Svarga: of memories old and new

Svarga is a place of legend among those who have been active within Second Life for more than four or so years. Created by Laukosargas Svarog in 2006, in a time before sculpts – or even flexiprims – Svarga was a place of mystery and beauty; a must-see destination within SL.

Svarga

In its heyday, Svarga was famous for its rich design and unique artificial ecosystem, as well as a number of other features which allowed for a very immersive experience. Then, in 2009, the region became unreachable in-world and remained that way for some time. In March 2010 the sim made a “return” after Linden Lab had apparently purchased it from Laukosargas Svarog in a move “To provide a way for this high-quality experience to live on in the ever-changing world of Second Life.” At the time, the move was largely welcomed within the community, simply because Svarga was – and is – regarded as so unique among “early” builds, although some did express a certain discomfort at the idea of the Lab stepping-in to preserve regions in this way and where it might lead.

When Svarga initially returned, elements were missing: the ecosystem was only partially restored, the tour system had gone, as had the ambipod and light show. Since then, a new tour system has been added – using giant wasps, which is entirely in keeping with the feel of the region, and Svarga remains very much a testament to all that could be achieved just through the use of the humble prim.

Nor does what has been lost in any way detract from one’s visit; the spires and walkways remain, complete with torches, flags and the small library of old books referencing SL. The offshore glade still provides a rich lavender carpet of flowers where you can sit and think alone, or share time with a friend or loved one. For the keen-eyed, the underground caverns lie waiting to be explored, and birds and bees can still be seen among the flora as footpaths lead you between the strange plants and trees and over rope bridges, or to the door of the hexagonal house where you can sit among the cushions or play the waiting drums. Take the wasp tour, and you can learn more about the history of the region, and its roots in old Slavic mythology.

Svarga: ideally suited for Windlight experiments in photography

If you’ve never visited Svarga before, I recommend you do. It has a mystique and mystery that makes any visit worthwhile. As it came at a time before Windlight, it doesn’t utilise any special presets of its own – and thus presents itself as an open canvas for the imaginative SL photographer, as there is nothing to influence the choice of sky and water presets. For the romantic or those seeking a place to sit and share company with a friend or small group of friends, Svargat offers a calming, gentle environment in which to spend time and perhaps reminisce about the “good old days”.

Svarga
Svarga

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You win or you die 2: Highgarden

Earlier this month I paid a visit to the Mountains of the Moon, a Game of Thrones role-play region in Second Life. The region is linked with that of Maui West and Maui Central, wherein can be found Highgarden, the seat of House Tyrell. Given my love of George R.R. Martin’s A Song of Ice and Fire – or Game of Thrones as it is perhaps now more widely known, thanks to the HBO series of the same name – I could hardly visit the one without also visiting the other. So today I made a journey to the rose-enfolded walls of Highgarden.

Bandor Tyrell: Lord of Highgarden

The arrival point  is a small gazebo standing just outside the walls of the great fortress (although you can also reach Highgarden via the Game of Thrones Role-play Welcome Centre). Here you will be able to obtain background information on the setting for role-play within the sim, an “observer” tag (which you should wear if you are a casual visitor and wish to make it clear you are not actively engaged in role-play), and a wealth of additional information, including establishing a suitable character, historical information on House Tyrell, and information on how to address others when in character (a useful primer – even as an observer, it is polite to address others in-kind). Simply click the large image of Highgarden to receive the information pack.

Role-play here is set in the same period as Mountains of the Moon – before the seven kingdoms of Westros were “united” under the rule of Aegon Targaryen; this allows characters to move freely between the two regions, allowing full continuity of role-play.

As with the Mountains of the Moon, the visualisation  here (created by Bandor Tyrell, otherwise known as Bandor Beningborough) is impressive. As depicted in the books, Highgarden sits on the Roseroad linking Oldtown on the coast with Kings Landing, as the road follows the broad river Mander. Like the Mountains of the Moon, sim extenders have been used to great effect here, particularly in reference to the creation of the Mander itself.

