom Maddy has an all encompassing crush. 

Given her inability to talk to any guy she likes without becoming a tongue-tied, fumbling wreck, Maddy determines the best way to make her feeling known is through her (albeit male) game avatar.

Things start to go awry, however, as Maddy realises Amber likely also has a crush on the object of her affections. As a result, both of their gaming suffers in their pursuit of the eye-catching player.

But what  no-one playing Power realises is that there is more at stake in the game than they could ever realise.

Also in Kitely – grid.kitely.com:8002:SEANCHAI).

21:00: Seanchai Late Night

Contemporary Sci-Fi-Fantasy with Finn Zeddmore featuring stories from sources including Escape Pod, Light Speed, and Clarkesworld on-line magazines.

MuseWeb: utilising Second Life in support of a global conference

MuseWeb 2020 in Second Life.

MuseWeb is a global organisation offering members a range of professional learning opportunities – plenary sessions, conference sessions, informal networking, debates, how-to sessions, lightning talks, etc., – together with multiple practical activities such as demonstrations, exhibitions, and so on, which can be applicable across a range of professional sectors and disciplines.

The organisation has, since 1997, held an annual conference in North America or Asia, featuring speakers, workshops, demonstrations, social events and more. Theses conferences have produced 1,350 papers and videos which are made available to MuseWeb members on-line, offering “an unparalleled resource” for museum workers, technologists, students and researchers that grows every year. Attendees at the conference / conference sessions include educators, curators, librarians, designers, senior staff (CEOs, CIOs, CTOs, CMOs, directors, etc.) of businesses an organisations, scholars, consultants, IT programmers and analysts, publishers and developers from museums, galleries, libraries, science centres, etc.

This year, the MuseWeb 2020 conference – MW20 – had been scheduled to take place in Los Angeles, California, between March 31st and April 4th, with the core programme of presentations and keynotes taking place between Thursday, April 2nd and Saturday, April 4th 2020.

However, due to the SARS-Cov-2 pandemic, the conference has shifted entirely on-line – and thanks to Linden Lab and Virtual Ability Inc, both of whom are acting as conference partners, the MuseWeb organisers are utilising Second Life for the social aspects of the conference, as well as several sessions.

MuseWeb 2020 Auditorium.

To achieve this, MuseWeb has been provisioned with a 4-region location in-world that is based on one of the seven turnkey region solutions Linden Lab has developed for businesses and conferences. The auditorium can cater for up to 350 avatars – although the core of the conference sessions are being presented on-line through Microsoft Teams – Microsoft being the conference’s global sponsor, with Google Arts and Culture also a notable sponsor – although I have been given to understand some sessions from Thursday through Saturday will also be shown in the in-world auditorium.

Aspects that have, and will, involve Second Life include:

  • In-world tours of Virtual Ability, Health Info Island and a range of SL museums, coordinated and hosted by Virtual Ability Inc.
  • “Linden Lunches” with representatives from the Lab, Virtual Ability, etc.
  • Closing plenary session.

The MuseWeb regions are publicly accessible to Second Life users, although sessions that are not relayed in-world require a log-in through the conference web pages. You can view the full schedule here, and the web pages include membership fees for interested professionals.

Dr Nettrice Gaskins: algorithmic art using Deep Dream, on display at MuseWeb 2020 in Second Life.

An important aspect of the conference’s in-world presence is an exhibition of art by Dr. Nettrice Gaskins, who is also presenting the conference’s keynote address alongside of Cory Doctorow.

Dr. Gaskins has taught multimedia, computational media, visual art, and advanced placement computer science principles, and has earned a BFA in Computer Graphics with Honours and an MFA in Art and Technology, and she received a doctorate in Digital Media from Georgia Tech in 2014. As an artist, she explore the use of technology in art, and the pieces offered for display at the MuseWeb auditorium is a unique exploration in using the Deep Dream neural network AI, a convolutional neural network to find and enhance patterns in images to produce over-processed, dream-like (almost hallucinogenic) finished images that are utterly startling in their complexity and depth.

