Friday April 18th will mark the start of the Spring Fest weekend, a part of the RFL of SL activities occurring this season. The three-day event will include DJs, live entertainers, and a range of activities organised and run by RFL of SL fundraising teams.
Join the awesome teams of Relay For LIfe of Second Life for three days of fun-filled spring activities and relay fundraising! Activities include live djs, a carnival, live performances, 7Seas Fishing, and Bumper Boats!
Spring Fest is made possible by The Relay Rockers, who are celebrating their 10th year of relaying in Second Life. The event is organized by the Team Information Processing & Encouragement Area of the 2014 Relay For Life of Second Life Committee.
Spring Fest will open to the public on April 18, 2014. Please come out and fundraise with us!
The Spring Fest liver performance area
Activities will kick-off at 16:00 SLT on Friday April 18th and will close at 22:00 SLT on Sunday April 20th, with events taking place in four locations across the Spring Fest region:
The full schedule for the weekend can be found at the Spring Fest website, which also provides more information on the weekend. Those wishing to contact the organisers can do so here or in-world via Jessii2009 Warrhol or Johannes1977 Resident.
I’m a little behind on a number of things, including updates on Fantasy Faire 2014.
The Faire, an annual event in Second Life in support of RFL of SL and the American Cancer Society will this year run from May 1st through 11th inclusive, and the official press release announcing the event on April 1st, reads in part:
Celebrating its sixth year, Fantasy Faire 2014 is the largest gathering of fantasy designers, enthusiasts, roleplayers and performers in the virtual world. From Thursday, May 1 to Sunday May 11, treat yourself to eleven days of shopping, live music concerts, auctions, hunts and roleplaying as thousands of Second Life residents and creators bring their own visions together to support the American Cancer Society’s vision of a world without cancer.
Avatars, clothing, furnishings, gadgets and exclusive items are available from more than 150 of SL’s top Fantasy Creators across eleven stunning sims designed by some of the visionary artists behind many of the hottest spots on the SL destination guide.
Sponsors
Sponsors of Fantasy Faire 2014 include:
Event sponsors: Curious Kitties, Dark Goddess Designs, Epic, .Luminary., L’Uomo and Spyralle
Region sponsors: Cerridwen’s Cauldron, Creators of Fantasy, Dwarfins, Fallen Gods Inc., Fuubutsu-Dou, The Looking Glass, NeoVictoria, Roawenwood and Solarium.
Bloggers
Applications from people wishing to be official bloggers are currently being accepted. This year will see a change to how things are run, as the Blogger FAQ & application post explains:
This year there will be some changes to how the Faire blogging occurs. First of all, there will be no obligatory assignments. Instead there will be challenges. We do not want to force anyone to do anything, we want to inspire, dare, encourage: challenge.
It’s worth taking the time to read the FAQ in detail, as there are some important changes from previous years, including the option for people to blog for Fantasy Faire on the official blog. As it is worth reading the FAQ, I’m not linking directly to the blogger application form from here – please follow the link at the end of FAQ page.
The blogger challenges mentioned in the FAQ are open to anyone, whether accepted as an official blogger or not. These are designed to encourage bloggers to cover the event from unique perspectives. In all, there are three blogger challenges:
Faire Folk: bloggers are invited to create a character from the Fairelands and pick one of the Faire sims as their home, make a look mostly from Faire items, make the character come alive. Take at least one picture of that character in the chosen home sim and blog away!
My New Shiny: bloggers are asked to find a shop in the Fairelands they have never heard of before and blog something from the store. It’s about finding and showcasing the hidden talents, the newcomers, the surprises at this year’s Faire
Why I Relay: a challenge for those who have a personal reason to support Relay for Life events and who would like to share it.
As I blogged the 2013 Fantasy Faire from the perspective of a traveller passing through the Fairelands, I rather like the Faire Folk challenge.
Keeping up with Fantasy Faire
You can keep-up with Fantasy Faire preparations and activities a number of ways:
It’s time to kick-off another week of fabulous story-telling in Voice, brought to Second Life by the staff and volunteers at the Seanchai Library SL.