Highgarden

Details on the design and layout of Highgarden itself is not as well-defined within the books as somewhere like The Eyrie, and this tends to leave matters open to interpretation in terms of look and feel.  Bandor Tyrell has opted for a look that has echoes of a romanticised Arthurian period (think BBC’s Merlin series, or Le Morte d’Arthur), with the castle having something of a French / German fortified château / schloss look combined with the more traditional curtain walls and round-towered gatehouses more often associated with medieval times. In this, the look of the castle reflects the high chivalric and romantic ideals personified by the Tyrells herein as well as presenting an environment entirely in keeping with G.R.R. Martin’s vision of Westeros as a whole.

Within the curtain walls sits a small town, complete with sept, bathhouse and housing for some of the members of the Game of Thrones Roleplay group. During the personal tour he kindly volunteered to give me, Bandor explained that the housing, when available, is offered free to group members. The town also continues beyond the walls, where the “small folk” – peasants and farmers to you and me – live and work and where the local brothel resides.

The brothel underlines the fact that role-play here mirrors the lifestyles found within the books; while outright nudity or public lewdness for the sake of it is not welcomed, role-play that remains true to the overall themes and ideals of Martin’s world is allowed (and sometimes encouraged!) and this can involve a degree of bawdy goings-on in some public spaces; hence the regions – as with Mountains of the Moon – are rated Adult.

This open nature of role-play here allows many other elements found within Martin’s novels to be played-out as well. Political intrigue, treachery, false alliances – all have their place and serve to make matters all the more – interesting – for those immersing themselves in the role-play.

The lists

The diverse richness of role-play is also reflected in the fact that combat  – for honour or for sport (in the form of competitive melees or jousts) – is very much part of the events that take place at Highgarden – all of them handled in character.  The castle also hosts dances, which are open to all, either in character or OOC, and which offer the curious the opportunity to sample Highgarden life in a more relaxed atmosphere than full-on role-play might allow, while at the same time offering an experience more immersive than might be obtained when visiting as a casual observer.

As with the Mountains of the Moon, there is much to explore and see here. You can witness the seven new gods of Westros in the sept, or sit under the spreading branches of the weirwood in the godswood and contemplate the old ways. If you prefer, you can explore the buildings of the town and wander the halls of the castle. If you are so minded, you can venture further afield and follow the Roseroad out into the wilderness – but be warned! There are both wolves and brigands wandering the woods and hills, neither of whom may take kindly to your explorations.

Highgarden has been put together with a lot of forethought in order to encourage the broadest possible GoT role-play, with the layout on both Maui Central and Maui West having been recently overhauled to enhance this. Together with The Mountains of the Moon, they are generating a significant amount of interest among GoT role-players. Both have certainly piqued my interest, and it is entirely possible I’ll be returning to both not only as a visitor – but also with a character backstory!

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Neva River: where thoughts drift

Update: Neva River is currently closed to public access

I’ve previously written about Wendy Xeno’s work in Second Life, having covered both Hazardous and Humanoid in these places. So I was intrigued to learn that she had helped with the design of Neva River, owned by Atteris Amarth and Neva Crystall.

Neva River
Neva River

Those who visited Humanoid will find Neva River somewhat familiar in terms of broad themes and tones: the same use of water and warm colours. The region offers a contemplative setting, with two houses designed by yacchan Clip and interior fittings by Neva Crystall which are open to exploration. Visitors are welcome to wander around the ground level areas and the houses, take photographs and simply pause and reflect in the last rays of a setting sun as clouds skitter overhead and birds wheels around the tree-tops before settling as the night draws in.

Use the local Windlight environment settings and enjoy.

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You win or you die 1: Mountains of the Moon

Update December 1st, 2012: The Mountains of the Moon appears to have now closed

I am a huge fan of George R.R. Martin’s epic A Song of Ice and Fire, which is now perhaps more widely known as Game of Thrones due to the world-wide success of the HBO series, now commencing production of its third season. Over the last year or so, a number of role-play regions have been established within Second Life that are based on the world Martin has created in his novels, so I thought I’d start paying them a visit.

The Mountains of the Moon is one such region. Here you will find the city-port of Gulltown and the mountain-top fortress of House Arryn, The Eyrie. Whether you are into Game of Thrones related role-play or simply a fan of the books and series, it is a feast for the eyes.

