Linden Lab seek a “guru”

It seems that Linden Lab is looking for a “Social Media Marketing Guru“. Why, oh why, is it “guru” and not something professional-sounding? I’m pretty sure that whoever gets the position, they won’t find themselves sitting in a Battery Street pod with their name and the word “guru” pinned on the outside; and while terms like this may sound super-cool and west-coast “hip”, they actually come across as a combination of trite, clichéd and outright cringe-worthy.

Or is that just my English sensibilities?

When you get past the hip-speak, the post looks to be a mix of both strategic marketing via social media tools to gather new users, and something of a communications manager responsible for Lab / user (resident) interactions.

The former, I can understand. social networks do have a potential to bring-in users to Second Life, providing it is handled correctly. As I mentioned in Tell me a story… the manner in which LL are currently attempting to leverage Facebook has “fail” written all over it. The entire approach is arse-backwards and as such needs to be redefined.

The latter has me a little worried; we’ve already had Amanda Linden proudly announcing the coming on the new Community Platform – and then promptly pointing at Facebook as “the” way to stay abreast of all the latest news on SL (sure a case of “foot, meet mouth” if ever there was one). Now it seems that we’re going to possibly see a further push of LL-to-resident communications away from their own platform.

I’m not entirely sure that if this is the case, it’s a good idea. Certainly, it is very, very gratifying to be able to Tweet to Linden Lab employees and get a genuine response; it’s genuinely appreciated when someone requests something or raises an issue and sees a positive response, coupled with action from Linden Lab. However, the fact remains that the vast majority of company / user communications should be taking place within the framework of LL’s own platform; the fact that figures show support of the new community platform is declining rapidly among SL users (some are predicting it’ll be as the Dodo within a month, although I personally think the decline will stabilise well before then – but will represent a very low-level of engagement from users) is worrying. However, this should not be interpreted in terms of users all being busy elsewhere. Rather, it is symptomatic of the fact that Linden Lab don’t have the courage or the skill set in-house required to manage a vibrant forum community.

Which is a shame; but it’s no reason to keep pushing communications channels elsewhere.

Returning to the more strategic side of the new position, I don’t claim to have all the answers, but I do hope that whoever comes in will take a look at Tell me a story… and will be savvy enough to understand Jonathan Baskin’s piece on “silly social media” and ineffective social media marketing campaigns. Certainly I hope whoever comes in will be allowed the opportunity to spend a lot of time in-world to understand the platform and the rich diversity of activities that go on in Second Life  – and will be able to gather stories from the user base that can more effectively help shape the message to the rest of the world.

Jeff Petersen joins Linden Lab

Jeff Petersen has joined Linden Lab as the new VP of Engineering. Going under the name of Bagman Linden, Petersen is the second major hire the Lab has made from the gaming community, following-on from the recruitment of Rod Humble as CEO.

He’s certainly an interesting choice, as he notes himself:

For me, the challenges and the opportunities at the Lab are a perfect fit for my background. I come to the Lab with over 20 years of experience as a game developer and engineering lead, primarily in the MMO area. Prior to joining Linden Lab, I spent 10 years working for Sony Online Entertainment doing MMO RPG development (with a focus on the networking, servers, and core technologies), along with PS3 and PSP development. Some of the titles that I worked on include: Everquest, Everquest II, Star Wars Galaxies, Planetside, Untold Legends PS3, Field Commander PSP, FreeRealms, and CloneWars Adventures.

Old timers may remember an early entry into MMO gaming that I developed in a game called Subspace, published by Virgin Interactive Entertainment in 1996. The unique relationship I had with the player base of this product mirrors the relationship between the Lindens and the Residents in many ways. If there is one thing I’ve learned about MMO gaming over the years it is that MMO products have a life of their own, and the player investment in the product is a key aspect of that. Second Life is no different in this regard.  The Residents of Second Life want to see the product succeed every bit as much as Linden Lab does.

Reading this, one cannot help but think that Humble himself had a direct hand in the recruitment of Petersen: the words may be a little different between the two of them, but the sentiment is the same. It is certainly refreshing to hear yet another senior at the Lab talking in terms of player investment in the platform; something that has been a theme of mine for a while now – and to which I’ll be returning.

