Clicking on the link will open a form requesting various information from you.
The form (click to enlarge)
Some have taken this to be about Second Life, and have questioned the need for LL to ask for information “they already have”. However, it should be clear from the form itself that the call is not specifically about Second Life, but rather about Linden Lab’s upcoming new products.
There is no guarantee that those submitting details will be accepted for any Beta trials of products, and there will clearly be more involved in the process than simply filling-out a form (NDAs almost certainly will be involved).
Even so, it’s an interesting step for the Lab to take, and suggests that at least one of their new products is reaching a point where it is ready to be seen by something of a larger audience. If this is the case, then it would suggest that Rod Humble will be a step closer to his goal of talking more openly about the products – something he was finding hard not to do in a recent interview with Games Industry, which I reported on earlier this month.
Humble’s reasons for joining the company are enlightening – he’d actually forgotten about the platform and had been thinking of developing something along the same lines when the opportunity to join Linden Research popped-up. A nice example of serendipity in action.
Since joining Linden Research, Humble’s focus has been on the platform’s usability, which the article describes as being “far from perfect” – something many users would doubtless regard as an understatement. While there is still a good way to go in making things “better”, only the churlish would refuse to accept there haven’t been improvements in a number of areas, and that Linden Lab is working to get some deep-rooted issues – stability, performance, region crossings, even (dare I say it) the official Viewer – properly addressed.
There are also some comments that are liable to have users cringing in some quarters. Humble’s comments on gaming mechanics in particular may well offer little comfort to some as to the future of the platform. While SL may not itself be a game, it is a perfectly valid platform upon which users can develop games of their own if they so wish. Indeed, one might argue many have been doing precisely that almost since the platform entered open beta 10 years ago. That LL are now making the capabilities to do so easier to use is demonstration that the company is working meet user demands and provide more effective means by which the platform can be leveraged by users themselves.
As well as wanting to get issues around SL’s usability sorted out, Humble reveals that one of his overall goals would be to expand LL’s portfolio of products – to put the “Lab” back into “Linden Lab”. Reading this, one is tempted to wonder if this desire formed a part of his pitch for the CEO position, and was thus one of the reasons he was hired. Thirteen years with just a single product is a remarkable achievement for any company – but it is also a precarious position to hold.
In terms of the acquisition of LittleTextPeople, it appears to be something of a natural symbiosis more than a straight buy-out: Humble / LL were working in a particular direction and at the end of last year it became apparent that Short and Evans were working towards the same destination. Thus, the acquisition was to their mutual advantage. It’s also interesting to note that the Humble / Short / Evans relationship is a lot deeper than the EA Games link between Humble and Evans many of pointed to when news of the acquisition broke.
As to the product itself, little is said in detail, but what is mentioned helps frame the product more clearly. It will be primarily text-based with 2D graphics. It will be a story form, but deal with social interactions – how people treat each other and what say to one another. Most intriguingly of all however, is that it appears the product will be capable of supporting user-generated content. “Although it will launch with some very, very well crafted content, the overall plan – just like all Linden lab products – is to democratise the actual creation process. Other people will be able to make things on that platform. That’s really the business we’re in: building platforms that allow people to express themselves in different ways.” Humble informs Games Industry when mentioning the product.
Of the other two products currently being developed at the Lab, even less is said other than the intimation they will also support user-generated content – although Humble did hint this would be the case when the development of new products was first announced at SLCC-2011. However, this is the first time we’ve had it directly confirmed that three products are currently in the pipeline. Again, Humble has only previously hinted at this in a comment on New World Notes, wherein he made reference to the LTP project being “Product 3”, and there being a “Product 2” under way at the Lab as well – although at the time, some did speculate as to whether “Product 1” was perhaps Second Life.
The interview isn’t going to satisfy everyone within the SL community, but for my part, I found it a worth-while read, not so much the for the titbits of information that emerge about the upcoming new products, but because it again shines a light on Rod Humble’s thought processes and some of his strategic thinking where both the company and SL are concerned. Given the company has been pretty quiet when it comes to talking to the community as a whole on such things, it’s refreshing to gain this kind of near-candid insight, and actually does help restore one’s faith that, overall, SL is in a safe pair of hands right now – a perception that has been slipping a little of late.
Obviously, the new tools being rolled-out / developed for SL and the new products themselves aren’t going to lift LL out of the perceived mire, and it fair to stay the company is facing further clouds on the horizon – particularly around the stormy issue of tier. But taken as a whole, this is a positive piece and carries with it the promise that we may well be hearing a lot more from LL as whole in the coming months – and that in itself will be refreshing.
Don’t just take my word for it – go read the article, and don’t miss the side-bar piece as well.
