Sansar Product Meeting #12/1: publishing and access control

Radio Grind presents…The Experience: Part V The Dirty Grind IAC Live Music Venue & Listening Lounge – scene of the March 20th Product Meeting

The following notes are taken from the Sansar Product Meeting held on Tuesday, March 20th. These weekly Product Meetings are open to anyone to attend, are a mix of voice (primarily) and text chat. Dates and times are currently floating, so check the Meet-up Announcements and the Sansar Atlas events sections each week. Official notes, when published can be found here.

A portion of the meeting looked at the mid-March update, which is covered separately here. The latter half of the meeting was also  an extended  – and at times confused – general discussion on access control. Part of this did highlight the benefit of more scripted capabilities for access control and persistence of scripts, etc., (e.g. limited ban times, rather than a one-time “forever” ban until revoked; or the ability to apply the same access control list across multiple experiences). The discussion did not draw specific conclusions, but highlighted the potential for more focused discussions with specific product experts in the future.

Given the above, these notes focus on the core feedback provided by Boden and Jenn in terms of how the Lab views things.

Publishing on Sansar

There is some concern in the Lab that the current route to surfacing an experience is potentially confusing for some creators, in terms of knowing whether or not their experience is actually listed.

The current flow is to go to the publishing options, which opens on the Who Can Visit tab (below left), where the general access options can be set (Public, Only Me, by lists – Friends, Guest, banned).

The user then moves to the Atlas Listing tab (below right) – the first option of which is set to Hide This Experience From The Atlas by default, which unless unchecked, means the experience will not be surfaced in the Atlas, regardless of anything set in Who Can Visit – hence the confusion.

By being checked by default, is the Hide This Experience From The Atlas causing confusion when publishing an experience?

This led to an extended conversation about access, terminology (e.g. given a scene has a URL, isn’t that technically “published” anyway, regardless of the status of the experience?), options, etc.

Purely in terms of dealing with the confusion over whether or not an experience can be seen in the Atlas, the simplest approach would seem to be to leave the Hide This Experience option unchecked – this would also then more accurately reflect the explanatory text given with the Why? link.

Tool Tips

The suggestion was put forward that why going forward, and allowing for complexities of language localisation, etc., the Lab should look to ways to offer tool (or hover) tips within elements of the UI to help users better understand options and buttons.

Access Control Roadmap

In terms of access control to experiences / events, the current order of things at the Lab seems to be:

  • Implementing the underlying infrastructure to allow event ticketing.
  • Then build-out the tools to allow pay-to-access events (this will initially be internally / possibly with partners, prior to the tools being publicly surfaced).
  • Then, depending on how demand for events grows, go on to provide:
    • Experience / event owners to appoint moderators for their events, who can help manage the actual event (e.g. remove people causing problems).
    • Event organisers to rent experiences so they can host events without necessarily having to build a dedicated experience / contract someone to build it.

Does Access Control Mean Adult Content May Be Allowed in Sansar?

  • Currently no. Linden Lab’s Terms of Service, Sansar Terms and Conditions, etc., remain unchanged.
  • While access control may offer a step towards allowing adult content, there are other factors still to be put into place (e.g. age verification – something which could affect the experience owner as much as LL).
  • As the product is still in a “beta” status, the Lab is sensitive towards how it is perceived in the media (understandably, given the history of SL and certain elements in the media).
  • Adult content may come in the future, as Sansar grows, particularly as the environment means there is not necessarily the kind of “link” between moderate and adult content as might be seen with Second Life, simply because spaces in Sansar can be clearly separated one from another.

Other areas of consideration include the Sansar Store, and how Adult material would be handled there: would there need to be a separate Store for such content?

While no final decision on adult content has been made vis Sansar, Boden pointed out that the steps being taken now in enhancing access control, providing the means to support groups with different interests and requirements, etc., could eventually lead to adult content support as Sansar matures.

Access Control & Dress Code

In early discussions on Sansar, Ebbe Altberg raised the idea that experience creators would be able to define what outfits could be worn in their experiences, if they wished.  So for example, a steampunk themed role-play experience might require visitors to be dressed in appropriate costumes, thus avoiding the immersive nature of the experience being broken by someone waddling around as a pigeon toed under grown flying purple people eater (so to speak). This is apparently still on the roadmap for some point in the future.