As always, all times SLT, and unless otherwise stated, events will be held on the Seanchai Library’s home on Imagination Island.
Sunday April 13th
13:30: Tea-time at Baker Street: The Adventures of Sherlock Holmes
Tea-time at Baker Street sees Caledonia Skytower, Corwyn Allen and Kayden Oconnell open the pages of the very first volume of Sherlock Holmes short stories, The Adventures of Sherlock Holmes.
First published in 1892, the volume brought together 12 of Sir Arthur Conan Doyle’s short stories about his fictional detective and companion, Dr. John Watson, all of which had been first published by the Strand Magazine between 1891 and 1892.
“This photograph” by Sidney Paget, July 1891 (wikimedia)
This week, we have the very first of Holmes’ tales to appear in the Strand Magazine, and one of the most popular of his adventures: A Scandal in Bohemia.
It is 1888, and Sherlock Holmes is receiving his good friend (and recently wed) Dr. John Watson. Their time together is interrupted by the arrival of a masked man claiming to be Count Von Kramm, who is seeking Holmes’ help on behalf of a wealthy client.
Holmes, however, isn’t fooled. He quickly challenges the visitor, correctly identifying him as Wilhelm Gottsreich Sigismond von Ormstein, Grand Duke of Cassel-Felstein and the hereditary King of Bohemia.
Admitting Holmes has correctly identified him, the king admits it is he who is seeking Holmes’ assistance with a matter of some delicacy, revolving around a liaison he had five years’ previously with an American opera singer, Irene Adler, and which could now threaten his upcoming marriage to a Scandinavian princess.
And so it is that Sherlock Holmes finds himself pitting his wits against an adversary he will forever only refer to as “the Woman” …
18:00: Magicland Storytime – Spring into Spring
With Caledonia Skytower at the Golden Horseshoe in Magicland Park.
Monday April 14th, 19:00: More Sci-Fi Adventures
With Gyro Muggins.
Tuesday April 15th, 19:00: The Raven and the Storyteller
Aoife Niphrendil reads from A. Gouedard’s novel, an enchanting tale of the travels of a Raven called Wilf and Moon the Storyteller, both of whom are immortal, and of the people and events they meet on their journey. The stories told are set within the book as their journey unfolds, and in the tradition of fables and stories within a story.
Wednesday April 16th, 19:00: Tír na nÓg
Tír na nÓg (“Land of the Young”) is, in Irish folklore and mythology, one of the names of the “otherworld”, in part a supernatural realm of everlasting youth, beauty, health, abundance and joy. It is also the title of the first volume of Marni L.B. Troop’s The Heart of Ireland Journals.
In looks, the Faerie are folk little different to humans, other than their pointed ears, although they are vastly different in other ways, and Casey is a princess among them.
She is horrified when a stranger from Iberia arrives on the shores of Ireland, home of the Faerie, believing them to be the gods of his people, but the kings of the Faerie respond to his overtures by having him slaughtered.
Thus the Faerie kings bring down the vengeance of the Iberian people upon their own folk, and war comes to their land. Caught in the middle, and herself in love with an Iberian called Amergin, Casey tries to find a way to bring peace between the two peoples so that they might live together. Unfortunately for her and her beloved, things do not go as she had hoped.
Join Caladonia as she continues reading this intriguing faerie tale.
Thursday April 17th
16:00: First Nation Tales
Caledonia Skytower and Dubhna Rhiadra sit down to bring us more native tales from the first peoples of the North American continent.
Drawing on number of sources and resources, Cale and Dubna have, over the years, drawn together collections of stories and legends from across a number of First Nation tribes, including the Zuni, Omaha, Paiute, and Hopi as well as legends from Kwaikutlsome in Western Canada. Some of these stories have been published, others of which have come from the long tradition of the spoken word, with archetypal tales handed down through successive generations.
“We have everything from Raven stealing the moon, to how Winter and Summer came to be, and the Creation of Corn,” Cale says of the stories. “The thing I like about them, is the imagery and the “themes” are almost Aesopian. They are all lesson/moral/cautionary tales.”