Dr Nettrice Gaskins: algorithmic art using Deep Dream, on display at MuseWeb 2020 in Second Life.

Just how stunning these images are can be seen on the inner walls of the auditorium, where a total of 12 of her pieces are offered for appreciation – marking the first time Dr. Gaskins has exhibited in Second Life since 2010. Certainly, they make a visit a visit to the MuseWeb island.

More to the point, shifting the conference – apparently at short notice –  to leverage on-line communications and presentation means and o make use of Second Life to help maintain the more social aspects of such an event, potentially demonstrates the benefits of 3D and virtual environments to a global audience. Kudos to Linden Lab and Virtual Ability Inc., – who are also fielding greeters and conference assistance in–world, as well as helping with the facilities – for enabling the conference to have a presence in Second Life.

Adventures in strange worlds with Seanchai Library in Second Life

It’s time to highlight another week of storytelling in Voice by the staff and volunteers at the Seanchai Library. As always, all times SLT, and events are held at the Library’s home unless otherwise indicated. Note that the schedule below may be subject to change during the week, please refer to the Seanchai Library website for the latest information through the week.

Monday, March 30th 19:00: The Ugly Little Boy

Gyro Muggins reads a tale that started life as a short story by Isaac Asimov, and was later expanded into a full length novel by Asimov writing in collaboration with Robert Silverberg.

A 21st century time travel experiment results in a Neanderthal boy being pulled from his time. The intention is to study the boy and understand how his kind lived. However because of the potential for time paradoxes, the boy must be kept in a within a stasis module, a place physically separated from modern time; but he must still be cared for. So the company behind the experiment hires a children’s nurse, Edith Fellowes, to look after him

Initially horrified by the child, Edith comes to forms a bond with him, discovering he is intelligent and capable of both learning and love. However, to Stasis – the company behind the experiment – the boy is little more than a commodity to be observed and with a story to be sold to the media. As such, he is only of value for as long as there is public interest in his story. When that fades, the company determines the child must be returned to his own time, his place to be taken by a subject from another era. But Edith knows that, thanks to all she has taught him, his own time is no longer a place he is equipped to survive within, and determines she must take action to protect him.

Tuesday, March 31st 19:00: Dream in the Sand

With Ktadhn Vesuvino.

Wednesday, April 1st, 19:00: The Phantom Tollbooth

Finn Zeddmore reads Norton Juster’s fantasy adventure for younger readers.

For Milo, everything is a bore and all activities little more than a waste of time. Then one day he arrives home in his usual state of disinterest, only to find a package waiting for him. He has no idea where it has come from or who might have sent it, but is clearly intended for him, given the label. Opening it, he discovers a small tollbooth and a map of “the Lands Beyond,” illustrating the Kingdom of Wisdom.

Reading the limited instructions – that warn him to have a destination from the map in mind – and thinking the package to be some kind of game, he sets the tollbooth up, decides Dictionopolis should be his destination, and propels the accompanying little car through the tollbooth.

Immediately he finds himself driving an actual car through a city that is clearly not his own. Here he discovers he must remain focused, lest his thoughts wander, and his journey wanders as well; a lesson he only discovers when he does daydream and finds himself in the Doldrums.

Also as he travels and meets new friends, so he also realises something else: life is far from boring or dull; it actually offers much to be discovered.

Thursday, April 2nd: Real Challenge

Shandon Loring reads USA Today’s best-selling author Anthea Sharp‘s 2019 short story set within her science fiction / fantasy Feyland series that has been described as “Ready Player One with faeries.”

Spark Jaxley may appear to have the life of a superstar gamer, but she’s actually among an elite group of guardians who carry a secret and a burden as they engage in an unseen confrontation unseen and unknown to the world at large. The Realm of Faerie exists, and its dark magic is desperate for a foothold in our mortal realm.

