Update, October 9th, 2014: Linden Lab announced that development work on Patterns has been discontinued.
In keeping with Rod Humble’s promise of rapid iterative cycles, Patterns received its first update on the 18th October.
Looking at Reactions to Date
Before getting down the the update, I thought I’d take a look at reactions to date. It is fair to say that overall, Patterns has been generally well-received in the “gaming community”, with positive comments appearing in response to articles about it, on the Patterns forum and forums elsewhere, together with a host of largely positive videos and tutorials being promoted to You Tube.
Within the SL community, the reaction has been somewhat more mixed. While many (myself included) have been willing to give it a chance and are happy – for now at least – to see where it leads and forgiving current shortfalls and bugs, others aren’t and have written it off before even the first update has arrived. Still others are loudly remonstrating that Rod Humble is pushing LL into something “it isn’t”, a “games company” with the subtext that it can only end in failure. Perhaps it will; my own view at this point in time is that it’s just too early to tell, although I remain of the opinion that diversification could be beneficial to the company and SL over time.
But to come back to Patterns. Many of those who have been working with it have been flexing the overall building capabilities – and this has in some ways mirrored early usage of Second Life. While Those at linden Lab expected their world to be filled with the unusual, bizarre and unthought-of, most early adopters worked with prims in remarkably familiar ways: houses were very much based of real-world designs, etc.
Of course, Patterns is a much harder world to go directly to the fantastic as the physics engine isn’t so obliging to turn a blind eye to a stately mansion sitting atop a tree or floating over a mountain (not unless they are part of a protoworld to start with, anyway). Even so, people have been playing with recognisable builds – such as Damien Fate, and his lighthearted look at building a house.
Others have been looking at the question of vehicles in Patterns – and while axles per se are lacking at present, some have been having fun nonetheless…

I’ve been playing Patterns since it came out two weeks ago, and have to say I’ve found it buggy (not unexpected with an alpha release), very limited in terms of things to do (ditto for an alpha release), frequently repetitive (if only because for the last couple of days I’ve been reduced to vacuuming-up everything in sight….) – and oddly compelling and absorbing. The workbench / forge (or to give it its proper name, the Shaping Stone) has had me beavering away at what is / isn’t possible to build, and I’ve enjoyed experimented with different means of building bridges, ramps, stairways, etc while exploring in-world. More recently, I’ve been enjoying simply blowing this up (although I admit, creating “starene” bombs passed right over my head until Nalates Urriah pointed out one is built in the original promo video. Doh!).
So… what about the update?
A Word About Savesets
Before we get to that, a word about Patterns savesets – one I wish I’d read before launching into the update and building things :).
By default when starting the update, a player is starting over; this is a new version with a new world, so you’re essentially starting from scratch, which is a bit of a pain if you’ve collected a few tonnes of substances in your inventory or created a slew of custom shapes.
However, all is not lost. Providing you’re not too heavily into the update, you can re-load various elements from earlier sessions with Patterns (providing you saved your games) into the new version. This not only means you can revert back to just playing within the 0.01a world – you can load your inventory and shapes! The process for doing this is currently a bit complicated, but the indications are that future versions will included the ability to load data from previous versions etc.
In order to load-up data, you’ll need to access the savesets for the game. These are located in the following folders:
- Windows: C:\Users\[user name]\Appdata\LocalLow\FreeRange\Patterns\SAVEDATA|
- Mac: \\Library\caches\FreeRange\Patterns
The savesets themselves are called:
- character_ProtoWorld_0
- data_ProtoWorld_0
- inventory_ProtoWorld_0
- patterns_ProtoWorld_0
- shapes_ProtoWorld_0
Note that if you have already played the update, you may also have savesets from version 0.01b. These are differentiated from version0.01a savesets by having a “2” in the filename.
To use a saveset file from 0.01a in your updated Patterns, all you need to do is add a “2” to the name so, for example: “data_ProtoWorld_0” (the world file) would be renamed “data_ProtoWorld2_0”. Note that this may overwrite any existing 0.01b file with the same name.







