Using SL? On BlueSky? Get a free custom Second Life handle!

My Bluesky handle updated to use the secondlife.bio extension

Note: the secondlife.bio handle extension is neither supplied nor endorsed by Linden Lab. It is a third-party tool provided for the use / enjoyment of Second Life users. 

If you are one of the growing number of Second Life users who are on BlueSky, either as a result of joining directly or because you decided you’d had enough of Twitter/X? If so, you’re probably aware of things like the Starter Packs of SL BlueSky users put together by the likes of Kess Crystal (starter pack) and Caspian Morningstar (starter pack).

But did you know you can also have a “Second Life handle” for your BlueSky account?

Why settled for yourname.bsky.social when you can be yourname.secondlife.bio, and have a handle that instantly identifies you to other SL users on BlueSky as an SLer (as I have, as seen in the banner image for this article)?

The idea is the brainchild of Samuel Newman, a BlueSky contributor (and @secondlife.bio on BlueSky), and updating your handle to use secondlife.bio could not be easier. All you need is a BlueSky account, then follow some simple steps on your desktop:

  • Make sure BkySky is running in your browser.
  • Visit secondlife.bio.
  • Under Enter Your Current Handle type / copy/paste your existing BlueSky handle, leaving out the leading “@” (e.g. “zaphodbeeblebrox.bsky.social”).
  • Click the Submit button next to it.
  • The page should update with Account Found and show your BlueSky handle and banner:
Updating your BlueSky handle via secondlife.bio (1)
  • Now enter your handle + the .secondlife.bio extension under Choose Your New Handle:
Updating your BlueSky handle via secondlife.bio (2)
  • Click the Submit button next to it.

Now, Switch back to BlueSky and:

  • Click  on Settings → Account → @Handle to open the Change Handle floater.
Setting your new handle in BlueSky (1)
  • Click on I Have My Own Domain at the bottom of the floater to expand it, and:
    1. Enter your new handle using the secondlife.bio domain (e.g. “zaphodbeeblebrox.secondlife.bio”)
    2. Make sure DNS Panel is selected (highlighted).
    3. Click / tap on Verify DNS Record (this will be enabled to click after completing (1.) above.
Setting your new handle in BlueSky (2)
  • Your BlueSky handle should now update – you may need to refresh your BlueSky page to see it.
  •  And that’s it!

Obviously, if you’re an SL user on BlueSky and are happy with the bsky.social extension on your handle – that’s great! You don’t have to change (or feel pressured into does so). But if you use BlueSky exclusively for your Second Life activities, it might heighten your visibility with other SL users and encourage them to make contact / follow you should you name pop-up in their timeline; and if you have non-SL followers, it might encourage them to express curiosity in knowing more about the platform – so why not give it a try?

My thanks to Barbi Blowhard for the pointer to secondlife.bio, and a thank you to Samuel Newman / @secondlife.bio for creating the handy handle generator.

Linden Lab relaunches Second Life Blogger Network with enhanced mission

via Linden Lab. Used with permission

On September 26th, 2019, Linden Lab launched the Second Life Blogger Network (SLBN), a referral service for bloggers producing high-quality, independent blog content to have their work promoted by Linden Lab through a new curated SLBN feed on the Second Life Community Pages and via Linden Lab’s high-visibility Second Life social media feeds and on the Official Second Life Viewer log-in page (see: Second Life: Blogger Network launches).

In July 2024, that version of the service was placed on hiatus, to allow the Lab “to dedicate resources to upcoming changes and enhancements designed to enrich our community’s experience even further”.