In Real Challenge, first published in 2019 as a part of the the anthology of gaming stories Game On: A Gamelit Anthology, Spark has made it to the gaming world championships, ready to give her all in a competition where the stakes are high  and the gaming fierce.

But sometimes the true challenge isn’t what you think; for Spark, it means her entire future is riding on the outcome – will she make the right choice?

Also in Kitely – grid.kitely.com:8002:SEANCHAI).

SL17B performer applications

via and © Linden Lab

On Friday, March 27th, 2020, Linden Lab opened applications for those wishing to perform at the upcoming 17th anniversary of Second Life.

SL17B will run from Friday, June 19th through until Friday, July 10th, with the core entertainments for the celebrations taking place between June 19th and Sunday, June 28th. This year the theme is road trips and vacations.

The official blog post announcing applications from performers reads in part:

Calling all performers! Second Life is seeking talent for our upcoming 17th annual Second Life birthday celebration (SL17B), held June 19-July 10. Get ready for a fun-filled week of live music and deejay performances, shopping exclusives, and amazing community exhibits.

One of the things that makes Second Life so vibrant and exciting is the wide range of Performers who share their talent with our Residents. Are you a DJ who can spin up a great party set? Maybe you’re a Live Musician who plays an instrument or sings! You might be one of the grid’s amazing Dance companies, or perhaps you’re a Particle Performer! Whatever your medium, we would love to hear from you.

Note that this call is not related to the SL Music Fest, which will take place over the opening days of SL17B, but is for those who wish to perform as a part of the event’s full week of activities and celebrations. As such, applications are open to DJs, live performers, dance troupes, particle performers, etc.

Those interested in providing their services should complete and submit the official performer application form no later than Monday, May 18th. Successful applicants will be contacted by SL17B Event Staff Leaders in de course.

SL17B Applications In Full

Follow the links below for:

Keep Up To Date and Early Access

Updates on SL17B preparations will be made via official blog posts and through the Second Life Birthday in-world group, membership of which will give members early access to the celebration regions.

Related Links

VWBPE 2020: Above the Book with Ebbe and Patch – summary

via vwbpe.org

The following is a summary of the VWBPE Above the Book session held on Thursday, March 26th. The session featured as guests, Ebbe Altberg, CEO of Linden Lab and Patch Linden, Vice President, Product Operations and a member of the Lab’s management team.

The video of the session is available on You Tube and is embedded at the end of this article, while the following is a summary of the discussion’s key points, with time stamps to the relevant points in the video for reference.

Notes:

  • Ebbe Altberg had a significant viewer issue that precluded his participation in the first half of the discussion, as such the majority of the summary points below are based on Patch Linden’s responses to questions etc. Where they are based on a reply or comment made by Ebbe, they are preceded by “[EA]”.
  • Time stamps commence at the 18-minute mark because there is a significant blank lead-in to the video.

Educational Discount and Work Opportunities in SL

Educational Discount

[18:48-19:45]

  • On March 13th, 2020 linden Lab introduced a limited time offer for education and non-profit organisations to to obtain full regions in Second Life / reduce their current full region tier to US $99.00 per month.
  • Once granted the fee reduction will remain applicable “as long as their [the organisation’s  / individual’s] invoicing is current.”
  • The reduction is something that had been under consideration by the Lab prior to the SARS-Cov-2 / Covid-19 situation, but it seemed that given the situation with learning centres around the globe being closed around the world, now was the time to introduce the offer in order to help organisations find a place where they can continue to offer lessons / services alongside of other options they might be exploring.

Business / Work Opportunities

[20:14-24:17]

  • Alongside of the educational / non-profit discount, Linden Lab also created a micro-website and an accompanying updated FAQ promoting Second life as a working environment.
  • This is designed to appeal / apply to to broad range of potential use-cases: educational, business, etc.
  • It is being actively used by LL to coordinate responses to the needs of those making enquiries and correspond with applicants / interested parties.
  • Connected to this work, the Lab has offered a set of seven turn-key solutions for interested parties.
    • Comprising single and multi-region facilities, which see a clever re-purposing of existing designs (e.g, the Horizons hub area, the Bellisseria Campwich lodge, the SL16B auditorium, part of the Paleoquest regions), as well as the 4-region Linden Town Hall facilities.
  • The single region facilities have been intentionally optimised such that they can comfortably and consistently handle 75 avatars apiece without becoming stressed.