Esbee – aka Sarah Kuehnle (nee Hutchinson) in real life, had previously had responsibility for the SL Viewer, prior to departing from the Lab in January 2011 of her own free will, but returned in June. While active on Twitter, her public-facing profile at LL was quite low following her return.
At SLCC-2011, she was part of the team that demonstrated some of the gaming mechanisms the Lab were then experimenting with (some of which eventually found their way into Linden Realms). During the presentation, it was announced that she would be taking-on the role of “Subject Matter Expert” for “role-play” – but so far as I’m aware, did not have a major user-facing roles as such, and didn’t host and user group meetings related to this.
I didn’t really “know” Esbee (as much as anyone can get to know Lab personnel), but we did swap a few tweets and other bits, and she always came across directly as someone who was warm and fun-loving, and I remember that at SLCC-2010, after coming in for a lot of criticism for the level of spin around Viewer 2, she Oz and Q had and open forum on the (then) new Project Snowstorm, and that by-and-large they were more aware of worries and concerns from both users and devs than perhaps they’d been given credit.
Charlar’s famous tree avatar
Charlar has had a fairly high-profile role at LL, firstly with regards to mesh, which rolled out last year, and then within the Content Creators group. He’s enjoyed something of a mixed reputation in the eyes of users, but I will say that I had the opportunity on several times to chat with him one-to-one, and we swapped ideas and points-of-view via profile direct messages, and I always found him to be polite, thoughtful and with a keen sense of humour.
News of the departures is bound to bring mixed reactions across the community. However, being laid-off is never a pleasant experience, so I certainly hope that both Esbee and Charlar find safe havens work-wise soon.
It’s been over a year since Linden Lab last put out a Press Release – long enough for most of us to have given up looking at the official Linden Research PR page (I was checking monthly up until December, then lost the will after a year of silence). Fortunately, Tateru Nino has kept a weather eye on things, because yesterday, Linden Research did slip out a release, announcing the acquisition of LittleTextPeople, a move linked directly with the company’s upcoming new products, as the press release states:
Best known for Second Life®, Linden Lab will grow its digital entertainment offering by launching several new stand-alone products this year. Now part of Linden Lab, the talent and technology of LittleTextPeople will support the development of these new forms of interactive entertainment.
LittleTextPeople was founded by Emily Short, and Richard Evans. Short is perhaps best known for her work in Interactive Fiction, starting with her 2000 title Galatea, and her psychology-complex NPCs, while Evans was formerly the Senior AI Architect at Electronic Arts (spot the connection! 🙂 ), where he was involved in the development of The Sims 3.
The press release describes LittleTextPeople thus:
LittleTextPeople explores the gameplay possibilities of nuanced social interaction. The company’s core technology is a simulator able to model social practices and individual personalities. Combine the simulations with the expressive freedom of fiction and the result is gameplay that more closely resembles the rich emotional dialogue of a novel, rather than a fight scene in an action movie.
In breaking the news to a wider SL audience, Tateru’s piece has drawn very mixed reactions, some fairly negative, some speculating on how the acquisition might fit with LL’s plans for the development of NPCs (Non-player Characters) within SL. However, at this point in time, such commentary is only speculation – Linden Research give absolutely no indication that the experience gained via this acquisition will have wider application within Second Life. As Rod Humble himself comments in the press release:
“LittleTextPeople brings a depth and breadth of AI and interactive story development expertise that is a great fit for Linden Lab as we launch multiple new products,” said Rod Humble, CEO of Linden Lab. “The result of this investment will be a new type of digital entertainment that modernizes the novel as a shared story-telling experience.”
Note the emphasis on the intended product – “A new type of digital entertainment” – rather than any overt link to Second Life. However, one cannot deny that the acquisition may have a broader fit for Linden Lab further down the line as products and ideas mature, particularly as NPC capabilities are seen as a major development for SL during 2012 and elements of which are even now entering a test phase. As such, it may well be interesting to see where this relationship leads over time.
The negative reactions to Linden Research broadening its product brief appear to stem from the belief that doing so detracts from on-going development of Second Life. However, there would seem to be little in the way of substantive evidence that this is so. As evidenced by the Linden Research recruitment page over the last few months, the company is clearly recruiting fresh talent clearly aimed at the development of these new products while continuing to recruit talent for the development and support of SL. Similarly, as has been frequently pointed out, currently Linden Research is somewhat exposed in the fact that it does only have the one product – Second Life – in its portfolio. This weakens the company’s position somewhat in terms of attracting wider investment and places a lot of pressure on SL to perform well financially. Over time, and assuming the new products are successful, diversification should be beneficial for the company and Second Life in both of these areas.
Obviously, the main problem here is that, when all is said and done, we actually know very little about the new products themselves and how they will be marketed and their likely appeal. As such, it is possibly easier to voice concerns than might otherwise be the case.
Nevertheless, this is an interesting move, and one is curious as to what comes next where these new products are concerned – and how soon it will be before we do start seeing more substantial information emerging about their development.