Using the main landmark will bring you to the arrival point, 1500 above the region – and if you are making your first visit, I strongly recommend that you do start here; while visitors are always welcome, this is first and foremost a role-play sim, and it is best to familiarise yourself as to what is going on. On arrival, you’ll be given a short introductory notecard, and you can also take a copy of the map of Gulltown (texture), as well as collecting a suitable free outfit which will allow you to blend-in with things at ground level, if you haven’t anything suitably medieval-looking to wear in your inventory.

When you are ready, you can proceed through the doorways at the far end of the ruin in which you’re standing, where a large basket – which should be familiar to those who have read Martin’s descriptions of the Eyrie – is waiting to “lower” you to ground level. Also here is a further series of notecard givers which provide additional information – such as the setting for tales within the sim (several hundred years before the events of A Song of Ice and Fire, and prior to the unification of the seven kingdoms of Westeros under the  rule of Aegon Targaryen, with information drawn from the Westeros.org wiki), combat information, notes on central conflicts, and so on.

“After the cold, grey hostile waters of the Shivering Sea, it was with joy that we arrived at the port of Gulltown, where I looked upon the mighty walls of the fortress they call The Eyrie for the first time.”

Teleport to the ground via the waiting basket, and you find yourself on a ship, apparently newly arrived at the port of Gulltown, largest city in the Vale of Arryn, the stern walls of The Eyrie, fortress of House Arryn, dominating the landscape high atop the Giant’s Lance.

This is quite an amazing visualisation of both Gulltown and The Eyrie which has been put together by Alysanne Lejovy – or Alysanne Arryn, the Lady of House Arryn. The attention to detail is wonderful – right down to being able to ride a basket up the face of the Giant’s Lance to reach The Eyrie itself, the ride commencing, as in the books, from a point part-way up the mountain.

Sim extenders are used to create an authentic backdrop of the Mountains of the Moon…

The attention to detail is also much in evidence in the use of sim extenders which are used to convincingly create a stunning backdrop of the Mountains of the Moon, and to also create the Bay of Crabs leading out to the Narrow Sea beyond.

…and also of the waters of the Bay of Crabs and the Narrow Sea beyond

This is a place worth exploring carefully as there is a lot to see and take in, both on the ground and up inside the high walls of The Eyrie. If you are exploring, though, please (again) be aware of any role-play that may be going on; you’re not obliged to join in, but you may find yourself being treated as a participant; should this happen and you do not feel comfortable joining in, simply have a quick word with the person concerned via IM.

During my visit, I had a chat with Elduran Stormcrow – also known as Thane, a mountain clan leader (and one of the principals behind The Mountains of the Moon) – and he informed me that the sim has been open a month and the associated RP group now has over 150 members.

With direct teleport links to the house Tyrell at Highgarden and to the Game of Thrones Role-play Welcome Centre, Mountains of the Moon offers a fabulous means of exploring a part of George R.R. Martin’s mythical world and of joining in the adventures of the people who populate it.

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Wanderstill

Wanderstill; Inara Pey, June 2012, on FlickrWanderstill (Flickr)

Veiled in a dream, Romance dances through a wild meadow overlooking a sparkling sea. Inspired, a lone jeweller plies her craft,  immortalizing the magic of Love’s kiss in prims. Art, friendship, and passion beckon. Embrace the possibilities!

This is the description given to Wanderstill in the region of Ode, a place that I’ve read about in a number of places and from where Honour McMillan took a series of pictures that caught my eye (albeit in a post dealing with a particular SL problem). It is the creation of Elizabeth Tinsley and it is simply stunning.

Teleporting to the region via search delivers you to the Frippery store and a charming welcome:

*~Welcome to Wanderstill~*~: You have found your way to a tiny cottage in the middle of a wild meadow. This is the home of Frippery, a jewellery shop for imaginative minds. You are warmly welcome. Come in, make yourself comfortable, peruse the baubles, take a gift, and leave a message.

Wanderstill; Inara Pey, June 2012, on FlickrWanderstill (Flickr)

The store itself is genuinely charming, and creates a relaxed atmosphere that continues out into the meadows surrounding it. Where you roam is up to you – but there is plenty to explore and to discover – and be sure to look down as well as up! There are places to sit and relax, places where you can dance – and places where you can get a little exercise!