Drew Struzan Gallery and Studio to open in Sansar

Opening on Friday. March 23rd, 16:00: Drew Struzan Gallery and Studio at the Hollywood Art Museum

Drew Struzan is a giant in the fields of art and film. Over his 40-year career, his talent has graced more than 150 movie posters for some of cinema’s most memorable films – including Indiana Jones, Back to the Future, and Star Wars – and extends to book covers, album covers, and other fine art. And on Friday, March 23rd, his art will be available within Sansar as a part of the The Hollywood Art Museum (HWAM) project, established by Greg Aronowitz.

HWAM’s mission is to encourage artists in the digital medium to find fresh inspiration in the traditional arts of Hollywood’s past, through the preservation and education of art used in entertainment. Its first major exhibition, featuring reproductions of pieces – models, production drawings, props, merchandise from the Star Wars franchise films – which came ahead of the US opening of the latest film in the series Star Wars: The Last Jedi (read more about the Star Wars exhibition here).

Drew Struzan

The Drew Struzan Gallery and Studio marks HWAM’s second gallery space in Sansar, and presents visitors with a unique opportunity to view the work of one of the greatest illustrators of modern times, and to also get a peek inside his private studio.

Born in Oregon City, Oregon in 1947, Drew Struzan fell in love with art and drawing while a boy. “I didn’t go to movies, I didn’t watch TV,” he once recalled. “I didn’t have comic books. The closest I would ever come, is I would go to the library and get out art books and draw from the old masters. So I had an education and background in the masters of the art I liked to paint.”

A school Counsellor asked him about his interest in art and told him he had a choice between fine art or illustration, saying that as a fine artist he could paint what he wanted, but as an illustrator he could paint for money.

Struzan opted for the latter, later saying, “I was poor and hungry, and illustration was the shortest path to a slice of bread, as compared to a gallery showing.”

The 1977 Star Wars “Circus” poster, featuring Drew Struzan’s oil painting portraits of the film’s characters (1977)

From college, Struzan started his career not in film, but in music, creating the album covers art for artists like  Tony Orlando and Dawn, The Beach Boys, Bee Gees, Roy Orbison, Black Sabbath, Earth, Wind and Fire, Liberace and Alice Cooper.

In 1977 he was contacted by fellow artist Charles White III, who had been hired to produce a poster for the upcoming 1978 re-release of the original Star Wars film. Uncomfortable with portraiture, White asked Struzan for help, and between them they came up with a distinctive poster design, which became known as the “Circus” poster, depicting what appears to be a torn posted bill on a plywood construction site wall.

It was the start of an enduring relationship with top-flight movies. For the next 30+ years, Struzan would create some of the most iconic and memorable one-sheets for some of Hollywood’s biggest and highest grossing films and film franchises, including the Indiana Jones franchise, the Star Wars franchise, Blade Runner, the Police Academy series, Back to the Future, E.T. the Extra-Terrestrial, Hellboy, Harry Potter and the Sorcerer’s Stone, and many, many more.

For the Sansar exhibition, Greg Aronowitz work closely with Struzan and members of Linden Lab’s Sansar Studios team led by Jason Gholston, to carefully and painstakingly reproduce Struzan’s art – including the “Circus” poster – within an immersive virtual setting. Many of the pieces have interactive elements associated with them: wall-mounted buttons can be pressed to hear audio relating to the pieces.

Also involved in the work is Kevin Cain, CEO of Insight Digital. This is the company that, working with the Lab’s Sansar Studios team, brought three real-world sites of antiquity in Egypt into Sansar, allowing people to visit and appreciate them in ways which cannot be shared in the physical world because the sites in question are not open to the public (read more about this project here).

A poster celebrating George Lucas and his filmmatic legacy, by Drew Struzan

For this project, Kevin Cain brought the same techniques used by Insight Digital to map ancient Egyptian tombs and monuments – laser scanning and photogrammetry to accurately reproduce Struzan’s own private studio and then upload it into Sansar as a place for people to visit.

The result is a stunning environment – gallery and Studio together – in which Struzan’s art and artistry can be fully appreciated, as a sneak previewed via livestream video by Deviant Art on Thursday, March 22nd revealed.