On Friday, November 22nd, the Lab announced the nature of some of those enhancements with the launch of the Second Life Blogger Network 2.0  (SLBN 2.0). To quote from the announcement:

Since its inception, the SLBN has been a platform to amplify high-quality, independent blog content through our official channels, including social media. This aspect will remain a core focus as we relaunch and refine this initiative, but SLBN 2.0 brings an exciting new element: exclusive insider access to Second Life executives and early previews of upcoming features.
In addition to showcasing your incredible content to the broader Second Life community, SLBN 2.0 will now include:
  • Direct Access to Executives: Gain insider insights with occasional opportunities to meet directly with Second Life executives in a group setting to discuss platform news, updates, and strategic initiatives.
  • Early Feature Previews: Be among the first to learn about and discuss new features before they are publicly released. This means you’ll have a head start in sharing timely and relevant updates with your audience.
  • Exclusive Conversations: Participate in closed discussions that allow you to provide feedback and shape conversations about the future of Second Life.

– from the official blog post on SLBN 2.0

Participation in SLBN 2.0 remains free and non-exclusive.

  • Those who were a part of the original SLBN and who are actively blogging, are automatically eligible for participation in SLBN 2.0, and do not have to re-apply.
  • Those not previously a part of SLBN, but who wish to sign-up should review the SLBN Terms & Conditions and Content Guidelines.
  • Complete the Submission Form.
  • In addition, bloggers can optionally include the SLBN logo in their blog.

Those intending to participate should also read the official blog post on SLBN 2.0 in full.

Artsville: of Manipulators and Unnamed Heroes in Second Life

Artsville Galleries and community Hub: Christian Carter (XJustFriendX) – Manipulators

Update, January 15th, 2025: Artsville has relocated.

Currently open at Artsville Galleries and community Hub, the arts hub managed by Frank Atisso with the support of Jerzzie Reece-Redstar (jerzzie Reece), are two entirely independent exhibitions by two very different artists which carry enough of a slender thread between them that I’m going to cover both here as they spoke to me, and I hope both artists will forgive me for combining them in this manner.

On the ground level at Artsville, and within Gallery 1 there is Manipulators, a collection of black and white photographic images by Christian Carter (XJustFriendX) which opened on November 15th, 2024. Christian presages the exhibition within his SL Profile with the comment I wanted to show in these photos things that worry me a lot lately… And having viewed the exhibition, I can say he’s not alone in the line of thinking and reflection taken within the exhibition, which is more fully described within the gallery with a quote attributed to the Nobel prize-winning Swedish biochemist, Arne Wilhelm Kaurin Tiselius (August 1902 – October 1971):

We live in a world where unfortunately the distinction between true and false appears to become increasingly blurred by manipulation of facts, by exploitation of uncritical minds, and by the pollution of the language.
Artsville Galleries and community Hub: Christian Carter (XJustFriendX) – Manipulators

David I. Haberman cites the quote as coming from Tiselius whilst speaking at the 1970 Nobel Prize Ceremony (Tiselius received his Nobel prize in 1948, but was Chairman of the Board for the Nobel Foundation from 1964 through 1968, and thereafter remained involved with the Foundation through to close to his death).  As such, and given today’s global political climate, it is a highly apt and relevant statement.

Within Manipulators, Christian explores the reality of the reality contained within Tiselius’ words through images highlighting the manner in which language, reality, truth and facts have become so easily manipulated, most notably through the growing reliance on the likes of the soundbite, social media and belief in media channels which see revenue as more important that the transmission of facts. Social / mass media in particular have a lot to answer for: from allowing the rise of polluted language (“alternative facts”;  “fake news”) to become accepted means to deny critical thinking and allow the easy acceptance of lies and deceit, through to the elevation of charlatans, egotists, billionaires and those who would consider themselves the super-elite, aloft from the laws and requirements which bind the rest of us, as the new saviours.

Artsville Galleries and community Hub: Christian Carter (XJustFriendX) – Manipulators

The images themselves speak clearly to all of this, and while it might be subjective on my part, I would perhaps suggest viewing them in order from the right as you enter the exhibition hall; not because there is a specific order or narrative flow to them, but simply because following them in this way will bring around the images in turn to finish as Christian’s core message to all of us: we are each the heroes needed to make the world a better place.

Heroes are also the subject of the second exhibition I’m covering here, that of Bleu’s (Bleu Oleander) Tomb of the Unnamed Hero. This can be reach from the ground level of Artsville via the teleport boards.