Another theme that Humble himself has frequently raised in various interviews is the fact that one of the biggest impediments to people getting to grips with Second Life remains the Viewer; and not just new users. From the comments he has made, it’s pretty clear that Humble would like to see the Viewer overhauled for the benefit of the community as a whole. Given this, it is going to be extremely interesting to see what Petersen brings to the table in terms of Viewer development.

Beyond that, it is also interesting to note Petersen’s extensive background in console game development at Sony. There have been more than a few suggestions made that one way in which SL might reach a wider audience might be through the development of a console-based Viewer. It’ll be interesting to see if, over time, any moves are made in this direction as a result of Petersen’s appointment.

Q Linden departs LL

Q Linden will be leaving Linden Lab tomorrow, Friday March 4th.

He has been a major force in Viewer development, and since Esbee’s departure has been acting Product / Business Lead for Project Snowstorm.

Last year Q suffered a stroke, which left him hospitalised – but he still called-in to SLCC-10 to join Esbee and Oz in announcing Viewer developments and the launch of Snowstorm itself.

Q has always been approachable and personable. He’ll be missed; I certainly wish him well for the future and with his health.

Esbee set to depart

Daniel Voyager breaks the news that Esbee Linden, Project Manager for Viewer 2 and more latterly, Snowstorm, is to depart Linden Lab on Friday the 21st January.

Esbee came in for a lot of criticism over the amount of spin she placed around the premature release of Viewer 2, and for various posts relating to the tweaking / damaging / breaking of Search under Viewer 2, although it should be said she, Q Linden and Oz Linden have pretty much kept to their SLCC 10 promises around Project Snowstorm, which has been well worth the effort.

Doubtless, when the news breaks, some will be cracking open bottles of bubbly stuff and toasting the “demise” of Viewer 2 – and will be waking up to hangovers and disappointment when their celebrations prove far too premature. While it is possible that this may wrong-foot Viewer 2 development in the short-term – as it appears that Esbee is leaving because she’s received an “offer she couldn’t refuse” from elsewhere rather than being given the royal order of the boot – I doubt it will result in a significant change in tack where Viewer 2 is concerned; and frankly, it shouldn’t. Viewer 2 is far from perfect – but then, so is Viewer 1.x; and while there are still rough edges that need to be smoothed and refined, 2.4 is a far superior product to 2.0 – just as 1.23.5 is far superior to 1.15 (or even 1.18)…

I had no direct dealings with Esbee myself; I did point the finger at her a couple of times for the aforementioned corporate spin in some of her posts, but I did listen to her and Oz and Q at SLCC 10 and found all of them to be a lot more aware than perhaps they’d been given credit. So like Daniel, I wish her well in her future endeavours.

Be he ever so Humble…

So I was wrong. I’d been expecting Bob Komin to be a shoo-in for the post of CEO at Linden Research. Seems not, as the job has in fact gone to Rod Humble.

This is an interesting piece of news. Firstly, it keeps Komin out of the firing line (unlike Kingdon). Secondly, and far more importantly, it brings someone into LL who – for the first time – a) isn’t “home-grown” from the company itself but b) actually has gaming / virtual world experience. In this latter regard, Humble is perhaps best known for his input into The Sims 2 and the Sims 3 – and even has his own non-player character in one of the expansion packs for the former.

His credentials, games-wise are impressive – at least to my untutored eyes (I make no secret of the fact that I don’t play computer and video games, other than an occasional fling on a Wii). This in itself could indicate interesting times are ahead for LL and SL as a whole. He’s certainly very hands-on and is a self-confessed “games hobbyist” – hopefully, this will mean he’ll not easily succumb to the Ivory Towers Syndrome that has otherwise infected 98% of staff at Linden Lab and forced them to withdraw from almost all forms of positive interaction with the users of their platform…

…On the other hand, his own “designer games”, such as The Marriage, which interprets marriage as a series of interdependent geometric shapes moving around a colourful box –  tend to suggest that he is someone who perhaps needs to simply leave the computer screen every once in a while and get out a bit more.

Mr. Humble doesn’t take on his new role officially until some time in “mid-January”. However, he is already spending time in-world, where (to quote BK Linden) he is exploring and experimenting inworld to familiarize himself with the pluses and minuses of our product and the successes and challenges faced by our Residents.  If so, then it is going to be interesting to hear his views on things, should he chose (and one would hope he does) to air them.