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The seven new pre-fabricated business/ meeting environments provided by Linden Lab.

  • There has also been some marketing work alongside of this to help raise awareness of SL’s continued presence as a platform (the UK’s Daily Telegraph ran a paywalled article on SL and remote working on March 26th, for example).

SL and Technology Related Questions

  • [24:24-25:33] Cloud Uplift: will sharding / instancing of regions be possible?
    • Potentially, but much further down the road.
    • The focus at the moment is on transitioning the SL infrastructure and getting it to a point where regions can be operated via the cloud.
    • Opportunities for product offerings, etc, will be considered some time after the uplift has been completed and costs, etc., better known.
  • [32:07-34:34] Despite all the talk of VR headsets and immersivity being ” the future”, the fact is virtual worlds already provide a 3D, immersive experience, even if viewed via a 2D screen. Given high frame-rate VR systems are still outside of most people’s pockets / interest, don’t you think worlds like SL are due a renaissance?
    • VR is a fully immersive experience that cannot be matched for its sense of presence.
    • SL has some significant challenges when it comes to that kind of immersive experience it will need to rise to [FPS, optimised content / content management], and / or the VR hardware requirements will need to come down to make VR is SL acceptable. They will likely draw together in time, but that’s not something for SL’s current roadmap.
  • [40:17-42:25] Has the more widespread availability of bandwidth and higher speed connectivity made it easier for people to connect to Second Life?
    • Yes. The ability for ISPs to provide faster connectivity, particularly now with fibre, has helped with SL’s global reach and accessibility.
    • 16-17 years ago, cable DSL was just coming in, and people without it, particularly if far away from the SL data centres, could experience issues with connecting. Over the last decade, the reported incidence of these kinds of issues has decreased to a point where they seem to be rarely heard.
  • [1:10:55-1:11:41] Given the current pandemic and the situation with the Second Norway / Sailors Cove East estates (see Second Norway & Sailor’s Cove East: rumours & statements), is LL considering providing region holder who are facing financial issues / lack of income due to SARS-Cov-2 some form of relief?
    • Region owners facing such issues are encouraged to approach the Second Life support team.
    • As it is, LL is working specific with Ey Ren, the estate owner for Second Norway / Sailor’s Cove East to try to resolve that situation.

Second Life and the Future

  • [1:02.07-1:07:38] As LL is again a single-product company, what is the vision, looking forward?
    • As already mentioned, the cloud uplift to AWS and Google is a major focus, and will take up most of the Lab’s time and effort throughout 2020, with the goal of completing the work in 2020.
    • It is hoped that the basic transitioning to the cloud will produce meaningful performance improvements.
    • There will not be a significant number of features coming on top of this work outside of those committed to (e.g. EEP, Name Changes, Premium Plus).
    • However, the uplift should position LL / SL for a long-term future, and should be seen as a commitment on LL’s part to the continuance of SL – the investment required in the shift would not have been made if there was a lack of confidence about the platform’s future.
    • LL itself is in a very comfortable position and profitable.
    • Further, the company’s organisational set-up means that it has not been overly impacted by the current pandemic crisis.
    • Second Life is seeing rising engagement and concurrency at present.
    • Overall the company has a very positive view of the future for SL, and very pleased with where they are in terms of the SL product offering.
    • Those interested in learning more about the technical side of SL can tune-in to the April 3rd edition of Lab Gab, which will feature Oz Linden, VP of Engineering and members of his teams.
    • Ebbe himself is now “100% devoted” to Second Life and Tilia.

