A Little World with a touch of Voodoo Land in Second Life

Little World, February 2020 – click any image for full size

Back in September 2018 we visited Little Havana and its neighbour, Voodoo In My Blood. The former was a joint design led by Sofie Janic, the latter largely the work of Megan Prumier. You can read more about that trip here).  Given the length of time that has passed, together with catching an image taken by Cecilia Nansen whilst she visited the region set me to thinking a return might be in order.

Little Havana has now gone – possibly for a while, given the amount of time since our last visit – and it has been replaced by Little World, a design again led by Sofie, together with Abaracdabra, and that is apparently still under construction. It’s a place very different to Little Havana but it retains the same photogenic attractiveness that has already brought it to the attention of SL photographers.

Little World, February 2020

The landing point sits on the south side of the region on the bridge linking it to Voodoo Land (which was called Voodoo In My Blood back in 2018, and of which more anon). From here, a road climbs to the east behind tall buildings with their backs to the water, steps point the way north and up to where an urban scene sits under a default sunset sky.

Neon is very much the order of things here, bright signs thrusting out into a narrow street that is in places made narrower by parked vehicles. Street-side eateries fill the air with steam from cooking foods, while steel shutters denote places of business that have closed for the night. Overall, the sense that this is a little corner of Japan is strong along this street – but that’s not to say the build as a whole is meant to represent a location in Japan.

Little World, February 2020

A second north-south street is home to an open market, rich with fruit, vegetables, fish, flowers and, in a throwback to times past, VHS tapes. While the signage on the buildings either side might be Japanese, the price tags and signs in the market are distinctly western. Thus, the sense that Little World is a melting pot of influences in the way of so many urban centres around the globe so often are.

Connecting the two streets at their northern ends is a cobbled square offering an open air café and a space for music. West of this sits an echo of Little Havana in the form of a narrow ribbon of beach. Little fishing boats that look to be more for decoration then for fishing sit moored against a deck sitting over the waves.

Little World, February 2020

While the buildings are shells, Little World offers many opportunities for photography, with locations further brought to life thanks to the local “residents” – human and feline! Photos are welcome at the region’s Flickr group.

Across the bridge, Megan Prumier’s Voodoo Land remains much as we remembered it from 2018. There’s a “new” store area on the west side, with Voodoo still sitting on the east side of the region overlooking the bay. South of this, the region retains its run-down Americana look, complete with ageing buildings and its tired, open beach front that is packed with detail and extends around to a fun fair in the south-west corner.

Little World, February 2020

There are other subtle changes here as well – the high pier and boat moorings have gone, but a new English-style pub appears to have been plonked down on the hedgerows and paved paths on the west side of the region. I’m assuming this is a temporary location for the pub, and that it may yet be moved.  There’s also an underground section I don’t remember from 2018 – but that could have simply been missed during that visit.

Like Little World, Voodoo Land presents multiple opportunities for photography and exploration, with both making for an ideal joint visit.

Voodoo Land, February 2020

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A return to Khodovarikha’s desolate beauty in Second Life

Khodovarikha, February 2020

In late 2017, Serene Footman, bringer of some of the more captivating and unusual locations from around the globe, opened Khodovarikha, a Homeland region  design inspired by a spit of land extending into the shallow waters of the Pechora Sea, now regarded as the south-eastern extent of what we call the Barents Sea off of Russia’s north coast, although it bore its name as far back as when the Barents was simply called the Murmanskoye Morye  (“Sea of Murmansk”).

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It’s a desolate, lonely place, marked by the wood-framed octagon of a lighthouse that once marked the Yugorsky Strait linking the Pechora and Kara Seas, once an important trade route and, during World War 2, the route taken by allied convoys bringing supplies and materiel to aid Stalin and his armies. Today, Khodovarikha is a largely forgotten place, most of its building falling into decline, a single, lonely weather station the only working centre. Its a place so remote, it isn’t even connected by road or rail to the rest of Russia.

Khodovarikha, February 2020

I mention this because Serene’s interpretation of Khodovarikha is once again open in Second Life for a limited period, and brings with it a new blog post on the location and his inspiration for creating it. However, this is not a mere re-establishing of a past build; rather, Serene has taken the spirit of his original build, together with some of the notable elements – the lighthouse, the weather station, etc., – to offer a new interpretation of Khodovarikha and the life of its one permanent resident – Vyacheslav Korotki, or Slava as he is known.

As Serene notes in his 2017 blog post on the original build, it was Slava’s story that first drew him to wanting to represent Khodovarikha in Second Life. Now, in this iteration of the build, we see more of that life brought into focus: the distinctive lighthouse no longer functional (as it was in the original build), reflecting the fact its namesake ceased operations in 1996. Similarly, the damaged side panels apparent in the model and perhaps seen as storm or other damage with the original build, are now explained by Serene as being the result of Slava’s assaults on the wooden frame in order to provide him with the warmth of firewood during the harsh winters. A zipline also now extends down from the lighthouse, a tribute, Serene informs us, to the sports hall that once stood at the base of the structure.