Join Cale and Dubhna as they delve into this treasure chest of tales and legends.
19:00: Geraint, Son of Erbin, Part 2
Ysbaddaden Bencawr by E. Wallcousins, 1920 (via Wikipedia)
Another Middle Welsh tale included by Lady Charlotte Guest among those she collected under the title The Mabinogion.
When his father, King Cilydd, remarries following the death of his mother, the young Culhwch finds himself in the middle of an attempt by his stepmother to marry him to his stepsister. When he rejects the attempt, Culhwch earns himself his stepmother’s ire, and she curses him so that he can marry no-one but the beautiful Olwen, daughter of the giant Ysbaddaden Pencawr.
Infatuated by Olwen even though he has never seen her, Culhwch learns from his father that he will never find or win her without the aid of his cousin, King Arthur. Together, and with the aid of Arthur’s men, they find Olwen, and she is receptive to Culhwch’s advances. Her father, however, is not, He determines that if Culhwch is to take his daughter’s hand, first the young man must complete a series of tasks …
Join Shandon Loring to learn the rest of the tale.
21:00: Seanchai Late Night
Details still TBA, so please check with the Seanchai Library blog as the week progresses.
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Please check with the Seanchai Library SL’s blog for updates and for additions or changes to the week’s schedule. The featured charity for March and April is Project Children: building true and lasting peace in Northern Ireland one child at a time.
On Saturday April 26th 2014, Virtual Ability will be holding their 2014 Mental Heath Symposium, and as a part of the run-up to the event, they issued the symposium schedule on Saturday April 12th.
The event will run from 07:00 SLT through to 16:00 SLT at the Sojourner Auditorium on Virtual Ability island, with the theme of “Quality of Life”, and the seven speaker will be presenting a series of talks and topics on research, practice, and insight reflecting this theme.
At the time of writing, the schedule reads as show below, all times are SLT.
07:00:Insights from Research: Depression Among Older Adults – Dr. Hillary Bogner, MD, University of Pennsylvania, Perelman School of Medicine
08:30:Employment Equality Through Accommodation and Self-Advocacy –
Teresa Goddard, MS, Senior Consultant, Job Accommodation Network, West Virginia University
10:00:Well-being Among Persons at Risk of Psychosis: The Role of Self-Labeling, Shame, and Stigma Stress – Dr. Nicolas Rüsch, Ph.D., University of Ulm, Baden-Wurttemberg, Germany
11:30: Super-good: Why People Serious About Addiction Recovery can become “Weller than Well” – Dick Dillon, CEO, Innovaision, LLC
13:00:The Role of Counseling in Quality of Life and How Counselors are Exploring Virtual Service Delivery – Christine Karper, Ph.D. and Michelle Stone, B.S. Psychology, College of Social Sciences, University of Phoenix
14:30:A Healing Space built with Veterans in Mind: Virtual Worlds and Psychological Health – Jacquelyn Ford Morie, Ph.D., All These Worlds, LLC
16:00: Creating a Vibrant Life: Lessons from Adversity – Colleen Crary, M.A. / Anya Ibor in SL
Executive Director, Fearless Nation, Inc., Doctoral candidate in Psychology, Walden University.
In case of any unanticipated changes having to be made to the event, please check back with the Virtual Ability blog for further updates ahead of the symposium.
About Virtual Ability
Virtual Ability, Inc. is a non-profit corporation, chartered in the state of Colorado, USA. We are a non-profit tax exempt organization under section 501(c)(3) of the United States Internal Revenue Code. This means that for US citizens, contributions made are deductible as a charitable donation for federal income tax purposes.
For further information on the board of directors, please visit the Virtual Ability About Us page.
For those wishing to keep up with Virtual Ability news and updates when on the move, you can follow them on Twitter.
On Friday April 11th, Ebbe Altberg, Linden Lab’s CEO, addressed a packed amphitheatre at the 2014 Virtual Worlds Best Practice in Education (VWBPE) conference in Second Life. Some 200 people were in attendance in SL, with around 100-150 on the live stream channel for what was almost a 90-minute session, entitled Reconnecting with the Education Market, and which comprised an opening statement from Ebbe, followed by an extended Q&A / discussion session.