This is an installation which is best seen using the Shared Environment and with media enabled if not set to Autoplay (click the movie camera icon, top right of the viewer menu, next to the volume control icon – not the local media stream button).

Artsville Galleries and community Hub: Bleu’s (Bleu Oleander) Tomb of the Unnamed Hero

Perhaps the best way to describe the installation is to use Bleu’s words:

This tomb/temple project is dedicated to all those who have gone before us, is a place for reflection, reflection on who we are and the lives of those that paved the way for us. A reflection on the ultimate meaning of our own lives. Each contribution worthy of remembrance. We now also understand ourselves not only as expressions of those that have come before us, but as ecologies of our microbiomes … we exist in symbiosis. Our genomes and microbiomes are a record of life that came before us and helped make us who we are.
This project is a virtual three dimensional interpretation of these ideas.

In passing through and climbed Bleu’s installation – or by imply sitting within it – we are given the opportunity to reflect on some basic truths. That while there are many remembered for their impact on history, good and bad and have been immortalised in book, verse, song, story, film and television; in reality we can all be heroes in our own way, simply for being who we are, and in how we help and positively impact all those with whom we interact; within each of us reside the power to affect change and growth, to bring forth good and share it with others.

Artsville Galleries and community Hub: Bleu’s (Bleu Oleander) Tomb of the Unnamed Hero

Thus, Bleu reminds us that even when times seem at their darkness, we can draw strength, compassion and understanding from those who came before us, and both share it with those around us and dedicate it and our own to those who follow us.

Linden Lab blogs full availability of SL Mobile App

Outside my Linden Home on the SL Mobile App, November 14th, 2024 (unedited / retouched)

A little over a week since quietly making it available to all Second Life accounts types, on Thursday November 21st Linden Lab officially blogged that all Second Life users can now download and make use of the SL Mobile App (available on both Android and iOS) – see Second Life Mobile is here!

The original November 14th move to make SL Mobile available to all was followed by a special Zoom telecon with a number of Second Life bloggers, during which – and among other things – the Lab specifically discussed Mobile and its development and their hopes for it.

Engaged in that call were Executive Chairman Brad Oberwager, CTO Philip Rosedale, VP of Engineering and Product, Grumpity Linden, and chief Mobile developer Adam Frisby  – who some may know for his former involvement in Second Life and his role in creating the Sine Space virtual world (or as it was once known, sinewave.space), whilst being hosted by Brett Linden.

As one of those able to participate in the discussion, I presented a summary of the commentary surrounding SL Mobile in Second Life Mobile: free to all users & Lab execs discuss the product and goals, and a few of the points made in that article are likely worth repeating here:

  • Currently, the product is still officially regarded a “Beta” – it is still being improved based on feedback, and new features are being developed for future integration.
  • Capabilities are being added in terms of user “journeys” – that is, if someone wants to do X in SL, what capabilities / functionality / abilities do they require? The first such “journey” focused on going something in-world – such as a club or venue, etc., – and doing something, and what that would entail (being able to see the scene, move, chat, IM, view profiles, tip performers etc).
  • The App is not – and most likely will not – ever be seen as a “replacement” for access Second Life via a desktop / laptop; not is it ever likely to be as feature-capable as the desktop viewer.
  • Broadly speaking, SL Mobile has been developed with two primary audience in mind:
    • Existing users – as a means for them to enhance their SL experience by continuing  engage with the platform and their friends during those times of the say when it might not be practical to utilise the desktop viewer in order to do so.
    • “Lapsed” users who have left SL, many of whom have responded to the Lab reaching out to them by saying Second Life doesn’t address their preference for using mobile to access the things they want to do, rather than being reliant on a desktop environment.
  • Linden Lab is seeking feedback on the App, particularly if issues are encountered / persistent. However, when reviewing the App on Google Play or the Apple Store, LL do ask that users keep in mind that SL Mobile is not feature complete, and is being built iteratively, and so not all desired functionality may be there when using it.

Alongside the announcement, the Lab promoted a short video first seen with the “soft” opening of the App’s availability on November 14th, and which is presented below.