From left to right: Jason Gholston, Drew Struzan, Greg Aronowitz discuss the Drew Struzan Gallery in Sansar during a Deviant Art livestream event with host Matthew Holt. Credit: Deviant Art

The grand opening of the Drew Struzan Art Gallery and Studio in Sansar will take place between 16:00 and 20:00 PDT on Friday, March 23rd, and will comprise the following events:

  • 16:00-17:00: Greg Aronowitz and Drew Struzan reflect on their careers in film and Hollywood, and on Drew’s artistic legacy.
  • 17:00-18:00: an exclusive walk-through of Drew’s never-before-seen private studio, 3D-scanned into Sansar, and find out how the space came together from Insight Digital’s Kevin Cain and Jason Gholston, Head of Sansar Studios.
  • 18:00-20:00 the grand opening party and a chance to tour the entire experience on your own or with friends.

To attend the gallery opening, go to the Drew Struzan Gallery & Studio – Grand Opening in the Events section of the Sansar client or on the web 15 minutes before the event is due to start and click the Join option.

And for those who want to know a little more about Drew Struzan, here’s the trailer for the 2013 documentary, Drew: The Man Behind The Poster.

 

Sansar mid-March release overview

/point and /raisehand emotes

On Tuesday, March 20th, Linden Lab deployed the mid-March Sansar update. This release builds on some capabilities added in recent Sansar updates, but also sees the removal of some functionality.

The release notes provide full information on the new features, updates, documentation changes and resolved / known issues within the release. The following is a general overview of the update’s key changes.

Initial Notes

  • As with Sansar deployments, this update requires the automatic download and installation of a client update.
  • One launching the client the first time, following update, the log-in splash screen’s Remember Me option will be unchecked, and needed to be re-checked for log-in information to be correctly retained by the client.
  • Changes to the avatar inventory support means that on logging-in for the first time following the update, users will be placed in the LookBook (Avatar App).

New Client Events Option and Events Creation

The new Events icon (on the Atlas display

Recently, the Lab added a new Events page to the Web version of the Sansar Atlas. With the mid-March release, a similar option has been added to the Sansar client, as well as the ability for Sansar experience owners to create and list their own experiences.

Displaying and creating events are both accessed through a new Client UI icon – the Calendar icon. On the Atlas display, this appears directly under the LookBook icon (see right), while within an experience it is located below the Atlas icon.

Clicking the icon will open the Events app.  This can display events in one of three ways:

  • Featured events: the default view – as curated by the Sansar team.
  • All events – all upcoming events.
  • My events – the events you have created.

Both Featured and All events are listed in date / time order.

The client events display with Featured events (default) selected

Creating An Event

Events are created by clicking on the Create An Event option in the Events app. This opens the Create Event panel. This is fairly self-explanatory, and all sections should be completed. Those needing detailed instructions should refer to Adding your events to the calendar in the Sansar documentation. However, there are some points that should be noted:

  • Currently, you can only create events that you are hosting within your own experiences.
  • There is a known issue: if you delete the experience associated with one of your upcoming events, the event listing disappears but the time slot remains in use, preventing you from creating another event at that time. Those encountering this problem should submit a request to Sansar customer support, making sure to include a new URL for a valid Sansar experience.

See also: Sansar Event Guidelines.

The Create Experience panel

Terrain Editor Removal

Starting with the mid-March release, Linden Lab is removing the terrain editor tool from Sansar. This is as a result of recent investigation in Sansar’s performance revealed the height maps created using the tool could adversely affect performance in both the Run-time and Edit modes. This means that as of this release, the terrain editor has been disabled, and:

  • It will no longer be possible to upload new height maps.
  • It will no longer be possible to list new height maps on the Store, either uploaded or those already in inventory.
  • It will no longer be possible to pull terrain sculpts from inventory for use in a scene.
  • It will no longer be possible to paint, sculpt, reposition, rotate, etc., terrain in scene.
  • Terrain elements will still work as expected in published experiences, but again, they will not be editable within the experience’s scene.

Creators who have used the terrain editor  / height maps in their experiences are encouraged to remove / replace them between now and the end of April. From the end of April all such items will be replaced with a place-holder asset.

The Lab is offering to work with creators to ease the transition, and offer  notes on working with terrain using alternatives through third-party tools – Maya, World Machine, Terragen 4 and ZBrush 4R8.

Ability to Update Scripts

The mid-March release adds the ability for scripters to offer script updates through the Sansar Store. Full instructions are provided in the Selling Items in the Sansar Store knowledge base article – but again, take note that at this point in time, updating items only applies to scripts (the article implies any item can be updated).

Avatar Related Updates

The mid-March updates bring a number of avatar related updates.

Further Avatar Gestures / Emotes and Triggers

Two further avatar emotes (aka gestures have been added to Sansar:

  • /raisehand.
  • /point.