Khodovarikha, February 2020

Originally set within the cold harshness of winter, the region is this time offered in the summer months. This iteration brings new life to Khodovarikha: birds are very much in evidence, while with a few tweaks with the viewer’s windlight settings, it’s possible to render the setting under bluer skies as might be seen in the summer months, and which may well life Slava’s mood and thoughts. Certainly, a drop of sunshine adds warmth and light to Slava’s lonely, red-planked home.

The discovery of more photographs of the area have allows Serene to commission structures reflecting those to be seen in Khodovarikha – such as the brick-built but dilapidated bungalow sitting in the lee of the great lighthouse. This is reproduced within the region courtesy of Impossibleisnotfrench, who also produced the bothy in Serene’s last region design (see: Serene Footman’s Scottish vision in Second Life, December 2019).

Khodovarikha, February 2020

As Serene notes, Khodovarikha does not have any natural beauty to it what would make it a subject for postcards, but in its deteriorating, lonely position, now all but bereft of human presence save for one man and the annual visits of the Mikhail Somov, it has a desolate, captivating beauty of its own. In bringing his vision of the location back to Second Life, Serene is allowing us to experience that isolated, decrepit beauty for ourselves, making a visit to the region – and a reading of both of Serene’s blog posts on it – an absolute must of Second Life travellers and explorers.

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A revisit to Otter Lake in Second Life

Otter Lake, February 2020

Update, November 2022: Otter Lake has relocated.

Otter Lake is one of the most alluring homestead regions we have recently visited. The work of Sharon Hinterland, this is a truly remarkable region in terms of the amount of space the region exudes, the beauty of the design, and the richness of detail. So much so that it is actually hard to believe it is only an Homestead region and thus capped with a land capacity of 5K.

I wrote those words back in June 2019 following our first visit to Otter Lake. We recently made a return to the region after receiving an invitation to do so from Sharon, who noted she’d made a number of changes to her design, and hoped we’d be able to take a look.

Otter Lake, February 2020 – click any image for full size

Now, to be honest, given the region really did captivate and offer a stunningly realistic design, hearing that it may have changed did cause something of a surge of anxiety: would the charm be retained? Would there still be the same sense of of depth, the same natural beauty?  Might something have changed to cause the magic of the region to evaporate, even if only in part?

Well, the answer to all of these concerns proved to be an emphatic “no”: Otter Lake remains as captivating and enticing as ever, the additional elements offering further depth and opportunities for photography and for simply appreciating Sharon’s work as a landscape artist.

Otter Lake, February 2020

Retaining the lake and home that gave the region its name, fed from on high by waterfalls dropping from a hilltop pool, the region offers a pleasing mix of the familiar and the new that combine into a further natural setting ready for exploration.

Perhaps the most obvious new element in the region is the fishing wharf that now forms the landing point. It’s an interesting focal point on its own: while this retains the warehouses of old and has a salmon trawler tied up alongside, fishing no longer gives the wharf’s purpose. The tallest of the warehouses has been converted into a home, the smaller into a cosy café, while what might have once have been fishmonger’s stores are now boutique shops.

Otter Lake, February 2020

Across the region from the wharf, a lighthouse raises its light over the trees, perhaps causing those who have visited the region in the past to recall another lighthouse that once stood there, albeit one without a tower. Other touches of the former design also await discovery: the humpbacked bridge, the broken delivery truck and much more besides.

As a firm fan of Alex Bader’s landscaping kits, I admit to particularly like the use of his stream building kits and specifically Sharon’s clever integration of elements from the Studio Skye Zen Garden Building Set. The later are to be found throughout the region and offer subtle accents throughout the landscaping.

Otter Lake, February 2020

Also among the newer elements are further buildings snuggled among the trees and paths, as well as some of the paths and trails themselves. Between them, the latter of take visitors on a marvellous trek through the region, one that again gives the feeling of walking through a space much, much bigger that the usual 65,535 square metres supplied by a region, without ever giving the impression that the space is in any way limited or feeling of walking in circles.

Sharon confessed to me that she wishes she has the land capacity to use “better trees”. However, while they my be low LI, the rich mix of trees that are provided across Otter Lake make for a rich – and quite natural – mix that varies by altitude, adding further depth to the region.

Otter Lake, February 2020

Filled with colour and natural sounds that change throughout the day – a day, by the way, enriched with a custom windlight -, with numerous places to sit in the open under boughs of trees, along river banks and paths and with much to see that doesn’t unduly impact viewer performance, Otter Lake remains one of the most alluring an natural settings it has been our pleasure to visit.