Personal Notes

I’ve been using the SL Mobile App since it was first made available for Premium account holders, and as such have watching its development since then. While my own experience with the App has been problematic – and potentially the result of a range of factors outside of SL and the Lab’s control (quality of wi-fi, for example), I’ve been impressed with what I’ve seen in terms of development and progress. However, given I personally have little use for the App (I work from home and so my PC is always within easy reach when I have time for SL), and given its (until recently) limited availability, I’ve not covered it to a great degree going forward.

That said, I will continue to cover the App in my Viewer Release page and weekly viewer release summaries, and as as result of the App now being available to all, I will attempt to report on significant updates going forward, for those interested.

Related Links

 

Lights in White Satin in Second Life

Lights in White Satin, November 2024 – click any image for full size
Light in white satinfrosted trees on the hill
Cakes for the eating, ’til you’ve had your own fill.
Beauty in gentle mist with soft whimsy before
Fun for its own sake is here to adore.

OK, so that’s not precisely what Justin Hayward wrote at the tender age of 19 whilst penning Nights in White Satin (which coincidentally reached No. 19 in the UK charts when first release as a single in 1967), but given the title of the region design I’m featuring here and its nature, can you really blame me?

Lights in White Satin, November 2024

Lights in White Satin is the work of ChimKami and Leica Arado as a whimsical winter setting that is intended to be enjoyed for its light-heartedness and sense of joy. Folding within it charm, memories of childhood, holidays in the sunshine and on beaches lapped with surf and crisp winter’s nights when the snow crunches underfoot and the silver crescent of the Moon hangs amongst scattered jewels of stars.

This is a place where logic and detailed descriptions can, frankly, be thrown out the window – it is whimsy and delight should be experience first-hand. From Chocolate tumbling down the sides of tall peaks and turning some of the satiny snow brown, through trees growing like Magnum® ice cream, and paths formed by icing-tops biscuits and chocolate blocks broken from some giant’s bar, this homestead region offers vignettes and settings where time might be spent.

Lights in White Satin, November 2024

The latter are spread all around the region, far enough apart to offer a little privacy where seating is available. The seating comes in a wide variety of forms, from chairs cut from pieces of fruit to those of a more regular variety. Some are watched over by Disney-esque characters, others are home to unicorns or penguins, elephants or deer; but this alone is an insufficient description.

This is a place where lollipops and gum crops form the trees alongside ice creams and ice cream cones, wish fish and sea creatures swim underwater and under dome; where lanterns float and mushroom drip icing like stalactites, ladders climb trees and little worlds and puffs of little clouds hover in the sky, possibly ignoring all that passes below.

Lights in White Satin, November 2024

To put it another way and partially repeat myself, this is a place to put away grown-up thoughts and let your inner child free and simply enjoy the whimsy, the contradictions, the little wonders. Of course, if you want, you can hop around via the teleport near the Landing Point and thus find the horses waiting to be ridden or the little RHIB waiting for you to putter (or zip) around the island or the rowing bow moored for you to relax upon – but where’s the fun in that? Better to roam and find.

Also waiting to be found are a host of references similar to the touches of Disney mentioned above. From a certain ogre and his sidekick to Hergé’s heroes  or broomsticks hinting at games of Quidditch, all might be found here, together with opportunities for ice-skating, dancing  and those simple opportunities to relax and have fun.

Lights in White Satin

As already noted, Lights in White Satin isn’t a place to be written about – it is a place to visited, explored and experienced – be sure to mouse-over things carefully or you might miss a few smile-raising things. So instead, rather than banging on about it here, I’ll just invite you to pay a visit. And, before closing, express my thanks to Sam Rougefeu for his blog post that led me to visit.

Lights in White Satin, November 2024

SLurl Details

2024 SL SUG meetings week #47 summary

Mindful Cove, September 2024 – blog post

The following notes were taken from the Tuesday, November 19th, 2024 Simulator User Group (SUG) meeting. They form a summary of the items discussed, and are not intended to be a full transcript, and were taken from the chat log and Pantera’s video of the meeting, which is embedded at the end – my thanks to her for providing it.