Both are fairly self-explanatory. In addition. upper / lower body gestures can now be combined, so avatar can now dance and clap (enter /dance in local chat and then enter /clap). Such combinations can be done when running or walking as well.

Avatar Inventory improvements

  • Visible item names: clothing and accessory names are now being surfaced in the avatar customisation inventory.
  • Right-click menu:  the small green triangle at the corner of clothing and accessories item has been removed. Right-click on accessories and clothing items to discover action items that apply to that item.

Diagnostic Tool updates

The diagnostic tools added in the February release have been updated:

Triangle Density is now split into two modes:

  • Triangle Density mode – Screen space – This Triangle density mode calculates triangle density per pixel.
  • Triangle Density mode – World space – This Triangle density mode calculates triangle density relative to the size of the world.

In addition two new options have been added:

  • Wireframe – Outlines all visible triangles in a scene to help you identify geometry that can be simplified in order to reduce primitive count and triangle density.
  • Lighting Complexity – Provides information regarding the number of lights illuminating the same area in the scene.

Other Items

  • C# script files can now be up to 1MB.
  • Voices will travel much further from the avatar in the direction the avatar faces. On the flip side, voice will travel less from behind an avatar.
  • Performance optimisation,  including texture compression upon scene loading.

Again for full details of the release, please refer to the release notes.

Events in Sansar 2018, week #12

Courtesy of Linden Lab

Here is a summary of events currently planned in Sansar for the week of Monday, March 12th through Sunday, March 18th, 2018, as currently listed in the official events page.

Notes:

  • The times given here are all PST (the default Sansar time) however, times given in the Atlas are given in your own local time, so times / dates may appear to be at variance to those quoted here.
  • Be aware that voice chat is the preferred – but not exclusive – means of communication at many of these events.
  • Check the events page for events that may be added through the week.

Community Meet-ups

Sansar community meet-ups are social gatherings where almost anything is open to discussion and which may be associated activities.

Meet-up are held between 14:00-15:00 at the following venues:

The Diner

Product Meetings

Product Meetings are twice-weekly opportunities for Sansar users to discuss Sansar’s development with members of the Product Team and specialists working on specific aspects of the platform.

Hover Derby

Hover Derby is Sansar’s first competitive team sport. Training and practice sessions are held 5 days a week, with newcomers welcome. The first official game day is scheduled for April 1st, 2018.

Other Events

Opening on Friday. March 23rd, 16:00: Drew Struzan Gallery & Studio at the Hollywood Art Museum
  • Thursday, March 22nd:
    • 15:00-15:30: World Water Day Celebration with SpaceSailor at Water.
  • Friday, March 23rd:
  • Saturday, March 24th:
  • Sunday, March 25th, 14:00-15:00: Drew Struzan Gallery & Studio – Pop Trivia Quiz at the Hollywood Art Museum.

Sansar Product Meetings #11/1: mid-March release news

Pierre (centre, in sunglasses) and Cara (to his left, with wings) discussing the upcoming mid-March Sansar release on Tuesday, March 13th at Skye Naturae Virtualis

The following notes are taken from the Sansar Product Meeting held on Tuesday, March 13th. These weekly Product Meetings are open to anyone to attend, are a mix of voice (primarily) and text chat. Dates and times are currently floating, so check the Meet-up Announcements and the Sansar Atlas events sections each week. Official notes, when published can be found here.

Originally, the subject for the meeting had been listed as being the Sansar avatar. However, this was updated to a discussion about the upcoming “mid month” Sansar release.

Overview

March 2018 will see a “mid-month” release for Sansar – the exact date is still TBA, and it is being made because  a number of features are available earlier than the Lab had anticipated, and which Linden Lab is keen to get in front of users.

The following is a high-level overview of what to expect. Obviously, I’ll have more information on this when the release is deployed, and the release notes are available.

Performance Improvements

The Lab convened a “strike team” to address a number of performance issues, and the upcoming release should be marked by a umber of performance improvements.

Terrain Editor and Performance

One of the findings from the performance investigations is that the terrain editor used to sculpt height maps from within Sansar, and the terrains edited using it, can have a significant performance impact in both Edit and Run-time modes. There is no quick fix for this at present, as the terrain editor requires a significant amount of work, and the resources aren’t available at the moment. Because of this:

  • The terrain editor will be disabled with the next release.
  • There’s no date as to when a replace terrain editing system will be implemented.
  • Between now and the end of April, creators who have extensively used the terrain editor and height maps to produce terrain in their scenes / experiences, will be asked to remove / delete their existing terrain sculpts with tiles made via alternative means (e.g. custom made externally and uploaded for “as-is” use).