In the meantime, and with an eye to the future, I’ll add my greetings to Mr. Humble as he joins the Second Life fold. And as a piece of small, humorous advice, Rod, I think the perfect avatar name for yourself might be Humble Linden – it would strike chords for so many and on so many different levels!

SL VI: The Search for a CEO

After about four months as interim CEO, working closely with Bob Komin, the management team, and the board, we’ve decided we are ready to start the search for a new CEO. I’ll be leaving day-to-day management of the company and continuing in my role on the board, including helping in the search to find a great CEO. I will also be continuing my work with my new company, LoveMachine. Bob will lead Linden Lab while we conduct the search. It’s been an intense few months of transition, and we all feel like we are in a better place now, with a clearer sense of direction and more focus, and are ready to bring someone new into the mix as a leader.

So sez Philip Rosedale today. I find this news interesting on two levels. Firstly, as Ciaran and others point out, it’s not surprising. Philip made it clear his return was an interim thing following the departure (voluntarily or otherwise) of one Mark “Target” Kingdon. Nor is it a surprise that Philip is “returning” to LoveMachine – the latter has been his first love for a goodly while, and one in some respects cannot fault him for wanting to “get back” to it.

And yet…the timing of the move is a little odd. In the general scheme of things, “interim” CEOs are brought in / step in to oversee a transitional period in a company – and it is very odd to see one depart when the transition is less than 50% done – and with a new CEO yet to be found, leave alone recruited, then it is more than fair to say the job is less than 50% done.

Indeed, it is also fair to say that the departure of an interim CEO during a transitional process can usually be taken as an indication that the CEO and the Board have had a difference of opinion and have reached an impasse of some form. Now, I’ve never been entirely sure that Philip’s original “departure” from the day-to-day running of Linden Research was as rosy as was portrayed at the time, coming as it did  at the time when other Board members were becoming ever more belligerent towards the user base as a whole (vis-a-vis Kapor’s “step aside” speech at SL5B). And while you can accuse Philip of many things, he’s never lost his respect for the SL user community as a whole; as such, his attitude could be said to be in sharp contrast of that of other board members at the time – and this contrast might have encouraged his “departure” from the CEO role. Could it be that the very same contrast has come up again, forcing his “premature” departure from the interim role?

Or could the reason be a lot simpler to explain: that he has in fact already “found” the next CEO of Linden Lab in the form of Bob Komin – but the Board have yet to accept / appreciate this?

Lets face it, Bob Komin has been effectively running the company alongside Rosedale since the latter “returned” so dramatically. It was Komin (apparently) that spearheaded the staff cuts and the realignment of much of LL’s satellite business (SLE, etc.).  He’s be brought out of the relative shadows for in-world meetings, and his name has been extensively linked with things like the “back to basics” campaign as much as Rosedale has hitched his own name to that particular wagon.

Now Komin is moving from a position of co-pilot alongside Rosedale to actually piloting the company on a day-to-day basis. Given this, I can’t help but wonder if he is not being given a chance (by Rosedale himself) to demonstrate to the Board that not only does he have the wherewithal to make the hard choices and drive through extensive cuts – he can also lead the company as a whole, managerially as well as fiscally.

Let’s face it; bringing-in a CEO from outside is fraught with risk – as the Kingdon Years demonstrate. Second Life – let alone the quirky nature of Linden Lab – is not the easiest thing for one to get one’s business head around; so bringing anyone in from outside is a massive gamble. This is where I differ in view to Ciaran and others: the risks in bringing-in someone from outside, to me, are far greater than the risks inherent in having someone like Komin take the helm “from within”, so to speak, full-time.

Right now, LL doesn’t need more upheaval. It needs a period of steady, considered management progress and stability. This is more likely to come from within, where the egos involved have already gone through the arc of putting down a stamp of authority on matters, than it is by bringing in a “big gun” (assuming one can even be found and hired) from outside who is going to put their need to exercise their own stamp and brand of leadership on things ahead of what actually needs to be done.

For that reason, I’m hoping that Philip’s oddly timed departure from the CEO seat is at least in part because they have a CEO-in-waiting in the form of Komin; that this move is, in fact, a canny means of allowing Komin to demonstrate this is fact to the Board, and the “search” will result in a further announcement in, say, a month, that he has been appointed to the role full-time.