The following is a transcript of the session, which includes all questions asked via the moderator, Phelan Corrimal (given in italics). The video is the VWBPE official video, recorded by Mal Burns, and my thanks to him for making it available. Timestamps within the transcript notes indicate the points in the video at which Ebbe’s comments can be heard.
The Summary
Click the timestamp to go the relevant section
0:05:38: Terms of Service – “I am working with my Legal Counsel to try to try to figure out how we can make it more obvious – or very obvious – that the creators of the content own the content … we’re working on some simple tweaks to the language to make that more explicit.”
0:07:26: Brand – “We have an incredible breadth of content creators for all kinds of purposes, and this is kind-of unique with Second Life, and I think it’s incredibly important to support everybody and what they want to do.”
0:08:59: The Metaverse and LL – ” There might be some people who might be interested in my position on the metaverse and OpenSim and interoperability, and that whole category.”
0:11:09: Integrating new capabilities – “Some of you might be interested in what kind of integration we can do to make it easier for you to use Second Life in the context that you want to use it.”
0:12:04: Improving SL – “And then I think we still have a tremendous about of work still to be done – actually, a tremendous amount of work has already been done; Second Life today is so much better than it was two years ago.”
0:16:16 Future technologies – “A little talk about future tech. Many of you have hopefully seen that we are obviously actively developing for technologies that we believe will have substantial mass appeal; Oculus being one.”
1:01:15 – On the Teen Grid, Student Security and Younger People Accessing SL
1:04:12 – What are Linden Lab’s plans for mainland?
1:05:42: – On Office Hours, Lindens In-world and Community Engagement
1:13:54 – Is the Barrier to VW Mass Adoption Technical, Or Something More?
1:17:26 – On Acquisitions in the Technology Market
1:20:12 – On Encouraging Lindens to Join Groups and Communities
1:22:03 – A Takeaway Message for Educators (and all of us)
0:01:59 Hello everybody. I can’t hear you, but I can sure see you! It’s an incredible sea of people here [approx. 180-200 across four regions]. I’m very excited to be here, very happy for all the work that people are doing to put this conference together. Not only this session but all the other sessions you’re doing through the week. I did pop-in just the other day and listened to Philip, which many of you here might have done as well, and I just wanted to say that I’m really excited to be here.
I’m not going to spend most of this hour just talking. I will be saying a few things up front … putting some topics on the table to discuss and then very much looking forward to it being an interactive conversation between us. I’m mostly here to learn, not necessarily to tell, although I will be speaking about some things that I think matter to you, and some of the things that are going on first.
0:03:06 First, I feel very strongly that the education sector, the education market, is a very important partner of Second Life, and that it’s important to us to make it a great product for all of you. I know many of you have tried and been successful and many of you have tried and maybe not been successful in doing the things you wish you could do, and I’m here to learn more about what we can do to make you successful in the future.
I think the education sector helps us a lot of ways, in that if we can provide a great service to you, you can become great evangelists for the platform, and also in many times I think you are pushing in research and thinking about how to use environments and technologies like this differently from your main consumers. So you’re a very important group of people for us to stay in touch with and learn from and collaborate with.
On Wednesday April 9th, the 2014 Virtual Worlds Best practices in Education conference opened with a keynote address by Philip Rosedale. In it, he covers a lot of the ground he laid-out at the SVVR meet-up at the end of March (which I’ve covered here) in terms of communications in virtual worlds, although things were at times couched in more general terms than being specifically framed by demonstrations of some of High Fidelity has been doing.
The following is the official video of the presentation, recorded by Mal Burns on behalf of VWBPE. Timestamps within the notes indicate the points at which Philip’s exactly comments can be heard.
After a brief introduction by Kevin Phelan (Phelan Corrimal in SL), Philip provides a short overview of Rosedale’s own attraction to virtual worlds – born out of a desire to “building crazy things” which extended into imagining what it would be like to build a virtual world able to mimic the richness of the real world. In this, Ernest Cline’s Ready Player One is mentioned, as is Second Life’s role as a pioneer and validation of what might be achieved if the right tools were in place that would enable a billion, rather than a million, people engage in virtual world spaces.
