Spooky! Will Wright joins the LL Board

(A semi-lighthearted look at the arrival of the newest member of Linden Lab’s Board)

Last week’s Phoenix Hour had something of a cryptic start, allowing for the fact this is the season of Halloween. As the show opened, Phaylen drew attention to the fact she was wearing a green gem over her head.

The “Simified” Phaylen Fairchild

“D’you seen the little green thing above my head? It’s time, ladies and gentlemen, for Halloween; so this year I thought I’d do something extra special and spectacular and arrive on stage as something we’ve all come to love  – a Sim!”

The mystery apparently deepened when Jessica cryptically commented:

“It’s actually interesting that you have The Sims theme. I have this feeling that we might be seeing more of The Sims theme in the future…”

Now, I admit I’ve never played The Sims; I’m genuinely not into computer games per se. However, I am aware (Google is still sometimes my friend) that a green gem is very much associated with that game.

What’s more, I’d venture to say that The Sims isn’t somthing people would size upon as a theme for a Halloween costume. Well, not in my household and neighbourhood at least; around here it’s more sheet-over-the head, Dracula, witches and zombies – but then, this is  rural England…!

The Sims Logo (TM & C EA Games)

Of course, the comments were more than likely made in complete innocence and sans any deeper meaning than referencing the season itself (by Phaylen) and perhaps concern over the yet-to-be-released new UI (from Jessica).

Howeverm the comments did prove to be remarkably prescient, because it now appears that at some point (possibly during the last week*), and entirely on the Q.T., none other than Will Wright joined the Board of Linden Lab.

Will Wright is, of course, the man originally behind the massively-successful The Sims – hence the precient nature of Phaylen’s and Jessica’s comments.

The Sims, as we all know, is also a game that is very dear to the heart of one Rod Humble, who worked on both The Sims 2 and The Sims 3, as well as serving as EA Games’ Executive Vice President and Head of The Sims Label.

Will Wright speaking at the Games Developer’s Conference in 2010

Just how involved Wright will be in Linden Lab’s development and direction is far from clear, as Tateru Nino notes in commenting on his arrival.

The Board as a whole has been very quiet since mid-2010, in marked contrast to the past, where they appeared to be far more vocal in matters relating to Second Life, with Bill Gurley making statements as regards the platform in 2009, and most famously, Mitch Kapor for his 2008 SL8B address, which could best be summed as an attempt at a, “So long and thanks for all the fish,” kind-of farewell to the user community as efforts were made to push SL aggressively towards becoming a “business application”.

Of course, a quiet Board doesn’t mean an uninvolved Board, so it will be interesting to read precisely what Tateru can ease out of LL by way of comments on Wright’s arrival and possible contribution / involvement in the company’s development.

Certainly, Wright and Humble have much in common. Humble, as we know, is very focused on “creative spaces”, and Wright has always been fascinated by what he dubbed “possibility spaces”; and Hamlet Au notes that Wright himself sees MMOs very much as environments that should encourage user creativity – which could be taken as a very positive sign for Second Life.

Quite when he joined the Board is unclear – there was no Press Release or other form of announcement, possibly by mutual agreement that this should be the case; something that is not actually as unusual as one might expect in these matters.

Was there a hint at all anywhere that this was happening / about to happen? Did it in fact occur after The Phoenix Hour was broadcast on the 18th? If either is the case (and to return to a more lighthearted frame again) then given the season, there is only one way to respond to Phaylen’s and Jessica’s opening comments in the show in light of what has happened…

Spooky!

In the meantime, and more seriously, welcome to the wacky world of Second Life and Linden Lab, Mr. Wright!

*Thanks to Ciaran for his observation that Will Wright may have joined LL in August and we all missed it!

More speculation on LL’s new products

Daily Finance carries an article speculating on the upcoming new products from Linden Lab.During his SLCC presentation, LL CEO Rod Humble pointed to the fact that the company would be releasing new products, and mentioned that tablets and mobile devices were of interest to the company.

While little has been formally said by the Lab itself, the article speculates on one of the potential products, stating:

  • Is being designed as a mobile gaming platform that would allow users to create or generate games on Apple‘s (AAPL) iPad or other iOS devices
  • Will be a browser-based design aimed at allowing users to create text adventure games, a type of genre that incorporates puzzle solving and exploration into a storyline.

Interestingly, the article comments that the green light and that “efforts are underway” to develop the product. Rod Humble’s comments at SLCC tended to suggest things were somewhat more advanced on than this.

The article also raises the speculative prospect of an acquisition, using Mr. Humbles ties with EA games as a reference:

“Given Humble’s gaming experience and close ties to Electronic Arts — where he headed the EA Play label, which included popular PC game The Sims — the 12-year-old privately held Linden Lab could make an interesting addition to the game publisher titan EA. (EA recently announced a large acquisition, PopCap Games, that carried a value of at least $750 million.)

“That said, IDC’s Ward notes that for such an acquisition to possibly work, Linden Lab would need to have a large user base for its gaming platform and demonstrate strong forward momentum.

“Gartner analyst Brian Blau says that it’s unlikely that EA will want to pin its hopes on an unproven gaming platform. However, he notes that if Linden Lab gets into the user-generated games business — turning Second Life players into game makers — it would set the company apart, in that he has never seen that type of offering before.

Read the Daily Finance piece in full.