Education Related Questions

  • [25:45-26:47] Will SL be able to connect to Canvas LMS? A lot of this can be supported through the in-viewer browser and via the viewer’s implementation of Chrome Embedded Framework (CEF).
    • Improvements to media  / web handling in the viewer are being made (notably media and CEF), and there should hopefully be more news on this Soon™.
  • [27:39-28:29] Can more be done to allow people to bring in their “traditional” and familiar 2D means of presentation (e.g. PowerPoint, etc), into SL beyond having to use use things like Media On A Prim (MOAP), etc?
    • The coming updates to media / web handling might have a lot to do with this, particularly in displaying 2D information formats. Essentially, if it is web-based, then you should be able to display it in-world.
    • [EA – 52:49-54:29] SL is perfect for iterative, interactive classroom activities and allowing students to contribute content to the classroom and in experiential education (field trips, learning through directed activities / simulation / training). However, more could be done to make the more traditional teaching tools – blackboards, whiteboards, video presentation, etc., – available / easier to utilise with Second Life.
  • [37:57-38:55] What about screen sharing / desktop sharing with SL?
    • Would be challenging to provide through Second Life, but obviously there are applications that will allow Second Life itself to be shared between screens / desktops.
    • It’s unclear as to what form any path to providing screen / desktop sharing within SL / the viewer might take.
  • [55:25-57:40] Can teaching environments be locked down to only allow students and staff access, and to prevent students teleporting away?
    • Regions do allow levels of privacy (access by group, access list, region / estate-level access blocking, etc.). It is also possible to bring users directly into a specific region / estate, and created accounts can be locked to a specific region / estate.
    • The siloing capability is available in Second Life, and it is made available to educators to use, and are available as a part of the educational / non-profit region fee.
    • [EA – 59:10-1:01:55]:
      • While it is not being considered by the Lab at present, it might be possible, post cloud uplift, to enable separate Second Life grids to be spun-up with completely different user name / account spaces associated with them.
      • If there are specific use cases for access control that aren’t provided by the Lab, or ways in which LL might provision specific market silo support, educators / physical world business users are encouraged to contact Patch and his team to discuss them or send ideas to business-at-lindenlab.com.
  • [1:07:53-1:10:54] Could a controlled space be provided where educators could collaborate to produce material in-world for students?
    • Can already be done.
    • A portal style space showing what is available for education in SL might be possible. One used to be provided, and LL might be interested in partnering with educationals to again provide one. Ideas can again be passed via business-at-lindenlab.com.

Sansar Related Discussion

  • [43:05-49:54] Second Life (and OpenSim) has always offered the ability for real-time content creation, which has been seen as one of the major attractions for it, and it was something lacking in Sansar that may have contributed to its lack of appeal. Do you think there is a long future for Second Life with its ease-of-creation?
    •  Yes.
    • [EA] Nowadays original content creation within SL is rare; most users are more customisers that original asset creators; they purchase items and then lay them out. Clearly, content creation & collaborative design are required in a virtual space, but do they need to be in the run-time environment?
    • [EA] Sansar took the route of separating the design process from the run-time environment to allow the latter to be a more performant environment, allowing everything placed in the design environment to be properly optimised [“baked”] to provide a good run-time experience.
    • [EA] Sadly, LL never got to the point of implementing collaborative design in the editor, or in really giving power to users to design their space without having to have a lot of expertise.
  • [49:55-51:47] On the sale of Sansar  [EA]:
    • Decision was made to sell Sansar and give the team that had been working on it to go and raise funds to try to go it alone with Sansar.
    • Was felt that it was easier for them to raise money as a separate entity from LL, given that Second Life is an established brand and Sansar was effectively a start-up brans within the environment responsible for Second Life.
    • As it is all of the staff who worked on Sansar are getting employment offers from Wookey project Corp., the new owners.
    • Linden Lab remain something of a partner to Sansar, as the platform will continue to use Tilia Inc, the Lab’s micro-payments  / virtual world tokens subsidiary to manage Sansar Dollar payments and payouts. Tilia itself will be growing its customer base with more clients lined-up to join it.