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The serpentine beauty of Lake NumB in Second Life

Lake NumB, February 2020 – click and image for full size

Surrounded by tall green mountains and with fir trees in places lining its shore, Lake NumB sits hidden from the rest of the world, its waters a colour suggestive of great depth. It lies within with the hills uninterrupted save for a single, sinuous island that appears to be swimming through the blue waters from east to west, the narrow stripe of a stream running through it from end-to-end along its green back.

Designed by Num Bing, this homestead setting is stunning in its simplicity and beauty, and offered to visitors because – to use Num’s words:

I wanted to create a little spot… a stream banked with nature… with photo & relaxation spots… so here we are… wander & enjoy…

Lake NumB, February 2020

The landing point is on a wooden bridge spanning the stream towards its western end. To the south of this, a carpet of grass sits between water’s edge and stream to provide a access to two greenhouses. The first, and nearer of these, is a near-pristine structure tucked into a grove of fir trees and offering a quiet retreat – one of several throughout this meandering isle.

The second greenhouse sits further east, where the land rises very slightly between curtains of rock. It is older than the first, its frame now without glass but with net curtains hanging on one side. It offers a large tub of water as an escape for one our two people, the water warmed by copper coils absorbing the heat from a naked fire sitting alongside it. Nearby, grassy steps lead down to a deck sitting over the waters of the north shore, while to the south a second bridge offers way back to the path that runs between it and the landing point.

Lake NumB, February 2020

Beyond this, the island continues east, the land lined with trees, shrubs and flowers and grass paths encourage explorers forward to discover all the hidden delights to be found. And these delights are many: places to sit, decks over the water, little glades, and an out-thrust of land that offers a formal garden with checker board pebbles, trimmed hedgerows and topiary.

Extending out into the lake, the garden looks to have been artificially added to the island, and is home to another frame – for either a greenhouse or shed – that sits unfinished and provides home for an setting ready for afternoon tea complete. Entertainment is waiting to be provided by the most charming clavicytherium that came as a particular delight to me, as I had no idea one was available in SL (so kudos to Jake Vordun, its creator!).

Lake NumB, February 2020

Beautifully designed and presented, Lake NumB does precisely what Num Bing intended of it: presents a natural setting rich in places to relax and opportunities for photography (images can be submitted to the region’s Flickr group, if desired); it’s a place that works under multiple windlight options and encourages visitor to stay a while and that shouldn’t be missed.

Our thanks to Annie Brightstar for the tip.

Lake NumB, February 2020

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Beaming in to Aoshima in Second Life

Aoshima, February 2020 – click any image for full size

New Eldelyn is a garden world located on the far edge of the Circinus Stream. It is the new homeworld of the Kalimshari, following their exile from their home galaxy to the harrowing horrors of the void.

– from the “WikiDex, the free galactic codex”

This is the informative greeting given (via a holographic sign board) to arrivals at the landing station at Aoshima, a homestead region designed by Rydia Lacombe that is both a private home and a public space in which visitors are welcome to spend time and explore.

Aoshima, February 2020

It’s a nicely presented setting, carefully considered and with a flow that makes exploration pleasantly relaxing, starting with the feeling of having just landed after a voyage through space. This is achieved by playing the landing point at the foot of the boarding / cargo ramp of a vehicle modelled after the Star Trek Online Delta Class of shuttle (which in turn was derived from the Delta Flyer from Star Trek Voyager). Around the landing pad are all the signs that this is a busy centre of operations: cargo bins and equipment sit to one side of pad, a storage unit on the other, while small drones periodically arrive to collect or deposit more cargo boxes and carry out repairs.

Beyond the landing pad gateway sits a raised walkway offering access to piers extend over the water, ready to receive water craft  arriving from the seas  that lie beyond the surrounding atoll hills. Beyond the piers, a series of habitat units have been stacked, awaiting occupancy.

Aoshima, February 2020

Like the rest of the station, the landing pay and the habitat modules sit on decks raised above the all-encompassing sea, suggesting that while the station sits within a bay formed by surrounding islands, the land is far too rugged to allow any form of homestead to be established on it. Instead, the rest of the facilities sit on five more such pontoons, three of which are directly connected one to another and linked to the landing pad by a low-slung light bridge – note that if this isn’t apparent, touch the blue pad on the lag of the white gate at the water’s edge and facing the central group of structures.

The middle island in this trio appears to be a domed recreational / refreshments centre for the station’s personnel. it is bracketed on one side by a garden area with further habitat modules waiting to be pressed into service, and which forms a home for solar arrays that help provide the station with power. Some of this may well go to the industrial facilities on the other side of the recreational pontoon. Within this workspace are more modules, a greenhouse and silos, all watched over by a  – somewhat ominous – tower block. Lit from within but with frosted as if to hide whatever is going on inside, this sits on its own pontoon adjoining the industrial area, blue laser-like beams menacingly guarding the arched gateway between the two.