Fredrik Linden departing

As reported by Tateru Nino, Fredrik Bjork – better known as Fredrik Linden – is leaving the Lab this Friday and off “on new adventures.”

Fredrik has been at the Lab for around 18 months, predominantly as the Director of Web Engineering. Most recently, he’s been in the limelight with regards to the new web profiles & the social media tools that have been added to them.

As Chair of the Web Profile User Group, Fredrik has always been one of the most attentive and responsive members of the Linden team, seeking-out feedback from users and taking on-board ideas and requests to ensure concerns are met and improvements made. This was very much highlighted with the launch of the social media add-ons to web profiles; when a large number of users voiced concern (via Twitter) over the lack of an option to completely opt-out of the Twitter-like Feed aspect of the software, Fredrik ensured there was such an option within an hour of the launch. Nor did he limit his input to the UG meetings – but clearly sought out views and ideas as expressed through blogs, etc. – as his comments on this blog clearly demonstrate.

Nya Linden will be taking over Fredrik’s responsibilities within the UG from next week, where she’ll doubtless receive Friendly Greetings. To Fredrik, I repeat the words of my Tweet from earlier:

Sorry to hear you’re leaving; but hope the adventures are fruitful. All the best to you 🙂

SL on the move?

Tateru Nino, her eye ever on the ball, reports that LL are looking for a “Senior Software Engineer, Mobile“.

The job specification is pretty interesting to read, but I tend to side with Tateru when she says, “I wouldn’t expect this job to involve putting a Second Life viewer onto a mobile device, and neither should you. Most likely this will involve a very lightweight application..” 

There is much that is going on that would tend to point in this direction: SLim was canned last year (but then it never really worked), we have the upcoming new web-based profiles which will offer an initial level of “social networking” tools – and which will, apparently – be enhanced and built upon in the coming months. Users themselves are calling for easier and more flexible ways of accessing Second Life while on the move which are potentially free of some of the constraints found in the current crop of text-based “viewers”. Ergo, it seems fitting that LL move to provide some form of toolset that can leverage (at least initially) the new web profiles and offer the potential for improved interaction with those in-world when one is mobile.

Perhaps where I’d diverge from Tateru’s view is that I might be tempted to add, “At least, not yet” to the end of her comment. While it is difficult to see a more interactive element of SL existing on small handheld devices (phones, etc), there is nevertheless a vast opportunity to be mind in the field of tablet devices, which looks set to open-out this year, with just about every hardware manufacturer trying to push funky devices running a multitude of OSs into the hands of anyone willing to buy them.

Therefore, it would make sense – further down the road perhaps – for LL to see how they can leverage this burgeoning market and provide something of a richer experience within SL for those routinely using such devices that goes being merely texting and IMing from a frozen avatar in-world.

Welcome back, Esbee

Esbee Linden from the official wiki

Sarah Kuehnle, aka Esbee Linden, who departed Linden Lab back in January is apparently back. The news is spreading like wildfire across blogs and Twitter (curse you, ironing, for making me miss the “breaking news”!).

Although the news isn’t exactly that new – she’s been Tweeting about it for almost a month, so most of us seem to have missed it!

Exactly what she’ll be doing is unclear, but it looks like she’ll once again be involved in Viewer development going on her comments about being in the Viewer scrum once more with Yoz and Oz; this has given rise to speculation that “Viewer 3” might be on the horizon – although that’s nine parts wishful thinking more than anything else – Rodvik himself has been more than candid about the continued development of Viewer 2.

Anyway, here’s a little welcome back!

Blondin Linden goes

Blondin Linden (With thanks to Ciaran Laval)

Blondin Linden appears to be the latest departure from Linden Lab. His reasons for leaving are unclear; there has been no official announcement, nor has he revealed anything via his own Twitter account – neither of which is surprising.

Blondin joined Linden Lab in May 2008, by way of the Electric Sheep Company, the former operators of On Rez, which was purchased by Linden Lab a few years ago and shut down.

Working out the East Coast office (Boston), Blondin had responsibility for Zindra, Bay City and Nautilus, and first came to major prominence when Zindra was being set-up. At that time he found himself pretty much in the firing line between the Adult user community and Linden Lab, as the latter started to effectively back-out of promises and understandings relating to land allocation on the new continent, etc. While Blondin carried a lot of the blame, the fact of the matter was, he did not have the seniority to make decisions, but was pretty much locked into the role of messenger, running back and forth between users who were growing increasingly frustrated and a line management at Linden Lab that increasingly appeared as if it couldn’t give a hoot.

Recently, Blondin has appeared out-of-sorts at Zindra user group meetings (something Ciaran Laval commented upon to me), which have themselves come across as fractious affairs, something which could not have made Blondin’s life any easier. Nor could the fact he reported into Amanda Linden who, when all is said and done, appears to be both embarrassed and frightened by the Adult elements of Second Life – whatever form they take, be they in-world or reasonable discussions (or indeed, entirely innocent words) in the official forums.

Whatever the reason for Blondin’s departure, there are many who will miss him. Despite often being hampered in his work, Blondin did participate in-world, attending parties and events, was well as chairing office hour meetings and, later, user group meetings. In this, he was very much part of a rare breed at the Lab and for this – as much as all his efforts with Zindra, Bay City and Nautilus – he will be missed. His departure also leaves a burning question – who will now run the Adult User Group meetings?