Meeting Overview

  • The Simulator User Group (also referred to by its older name of Server User Group) exists to provide an opportunity for discussion about simulator technology, bugs, and feature ideas.
  • These meetings are conducted (as a rule):
  • Meetings are open to anyone with a concern / interest in the above topics, and form one of a series of regular / semi-regular User Group meetings conducted by Linden Lab.
  • Dates and times of all current meetings can be found on the Second Life Public Calendar, and descriptions of meetings are defined on the SL wiki.

Simulator Deployments

  • On Tuesday, November 19th, 2024, the simulators on the Main SLS channel were restarted without no updates.
  • On Wednesday, November 20th the Barbecue simulator update will be deployed to all remaining simulator RC channels. This update includes:
    • Support for “alpha-gamma” which will allow an object owner to adjust some of the PBR alpha values that were impacting legacy things like hair.
    • llSetAgentRot.
    • A new warning on receiving direct IMs from Scripted Agents (“registered” bots). Rider describes this as “Bot confessions”: with IM sessions with bots there will be a warning sent to the receiver that they are having a conversation with a bot. Also, for viewer developers, there will be a bit of metadata attached to the IM_NOTHING_SPECIAL that indicates the sender is a bot.
    • The remaining RC channel will be restarted.

Apple Cobbler Update

  • This will follow the Barbecue deployment in the coming week, and should include:
    • llTransferOwnership which enables a prim give itself to a new user (subject to owner permissions already set).
    • An extended llGiveInventory to allow for a destination folder (system folders + RLV/a) to be specified as well (+ the use of a parameter list, so further options can be added in the future).
    • llMapBeacon – like llMapDestination, but a) does not necessarily open the map window; b) can optionally open the map, with or without focus. This will also require a viewer update.
    • A new function for detecting attachments. If it is running with an experience it will be able to detect HUDs that also have scripts with the same experience (e.g. to ensure the correct HUDs are being used – this will not allow anyone to script to find out all the HUDs someone is using).
  • A preview of Apple Cobbler is available on the Aditi (Beta Grid) regions of Mauve and Jigglypuff for those wishing to test, with the testing carried out thus far having uncovered a range of cases relating to llTransferOwnership.

SL Viewer Updates

No updates with the current official viewers:

  • Release viewer: version 7.1.10.10800445603, formerly the DeltaFPS RC (multiple performance fixes, etc), dated September 11, promoted September 17 – No change.
  • The above included thought on No Copy permissions, and a potential issue with DFS rezzers.
  • Release Candidate: ExtraFPS RC, version 7.1.11.11750364439, November 12.
    • Performance improvements: enhanced texture memory tracking, broader hardware compatibility and higher FPS gain;  additional code to improve texture streaming on rigged attachments (e.g. if an earring is made with 2K textures, the viewer will correctly calculate the required resolution for the textures and download them, rather than downloading the full 2K textures), etc.
    • Aesthetics improvements: new Antialiasing setting – SMAA; Contrast Adaptive Sharpening; Khronos Neutral Tone Mapping (can be changed to ACES via the RenderTonemapType Debug setting).
    • UI Optimisations.

In Brief

Please refer to the video below for the following:

  • A discussion about this issue with llrezobjectwithparams() (or possible feature, depending on one’s viewpoint) changes properties of no mod objects. The resulted in a wide discussion on permissions and llROWP.
  • The above became wrapped into a discussion on No  Copy permissions. and llROWP extensions, rezzing system ranges.
  • A conversation on object and agent inventory, touching on some of the differences between the two, and where data is relating to objects is stored, with Rider commenting he has ideas for expanding inventory data to obtain things like the length of an animation.
  • A reiteration of Rider Linden’s Combat 2.1: Teams & Respawn proposal.

† The header images included in these summaries are not intended to represent anything discussed at the meetings; they are simply here to avoid a repeated image of a rooftop of people every week. They are taken from my list of region visits, with a link to the post for those interested.