Pierre outlines the terrain editor issue

This means that with the mid-March update:

  • It will no longer be possible to upload new height maps.
  • It will no longer be possible to list new height maps on the Store, either uploaded or those already in inventory.
  • Creators who have placed height maps on the Store will be asked if they could unlist them to prevent people for purchasing them and using them in their scenes.
  • It will no longer be possible to paint, sculpt, reposition, rotate, etc., terrain in  scene.
  • It will no longer be possible to pull terrain sculpts from inventory for use in a scene.
  • Terrain elements will still work as expected in published experiences, but again, they will not be editable within the experience’s scene.

Then, between the mid-March update and the end of April:

  • Creators will be encouraged to remove / delete custom terrain sculpts as noted above, and replace them.
  • Terrain maps not removed by the end of April will be replaced by a place-holder item.
  • To help people get to grips with creating and uploading terrain elements, the Lab will be providing a new Sansar knowledge base article.

Feedback from those at the meeting:

  • A request has been made that the Lab allow higher resolution textures to be used with uploaded terrain tiles, particularly where larger experiences are concerned.
  • Another request was made for the Lab to make at least some of the scene template elements (e.g. the rocks and cliffs) available through the Store so that experience creators would have some “pre-built” terrain elements they could use.

Both ideas are being taken back to the Lab for consideration.

Events Creation

As reported in my week #10 update, with this upcoming release it will be possible for Sansar experience owners to create their own event listings.

  • The option to create an event – a meet-up, game, tour, and so on will only be in the client (it will not be possible to create events from the web).
  • Using the client, it will be possible to set the location, date, time and duration of an event (presumably with some form of description, although this wasn’t specified in the meeting).
  • Once created, all events will be displayed in both the client Atlas events section and on the Sansar Events page.

Scripting Improvements

Script Update Capability

With the upcoming release, scripters will be able to offer updates to their scripts listed on the  Sansar Store. The basic process will be:

  • Update the script and upload it to inventory.
  • In the client, locate the revised script, right-click on it and select the “Replace Item on Store” option.
  • This will take the script creator through a workflow to replace an existing script associated with a Store listing with the updated script.
    • If required, the listing can also be updated to include release notes or details of changes made to the script.
  • Those who then wish to update their versions of the script can then go to the store and download the update (which will be added to their inventory without deleting / replacing the original version) or, if they prefer, just keep using the original.

This functionality has been implemented and is being deployed to help with situations where changes to Sansar’s evolving script APIs can result in scripts being broken following updates. other options for updating goods on the Store will come in the future.

C# File Size Increase

With the upcoming release the file size for C# script files is increased to 1 MB.

LookBook Update

When using the LookBook to view your own  avatar accessories for listing purposes, etc, the green corner button will be replaced by a right-click option, which should also display the item name.

Continue reading “Sansar Product Meetings #11/1: mid-March release news”

Events in Sansar 2018, week #11

Courtesy of Linden Lab

Here is a summary of events currently planned in Sansar for the week of Monday, March 12th through Sunday, March 18th, 2018, as currently listed in the official events page.

Notes:

  • The times given here are all PST (the default Sansar time) however, times given in the Atlas are given in your own local time, so times / dates may appear to be at variance to those quoted here.
  • Be aware that voice chat is the preferred – but not exclusive – means of communication at many of these events.
  • Check the events page for events that may be added through the week.

Community Meet-ups

Sansar community meet-ups are social gatherings where almost anything is open to discussion and which may be associated activities.

Meet-up are held between 14:00-15:00 at the following venues:

Product Meetings

Product Meetings are twice-weekly opportunities for Sansar users to discuss Sansar’s development with members of Sansar’s Product Team and specialists working on specific aspects of the platform.

Skye Naturae Virtualis – Alex Bader: location for a Sansar product Meeting

Hover Derby

Hover Derby is Sansar’s first competitive team sport. Training and practice sessions are held 5 days a week, with newcomers welcome. The first official game day is scheduled for April 1st, 2018.

Other Events

  • Tuesday, March 13th, 11:00: Ready Player One – Torley’s guided tour of Aech’s Garage (see my experience review here).

Aech's Garage, Sansar; Inara Pey, January 2018, on FlickrAech’s Garage