[12:30] He particularly sees the mouse and the keyboard as major barriers to entry, as they require complex manipulation (keystrokes and mouse movements) to achieve avatar movement, while limiting communications by disallowing facial expressions and / or natural gestures. In this he points to emerging hardware such as the Razer Hydra, Sixense Stem and 3D cameras as overcoming these limitations and opening the floodgates to virtual world adoption.
[23:55] Latency is also raised as a bugaboo issue as well. While I agree that reducing the level of latency is good for communications, I’m not convinced by all of the arguments put forward (for example, I doubt most people using a mobile ‘phone are even aware of the 500 millisecond delay, much less finding it a reason to loathe using their cellphone), which is not to say I think that latency isn’t an issue worthy of being addressed as far as might be possible.
[31:50] Identity disclosure, and our right to determine what is disclosed of our identity and how is very much a fundamental part of trusted use of any system, and as such, is key to the future of virtual worlds. This is something he has spoken about at SVVR and has blogged on the subject as well, indicating that the level of trust sought and identity given should, as with real life, be more fluid, depending upon what we’re doing and where we’re going. This spills over into areas of commerce and into the idea of having the freedom to move around between the kind of multiple worlds the metaverse is envisaged as being, and doing so with confidence and trust in the different environments and having control over what we are willing to reveal to those environments, rather than having them determine what they should take.
[35:07] For Virtual worlds to really grow, he believes they need to be more like the Internet, with people running their own servers and links between them operating much like the Web does today, allowing for complete continuous interconnectedness between servers and worlds, built upon open-source software (again: trust), and which can be properly scaled – such as through High Fidelity’s examination of distributed computing (again, as I point-out in covering the SVVR talk – think SETI@home).
[49:50] Q&A.
The presentation is interesting, and couched in general terms rather than being specific to High Fidelity – which is not inappropriate for the venue. Little of it comes over as hype or a sales pitch. I found the comments on identity, together with the statements made at SVVR and in the High Fidelity blog post, to be very much on-message and highly relevant. The distributed computing approach is an interesting idea as well, and possibly one with a lot of potential if the right value proposition is offered to people – such as rewarding them with crypto-currency credits they can spend on goods and services (or even cash-out over time?).
Where I do perhaps have an issue with things is in the view that the only barrier to the mass adoption of VWs is primarily that of technology. The latter can certainly enhance our experiences once we’re in a virtual world, no doubt about that. There is also no denying that with something like SL, more needs to be done to reduce that initial learning curve for someone entering the environment.
Are motion controllers and the like really the key to unlocking people’s ability to recognise virtual worlds as a value proposition for their time or is something else actually required? (image courtesy of Razer Hydra)
However, like it or not, springboarding VWs into mainstream adoption isn’t purely a technical issue, there is a social element as well. There needs to be compelling reasons to encourage people to turn to VWs instead of other possible options. Facial recognition software and motion controllers may well be wonderful for translating your expressions and gestures to an avatar when communicating with someone on the other side of the world, but frankly, so is a webcam and monitor screen. As such, for many, the technology will not be the value proposition that will encourage them to be more involved in VWs. There needs to be something more.
The need for a real value proposition is perhaps most clearly exemplified by Pamela in the 8th segment of The Drax Files Radio Hour. She dismisses any involvement in a virtual world because she sees no advantage in it compared to what she can do now. hers is unlikely to be a minority attitude.
That Philip Rosedale dismisses this social element so readily in the Q&A session isn’t entirely surprising – he is a technologist, after all – but given his experience in the field, it is disappointing. Technology can and will make immersive VW environments a lot easier to use, for sure. But I suspect the company or group that really cracks the nut of presenting VWs in terms of compelling, mainstream activities people believe should see as a daily part of their lives is actually going to be more responsible for unlocking the door to mass adoption than the company or group that provides a technologically superior means of accessing a VW.