Update, October 9th, 2014: Linden Lab announced that development work on Patterns has been discontinued.
Patterns, the PC / Mac Minecraft-esque sandbox building game / application / creative environment from Linden Lab, had originally been aiming for an “official release” of Version 1 around the end of 2013, after a 15-month gestation period as a “Genesis” product, in which much feedback and involvement from Patterns users has been encouraged.
As it stands, the formal release has yet to be made – the latest version being 0.05a – but that shouldn’t be taken to mean Patterns hasn’t been going anywhere over the course of the year. A small (Or what appears small, it could easily be much larger) and very enthusiastic community has developed around it, and the back-and-forth between the Lab’s devs and that community appears to have been lively – including a series of livesteam events, one of which I reported upon back in October (which was the last time I stuck my nose into Patterns).
While the official release has yet to come, November and December did see something of a flurry of activity around Patterns, with videos reviewing some of the progress through the year, as well as some significant updates and news on the future; all of which suggests that perhaps things are now being pushed closer to the point where Patterns gets that all-important “official” release.
As it has been a while since I last covered Patterns. this piece is aimed at rounding-up everything, and may not come entirely as news to everyone, so bear with me as I play catch-up.
The Future
The major news on the future of Patterns initially came on November 27th, 2013, when the Lab issued a letter outlining some of their plans for 2014. While the “first release” was referenced, no actual date as to when this might be was given. However, what was mentioned made interesting reading:
- The introduction of a Substance Editor to modify the existing surface and other substances (clay, copper, moonstone, etc.), and to create your own substances for use in-game
- A character creator to customise / create basic Patterns characters
- A LUA-based scripting system which will “access to script APIs that control game variables such as lighting values and the pull of gravity”
- The promise that “even more functionality will come from the ability to author moving platforms and control behaviour in support of a variety of gameplay types.”
To help illustrate these new features, happyhappygaming, an Admin for the Patterns wiki managed by Curse, produced a little video.
Substance Arrival
This news was followed in December by two releases of Patterns – 0.05 and 0.05a – which introduced the Patterns Substance Editor referred to the “state of the game” letter.

The Substance Editor allows users to create new surface and other substances for use within Patterns either by using the existing substances or completely from scratch. It appears as a new option after logging-in to any version of Patterns from 0.05 upwards, and is actually a separate application to Patterns itself – clicking on the link in the Patterns start-up menu will ask you to confirm you wish to quit and close Patterns and launch the editor.
Once launched, the editor allows you to edit or define a substance, change its properties, such as whether it will crumble or not if a character tries to harvest it, how fast it will crumble, how durable it is as a building substance, what behaviour it has (“bouncy”, “slippy”, etc.), and so on. The editor also allows you to define the diffuse (texture) and normal map for a substance.
The use of an additional tool such as Photoshop or GIMP will likely be required for any modification of existing substances which requires changes to the diffuse and normal maps, but this isn’t actually a huge hardship.
Happyhappygaming has produced a video introducing the basics of the editor, including the use of GIMP for texture modifications, with the promise of more to follow.
An interesting aspect of this is that it appears as though – like Patterns custom worlds – substance packs created by users can be shared within the Cosmos for others to use and further modify and re-share.