Aoshima, February 2020

The final pontoon sits beyond the recreational centre, another light bridge spanning the gap between the two. It presents a private dwelling surrounded by a garden of Earth-like plants combined with what appear to be local flora. Split over two floors, this accommodation is considerably larger than the modules found across the rest of the station, with plenty of space for those living within it.

Life is brought to the setting through the combined use of NPC characters that can be encountered while exploring – one of whom appears to subscribe to the idea that if it looks complicated, it probably needs a bigger hammer, – and by the numerous drones flying around the station, carrying boxes or welding equipment, together with the flyers that periodically pass overhead.

Aoshima, February 2020

Also overhead sits the ICV Kyrona, which appears to be a sublight cargo hauler (at least going by the stasis pods housed within it) that has been converted into something of a space-going home. Reached via a teleport disc within the cargo bay of the ground-level shuttle, the Kyrona is also open to exploration, the teleport disc in the stern compartment returning visitors to the shuttle when they have done so.

Aoshima makes for an engaging visit, with – as noted – plenty to capture the eye and camera. Finished with a suitable sound scape, it does have a smattering of adult items scattered around, but for the most part these are placed so as to be nicely tucked out of the way so as not to be obtrusive, and so should nod interfere with a visit.

Aoshima, February 2020

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Finding The Muse in Second Life

The Muse – The Library, February 2020 – click any image for full size

The Muse is a new Homestead region design that has recently opened to the public to offer “a place to find your own muse”. It is a group build by the wonderfully named United Nerds of Building, led by FenrisJohnson, and offers a series of interlinked settings available for exploration, photography, romance, dancing and relaxation.

In all there are six core areas within the region to be explored, with the landing point – which is not enforced – routed to the region’s sky platform; the remaining five being at ground level within a contiguous landscape. These five locations are: the Library, the Elven Ballroom, Gypsy Lane, Nemo’s Rest and The Pond, and all of them are connected to one another and the sky platform via teleport boards – but exploration on foot is the best way to appreciate those on the ground.

The Muse – Elven Ballroom, February 2020

The Library sits close to the centre of the region, adjoining a mesa that rises above the otherwise flat terrain. It is reached via a curving stairway that rises from a point just around the corner from the teleport board serving it, the path to it running between the sheer face of the mesa and a fast-flowing stream that runs outward from it and to the sea. The building is one suggestive of great age and with a fantasy lean. And while the Library may not have a plethora of books for avid readers, it does present a cosy retreat with views out over the landscape to the surrounding off-shore (off-sim) islets.

A walk along a narrow viaduct to one side of the Library and then between tall trees, will bring you to the Pond, a broad body of water occupying the top of the plateau that feeds four falls that drop into narrow streams to cut the landscape into four unequal quarters, each stream crossed by an identical humpbacked bridge, a mix of footpath and rutted track connecting them.

The Muse – Nemo’s Rest, February 2020

Two of these bridges are reached from the steps leading up to the The Library. Go north along the west side of the path, and crossing the bridge in that direction will deliver you to the arches and circle of the Elven Ballroom, the arches forming a pair of walks leading to and from the circular stone dance floor that is ghost an ethereal light by spheres hanging within the boughs of the surrounding trees.

Eastwards from the Library’s steps, the path passes over another bridge and to low grasslands bordering Nemo’s Rest, the home to the grounded wreck of a submarine, its hollowed-out shell of its hull forming a cosy hideaway.

The Muse – Gypsy Row, February 2020

Beyond both Nemo’s Rest and the Elven Ballroom sits Gypsy Lane, a row of three large Romany caravans sitting under the lee of the plateau and between it and a coastal woodland running along the north-east side of the island. Each of the caravans offers another cosy place to spend time, each one far enough from its neighbour(s) to invoke a sense of privacy.

The skyborne part of the region offers a large dance floor encircled by floating islands set against a backdrop of deep space. The dance floor has an animated wave-like finish to it and coral garden at its centre, while the islands surrounding it are connected one to the next by rope bridges and steps leading down to the first from the dance area. Each of the islands has its own small attraction – places to sit, Tai Chi, etc., – whilst floating a short distance away is a little space station that presents a further private space, while the local blue whale offers rides around the platform for those so inclined.

The Muse – Space, February 2020

A setting that is ideal for easy exploration and offers much for avatar-related photography, The Muse is a nicely designed and serene in setting. Our thanks to Liss Beattie for pointing us to it!

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Peaceful Play, the home of The Muse is rated Adult.

  • The Muse Consensual Kinks, rated Adult)