Frank Ambrose, Senior VP of Global Technology, departed Linden Lab last week (with thanks to Hamlet Au for the pointer).
Known in-world as FJ Linden, Frank Ambrose joined the Lab in 2008, and while rarely seen in-world, he was responsible for instigating a major overhaul of the grid’s hardware infrastructure, work that resulted in both some bumpy times – but also in very welcome and continuing overall improvements.
I’ve personally long been a fan of FJ – his blog posts were always honest, open and articulate, and gave valuable insight into the operation of the platform and the goings-on at Linden Lab.
The reasons behind Mr. Ambrose’s departure are unclear, but he is the second member of the senior management team to depart LL in recent weeks, following on the heels of Kimberly Salzer.
Whether their departures are in any way linked in terms of either the overall direction the company is taking or as a result of Rod Humble “cleaning house” ready to appoint his own team, is entirely speculative at present.
Wheatever the reason, Frank Ambrose’s departure from the Lab is sobering and a little sad. I’d like to pass on my best and good wishes for his next endeavours (which aren’t currently listed on his LinkedIn page).
(A semi-lighthearted look at the arrival of the newest member of Linden Lab’s Board)
Last week’s Phoenix Hour had something of a cryptic start, allowing for the fact this is the season of Halloween. As the show opened, Phaylen drew attention to the fact she was wearing a green gem over her head.
The “Simified” Phaylen Fairchild
“D’you seen the little green thing above my head? It’s time, ladies and gentlemen, for Halloween; so this year I thought I’d do something extra special and spectacular and arrive on stage as something we’ve all come to love – a Sim!”
The mystery apparently deepened when Jessica cryptically commented:
“It’s actually interesting that you have The Sims theme. I have this feeling that we might be seeing more of The Sims theme in the future…”
Now, I admit I’ve never played The Sims; I’m genuinely not into computer games per se. However, I am aware (Google is still sometimes my friend) that a green gem is very much associated with that game.
What’s more, I’d venture to say that The Sims isn’t somthing people would size upon as a theme for a Halloween costume. Well, not in my household and neighbourhood at least; around here it’s more sheet-over-the head, Dracula, witches and zombies – but then, this is rural England…!
The Sims Logo (TM & C EA Games)
Of course, the comments were more than likely made in complete innocence and sans any deeper meaning than referencing the season itself (by Phaylen) and perhaps concern over the yet-to-be-released new UI (from Jessica).
Howeverm the comments did prove to be remarkably prescient, because it now appears that at some point (possibly during the last week*), and entirely on the Q.T., none other than Will Wright joined the Board of Linden Lab.
Will Wright is, of course, the man originally behind the massively-successful The Sims – hence the precient nature of Phaylen’s and Jessica’s comments.
The Sims, as we all know, is also a game that is very dear to the heart of one Rod Humble, who worked on both The Sims 2 and The Sims 3, as well as serving as EA Games’ Executive Vice President and Head of The Sims Label.
Will Wright speaking at the Games Developer’s Conference in 2010
Just how involved Wright will be in Linden Lab’s development and direction is far from clear, as Tateru Nino notes in commenting on his arrival.
The Board as a whole has been very quiet since mid-2010, in marked contrast to the past, where they appeared to be far more vocal in matters relating to Second Life, with Bill Gurley making statements as regards the platform in 2009, and most famously, Mitch Kapor for his 2008 SL8B address, which could best be summed as an attempt at a, “So long and thanks for all the fish,” kind-of farewell to the user community as efforts were made to push SL aggressively towards becoming a “business application”.
Of course, a quiet Board doesn’t mean an uninvolved Board, so it will be interesting to read precisely what Tateru can ease out of LL by way of comments on Wright’s arrival and possible contribution / involvement in the company’s development.
Certainly, Wright and Humble have much in common. Humble, as we know, is very focused on “creative spaces”, and Wright has always been fascinated by what he dubbed “possibility spaces”; and Hamlet Au notes that Wright himself sees MMOs very much as environments that should encourage user creativity – which could be taken as a very positive sign for Second Life.
Quite when he joined the Board is unclear – there was no Press Release or other form of announcement, possibly by mutual agreement that this should be the case; something that is not actually as unusual as one might expect in these matters.
Was there a hint at all anywhere that this was happening / about to happen? Did it in fact occur after The Phoenix Hour was broadcast on the 18th? If either is the case (and to return to a more lighthearted frame again) then given the season, there is only one way to respond to Phaylen’s and Jessica’s opening comments in the show in light of what has happened…
Spooky!
In the meantime, and more seriously, welcome to the wacky world of Second Life and Linden Lab, Mr. Wright!
*Thanks to Ciaran for his observation that Will Wright may have joined LL in August and we all missed it!