Wanderstill; Inara Pey, June 2012, on FlickrWanderstill (Flickr)

When exploring, I recommend you have the audio stream on – the music from sky FM matches the idyllic surroundings beautifully.

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Idyllic Matanzas

I’m going to start by saying that this isn’t a destination review per se; the subject of the article is a private residential estate – hence no landmark in this piece. Visiting and writing about such estates is not something I’m liable to make any kind of feature out of for this blog. While there are doubtless many beautiful sims and estates throughout Second Life, I do regard Matanzas as special both because it was highly recommended to me by people I respect within SL for their judgement and observation, and it is provided by someone I’ve come to know via Twitter over the last year and who is now becoming an in-world friend as well. So this post is a little indulgent – but then, this is my blog, so I’m entitled to indulge myself now and again :).

Matanzas

Matanzas started life as a residential sim some time back, with those lucky enough to rent there finding it a pleasant – and long-term – home. When the sim holder announced that he was leaving SL in January 2009 and that the sim would therefore be dissolved, there was understandable upset. So much so that Skate Foss, herself a  Matanzas resident since 2007, stepped into the breach and offered to take over the running of the sim.

Since then, she’s worked tirelessly with two of the nine other residents on the sim to create a stunning tropical environment open to all of her tenants to share in and enjoy – and which captures the hearts of those who visit.

Matanzas arrival point

The care that has gone into the sim is evident from the moment one is invited to visit: the arrival point is a wooden quay, with sail-boats moored nearby or pulled up under the shade of the palm trees. From here it is a short walk to the community dance floor and newly added cafe, where Skate and I later sat and chatted about all things SL. Both the dance floor and cafe – together with an open-air lounge beyond, are open to the residents of the sim to use and enjoy, and occasional events are held at them as well. The open spaces are appreciated by tenants and form a central part of the appeal of the place and why people come – and stay.

“There are ten lots here,” Skate tells me as we saunter past the dance floor, “But only six tenants – not that there are four empty lots; my tenants grab up any lot that is available, so the island is fully rented.” The lots themselves are all landscaped to fit with the theme of the sim, and the houses blend perfectly with the flora. Boundaries between parcels are indicated through the subtle use of “Private” notices set along the paths between them and wandering the sim, one has the strong impression that this is a close, friendly community sharing a common bond of trust and respect for one another.

The open-air lounge with waterfall beyond

The lounge itself overlooks a waterfall with flows down from the central heights of the island, where stands a rain forest, complete with parakeets, tropical rain and the odd dash of lightning. This offers various views of the island, walks to follow and places to sit.  Also close to the lounge are two more facets of Matanzas that make it special – the greenhouse and the chapel.

The greenhouse, located by a small lake, cunningly hides the parcel rent boxes (tucked away inside cupboards!) while also providing a venue for events – such as a wedding reception Skate tells me about, the wedding ceremony itself being held out at the waterfalls.

Matanzas chapel

The chapel is a short walk further on, and is the latest addition to the island. “One of my tenants lost his RL son,” Skate explains as we reach it. “I thought we should have a place on the island, to go, if we need to.” The chapel is tasteful in its design – whitewashed walls, sun-faded timber roof, with a simple but effective memorial inside.

Inside the chapel
Skate Foss

Wandering across the island, the degree of care that has been taken with it is clearly apparent – be it with the sun-bleached wooden steps leading up to vantage points or linking houses to beach, the wind chimes hanging from tree branches or the careful selection of birds and flora to give the entire sim a rich and vibrant feel. If I’m honest, our tour left me feeling not a little regretful that I’m not myself a tenant there; it’s exactly the kind of place I could happily “retire” to in SL!

Skate and I finished our walk back at the cafe area, where we were joined by a parakeet while we talked about Matanzas’ development – Skate is constantly seeking ways to tweak and enhance the island as both the cafe itself and the chapel show – and Second Life in general. As we do, and as I take the opportunity to snap some more shots of the island, I’m struck by the one word that sums up Matanzas perfectly.

Idyllic.

ETA: Skate has sent me details on Lalo Telling’s write-up on a TweetUp party that was held on Matanzas two years ago. Read about it here.